| 1 | /** | 
| 2 |  * Copyright (c) 2006-2023 LOVE Development Team | 
| 3 |  * | 
| 4 |  * This software is provided 'as-is', without any express or implied | 
| 5 |  * warranty.  In no event will the authors be held liable for any damages | 
| 6 |  * arising from the use of this software. | 
| 7 |  * | 
| 8 |  * Permission is granted to anyone to use this software for any purpose, | 
| 9 |  * including commercial applications, and to alter it and redistribute it | 
| 10 |  * freely, subject to the following restrictions: | 
| 11 |  * | 
| 12 |  * 1. The origin of this software must not be misrepresented; you must not | 
| 13 |  *    claim that you wrote the original software. If you use this software | 
| 14 |  *    in a product, an acknowledgment in the product documentation would be | 
| 15 |  *    appreciated but is not required. | 
| 16 |  * 2. Altered source versions must be plainly marked as such, and must not be | 
| 17 |  *    misrepresented as being the original software. | 
| 18 |  * 3. This notice may not be removed or altered from any source distribution. | 
| 19 |  **/ | 
| 20 |  | 
| 21 | #ifndef LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H | 
| 22 | #define LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H | 
| 23 |  | 
| 24 | // Module | 
| 25 | #include "Joint.h" | 
| 26 |  | 
| 27 | namespace love | 
| 28 | { | 
| 29 | namespace physics | 
| 30 | { | 
| 31 | namespace box2d | 
| 32 | { | 
| 33 |  | 
| 34 | /** | 
| 35 |  * A FrictionJoint applies friction to a body. | 
| 36 |  **/ | 
| 37 | class FrictionJoint : public Joint | 
| 38 | { | 
| 39 | public: | 
| 40 |  | 
| 41 | 	static love::Type type; | 
| 42 |  | 
| 43 | 	/** | 
| 44 | 	 * Creates a new FrictionJoint connecting body1 and body2. | 
| 45 | 	 **/ | 
| 46 | 	FrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); | 
| 47 |  | 
| 48 | 	virtual ~FrictionJoint(); | 
| 49 |  | 
| 50 | 	/** | 
| 51 | 	 * Sets the maximum friction force in Newtons. | 
| 52 | 	 **/ | 
| 53 | 	void setMaxForce(float force); | 
| 54 |  | 
| 55 | 	/** | 
| 56 | 	 * Gets the maximum friction force in Newtons. | 
| 57 | 	 **/ | 
| 58 | 	float getMaxForce() const; | 
| 59 |  | 
| 60 | 	/** | 
| 61 | 	 * Sets the maximum friction torque in Newton-meters. | 
| 62 | 	 **/ | 
| 63 | 	void setMaxTorque(float torque); | 
| 64 |  | 
| 65 | 	/** | 
| 66 | 	 * Gets the maximum friction torque in Newton-meters. | 
| 67 | 	 **/ | 
| 68 | 	float getMaxTorque() const; | 
| 69 |  | 
| 70 | private: | 
| 71 |  | 
| 72 | 	// The Box2D friction joint object. | 
| 73 | 	b2FrictionJoint *joint; | 
| 74 | }; | 
| 75 |  | 
| 76 | } // box2d | 
| 77 | } // physics | 
| 78 | } // love | 
| 79 |  | 
| 80 | #endif // LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H | 
| 81 |  |