1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H |
23 | |
24 | // Module |
25 | #include "Joint.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * A FrictionJoint applies friction to a body. |
36 | **/ |
37 | class FrictionJoint : public Joint |
38 | { |
39 | public: |
40 | |
41 | static love::Type type; |
42 | |
43 | /** |
44 | * Creates a new FrictionJoint connecting body1 and body2. |
45 | **/ |
46 | FrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); |
47 | |
48 | virtual ~FrictionJoint(); |
49 | |
50 | /** |
51 | * Sets the maximum friction force in Newtons. |
52 | **/ |
53 | void setMaxForce(float force); |
54 | |
55 | /** |
56 | * Gets the maximum friction force in Newtons. |
57 | **/ |
58 | float getMaxForce() const; |
59 | |
60 | /** |
61 | * Sets the maximum friction torque in Newton-meters. |
62 | **/ |
63 | void setMaxTorque(float torque); |
64 | |
65 | /** |
66 | * Gets the maximum friction torque in Newton-meters. |
67 | **/ |
68 | float getMaxTorque() const; |
69 | |
70 | private: |
71 | |
72 | // The Box2D friction joint object. |
73 | b2FrictionJoint *joint; |
74 | }; |
75 | |
76 | } // box2d |
77 | } // physics |
78 | } // love |
79 | |
80 | #endif // LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H |
81 | |