| 1 | /* |
| 2 | * RVOSimulator2d.cpp |
| 3 | * RVO2 Library |
| 4 | * |
| 5 | * Copyright 2008 University of North Carolina at Chapel Hill |
| 6 | * |
| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | * you may not use this file except in compliance with the License. |
| 9 | * You may obtain a copy of the License at |
| 10 | * |
| 11 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 12 | * |
| 13 | * Unless required by applicable law or agreed to in writing, software |
| 14 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 16 | * See the License for the specific language governing permissions and |
| 17 | * limitations under the License. |
| 18 | * |
| 19 | * Please send all bug reports to <geom@cs.unc.edu>. |
| 20 | * |
| 21 | * The authors may be contacted via: |
| 22 | * |
| 23 | * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha |
| 24 | * Dept. of Computer Science |
| 25 | * 201 S. Columbia St. |
| 26 | * Frederick P. Brooks, Jr. Computer Science Bldg. |
| 27 | * Chapel Hill, N.C. 27599-3175 |
| 28 | * United States of America |
| 29 | * |
| 30 | * <http://gamma.cs.unc.edu/RVO2/> |
| 31 | */ |
| 32 | |
| 33 | #include "RVOSimulator2d.h" |
| 34 | |
| 35 | #include "Agent2d.h" |
| 36 | #include "KdTree2d.h" |
| 37 | #include "Obstacle2d.h" |
| 38 | |
| 39 | #ifdef _OPENMP |
| 40 | #include <omp.h> |
| 41 | #endif |
| 42 | |
| 43 | namespace RVO2D { |
| 44 | RVOSimulator2D::RVOSimulator2D() : defaultAgent_(NULL), globalTime_(0.0f), kdTree_(NULL), timeStep_(0.0f) |
| 45 | { |
| 46 | kdTree_ = new KdTree2D(this); |
| 47 | } |
| 48 | |
| 49 | RVOSimulator2D::RVOSimulator2D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity) : defaultAgent_(NULL), globalTime_(0.0f), kdTree_(NULL), timeStep_(timeStep) |
| 50 | { |
| 51 | kdTree_ = new KdTree2D(this); |
| 52 | defaultAgent_ = new Agent2D(); |
| 53 | |
| 54 | defaultAgent_->maxNeighbors_ = maxNeighbors; |
| 55 | defaultAgent_->maxSpeed_ = maxSpeed; |
| 56 | defaultAgent_->neighborDist_ = neighborDist; |
| 57 | defaultAgent_->radius_ = radius; |
| 58 | defaultAgent_->timeHorizon_ = timeHorizon; |
| 59 | defaultAgent_->timeHorizonObst_ = timeHorizonObst; |
| 60 | defaultAgent_->velocity_ = velocity; |
| 61 | } |
| 62 | |
| 63 | RVOSimulator2D::~RVOSimulator2D() |
| 64 | { |
| 65 | if (defaultAgent_ != NULL) { |
| 66 | delete defaultAgent_; |
| 67 | } |
| 68 | |
| 69 | for (size_t i = 0; i < agents_.size(); ++i) { |
| 70 | delete agents_[i]; |
| 71 | } |
| 72 | |
| 73 | for (size_t i = 0; i < obstacles_.size(); ++i) { |
| 74 | delete obstacles_[i]; |
| 75 | } |
| 76 | |
| 77 | delete kdTree_; |
| 78 | } |
| 79 | |
| 80 | size_t RVOSimulator2D::addAgent(const Vector2 &position) |
| 81 | { |
| 82 | if (defaultAgent_ == NULL) { |
| 83 | return RVO2D_ERROR; |
| 84 | } |
| 85 | |
| 86 | Agent2D *agent = new Agent2D(); |
| 87 | |
| 88 | agent->position_ = position; |
| 89 | agent->maxNeighbors_ = defaultAgent_->maxNeighbors_; |
| 90 | agent->maxSpeed_ = defaultAgent_->maxSpeed_; |
| 91 | agent->neighborDist_ = defaultAgent_->neighborDist_; |
| 92 | agent->radius_ = defaultAgent_->radius_; |
| 93 | agent->timeHorizon_ = defaultAgent_->timeHorizon_; |
| 94 | agent->timeHorizonObst_ = defaultAgent_->timeHorizonObst_; |
| 95 | agent->velocity_ = defaultAgent_->velocity_; |
| 96 | |
| 97 | agent->id_ = agents_.size(); |
| 98 | |
| 99 | agents_.push_back(agent); |
| 100 | |
| 101 | return agents_.size() - 1; |
| 102 | } |
| 103 | |
| 104 | size_t RVOSimulator2D::addAgent(const Vector2 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity) |
| 105 | { |
| 106 | Agent2D *agent = new Agent2D(); |
| 107 | |
| 108 | agent->position_ = position; |
| 109 | agent->maxNeighbors_ = maxNeighbors; |
| 110 | agent->maxSpeed_ = maxSpeed; |
| 111 | agent->neighborDist_ = neighborDist; |
| 112 | agent->radius_ = radius; |
| 113 | agent->timeHorizon_ = timeHorizon; |
| 114 | agent->timeHorizonObst_ = timeHorizonObst; |
| 115 | agent->velocity_ = velocity; |
| 116 | |
| 117 | agent->id_ = agents_.size(); |
| 118 | |
| 119 | agents_.push_back(agent); |
| 120 | |
| 121 | return agents_.size() - 1; |
| 122 | } |
| 123 | |
| 124 | size_t RVOSimulator2D::addObstacle(const std::vector<Vector2> &vertices) |
| 125 | { |
| 126 | if (vertices.size() < 2) { |
| 127 | return RVO2D_ERROR; |
| 128 | } |
| 129 | |
| 130 | const size_t obstacleNo = obstacles_.size(); |
| 131 | |
| 132 | for (size_t i = 0; i < vertices.size(); ++i) { |
| 133 | Obstacle2D *obstacle = new Obstacle2D(); |
| 134 | obstacle->point_ = vertices[i]; |
| 135 | |
| 136 | if (i != 0) { |
| 137 | obstacle->prevObstacle_ = obstacles_.back(); |
| 138 | obstacle->prevObstacle_->nextObstacle_ = obstacle; |
| 139 | } |
| 140 | |
| 141 | if (i == vertices.size() - 1) { |
| 142 | obstacle->nextObstacle_ = obstacles_[obstacleNo]; |
| 143 | obstacle->nextObstacle_->prevObstacle_ = obstacle; |
| 144 | } |
| 145 | |
| 146 | obstacle->unitDir_ = normalize(vertices[(i == vertices.size() - 1 ? 0 : i + 1)] - vertices[i]); |
| 147 | |
| 148 | if (vertices.size() == 2) { |
| 149 | obstacle->isConvex_ = true; |
| 150 | } |
| 151 | else { |
| 152 | obstacle->isConvex_ = (leftOf(vertices[(i == 0 ? vertices.size() - 1 : i - 1)], vertices[i], vertices[(i == vertices.size() - 1 ? 0 : i + 1)]) >= 0.0f); |
| 153 | } |
| 154 | |
| 155 | obstacle->id_ = obstacles_.size(); |
| 156 | |
| 157 | obstacles_.push_back(obstacle); |
| 158 | } |
| 159 | |
| 160 | return obstacleNo; |
| 161 | } |
| 162 | |
| 163 | void RVOSimulator2D::doStep() |
| 164 | { |
| 165 | kdTree_->buildAgentTree(agents_); |
| 166 | |
| 167 | for (int i = 0; i < static_cast<int>(agents_.size()); ++i) { |
| 168 | agents_[i]->computeNeighbors(this); |
| 169 | agents_[i]->computeNewVelocity(this); |
| 170 | } |
| 171 | |
| 172 | for (int i = 0; i < static_cast<int>(agents_.size()); ++i) { |
| 173 | agents_[i]->update(this); |
| 174 | } |
| 175 | |
| 176 | globalTime_ += timeStep_; |
| 177 | } |
| 178 | |
| 179 | size_t RVOSimulator2D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const |
| 180 | { |
| 181 | return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_; |
| 182 | } |
| 183 | |
| 184 | size_t RVOSimulator2D::getAgentMaxNeighbors(size_t agentNo) const |
| 185 | { |
| 186 | return agents_[agentNo]->maxNeighbors_; |
| 187 | } |
| 188 | |
| 189 | float RVOSimulator2D::getAgentMaxSpeed(size_t agentNo) const |
| 190 | { |
| 191 | return agents_[agentNo]->maxSpeed_; |
| 192 | } |
| 193 | |
| 194 | float RVOSimulator2D::getAgentNeighborDist(size_t agentNo) const |
| 195 | { |
| 196 | return agents_[agentNo]->neighborDist_; |
| 197 | } |
| 198 | |
| 199 | size_t RVOSimulator2D::getAgentNumAgentNeighbors(size_t agentNo) const |
| 200 | { |
| 201 | return agents_[agentNo]->agentNeighbors_.size(); |
| 202 | } |
| 203 | |
| 204 | size_t RVOSimulator2D::getAgentNumObstacleNeighbors(size_t agentNo) const |
| 205 | { |
| 206 | return agents_[agentNo]->obstacleNeighbors_.size(); |
| 207 | } |
| 208 | |
| 209 | size_t RVOSimulator2D::getAgentNumORCALines(size_t agentNo) const |
| 210 | { |
| 211 | return agents_[agentNo]->orcaLines_.size(); |
| 212 | } |
| 213 | |
| 214 | size_t RVOSimulator2D::getAgentObstacleNeighbor(size_t agentNo, size_t neighborNo) const |
| 215 | { |
| 216 | return agents_[agentNo]->obstacleNeighbors_[neighborNo].second->id_; |
| 217 | } |
| 218 | |
| 219 | const Line &RVOSimulator2D::getAgentORCALine(size_t agentNo, size_t lineNo) const |
| 220 | { |
| 221 | return agents_[agentNo]->orcaLines_[lineNo]; |
| 222 | } |
| 223 | |
| 224 | const Vector2 &RVOSimulator2D::getAgentPosition(size_t agentNo) const |
| 225 | { |
| 226 | return agents_[agentNo]->position_; |
| 227 | } |
| 228 | |
| 229 | const Vector2 &RVOSimulator2D::getAgentPrefVelocity(size_t agentNo) const |
| 230 | { |
| 231 | return agents_[agentNo]->prefVelocity_; |
| 232 | } |
| 233 | |
| 234 | float RVOSimulator2D::getAgentRadius(size_t agentNo) const |
| 235 | { |
| 236 | return agents_[agentNo]->radius_; |
| 237 | } |
| 238 | |
| 239 | float RVOSimulator2D::getAgentTimeHorizon(size_t agentNo) const |
| 240 | { |
| 241 | return agents_[agentNo]->timeHorizon_; |
| 242 | } |
| 243 | |
| 244 | float RVOSimulator2D::getAgentTimeHorizonObst(size_t agentNo) const |
| 245 | { |
| 246 | return agents_[agentNo]->timeHorizonObst_; |
| 247 | } |
| 248 | |
| 249 | const Vector2 &RVOSimulator2D::getAgentVelocity(size_t agentNo) const |
| 250 | { |
| 251 | return agents_[agentNo]->velocity_; |
| 252 | } |
| 253 | |
| 254 | float RVOSimulator2D::getGlobalTime() const |
| 255 | { |
| 256 | return globalTime_; |
| 257 | } |
| 258 | |
| 259 | size_t RVOSimulator2D::getNumAgents() const |
| 260 | { |
| 261 | return agents_.size(); |
| 262 | } |
| 263 | |
| 264 | size_t RVOSimulator2D::getNumObstacleVertices() const |
| 265 | { |
| 266 | return obstacles_.size(); |
| 267 | } |
| 268 | |
| 269 | const Vector2 &RVOSimulator2D::getObstacleVertex(size_t vertexNo) const |
| 270 | { |
| 271 | return obstacles_[vertexNo]->point_; |
| 272 | } |
| 273 | |
| 274 | size_t RVOSimulator2D::getNextObstacleVertexNo(size_t vertexNo) const |
| 275 | { |
| 276 | return obstacles_[vertexNo]->nextObstacle_->id_; |
| 277 | } |
| 278 | |
| 279 | size_t RVOSimulator2D::getPrevObstacleVertexNo(size_t vertexNo) const |
| 280 | { |
| 281 | return obstacles_[vertexNo]->prevObstacle_->id_; |
| 282 | } |
| 283 | |
| 284 | float RVOSimulator2D::getTimeStep() const |
| 285 | { |
| 286 | return timeStep_; |
| 287 | } |
| 288 | |
| 289 | void RVOSimulator2D::processObstacles() |
| 290 | { |
| 291 | kdTree_->buildObstacleTree(obstacles_); |
| 292 | } |
| 293 | |
| 294 | bool RVOSimulator2D::queryVisibility(const Vector2 &point1, const Vector2 &point2, float radius) const |
| 295 | { |
| 296 | return kdTree_->queryVisibility(point1, point2, radius); |
| 297 | } |
| 298 | |
| 299 | void RVOSimulator2D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float timeHorizonObst, float radius, float maxSpeed, const Vector2 &velocity) |
| 300 | { |
| 301 | if (defaultAgent_ == NULL) { |
| 302 | defaultAgent_ = new Agent2D(); |
| 303 | } |
| 304 | |
| 305 | defaultAgent_->maxNeighbors_ = maxNeighbors; |
| 306 | defaultAgent_->maxSpeed_ = maxSpeed; |
| 307 | defaultAgent_->neighborDist_ = neighborDist; |
| 308 | defaultAgent_->radius_ = radius; |
| 309 | defaultAgent_->timeHorizon_ = timeHorizon; |
| 310 | defaultAgent_->timeHorizonObst_ = timeHorizonObst; |
| 311 | defaultAgent_->velocity_ = velocity; |
| 312 | } |
| 313 | |
| 314 | void RVOSimulator2D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors) |
| 315 | { |
| 316 | agents_[agentNo]->maxNeighbors_ = maxNeighbors; |
| 317 | } |
| 318 | |
| 319 | void RVOSimulator2D::setAgentMaxSpeed(size_t agentNo, float maxSpeed) |
| 320 | { |
| 321 | agents_[agentNo]->maxSpeed_ = maxSpeed; |
| 322 | } |
| 323 | |
| 324 | void RVOSimulator2D::setAgentNeighborDist(size_t agentNo, float neighborDist) |
| 325 | { |
| 326 | agents_[agentNo]->neighborDist_ = neighborDist; |
| 327 | } |
| 328 | |
| 329 | void RVOSimulator2D::setAgentPosition(size_t agentNo, const Vector2 &position) |
| 330 | { |
| 331 | agents_[agentNo]->position_ = position; |
| 332 | } |
| 333 | |
| 334 | void RVOSimulator2D::setAgentPrefVelocity(size_t agentNo, const Vector2 &prefVelocity) |
| 335 | { |
| 336 | agents_[agentNo]->prefVelocity_ = prefVelocity; |
| 337 | } |
| 338 | |
| 339 | void RVOSimulator2D::setAgentRadius(size_t agentNo, float radius) |
| 340 | { |
| 341 | agents_[agentNo]->radius_ = radius; |
| 342 | } |
| 343 | |
| 344 | void RVOSimulator2D::setAgentTimeHorizon(size_t agentNo, float timeHorizon) |
| 345 | { |
| 346 | agents_[agentNo]->timeHorizon_ = timeHorizon; |
| 347 | } |
| 348 | |
| 349 | void RVOSimulator2D::setAgentTimeHorizonObst(size_t agentNo, float timeHorizonObst) |
| 350 | { |
| 351 | agents_[agentNo]->timeHorizonObst_ = timeHorizonObst; |
| 352 | } |
| 353 | |
| 354 | void RVOSimulator2D::setAgentVelocity(size_t agentNo, const Vector2 &velocity) |
| 355 | { |
| 356 | agents_[agentNo]->velocity_ = velocity; |
| 357 | } |
| 358 | |
| 359 | void RVOSimulator2D::setTimeStep(float timeStep) |
| 360 | { |
| 361 | timeStep_ = timeStep; |
| 362 | } |
| 363 | } |
| 364 | |