| 1 | /** | 
|---|
| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
|---|
| 3 | * | 
|---|
| 4 | * This software is provided 'as-is', without any express or implied | 
|---|
| 5 | * warranty.  In no event will the authors be held liable for any damages | 
|---|
| 6 | * arising from the use of this software. | 
|---|
| 7 | * | 
|---|
| 8 | * Permission is granted to anyone to use this software for any purpose, | 
|---|
| 9 | * including commercial applications, and to alter it and redistribute it | 
|---|
| 10 | * freely, subject to the following restrictions: | 
|---|
| 11 | * | 
|---|
| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
|---|
| 13 | *    claim that you wrote the original software. If you use this software | 
|---|
| 14 | *    in a product, an acknowledgment in the product documentation would be | 
|---|
| 15 | *    appreciated but is not required. | 
|---|
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
|---|
| 17 | *    misrepresented as being the original software. | 
|---|
| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
|---|
| 19 | **/ | 
|---|
| 20 |  | 
|---|
| 21 | #ifndef LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H | 
|---|
| 22 | #define LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H | 
|---|
| 23 |  | 
|---|
| 24 | // Module | 
|---|
| 25 | #include "Joint.h" | 
|---|
| 26 |  | 
|---|
| 27 | namespace love | 
|---|
| 28 | { | 
|---|
| 29 | namespace physics | 
|---|
| 30 | { | 
|---|
| 31 | namespace box2d | 
|---|
| 32 | { | 
|---|
| 33 |  | 
|---|
| 34 | /** | 
|---|
| 35 | * A FrictionJoint applies friction to a body. | 
|---|
| 36 | **/ | 
|---|
| 37 | class FrictionJoint : public Joint | 
|---|
| 38 | { | 
|---|
| 39 | public: | 
|---|
| 40 |  | 
|---|
| 41 | static love::Type type; | 
|---|
| 42 |  | 
|---|
| 43 | /** | 
|---|
| 44 | * Creates a new FrictionJoint connecting body1 and body2. | 
|---|
| 45 | **/ | 
|---|
| 46 | FrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); | 
|---|
| 47 |  | 
|---|
| 48 | virtual ~FrictionJoint(); | 
|---|
| 49 |  | 
|---|
| 50 | /** | 
|---|
| 51 | * Sets the maximum friction force in Newtons. | 
|---|
| 52 | **/ | 
|---|
| 53 | void setMaxForce(float force); | 
|---|
| 54 |  | 
|---|
| 55 | /** | 
|---|
| 56 | * Gets the maximum friction force in Newtons. | 
|---|
| 57 | **/ | 
|---|
| 58 | float getMaxForce() const; | 
|---|
| 59 |  | 
|---|
| 60 | /** | 
|---|
| 61 | * Sets the maximum friction torque in Newton-meters. | 
|---|
| 62 | **/ | 
|---|
| 63 | void setMaxTorque(float torque); | 
|---|
| 64 |  | 
|---|
| 65 | /** | 
|---|
| 66 | * Gets the maximum friction torque in Newton-meters. | 
|---|
| 67 | **/ | 
|---|
| 68 | float getMaxTorque() const; | 
|---|
| 69 |  | 
|---|
| 70 | private: | 
|---|
| 71 |  | 
|---|
| 72 | // The Box2D friction joint object. | 
|---|
| 73 | b2FrictionJoint *joint; | 
|---|
| 74 | }; | 
|---|
| 75 |  | 
|---|
| 76 | } // box2d | 
|---|
| 77 | } // physics | 
|---|
| 78 | } // love | 
|---|
| 79 |  | 
|---|
| 80 | #endif // LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H | 
|---|
| 81 |  | 
|---|