| 1 | /* ----------------------------------------------------------------------------- |
| 2 | |
| 3 | Copyright (c) 2006 Simon Brown si@sjbrown.co.uk |
| 4 | |
| 5 | Permission is hereby granted, free of charge, to any person obtaining |
| 6 | a copy of this software and associated documentation files (the |
| 7 | "Software"), to deal in the Software without restriction, including |
| 8 | without limitation the rights to use, copy, modify, merge, publish, |
| 9 | distribute, sublicense, and/or sell copies of the Software, and to |
| 10 | permit persons to whom the Software is furnished to do so, subject to |
| 11 | the following conditions: |
| 12 | |
| 13 | The above copyright notice and this permission notice shall be included |
| 14 | in all copies or substantial portions of the Software. |
| 15 | |
| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | |
| 24 | -------------------------------------------------------------------------- */ |
| 25 | |
| 26 | #include "colourset.h" |
| 27 | |
| 28 | namespace squish { |
| 29 | |
| 30 | ColourSet::ColourSet( u8 const* rgba, int mask, int flags ) |
| 31 | : m_count( 0 ), |
| 32 | m_transparent( false ) |
| 33 | { |
| 34 | // check the compression mode for dxt1 |
| 35 | bool isDxt1 = ( ( flags & kDxt1 ) != 0 ); |
| 36 | bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 ); |
| 37 | |
| 38 | // create the minimal set |
| 39 | for( int i = 0; i < 16; ++i ) |
| 40 | { |
| 41 | // check this pixel is enabled |
| 42 | int bit = 1 << i; |
| 43 | if( ( mask & bit ) == 0 ) |
| 44 | { |
| 45 | m_remap[i] = -1; |
| 46 | continue; |
| 47 | } |
| 48 | |
| 49 | // check for transparent pixels when using dxt1 |
| 50 | if( isDxt1 && rgba[4*i + 3] < 128 ) |
| 51 | { |
| 52 | m_remap[i] = -1; |
| 53 | m_transparent = true; |
| 54 | continue; |
| 55 | } |
| 56 | |
| 57 | // loop over previous points for a match |
| 58 | for( int j = 0;; ++j ) |
| 59 | { |
| 60 | // allocate a new point |
| 61 | if( j == i ) |
| 62 | { |
| 63 | // normalise coordinates to [0,1] |
| 64 | float x = ( float )rgba[4*i] / 255.0f; |
| 65 | float y = ( float )rgba[4*i + 1] / 255.0f; |
| 66 | float z = ( float )rgba[4*i + 2] / 255.0f; |
| 67 | |
| 68 | // ensure there is always non-zero weight even for zero alpha |
| 69 | float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f; |
| 70 | |
| 71 | // add the point |
| 72 | m_points[m_count] = Vec3( x, y, z ); |
| 73 | m_weights[m_count] = ( weightByAlpha ? w : 1.0f ); |
| 74 | m_remap[i] = m_count; |
| 75 | |
| 76 | // advance |
| 77 | ++m_count; |
| 78 | break; |
| 79 | } |
| 80 | |
| 81 | // check for a match |
| 82 | int oldbit = 1 << j; |
| 83 | bool match = ( ( mask & oldbit ) != 0 ) |
| 84 | && ( rgba[4*i] == rgba[4*j] ) |
| 85 | && ( rgba[4*i + 1] == rgba[4*j + 1] ) |
| 86 | && ( rgba[4*i + 2] == rgba[4*j + 2] ) |
| 87 | && ( rgba[4*j + 3] >= 128 || !isDxt1 ); |
| 88 | if( match ) |
| 89 | { |
| 90 | // get the index of the match |
| 91 | int index = m_remap[j]; |
| 92 | |
| 93 | // ensure there is always non-zero weight even for zero alpha |
| 94 | float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f; |
| 95 | |
| 96 | // map to this point and increase the weight |
| 97 | m_weights[index] += ( weightByAlpha ? w : 1.0f ); |
| 98 | m_remap[i] = index; |
| 99 | break; |
| 100 | } |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | // square root the weights |
| 105 | for( int i = 0; i < m_count; ++i ) |
| 106 | m_weights[i] = std::sqrt( m_weights[i] ); |
| 107 | } |
| 108 | |
| 109 | void ColourSet::RemapIndices( u8 const* source, u8* target ) const |
| 110 | { |
| 111 | for( int i = 0; i < 16; ++i ) |
| 112 | { |
| 113 | int j = m_remap[i]; |
| 114 | if( j == -1 ) |
| 115 | target[i] = 3; |
| 116 | else |
| 117 | target[i] = source[j]; |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | } // namespace squish |
| 122 | |