1 | #ifndef TCP_H |
2 | #define TCP_H |
3 | /*=========================================================================*\ |
4 | * TCP object |
5 | * LuaSocket toolkit |
6 | * |
7 | * The tcp.h module is basicly a glue that puts together modules buffer.h, |
8 | * timeout.h socket.h and inet.h to provide the LuaSocket TCP (AF_INET, |
9 | * SOCK_STREAM) support. |
10 | * |
11 | * Three classes are defined: master, client and server. The master class is |
12 | * a newly created tcp object, that has not been bound or connected. Server |
13 | * objects are tcp objects bound to some local address. Client objects are |
14 | * tcp objects either connected to some address or returned by the accept |
15 | * method of a server object. |
16 | \*=========================================================================*/ |
17 | #include "lua.h" |
18 | |
19 | #include "buffer.h" |
20 | #include "timeout.h" |
21 | #include "socket.h" |
22 | |
23 | typedef struct t_tcp_ { |
24 | t_socket sock; |
25 | t_io io; |
26 | t_buffer buf; |
27 | t_timeout tm; |
28 | int family; |
29 | } t_tcp; |
30 | |
31 | typedef t_tcp *p_tcp; |
32 | |
33 | int tcp_open(lua_State *L); |
34 | |
35 | #endif /* TCP_H */ |
36 | |