| 1 | /* | 
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| 2 | * RVOSimulator.cpp | 
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| 3 | * RVO2-3D Library | 
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| 4 | * | 
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| 5 | * Copyright 2008 University of North Carolina at Chapel Hill | 
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| 6 | * | 
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| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
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| 8 | * you may not use this file except in compliance with the License. | 
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| 9 | * You may obtain a copy of the License at | 
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| 10 | * | 
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| 11 | *     http://www.apache.org/licenses/LICENSE-2.0 | 
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| 12 | * | 
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| 13 | * Unless required by applicable law or agreed to in writing, software | 
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| 14 | * distributed under the License is distributed on an "AS IS" BASIS, | 
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| 15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
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| 16 | * See the License for the specific language governing permissions and | 
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| 17 | * limitations under the License. | 
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| 18 | * | 
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| 19 | * Please send all bug reports to <geom@cs.unc.edu>. | 
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| 20 | * | 
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| 21 | * The authors may be contacted via: | 
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| 22 | * | 
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| 23 | * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha | 
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| 24 | * Dept. of Computer Science | 
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| 25 | * 201 S. Columbia St. | 
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| 26 | * Frederick P. Brooks, Jr. Computer Science Bldg. | 
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| 27 | * Chapel Hill, N.C. 27599-3175 | 
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| 28 | * United States of America | 
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| 29 | * | 
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| 30 | * <http://gamma.cs.unc.edu/RVO2/> | 
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| 31 | */ | 
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| 32 |  | 
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| 33 | #include "RVOSimulator3d.h" | 
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| 34 |  | 
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| 35 | #ifdef _OPENMP | 
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| 36 | #include <omp.h> | 
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| 37 | #endif | 
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| 38 |  | 
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| 39 | #include "Agent3d.h" | 
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| 40 | #include "KdTree3d.h" | 
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| 41 |  | 
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| 42 | namespace RVO3D { | 
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| 43 | RVOSimulator3D::RVOSimulator3D() : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(0.0f) | 
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| 44 | { | 
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| 45 | kdTree_ = new KdTree3D(this); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | RVOSimulator3D::RVOSimulator3D(float timeStep, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity) : defaultAgent_(NULL), kdTree_(NULL), globalTime_(0.0f), timeStep_(timeStep) | 
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| 49 | { | 
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| 50 | kdTree_ = new KdTree3D(this); | 
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| 51 | defaultAgent_ = new Agent3D(); | 
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| 52 |  | 
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| 53 | defaultAgent_->maxNeighbors_ = maxNeighbors; | 
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| 54 | defaultAgent_->maxSpeed_ = maxSpeed; | 
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| 55 | defaultAgent_->neighborDist_ = neighborDist; | 
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| 56 | defaultAgent_->radius_ = radius; | 
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| 57 | defaultAgent_->timeHorizon_ = timeHorizon; | 
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| 58 | defaultAgent_->velocity_ = velocity; | 
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| 59 | } | 
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| 60 |  | 
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| 61 | RVOSimulator3D::~RVOSimulator3D() | 
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| 62 | { | 
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| 63 | if (defaultAgent_ != NULL) { | 
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| 64 | delete defaultAgent_; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | for (size_t i = 0; i < agents_.size(); ++i) { | 
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| 68 | delete agents_[i]; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | if (kdTree_ != NULL) { | 
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| 72 | delete kdTree_; | 
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| 73 | } | 
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| 74 | } | 
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| 75 |  | 
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| 76 | size_t RVOSimulator3D::getAgentNumAgentNeighbors(size_t agentNo) const | 
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| 77 | { | 
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| 78 | return agents_[agentNo]->agentNeighbors_.size(); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | size_t RVOSimulator3D::getAgentAgentNeighbor(size_t agentNo, size_t neighborNo) const | 
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| 82 | { | 
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| 83 | return agents_[agentNo]->agentNeighbors_[neighborNo].second->id_; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | size_t RVOSimulator3D::getAgentNumORCAPlanes(size_t agentNo) const | 
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| 87 | { | 
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| 88 | return agents_[agentNo]->orcaPlanes_.size(); | 
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| 89 | } | 
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| 90 |  | 
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| 91 | const Plane &RVOSimulator3D::getAgentORCAPlane(size_t agentNo, size_t planeNo) const | 
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| 92 | { | 
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| 93 | return agents_[agentNo]->orcaPlanes_[planeNo]; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void RVOSimulator3D::removeAgent(size_t agentNo) | 
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| 97 | { | 
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| 98 | delete agents_[agentNo]; | 
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| 99 | agents_[agentNo] = agents_.back(); | 
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| 100 | agents_.pop_back(); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | size_t RVOSimulator3D::addAgent(const Vector3 &position) | 
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| 104 | { | 
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| 105 | if (defaultAgent_ == NULL) { | 
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| 106 | return RVO3D_ERROR; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | Agent3D *agent = new Agent3D(); | 
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| 110 |  | 
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| 111 | agent->position_ = position; | 
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| 112 | agent->maxNeighbors_ = defaultAgent_->maxNeighbors_; | 
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| 113 | agent->maxSpeed_ = defaultAgent_->maxSpeed_; | 
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| 114 | agent->neighborDist_ = defaultAgent_->neighborDist_; | 
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| 115 | agent->radius_ = defaultAgent_->radius_; | 
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| 116 | agent->timeHorizon_ = defaultAgent_->timeHorizon_; | 
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| 117 | agent->velocity_ = defaultAgent_->velocity_; | 
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| 118 |  | 
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| 119 | agent->id_ = agents_.size(); | 
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| 120 |  | 
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| 121 | agents_.push_back(agent); | 
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| 122 |  | 
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| 123 | return agents_.size() - 1; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | size_t RVOSimulator3D::addAgent(const Vector3 &position, float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity) | 
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| 127 | { | 
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| 128 | Agent3D *agent = new Agent3D(); | 
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| 129 |  | 
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| 130 | agent->position_ = position; | 
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| 131 | agent->maxNeighbors_ = maxNeighbors; | 
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| 132 | agent->maxSpeed_ = maxSpeed; | 
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| 133 | agent->neighborDist_ = neighborDist; | 
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| 134 | agent->radius_ = radius; | 
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| 135 | agent->timeHorizon_ = timeHorizon; | 
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| 136 | agent->velocity_ = velocity; | 
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| 137 |  | 
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| 138 | agent->id_ = agents_.size(); | 
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| 139 |  | 
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| 140 | agents_.push_back(agent); | 
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| 141 |  | 
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| 142 | return agents_.size() - 1; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | void RVOSimulator3D::doStep() | 
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| 146 | { | 
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| 147 | kdTree_->buildAgentTree(agents_); | 
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| 148 |  | 
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| 149 | for (int i = 0; i < static_cast<int>(agents_.size()); ++i) { | 
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| 150 | agents_[i]->computeNeighbors(this); | 
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| 151 | agents_[i]->computeNewVelocity(this); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | for (int i = 0; i < static_cast<int>(agents_.size()); ++i) { | 
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| 155 | agents_[i]->update(this); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | globalTime_ += timeStep_; | 
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| 159 | } | 
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| 160 |  | 
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| 161 | size_t RVOSimulator3D::getAgentMaxNeighbors(size_t agentNo) const | 
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| 162 | { | 
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| 163 | return agents_[agentNo]->maxNeighbors_; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | float RVOSimulator3D::getAgentMaxSpeed(size_t agentNo) const | 
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| 167 | { | 
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| 168 | return agents_[agentNo]->maxSpeed_; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | float RVOSimulator3D::getAgentNeighborDist(size_t agentNo) const | 
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| 172 | { | 
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| 173 | return agents_[agentNo]->neighborDist_; | 
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| 174 | } | 
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| 175 |  | 
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| 176 | const Vector3 &RVOSimulator3D::getAgentPosition(size_t agentNo) const | 
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| 177 | { | 
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| 178 | return agents_[agentNo]->position_; | 
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| 179 | } | 
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| 180 |  | 
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| 181 | const Vector3 &RVOSimulator3D::getAgentPrefVelocity(size_t agentNo) const | 
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| 182 | { | 
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| 183 | return agents_[agentNo]->prefVelocity_; | 
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| 184 | } | 
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| 185 |  | 
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| 186 | float RVOSimulator3D::getAgentRadius(size_t agentNo) const | 
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| 187 | { | 
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| 188 | return agents_[agentNo]->radius_; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | float RVOSimulator3D::getAgentTimeHorizon(size_t agentNo) const | 
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| 192 | { | 
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| 193 | return agents_[agentNo]->timeHorizon_; | 
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| 194 | } | 
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| 195 |  | 
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| 196 | const Vector3 &RVOSimulator3D::getAgentVelocity(size_t agentNo) const | 
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| 197 | { | 
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| 198 | return agents_[agentNo]->velocity_; | 
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| 199 | } | 
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| 200 |  | 
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| 201 | float RVOSimulator3D::getGlobalTime() const | 
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| 202 | { | 
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| 203 | return globalTime_; | 
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| 204 | } | 
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| 205 |  | 
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| 206 | size_t RVOSimulator3D::getNumAgents() const | 
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| 207 | { | 
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| 208 | return agents_.size(); | 
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| 209 | } | 
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| 210 |  | 
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| 211 | float RVOSimulator3D::getTimeStep() const | 
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| 212 | { | 
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| 213 | return timeStep_; | 
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| 214 | } | 
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| 215 |  | 
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| 216 | void RVOSimulator3D::setAgentDefaults(float neighborDist, size_t maxNeighbors, float timeHorizon, float radius, float maxSpeed, const Vector3 &velocity) | 
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| 217 | { | 
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| 218 | if (defaultAgent_ == NULL) { | 
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| 219 | defaultAgent_ = new Agent3D(); | 
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| 220 | } | 
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| 221 |  | 
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| 222 | defaultAgent_->maxNeighbors_ = maxNeighbors; | 
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| 223 | defaultAgent_->maxSpeed_ = maxSpeed; | 
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| 224 | defaultAgent_->neighborDist_ = neighborDist; | 
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| 225 | defaultAgent_->radius_ = radius; | 
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| 226 | defaultAgent_->timeHorizon_ = timeHorizon; | 
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| 227 | defaultAgent_->velocity_ = velocity; | 
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| 228 | } | 
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| 229 |  | 
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| 230 | void RVOSimulator3D::setAgentMaxNeighbors(size_t agentNo, size_t maxNeighbors) | 
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| 231 | { | 
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| 232 | agents_[agentNo]->maxNeighbors_ = maxNeighbors; | 
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| 233 | } | 
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| 234 |  | 
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| 235 | void RVOSimulator3D::setAgentMaxSpeed(size_t agentNo, float maxSpeed) | 
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| 236 | { | 
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| 237 | agents_[agentNo]->maxSpeed_ = maxSpeed; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | void RVOSimulator3D::setAgentNeighborDist(size_t agentNo, float neighborDist) | 
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| 241 | { | 
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| 242 | agents_[agentNo]->neighborDist_ = neighborDist; | 
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| 243 | } | 
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| 244 |  | 
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| 245 | void RVOSimulator3D::setAgentPosition(size_t agentNo, const Vector3 &position) | 
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| 246 | { | 
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| 247 | agents_[agentNo]->position_ = position; | 
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| 248 | } | 
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| 249 |  | 
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| 250 | void RVOSimulator3D::setAgentPrefVelocity(size_t agentNo, const Vector3 &prefVelocity) | 
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| 251 | { | 
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| 252 | agents_[agentNo]->prefVelocity_ = prefVelocity; | 
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| 253 | } | 
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| 254 |  | 
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| 255 | void RVOSimulator3D::setAgentRadius(size_t agentNo, float radius) | 
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| 256 | { | 
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| 257 | agents_[agentNo]->radius_ = radius; | 
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| 258 | } | 
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| 259 |  | 
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| 260 | void RVOSimulator3D::setAgentTimeHorizon(size_t agentNo, float timeHorizon) | 
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| 261 | { | 
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| 262 | agents_[agentNo]->timeHorizon_ = timeHorizon; | 
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| 263 | } | 
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| 264 |  | 
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| 265 | void RVOSimulator3D::setAgentVelocity(size_t agentNo, const Vector3 &velocity) | 
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| 266 | { | 
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| 267 | agents_[agentNo]->velocity_ = velocity; | 
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| 268 | } | 
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| 269 |  | 
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| 270 | void RVOSimulator3D::setTimeStep(float timeStep) | 
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| 271 | { | 
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| 272 | timeStep_ = timeStep; | 
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| 273 | } | 
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| 274 | } | 
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| 275 |  | 
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