| 1 | /* ----------------------------------------------------------------------------- | 
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| 2 |  | 
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| 3 | Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk | 
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| 4 |  | 
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| 5 | Permission is hereby granted, free of charge, to any person obtaining | 
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| 6 | a copy of this software and associated documentation files (the | 
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| 7 | "Software"), to deal in the Software without restriction, including | 
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| 8 | without limitation the rights to use, copy, modify, merge, publish, | 
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| 9 | distribute, sublicense, and/or sell copies of the Software, and to | 
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| 10 | permit persons to whom the Software is furnished to do so, subject to | 
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| 11 | the following conditions: | 
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| 12 |  | 
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| 13 | The above copyright notice and this permission notice shall be included | 
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| 14 | in all copies or substantial portions of the Software. | 
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| 15 |  | 
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| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
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| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
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| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
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| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
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| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
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| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 23 |  | 
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| 24 | -------------------------------------------------------------------------- */ | 
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| 25 |  | 
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| 26 | #include <string.h> | 
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| 27 | #include "squish.h" | 
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| 28 | #include "colourset.h" | 
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| 29 | #include "maths.h" | 
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| 30 | #include "rangefit.h" | 
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| 31 | #include "clusterfit.h" | 
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| 32 | #include "colourblock.h" | 
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| 33 | #include "alpha.h" | 
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| 34 | #include "singlecolourfit.h" | 
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| 35 |  | 
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| 36 | namespace squish { | 
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| 37 |  | 
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| 38 | static int FixFlags( int flags ) | 
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| 39 | { | 
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| 40 | // grab the flag bits | 
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| 41 | int method = flags & ( kDxt1 | kDxt3 | kDxt5 | kBc4 | kBc5 ); | 
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| 42 | int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit ); | 
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| 43 | int  = flags & kWeightColourByAlpha; | 
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| 44 |  | 
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| 45 | // set defaults | 
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| 46 | if ( method != kDxt3 | 
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| 47 | &&   method != kDxt5 | 
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| 48 | &&   method != kBc4 | 
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| 49 | &&   method != kBc5 ) | 
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| 50 | { | 
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| 51 | method = kDxt1; | 
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| 52 | } | 
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| 53 | if( fit != kColourRangeFit && fit != kColourIterativeClusterFit ) | 
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| 54 | fit = kColourClusterFit; | 
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| 55 |  | 
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| 56 | // done | 
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| 57 | return method | fit | extra; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric ) | 
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| 61 | { | 
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| 62 | // fix any bad flags | 
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| 63 | flags = FixFlags( flags ); | 
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| 64 |  | 
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| 65 | if ( ( flags & ( kBc4 | kBc5 ) ) != 0 ) | 
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| 66 | { | 
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| 67 | u8 alpha[16*4]; | 
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| 68 | for( int i = 0; i < 16; ++i ) | 
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| 69 | { | 
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| 70 | alpha[i*4 + 3] = rgba[i*4 + 0]; // copy R to A | 
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| 71 | } | 
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| 72 |  | 
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| 73 | u8* rBlock = reinterpret_cast< u8* >( block ); | 
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| 74 | CompressAlphaDxt5( alpha, mask, rBlock ); | 
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| 75 |  | 
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| 76 | if ( ( flags & ( kBc5 ) ) != 0 ) | 
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| 77 | { | 
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| 78 | for( int i = 0; i < 16; ++i ) | 
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| 79 | { | 
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| 80 | alpha[i*4 + 3] = rgba[i*4 + 1]; // copy G to A | 
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| 81 | } | 
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| 82 |  | 
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| 83 | u8* gBlock = reinterpret_cast< u8* >( block ) + 8; | 
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| 84 | CompressAlphaDxt5( alpha, mask, gBlock ); | 
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| 85 | } | 
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| 86 |  | 
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| 87 | return; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | // get the block locations | 
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| 91 | void* colourBlock = block; | 
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| 92 | void* alphaBlock = block; | 
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| 93 | if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) | 
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| 94 | colourBlock = reinterpret_cast< u8* >( block ) + 8; | 
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| 95 |  | 
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| 96 | // create the minimal point set | 
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| 97 | ColourSet colours( rgba, mask, flags ); | 
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| 98 |  | 
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| 99 | // check the compression type and compress colour | 
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| 100 | if( colours.GetCount() == 1 ) | 
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| 101 | { | 
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| 102 | // always do a single colour fit | 
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| 103 | SingleColourFit fit( &colours, flags ); | 
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| 104 | fit.Compress( colourBlock ); | 
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| 105 | } | 
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| 106 | else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 ) | 
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| 107 | { | 
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| 108 | // do a range fit | 
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| 109 | RangeFit fit( &colours, flags, metric ); | 
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| 110 | fit.Compress( colourBlock ); | 
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| 111 | } | 
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| 112 | else | 
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| 113 | { | 
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| 114 | // default to a cluster fit (could be iterative or not) | 
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| 115 | ClusterFit fit( &colours, flags, metric ); | 
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| 116 | fit.Compress( colourBlock ); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | // compress alpha separately if necessary | 
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| 120 | if( ( flags & kDxt3 ) != 0 ) | 
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| 121 | CompressAlphaDxt3( rgba, mask, alphaBlock ); | 
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| 122 | else if( ( flags & kDxt5 ) != 0 ) | 
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| 123 | CompressAlphaDxt5( rgba, mask, alphaBlock ); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void Decompress( u8* rgba, void const* block, int flags ) | 
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| 127 | { | 
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| 128 | // fix any bad flags | 
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| 129 | flags = FixFlags( flags ); | 
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| 130 |  | 
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| 131 | // get the block locations | 
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| 132 | void const* colourBlock = block; | 
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| 133 | void const* alphaBlock = block; | 
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| 134 | if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 ) | 
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| 135 | colourBlock = reinterpret_cast< u8 const* >( block ) + 8; | 
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| 136 |  | 
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| 137 | // decompress colour | 
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| 138 | // -- GODOT start -- | 
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| 139 | //DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); | 
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| 140 | if(( flags & ( kBc5 ) ) != 0) | 
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| 141 | DecompressColourBc5( rgba, colourBlock); | 
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| 142 | else | 
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| 143 | DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 ); | 
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| 144 | // -- GODOT end -- | 
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| 145 |  | 
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| 146 | // decompress alpha separately if necessary | 
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| 147 | if( ( flags & kDxt3 ) != 0 ) | 
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| 148 | DecompressAlphaDxt3( rgba, alphaBlock ); | 
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| 149 | else if( ( flags & kDxt5 ) != 0 ) | 
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| 150 | DecompressAlphaDxt5( rgba, alphaBlock ); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | int GetStorageRequirements( int width, int height, int flags ) | 
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| 154 | { | 
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| 155 | // fix any bad flags | 
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| 156 | flags = FixFlags( flags ); | 
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| 157 |  | 
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| 158 | // compute the storage requirements | 
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| 159 | int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 ); | 
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| 160 | int blocksize = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; | 
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| 161 | return blockcount*blocksize; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | void CopyRGBA( u8 const* source, u8* dest, int flags ) | 
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| 165 | { | 
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| 166 | if (flags & kSourceBGRA) | 
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| 167 | { | 
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| 168 | // convert from bgra to rgba | 
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| 169 | dest[0] = source[2]; | 
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| 170 | dest[1] = source[1]; | 
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| 171 | dest[2] = source[0]; | 
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| 172 | dest[3] = source[3]; | 
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| 173 | } | 
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| 174 | else | 
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| 175 | { | 
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| 176 | for( int i = 0; i < 4; ++i ) | 
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| 177 | *dest++ = *source++; | 
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| 178 | } | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric ) | 
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| 182 | { | 
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| 183 | // fix any bad flags | 
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| 184 | flags = FixFlags( flags ); | 
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| 185 |  | 
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| 186 | // loop over blocks | 
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| 187 | #ifdef SQUISH_USE_OPENMP | 
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| 188 | #   pragma omp parallel for | 
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| 189 | #endif | 
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| 190 | for( int y = 0; y < height; y += 4 ) | 
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| 191 | { | 
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| 192 | // initialise the block output | 
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| 193 | u8* targetBlock = reinterpret_cast< u8* >( blocks ); | 
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| 194 | int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; | 
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| 195 | targetBlock += ( (y / 4) * ( (width + 3) / 4) ) * bytesPerBlock; | 
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| 196 |  | 
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| 197 | for( int x = 0; x < width; x += 4 ) | 
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| 198 | { | 
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| 199 | // build the 4x4 block of pixels | 
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| 200 | u8 sourceRgba[16*4]; | 
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| 201 | u8* targetPixel = sourceRgba; | 
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| 202 | int mask = 0; | 
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| 203 | for( int py = 0; py < 4; ++py ) | 
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| 204 | { | 
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| 205 | for( int px = 0; px < 4; ++px ) | 
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| 206 | { | 
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| 207 | // get the source pixel in the image | 
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| 208 | int sx = x + px; | 
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| 209 | int sy = y + py; | 
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| 210 |  | 
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| 211 | // enable if we're in the image | 
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| 212 | if( sx < width && sy < height ) | 
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| 213 | { | 
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| 214 | // copy the rgba value | 
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| 215 | u8 const* sourcePixel = rgba + pitch*sy + 4*sx; | 
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| 216 | CopyRGBA(sourcePixel, targetPixel, flags); | 
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| 217 | // enable this pixel | 
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| 218 | mask |= ( 1 << ( 4*py + px ) ); | 
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| 219 | } | 
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| 220 |  | 
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| 221 | // advance to the next pixel | 
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| 222 | targetPixel += 4; | 
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| 223 | } | 
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| 224 | } | 
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| 225 |  | 
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| 226 | // compress it into the output | 
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| 227 | CompressMasked( sourceRgba, mask, targetBlock, flags, metric ); | 
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| 228 |  | 
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| 229 | // advance | 
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| 230 | targetBlock += bytesPerBlock; | 
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| 231 | } | 
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| 232 | } | 
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| 233 | } | 
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| 234 |  | 
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| 235 | void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric ) | 
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| 236 | { | 
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| 237 | CompressImage(rgba, width, height, width*4, blocks, flags, metric); | 
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| 238 | } | 
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| 239 |  | 
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| 240 | void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags ) | 
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| 241 | { | 
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| 242 | // fix any bad flags | 
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| 243 | flags = FixFlags( flags ); | 
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| 244 |  | 
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| 245 | // loop over blocks | 
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| 246 | #ifdef SQUISH_USE_OPENMP | 
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| 247 | #   pragma omp parallel for | 
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| 248 | #endif | 
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| 249 | for( int y = 0; y < height; y += 4 ) | 
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| 250 | { | 
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| 251 | // initialise the block input | 
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| 252 | u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks ); | 
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| 253 | int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16; | 
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| 254 | sourceBlock += ( (y / 4) * ( (width + 3) / 4) ) * bytesPerBlock; | 
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| 255 |  | 
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| 256 | for( int x = 0; x < width; x += 4 ) | 
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| 257 | { | 
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| 258 | // decompress the block | 
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| 259 | u8 targetRgba[4*16]; | 
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| 260 | Decompress( targetRgba, sourceBlock, flags ); | 
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| 261 |  | 
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| 262 | // write the decompressed pixels to the correct image locations | 
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| 263 | u8 const* sourcePixel = targetRgba; | 
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| 264 | for( int py = 0; py < 4; ++py ) | 
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| 265 | { | 
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| 266 | for( int px = 0; px < 4; ++px ) | 
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| 267 | { | 
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| 268 | // get the target location | 
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| 269 | int sx = x + px; | 
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| 270 | int sy = y + py; | 
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| 271 |  | 
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| 272 | // write if we're in the image | 
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| 273 | if( sx < width && sy < height ) | 
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| 274 | { | 
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| 275 | // copy the rgba value | 
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| 276 | u8* targetPixel = rgba + pitch*sy + 4*sx; | 
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| 277 | CopyRGBA(sourcePixel, targetPixel, flags); | 
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| 278 | } | 
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| 279 |  | 
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| 280 | // advance to the next pixel | 
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| 281 | sourcePixel += 4; | 
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| 282 | } | 
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| 283 | } | 
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| 284 |  | 
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| 285 | // advance | 
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| 286 | sourceBlock += bytesPerBlock; | 
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| 287 | } | 
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| 288 | } | 
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| 289 | } | 
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| 290 |  | 
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| 291 | void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags ) | 
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| 292 | { | 
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| 293 | DecompressImage( rgba, width, height, width*4, blocks, flags ); | 
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| 294 | } | 
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| 295 |  | 
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| 296 | static double ErrorSq(double x, double y) | 
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| 297 | { | 
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| 298 | return (x - y) * (x - y); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | static void ComputeBlockWMSE(u8 const *original, u8 const *compressed, unsigned int w, unsigned int h, double &cmse, double &amse) | 
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| 302 | { | 
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| 303 | // Computes the MSE for the block and weights it by the variance of the original block. | 
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| 304 | // If the variance of the original block is less than 4 (i.e. a standard deviation of 1 per channel) | 
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| 305 | // then the block is close to being a single colour. Quantisation errors in single colour blocks | 
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| 306 | // are easier to see than similar errors in blocks that contain more colours, particularly when there | 
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| 307 | // are many such blocks in a large area (eg a blue sky background) as they cause banding.  Given that | 
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| 308 | // banding is easier to see than small errors in "complex" blocks, we weight the errors by a factor | 
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| 309 | // of 5. This implies that images with large, single colour areas will have a higher potential WMSE | 
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| 310 | // than images with lots of detail. | 
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| 311 |  | 
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| 312 | cmse = amse = 0; | 
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| 313 | unsigned int sum_p[4];  // per channel sum of pixels | 
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| 314 | unsigned int sum_p2[4]; // per channel sum of pixels squared | 
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| 315 | memset(sum_p, 0, sizeof(sum_p)); | 
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| 316 | memset(sum_p2, 0, sizeof(sum_p2)); | 
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| 317 | for( unsigned int py = 0; py < 4; ++py ) | 
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| 318 | { | 
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| 319 | for( unsigned int px = 0; px < 4; ++px ) | 
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| 320 | { | 
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| 321 | if( px < w && py < h ) | 
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| 322 | { | 
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| 323 | double pixelCMSE = 0; | 
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| 324 | for( int i = 0; i < 3; ++i ) | 
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| 325 | { | 
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| 326 | pixelCMSE += ErrorSq(original[i], compressed[i]); | 
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| 327 | sum_p[i] += original[i]; | 
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| 328 | sum_p2[i] += (unsigned int)original[i]*original[i]; | 
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| 329 | } | 
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| 330 | if( original[3] == 0 && compressed[3] == 0 ) | 
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| 331 | pixelCMSE = 0; // transparent in both, so colour is inconsequential | 
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| 332 | amse += ErrorSq(original[3], compressed[3]); | 
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| 333 | cmse += pixelCMSE; | 
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| 334 | sum_p[3] += original[3]; | 
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| 335 | sum_p2[3] += (unsigned int)original[3]*original[3]; | 
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| 336 | } | 
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| 337 | original += 4; | 
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| 338 | compressed += 4; | 
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| 339 | } | 
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| 340 | } | 
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| 341 | unsigned int variance = 0; | 
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| 342 | for( int i = 0; i < 4; ++i ) | 
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| 343 | variance += w*h*sum_p2[i] - sum_p[i]*sum_p[i]; | 
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| 344 | if( variance < 4 * w * w * h * h ) | 
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| 345 | { | 
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| 346 | amse *= 5; | 
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| 347 | cmse *= 5; | 
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| 348 | } | 
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| 349 | } | 
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| 350 |  | 
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| 351 | void ComputeMSE( u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE ) | 
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| 352 | { | 
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| 353 | // fix any bad flags | 
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| 354 | flags = FixFlags( flags ); | 
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| 355 | colourMSE = alphaMSE = 0; | 
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| 356 |  | 
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| 357 | // initialise the block input | 
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| 358 | squish::u8 const* sourceBlock = dxt; | 
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| 359 | int bytesPerBlock = ( ( flags & squish::kDxt1 ) != 0 ) ? 8 : 16; | 
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| 360 |  | 
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| 361 | // loop over blocks | 
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| 362 | for( int y = 0; y < height; y += 4 ) | 
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| 363 | { | 
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| 364 | for( int x = 0; x < width; x += 4 ) | 
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| 365 | { | 
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| 366 | // decompress the block | 
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| 367 | u8 targetRgba[4*16]; | 
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| 368 | Decompress( targetRgba, sourceBlock, flags ); | 
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| 369 | u8 const* sourcePixel = targetRgba; | 
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| 370 |  | 
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| 371 | // copy across to a similar pixel block | 
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| 372 | u8 originalRgba[4*16]; | 
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| 373 | u8* originalPixel = originalRgba; | 
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| 374 |  | 
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| 375 | for( int py = 0; py < 4; ++py ) | 
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| 376 | { | 
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| 377 | for( int px = 0; px < 4; ++px ) | 
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| 378 | { | 
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| 379 | int sx = x + px; | 
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| 380 | int sy = y + py; | 
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| 381 | if( sx < width && sy < height ) | 
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| 382 | { | 
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| 383 | u8 const* targetPixel = rgba + pitch*sy + 4*sx; | 
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| 384 | CopyRGBA(targetPixel, originalPixel, flags); | 
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| 385 | } | 
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| 386 | sourcePixel += 4; | 
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| 387 | originalPixel += 4; | 
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| 388 | } | 
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| 389 | } | 
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| 390 |  | 
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| 391 | // compute the weighted MSE of the block | 
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| 392 | double blockCMSE, blockAMSE; | 
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| 393 | ComputeBlockWMSE(originalRgba, targetRgba, std::min(4, width - x), std::min(4, height - y), blockCMSE, blockAMSE); | 
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| 394 | colourMSE += blockCMSE; | 
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| 395 | alphaMSE += blockAMSE; | 
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| 396 | // advance | 
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| 397 | sourceBlock += bytesPerBlock; | 
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| 398 | } | 
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| 399 | } | 
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| 400 | colourMSE /= (width * height * 3); | 
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| 401 | alphaMSE /= (width * height); | 
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| 402 | } | 
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| 403 |  | 
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| 404 | void ComputeMSE( u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE ) | 
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| 405 | { | 
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| 406 | ComputeMSE(rgba, width, height, width*4, dxt, flags, colourMSE, alphaMSE); | 
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| 407 | } | 
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| 408 |  | 
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| 409 | } // namespace squish | 
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| 410 |  | 
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