1/**
2 * Copyright (c) 2006-2023 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20
21#ifndef LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
22#define LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
23
24// Module
25#include "Shape.h"
26
27#include <vector>
28
29namespace love
30{
31namespace physics
32{
33namespace box2d
34{
35
36/**
37 * A CircleShape represent a Circle which can
38 * be used for collision detection and physics.
39 *
40 * The CircleShape is much faster than the PolygonShape,
41 * and should generally be used where possible.
42 **/
43class CircleShape : public Shape
44{
45public:
46
47 static love::Type type;
48
49 /**
50 * Create a new CircleShape from the a Box2D CircleShape definition.
51 * @param c The CircleShape definition.
52 **/
53 CircleShape(b2CircleShape *c, bool own = true);
54
55 virtual ~CircleShape();
56
57 /**
58 * Gets the radius for the circle.
59 **/
60 float getRadius() const;
61
62 /**
63 * Sets the radius of the circle.
64 **/
65 void setRadius(float r);
66
67 /**
68 * Gets the position of the circle.
69 **/
70 void getPoint(float &x_o, float &y_o) const;
71
72 /**
73 * Sets the position for the circle.
74 **/
75 void setPoint(float x, float y);
76
77}; // CircleShape
78
79} // box2d
80} // physics
81} // love
82
83#endif // LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H
84