| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "triangle.h" |
| 7 | #include "intersector_epilog.h" |
| 8 | |
| 9 | namespace embree |
| 10 | { |
| 11 | namespace isa |
| 12 | { |
| 13 | /*! Intersects M motion blur triangles with 1 ray */ |
| 14 | template<int M, bool filter> |
| 15 | struct TriangleMvMBIntersector1Moeller |
| 16 | { |
| 17 | typedef TriangleMvMB<M> Primitive; |
| 18 | typedef MoellerTrumboreIntersector1<M> Precalculations; |
| 19 | |
| 20 | /*! Intersect a ray with the M triangles and updates the hit. */ |
| 21 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 22 | { |
| 23 | STAT3(normal.trav_prims,1,1,1); |
| 24 | const Vec3vf<M> time(ray.time()); |
| 25 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 26 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 27 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 28 | pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 29 | } |
| 30 | |
| 31 | /*! Test if the ray is occluded by one of M triangles. */ |
| 32 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 33 | { |
| 34 | STAT3(shadow.trav_prims,1,1,1); |
| 35 | const Vec3vf<M> time(ray.time()); |
| 36 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 37 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 38 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 39 | return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 40 | } |
| 41 | |
| 42 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) |
| 43 | { |
| 44 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); |
| 45 | } |
| 46 | }; |
| 47 | |
| 48 | /*! Intersects M motion blur triangles with K rays. */ |
| 49 | template<int M, int K, bool filter> |
| 50 | struct TriangleMvMBIntersectorKMoeller |
| 51 | { |
| 52 | typedef TriangleMvMB<M> Primitive; |
| 53 | typedef MoellerTrumboreIntersectorK<M,K> Precalculations; |
| 54 | |
| 55 | /*! Intersects K rays with M triangles. */ |
| 56 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 57 | { |
| 58 | for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) |
| 59 | { |
| 60 | if (!tri.valid(i)) break; |
| 61 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 62 | const Vec3vf<K> time(ray.time()); |
| 63 | const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); |
| 64 | const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); |
| 65 | const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); |
| 66 | pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); |
| 67 | } |
| 68 | } |
| 69 | |
| 70 | /*! Test for K rays if they are occluded by any of the M triangles. */ |
| 71 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 72 | { |
| 73 | vbool<K> valid0 = valid_i; |
| 74 | |
| 75 | for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) |
| 76 | { |
| 77 | if (!tri.valid(i)) break; |
| 78 | STAT3(shadow.trav_prims,1,popcnt(valid0),K); |
| 79 | const Vec3vf<K> time(ray.time()); |
| 80 | const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); |
| 81 | const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); |
| 82 | const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); |
| 83 | pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); |
| 84 | if (none(valid0)) break; |
| 85 | } |
| 86 | return !valid0; |
| 87 | } |
| 88 | |
| 89 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 90 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 91 | { |
| 92 | STAT3(normal.trav_prims,1,1,1); |
| 93 | const Vec3vf<M> time(ray.time()[k]); |
| 94 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 95 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 96 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 97 | pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 98 | } |
| 99 | |
| 100 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 101 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 102 | { |
| 103 | STAT3(shadow.trav_prims,1,1,1); |
| 104 | const Vec3vf<M> time(ray.time()[k]); |
| 105 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 106 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 107 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 108 | return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 109 | } |
| 110 | }; |
| 111 | |
| 112 | /*! Intersects M motion blur triangles with 1 ray */ |
| 113 | template<int M, bool filter> |
| 114 | struct TriangleMvMBIntersector1Pluecker |
| 115 | { |
| 116 | typedef TriangleMvMB<M> Primitive; |
| 117 | typedef PlueckerIntersector1<M> Precalculations; |
| 118 | |
| 119 | /*! Intersect a ray with the M triangles and updates the hit. */ |
| 120 | static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 121 | { |
| 122 | STAT3(normal.trav_prims,1,1,1); |
| 123 | const Vec3vf<M> time(ray.time()); |
| 124 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 125 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 126 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 127 | pre.intersect(ray,v0,v1,v2,UVIdentity<M>(),Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 128 | } |
| 129 | |
| 130 | /*! Test if the ray is occluded by one of M triangles. */ |
| 131 | static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 132 | { |
| 133 | STAT3(shadow.trav_prims,1,1,1); |
| 134 | const Vec3vf<M> time(ray.time()); |
| 135 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 136 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 137 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 138 | return pre.intersect(ray,v0,v1,v2,UVIdentity<M>(),Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); |
| 139 | } |
| 140 | |
| 141 | static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) |
| 142 | { |
| 143 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); |
| 144 | } |
| 145 | }; |
| 146 | |
| 147 | /*! Intersects M motion blur triangles with K rays. */ |
| 148 | template<int M, int K, bool filter> |
| 149 | struct TriangleMvMBIntersectorKPluecker |
| 150 | { |
| 151 | typedef TriangleMvMB<M> Primitive; |
| 152 | typedef PlueckerIntersectorK<M,K> Precalculations; |
| 153 | |
| 154 | /*! Intersects K rays with M triangles. */ |
| 155 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 156 | { |
| 157 | for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) |
| 158 | { |
| 159 | if (!tri.valid(i)) break; |
| 160 | STAT3(normal.trav_prims,1,popcnt(valid_i),K); |
| 161 | const Vec3vf<K> time(ray.time()); |
| 162 | const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); |
| 163 | const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); |
| 164 | const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); |
| 165 | pre.intersectK(valid_i,ray,v0,v1,v2,UVIdentity<K>(),IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | /*! Test for K rays if they are occluded by any of the M triangles. */ |
| 170 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 171 | { |
| 172 | vbool<K> valid0 = valid_i; |
| 173 | |
| 174 | for (size_t i=0; i<TriangleMvMB<M>::max_size(); i++) |
| 175 | { |
| 176 | if (!tri.valid(i)) break; |
| 177 | STAT3(shadow.trav_prims,1,popcnt(valid0),K); |
| 178 | const Vec3vf<K> time(ray.time()); |
| 179 | const Vec3vf<K> v0 = madd(time,broadcast<vfloat<K>>(tri.dv0,i),broadcast<vfloat<K>>(tri.v0,i)); |
| 180 | const Vec3vf<K> v1 = madd(time,broadcast<vfloat<K>>(tri.dv1,i),broadcast<vfloat<K>>(tri.v1,i)); |
| 181 | const Vec3vf<K> v2 = madd(time,broadcast<vfloat<K>>(tri.dv2,i),broadcast<vfloat<K>>(tri.v2,i)); |
| 182 | pre.intersectK(valid0,ray,v0,v1,v2,UVIdentity<K>(),OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); |
| 183 | if (none(valid0)) break; |
| 184 | } |
| 185 | return !valid0; |
| 186 | } |
| 187 | |
| 188 | /*! Intersect a ray with M triangles and updates the hit. */ |
| 189 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 190 | { |
| 191 | STAT3(normal.trav_prims,1,1,1); |
| 192 | const Vec3vf<M> time(ray.time()[k]); |
| 193 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 194 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 195 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 196 | pre.intersect(ray,k,v0,v1,v2,UVIdentity<M>(),Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 197 | } |
| 198 | |
| 199 | /*! Test if the ray is occluded by one of the M triangles. */ |
| 200 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMvMB<M>& tri) |
| 201 | { |
| 202 | STAT3(shadow.trav_prims,1,1,1); |
| 203 | const Vec3vf<M> time(ray.time()[k]); |
| 204 | const Vec3vf<M> v0 = madd(time,Vec3vf<M>(tri.dv0),Vec3vf<M>(tri.v0)); |
| 205 | const Vec3vf<M> v1 = madd(time,Vec3vf<M>(tri.dv1),Vec3vf<M>(tri.v1)); |
| 206 | const Vec3vf<M> v2 = madd(time,Vec3vf<M>(tri.dv2),Vec3vf<M>(tri.v2)); |
| 207 | return pre.intersect(ray,k,v0,v1,v2,UVIdentity<M>(),Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); |
| 208 | } |
| 209 | }; |
| 210 | } |
| 211 | } |
| 212 | |