1 | /* ----------------------------------------------------------------------------- |
2 | |
3 | Copyright (c) 2006 Simon Brown si@sjbrown.co.uk |
4 | |
5 | Permission is hereby granted, free of charge, to any person obtaining |
6 | a copy of this software and associated documentation files (the |
7 | "Software"), to deal in the Software without restriction, including |
8 | without limitation the rights to use, copy, modify, merge, publish, |
9 | distribute, sublicense, and/or sell copies of the Software, and to |
10 | permit persons to whom the Software is furnished to do so, subject to |
11 | the following conditions: |
12 | |
13 | The above copyright notice and this permission notice shall be included |
14 | in all copies or substantial portions of the Software. |
15 | |
16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
23 | |
24 | -------------------------------------------------------------------------- */ |
25 | |
26 | #include "colourset.h" |
27 | |
28 | namespace squish { |
29 | |
30 | ColourSet::ColourSet( u8 const* rgba, int mask, int flags ) |
31 | : m_count( 0 ), |
32 | m_transparent( false ) |
33 | { |
34 | // check the compression mode for dxt1 |
35 | bool isDxt1 = ( ( flags & kDxt1 ) != 0 ); |
36 | bool weightByAlpha = ( ( flags & kWeightColourByAlpha ) != 0 ); |
37 | |
38 | // create the minimal set |
39 | for( int i = 0; i < 16; ++i ) |
40 | { |
41 | // check this pixel is enabled |
42 | int bit = 1 << i; |
43 | if( ( mask & bit ) == 0 ) |
44 | { |
45 | m_remap[i] = -1; |
46 | continue; |
47 | } |
48 | |
49 | // check for transparent pixels when using dxt1 |
50 | if( isDxt1 && rgba[4*i + 3] < 128 ) |
51 | { |
52 | m_remap[i] = -1; |
53 | m_transparent = true; |
54 | continue; |
55 | } |
56 | |
57 | // loop over previous points for a match |
58 | for( int j = 0;; ++j ) |
59 | { |
60 | // allocate a new point |
61 | if( j == i ) |
62 | { |
63 | // normalise coordinates to [0,1] |
64 | float x = ( float )rgba[4*i] / 255.0f; |
65 | float y = ( float )rgba[4*i + 1] / 255.0f; |
66 | float z = ( float )rgba[4*i + 2] / 255.0f; |
67 | |
68 | // ensure there is always non-zero weight even for zero alpha |
69 | float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f; |
70 | |
71 | // add the point |
72 | m_points[m_count] = Vec3( x, y, z ); |
73 | m_weights[m_count] = ( weightByAlpha ? w : 1.0f ); |
74 | m_remap[i] = m_count; |
75 | |
76 | // advance |
77 | ++m_count; |
78 | break; |
79 | } |
80 | |
81 | // check for a match |
82 | int oldbit = 1 << j; |
83 | bool match = ( ( mask & oldbit ) != 0 ) |
84 | && ( rgba[4*i] == rgba[4*j] ) |
85 | && ( rgba[4*i + 1] == rgba[4*j + 1] ) |
86 | && ( rgba[4*i + 2] == rgba[4*j + 2] ) |
87 | && ( rgba[4*j + 3] >= 128 || !isDxt1 ); |
88 | if( match ) |
89 | { |
90 | // get the index of the match |
91 | int index = m_remap[j]; |
92 | |
93 | // ensure there is always non-zero weight even for zero alpha |
94 | float w = ( float )( rgba[4*i + 3] + 1 ) / 256.0f; |
95 | |
96 | // map to this point and increase the weight |
97 | m_weights[index] += ( weightByAlpha ? w : 1.0f ); |
98 | m_remap[i] = index; |
99 | break; |
100 | } |
101 | } |
102 | } |
103 | |
104 | // square root the weights |
105 | for( int i = 0; i < m_count; ++i ) |
106 | m_weights[i] = std::sqrt( m_weights[i] ); |
107 | } |
108 | |
109 | void ColourSet::RemapIndices( u8 const* source, u8* target ) const |
110 | { |
111 | for( int i = 0; i < 16; ++i ) |
112 | { |
113 | int j = m_remap[i]; |
114 | if( j == -1 ) |
115 | target[i] = 3; |
116 | else |
117 | target[i] = source[j]; |
118 | } |
119 | } |
120 | |
121 | } // namespace squish |
122 | |