| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #pragma once |
| 22 | |
| 23 | // LOVE |
| 24 | #include "common/config.h" |
| 25 | #include "common/int.h" |
| 26 | #include "common/math.h" |
| 27 | #include "common/StringMap.h" |
| 28 | #include "Drawable.h" |
| 29 | #include "Texture.h" |
| 30 | #include "vertex.h" |
| 31 | #include "Buffer.h" |
| 32 | |
| 33 | // C++ |
| 34 | #include <vector> |
| 35 | #include <unordered_map> |
| 36 | |
| 37 | namespace love |
| 38 | { |
| 39 | namespace graphics |
| 40 | { |
| 41 | |
| 42 | class Graphics; |
| 43 | |
| 44 | /** |
| 45 | * Holds and draws arbitrary vertex geometry. |
| 46 | * Each vertex in the Mesh has a collection of vertex attributes specified on |
| 47 | * creation. |
| 48 | **/ |
| 49 | class Mesh : public Drawable |
| 50 | { |
| 51 | public: |
| 52 | |
| 53 | static love::Type type; |
| 54 | |
| 55 | struct AttribFormat |
| 56 | { |
| 57 | std::string name; |
| 58 | vertex::DataType type; |
| 59 | int components; // max 4 |
| 60 | }; |
| 61 | |
| 62 | Mesh(Graphics *gfx, const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage); |
| 63 | Mesh(Graphics *gfx, const std::vector<AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage); |
| 64 | |
| 65 | virtual ~Mesh(); |
| 66 | |
| 67 | /** |
| 68 | * Sets the values of all attributes at a specific vertex index in the Mesh. |
| 69 | * The size of the data must be less than or equal to the total size of all |
| 70 | * vertex attributes. |
| 71 | **/ |
| 72 | void setVertex(size_t vertindex, const void *data, size_t datasize); |
| 73 | size_t getVertex(size_t vertindex, void *data, size_t datasize); |
| 74 | void *getVertexScratchBuffer(); |
| 75 | |
| 76 | /** |
| 77 | * Sets the values for a single attribute at a specific vertex index in the |
| 78 | * Mesh. The size of the data must be less than or equal to the size of the |
| 79 | * attribute. |
| 80 | **/ |
| 81 | void setVertexAttribute(size_t vertindex, int attribindex, const void *data, size_t datasize); |
| 82 | size_t getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize); |
| 83 | |
| 84 | /** |
| 85 | * Gets the total number of vertices that can be used when drawing the Mesh. |
| 86 | **/ |
| 87 | size_t getVertexCount() const; |
| 88 | |
| 89 | /** |
| 90 | * Gets the size in bytes of the start of one vertex to the start of the |
| 91 | * next, in the buffer. |
| 92 | **/ |
| 93 | size_t getVertexStride() const; |
| 94 | |
| 95 | /** |
| 96 | * Gets the format of each vertex attribute stored in the Mesh. |
| 97 | **/ |
| 98 | const std::vector<AttribFormat> &getVertexFormat() const; |
| 99 | vertex::DataType getAttributeInfo(int attribindex, int &components) const; |
| 100 | int getAttributeIndex(const std::string &name) const; |
| 101 | |
| 102 | /** |
| 103 | * Sets whether a specific vertex attribute is used when drawing the Mesh. |
| 104 | **/ |
| 105 | void setAttributeEnabled(const std::string &name, bool enable); |
| 106 | bool isAttributeEnabled(const std::string &name) const; |
| 107 | |
| 108 | /** |
| 109 | * Attaches a vertex attribute from another Mesh to this one. The attribute |
| 110 | * will be used when drawing this Mesh. |
| 111 | **/ |
| 112 | void attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname, AttributeStep step = STEP_PER_VERTEX); |
| 113 | bool detachAttribute(const std::string &name); |
| 114 | |
| 115 | void *mapVertexData(); |
| 116 | void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1); |
| 117 | |
| 118 | /** |
| 119 | * Flushes all modified data to the GPU. |
| 120 | **/ |
| 121 | void flush(); |
| 122 | |
| 123 | /** |
| 124 | * Sets the vertex map to use when drawing the Mesh. The vertex map |
| 125 | * determines the order in which vertices are used by the draw mode. |
| 126 | * A 0-element vector is equivalent to the default vertex map: |
| 127 | * {0, 1, 2, 3, 4, ...} |
| 128 | **/ |
| 129 | void setVertexMap(const std::vector<uint32> &map); |
| 130 | void setVertexMap(IndexDataType datatype, const void *data, size_t datasize); |
| 131 | void setVertexMap(); |
| 132 | |
| 133 | /** |
| 134 | * Fills the uint32 vector passed into the method with the previously set |
| 135 | * vertex map (index buffer) values. |
| 136 | **/ |
| 137 | bool getVertexMap(std::vector<uint32> &map) const; |
| 138 | |
| 139 | /** |
| 140 | * Gets the total number of elements in the vertex map array. |
| 141 | **/ |
| 142 | size_t getVertexMapCount() const; |
| 143 | |
| 144 | /** |
| 145 | * Sets the texture used when drawing the Mesh. |
| 146 | **/ |
| 147 | void setTexture(Texture *texture); |
| 148 | |
| 149 | /** |
| 150 | * Disables any texture from being used when drawing the Mesh. |
| 151 | **/ |
| 152 | void setTexture(); |
| 153 | |
| 154 | /** |
| 155 | * Gets the texture used when drawing the Mesh. May return null if no |
| 156 | * texture is set. |
| 157 | **/ |
| 158 | Texture *getTexture() const; |
| 159 | |
| 160 | /** |
| 161 | * Sets the draw mode used when drawing the Mesh. |
| 162 | **/ |
| 163 | void setDrawMode(PrimitiveType mode); |
| 164 | PrimitiveType getDrawMode() const; |
| 165 | |
| 166 | void setDrawRange(int start, int count); |
| 167 | void setDrawRange(); |
| 168 | bool getDrawRange(int &start, int &count) const; |
| 169 | |
| 170 | // Implements Drawable. |
| 171 | void draw(Graphics *gfx, const Matrix4 &m) override; |
| 172 | |
| 173 | void drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount); |
| 174 | |
| 175 | static std::vector<AttribFormat> getDefaultVertexFormat(); |
| 176 | |
| 177 | private: |
| 178 | |
| 179 | friend class SpriteBatch; |
| 180 | |
| 181 | struct AttachedAttribute |
| 182 | { |
| 183 | Mesh *mesh; |
| 184 | int index; |
| 185 | AttributeStep step; |
| 186 | bool enabled; |
| 187 | }; |
| 188 | |
| 189 | void setupAttachedAttributes(); |
| 190 | void calculateAttributeSizes(); |
| 191 | size_t getAttributeOffset(size_t attribindex) const; |
| 192 | |
| 193 | std::vector<AttribFormat> vertexFormat; |
| 194 | std::vector<size_t> attributeSizes; |
| 195 | |
| 196 | std::unordered_map<std::string, AttachedAttribute> attachedAttributes; |
| 197 | |
| 198 | // Vertex buffer, for the vertex data. |
| 199 | Buffer *vertexBuffer; |
| 200 | size_t vertexCount; |
| 201 | size_t vertexStride; |
| 202 | |
| 203 | // Block of memory whose size is at least as large as a single vertex. Helps |
| 204 | // avoid memory allocations when using Mesh::setVertex etc. |
| 205 | char *vertexScratchBuffer; |
| 206 | |
| 207 | // Index buffer, for the vertex map. |
| 208 | Buffer *indexBuffer; |
| 209 | bool useIndexBuffer; |
| 210 | size_t indexCount; |
| 211 | IndexDataType indexDataType; |
| 212 | |
| 213 | PrimitiveType primitiveType; |
| 214 | |
| 215 | int rangeStart; |
| 216 | int rangeCount; |
| 217 | |
| 218 | StrongRef<Texture> texture; |
| 219 | |
| 220 | }; // Mesh |
| 221 | |
| 222 | } // graphics |
| 223 | } // love |
| 224 | |