| 1 | /* ----------------------------------------------------------------------------- |
| 2 | |
| 3 | Copyright (c) 2006 Simon Brown si@sjbrown.co.uk |
| 4 | |
| 5 | Permission is hereby granted, free of charge, to any person obtaining |
| 6 | a copy of this software and associated documentation files (the |
| 7 | "Software"), to deal in the Software without restriction, including |
| 8 | without limitation the rights to use, copy, modify, merge, publish, |
| 9 | distribute, sublicense, and/or sell copies of the Software, and to |
| 10 | permit persons to whom the Software is furnished to do so, subject to |
| 11 | the following conditions: |
| 12 | |
| 13 | The above copyright notice and this permission notice shall be included |
| 14 | in all copies or substantial portions of the Software. |
| 15 | |
| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | |
| 24 | -------------------------------------------------------------------------- */ |
| 25 | |
| 26 | #include "rangefit.h" |
| 27 | #include "colourset.h" |
| 28 | #include "colourblock.h" |
| 29 | #include <cfloat> |
| 30 | |
| 31 | namespace squish { |
| 32 | |
| 33 | RangeFit::RangeFit( ColourSet const* colours, int flags, float* metric ) |
| 34 | : ColourFit( colours, flags ) |
| 35 | { |
| 36 | // initialise the metric (old perceptual = 0.2126f, 0.7152f, 0.0722f) |
| 37 | if( metric ) |
| 38 | m_metric = Vec3( metric[0], metric[1], metric[2] ); |
| 39 | else |
| 40 | m_metric = Vec3( 1.0f ); |
| 41 | |
| 42 | // initialise the best error |
| 43 | m_besterror = FLT_MAX; |
| 44 | |
| 45 | // cache some values |
| 46 | int const count = m_colours->GetCount(); |
| 47 | Vec3 const* values = m_colours->GetPoints(); |
| 48 | float const* weights = m_colours->GetWeights(); |
| 49 | |
| 50 | // get the covariance matrix |
| 51 | Sym3x3 covariance = ComputeWeightedCovariance( count, values, weights ); |
| 52 | |
| 53 | // compute the principle component |
| 54 | Vec3 principle = ComputePrincipleComponent( covariance ); |
| 55 | |
| 56 | // get the min and max range as the codebook endpoints |
| 57 | Vec3 start( 0.0f ); |
| 58 | Vec3 end( 0.0f ); |
| 59 | if( count > 0 ) |
| 60 | { |
| 61 | float min, max; |
| 62 | |
| 63 | // compute the range |
| 64 | start = end = values[0]; |
| 65 | min = max = Dot( values[0], principle ); |
| 66 | for( int i = 1; i < count; ++i ) |
| 67 | { |
| 68 | float val = Dot( values[i], principle ); |
| 69 | if( val < min ) |
| 70 | { |
| 71 | start = values[i]; |
| 72 | min = val; |
| 73 | } |
| 74 | else if( val > max ) |
| 75 | { |
| 76 | end = values[i]; |
| 77 | max = val; |
| 78 | } |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | // clamp the output to [0, 1] |
| 83 | Vec3 const one( 1.0f ); |
| 84 | Vec3 const zero( 0.0f ); |
| 85 | start = Min( one, Max( zero, start ) ); |
| 86 | end = Min( one, Max( zero, end ) ); |
| 87 | |
| 88 | // clamp to the grid and save |
| 89 | Vec3 const grid( 31.0f, 63.0f, 31.0f ); |
| 90 | Vec3 const gridrcp( 1.0f/31.0f, 1.0f/63.0f, 1.0f/31.0f ); |
| 91 | Vec3 const half( 0.5f ); |
| 92 | m_start = Truncate( grid*start + half )*gridrcp; |
| 93 | m_end = Truncate( grid*end + half )*gridrcp; |
| 94 | } |
| 95 | |
| 96 | void RangeFit::Compress3( void* block ) |
| 97 | { |
| 98 | // cache some values |
| 99 | int const count = m_colours->GetCount(); |
| 100 | Vec3 const* values = m_colours->GetPoints(); |
| 101 | |
| 102 | // create a codebook |
| 103 | Vec3 codes[3]; |
| 104 | codes[0] = m_start; |
| 105 | codes[1] = m_end; |
| 106 | codes[2] = 0.5f*m_start + 0.5f*m_end; |
| 107 | |
| 108 | // match each point to the closest code |
| 109 | u8 closest[16]; |
| 110 | float error = 0.0f; |
| 111 | for( int i = 0; i < count; ++i ) |
| 112 | { |
| 113 | // find the closest code |
| 114 | float dist = FLT_MAX; |
| 115 | int idx = 0; |
| 116 | for( int j = 0; j < 3; ++j ) |
| 117 | { |
| 118 | float d = LengthSquared( m_metric*( values[i] - codes[j] ) ); |
| 119 | if( d < dist ) |
| 120 | { |
| 121 | dist = d; |
| 122 | idx = j; |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | // save the index |
| 127 | closest[i] = ( u8 )idx; |
| 128 | |
| 129 | // accumulate the error |
| 130 | error += dist; |
| 131 | } |
| 132 | |
| 133 | // save this scheme if it wins |
| 134 | if( error < m_besterror ) |
| 135 | { |
| 136 | // remap the indices |
| 137 | u8 indices[16]; |
| 138 | m_colours->RemapIndices( closest, indices ); |
| 139 | |
| 140 | // save the block |
| 141 | WriteColourBlock3( m_start, m_end, indices, block ); |
| 142 | |
| 143 | // save the error |
| 144 | m_besterror = error; |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | void RangeFit::Compress4( void* block ) |
| 149 | { |
| 150 | // cache some values |
| 151 | int const count = m_colours->GetCount(); |
| 152 | Vec3 const* values = m_colours->GetPoints(); |
| 153 | |
| 154 | // create a codebook |
| 155 | Vec3 codes[4]; |
| 156 | codes[0] = m_start; |
| 157 | codes[1] = m_end; |
| 158 | codes[2] = ( 2.0f/3.0f )*m_start + ( 1.0f/3.0f )*m_end; |
| 159 | codes[3] = ( 1.0f/3.0f )*m_start + ( 2.0f/3.0f )*m_end; |
| 160 | |
| 161 | // match each point to the closest code |
| 162 | u8 closest[16]; |
| 163 | float error = 0.0f; |
| 164 | for( int i = 0; i < count; ++i ) |
| 165 | { |
| 166 | // find the closest code |
| 167 | float dist = FLT_MAX; |
| 168 | int idx = 0; |
| 169 | for( int j = 0; j < 4; ++j ) |
| 170 | { |
| 171 | float d = LengthSquared( m_metric*( values[i] - codes[j] ) ); |
| 172 | if( d < dist ) |
| 173 | { |
| 174 | dist = d; |
| 175 | idx = j; |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | // save the index |
| 180 | closest[i] = ( u8 )idx; |
| 181 | |
| 182 | // accumulate the error |
| 183 | error += dist; |
| 184 | } |
| 185 | |
| 186 | // save this scheme if it wins |
| 187 | if( error < m_besterror ) |
| 188 | { |
| 189 | // remap the indices |
| 190 | u8 indices[16]; |
| 191 | m_colours->RemapIndices( closest, indices ); |
| 192 | |
| 193 | // save the block |
| 194 | WriteColourBlock4( m_start, m_end, indices, block ); |
| 195 | |
| 196 | // save the error |
| 197 | m_besterror = error; |
| 198 | } |
| 199 | } |
| 200 | |
| 201 | } // namespace squish |
| 202 | |