| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | // LOVE | 
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| 22 | #include "Polyline.h" | 
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| 23 | #include "graphics/Graphics.h" | 
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| 24 |  | 
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| 25 | // C++ | 
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| 26 | #include <algorithm> | 
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| 27 |  | 
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| 28 | // treat adjacent segments with angles between their directions <5 degree as straight | 
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| 29 | static const float LINES_PARALLEL_EPS = 0.05f; | 
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| 30 |  | 
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| 31 | namespace love | 
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| 32 | { | 
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| 33 | namespace graphics | 
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| 34 | { | 
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| 35 |  | 
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| 36 | void Polyline::render(const Vector2 *coords, size_t count, size_t size_hint, float halfwidth, float pixel_size, bool draw_overdraw) | 
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| 37 | { | 
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| 38 | static std::vector<Vector2> anchors; | 
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| 39 | anchors.clear(); | 
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| 40 | anchors.reserve(size_hint); | 
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| 41 |  | 
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| 42 | static std::vector<Vector2> normals; | 
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| 43 | normals.clear(); | 
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| 44 | normals.reserve(size_hint); | 
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| 45 |  | 
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| 46 | // prepare vertex arrays | 
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| 47 | if (draw_overdraw) | 
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| 48 | halfwidth -= pixel_size * 0.3f; | 
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| 49 |  | 
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| 50 | // compute sleeve | 
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| 51 | bool is_looping = (coords[0] == coords[count - 1]); | 
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| 52 | Vector2 segment; | 
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| 53 | if (!is_looping) // virtual starting point at second point mirrored on first point | 
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| 54 | segment = coords[1] - coords[0]; | 
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| 55 | else // virtual starting point at last vertex | 
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| 56 | segment = coords[0] - coords[count - 2]; | 
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| 57 |  | 
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| 58 | float segmentLength = segment.getLength(); | 
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| 59 | Vector2 segmentNormal = segment.getNormal(halfwidth / segmentLength); | 
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| 60 |  | 
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| 61 | Vector2 pointA, pointB(coords[0]); | 
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| 62 | for (size_t i = 0; i + 1 < count; i++) | 
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| 63 | { | 
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| 64 | pointA = pointB; | 
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| 65 | pointB = coords[i + 1]; | 
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| 66 | renderEdge(anchors, normals, segment, segmentLength, segmentNormal, pointA, pointB, halfwidth); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | pointA = pointB; | 
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| 70 | pointB = is_looping ? coords[1] : pointB + segment; | 
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| 71 | renderEdge(anchors, normals, segment, segmentLength, segmentNormal, pointA, pointB, halfwidth); | 
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| 72 |  | 
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| 73 | vertex_count = normals.size(); | 
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| 74 |  | 
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| 75 | size_t  = 0; | 
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| 76 |  | 
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| 77 | if (draw_overdraw) | 
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| 78 | { | 
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| 79 | calc_overdraw_vertex_count(is_looping); | 
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| 80 |  | 
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| 81 | // When drawing overdraw lines using triangle strips, we want to add an | 
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| 82 | // extra degenerate triangle in between the core line and the overdraw | 
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| 83 | // line in order to break up the strip into two. This will let us draw | 
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| 84 | // everything in one draw call. | 
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| 85 | if (triangle_mode == vertex::TriangleIndexMode::STRIP) | 
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| 86 | extra_vertices = 2; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | // Use a single linear array for both the regular and overdraw vertices. | 
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| 90 | vertices = new Vector2[vertex_count + extra_vertices + overdraw_vertex_count]; | 
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| 91 |  | 
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| 92 | for (size_t i = 0; i < vertex_count; ++i) | 
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| 93 | vertices[i] = anchors[i] + normals[i]; | 
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| 94 |  | 
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| 95 | if (draw_overdraw) | 
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| 96 | { | 
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| 97 | overdraw = vertices + vertex_count + extra_vertices; | 
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| 98 | overdraw_vertex_start = vertex_count + extra_vertices; | 
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| 99 | render_overdraw(normals, pixel_size, is_looping); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | // Add the degenerate triangle strip. | 
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| 103 | if (extra_vertices) | 
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| 104 | { | 
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| 105 | vertices[vertex_count + 0] = vertices[vertex_count - 1]; | 
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| 106 | vertices[vertex_count + 1] = vertices[overdraw_vertex_start]; | 
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| 107 | } | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void NoneJoinPolyline::renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals, | 
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| 111 | Vector2 &segment, float &segmentLength, Vector2 &segmentNormal, | 
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| 112 | const Vector2 &pointA, const Vector2 &pointB, float halfWidth) | 
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| 113 | { | 
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| 114 | //   ns1------ns2 | 
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| 115 | //    |        | | 
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| 116 | //    q ------ r | 
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| 117 | //    |        | | 
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| 118 | // (-ns1)----(-ns2) | 
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| 119 |  | 
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| 120 | anchors.push_back(pointA); | 
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| 121 | anchors.push_back(pointA); | 
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| 122 | normals.push_back(segmentNormal); | 
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| 123 | normals.push_back(-segmentNormal); | 
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| 124 |  | 
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| 125 | segment = (pointB - pointA); | 
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| 126 | segmentLength = segment.getLength(); | 
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| 127 | segmentNormal = segment.getNormal(halfWidth / segmentLength); | 
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| 128 |  | 
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| 129 | anchors.push_back(pointA); | 
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| 130 | anchors.push_back(pointA); | 
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| 131 | normals.push_back(segmentNormal); | 
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| 132 | normals.push_back(-segmentNormal); | 
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| 133 | } | 
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| 134 |  | 
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| 135 |  | 
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| 136 | /** Calculate line boundary points. | 
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| 137 | * | 
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| 138 | * Sketch: | 
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| 139 | * | 
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| 140 | *              u1 | 
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| 141 | * -------------+---...___ | 
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| 142 | *              |         ```'''--  --- | 
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| 143 | * p- - - - - - q- - . _ _           | w/2 | 
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| 144 | *              |          ` ' ' r   + | 
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| 145 | * -------------+---...___           | w/2 | 
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| 146 | *              u2         ```'''-- --- | 
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| 147 | * | 
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| 148 | * u1 and u2 depend on four things: | 
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| 149 | *   - the half line width w/2 | 
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| 150 | *   - the previous line vertex p | 
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| 151 | *   - the current line vertex q | 
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| 152 | *   - the next line vertex r | 
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| 153 | * | 
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| 154 | * u1/u2 are the intersection points of the parallel lines to p-q and q-r, | 
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| 155 | * i.e. the point where | 
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| 156 | * | 
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| 157 | *    (q + w/2 * ns) + lambda * (q - p) = (q + w/2 * nt) + mu * (r - q)   (u1) | 
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| 158 | *    (q - w/2 * ns) + lambda * (q - p) = (q - w/2 * nt) + mu * (r - q)   (u2) | 
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| 159 | * | 
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| 160 | * with ns,nt being the normals on the segments s = p-q and t = q-r, | 
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| 161 | * | 
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| 162 | *    ns = perp(s) / |s| | 
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| 163 | *    nt = perp(t) / |t|. | 
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| 164 | * | 
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| 165 | * Using the linear equation system (similar for u2) | 
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| 166 | * | 
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| 167 | *         q + w/2 * ns + lambda * s - (q + w/2 * nt + mu * t) = 0                 (u1) | 
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| 168 | *    <=>  q-q + lambda * s - mu * t                          = (nt - ns) * w/2 | 
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| 169 | *    <=>  lambda * s   - mu * t                              = (nt - ns) * w/2 | 
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| 170 | * | 
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| 171 | * the intersection points can be efficiently calculated using Cramer's rule. | 
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| 172 | */ | 
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| 173 | void MiterJoinPolyline::renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals, | 
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| 174 | Vector2 &segment, float &segmentLength, Vector2 &segmentNormal, | 
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| 175 | const Vector2 &pointA, const Vector2 &pointB, float halfwidth) | 
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| 176 | { | 
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| 177 | Vector2 newSegment = (pointB - pointA); | 
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| 178 | float newSegmentLength = newSegment.getLength(); | 
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| 179 | if (newSegmentLength == 0.0f) | 
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| 180 | { | 
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| 181 | // degenerate segment, skip it | 
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| 182 | return; | 
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| 183 | } | 
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| 184 |  | 
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| 185 | Vector2 newSegmentNormal = newSegment.getNormal(halfwidth / newSegmentLength); | 
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| 186 |  | 
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| 187 | anchors.push_back(pointA); | 
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| 188 | anchors.push_back(pointA); | 
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| 189 |  | 
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| 190 | float det = Vector2::cross(segment, newSegment); | 
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| 191 | if (fabs(det) / (segmentLength * newSegmentLength) < LINES_PARALLEL_EPS) | 
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| 192 | { | 
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| 193 | // lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2 | 
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| 194 | normals.push_back(segmentNormal); | 
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| 195 | normals.push_back(-segmentNormal); | 
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| 196 |  | 
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| 197 | if (Vector2::dot(segment, newSegment) < 0) | 
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| 198 | { | 
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| 199 | // line reverses direction; because the normal flips, the | 
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| 200 | // triangle strip would twist here, so insert a zero-size | 
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| 201 | // quad to contain the twist | 
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| 202 | //  ____.___.____ | 
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| 203 | // |    |\ /|    | | 
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| 204 | // p    q X q    r | 
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| 205 | // |____|/ \|____| | 
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| 206 | anchors.push_back(pointA); | 
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| 207 | anchors.push_back(pointA); | 
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| 208 | normals.push_back(-segmentNormal); | 
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| 209 | normals.push_back(segmentNormal); | 
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| 210 | } | 
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| 211 | } | 
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| 212 | else | 
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| 213 | { | 
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| 214 | // cramers rule | 
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| 215 | float lambda = Vector2::cross((newSegmentNormal - segmentNormal), newSegment) / det; | 
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| 216 | Vector2 d = segmentNormal + segment * lambda; | 
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| 217 | normals.push_back(d); | 
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| 218 | normals.push_back(-d); | 
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| 219 | } | 
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| 220 |  | 
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| 221 | segment = newSegment; | 
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| 222 | segmentNormal = newSegmentNormal; | 
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| 223 | segmentLength = newSegmentLength; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | /** Calculate line boundary points. | 
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| 227 | * | 
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| 228 | * Sketch: | 
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| 229 | * | 
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| 230 | *     uh1___uh2 | 
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| 231 | *      .'   '. | 
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| 232 | *    .'   q   '. | 
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| 233 | *  .'   '   '   '. | 
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| 234 | *.'   '  .'.  '   '. | 
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| 235 | *   '  .' ul'.  ' | 
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| 236 | * p  .'       '.  r | 
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| 237 | * | 
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| 238 | * | 
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| 239 | * ul can be found as above, uh1 and uh2 are much simpler: | 
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| 240 | * | 
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| 241 | * uh1 = q + ns * w/2, uh2 = q + nt * w/2 | 
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| 242 | */ | 
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| 243 | void BevelJoinPolyline::renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals, | 
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| 244 | Vector2 &segment, float &segmentLength, Vector2 &segmentNormal, | 
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| 245 | const Vector2 &pointA, const Vector2 &pointB, float halfWidth) | 
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| 246 | { | 
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| 247 | Vector2 newSegment = (pointB - pointA); | 
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| 248 | float newSegmentLength = newSegment.getLength(); | 
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| 249 |  | 
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| 250 | float det = Vector2::cross(segment, newSegment); | 
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| 251 | if (fabs(det) / (segmentLength * newSegmentLength) < LINES_PARALLEL_EPS) | 
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| 252 | { | 
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| 253 | // lines parallel, compute as u1 = q + ns * w/2, u2 = q - ns * w/2 | 
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| 254 | Vector2 newSegmentNormal = newSegment.getNormal(halfWidth / newSegmentLength); | 
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| 255 | anchors.push_back(pointA); | 
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| 256 | anchors.push_back(pointA); | 
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| 257 | normals.push_back(segmentNormal); | 
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| 258 | normals.push_back(-segmentNormal); | 
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| 259 |  | 
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| 260 | if (Vector2::dot(segment, newSegment) < 0) | 
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| 261 | { | 
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| 262 | // line reverses direction; same as for miter | 
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| 263 | anchors.push_back(pointA); | 
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| 264 | anchors.push_back(pointA); | 
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| 265 | normals.push_back(-segmentNormal); | 
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| 266 | normals.push_back(segmentNormal); | 
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| 267 | } | 
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| 268 |  | 
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| 269 | segment = newSegment; | 
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| 270 | segmentLength = newSegmentLength; | 
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| 271 | segmentNormal = newSegmentNormal; | 
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| 272 | return; // early out | 
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| 273 | } | 
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| 274 |  | 
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| 275 | // cramers rule | 
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| 276 | Vector2 newSegmentNormal = newSegment.getNormal(halfWidth / newSegmentLength); | 
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| 277 | float lambda = Vector2::cross((newSegmentNormal - segmentNormal), newSegment) / det; | 
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| 278 | Vector2 d = segmentNormal + segment * lambda; | 
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| 279 |  | 
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| 280 | anchors.push_back(pointA); | 
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| 281 | anchors.push_back(pointA); | 
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| 282 | anchors.push_back(pointA); | 
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| 283 | anchors.push_back(pointA); | 
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| 284 | if (det > 0) // 'left' turn -> intersection on the top | 
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| 285 | { | 
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| 286 | normals.push_back(d); | 
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| 287 | normals.push_back(-segmentNormal); | 
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| 288 | normals.push_back(d); | 
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| 289 | normals.push_back(-newSegmentNormal); | 
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| 290 | } | 
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| 291 | else | 
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| 292 | { | 
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| 293 | normals.push_back(segmentNormal); | 
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| 294 | normals.push_back(-d); | 
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| 295 | normals.push_back(newSegmentNormal); | 
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| 296 | normals.push_back(-d); | 
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| 297 | } | 
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| 298 | segment = newSegment; | 
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| 299 | segmentLength = newSegmentLength; | 
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| 300 | segmentNormal = newSegmentNormal; | 
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| 301 | } | 
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| 302 |  | 
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| 303 | void Polyline::calc_overdraw_vertex_count(bool is_looping) | 
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| 304 | { | 
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| 305 | overdraw_vertex_count = 2 * vertex_count + (is_looping ? 0 : 2); | 
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| 306 | } | 
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| 307 |  | 
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| 308 | void Polyline::render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping) | 
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| 309 | { | 
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| 310 | // upper segment | 
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| 311 | for (size_t i = 0; i + 1 < vertex_count; i += 2) | 
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| 312 | { | 
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| 313 | overdraw[i]   = vertices[i]; | 
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| 314 | overdraw[i+1] = vertices[i] + normals[i] * (pixel_size / normals[i].getLength()); | 
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| 315 | } | 
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| 316 | // lower segment | 
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| 317 | for (size_t i = 0; i + 1 < vertex_count; i += 2) | 
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| 318 | { | 
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| 319 | size_t k = vertex_count - i - 1; | 
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| 320 | overdraw[vertex_count + i]   = vertices[k]; | 
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| 321 | overdraw[vertex_count + i+1] = vertices[k] + normals[k] * (pixel_size / normals[k].getLength()); | 
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| 322 | } | 
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| 323 |  | 
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| 324 | // if not looping, the outer overdraw vertices need to be displaced | 
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| 325 | // to cover the line endings, i.e.: | 
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| 326 | // +- - - - //- - +         +- - - - - //- - - + | 
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| 327 | // +-------//-----+         : +-------//-----+ : | 
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| 328 | // | core // line |   -->   : | core // line | : | 
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| 329 | // +-----//-------+         : +-----//-------+ : | 
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| 330 | // +- - //- - - - +         +- - - //- - - - - + | 
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| 331 | if (!is_looping) | 
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| 332 | { | 
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| 333 | // left edge | 
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| 334 | Vector2 spacer = (overdraw[1] - overdraw[3]); | 
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| 335 | spacer.normalize(pixel_size); | 
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| 336 | overdraw[1] += spacer; | 
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| 337 | overdraw[overdraw_vertex_count - 3] += spacer; | 
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| 338 |  | 
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| 339 | // right edge | 
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| 340 | spacer = (overdraw[vertex_count-1] - overdraw[vertex_count-3]); | 
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| 341 | spacer.normalize(pixel_size); | 
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| 342 | overdraw[vertex_count-1] += spacer; | 
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| 343 | overdraw[vertex_count+1] += spacer; | 
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| 344 |  | 
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| 345 | // we need to draw two more triangles to close the | 
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| 346 | // overdraw at the line start. | 
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| 347 | overdraw[overdraw_vertex_count-2] = overdraw[0]; | 
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| 348 | overdraw[overdraw_vertex_count-1] = overdraw[1]; | 
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| 349 | } | 
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| 350 | } | 
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| 351 |  | 
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| 352 | void NoneJoinPolyline::calc_overdraw_vertex_count(bool /*is_looping*/) | 
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| 353 | { | 
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| 354 | overdraw_vertex_count = 4 * (vertex_count-2); // less than ideal | 
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| 355 | } | 
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| 356 |  | 
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| 357 | void NoneJoinPolyline::render_overdraw(const std::vector<Vector2> &/*normals*/, float pixel_size, bool /*is_looping*/) | 
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| 358 | { | 
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| 359 | for (size_t i = 2; i + 3 < vertex_count; i += 4) | 
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| 360 | { | 
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| 361 | // v0-v2 | 
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| 362 | // | / | <- main quad line | 
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| 363 | // v1-v3 | 
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| 364 |  | 
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| 365 | Vector2 s = vertices[i+0] - vertices[i+2]; | 
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| 366 | Vector2 t = vertices[i+0] - vertices[i+1]; | 
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| 367 | s.normalize(pixel_size); | 
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| 368 | t.normalize(pixel_size); | 
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| 369 |  | 
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| 370 | const size_t k = 4 * (i - 2); | 
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| 371 |  | 
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| 372 | overdraw[k+0] = vertices[i+0]; | 
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| 373 | overdraw[k+1] = vertices[i+1]; | 
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| 374 | overdraw[k+2] = vertices[i+0] + s + t; | 
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| 375 | overdraw[k+3] = vertices[i+1] + s - t; | 
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| 376 |  | 
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| 377 | overdraw[k+4] = vertices[i+1]; | 
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| 378 | overdraw[k+5] = vertices[i+3]; | 
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| 379 | overdraw[k+6] = vertices[i+1] + s - t; | 
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| 380 | overdraw[k+7] = vertices[i+3] - s - t; | 
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| 381 |  | 
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| 382 | overdraw[k+ 8] = vertices[i+3]; | 
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| 383 | overdraw[k+ 9] = vertices[i+2]; | 
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| 384 | overdraw[k+10] = vertices[i+3] - s - t; | 
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| 385 | overdraw[k+11] = vertices[i+2] - s + t; | 
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| 386 |  | 
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| 387 | overdraw[k+12] = vertices[i+2]; | 
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| 388 | overdraw[k+13] = vertices[i+0]; | 
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| 389 | overdraw[k+14] = vertices[i+2] - s + t; | 
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| 390 | overdraw[k+15] = vertices[i+0] + s + t; | 
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| 391 | } | 
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| 392 | } | 
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| 393 |  | 
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| 394 | Polyline::~Polyline() | 
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| 395 | { | 
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| 396 | if (vertices) | 
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| 397 | delete[] vertices; | 
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| 398 | } | 
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| 399 |  | 
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| 400 | void Polyline::draw(love::graphics::Graphics *gfx) | 
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| 401 | { | 
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| 402 | const Matrix4 &t = gfx->getTransform(); | 
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| 403 | bool is2D = t.isAffine2DTransform(); | 
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| 404 | Color32 curcolor = toColor32(gfx->getColor()); | 
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| 405 |  | 
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| 406 | int overdraw_start = (int) overdraw_vertex_start; | 
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| 407 | int overdraw_count = (int) overdraw_vertex_count; | 
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| 408 |  | 
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| 409 | int total_vertex_count = (int) vertex_count; | 
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| 410 | if (overdraw) | 
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| 411 | total_vertex_count = overdraw_start + overdraw_count; | 
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| 412 |  | 
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| 413 | // love's automatic batching can only deal with < 65k vertices per draw. | 
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| 414 | // uint16_max - 3 is evenly divisible by 6 (needed for quads mode). | 
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| 415 | int maxvertices = LOVE_UINT16_MAX - 3; | 
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| 416 |  | 
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| 417 | int advance = maxvertices; | 
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| 418 | if (triangle_mode == vertex::TriangleIndexMode::STRIP) | 
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| 419 | advance -= 2; | 
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| 420 |  | 
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| 421 | for (int vertex_start = 0; vertex_start < total_vertex_count; vertex_start += advance) | 
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| 422 | { | 
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| 423 | const Vector2 *verts = vertices + vertex_start; | 
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| 424 |  | 
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| 425 | Graphics::StreamDrawCommand cmd; | 
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| 426 | cmd.formats[0] = vertex::getSinglePositionFormat(is2D); | 
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| 427 | cmd.formats[1] = vertex::CommonFormat::RGBAub; | 
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| 428 | cmd.indexMode = triangle_mode; | 
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| 429 | cmd.vertexCount = std::min(maxvertices, total_vertex_count - vertex_start); | 
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| 430 |  | 
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| 431 | Graphics::StreamVertexData data = gfx->requestStreamDraw(cmd); | 
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| 432 |  | 
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| 433 | if (is2D) | 
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| 434 | t.transformXY((Vector2 *) data.stream[0], verts, cmd.vertexCount); | 
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| 435 | else | 
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| 436 | t.transformXY0((Vector3 *) data.stream[0], verts, cmd.vertexCount); | 
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| 437 |  | 
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| 438 | Color32 *colordata = (Color32 *) data.stream[1]; | 
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| 439 |  | 
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| 440 | int draw_rough_count = std::min(cmd.vertexCount, (int) vertex_count - vertex_start); | 
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| 441 |  | 
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| 442 | // Constant vertex color up to the overdraw vertices. | 
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| 443 | for (int i = 0; i < draw_rough_count; i++) | 
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| 444 | colordata[i] = curcolor; | 
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| 445 |  | 
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| 446 | if (overdraw) | 
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| 447 | { | 
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| 448 | int draw_remaining_count = cmd.vertexCount - draw_rough_count; | 
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| 449 |  | 
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| 450 | int draw_overdraw_begin = overdraw_start - vertex_start; | 
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| 451 | int draw_overdraw_end = draw_overdraw_begin + overdraw_count; | 
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| 452 |  | 
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| 453 | draw_overdraw_begin = std::max(0, draw_overdraw_begin); | 
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| 454 |  | 
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| 455 | int draw_overdraw_count = std::min(draw_remaining_count, draw_overdraw_end - draw_overdraw_begin); | 
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| 456 |  | 
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| 457 | if (draw_overdraw_count > 0) | 
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| 458 | { | 
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| 459 | Color32 *colors = colordata + draw_overdraw_begin; | 
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| 460 | fill_color_array(curcolor, colors, draw_overdraw_count); | 
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| 461 | } | 
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| 462 | } | 
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| 463 | } | 
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| 464 | } | 
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| 465 |  | 
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| 466 | void Polyline::fill_color_array(Color32 constant_color, Color32 *colors, int count) | 
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| 467 | { | 
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| 468 | for (int i = 0; i < count; ++i) | 
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| 469 | { | 
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| 470 | Color32 c = constant_color; | 
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| 471 | c.a *= (i+1) % 2; // avoids branching. equiv to if (i%2 == 1) c.a = 0; | 
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| 472 | colors[i] = c; | 
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| 473 | } | 
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| 474 | } | 
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| 475 |  | 
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| 476 | void NoneJoinPolyline::fill_color_array(Color32 constant_color, Color32 *colors, int count) | 
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| 477 | { | 
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| 478 | for (int i = 0; i < count; ++i) | 
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| 479 | { | 
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| 480 | Color32 c = constant_color; | 
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| 481 | c.a *= (i & 3) < 2; // if (i % 4 == 2 || i % 4 == 3) c.a = 0 | 
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| 482 | colors[i] = c; | 
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| 483 | } | 
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| 484 | } | 
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| 485 |  | 
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| 486 | } // graphics | 
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| 487 | } // love | 
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| 488 |  | 
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