| 1 | // SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later |
| 2 | // Copyright 2011, SIL International, All rights reserved. |
| 3 | |
| 4 | |
| 5 | #pragma once |
| 6 | |
| 7 | #include "inc/Code.h" |
| 8 | #include "inc/Slot.h" |
| 9 | |
| 10 | namespace graphite2 { |
| 11 | |
| 12 | struct Rule { |
| 13 | const vm::Machine::Code * constraint, |
| 14 | * action; |
| 15 | unsigned short sort; |
| 16 | byte preContext; |
| 17 | #ifndef NDEBUG |
| 18 | uint16 rule_idx; |
| 19 | #endif |
| 20 | |
| 21 | Rule(); |
| 22 | ~Rule() {} |
| 23 | |
| 24 | CLASS_NEW_DELETE; |
| 25 | |
| 26 | private: |
| 27 | Rule(const Rule &); |
| 28 | Rule & operator = (const Rule &); |
| 29 | }; |
| 30 | |
| 31 | inline |
| 32 | Rule::Rule() |
| 33 | : constraint(0), |
| 34 | action(0), |
| 35 | sort(0), |
| 36 | preContext(0) |
| 37 | { |
| 38 | #ifndef NDEBUG |
| 39 | rule_idx = 0; |
| 40 | #endif |
| 41 | } |
| 42 | |
| 43 | |
| 44 | struct RuleEntry |
| 45 | { |
| 46 | const Rule * rule; |
| 47 | |
| 48 | inline |
| 49 | bool operator < (const RuleEntry &r) const |
| 50 | { |
| 51 | const unsigned short lsort = rule->sort, rsort = r.rule->sort; |
| 52 | return lsort > rsort || (lsort == rsort && rule < r.rule); |
| 53 | } |
| 54 | |
| 55 | inline |
| 56 | bool operator == (const RuleEntry &r) const |
| 57 | { |
| 58 | return rule == r.rule; |
| 59 | } |
| 60 | }; |
| 61 | |
| 62 | |
| 63 | struct State |
| 64 | { |
| 65 | const RuleEntry * rules, |
| 66 | * rules_end; |
| 67 | |
| 68 | bool empty() const; |
| 69 | }; |
| 70 | |
| 71 | inline |
| 72 | bool State::empty() const |
| 73 | { |
| 74 | return rules_end == rules; |
| 75 | } |
| 76 | |
| 77 | |
| 78 | class SlotMap |
| 79 | { |
| 80 | public: |
| 81 | enum {MAX_SLOTS=64}; |
| 82 | SlotMap(Segment & seg, uint8 direction, size_t maxSize); |
| 83 | |
| 84 | Slot * * begin(); |
| 85 | Slot * * end(); |
| 86 | size_t size() const; |
| 87 | unsigned short context() const; |
| 88 | void reset(Slot &, unsigned short); |
| 89 | |
| 90 | Slot * const & operator[](int n) const; |
| 91 | Slot * & operator [] (int); |
| 92 | void pushSlot(Slot * const slot); |
| 93 | void collectGarbage(Slot *& aSlot); |
| 94 | |
| 95 | Slot * highwater() { return m_highwater; } |
| 96 | void highwater(Slot *s) { m_highwater = s; m_highpassed = false; } |
| 97 | bool highpassed() const { return m_highpassed; } |
| 98 | void highpassed(bool v) { m_highpassed = v; } |
| 99 | |
| 100 | uint8 dir() const { return m_dir; } |
| 101 | int decMax() { return --m_maxSize; } |
| 102 | |
| 103 | Segment & segment; |
| 104 | private: |
| 105 | Slot * m_slot_map[MAX_SLOTS+1]; |
| 106 | unsigned short m_size; |
| 107 | unsigned short m_precontext; |
| 108 | Slot * m_highwater; |
| 109 | int m_maxSize; |
| 110 | uint8 m_dir; |
| 111 | bool m_highpassed; |
| 112 | }; |
| 113 | |
| 114 | |
| 115 | class FiniteStateMachine |
| 116 | { |
| 117 | public: |
| 118 | enum {MAX_RULES=128}; |
| 119 | |
| 120 | private: |
| 121 | class Rules |
| 122 | { |
| 123 | public: |
| 124 | Rules(); |
| 125 | void clear(); |
| 126 | const RuleEntry * begin() const; |
| 127 | const RuleEntry * end() const; |
| 128 | size_t size() const; |
| 129 | |
| 130 | void accumulate_rules(const State &state); |
| 131 | |
| 132 | private: |
| 133 | RuleEntry * m_begin, |
| 134 | * m_end, |
| 135 | m_rules[MAX_RULES*2]; |
| 136 | }; |
| 137 | |
| 138 | public: |
| 139 | FiniteStateMachine(SlotMap & map, json * logger); |
| 140 | void reset(Slot * & slot, const short unsigned int max_pre_ctxt); |
| 141 | |
| 142 | Rules rules; |
| 143 | SlotMap & slots; |
| 144 | json * const dbgout; |
| 145 | }; |
| 146 | |
| 147 | |
| 148 | inline |
| 149 | FiniteStateMachine::FiniteStateMachine(SlotMap& map, json * logger) |
| 150 | : slots(map), |
| 151 | dbgout(logger) |
| 152 | { |
| 153 | } |
| 154 | |
| 155 | inline |
| 156 | void FiniteStateMachine::reset(Slot * & slot, const short unsigned int max_pre_ctxt) |
| 157 | { |
| 158 | rules.clear(); |
| 159 | int ctxt = 0; |
| 160 | for (; ctxt != max_pre_ctxt && slot->prev(); ++ctxt, slot = slot->prev()); |
| 161 | slots.reset(*slot, ctxt); |
| 162 | } |
| 163 | |
| 164 | inline |
| 165 | FiniteStateMachine::Rules::Rules() |
| 166 | : m_begin(m_rules), m_end(m_rules) |
| 167 | { |
| 168 | } |
| 169 | |
| 170 | inline |
| 171 | void FiniteStateMachine::Rules::clear() |
| 172 | { |
| 173 | m_end = m_begin; |
| 174 | } |
| 175 | |
| 176 | inline |
| 177 | const RuleEntry * FiniteStateMachine::Rules::begin() const |
| 178 | { |
| 179 | return m_begin; |
| 180 | } |
| 181 | |
| 182 | inline |
| 183 | const RuleEntry * FiniteStateMachine::Rules::end() const |
| 184 | { |
| 185 | return m_end; |
| 186 | } |
| 187 | |
| 188 | inline |
| 189 | size_t FiniteStateMachine::Rules::size() const |
| 190 | { |
| 191 | return m_end - m_begin; |
| 192 | } |
| 193 | |
| 194 | inline |
| 195 | void FiniteStateMachine::Rules::accumulate_rules(const State &state) |
| 196 | { |
| 197 | // Only bother if there are rules in the State object. |
| 198 | if (state.empty()) return; |
| 199 | |
| 200 | // Merge the new sorted rules list into the current sorted result set. |
| 201 | const RuleEntry * lre = begin(), * rre = state.rules; |
| 202 | RuleEntry * out = m_rules + (m_begin == m_rules)*MAX_RULES; |
| 203 | const RuleEntry * const lrend = out + MAX_RULES, |
| 204 | * const rrend = state.rules_end; |
| 205 | m_begin = out; |
| 206 | while (lre != end() && out != lrend) |
| 207 | { |
| 208 | if (*lre < *rre) *out++ = *lre++; |
| 209 | else if (*rre < *lre) { *out++ = *rre++; } |
| 210 | else { *out++ = *lre++; ++rre; } |
| 211 | |
| 212 | if (rre == rrend) |
| 213 | { |
| 214 | while (lre != end() && out != lrend) { *out++ = *lre++; } |
| 215 | m_end = out; |
| 216 | return; |
| 217 | } |
| 218 | } |
| 219 | while (rre != rrend && out != lrend) { *out++ = *rre++; } |
| 220 | m_end = out; |
| 221 | } |
| 222 | |
| 223 | inline |
| 224 | SlotMap::SlotMap(Segment & seg, uint8 direction, size_t maxSize) |
| 225 | : segment(seg), m_size(0), m_precontext(0), m_highwater(0), |
| 226 | m_maxSize(int(maxSize)), m_dir(direction), m_highpassed(false) |
| 227 | { |
| 228 | m_slot_map[0] = 0; |
| 229 | } |
| 230 | |
| 231 | inline |
| 232 | Slot * * SlotMap::begin() |
| 233 | { |
| 234 | return &m_slot_map[1]; // allow map to go 1 before slot_map when inserting |
| 235 | // at start of segment. |
| 236 | } |
| 237 | |
| 238 | inline |
| 239 | Slot * * SlotMap::end() |
| 240 | { |
| 241 | return m_slot_map + m_size + 1; |
| 242 | } |
| 243 | |
| 244 | inline |
| 245 | size_t SlotMap::size() const |
| 246 | { |
| 247 | return m_size; |
| 248 | } |
| 249 | |
| 250 | inline |
| 251 | short unsigned int SlotMap::context() const |
| 252 | { |
| 253 | return m_precontext; |
| 254 | } |
| 255 | |
| 256 | inline |
| 257 | void SlotMap::reset(Slot & slot, short unsigned int ctxt) |
| 258 | { |
| 259 | m_size = 0; |
| 260 | m_precontext = ctxt; |
| 261 | *m_slot_map = slot.prev(); |
| 262 | } |
| 263 | |
| 264 | inline |
| 265 | void SlotMap::pushSlot(Slot*const slot) |
| 266 | { |
| 267 | m_slot_map[++m_size] = slot; |
| 268 | } |
| 269 | |
| 270 | inline |
| 271 | Slot * const & SlotMap::operator[](int n) const |
| 272 | { |
| 273 | return m_slot_map[n + 1]; |
| 274 | } |
| 275 | |
| 276 | inline |
| 277 | Slot * & SlotMap::operator[](int n) |
| 278 | { |
| 279 | return m_slot_map[n + 1]; |
| 280 | } |
| 281 | |
| 282 | } // namespace graphite2 |
| 283 | |