| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "triangle.h" |
| 7 | #include "triangle_intersector_pluecker.h" |
| 8 | #include "triangle_intersector_moeller.h" |
| 9 | #include "triangle_intersector_woop.h" |
| 10 | |
| 11 | namespace embree |
| 12 | { |
| 13 | namespace isa |
| 14 | { |
| 15 | /*! Intersects M triangles with 1 ray */ |
| 16 | template<int M, bool filter> |
| 17 | struct TriangleMvIntersector1Moeller |
| 18 | { |
| 19 | typedef TriangleMv<M> Primitive; |
| 20 | typedef MoellerTrumboreIntersector1<M> Precalculations; |
| 21 | |
| 22 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 23 | static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) |
| 24 | { |
| 25 | STAT3(normal.trav_prims,1,1,1); |
| 26 | pre.intersect(ray,tri.v0,tri.v1,tri.v2,/*UVIdentity<M>(),*/Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 27 | } |
| 28 | |
| 29 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 30 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) |
| 31 | { |
| 32 | STAT3(shadow.trav_prims,1,1,1); |
| 33 | return pre.intersect(ray,tri.v0,tri.v1,tri.v2,/*UVIdentity<M>(),*/Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 34 | } |
| 35 | |
| 36 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) |
| 37 | { |
| 38 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); |
| 39 | } |
| 40 | }; |
| 41 | |
| 42 | |
| 43 | template<int M, bool filter> |
| 44 | struct TriangleMvIntersector1Woop |
| 45 | { |
| 46 | typedef TriangleMv<M> Primitive; |
| 47 | typedef WoopIntersector1<M> intersec; |
| 48 | typedef WoopPrecalculations1<M> Precalculations; |
| 49 | |
| 50 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 51 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) |
| 52 | { |
| 53 | STAT3(normal.trav_prims,1,1,1); |
| 54 | intersec::intersect(ray,pre,tri.v0,tri.v1,tri.v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 55 | } |
| 56 | |
| 57 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 58 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) |
| 59 | { |
| 60 | STAT3(shadow.trav_prims,1,1,1); |
| 61 | return intersec::intersect(ray,pre,tri.v0,tri.v1,tri.v2,Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 62 | } |
| 63 | |
| 64 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) |
| 65 | { |
| 66 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); |
| 67 | } |
| 68 | }; |
| 69 | |
| 70 | |
| 71 | /*! Intersects M triangles with K rays */ |
| 72 | template<int M, int K, bool filter> |
| 73 | struct TriangleMvIntersectorKMoeller |
| 74 | { |
| 75 | typedef TriangleMv<M> Primitive; |
| 76 | typedef MoellerTrumboreIntersectorK<M,K> Precalculations; |
| 77 | |
| 78 | /*! Intersects K rays with M triangles. */ |
| 79 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri) |
| 80 | { |
| 81 | for (size_t i=0; i<M; i++) |
| 82 | { |
| 83 | if (!tri.valid(i)) break; |
| 84 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 85 | const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i); |
| 86 | const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i); |
| 87 | const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i); |
| 88 | pre.intersectK(valid_i,ray,v0,v1,v2,/*UVIdentity<K>(),*/IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | /*! Test for K rays if they are occluded by any of the M triangles. */ |
| 93 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri) |
| 94 | { |
| 95 | vbool<K> valid0 = valid_i; |
| 96 | |
| 97 | for (size_t i=0; i<M; i++) |
| 98 | { |
| 99 | if (!tri.valid(i)) break; |
| 100 | STAT3(shadow.trav_prims,1,popcnt(valid_i),K); |
| 101 | const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i); |
| 102 | const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i); |
| 103 | const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i); |
| 104 | pre.intersectK(valid0,ray,v0,v1,v2,/*UVIdentity<K>(),*/OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); |
| 105 | if (none(valid0)) break; |
| 106 | } |
| 107 | return !valid0; |
| 108 | } |
| 109 | |
| 110 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 111 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) |
| 112 | { |
| 113 | STAT3(normal.trav_prims,1,1,1); |
| 114 | pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,/*UVIdentity<M>(),*/Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M |
| 115 | } |
| 116 | |
| 117 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 118 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) |
| 119 | { |
| 120 | STAT3(shadow.trav_prims,1,1,1); |
| 121 | return pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,/*UVIdentity<M>(),*/Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); //FIXME: M |
| 122 | } |
| 123 | }; |
| 124 | |
| 125 | /*! Intersects M triangles with 1 ray */ |
| 126 | template<int M, bool filter> |
| 127 | struct TriangleMvIntersector1Pluecker |
| 128 | { |
| 129 | typedef TriangleMv<M> Primitive; |
| 130 | typedef PlueckerIntersector1<M> Precalculations; |
| 131 | |
| 132 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 133 | static __forceinline void intersect(Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) |
| 134 | { |
| 135 | STAT3(normal.trav_prims,1,1,1); |
| 136 | pre.intersect(ray,tri.v0,tri.v1,tri.v2,UVIdentity<M>(),Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 137 | } |
| 138 | |
| 139 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 140 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) |
| 141 | { |
| 142 | STAT3(shadow.trav_prims,1,1,1); |
| 143 | return pre.intersect(ray,tri.v0,tri.v1,tri.v2,UVIdentity<M>(),Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 144 | } |
| 145 | |
| 146 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) |
| 147 | { |
| 148 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); |
| 149 | } |
| 150 | }; |
| 151 | |
| 152 | /*! Intersects M triangles with K rays */ |
| 153 | template<int M, int K, bool filter> |
| 154 | struct TriangleMvIntersectorKPluecker |
| 155 | { |
| 156 | typedef TriangleMv<M> Primitive; |
| 157 | typedef PlueckerIntersectorK<M,K> Precalculations; |
| 158 | |
| 159 | /*! Intersects K rays with M triangles. */ |
| 160 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri) |
| 161 | { |
| 162 | for (size_t i=0; i<M; i++) |
| 163 | { |
| 164 | if (!tri.valid(i)) break; |
| 165 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 166 | const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i); |
| 167 | const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i); |
| 168 | const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i); |
| 169 | pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); |
| 170 | } |
| 171 | } |
| 172 | |
| 173 | /*! Test for K rays if they are occluded by any of the M triangles. */ |
| 174 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri) |
| 175 | { |
| 176 | vbool<K> valid0 = valid_i; |
| 177 | |
| 178 | for (size_t i=0; i<M; i++) |
| 179 | { |
| 180 | if (!tri.valid(i)) break; |
| 181 | STAT3(shadow.trav_prims,1,popcnt(valid_i),K); |
| 182 | const Vec3vf<K> v0 = broadcast<vfloat<K>>(tri.v0,i); |
| 183 | const Vec3vf<K> v1 = broadcast<vfloat<K>>(tri.v1,i); |
| 184 | const Vec3vf<K> v2 = broadcast<vfloat<K>>(tri.v2,i); |
| 185 | pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); |
| 186 | if (none(valid0)) break; |
| 187 | } |
| 188 | return !valid0; |
| 189 | } |
| 190 | |
| 191 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 192 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) |
| 193 | { |
| 194 | STAT3(normal.trav_prims,1,1,1); |
| 195 | pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,UVIdentity<M>(),Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 196 | } |
| 197 | |
| 198 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 199 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) |
| 200 | { |
| 201 | STAT3(shadow.trav_prims,1,1,1); |
| 202 | return pre.intersect(ray,k,tri.v0,tri.v1,tri.v2,UVIdentity<M>(),Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 203 | } |
| 204 | }; |
| 205 | } |
| 206 | } |
| 207 | |