1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H |
22 | #define LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H |
23 | |
24 | // Module |
25 | #include "Shape.h" |
26 | |
27 | #include <vector> |
28 | |
29 | namespace love |
30 | { |
31 | namespace physics |
32 | { |
33 | namespace box2d |
34 | { |
35 | |
36 | /** |
37 | * A CircleShape represent a Circle which can |
38 | * be used for collision detection and physics. |
39 | * |
40 | * The CircleShape is much faster than the PolygonShape, |
41 | * and should generally be used where possible. |
42 | **/ |
43 | class CircleShape : public Shape |
44 | { |
45 | public: |
46 | |
47 | static love::Type type; |
48 | |
49 | /** |
50 | * Create a new CircleShape from the a Box2D CircleShape definition. |
51 | * @param c The CircleShape definition. |
52 | **/ |
53 | CircleShape(b2CircleShape *c, bool own = true); |
54 | |
55 | virtual ~CircleShape(); |
56 | |
57 | /** |
58 | * Gets the radius for the circle. |
59 | **/ |
60 | float getRadius() const; |
61 | |
62 | /** |
63 | * Sets the radius of the circle. |
64 | **/ |
65 | void setRadius(float r); |
66 | |
67 | /** |
68 | * Gets the position of the circle. |
69 | **/ |
70 | void getPoint(float &x_o, float &y_o) const; |
71 | |
72 | /** |
73 | * Sets the position for the circle. |
74 | **/ |
75 | void setPoint(float x, float y); |
76 | |
77 | }; // CircleShape |
78 | |
79 | } // box2d |
80 | } // physics |
81 | } // love |
82 | |
83 | #endif // LOVE_PHYSICS_BOX2D_CIRCLE_SHAPE_H |
84 | |