| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "wrap_Mesh.h" |
| 23 | #include "Image.h" |
| 24 | #include "Canvas.h" |
| 25 | #include "wrap_Texture.h" |
| 26 | |
| 27 | // C++ |
| 28 | #include <algorithm> |
| 29 | |
| 30 | namespace love |
| 31 | { |
| 32 | namespace graphics |
| 33 | { |
| 34 | |
| 35 | Mesh *luax_checkmesh(lua_State *L, int idx) |
| 36 | { |
| 37 | return luax_checktype<Mesh>(L, idx); |
| 38 | } |
| 39 | |
| 40 | static inline size_t writeUnorm8Data(lua_State *L, int startidx, int components, char *data) |
| 41 | { |
| 42 | uint8 *componentdata = (uint8 *) data; |
| 43 | |
| 44 | for (int i = 0; i < components; i++) |
| 45 | componentdata[i] = (uint8) (luax_optnumberclamped01(L, startidx + i, 1.0) * 255.0); |
| 46 | |
| 47 | return sizeof(uint8) * components; |
| 48 | } |
| 49 | |
| 50 | static inline size_t writeUnorm16Data(lua_State *L, int startidx, int components, char *data) |
| 51 | { |
| 52 | uint16 *componentdata = (uint16 *) data; |
| 53 | |
| 54 | for (int i = 0; i < components; i++) |
| 55 | componentdata[i] = (uint16) (luax_optnumberclamped01(L, startidx + i, 1.0) * 65535.0); |
| 56 | |
| 57 | return sizeof(uint16) * components; |
| 58 | } |
| 59 | |
| 60 | static inline size_t writeFloatData(lua_State *L, int startidx, int components, char *data) |
| 61 | { |
| 62 | float *componentdata = (float *) data; |
| 63 | |
| 64 | for (int i = 0; i < components; i++) |
| 65 | componentdata[i] = (float) luaL_optnumber(L, startidx + i, 0); |
| 66 | |
| 67 | return sizeof(float) * components; |
| 68 | } |
| 69 | |
| 70 | char *luax_writeAttributeData(lua_State *L, int startidx, vertex::DataType type, int components, char *data) |
| 71 | { |
| 72 | switch (type) |
| 73 | { |
| 74 | case vertex::DATA_UNORM8: |
| 75 | return data + writeUnorm8Data(L, startidx, components, data); |
| 76 | case vertex::DATA_UNORM16: |
| 77 | return data + writeUnorm16Data(L, startidx, components, data); |
| 78 | case vertex::DATA_FLOAT: |
| 79 | return data + writeFloatData(L, startidx, components, data); |
| 80 | default: |
| 81 | return data; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | static inline size_t readUnorm8Data(lua_State *L, int components, const char *data) |
| 86 | { |
| 87 | const uint8 *componentdata = (const uint8 *) data; |
| 88 | |
| 89 | for (int i = 0; i < components; i++) |
| 90 | lua_pushnumber(L, (lua_Number) componentdata[i] / 255.0); |
| 91 | |
| 92 | return sizeof(uint8) * components; |
| 93 | } |
| 94 | |
| 95 | static inline size_t readUnorm16Data(lua_State *L, int components, const char *data) |
| 96 | { |
| 97 | const uint16 *componentdata = (const uint16 *) data; |
| 98 | |
| 99 | for (int i = 0; i < components; i++) |
| 100 | lua_pushnumber(L, (lua_Number) componentdata[i] / 65535.0); |
| 101 | |
| 102 | return sizeof(uint16) * components; |
| 103 | } |
| 104 | |
| 105 | static inline size_t readFloatData(lua_State *L, int components, const char *data) |
| 106 | { |
| 107 | const float *componentdata = (const float *) data; |
| 108 | |
| 109 | for (int i = 0; i < components; i++) |
| 110 | lua_pushnumber(L, componentdata[i]); |
| 111 | |
| 112 | return sizeof(float) * components; |
| 113 | } |
| 114 | |
| 115 | const char *luax_readAttributeData(lua_State *L, vertex::DataType type, int components, const char *data) |
| 116 | { |
| 117 | switch (type) |
| 118 | { |
| 119 | case vertex::DATA_UNORM8: |
| 120 | return data + readUnorm8Data(L, components, data); |
| 121 | case vertex::DATA_UNORM16: |
| 122 | return data + readUnorm16Data(L, components, data); |
| 123 | case vertex::DATA_FLOAT: |
| 124 | return data + readFloatData(L, components, data); |
| 125 | default: |
| 126 | return data; |
| 127 | } |
| 128 | } |
| 129 | |
| 130 | int w_Mesh_setVertices(lua_State *L) |
| 131 | { |
| 132 | Mesh *t = luax_checkmesh(L, 1); |
| 133 | |
| 134 | int vertstart = (int) luaL_optnumber(L, 3, 1) - 1; |
| 135 | |
| 136 | int vertcount = -1; |
| 137 | if (!lua_isnoneornil(L, 4)) |
| 138 | { |
| 139 | vertcount = (int) luaL_checknumber(L, 4); |
| 140 | if (vertcount <= 0) |
| 141 | return luaL_error(L, "Vertex count must be greater than 0." ); |
| 142 | } |
| 143 | |
| 144 | size_t stride = t->getVertexStride(); |
| 145 | size_t byteoffset = vertstart * stride; |
| 146 | int totalverts = (int) t->getVertexCount(); |
| 147 | |
| 148 | if (vertstart >= totalverts) |
| 149 | return luaL_error(L, "Invalid vertex start index (must be between 1 and %d)" , totalverts); |
| 150 | |
| 151 | if (luax_istype(L, 2, Data::type)) |
| 152 | { |
| 153 | Data *d = luax_checktype<Data>(L, 2); |
| 154 | |
| 155 | vertcount = vertcount >= 0 ? vertcount : (totalverts - vertstart); |
| 156 | if (vertstart + vertcount > totalverts) |
| 157 | return luaL_error(L, "Too many vertices (expected at most %d, got %d)" , totalverts - vertstart, vertcount); |
| 158 | |
| 159 | size_t datasize = std::min(d->getSize(), vertcount * stride); |
| 160 | char *bytedata = (char *) t->mapVertexData() + byteoffset; |
| 161 | |
| 162 | memcpy(bytedata, d->getData(), datasize); |
| 163 | |
| 164 | t->unmapVertexData(byteoffset, datasize); |
| 165 | return 0; |
| 166 | } |
| 167 | |
| 168 | luaL_checktype(L, 2, LUA_TTABLE); |
| 169 | int tablelen = (int) luax_objlen(L, 2); |
| 170 | |
| 171 | vertcount = vertcount >= 0 ? std::min(vertcount, tablelen) : tablelen; |
| 172 | if (vertstart + vertcount > totalverts) |
| 173 | return luaL_error(L, "Too many vertices (expected at most %d, got %d)" , totalverts - vertstart, vertcount); |
| 174 | |
| 175 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); |
| 176 | |
| 177 | int ncomponents = 0; |
| 178 | for (const Mesh::AttribFormat &format : vertexformat) |
| 179 | ncomponents += format.components; |
| 180 | |
| 181 | char *data = (char *) t->mapVertexData() + byteoffset; |
| 182 | |
| 183 | for (int i = 0; i < vertcount; i++) |
| 184 | { |
| 185 | // get vertices[vertindex] |
| 186 | lua_rawgeti(L, 2, i + 1); |
| 187 | luaL_checktype(L, -1, LUA_TTABLE); |
| 188 | |
| 189 | // get vertices[vertindex][j] |
| 190 | for (int j = 1; j <= ncomponents; j++) |
| 191 | lua_rawgeti(L, -j, j); |
| 192 | |
| 193 | int idx = -ncomponents; |
| 194 | |
| 195 | for (const Mesh::AttribFormat &format : vertexformat) |
| 196 | { |
| 197 | // Fetch the values from Lua and store them in data buffer. |
| 198 | data = luax_writeAttributeData(L, idx, format.type, format.components, data); |
| 199 | idx += format.components; |
| 200 | } |
| 201 | |
| 202 | lua_pop(L, ncomponents + 1); |
| 203 | } |
| 204 | |
| 205 | t->unmapVertexData(byteoffset, vertcount * stride); |
| 206 | return 0; |
| 207 | } |
| 208 | |
| 209 | int w_Mesh_setVertex(lua_State *L) |
| 210 | { |
| 211 | Mesh *t = luax_checkmesh(L, 1); |
| 212 | size_t index = (size_t) luaL_checkinteger(L, 2) - 1; |
| 213 | |
| 214 | bool istable = lua_istable(L, 3); |
| 215 | |
| 216 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); |
| 217 | |
| 218 | char *data = (char *) t->getVertexScratchBuffer(); |
| 219 | char *writtendata = data; |
| 220 | |
| 221 | int idx = istable ? 1 : 3; |
| 222 | |
| 223 | if (istable) |
| 224 | { |
| 225 | for (const Mesh::AttribFormat &format : vertexformat) |
| 226 | { |
| 227 | for (int i = idx; i < idx + format.components; i++) |
| 228 | lua_rawgeti(L, 3, i); |
| 229 | |
| 230 | // Fetch the values from Lua and store them in data buffer. |
| 231 | writtendata = luax_writeAttributeData(L, -format.components, format.type, format.components, writtendata); |
| 232 | |
| 233 | idx += format.components; |
| 234 | lua_pop(L, format.components); |
| 235 | } |
| 236 | } |
| 237 | else |
| 238 | { |
| 239 | for (const Mesh::AttribFormat &format : vertexformat) |
| 240 | { |
| 241 | // Fetch the values from Lua and store them in data buffer. |
| 242 | writtendata = luax_writeAttributeData(L, idx, format.type, format.components, writtendata); |
| 243 | idx += format.components; |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | luax_catchexcept(L, [&](){ t->setVertex(index, data, t->getVertexStride()); }); |
| 248 | return 0; |
| 249 | } |
| 250 | |
| 251 | int w_Mesh_getVertex(lua_State *L) |
| 252 | { |
| 253 | Mesh *t = luax_checkmesh(L, 1); |
| 254 | size_t index = (size_t) luaL_checkinteger(L, 2) - 1; |
| 255 | |
| 256 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); |
| 257 | |
| 258 | char *data = (char *) t->getVertexScratchBuffer(); |
| 259 | const char *readdata = data; |
| 260 | |
| 261 | luax_catchexcept(L, [&](){ t->getVertex(index, data, t->getVertexStride()); }); |
| 262 | |
| 263 | int n = 0; |
| 264 | |
| 265 | for (const Mesh::AttribFormat &format : vertexformat) |
| 266 | { |
| 267 | readdata = luax_readAttributeData(L, format.type, format.components, readdata); |
| 268 | n += format.components; |
| 269 | } |
| 270 | |
| 271 | return n; |
| 272 | } |
| 273 | |
| 274 | int w_Mesh_setVertexAttribute(lua_State *L) |
| 275 | { |
| 276 | Mesh *t = luax_checkmesh(L, 1); |
| 277 | size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1; |
| 278 | int attribindex = (int) luaL_checkinteger(L, 3) - 1; |
| 279 | |
| 280 | vertex::DataType type; |
| 281 | int components; |
| 282 | luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); }); |
| 283 | |
| 284 | // Maximum possible size for a single vertex attribute. |
| 285 | char data[sizeof(float) * 4]; |
| 286 | |
| 287 | // Fetch the values from Lua and store them in the data buffer. |
| 288 | luax_writeAttributeData(L, 4, type, components, data); |
| 289 | |
| 290 | luax_catchexcept(L, [&](){ t->setVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); }); |
| 291 | return 0; |
| 292 | } |
| 293 | |
| 294 | int w_Mesh_getVertexAttribute(lua_State *L) |
| 295 | { |
| 296 | Mesh *t = luax_checkmesh(L, 1); |
| 297 | size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1; |
| 298 | int attribindex = (int) luaL_checkinteger(L, 3) - 1; |
| 299 | |
| 300 | vertex::DataType type; |
| 301 | int components; |
| 302 | luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); }); |
| 303 | |
| 304 | // Maximum possible size for a single vertex attribute. |
| 305 | char data[sizeof(float) * 4]; |
| 306 | |
| 307 | luax_catchexcept(L, [&](){ t->getVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); }); |
| 308 | |
| 309 | luax_readAttributeData(L, type, components, data); |
| 310 | return components; |
| 311 | } |
| 312 | |
| 313 | int w_Mesh_getVertexCount(lua_State *L) |
| 314 | { |
| 315 | Mesh *t = luax_checkmesh(L, 1); |
| 316 | lua_pushinteger(L, t->getVertexCount()); |
| 317 | return 1; |
| 318 | } |
| 319 | |
| 320 | int w_Mesh_getVertexFormat(lua_State *L) |
| 321 | { |
| 322 | Mesh *t = luax_checkmesh(L, 1); |
| 323 | |
| 324 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); |
| 325 | lua_createtable(L, (int) vertexformat.size(), 0); |
| 326 | |
| 327 | const char *tname = nullptr; |
| 328 | |
| 329 | for (size_t i = 0; i < vertexformat.size(); i++) |
| 330 | { |
| 331 | if (!vertex::getConstant(vertexformat[i].type, tname)) |
| 332 | return luax_enumerror(L, "vertex attribute data type" , vertex::getConstants(vertexformat[i].type), tname); |
| 333 | |
| 334 | lua_createtable(L, 3, 0); |
| 335 | |
| 336 | lua_pushstring(L, vertexformat[i].name.c_str()); |
| 337 | lua_rawseti(L, -2, 1); |
| 338 | |
| 339 | lua_pushstring(L, tname); |
| 340 | lua_rawseti(L, -2, 2); |
| 341 | |
| 342 | lua_pushinteger(L, vertexformat[i].components); |
| 343 | lua_rawseti(L, -2, 3); |
| 344 | |
| 345 | // format[i] = {name, type, components} |
| 346 | lua_rawseti(L, -2, (int) i + 1); |
| 347 | } |
| 348 | |
| 349 | return 1; |
| 350 | } |
| 351 | |
| 352 | int w_Mesh_setAttributeEnabled(lua_State *L) |
| 353 | { |
| 354 | Mesh *t = luax_checkmesh(L, 1); |
| 355 | const char *name = luaL_checkstring(L, 2); |
| 356 | bool enable = luax_checkboolean(L, 3); |
| 357 | luax_catchexcept(L, [&](){ t->setAttributeEnabled(name, enable); }); |
| 358 | return 0; |
| 359 | } |
| 360 | |
| 361 | int w_Mesh_isAttributeEnabled(lua_State *L) |
| 362 | { |
| 363 | Mesh *t = luax_checkmesh(L, 1); |
| 364 | const char *name = luaL_checkstring(L, 2); |
| 365 | bool enabled = false; |
| 366 | luax_catchexcept(L, [&](){ enabled = t->isAttributeEnabled(name); }); |
| 367 | lua_pushboolean(L, enabled); |
| 368 | return 1; |
| 369 | } |
| 370 | |
| 371 | int w_Mesh_attachAttribute(lua_State *L) |
| 372 | { |
| 373 | Mesh *t = luax_checkmesh(L, 1); |
| 374 | const char *name = luaL_checkstring(L, 2); |
| 375 | Mesh *mesh = luax_checkmesh(L, 3); |
| 376 | |
| 377 | AttributeStep step = STEP_PER_VERTEX; |
| 378 | const char *stepstr = lua_isnoneornil(L, 4) ? nullptr : luaL_checkstring(L, 4); |
| 379 | if (stepstr != nullptr && !vertex::getConstant(stepstr, step)) |
| 380 | return luax_enumerror(L, "vertex attribute step" , vertex::getConstants(step), stepstr); |
| 381 | |
| 382 | const char *attachname = luaL_optstring(L, 5, name); |
| 383 | |
| 384 | luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh, attachname, step); }); |
| 385 | return 0; |
| 386 | } |
| 387 | |
| 388 | int w_Mesh_detachAttribute(lua_State *L) |
| 389 | { |
| 390 | Mesh *t = luax_checkmesh(L, 1); |
| 391 | const char *name = luaL_checkstring(L, 2); |
| 392 | bool success = false; |
| 393 | luax_catchexcept(L, [&](){ success = t->detachAttribute(name); }); |
| 394 | luax_pushboolean(L, success); |
| 395 | return 1; |
| 396 | } |
| 397 | |
| 398 | int w_Mesh_flush(lua_State *L) |
| 399 | { |
| 400 | Mesh *t = luax_checkmesh(L, 1); |
| 401 | t->flush(); |
| 402 | return 0; |
| 403 | } |
| 404 | |
| 405 | int w_Mesh_setVertexMap(lua_State *L) |
| 406 | { |
| 407 | Mesh *t = luax_checkmesh(L, 1); |
| 408 | |
| 409 | if (lua_isnoneornil(L, 2)) |
| 410 | { |
| 411 | // Disable the vertex map / index buffer. |
| 412 | luax_catchexcept(L, [&](){ t->setVertexMap(); }); |
| 413 | return 0; |
| 414 | } |
| 415 | |
| 416 | if (luax_istype(L, 2, Data::type)) |
| 417 | { |
| 418 | Data *d = luax_totype<Data>(L, 2, Data::type); |
| 419 | |
| 420 | const char *indextypestr = luaL_checkstring(L, 3); |
| 421 | IndexDataType indextype; |
| 422 | if (!vertex::getConstant(indextypestr, indextype)) |
| 423 | return luax_enumerror(L, "index data type" , vertex::getConstants(indextype), indextypestr); |
| 424 | |
| 425 | size_t datatypesize = vertex::getIndexDataSize(indextype); |
| 426 | |
| 427 | int indexcount = (int) luaL_optinteger(L, 4, d->getSize() / datatypesize); |
| 428 | |
| 429 | if (indexcount < 1 || indexcount * datatypesize > d->getSize()) |
| 430 | return luaL_error(L, "Invalid index count: %d" , indexcount); |
| 431 | |
| 432 | luax_catchexcept(L, [&]() { t->setVertexMap(indextype, d->getData(), indexcount * datatypesize); }); |
| 433 | return 0; |
| 434 | } |
| 435 | |
| 436 | bool is_table = lua_istable(L, 2); |
| 437 | int nargs = is_table ? (int) luax_objlen(L, 2) : lua_gettop(L) - 1; |
| 438 | |
| 439 | std::vector<uint32> vertexmap; |
| 440 | vertexmap.reserve(nargs); |
| 441 | |
| 442 | if (is_table) |
| 443 | { |
| 444 | for (int i = 0; i < nargs; i++) |
| 445 | { |
| 446 | lua_rawgeti(L, 2, i + 1); |
| 447 | vertexmap.push_back(uint32(luaL_checkinteger(L, -1) - 1)); |
| 448 | lua_pop(L, 1); |
| 449 | } |
| 450 | } |
| 451 | else |
| 452 | { |
| 453 | for (int i = 0; i < nargs; i++) |
| 454 | vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1)); |
| 455 | } |
| 456 | |
| 457 | luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); }); |
| 458 | return 0; |
| 459 | } |
| 460 | |
| 461 | int w_Mesh_getVertexMap(lua_State *L) |
| 462 | { |
| 463 | Mesh *t = luax_checkmesh(L, 1); |
| 464 | |
| 465 | std::vector<uint32> vertex_map; |
| 466 | bool has_vertex_map = false; |
| 467 | luax_catchexcept(L, [&](){ has_vertex_map = t->getVertexMap(vertex_map); }); |
| 468 | |
| 469 | if (!has_vertex_map) |
| 470 | { |
| 471 | lua_pushnil(L); |
| 472 | return 1; |
| 473 | } |
| 474 | |
| 475 | int element_count = (int) vertex_map.size(); |
| 476 | |
| 477 | lua_createtable(L, element_count, 0); |
| 478 | |
| 479 | for (int i = 0; i < element_count; i++) |
| 480 | { |
| 481 | lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1); |
| 482 | lua_rawseti(L, -2, i + 1); |
| 483 | } |
| 484 | |
| 485 | return 1; |
| 486 | } |
| 487 | |
| 488 | int w_Mesh_setTexture(lua_State *L) |
| 489 | { |
| 490 | Mesh *t = luax_checkmesh(L, 1); |
| 491 | |
| 492 | if (lua_isnoneornil(L, 2)) |
| 493 | t->setTexture(); |
| 494 | else |
| 495 | { |
| 496 | Texture *tex = luax_checktexture(L, 2); |
| 497 | luax_catchexcept(L, [&](){ t->setTexture(tex); }); |
| 498 | } |
| 499 | |
| 500 | return 0; |
| 501 | } |
| 502 | |
| 503 | int w_Mesh_getTexture(lua_State *L) |
| 504 | { |
| 505 | Mesh *t = luax_checkmesh(L, 1); |
| 506 | Texture *tex = t->getTexture(); |
| 507 | |
| 508 | if (tex == nullptr) |
| 509 | return 0; |
| 510 | |
| 511 | // FIXME: big hack right here. |
| 512 | if (dynamic_cast<Image *>(tex) != nullptr) |
| 513 | luax_pushtype(L, Image::type, tex); |
| 514 | else if (dynamic_cast<Canvas *>(tex) != nullptr) |
| 515 | luax_pushtype(L, Canvas::type, tex); |
| 516 | else |
| 517 | return luaL_error(L, "Unable to determine texture type." ); |
| 518 | |
| 519 | return 1; |
| 520 | } |
| 521 | |
| 522 | int w_Mesh_setDrawMode(lua_State *L) |
| 523 | { |
| 524 | Mesh *t = luax_checkmesh(L, 1); |
| 525 | const char *str = luaL_checkstring(L, 2); |
| 526 | PrimitiveType mode; |
| 527 | |
| 528 | if (!vertex::getConstant(str, mode)) |
| 529 | return luax_enumerror(L, "mesh draw mode" , vertex::getConstants(mode), str); |
| 530 | |
| 531 | t->setDrawMode(mode); |
| 532 | return 0; |
| 533 | } |
| 534 | |
| 535 | int w_Mesh_getDrawMode(lua_State *L) |
| 536 | { |
| 537 | Mesh *t = luax_checkmesh(L, 1); |
| 538 | PrimitiveType mode = t->getDrawMode(); |
| 539 | const char *str; |
| 540 | |
| 541 | if (!vertex::getConstant(mode, str)) |
| 542 | return luaL_error(L, "Unknown mesh draw mode." ); |
| 543 | |
| 544 | lua_pushstring(L, str); |
| 545 | return 1; |
| 546 | } |
| 547 | |
| 548 | int w_Mesh_setDrawRange(lua_State *L) |
| 549 | { |
| 550 | Mesh *t = luax_checkmesh(L, 1); |
| 551 | |
| 552 | if (lua_isnoneornil(L, 2)) |
| 553 | t->setDrawRange(); |
| 554 | else |
| 555 | { |
| 556 | int start = (int) luaL_checkinteger(L, 2) - 1; |
| 557 | int count = (int) luaL_checkinteger(L, 3); |
| 558 | luax_catchexcept(L, [&](){ t->setDrawRange(start, count); }); |
| 559 | } |
| 560 | |
| 561 | return 0; |
| 562 | } |
| 563 | |
| 564 | int w_Mesh_getDrawRange(lua_State *L) |
| 565 | { |
| 566 | Mesh *t = luax_checkmesh(L, 1); |
| 567 | |
| 568 | int start = 0; |
| 569 | int count = 1; |
| 570 | if (!t->getDrawRange(start, count)) |
| 571 | return 0; |
| 572 | |
| 573 | lua_pushinteger(L, start + 1); |
| 574 | lua_pushinteger(L, count); |
| 575 | return 2; |
| 576 | } |
| 577 | |
| 578 | static const luaL_Reg w_Mesh_functions[] = |
| 579 | { |
| 580 | { "setVertices" , w_Mesh_setVertices }, |
| 581 | { "setVertex" , w_Mesh_setVertex }, |
| 582 | { "getVertex" , w_Mesh_getVertex }, |
| 583 | { "setVertexAttribute" , w_Mesh_setVertexAttribute }, |
| 584 | { "getVertexAttribute" , w_Mesh_getVertexAttribute }, |
| 585 | { "getVertexCount" , w_Mesh_getVertexCount }, |
| 586 | { "getVertexFormat" , w_Mesh_getVertexFormat }, |
| 587 | { "setAttributeEnabled" , w_Mesh_setAttributeEnabled }, |
| 588 | { "isAttributeEnabled" , w_Mesh_isAttributeEnabled }, |
| 589 | { "attachAttribute" , w_Mesh_attachAttribute }, |
| 590 | { "detachAttribute" , w_Mesh_detachAttribute }, |
| 591 | { "flush" , w_Mesh_flush }, |
| 592 | { "setVertexMap" , w_Mesh_setVertexMap }, |
| 593 | { "getVertexMap" , w_Mesh_getVertexMap }, |
| 594 | { "setTexture" , w_Mesh_setTexture }, |
| 595 | { "getTexture" , w_Mesh_getTexture }, |
| 596 | { "setDrawMode" , w_Mesh_setDrawMode }, |
| 597 | { "getDrawMode" , w_Mesh_getDrawMode }, |
| 598 | { "setDrawRange" , w_Mesh_setDrawRange }, |
| 599 | { "getDrawRange" , w_Mesh_getDrawRange }, |
| 600 | { 0, 0 } |
| 601 | }; |
| 602 | |
| 603 | extern "C" int luaopen_mesh(lua_State *L) |
| 604 | { |
| 605 | return luax_register_type(L, &Mesh::type, w_Mesh_functions, nullptr); |
| 606 | } |
| 607 | |
| 608 | } // graphics |
| 609 | } // love |
| 610 | |