| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include <iostream> |
| 22 | #include <sstream> |
| 23 | #include <algorithm> |
| 24 | |
| 25 | #include "common/utf8.h" |
| 26 | #include "common/b64.h" |
| 27 | |
| 28 | #include "Filesystem.h" |
| 29 | #include "File.h" |
| 30 | #include "PhysfsIo.h" |
| 31 | |
| 32 | // PhysFS |
| 33 | #include "libraries/physfs/physfs.h" |
| 34 | |
| 35 | // For great CWD. (Current Working Directory) |
| 36 | // Using this instead of boost::filesystem which totally |
| 37 | // cramped our style. |
| 38 | #ifdef LOVE_WINDOWS |
| 39 | # include <windows.h> |
| 40 | # include <direct.h> |
| 41 | #else |
| 42 | # include <sys/param.h> |
| 43 | # include <unistd.h> |
| 44 | #endif |
| 45 | |
| 46 | #ifdef LOVE_IOS |
| 47 | # include "common/ios.h" |
| 48 | #endif |
| 49 | |
| 50 | #include <string> |
| 51 | |
| 52 | #ifdef LOVE_ANDROID |
| 53 | #include <SDL.h> |
| 54 | #include "common/android.h" |
| 55 | #endif |
| 56 | |
| 57 | namespace |
| 58 | { |
| 59 | size_t getDriveDelim(const std::string &input) |
| 60 | { |
| 61 | for (size_t i = 0; i < input.size(); ++i) |
| 62 | if (input[i] == '/' || input[i] == '\\') |
| 63 | return i; |
| 64 | // Something's horribly wrong |
| 65 | return 0; |
| 66 | } |
| 67 | |
| 68 | std::string getDriveRoot(const std::string &input) |
| 69 | { |
| 70 | return input.substr(0, getDriveDelim(input)+1); |
| 71 | } |
| 72 | |
| 73 | std::string skipDriveRoot(const std::string &input) |
| 74 | { |
| 75 | return input.substr(getDriveDelim(input)+1); |
| 76 | } |
| 77 | |
| 78 | std::string normalize(const std::string &input) |
| 79 | { |
| 80 | std::stringstream out; |
| 81 | bool seenSep = false, isSep = false; |
| 82 | for (size_t i = 0; i < input.size(); ++i) |
| 83 | { |
| 84 | isSep = (input[i] == LOVE_PATH_SEPARATOR[0]); |
| 85 | if (!isSep || !seenSep) |
| 86 | out << input[i]; |
| 87 | seenSep = isSep; |
| 88 | } |
| 89 | |
| 90 | return out.str(); |
| 91 | } |
| 92 | |
| 93 | } |
| 94 | |
| 95 | namespace love |
| 96 | { |
| 97 | namespace filesystem |
| 98 | { |
| 99 | namespace physfs |
| 100 | { |
| 101 | |
| 102 | Filesystem::Filesystem() |
| 103 | : fused(false) |
| 104 | , fusedSet(false) |
| 105 | { |
| 106 | requirePath = {"?.lua" , "?/init.lua" }; |
| 107 | cRequirePath = {"??" }; |
| 108 | } |
| 109 | |
| 110 | Filesystem::~Filesystem() |
| 111 | { |
| 112 | #ifdef LOVE_ANDROID |
| 113 | love::android::deinitializeVirtualArchive(); |
| 114 | #endif |
| 115 | |
| 116 | if (PHYSFS_isInit()) |
| 117 | PHYSFS_deinit(); |
| 118 | } |
| 119 | |
| 120 | const char *Filesystem::getName() const |
| 121 | { |
| 122 | return "love.filesystem.physfs" ; |
| 123 | } |
| 124 | |
| 125 | void Filesystem::init(const char *arg0) |
| 126 | { |
| 127 | #ifdef LOVE_ANDROID |
| 128 | // TODO: This should be a pointer to an initializeed PHYSFS_AndroidInit |
| 129 | // struct on android. But it's only used for PHYSFS_getBaseDir and |
| 130 | // PHYSFS_getPrefDir, which we don't use right now... |
| 131 | arg0 = nullptr; |
| 132 | #endif |
| 133 | |
| 134 | if (!PHYSFS_init(arg0)) |
| 135 | throw love::Exception("Failed to initialize filesystem: %s" , PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); |
| 136 | |
| 137 | // Enable symlinks by default. |
| 138 | setSymlinksEnabled(true); |
| 139 | } |
| 140 | |
| 141 | void Filesystem::setFused(bool fused) |
| 142 | { |
| 143 | if (fusedSet) |
| 144 | return; |
| 145 | this->fused = fused; |
| 146 | fusedSet = true; |
| 147 | } |
| 148 | |
| 149 | bool Filesystem::isFused() const |
| 150 | { |
| 151 | if (!fusedSet) |
| 152 | return false; |
| 153 | return fused; |
| 154 | } |
| 155 | |
| 156 | bool Filesystem::setIdentity(const char *ident, bool appendToPath) |
| 157 | { |
| 158 | if (!PHYSFS_isInit()) |
| 159 | return false; |
| 160 | |
| 161 | std::string old_save_path = save_path_full; |
| 162 | |
| 163 | // Store the save directory. |
| 164 | save_identity = std::string(ident); |
| 165 | |
| 166 | // Generate the relative path to the game save folder. |
| 167 | save_path_relative = std::string(LOVE_APPDATA_PREFIX LOVE_APPDATA_FOLDER LOVE_PATH_SEPARATOR) + save_identity; |
| 168 | |
| 169 | // Generate the full path to the game save folder. |
| 170 | save_path_full = std::string(getAppdataDirectory()) + std::string(LOVE_PATH_SEPARATOR); |
| 171 | if (fused) |
| 172 | save_path_full += std::string(LOVE_APPDATA_PREFIX) + save_identity; |
| 173 | else |
| 174 | save_path_full += save_path_relative; |
| 175 | |
| 176 | save_path_full = normalize(save_path_full); |
| 177 | |
| 178 | #ifdef LOVE_ANDROID |
| 179 | if (save_identity == "" ) |
| 180 | save_identity = "unnamed" ; |
| 181 | |
| 182 | std::string storage_path; |
| 183 | if (isAndroidSaveExternal()) |
| 184 | storage_path = SDL_AndroidGetExternalStoragePath(); |
| 185 | else |
| 186 | storage_path = SDL_AndroidGetInternalStoragePath(); |
| 187 | |
| 188 | std::string save_directory = storage_path + "/save" ; |
| 189 | |
| 190 | save_path_full = storage_path + std::string("/save/" ) + save_identity; |
| 191 | |
| 192 | if (!love::android::directoryExists(save_path_full.c_str()) && |
| 193 | !love::android::mkdir(save_path_full.c_str())) |
| 194 | SDL_Log("Error: Could not create save directory %s!" , save_path_full.c_str()); |
| 195 | #endif |
| 196 | |
| 197 | // We now have something like: |
| 198 | // save_identity: game |
| 199 | // save_path_relative: ./LOVE/game |
| 200 | // save_path_full: C:\Documents and Settings\user\Application Data/LOVE/game |
| 201 | |
| 202 | // We don't want old read-only save paths to accumulate when we set a new |
| 203 | // identity. |
| 204 | if (!old_save_path.empty()) |
| 205 | PHYSFS_unmount(old_save_path.c_str()); |
| 206 | |
| 207 | // Try to add the save directory to the search path. |
| 208 | // (No error on fail, it means that the path doesn't exist). |
| 209 | PHYSFS_mount(save_path_full.c_str(), nullptr, appendToPath); |
| 210 | |
| 211 | // HACK: This forces setupWriteDirectory to be called the next time a file |
| 212 | // is opened for writing - otherwise it won't be called at all if it was |
| 213 | // already called at least once before. |
| 214 | PHYSFS_setWriteDir(nullptr); |
| 215 | |
| 216 | return true; |
| 217 | } |
| 218 | |
| 219 | const char *Filesystem::getIdentity() const |
| 220 | { |
| 221 | return save_identity.c_str(); |
| 222 | } |
| 223 | |
| 224 | bool Filesystem::setSource(const char *source) |
| 225 | { |
| 226 | if (!PHYSFS_isInit()) |
| 227 | return false; |
| 228 | |
| 229 | // Check whether directory is already set. |
| 230 | if (!game_source.empty()) |
| 231 | return false; |
| 232 | |
| 233 | std::string new_search_path = source; |
| 234 | |
| 235 | #ifdef LOVE_ANDROID |
| 236 | if (!love::android::createStorageDirectories()) |
| 237 | SDL_Log("Error creating storage directories!" ); |
| 238 | |
| 239 | new_search_path = "" ; |
| 240 | |
| 241 | PHYSFS_Io *gameLoveIO; |
| 242 | bool hasFusedGame = love::android::checkFusedGame((void **) &gameLoveIO); |
| 243 | bool isAAssetMounted = false; |
| 244 | |
| 245 | if (hasFusedGame) |
| 246 | { |
| 247 | if (gameLoveIO) |
| 248 | // Actually we should just be able to mount gameLoveIO, but that's experimental. |
| 249 | gameLoveIO->destroy(gameLoveIO); |
| 250 | else |
| 251 | { |
| 252 | if (!love::android::initializeVirtualArchive()) |
| 253 | { |
| 254 | SDL_Log("Unable to mount AAsset: %s" , PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); |
| 255 | return false; |
| 256 | } |
| 257 | |
| 258 | // See love::android::initializeVirtualArchive() |
| 259 | new_search_path = "ASET.AASSET" ; |
| 260 | isAAssetMounted = true; |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | if (!isAAssetMounted) |
| 265 | { |
| 266 | new_search_path = love::android::getSelectedGameFile(); |
| 267 | |
| 268 | // try mounting first, if that fails, load to memory and mount |
| 269 | if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1)) |
| 270 | { |
| 271 | // PHYSFS cannot yet mount a zip file inside an .apk |
| 272 | SDL_Log("Mounting %s did not work. Loading to memory." , |
| 273 | new_search_path.c_str()); |
| 274 | char* game_archive_ptr = NULL; |
| 275 | size_t game_archive_size = 0; |
| 276 | if (!love::android::loadGameArchiveToMemory( |
| 277 | new_search_path.c_str(), &game_archive_ptr, |
| 278 | &game_archive_size)) |
| 279 | { |
| 280 | SDL_Log("Failure memory loading archive %s" , new_search_path.c_str()); |
| 281 | return false; |
| 282 | } |
| 283 | if (!PHYSFS_mountMemory( |
| 284 | game_archive_ptr, game_archive_size, |
| 285 | love::android::freeGameArchiveMemory, "archive.zip" , "/" , 0)) |
| 286 | { |
| 287 | SDL_Log("Failure mounting in-memory archive." ); |
| 288 | love::android::freeGameArchiveMemory(game_archive_ptr); |
| 289 | return false; |
| 290 | } |
| 291 | } |
| 292 | } |
| 293 | #else |
| 294 | // Add the directory. |
| 295 | if (!PHYSFS_mount(new_search_path.c_str(), nullptr, 1)) |
| 296 | { |
| 297 | // It's possible there is additional data at the end of the fused executable, |
| 298 | // e.g. for signed windows executables (the signature). |
| 299 | // In this case let's try a little bit harder to find the zip file. |
| 300 | // This is not used by default because I assume that the physfs IOs are probably |
| 301 | // more robust and more performant, so they should be favored, if possible. |
| 302 | auto io = StripSuffixIo::create(new_search_path); |
| 303 | if (!io->determineStrippedLength()) |
| 304 | { |
| 305 | delete io; |
| 306 | return false; |
| 307 | } |
| 308 | if (!PHYSFS_mountIo(io, io->filename.c_str(), nullptr, 1)) |
| 309 | { |
| 310 | // If PHYSFS_mountIo fails, io->destroy(io) is not called and we have |
| 311 | // to delete ourselves. |
| 312 | delete io; |
| 313 | return false; |
| 314 | } |
| 315 | return true; |
| 316 | } |
| 317 | #endif |
| 318 | |
| 319 | // Save the game source. |
| 320 | game_source = new_search_path; |
| 321 | |
| 322 | return true; |
| 323 | } |
| 324 | |
| 325 | const char *Filesystem::getSource() const |
| 326 | { |
| 327 | return game_source.c_str(); |
| 328 | } |
| 329 | |
| 330 | bool Filesystem::setupWriteDirectory() |
| 331 | { |
| 332 | if (!PHYSFS_isInit()) |
| 333 | return false; |
| 334 | |
| 335 | // These must all be set. |
| 336 | if (save_identity.empty() || save_path_full.empty() || save_path_relative.empty()) |
| 337 | return false; |
| 338 | |
| 339 | // We need to make sure the write directory is created. To do that, we also |
| 340 | // need to make sure all its parent directories are also created. |
| 341 | std::string temp_writedir = getDriveRoot(save_path_full); |
| 342 | std::string temp_createdir = skipDriveRoot(save_path_full); |
| 343 | |
| 344 | // On some sandboxed platforms, physfs will break when its write directory |
| 345 | // is the root of the drive and it tries to create a folder (even if the |
| 346 | // folder's path is in a writable location.) If the user's home folder is |
| 347 | // in the save path, we'll try starting from there instead. |
| 348 | if (save_path_full.find(getUserDirectory()) == 0) |
| 349 | { |
| 350 | temp_writedir = getUserDirectory(); |
| 351 | temp_createdir = save_path_full.substr(getUserDirectory().length()); |
| 352 | |
| 353 | // Strip leading '/' characters from the path we want to create. |
| 354 | size_t startpos = temp_createdir.find_first_not_of('/'); |
| 355 | if (startpos != std::string::npos) |
| 356 | temp_createdir = temp_createdir.substr(startpos); |
| 357 | } |
| 358 | |
| 359 | // Set either '/' or the user's home as a writable directory. |
| 360 | // (We must create the save folder before mounting it). |
| 361 | if (!PHYSFS_setWriteDir(temp_writedir.c_str())) |
| 362 | return false; |
| 363 | |
| 364 | // Create the save folder. (We're now "at" either '/' or the user's home). |
| 365 | if (!createDirectory(temp_createdir.c_str())) |
| 366 | { |
| 367 | // Clear the write directory in case of error. |
| 368 | PHYSFS_setWriteDir(nullptr); |
| 369 | return false; |
| 370 | } |
| 371 | |
| 372 | // Set the final write directory. |
| 373 | if (!PHYSFS_setWriteDir(save_path_full.c_str())) |
| 374 | return false; |
| 375 | |
| 376 | // Add the directory. (Will not be readded if already present). |
| 377 | if (!PHYSFS_mount(save_path_full.c_str(), nullptr, 0)) |
| 378 | { |
| 379 | PHYSFS_setWriteDir(nullptr); // Clear the write directory in case of error. |
| 380 | return false; |
| 381 | } |
| 382 | |
| 383 | return true; |
| 384 | } |
| 385 | |
| 386 | bool Filesystem::mount(const char *archive, const char *mountpoint, bool appendToPath) |
| 387 | { |
| 388 | if (!PHYSFS_isInit() || !archive) |
| 389 | return false; |
| 390 | |
| 391 | std::string realPath; |
| 392 | std::string sourceBase = getSourceBaseDirectory(); |
| 393 | |
| 394 | // Check whether the given archive path is in the list of allowed full paths. |
| 395 | auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive); |
| 396 | |
| 397 | if (it != allowedMountPaths.end()) |
| 398 | realPath = *it; |
| 399 | else if (isFused() && sourceBase.compare(archive) == 0) |
| 400 | { |
| 401 | // Special case: if the game is fused and the archive is the source's |
| 402 | // base directory, mount it even though it's outside of the save dir. |
| 403 | realPath = sourceBase; |
| 404 | } |
| 405 | else |
| 406 | { |
| 407 | // Not allowed for safety reasons. |
| 408 | if (strlen(archive) == 0 || strstr(archive, ".." ) || strcmp(archive, "/" ) == 0) |
| 409 | return false; |
| 410 | |
| 411 | const char *realDir = PHYSFS_getRealDir(archive); |
| 412 | if (!realDir) |
| 413 | return false; |
| 414 | |
| 415 | realPath = realDir; |
| 416 | |
| 417 | // Always disallow mounting of files inside the game source, since it |
| 418 | // won't work anyway if the game source is a zipped .love file. |
| 419 | if (realPath.find(game_source) == 0) |
| 420 | return false; |
| 421 | |
| 422 | realPath += LOVE_PATH_SEPARATOR; |
| 423 | realPath += archive; |
| 424 | } |
| 425 | |
| 426 | if (realPath.length() == 0) |
| 427 | return false; |
| 428 | |
| 429 | return PHYSFS_mount(realPath.c_str(), mountpoint, appendToPath) != 0; |
| 430 | } |
| 431 | |
| 432 | bool Filesystem::mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath) |
| 433 | { |
| 434 | if (!PHYSFS_isInit()) |
| 435 | return false; |
| 436 | |
| 437 | if (PHYSFS_mountMemory(data->getData(), data->getSize(), nullptr, archivename, mountpoint, appendToPath) != 0) |
| 438 | { |
| 439 | mountedData[archivename] = data; |
| 440 | return true; |
| 441 | } |
| 442 | |
| 443 | return false; |
| 444 | } |
| 445 | |
| 446 | bool Filesystem::unmount(const char *archive) |
| 447 | { |
| 448 | if (!PHYSFS_isInit() || !archive) |
| 449 | return false; |
| 450 | |
| 451 | auto datait = mountedData.find(archive); |
| 452 | |
| 453 | if (datait != mountedData.end() && PHYSFS_unmount(archive) != 0) |
| 454 | { |
| 455 | mountedData.erase(datait); |
| 456 | return true; |
| 457 | } |
| 458 | |
| 459 | std::string realPath; |
| 460 | std::string sourceBase = getSourceBaseDirectory(); |
| 461 | |
| 462 | // Check whether the given archive path is in the list of allowed full paths. |
| 463 | auto it = std::find(allowedMountPaths.begin(), allowedMountPaths.end(), archive); |
| 464 | |
| 465 | if (it != allowedMountPaths.end()) |
| 466 | realPath = *it; |
| 467 | else if (isFused() && sourceBase.compare(archive) == 0) |
| 468 | { |
| 469 | // Special case: if the game is fused and the archive is the source's |
| 470 | // base directory, unmount it even though it's outside of the save dir. |
| 471 | realPath = sourceBase; |
| 472 | } |
| 473 | else |
| 474 | { |
| 475 | // Not allowed for safety reasons. |
| 476 | if (strlen(archive) == 0 || strstr(archive, ".." ) || strcmp(archive, "/" ) == 0) |
| 477 | return false; |
| 478 | |
| 479 | const char *realDir = PHYSFS_getRealDir(archive); |
| 480 | if (!realDir) |
| 481 | return false; |
| 482 | |
| 483 | realPath = realDir; |
| 484 | realPath += LOVE_PATH_SEPARATOR; |
| 485 | realPath += archive; |
| 486 | } |
| 487 | |
| 488 | const char *mountPoint = PHYSFS_getMountPoint(realPath.c_str()); |
| 489 | if (!mountPoint) |
| 490 | return false; |
| 491 | |
| 492 | return PHYSFS_unmount(realPath.c_str()) != 0; |
| 493 | } |
| 494 | |
| 495 | bool Filesystem::unmount(Data *data) |
| 496 | { |
| 497 | for (const auto &datapair : mountedData) |
| 498 | { |
| 499 | if (datapair.second.get() == data) |
| 500 | { |
| 501 | std::string archive = datapair.first; |
| 502 | return unmount(archive.c_str()); |
| 503 | } |
| 504 | } |
| 505 | |
| 506 | return false; |
| 507 | } |
| 508 | |
| 509 | love::filesystem::File *Filesystem::newFile(const char *filename) const |
| 510 | { |
| 511 | return new File(filename); |
| 512 | } |
| 513 | |
| 514 | const char *Filesystem::getWorkingDirectory() |
| 515 | { |
| 516 | if (cwd.empty()) |
| 517 | { |
| 518 | #ifdef LOVE_WINDOWS |
| 519 | |
| 520 | WCHAR w_cwd[LOVE_MAX_PATH]; |
| 521 | _wgetcwd(w_cwd, LOVE_MAX_PATH); |
| 522 | cwd = to_utf8(w_cwd); |
| 523 | replace_char(cwd, '\\', '/'); |
| 524 | #else |
| 525 | char *cwd_char = new char[LOVE_MAX_PATH]; |
| 526 | |
| 527 | if (getcwd(cwd_char, LOVE_MAX_PATH)) |
| 528 | cwd = cwd_char; // if getcwd fails, cwd_char (and thus cwd) will still be empty |
| 529 | |
| 530 | delete [] cwd_char; |
| 531 | #endif |
| 532 | } |
| 533 | |
| 534 | return cwd.c_str(); |
| 535 | } |
| 536 | |
| 537 | std::string Filesystem::getUserDirectory() |
| 538 | { |
| 539 | #ifdef LOVE_IOS |
| 540 | // PHYSFS_getUserDir doesn't give exactly the path we want on iOS. |
| 541 | static std::string userDir = normalize(love::ios::getHomeDirectory()); |
| 542 | #else |
| 543 | static std::string userDir = normalize(PHYSFS_getUserDir()); |
| 544 | #endif |
| 545 | |
| 546 | return userDir; |
| 547 | } |
| 548 | |
| 549 | std::string Filesystem::getAppdataDirectory() |
| 550 | { |
| 551 | if (appdata.empty()) |
| 552 | { |
| 553 | #ifdef LOVE_WINDOWS_UWP |
| 554 | appdata = getUserDirectory(); |
| 555 | #elif defined(LOVE_WINDOWS) |
| 556 | wchar_t *w_appdata = _wgetenv(L"APPDATA" ); |
| 557 | appdata = to_utf8(w_appdata); |
| 558 | replace_char(appdata, '\\', '/'); |
| 559 | #elif defined(LOVE_MACOSX) |
| 560 | std::string udir = getUserDirectory(); |
| 561 | udir.append("/Library/Application Support" ); |
| 562 | appdata = normalize(udir); |
| 563 | #elif defined(LOVE_IOS) |
| 564 | appdata = normalize(love::ios::getAppdataDirectory()); |
| 565 | #elif defined(LOVE_LINUX) |
| 566 | char *xdgdatahome = getenv("XDG_DATA_HOME" ); |
| 567 | if (!xdgdatahome) |
| 568 | appdata = normalize(std::string(getUserDirectory()) + "/.local/share/" ); |
| 569 | else |
| 570 | appdata = xdgdatahome; |
| 571 | #else |
| 572 | appdata = getUserDirectory(); |
| 573 | #endif |
| 574 | } |
| 575 | return appdata; |
| 576 | } |
| 577 | |
| 578 | |
| 579 | const char *Filesystem::getSaveDirectory() |
| 580 | { |
| 581 | return save_path_full.c_str(); |
| 582 | } |
| 583 | |
| 584 | std::string Filesystem::getSourceBaseDirectory() const |
| 585 | { |
| 586 | size_t source_len = game_source.length(); |
| 587 | |
| 588 | if (source_len == 0) |
| 589 | return "" ; |
| 590 | |
| 591 | // FIXME: This doesn't take into account parent and current directory |
| 592 | // symbols (i.e. '..' and '.') |
| 593 | #ifdef LOVE_WINDOWS |
| 594 | // In windows, delimiters can be either '/' or '\'. |
| 595 | size_t base_end_pos = game_source.find_last_of("/\\" , source_len - 2); |
| 596 | #else |
| 597 | size_t base_end_pos = game_source.find_last_of('/', source_len - 2); |
| 598 | #endif |
| 599 | |
| 600 | if (base_end_pos == std::string::npos) |
| 601 | return "" ; |
| 602 | |
| 603 | // If the source is in the unix root (aka '/'), we want to keep the '/'. |
| 604 | if (base_end_pos == 0) |
| 605 | base_end_pos = 1; |
| 606 | |
| 607 | return game_source.substr(0, base_end_pos); |
| 608 | } |
| 609 | |
| 610 | std::string Filesystem::getRealDirectory(const char *filename) const |
| 611 | { |
| 612 | if (!PHYSFS_isInit()) |
| 613 | throw love::Exception("PhysFS is not initialized." ); |
| 614 | |
| 615 | const char *dir = PHYSFS_getRealDir(filename); |
| 616 | |
| 617 | if (dir == nullptr) |
| 618 | throw love::Exception("File does not exist on disk." ); |
| 619 | |
| 620 | return std::string(dir); |
| 621 | } |
| 622 | |
| 623 | bool Filesystem::getInfo(const char *filepath, Info &info) const |
| 624 | { |
| 625 | if (!PHYSFS_isInit()) |
| 626 | return false; |
| 627 | |
| 628 | PHYSFS_Stat stat = {}; |
| 629 | if (!PHYSFS_stat(filepath, &stat)) |
| 630 | return false; |
| 631 | |
| 632 | info.size = (int64) stat.filesize; |
| 633 | info.modtime = (int64) stat.modtime; |
| 634 | |
| 635 | if (stat.filetype == PHYSFS_FILETYPE_REGULAR) |
| 636 | info.type = FILETYPE_FILE; |
| 637 | else if (stat.filetype == PHYSFS_FILETYPE_DIRECTORY) |
| 638 | info.type = FILETYPE_DIRECTORY; |
| 639 | else if (stat.filetype == PHYSFS_FILETYPE_SYMLINK) |
| 640 | info.type = FILETYPE_SYMLINK; |
| 641 | else |
| 642 | info.type = FILETYPE_OTHER; |
| 643 | |
| 644 | return true; |
| 645 | } |
| 646 | |
| 647 | bool Filesystem::createDirectory(const char *dir) |
| 648 | { |
| 649 | if (!PHYSFS_isInit()) |
| 650 | return false; |
| 651 | |
| 652 | if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory()) |
| 653 | return false; |
| 654 | |
| 655 | if (!PHYSFS_mkdir(dir)) |
| 656 | return false; |
| 657 | |
| 658 | return true; |
| 659 | } |
| 660 | |
| 661 | bool Filesystem::remove(const char *file) |
| 662 | { |
| 663 | if (!PHYSFS_isInit()) |
| 664 | return false; |
| 665 | |
| 666 | if (PHYSFS_getWriteDir() == 0 && !setupWriteDirectory()) |
| 667 | return false; |
| 668 | |
| 669 | if (!PHYSFS_delete(file)) |
| 670 | return false; |
| 671 | |
| 672 | return true; |
| 673 | } |
| 674 | |
| 675 | FileData *Filesystem::read(const char *filename, int64 size) const |
| 676 | { |
| 677 | File file(filename); |
| 678 | |
| 679 | file.open(File::MODE_READ); |
| 680 | |
| 681 | // close() is called in the File destructor. |
| 682 | return file.read(size); |
| 683 | } |
| 684 | |
| 685 | void Filesystem::write(const char *filename, const void *data, int64 size) const |
| 686 | { |
| 687 | File file(filename); |
| 688 | |
| 689 | file.open(File::MODE_WRITE); |
| 690 | |
| 691 | // close() is called in the File destructor. |
| 692 | if (!file.write(data, size)) |
| 693 | throw love::Exception("Data could not be written." ); |
| 694 | } |
| 695 | |
| 696 | void Filesystem::append(const char *filename, const void *data, int64 size) const |
| 697 | { |
| 698 | File file(filename); |
| 699 | |
| 700 | file.open(File::MODE_APPEND); |
| 701 | |
| 702 | // close() is called in the File destructor. |
| 703 | if (!file.write(data, size)) |
| 704 | throw love::Exception("Data could not be written." ); |
| 705 | } |
| 706 | |
| 707 | void Filesystem::getDirectoryItems(const char *dir, std::vector<std::string> &items) |
| 708 | { |
| 709 | if (!PHYSFS_isInit()) |
| 710 | return; |
| 711 | |
| 712 | char **rc = PHYSFS_enumerateFiles(dir); |
| 713 | |
| 714 | if (rc == nullptr) |
| 715 | return; |
| 716 | |
| 717 | for (char **i = rc; *i != 0; i++) |
| 718 | items.push_back(*i); |
| 719 | |
| 720 | PHYSFS_freeList(rc); |
| 721 | } |
| 722 | |
| 723 | void Filesystem::setSymlinksEnabled(bool enable) |
| 724 | { |
| 725 | if (!PHYSFS_isInit()) |
| 726 | return; |
| 727 | |
| 728 | PHYSFS_permitSymbolicLinks(enable ? 1 : 0); |
| 729 | } |
| 730 | |
| 731 | bool Filesystem::areSymlinksEnabled() const |
| 732 | { |
| 733 | if (!PHYSFS_isInit()) |
| 734 | return false; |
| 735 | |
| 736 | return PHYSFS_symbolicLinksPermitted() != 0; |
| 737 | } |
| 738 | |
| 739 | std::vector<std::string> &Filesystem::getRequirePath() |
| 740 | { |
| 741 | return requirePath; |
| 742 | } |
| 743 | |
| 744 | std::vector<std::string> &Filesystem::getCRequirePath() |
| 745 | { |
| 746 | return cRequirePath; |
| 747 | } |
| 748 | |
| 749 | void Filesystem::allowMountingForPath(const std::string &path) |
| 750 | { |
| 751 | if (std::find(allowedMountPaths.begin(), allowedMountPaths.end(), path) == allowedMountPaths.end()) |
| 752 | allowedMountPaths.push_back(path); |
| 753 | } |
| 754 | |
| 755 | } // physfs |
| 756 | } // filesystem |
| 757 | } // love |
| 758 | |