1 | /* |
2 | * Copyright (c) 2011 Erin Catto http://box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #ifndef B2_DRAW_H |
20 | #define B2_DRAW_H |
21 | |
22 | #include <Box2D/Common/b2Math.h> |
23 | |
24 | /// Color for debug drawing. Each value has the range [0,1]. |
25 | struct b2Color |
26 | { |
27 | b2Color() {} |
28 | b2Color(float32 r, float32 g, float32 b, float32 a = 1.0f) : r(r), g(g), b(b), a(a) {} |
29 | void Set(float32 ri, float32 gi, float32 bi, float32 ai = 1.0f) { r = ri; g = gi; b = bi; a = ai; } |
30 | float32 r, g, b, a; |
31 | }; |
32 | |
33 | /// Implement and register this class with a b2World to provide debug drawing of physics |
34 | /// entities in your game. |
35 | class b2Draw |
36 | { |
37 | public: |
38 | b2Draw(); |
39 | |
40 | virtual ~b2Draw() {} |
41 | |
42 | enum |
43 | { |
44 | e_shapeBit = 0x0001, ///< draw shapes |
45 | e_jointBit = 0x0002, ///< draw joint connections |
46 | e_aabbBit = 0x0004, ///< draw axis aligned bounding boxes |
47 | e_pairBit = 0x0008, ///< draw broad-phase pairs |
48 | e_centerOfMassBit = 0x0010 ///< draw center of mass frame |
49 | }; |
50 | |
51 | /// Set the drawing flags. |
52 | void SetFlags(uint32 flags); |
53 | |
54 | /// Get the drawing flags. |
55 | uint32 GetFlags() const; |
56 | |
57 | /// Append flags to the current flags. |
58 | void AppendFlags(uint32 flags); |
59 | |
60 | /// Clear flags from the current flags. |
61 | void ClearFlags(uint32 flags); |
62 | |
63 | /// Draw a closed polygon provided in CCW order. |
64 | virtual void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; |
65 | |
66 | /// Draw a solid closed polygon provided in CCW order. |
67 | virtual void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) = 0; |
68 | |
69 | /// Draw a circle. |
70 | virtual void DrawCircle(const b2Vec2& center, float32 radius, const b2Color& color) = 0; |
71 | |
72 | /// Draw a solid circle. |
73 | virtual void DrawSolidCircle(const b2Vec2& center, float32 radius, const b2Vec2& axis, const b2Color& color) = 0; |
74 | |
75 | /// Draw a line segment. |
76 | virtual void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) = 0; |
77 | |
78 | /// Draw a transform. Choose your own length scale. |
79 | /// @param xf a transform. |
80 | virtual void DrawTransform(const b2Transform& xf) = 0; |
81 | |
82 | protected: |
83 | uint32 m_drawFlags; |
84 | }; |
85 | |
86 | #endif |
87 | |