| 1 | /* ----------------------------------------------------------------------------- |
| 2 | |
| 3 | Copyright (c) 2006 Simon Brown si@sjbrown.co.uk |
| 4 | |
| 5 | Permission is hereby granted, free of charge, to any person obtaining |
| 6 | a copy of this software and associated documentation files (the |
| 7 | "Software"), to deal in the Software without restriction, including |
| 8 | without limitation the rights to use, copy, modify, merge, publish, |
| 9 | distribute, sublicense, and/or sell copies of the Software, and to |
| 10 | permit persons to whom the Software is furnished to do so, subject to |
| 11 | the following conditions: |
| 12 | |
| 13 | The above copyright notice and this permission notice shall be included |
| 14 | in all copies or substantial portions of the Software. |
| 15 | |
| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | |
| 24 | -------------------------------------------------------------------------- */ |
| 25 | |
| 26 | #ifndef SQUISH_SIMD_SSE_H |
| 27 | #define SQUISH_SIMD_SSE_H |
| 28 | |
| 29 | #include <xmmintrin.h> |
| 30 | #if ( SQUISH_USE_SSE > 1 ) |
| 31 | #include <emmintrin.h> |
| 32 | #endif |
| 33 | |
| 34 | #define SQUISH_SSE_SPLAT( a ) \ |
| 35 | ( ( a ) | ( ( a ) << 2 ) | ( ( a ) << 4 ) | ( ( a ) << 6 ) ) |
| 36 | |
| 37 | #define SQUISH_SSE_SHUF( x, y, z, w ) \ |
| 38 | ( ( x ) | ( ( y ) << 2 ) | ( ( z ) << 4 ) | ( ( w ) << 6 ) ) |
| 39 | |
| 40 | namespace squish { |
| 41 | |
| 42 | #define VEC4_CONST( X ) Vec4( X ) |
| 43 | |
| 44 | class Vec4 |
| 45 | { |
| 46 | public: |
| 47 | typedef Vec4 const& Arg; |
| 48 | |
| 49 | Vec4() {} |
| 50 | |
| 51 | explicit Vec4( __m128 v ) : m_v( v ) {} |
| 52 | |
| 53 | Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {} |
| 54 | |
| 55 | Vec4& operator=( Vec4 const& arg ) |
| 56 | { |
| 57 | m_v = arg.m_v; |
| 58 | return *this; |
| 59 | } |
| 60 | |
| 61 | explicit Vec4( float s ) : m_v( _mm_set1_ps( s ) ) {} |
| 62 | |
| 63 | Vec4( float x, float y, float z, float w ) : m_v( _mm_setr_ps( x, y, z, w ) ) {} |
| 64 | |
| 65 | Vec3 GetVec3() const |
| 66 | { |
| 67 | #ifdef __GNUC__ |
| 68 | __attribute__ ((__aligned__ (16))) float c[4]; |
| 69 | #else |
| 70 | __declspec(align(16)) float c[4]; |
| 71 | #endif |
| 72 | _mm_store_ps( c, m_v ); |
| 73 | return Vec3( c[0], c[1], c[2] ); |
| 74 | } |
| 75 | |
| 76 | Vec4 SplatX() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 0 ) ) ); } |
| 77 | Vec4 SplatY() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 1 ) ) ); } |
| 78 | Vec4 SplatZ() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 2 ) ) ); } |
| 79 | Vec4 SplatW() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 3 ) ) ); } |
| 80 | |
| 81 | Vec4& operator+=( Arg v ) |
| 82 | { |
| 83 | m_v = _mm_add_ps( m_v, v.m_v ); |
| 84 | return *this; |
| 85 | } |
| 86 | |
| 87 | Vec4& operator-=( Arg v ) |
| 88 | { |
| 89 | m_v = _mm_sub_ps( m_v, v.m_v ); |
| 90 | return *this; |
| 91 | } |
| 92 | |
| 93 | Vec4& operator*=( Arg v ) |
| 94 | { |
| 95 | m_v = _mm_mul_ps( m_v, v.m_v ); |
| 96 | return *this; |
| 97 | } |
| 98 | |
| 99 | friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right ) |
| 100 | { |
| 101 | return Vec4( _mm_add_ps( left.m_v, right.m_v ) ); |
| 102 | } |
| 103 | |
| 104 | friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right ) |
| 105 | { |
| 106 | return Vec4( _mm_sub_ps( left.m_v, right.m_v ) ); |
| 107 | } |
| 108 | |
| 109 | friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right ) |
| 110 | { |
| 111 | return Vec4( _mm_mul_ps( left.m_v, right.m_v ) ); |
| 112 | } |
| 113 | |
| 114 | //! Returns a*b + c |
| 115 | friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) |
| 116 | { |
| 117 | return Vec4( _mm_add_ps( _mm_mul_ps( a.m_v, b.m_v ), c.m_v ) ); |
| 118 | } |
| 119 | |
| 120 | //! Returns -( a*b - c ) |
| 121 | friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) |
| 122 | { |
| 123 | return Vec4( _mm_sub_ps( c.m_v, _mm_mul_ps( a.m_v, b.m_v ) ) ); |
| 124 | } |
| 125 | |
| 126 | friend Vec4 Reciprocal( Vec4::Arg v ) |
| 127 | { |
| 128 | // get the reciprocal estimate |
| 129 | __m128 estimate = _mm_rcp_ps( v.m_v ); |
| 130 | |
| 131 | // one round of Newton-Rhaphson refinement |
| 132 | __m128 diff = _mm_sub_ps( _mm_set1_ps( 1.0f ), _mm_mul_ps( estimate, v.m_v ) ); |
| 133 | return Vec4( _mm_add_ps( _mm_mul_ps( diff, estimate ), estimate ) ); |
| 134 | } |
| 135 | |
| 136 | friend Vec4 Min( Vec4::Arg left, Vec4::Arg right ) |
| 137 | { |
| 138 | return Vec4( _mm_min_ps( left.m_v, right.m_v ) ); |
| 139 | } |
| 140 | |
| 141 | friend Vec4 Max( Vec4::Arg left, Vec4::Arg right ) |
| 142 | { |
| 143 | return Vec4( _mm_max_ps( left.m_v, right.m_v ) ); |
| 144 | } |
| 145 | |
| 146 | friend Vec4 Truncate( Vec4::Arg v ) |
| 147 | { |
| 148 | #if ( SQUISH_USE_SSE == 1 ) |
| 149 | // convert to ints |
| 150 | __m128 input = v.m_v; |
| 151 | __m64 lo = _mm_cvttps_pi32( input ); |
| 152 | __m64 hi = _mm_cvttps_pi32( _mm_movehl_ps( input, input ) ); |
| 153 | |
| 154 | // convert to floats |
| 155 | __m128 part = _mm_movelh_ps( input, _mm_cvtpi32_ps( input, hi ) ); |
| 156 | __m128 truncated = _mm_cvtpi32_ps( part, lo ); |
| 157 | |
| 158 | // clear out the MMX multimedia state to allow FP calls later |
| 159 | _mm_empty(); |
| 160 | return Vec4( truncated ); |
| 161 | #else |
| 162 | // use SSE2 instructions |
| 163 | return Vec4( _mm_cvtepi32_ps( _mm_cvttps_epi32( v.m_v ) ) ); |
| 164 | #endif |
| 165 | } |
| 166 | |
| 167 | friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right ) |
| 168 | { |
| 169 | __m128 bits = _mm_cmplt_ps( left.m_v, right.m_v ); |
| 170 | int value = _mm_movemask_ps( bits ); |
| 171 | return value != 0; |
| 172 | } |
| 173 | |
| 174 | private: |
| 175 | __m128 m_v; |
| 176 | }; |
| 177 | |
| 178 | } // namespace squish |
| 179 | |
| 180 | #endif // ndef SQUISH_SIMD_SSE_H |
| 181 | |