| 1 | /* ----------------------------------------------------------------------------- | 
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| 2 |  | 
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| 3 | Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk | 
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| 4 |  | 
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| 5 | Permission is hereby granted, free of charge, to any person obtaining | 
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| 6 | a copy of this software and associated documentation files (the | 
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| 7 | "Software"), to deal in the Software without restriction, including | 
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| 8 | without limitation the rights to use, copy, modify, merge, publish, | 
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| 9 | distribute, sublicense, and/or sell copies of the Software, and to | 
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| 10 | permit persons to whom the Software is furnished to do so, subject to | 
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| 11 | the following conditions: | 
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| 12 |  | 
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| 13 | The above copyright notice and this permission notice shall be included | 
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| 14 | in all copies or substantial portions of the Software. | 
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| 15 |  | 
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| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
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| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
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| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
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| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
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| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
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| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 23 |  | 
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| 24 | -------------------------------------------------------------------------- */ | 
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| 25 |  | 
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| 26 | #include "colourset.h" | 
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| 27 |  | 
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| 28 | namespace squish { | 
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| 29 |  | 
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| 30 | ColourSet::ColourSet( u8 const* rgba, int mask, int flags ) | 
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| 31 | : m_count( 0 ), | 
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| 32 | m_transparent( false ) | 
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| 33 | { | 
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| 34 | // check the compression mode for dxt1 | 
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| 35 | bool isDxt1 = ( ( flags & kDxt1 ) != 0 ); | 
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| 36 | bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 ); | 
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| 37 |  | 
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| 38 | // create the minimal set | 
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| 39 | for( int i = 0; i < 16; ++i ) | 
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| 40 | { | 
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| 41 | // check this pixel is enabled | 
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| 42 | int bit = 1 << i; | 
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| 43 | if( ( mask & bit ) == 0 ) | 
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| 44 | { | 
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| 45 | m_remap[i] = -1; | 
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| 46 | continue; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | // check for transparent pixels when using dxt1 | 
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| 50 | if( isDxt1 && rgba[4*i + 3] < 128 ) | 
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| 51 | { | 
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| 52 | m_remap[i] = -1; | 
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| 53 | m_transparent = true; | 
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| 54 | continue; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | // loop over previous points for a match | 
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| 58 | for( int j = 0;; ++j ) | 
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| 59 | { | 
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| 60 | // allocate a new point | 
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| 61 | if( j == i ) | 
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| 62 | { | 
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| 63 | // normalise coordinates to [0,1] | 
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| 64 | float x = ( float )rgba[4*i] / 255.0f; | 
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| 65 | float y = ( float )rgba[4*i + 1] / 255.0f; | 
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| 66 | float z = ( float )rgba[4*i + 2] / 255.0f; | 
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| 67 |  | 
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| 68 | // ensure there is always non-zero weight even for zero alpha | 
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| 69 | float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f; | 
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| 70 |  | 
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| 71 | // add the point | 
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| 72 | m_points[m_count] = Vec3( x, y, z ); | 
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| 73 | m_weights[m_count] = ( weightByAlpha ? w : 1.0f ); | 
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| 74 | m_remap[i] = m_count; | 
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| 75 |  | 
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| 76 | // advance | 
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| 77 | ++m_count; | 
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| 78 | break; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | // check for a match | 
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| 82 | int oldbit = 1 << j; | 
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| 83 | bool match = ( ( mask & oldbit ) != 0 ) | 
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| 84 | && ( rgba[4*i] == rgba[4*j] ) | 
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| 85 | && ( rgba[4*i + 1] == rgba[4*j + 1] ) | 
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| 86 | && ( rgba[4*i + 2] == rgba[4*j + 2] ) | 
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| 87 | && ( rgba[4*j + 3] >= 128 || !isDxt1 ); | 
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| 88 | if( match ) | 
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| 89 | { | 
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| 90 | // get the index of the match | 
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| 91 | int index = m_remap[j]; | 
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| 92 |  | 
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| 93 | // ensure there is always non-zero weight even for zero alpha | 
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| 94 | float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f; | 
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| 95 |  | 
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| 96 | // map to this point and increase the weight | 
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| 97 | m_weights[index] += ( weightByAlpha ? w : 1.0f ); | 
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| 98 | m_remap[i] = index; | 
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| 99 | break; | 
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| 100 | } | 
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| 101 | } | 
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| 102 | } | 
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| 103 |  | 
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| 104 | // square root the weights | 
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| 105 | for( int i = 0; i < m_count; ++i ) | 
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| 106 | m_weights[i] = std::sqrt( m_weights[i] ); | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void ColourSet::RemapIndices( u8 const* source, u8* target ) const | 
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| 110 | { | 
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| 111 | for( int i = 0; i < 16; ++i ) | 
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| 112 | { | 
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| 113 | int j = m_remap[i]; | 
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| 114 | if( j == -1 ) | 
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| 115 | target[i] = 3; | 
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| 116 | else | 
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| 117 | target[i] = source[j]; | 
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| 118 | } | 
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| 119 | } | 
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| 120 |  | 
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| 121 | } // namespace squish | 
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| 122 |  | 
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