| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | // LOVE | 
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| 22 | #include "wrap_Mesh.h" | 
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| 23 | #include "Image.h" | 
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| 24 | #include "Canvas.h" | 
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| 25 | #include "wrap_Texture.h" | 
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| 26 |  | 
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| 27 | // C++ | 
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| 28 | #include <algorithm> | 
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| 29 |  | 
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| 30 | namespace love | 
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| 31 | { | 
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| 32 | namespace graphics | 
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| 33 | { | 
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| 34 |  | 
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| 35 | Mesh *luax_checkmesh(lua_State *L, int idx) | 
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| 36 | { | 
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| 37 | return luax_checktype<Mesh>(L, idx); | 
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| 38 | } | 
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| 39 |  | 
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| 40 | static inline size_t writeUnorm8Data(lua_State *L, int startidx, int components, char *data) | 
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| 41 | { | 
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| 42 | uint8 *componentdata = (uint8 *) data; | 
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| 43 |  | 
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| 44 | for (int i = 0; i < components; i++) | 
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| 45 | componentdata[i] = (uint8) (luax_optnumberclamped01(L, startidx + i, 1.0) * 255.0); | 
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| 46 |  | 
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| 47 | return sizeof(uint8) * components; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | static inline size_t writeUnorm16Data(lua_State *L, int startidx, int components, char *data) | 
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| 51 | { | 
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| 52 | uint16 *componentdata = (uint16 *) data; | 
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| 53 |  | 
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| 54 | for (int i = 0; i < components; i++) | 
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| 55 | componentdata[i] = (uint16) (luax_optnumberclamped01(L, startidx + i, 1.0) * 65535.0); | 
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| 56 |  | 
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| 57 | return sizeof(uint16) * components; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | static inline size_t writeFloatData(lua_State *L, int startidx, int components, char *data) | 
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| 61 | { | 
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| 62 | float *componentdata = (float *) data; | 
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| 63 |  | 
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| 64 | for (int i = 0; i < components; i++) | 
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| 65 | componentdata[i] = (float) luaL_optnumber(L, startidx + i, 0); | 
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| 66 |  | 
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| 67 | return sizeof(float) * components; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | char *luax_writeAttributeData(lua_State *L, int startidx, vertex::DataType type, int components, char *data) | 
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| 71 | { | 
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| 72 | switch (type) | 
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| 73 | { | 
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| 74 | case vertex::DATA_UNORM8: | 
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| 75 | return data + writeUnorm8Data(L, startidx, components, data); | 
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| 76 | case vertex::DATA_UNORM16: | 
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| 77 | return data + writeUnorm16Data(L, startidx, components, data); | 
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| 78 | case vertex::DATA_FLOAT: | 
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| 79 | return data + writeFloatData(L, startidx, components, data); | 
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| 80 | default: | 
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| 81 | return data; | 
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| 82 | } | 
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| 83 | } | 
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| 84 |  | 
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| 85 | static inline size_t readUnorm8Data(lua_State *L, int components, const char *data) | 
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| 86 | { | 
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| 87 | const uint8 *componentdata = (const uint8 *) data; | 
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| 88 |  | 
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| 89 | for (int i = 0; i < components; i++) | 
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| 90 | lua_pushnumber(L, (lua_Number) componentdata[i] / 255.0); | 
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| 91 |  | 
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| 92 | return sizeof(uint8) * components; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | static inline size_t readUnorm16Data(lua_State *L, int components, const char *data) | 
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| 96 | { | 
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| 97 | const uint16 *componentdata = (const uint16 *) data; | 
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| 98 |  | 
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| 99 | for (int i = 0; i < components; i++) | 
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| 100 | lua_pushnumber(L, (lua_Number) componentdata[i] / 65535.0); | 
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| 101 |  | 
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| 102 | return sizeof(uint16) * components; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | static inline size_t readFloatData(lua_State *L, int components, const char *data) | 
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| 106 | { | 
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| 107 | const float *componentdata = (const float *) data; | 
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| 108 |  | 
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| 109 | for (int i = 0; i < components; i++) | 
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| 110 | lua_pushnumber(L, componentdata[i]); | 
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| 111 |  | 
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| 112 | return sizeof(float) * components; | 
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| 113 | } | 
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| 114 |  | 
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| 115 | const char *luax_readAttributeData(lua_State *L, vertex::DataType type, int components, const char *data) | 
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| 116 | { | 
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| 117 | switch (type) | 
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| 118 | { | 
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| 119 | case vertex::DATA_UNORM8: | 
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| 120 | return data + readUnorm8Data(L, components, data); | 
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| 121 | case vertex::DATA_UNORM16: | 
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| 122 | return data + readUnorm16Data(L, components, data); | 
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| 123 | case vertex::DATA_FLOAT: | 
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| 124 | return data + readFloatData(L, components, data); | 
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| 125 | default: | 
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| 126 | return data; | 
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| 127 | } | 
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| 128 | } | 
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| 129 |  | 
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| 130 | int w_Mesh_setVertices(lua_State *L) | 
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| 131 | { | 
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| 132 | Mesh *t = luax_checkmesh(L, 1); | 
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| 133 |  | 
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| 134 | int vertstart = (int) luaL_optnumber(L, 3, 1) - 1; | 
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| 135 |  | 
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| 136 | int vertcount = -1; | 
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| 137 | if (!lua_isnoneornil(L, 4)) | 
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| 138 | { | 
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| 139 | vertcount = (int) luaL_checknumber(L, 4); | 
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| 140 | if (vertcount <= 0) | 
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| 141 | return luaL_error(L, "Vertex count must be greater than 0."); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | size_t stride = t->getVertexStride(); | 
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| 145 | size_t byteoffset = vertstart * stride; | 
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| 146 | int totalverts = (int) t->getVertexCount(); | 
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| 147 |  | 
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| 148 | if (vertstart >= totalverts) | 
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| 149 | return luaL_error(L, "Invalid vertex start index (must be between 1 and %d)", totalverts); | 
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| 150 |  | 
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| 151 | if (luax_istype(L, 2, Data::type)) | 
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| 152 | { | 
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| 153 | Data *d = luax_checktype<Data>(L, 2); | 
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| 154 |  | 
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| 155 | vertcount = vertcount >= 0 ? vertcount : (totalverts - vertstart); | 
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| 156 | if (vertstart + vertcount > totalverts) | 
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| 157 | return luaL_error(L, "Too many vertices (expected at most %d, got %d)", totalverts - vertstart, vertcount); | 
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| 158 |  | 
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| 159 | size_t datasize = std::min(d->getSize(), vertcount * stride); | 
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| 160 | char *bytedata = (char *) t->mapVertexData() + byteoffset; | 
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| 161 |  | 
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| 162 | memcpy(bytedata, d->getData(), datasize); | 
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| 163 |  | 
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| 164 | t->unmapVertexData(byteoffset, datasize); | 
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| 165 | return 0; | 
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| 166 | } | 
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| 167 |  | 
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| 168 | luaL_checktype(L, 2, LUA_TTABLE); | 
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| 169 | int tablelen = (int) luax_objlen(L, 2); | 
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| 170 |  | 
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| 171 | vertcount = vertcount >= 0 ? std::min(vertcount, tablelen) : tablelen; | 
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| 172 | if (vertstart + vertcount > totalverts) | 
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| 173 | return luaL_error(L, "Too many vertices (expected at most %d, got %d)", totalverts - vertstart, vertcount); | 
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| 174 |  | 
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| 175 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); | 
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| 176 |  | 
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| 177 | int ncomponents = 0; | 
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| 178 | for (const Mesh::AttribFormat &format : vertexformat) | 
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| 179 | ncomponents += format.components; | 
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| 180 |  | 
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| 181 | char *data = (char *) t->mapVertexData() + byteoffset; | 
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| 182 |  | 
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| 183 | for (int i = 0; i < vertcount; i++) | 
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| 184 | { | 
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| 185 | // get vertices[vertindex] | 
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| 186 | lua_rawgeti(L, 2, i + 1); | 
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| 187 | luaL_checktype(L, -1, LUA_TTABLE); | 
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| 188 |  | 
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| 189 | // get vertices[vertindex][j] | 
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| 190 | for (int j = 1; j <= ncomponents; j++) | 
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| 191 | lua_rawgeti(L, -j, j); | 
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| 192 |  | 
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| 193 | int idx = -ncomponents; | 
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| 194 |  | 
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| 195 | for (const Mesh::AttribFormat &format : vertexformat) | 
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| 196 | { | 
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| 197 | // Fetch the values from Lua and store them in data buffer. | 
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| 198 | data = luax_writeAttributeData(L, idx, format.type, format.components, data); | 
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| 199 | idx += format.components; | 
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| 200 | } | 
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| 201 |  | 
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| 202 | lua_pop(L, ncomponents + 1); | 
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| 203 | } | 
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| 204 |  | 
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| 205 | t->unmapVertexData(byteoffset, vertcount * stride); | 
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| 206 | return 0; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | int w_Mesh_setVertex(lua_State *L) | 
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| 210 | { | 
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| 211 | Mesh *t = luax_checkmesh(L, 1); | 
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| 212 | size_t index = (size_t) luaL_checkinteger(L, 2) - 1; | 
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| 213 |  | 
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| 214 | bool istable = lua_istable(L, 3); | 
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| 215 |  | 
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| 216 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); | 
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| 217 |  | 
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| 218 | char *data = (char *) t->getVertexScratchBuffer(); | 
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| 219 | char *writtendata = data; | 
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| 220 |  | 
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| 221 | int idx = istable ? 1 : 3; | 
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| 222 |  | 
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| 223 | if (istable) | 
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| 224 | { | 
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| 225 | for (const Mesh::AttribFormat &format : vertexformat) | 
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| 226 | { | 
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| 227 | for (int i = idx; i < idx + format.components; i++) | 
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| 228 | lua_rawgeti(L, 3, i); | 
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| 229 |  | 
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| 230 | // Fetch the values from Lua and store them in data buffer. | 
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| 231 | writtendata = luax_writeAttributeData(L, -format.components, format.type, format.components, writtendata); | 
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| 232 |  | 
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| 233 | idx += format.components; | 
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| 234 | lua_pop(L, format.components); | 
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| 235 | } | 
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| 236 | } | 
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| 237 | else | 
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| 238 | { | 
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| 239 | for (const Mesh::AttribFormat &format : vertexformat) | 
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| 240 | { | 
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| 241 | // Fetch the values from Lua and store them in data buffer. | 
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| 242 | writtendata = luax_writeAttributeData(L, idx, format.type, format.components, writtendata); | 
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| 243 | idx += format.components; | 
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| 244 | } | 
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| 245 | } | 
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| 246 |  | 
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| 247 | luax_catchexcept(L, [&](){ t->setVertex(index, data, t->getVertexStride()); }); | 
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| 248 | return 0; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | int w_Mesh_getVertex(lua_State *L) | 
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| 252 | { | 
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| 253 | Mesh *t = luax_checkmesh(L, 1); | 
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| 254 | size_t index = (size_t) luaL_checkinteger(L, 2) - 1; | 
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| 255 |  | 
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| 256 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); | 
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| 257 |  | 
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| 258 | char *data = (char *) t->getVertexScratchBuffer(); | 
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| 259 | const char *readdata = data; | 
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| 260 |  | 
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| 261 | luax_catchexcept(L, [&](){ t->getVertex(index, data, t->getVertexStride()); }); | 
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| 262 |  | 
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| 263 | int n = 0; | 
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| 264 |  | 
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| 265 | for (const Mesh::AttribFormat &format : vertexformat) | 
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| 266 | { | 
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| 267 | readdata = luax_readAttributeData(L, format.type, format.components, readdata); | 
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| 268 | n += format.components; | 
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| 269 | } | 
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| 270 |  | 
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| 271 | return n; | 
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| 272 | } | 
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| 273 |  | 
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| 274 | int w_Mesh_setVertexAttribute(lua_State *L) | 
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| 275 | { | 
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| 276 | Mesh *t = luax_checkmesh(L, 1); | 
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| 277 | size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1; | 
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| 278 | int attribindex = (int) luaL_checkinteger(L, 3) - 1; | 
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| 279 |  | 
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| 280 | vertex::DataType type; | 
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| 281 | int components; | 
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| 282 | luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); }); | 
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| 283 |  | 
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| 284 | // Maximum possible size for a single vertex attribute. | 
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| 285 | char data[sizeof(float) * 4]; | 
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| 286 |  | 
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| 287 | // Fetch the values from Lua and store them in the data buffer. | 
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| 288 | luax_writeAttributeData(L, 4, type, components, data); | 
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| 289 |  | 
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| 290 | luax_catchexcept(L, [&](){ t->setVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); }); | 
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| 291 | return 0; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | int w_Mesh_getVertexAttribute(lua_State *L) | 
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| 295 | { | 
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| 296 | Mesh *t = luax_checkmesh(L, 1); | 
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| 297 | size_t vertindex = (size_t) luaL_checkinteger(L, 2) - 1; | 
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| 298 | int attribindex = (int) luaL_checkinteger(L, 3) - 1; | 
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| 299 |  | 
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| 300 | vertex::DataType type; | 
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| 301 | int components; | 
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| 302 | luax_catchexcept(L, [&](){ type = t->getAttributeInfo(attribindex, components); }); | 
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| 303 |  | 
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| 304 | // Maximum possible size for a single vertex attribute. | 
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| 305 | char data[sizeof(float) * 4]; | 
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| 306 |  | 
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| 307 | luax_catchexcept(L, [&](){ t->getVertexAttribute(vertindex, attribindex, data, sizeof(float) * 4); }); | 
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| 308 |  | 
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| 309 | luax_readAttributeData(L, type, components, data); | 
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| 310 | return components; | 
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| 311 | } | 
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| 312 |  | 
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| 313 | int w_Mesh_getVertexCount(lua_State *L) | 
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| 314 | { | 
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| 315 | Mesh *t = luax_checkmesh(L, 1); | 
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| 316 | lua_pushinteger(L, t->getVertexCount()); | 
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| 317 | return 1; | 
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| 318 | } | 
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| 319 |  | 
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| 320 | int w_Mesh_getVertexFormat(lua_State *L) | 
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| 321 | { | 
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| 322 | Mesh *t = luax_checkmesh(L, 1); | 
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| 323 |  | 
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| 324 | const std::vector<Mesh::AttribFormat> &vertexformat = t->getVertexFormat(); | 
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| 325 | lua_createtable(L, (int) vertexformat.size(), 0); | 
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| 326 |  | 
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| 327 | const char *tname = nullptr; | 
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| 328 |  | 
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| 329 | for (size_t i = 0; i < vertexformat.size(); i++) | 
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| 330 | { | 
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| 331 | if (!vertex::getConstant(vertexformat[i].type, tname)) | 
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| 332 | return luax_enumerror(L, "vertex attribute data type", vertex::getConstants(vertexformat[i].type), tname); | 
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| 333 |  | 
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| 334 | lua_createtable(L, 3, 0); | 
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| 335 |  | 
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| 336 | lua_pushstring(L, vertexformat[i].name.c_str()); | 
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| 337 | lua_rawseti(L, -2, 1); | 
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| 338 |  | 
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| 339 | lua_pushstring(L, tname); | 
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| 340 | lua_rawseti(L, -2, 2); | 
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| 341 |  | 
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| 342 | lua_pushinteger(L, vertexformat[i].components); | 
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| 343 | lua_rawseti(L, -2, 3); | 
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| 344 |  | 
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| 345 | // format[i] = {name, type, components} | 
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| 346 | lua_rawseti(L, -2, (int) i + 1); | 
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| 347 | } | 
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| 348 |  | 
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| 349 | return 1; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | int w_Mesh_setAttributeEnabled(lua_State *L) | 
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| 353 | { | 
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| 354 | Mesh *t = luax_checkmesh(L, 1); | 
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| 355 | const char *name = luaL_checkstring(L, 2); | 
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| 356 | bool enable = luax_checkboolean(L, 3); | 
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| 357 | luax_catchexcept(L, [&](){ t->setAttributeEnabled(name, enable); }); | 
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| 358 | return 0; | 
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| 359 | } | 
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| 360 |  | 
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| 361 | int w_Mesh_isAttributeEnabled(lua_State *L) | 
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| 362 | { | 
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| 363 | Mesh *t = luax_checkmesh(L, 1); | 
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| 364 | const char *name = luaL_checkstring(L, 2); | 
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| 365 | bool enabled = false; | 
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| 366 | luax_catchexcept(L, [&](){ enabled = t->isAttributeEnabled(name); }); | 
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| 367 | lua_pushboolean(L, enabled); | 
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| 368 | return 1; | 
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| 369 | } | 
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| 370 |  | 
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| 371 | int w_Mesh_attachAttribute(lua_State *L) | 
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| 372 | { | 
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| 373 | Mesh *t = luax_checkmesh(L, 1); | 
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| 374 | const char *name = luaL_checkstring(L, 2); | 
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| 375 | Mesh *mesh = luax_checkmesh(L, 3); | 
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| 376 |  | 
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| 377 | AttributeStep step = STEP_PER_VERTEX; | 
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| 378 | const char *stepstr = lua_isnoneornil(L, 4) ? nullptr : luaL_checkstring(L, 4); | 
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| 379 | if (stepstr != nullptr && !vertex::getConstant(stepstr, step)) | 
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| 380 | return luax_enumerror(L, "vertex attribute step", vertex::getConstants(step), stepstr); | 
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| 381 |  | 
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| 382 | const char *attachname = luaL_optstring(L, 5, name); | 
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| 383 |  | 
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| 384 | luax_catchexcept(L, [&](){ t->attachAttribute(name, mesh, attachname, step); }); | 
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| 385 | return 0; | 
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| 386 | } | 
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| 387 |  | 
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| 388 | int w_Mesh_detachAttribute(lua_State *L) | 
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| 389 | { | 
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| 390 | Mesh *t = luax_checkmesh(L, 1); | 
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| 391 | const char *name = luaL_checkstring(L, 2); | 
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| 392 | bool success = false; | 
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| 393 | luax_catchexcept(L, [&](){ success = t->detachAttribute(name); }); | 
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| 394 | luax_pushboolean(L, success); | 
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| 395 | return 1; | 
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| 396 | } | 
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| 397 |  | 
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| 398 | int w_Mesh_flush(lua_State *L) | 
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| 399 | { | 
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| 400 | Mesh *t = luax_checkmesh(L, 1); | 
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| 401 | t->flush(); | 
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| 402 | return 0; | 
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| 403 | } | 
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| 404 |  | 
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| 405 | int w_Mesh_setVertexMap(lua_State *L) | 
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| 406 | { | 
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| 407 | Mesh *t = luax_checkmesh(L, 1); | 
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| 408 |  | 
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| 409 | if (lua_isnoneornil(L, 2)) | 
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| 410 | { | 
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| 411 | // Disable the vertex map / index buffer. | 
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| 412 | luax_catchexcept(L, [&](){ t->setVertexMap(); }); | 
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| 413 | return 0; | 
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| 414 | } | 
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| 415 |  | 
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| 416 | if (luax_istype(L, 2, Data::type)) | 
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| 417 | { | 
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| 418 | Data *d = luax_totype<Data>(L, 2, Data::type); | 
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| 419 |  | 
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| 420 | const char *indextypestr = luaL_checkstring(L, 3); | 
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| 421 | IndexDataType indextype; | 
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| 422 | if (!vertex::getConstant(indextypestr, indextype)) | 
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| 423 | return luax_enumerror(L, "index data type", vertex::getConstants(indextype), indextypestr); | 
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| 424 |  | 
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| 425 | size_t datatypesize = vertex::getIndexDataSize(indextype); | 
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| 426 |  | 
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| 427 | int indexcount = (int) luaL_optinteger(L, 4, d->getSize() / datatypesize); | 
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| 428 |  | 
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| 429 | if (indexcount < 1 || indexcount * datatypesize > d->getSize()) | 
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| 430 | return luaL_error(L, "Invalid index count: %d", indexcount); | 
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| 431 |  | 
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| 432 | luax_catchexcept(L, [&]() { t->setVertexMap(indextype, d->getData(), indexcount * datatypesize); }); | 
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| 433 | return 0; | 
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| 434 | } | 
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| 435 |  | 
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| 436 | bool is_table = lua_istable(L, 2); | 
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| 437 | int nargs = is_table ? (int) luax_objlen(L, 2) : lua_gettop(L) - 1; | 
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| 438 |  | 
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| 439 | std::vector<uint32> vertexmap; | 
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| 440 | vertexmap.reserve(nargs); | 
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| 441 |  | 
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| 442 | if (is_table) | 
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| 443 | { | 
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| 444 | for (int i = 0; i < nargs; i++) | 
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| 445 | { | 
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| 446 | lua_rawgeti(L, 2, i + 1); | 
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| 447 | vertexmap.push_back(uint32(luaL_checkinteger(L, -1) - 1)); | 
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| 448 | lua_pop(L, 1); | 
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| 449 | } | 
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| 450 | } | 
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| 451 | else | 
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| 452 | { | 
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| 453 | for (int i = 0; i < nargs; i++) | 
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| 454 | vertexmap.push_back(uint32(luaL_checkinteger(L, i + 2) - 1)); | 
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| 455 | } | 
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| 456 |  | 
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| 457 | luax_catchexcept(L, [&](){ t->setVertexMap(vertexmap); }); | 
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| 458 | return 0; | 
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| 459 | } | 
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| 460 |  | 
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| 461 | int w_Mesh_getVertexMap(lua_State *L) | 
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| 462 | { | 
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| 463 | Mesh *t = luax_checkmesh(L, 1); | 
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| 464 |  | 
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| 465 | std::vector<uint32> vertex_map; | 
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| 466 | bool has_vertex_map = false; | 
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| 467 | luax_catchexcept(L, [&](){ has_vertex_map = t->getVertexMap(vertex_map); }); | 
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| 468 |  | 
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| 469 | if (!has_vertex_map) | 
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| 470 | { | 
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| 471 | lua_pushnil(L); | 
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| 472 | return 1; | 
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| 473 | } | 
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| 474 |  | 
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| 475 | int element_count = (int) vertex_map.size(); | 
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| 476 |  | 
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| 477 | lua_createtable(L, element_count, 0); | 
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| 478 |  | 
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| 479 | for (int i = 0; i < element_count; i++) | 
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| 480 | { | 
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| 481 | lua_pushinteger(L, lua_Integer(vertex_map[i]) + 1); | 
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| 482 | lua_rawseti(L, -2, i + 1); | 
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| 483 | } | 
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| 484 |  | 
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| 485 | return 1; | 
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| 486 | } | 
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| 487 |  | 
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| 488 | int w_Mesh_setTexture(lua_State *L) | 
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| 489 | { | 
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| 490 | Mesh *t = luax_checkmesh(L, 1); | 
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| 491 |  | 
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| 492 | if (lua_isnoneornil(L, 2)) | 
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| 493 | t->setTexture(); | 
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| 494 | else | 
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| 495 | { | 
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| 496 | Texture *tex = luax_checktexture(L, 2); | 
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| 497 | luax_catchexcept(L, [&](){ t->setTexture(tex); }); | 
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| 498 | } | 
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| 499 |  | 
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| 500 | return 0; | 
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| 501 | } | 
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| 502 |  | 
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| 503 | int w_Mesh_getTexture(lua_State *L) | 
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| 504 | { | 
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| 505 | Mesh *t = luax_checkmesh(L, 1); | 
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| 506 | Texture *tex = t->getTexture(); | 
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| 507 |  | 
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| 508 | if (tex == nullptr) | 
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| 509 | return 0; | 
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| 510 |  | 
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| 511 | // FIXME: big hack right here. | 
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| 512 | if (dynamic_cast<Image *>(tex) != nullptr) | 
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| 513 | luax_pushtype(L, Image::type, tex); | 
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| 514 | else if (dynamic_cast<Canvas *>(tex) != nullptr) | 
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| 515 | luax_pushtype(L, Canvas::type, tex); | 
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| 516 | else | 
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| 517 | return luaL_error(L, "Unable to determine texture type."); | 
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| 518 |  | 
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| 519 | return 1; | 
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| 520 | } | 
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| 521 |  | 
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| 522 | int w_Mesh_setDrawMode(lua_State *L) | 
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| 523 | { | 
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| 524 | Mesh *t = luax_checkmesh(L, 1); | 
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| 525 | const char *str = luaL_checkstring(L, 2); | 
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| 526 | PrimitiveType mode; | 
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| 527 |  | 
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| 528 | if (!vertex::getConstant(str, mode)) | 
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| 529 | return luax_enumerror(L, "mesh draw mode", vertex::getConstants(mode), str); | 
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| 530 |  | 
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| 531 | t->setDrawMode(mode); | 
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| 532 | return 0; | 
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| 533 | } | 
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| 534 |  | 
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| 535 | int w_Mesh_getDrawMode(lua_State *L) | 
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| 536 | { | 
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| 537 | Mesh *t = luax_checkmesh(L, 1); | 
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| 538 | PrimitiveType mode = t->getDrawMode(); | 
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| 539 | const char *str; | 
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| 540 |  | 
|---|
| 541 | if (!vertex::getConstant(mode, str)) | 
|---|
| 542 | return luaL_error(L, "Unknown mesh draw mode."); | 
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| 543 |  | 
|---|
| 544 | lua_pushstring(L, str); | 
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| 545 | return 1; | 
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| 546 | } | 
|---|
| 547 |  | 
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| 548 | int w_Mesh_setDrawRange(lua_State *L) | 
|---|
| 549 | { | 
|---|
| 550 | Mesh *t = luax_checkmesh(L, 1); | 
|---|
| 551 |  | 
|---|
| 552 | if (lua_isnoneornil(L, 2)) | 
|---|
| 553 | t->setDrawRange(); | 
|---|
| 554 | else | 
|---|
| 555 | { | 
|---|
| 556 | int start = (int) luaL_checkinteger(L, 2) - 1; | 
|---|
| 557 | int count = (int) luaL_checkinteger(L, 3); | 
|---|
| 558 | luax_catchexcept(L, [&](){ t->setDrawRange(start, count); }); | 
|---|
| 559 | } | 
|---|
| 560 |  | 
|---|
| 561 | return 0; | 
|---|
| 562 | } | 
|---|
| 563 |  | 
|---|
| 564 | int w_Mesh_getDrawRange(lua_State *L) | 
|---|
| 565 | { | 
|---|
| 566 | Mesh *t = luax_checkmesh(L, 1); | 
|---|
| 567 |  | 
|---|
| 568 | int start = 0; | 
|---|
| 569 | int count = 1; | 
|---|
| 570 | if (!t->getDrawRange(start, count)) | 
|---|
| 571 | return 0; | 
|---|
| 572 |  | 
|---|
| 573 | lua_pushinteger(L, start + 1); | 
|---|
| 574 | lua_pushinteger(L, count); | 
|---|
| 575 | return 2; | 
|---|
| 576 | } | 
|---|
| 577 |  | 
|---|
| 578 | static const luaL_Reg w_Mesh_functions[] = | 
|---|
| 579 | { | 
|---|
| 580 | { "setVertices", w_Mesh_setVertices }, | 
|---|
| 581 | { "setVertex", w_Mesh_setVertex }, | 
|---|
| 582 | { "getVertex", w_Mesh_getVertex }, | 
|---|
| 583 | { "setVertexAttribute", w_Mesh_setVertexAttribute }, | 
|---|
| 584 | { "getVertexAttribute", w_Mesh_getVertexAttribute }, | 
|---|
| 585 | { "getVertexCount", w_Mesh_getVertexCount }, | 
|---|
| 586 | { "getVertexFormat", w_Mesh_getVertexFormat }, | 
|---|
| 587 | { "setAttributeEnabled", w_Mesh_setAttributeEnabled }, | 
|---|
| 588 | { "isAttributeEnabled", w_Mesh_isAttributeEnabled }, | 
|---|
| 589 | { "attachAttribute", w_Mesh_attachAttribute }, | 
|---|
| 590 | { "detachAttribute", w_Mesh_detachAttribute }, | 
|---|
| 591 | { "flush", w_Mesh_flush }, | 
|---|
| 592 | { "setVertexMap", w_Mesh_setVertexMap }, | 
|---|
| 593 | { "getVertexMap", w_Mesh_getVertexMap }, | 
|---|
| 594 | { "setTexture", w_Mesh_setTexture }, | 
|---|
| 595 | { "getTexture", w_Mesh_getTexture }, | 
|---|
| 596 | { "setDrawMode", w_Mesh_setDrawMode }, | 
|---|
| 597 | { "getDrawMode", w_Mesh_getDrawMode }, | 
|---|
| 598 | { "setDrawRange", w_Mesh_setDrawRange }, | 
|---|
| 599 | { "getDrawRange", w_Mesh_getDrawRange }, | 
|---|
| 600 | { 0, 0 } | 
|---|
| 601 | }; | 
|---|
| 602 |  | 
|---|
| 603 | extern "C"int luaopen_mesh(lua_State *L) | 
|---|
| 604 | { | 
|---|
| 605 | return luax_register_type(L, &Mesh::type, w_Mesh_functions, nullptr); | 
|---|
| 606 | } | 
|---|
| 607 |  | 
|---|
| 608 | } // graphics | 
|---|
| 609 | } // love | 
|---|
| 610 |  | 
|---|