| 1 | /* ----------------------------------------------------------------------------- | 
| 2 |  | 
| 3 |     Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk | 
| 4 |  | 
| 5 |     Permission is hereby granted, free of charge, to any person obtaining | 
| 6 |     a copy of this software and associated documentation files (the | 
| 7 |     "Software"), to deal in the Software without restriction, including | 
| 8 |     without limitation the rights to use, copy, modify, merge, publish, | 
| 9 |     distribute, sublicense, and/or sell copies of the Software, and to | 
| 10 |     permit persons to whom the Software is furnished to do so, subject to | 
| 11 |     the following conditions: | 
| 12 |  | 
| 13 |     The above copyright notice and this permission notice shall be included | 
| 14 |     in all copies or substantial portions of the Software. | 
| 15 |  | 
| 16 |     THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
| 17 |     OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
| 18 |     MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
| 19 |     IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
| 20 |     CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
| 21 |     TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
| 22 |     SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
| 23 |  | 
| 24 |    -------------------------------------------------------------------------- */ | 
| 25 |  | 
| 26 | #ifndef SQUISH_SIMD_SSE_H | 
| 27 | #define SQUISH_SIMD_SSE_H | 
| 28 |  | 
| 29 | #include <xmmintrin.h> | 
| 30 | #if ( SQUISH_USE_SSE > 1 ) | 
| 31 | #include <emmintrin.h> | 
| 32 | #endif | 
| 33 |  | 
| 34 | #define SQUISH_SSE_SPLAT( a )                                        \ | 
| 35 |     ( ( a ) | ( ( a ) << 2 ) | ( ( a ) << 4 ) | ( ( a ) << 6 ) ) | 
| 36 |  | 
| 37 | #define SQUISH_SSE_SHUF( x, y, z, w )                                \ | 
| 38 |     ( ( x ) | ( ( y ) << 2 ) | ( ( z ) << 4 ) | ( ( w ) << 6 ) ) | 
| 39 |  | 
| 40 | namespace squish { | 
| 41 |  | 
| 42 | #define VEC4_CONST( X ) Vec4( X ) | 
| 43 |  | 
| 44 | class Vec4 | 
| 45 | { | 
| 46 | public: | 
| 47 |     typedef Vec4 const& Arg; | 
| 48 |  | 
| 49 |     Vec4() {} | 
| 50 |  | 
| 51 |     explicit Vec4( __m128 v ) : m_v( v ) {} | 
| 52 |  | 
| 53 |     Vec4( Vec4 const& arg ) : m_v( arg.m_v ) {} | 
| 54 |  | 
| 55 |     Vec4& operator=( Vec4 const& arg ) | 
| 56 |     { | 
| 57 |         m_v = arg.m_v; | 
| 58 |         return *this; | 
| 59 |     } | 
| 60 |  | 
| 61 |     explicit Vec4( float s ) : m_v( _mm_set1_ps( s ) ) {} | 
| 62 |  | 
| 63 |     Vec4( float x, float y, float z, float w ) : m_v( _mm_setr_ps( x, y, z, w ) ) {} | 
| 64 |  | 
| 65 |     Vec3 GetVec3() const | 
| 66 |     { | 
| 67 | #ifdef __GNUC__ | 
| 68 |         __attribute__ ((__aligned__ (16))) float c[4]; | 
| 69 | #else | 
| 70 |         __declspec(align(16)) float c[4]; | 
| 71 | #endif | 
| 72 |         _mm_store_ps( c, m_v ); | 
| 73 |         return Vec3( c[0], c[1], c[2] ); | 
| 74 |     } | 
| 75 |  | 
| 76 |     Vec4 SplatX() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 0 ) ) ); } | 
| 77 |     Vec4 SplatY() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 1 ) ) ); } | 
| 78 |     Vec4 SplatZ() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 2 ) ) ); } | 
| 79 |     Vec4 SplatW() const { return Vec4( _mm_shuffle_ps( m_v, m_v, SQUISH_SSE_SPLAT( 3 ) ) ); } | 
| 80 |  | 
| 81 |     Vec4& operator+=( Arg v ) | 
| 82 |     { | 
| 83 |         m_v = _mm_add_ps( m_v, v.m_v ); | 
| 84 |         return *this; | 
| 85 |     } | 
| 86 |  | 
| 87 |     Vec4& operator-=( Arg v ) | 
| 88 |     { | 
| 89 |         m_v = _mm_sub_ps( m_v, v.m_v ); | 
| 90 |         return *this; | 
| 91 |     } | 
| 92 |  | 
| 93 |     Vec4& operator*=( Arg v ) | 
| 94 |     { | 
| 95 |         m_v = _mm_mul_ps( m_v, v.m_v ); | 
| 96 |         return *this; | 
| 97 |     } | 
| 98 |  | 
| 99 |     friend Vec4 operator+( Vec4::Arg left, Vec4::Arg right  ) | 
| 100 |     { | 
| 101 |         return Vec4( _mm_add_ps( left.m_v, right.m_v ) ); | 
| 102 |     } | 
| 103 |  | 
| 104 |     friend Vec4 operator-( Vec4::Arg left, Vec4::Arg right  ) | 
| 105 |     { | 
| 106 |         return Vec4( _mm_sub_ps( left.m_v, right.m_v ) ); | 
| 107 |     } | 
| 108 |  | 
| 109 |     friend Vec4 operator*( Vec4::Arg left, Vec4::Arg right  ) | 
| 110 |     { | 
| 111 |         return Vec4( _mm_mul_ps( left.m_v, right.m_v ) ); | 
| 112 |     } | 
| 113 |  | 
| 114 |     //! Returns a*b + c | 
| 115 |     friend Vec4 MultiplyAdd( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) | 
| 116 |     { | 
| 117 |         return Vec4( _mm_add_ps( _mm_mul_ps( a.m_v, b.m_v ), c.m_v ) ); | 
| 118 |     } | 
| 119 |  | 
| 120 |     //! Returns -( a*b - c ) | 
| 121 |     friend Vec4 NegativeMultiplySubtract( Vec4::Arg a, Vec4::Arg b, Vec4::Arg c ) | 
| 122 |     { | 
| 123 |         return Vec4( _mm_sub_ps( c.m_v, _mm_mul_ps( a.m_v, b.m_v ) ) ); | 
| 124 |     } | 
| 125 |  | 
| 126 |     friend Vec4 Reciprocal( Vec4::Arg v ) | 
| 127 |     { | 
| 128 |         // get the reciprocal estimate | 
| 129 |         __m128 estimate = _mm_rcp_ps( v.m_v ); | 
| 130 |  | 
| 131 |         // one round of Newton-Rhaphson refinement | 
| 132 |         __m128 diff = _mm_sub_ps( _mm_set1_ps( 1.0f ), _mm_mul_ps( estimate, v.m_v ) ); | 
| 133 |         return Vec4( _mm_add_ps( _mm_mul_ps( diff, estimate ), estimate ) ); | 
| 134 |     } | 
| 135 |  | 
| 136 |     friend Vec4 Min( Vec4::Arg left, Vec4::Arg right ) | 
| 137 |     { | 
| 138 |         return Vec4( _mm_min_ps( left.m_v, right.m_v ) ); | 
| 139 |     } | 
| 140 |  | 
| 141 |     friend Vec4 Max( Vec4::Arg left, Vec4::Arg right ) | 
| 142 |     { | 
| 143 |         return Vec4( _mm_max_ps( left.m_v, right.m_v ) ); | 
| 144 |     } | 
| 145 |  | 
| 146 |     friend Vec4 Truncate( Vec4::Arg v ) | 
| 147 |     { | 
| 148 | #if ( SQUISH_USE_SSE == 1 ) | 
| 149 |         // convert to ints | 
| 150 |         __m128 input = v.m_v; | 
| 151 |         __m64 lo = _mm_cvttps_pi32( input ); | 
| 152 |         __m64 hi = _mm_cvttps_pi32( _mm_movehl_ps( input, input ) ); | 
| 153 |  | 
| 154 |         // convert to floats | 
| 155 |         __m128 part = _mm_movelh_ps( input, _mm_cvtpi32_ps( input, hi ) ); | 
| 156 |         __m128 truncated = _mm_cvtpi32_ps( part, lo ); | 
| 157 |  | 
| 158 |         // clear out the MMX multimedia state to allow FP calls later | 
| 159 |         _mm_empty(); | 
| 160 |         return Vec4( truncated ); | 
| 161 | #else | 
| 162 |         // use SSE2 instructions | 
| 163 |         return Vec4( _mm_cvtepi32_ps( _mm_cvttps_epi32( v.m_v ) ) ); | 
| 164 | #endif | 
| 165 |     } | 
| 166 |  | 
| 167 |     friend bool CompareAnyLessThan( Vec4::Arg left, Vec4::Arg right ) | 
| 168 |     { | 
| 169 |         __m128 bits = _mm_cmplt_ps( left.m_v, right.m_v ); | 
| 170 |         int value = _mm_movemask_ps( bits ); | 
| 171 |         return value != 0; | 
| 172 |     } | 
| 173 |  | 
| 174 | private: | 
| 175 |     __m128 m_v; | 
| 176 | }; | 
| 177 |  | 
| 178 | } // namespace squish | 
| 179 |  | 
| 180 | #endif // ndef SQUISH_SIMD_SSE_H | 
| 181 |  |