| 1 | /* |
| 2 | * Copyright (c) 2011 Erin Catto http://box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_DRAW_H |
| 20 | #define B2_DRAW_H |
| 21 | |
| 22 | #include <Box2D/Common/b2Math.h> |
| 23 | |
| 24 | /// Color for debug drawing. Each value has the range [0,1]. |
| 25 | struct b2Color |
| 26 | { |
| 27 | b2Color() {} |
| 28 | b2Color(float32 r, float32 g, float32 b, float32 a = 1.0f) : r(r), g(g), b(b), a(a) {} |
| 29 | void Set(float32 ri, float32 gi, float32 bi, float32 ai = 1.0f) { r = ri; g = gi; b = bi; a = ai; } |
| 30 | float32 r, g, b, a; |
| 31 | }; |
| 32 | |
| 33 | /// Implement and register this class with a b2World to provide debug drawing of physics |
| 34 | /// entities in your game. |
| 35 | class b2Draw |
| 36 | { |
| 37 | public: |
| 38 | b2Draw(); |
| 39 | |
| 40 | virtual ~b2Draw() {} |
| 41 | |
| 42 | enum |
| 43 | { |
| 44 | e_shapeBit = 0x0001, ///< draw shapes |
| 45 | e_jointBit = 0x0002, ///< draw joint connections |
| 46 | e_aabbBit = 0x0004, ///< draw axis aligned bounding boxes |
| 47 | e_pairBit = 0x0008, ///< draw broad-phase pairs |
| 48 | e_centerOfMassBit = 0x0010 ///< draw center of mass frame |
| 49 | }; |
| 50 | |
| 51 | /// Set the drawing flags. |
| 52 | void SetFlags(uint32 flags); |
| 53 | |
| 54 | /// Get the drawing flags. |
| 55 | uint32 GetFlags() const; |
| 56 | |
| 57 | /// Append flags to the current flags. |
| 58 | void AppendFlags(uint32 flags); |
| 59 | |
| 60 | /// Clear flags from the current flags. |
| 61 | void ClearFlags(uint32 flags); |
| 62 | |
| 63 | /// Draw a closed polygon provided in CCW order. |
| 64 | virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; |
| 65 | |
| 66 | /// Draw a solid closed polygon provided in CCW order. |
| 67 | virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; |
| 68 | |
| 69 | /// Draw a circle. |
| 70 | virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; |
| 71 | |
| 72 | /// Draw a solid circle. |
| 73 | virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; |
| 74 | |
| 75 | /// Draw a line segment. |
| 76 | virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; |
| 77 | |
| 78 | /// Draw a transform. Choose your own length scale. |
| 79 | /// @param xf a transform. |
| 80 | virtual void DrawTransform(const b2Transform& xf) = 0; |
| 81 | |
| 82 | protected: |
| 83 | uint32 m_drawFlags; |
| 84 | }; |
| 85 | |
| 86 | #endif |
| 87 | |