| 1 | /* ----------------------------------------------------------------------------- |
| 2 | |
| 3 | Copyright (c) 2006 Simon Brown si@sjbrown.co.uk |
| 4 | |
| 5 | Permission is hereby granted, free of charge, to any person obtaining |
| 6 | a copy of this software and associated documentation files (the |
| 7 | "Software"), to deal in the Software without restriction, including |
| 8 | without limitation the rights to use, copy, modify, merge, publish, |
| 9 | distribute, sublicense, and/or sell copies of the Software, and to |
| 10 | permit persons to whom the Software is furnished to do so, subject to |
| 11 | the following conditions: |
| 12 | |
| 13 | The above copyright notice and this permission notice shall be included |
| 14 | in all copies or substantial portions of the Software. |
| 15 | |
| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | |
| 24 | -------------------------------------------------------------------------- */ |
| 25 | |
| 26 | #include "singlecolourfit.h" |
| 27 | #include "colourset.h" |
| 28 | #include "colourblock.h" |
| 29 | |
| 30 | namespace squish { |
| 31 | |
| 32 | struct SourceBlock |
| 33 | { |
| 34 | u8 start; |
| 35 | u8 end; |
| 36 | u8 error; |
| 37 | }; |
| 38 | |
| 39 | struct SingleColourLookup |
| 40 | { |
| 41 | SourceBlock sources[2]; |
| 42 | }; |
| 43 | |
| 44 | #include "singlecolourlookup.inl" |
| 45 | |
| 46 | static int FloatToInt( float a, int limit ) |
| 47 | { |
| 48 | // use ANSI round-to-zero behaviour to get round-to-nearest |
| 49 | int i = ( int )( a + 0.5f ); |
| 50 | |
| 51 | // clamp to the limit |
| 52 | if( i < 0 ) |
| 53 | i = 0; |
| 54 | else if( i > limit ) |
| 55 | i = limit; |
| 56 | |
| 57 | // done |
| 58 | return i; |
| 59 | } |
| 60 | |
| 61 | SingleColourFit::SingleColourFit( ColourSet const* colours, int flags ) |
| 62 | : ColourFit( colours, flags ) |
| 63 | { |
| 64 | // grab the single colour |
| 65 | Vec3 const* values = m_colours->GetPoints(); |
| 66 | m_colour[0] = ( u8 )FloatToInt( 255.0f*values->X(), 255 ); |
| 67 | m_colour[1] = ( u8 )FloatToInt( 255.0f*values->Y(), 255 ); |
| 68 | m_colour[2] = ( u8 )FloatToInt( 255.0f*values->Z(), 255 ); |
| 69 | |
| 70 | // initialise the best error |
| 71 | m_besterror = INT_MAX; |
| 72 | } |
| 73 | |
| 74 | void SingleColourFit::Compress3( void* block ) |
| 75 | { |
| 76 | // build the table of lookups |
| 77 | SingleColourLookup const* const lookups[] = |
| 78 | { |
| 79 | lookup_5_3, |
| 80 | lookup_6_3, |
| 81 | lookup_5_3 |
| 82 | }; |
| 83 | |
| 84 | // find the best end-points and index |
| 85 | ComputeEndPoints( lookups ); |
| 86 | |
| 87 | // build the block if we win |
| 88 | if( m_error < m_besterror ) |
| 89 | { |
| 90 | // remap the indices |
| 91 | u8 indices[16]; |
| 92 | m_colours->RemapIndices( &m_index, indices ); |
| 93 | |
| 94 | // save the block |
| 95 | WriteColourBlock3( m_start, m_end, indices, block ); |
| 96 | |
| 97 | // save the error |
| 98 | m_besterror = m_error; |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | void SingleColourFit::Compress4( void* block ) |
| 103 | { |
| 104 | // build the table of lookups |
| 105 | SingleColourLookup const* const lookups[] = |
| 106 | { |
| 107 | lookup_5_4, |
| 108 | lookup_6_4, |
| 109 | lookup_5_4 |
| 110 | }; |
| 111 | |
| 112 | // find the best end-points and index |
| 113 | ComputeEndPoints( lookups ); |
| 114 | |
| 115 | // build the block if we win |
| 116 | if( m_error < m_besterror ) |
| 117 | { |
| 118 | // remap the indices |
| 119 | u8 indices[16]; |
| 120 | m_colours->RemapIndices( &m_index, indices ); |
| 121 | |
| 122 | // save the block |
| 123 | WriteColourBlock4( m_start, m_end, indices, block ); |
| 124 | |
| 125 | // save the error |
| 126 | m_besterror = m_error; |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | void SingleColourFit::ComputeEndPoints( SingleColourLookup const* const* lookups ) |
| 131 | { |
| 132 | // check each index combination (endpoint or intermediate) |
| 133 | m_error = INT_MAX; |
| 134 | for( int index = 0; index < 2; ++index ) |
| 135 | { |
| 136 | // check the error for this codebook index |
| 137 | SourceBlock const* sources[3]; |
| 138 | int error = 0; |
| 139 | for( int channel = 0; channel < 3; ++channel ) |
| 140 | { |
| 141 | // grab the lookup table and index for this channel |
| 142 | SingleColourLookup const* lookup = lookups[channel]; |
| 143 | int target = m_colour[channel]; |
| 144 | |
| 145 | // store a pointer to the source for this channel |
| 146 | sources[channel] = lookup[target].sources + index; |
| 147 | |
| 148 | // accumulate the error |
| 149 | int diff = sources[channel]->error; |
| 150 | error += diff*diff; |
| 151 | } |
| 152 | |
| 153 | // keep it if the error is lower |
| 154 | if( error < m_error ) |
| 155 | { |
| 156 | m_start = Vec3( |
| 157 | ( float )sources[0]->start/31.0f, |
| 158 | ( float )sources[1]->start/63.0f, |
| 159 | ( float )sources[2]->start/31.0f |
| 160 | ); |
| 161 | m_end = Vec3( |
| 162 | ( float )sources[0]->end/31.0f, |
| 163 | ( float )sources[1]->end/63.0f, |
| 164 | ( float )sources[2]->end/31.0f |
| 165 | ); |
| 166 | m_index = ( u8 )( 2*index ); |
| 167 | m_error = error; |
| 168 | } |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | } // namespace squish |
| 173 | |