1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #pragma once |
22 | |
23 | // LOVE |
24 | #include "common/config.h" |
25 | #include "common/int.h" |
26 | #include "common/math.h" |
27 | #include "common/StringMap.h" |
28 | #include "Drawable.h" |
29 | #include "Texture.h" |
30 | #include "vertex.h" |
31 | #include "Buffer.h" |
32 | |
33 | // C++ |
34 | #include <vector> |
35 | #include <unordered_map> |
36 | |
37 | namespace love |
38 | { |
39 | namespace graphics |
40 | { |
41 | |
42 | class Graphics; |
43 | |
44 | /** |
45 | * Holds and draws arbitrary vertex geometry. |
46 | * Each vertex in the Mesh has a collection of vertex attributes specified on |
47 | * creation. |
48 | **/ |
49 | class Mesh : public Drawable |
50 | { |
51 | public: |
52 | |
53 | static love::Type type; |
54 | |
55 | struct AttribFormat |
56 | { |
57 | std::string name; |
58 | vertex::DataType type; |
59 | int components; // max 4 |
60 | }; |
61 | |
62 | Mesh(Graphics *gfx, const std::vector<AttribFormat> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, vertex::Usage usage); |
63 | Mesh(Graphics *gfx, const std::vector<AttribFormat> &vertexformat, int vertexcount, PrimitiveType drawmode, vertex::Usage usage); |
64 | |
65 | virtual ~Mesh(); |
66 | |
67 | /** |
68 | * Sets the values of all attributes at a specific vertex index in the Mesh. |
69 | * The size of the data must be less than or equal to the total size of all |
70 | * vertex attributes. |
71 | **/ |
72 | void setVertex(size_t vertindex, const void *data, size_t datasize); |
73 | size_t getVertex(size_t vertindex, void *data, size_t datasize); |
74 | void *getVertexScratchBuffer(); |
75 | |
76 | /** |
77 | * Sets the values for a single attribute at a specific vertex index in the |
78 | * Mesh. The size of the data must be less than or equal to the size of the |
79 | * attribute. |
80 | **/ |
81 | void setVertexAttribute(size_t vertindex, int attribindex, const void *data, size_t datasize); |
82 | size_t getVertexAttribute(size_t vertindex, int attribindex, void *data, size_t datasize); |
83 | |
84 | /** |
85 | * Gets the total number of vertices that can be used when drawing the Mesh. |
86 | **/ |
87 | size_t getVertexCount() const; |
88 | |
89 | /** |
90 | * Gets the size in bytes of the start of one vertex to the start of the |
91 | * next, in the buffer. |
92 | **/ |
93 | size_t getVertexStride() const; |
94 | |
95 | /** |
96 | * Gets the format of each vertex attribute stored in the Mesh. |
97 | **/ |
98 | const std::vector<AttribFormat> &getVertexFormat() const; |
99 | vertex::DataType getAttributeInfo(int attribindex, int &components) const; |
100 | int getAttributeIndex(const std::string &name) const; |
101 | |
102 | /** |
103 | * Sets whether a specific vertex attribute is used when drawing the Mesh. |
104 | **/ |
105 | void setAttributeEnabled(const std::string &name, bool enable); |
106 | bool isAttributeEnabled(const std::string &name) const; |
107 | |
108 | /** |
109 | * Attaches a vertex attribute from another Mesh to this one. The attribute |
110 | * will be used when drawing this Mesh. |
111 | **/ |
112 | void attachAttribute(const std::string &name, Mesh *mesh, const std::string &attachname, AttributeStep step = STEP_PER_VERTEX); |
113 | bool detachAttribute(const std::string &name); |
114 | |
115 | void *mapVertexData(); |
116 | void unmapVertexData(size_t modifiedoffset = 0, size_t modifiedsize = -1); |
117 | |
118 | /** |
119 | * Flushes all modified data to the GPU. |
120 | **/ |
121 | void flush(); |
122 | |
123 | /** |
124 | * Sets the vertex map to use when drawing the Mesh. The vertex map |
125 | * determines the order in which vertices are used by the draw mode. |
126 | * A 0-element vector is equivalent to the default vertex map: |
127 | * {0, 1, 2, 3, 4, ...} |
128 | **/ |
129 | void setVertexMap(const std::vector<uint32> &map); |
130 | void setVertexMap(IndexDataType datatype, const void *data, size_t datasize); |
131 | void setVertexMap(); |
132 | |
133 | /** |
134 | * Fills the uint32 vector passed into the method with the previously set |
135 | * vertex map (index buffer) values. |
136 | **/ |
137 | bool getVertexMap(std::vector<uint32> &map) const; |
138 | |
139 | /** |
140 | * Gets the total number of elements in the vertex map array. |
141 | **/ |
142 | size_t getVertexMapCount() const; |
143 | |
144 | /** |
145 | * Sets the texture used when drawing the Mesh. |
146 | **/ |
147 | void setTexture(Texture *texture); |
148 | |
149 | /** |
150 | * Disables any texture from being used when drawing the Mesh. |
151 | **/ |
152 | void setTexture(); |
153 | |
154 | /** |
155 | * Gets the texture used when drawing the Mesh. May return null if no |
156 | * texture is set. |
157 | **/ |
158 | Texture *getTexture() const; |
159 | |
160 | /** |
161 | * Sets the draw mode used when drawing the Mesh. |
162 | **/ |
163 | void setDrawMode(PrimitiveType mode); |
164 | PrimitiveType getDrawMode() const; |
165 | |
166 | void setDrawRange(int start, int count); |
167 | void setDrawRange(); |
168 | bool getDrawRange(int &start, int &count) const; |
169 | |
170 | // Implements Drawable. |
171 | void draw(Graphics *gfx, const Matrix4 &m) override; |
172 | |
173 | void drawInstanced(Graphics *gfx, const Matrix4 &m, int instancecount); |
174 | |
175 | static std::vector<AttribFormat> getDefaultVertexFormat(); |
176 | |
177 | private: |
178 | |
179 | friend class SpriteBatch; |
180 | |
181 | struct AttachedAttribute |
182 | { |
183 | Mesh *mesh; |
184 | int index; |
185 | AttributeStep step; |
186 | bool enabled; |
187 | }; |
188 | |
189 | void setupAttachedAttributes(); |
190 | void calculateAttributeSizes(); |
191 | size_t getAttributeOffset(size_t attribindex) const; |
192 | |
193 | std::vector<AttribFormat> vertexFormat; |
194 | std::vector<size_t> attributeSizes; |
195 | |
196 | std::unordered_map<std::string, AttachedAttribute> attachedAttributes; |
197 | |
198 | // Vertex buffer, for the vertex data. |
199 | Buffer *vertexBuffer; |
200 | size_t vertexCount; |
201 | size_t vertexStride; |
202 | |
203 | // Block of memory whose size is at least as large as a single vertex. Helps |
204 | // avoid memory allocations when using Mesh::setVertex etc. |
205 | char *vertexScratchBuffer; |
206 | |
207 | // Index buffer, for the vertex map. |
208 | Buffer *indexBuffer; |
209 | bool useIndexBuffer; |
210 | size_t indexCount; |
211 | IndexDataType indexDataType; |
212 | |
213 | PrimitiveType primitiveType; |
214 | |
215 | int rangeStart; |
216 | int rangeCount; |
217 | |
218 | StrongRef<Texture> texture; |
219 | |
220 | }; // Mesh |
221 | |
222 | } // graphics |
223 | } // love |
224 | |