| 1 | /* |
| 2 | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_FRICTION_JOINT_H |
| 20 | #define B2_FRICTION_JOINT_H |
| 21 | |
| 22 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
| 23 | |
| 24 | /// Friction joint definition. |
| 25 | struct b2FrictionJointDef : public b2JointDef |
| 26 | { |
| 27 | b2FrictionJointDef() |
| 28 | { |
| 29 | type = e_frictionJoint; |
| 30 | localAnchorA.SetZero(); |
| 31 | localAnchorB.SetZero(); |
| 32 | maxForce = 0.0f; |
| 33 | maxTorque = 0.0f; |
| 34 | } |
| 35 | |
| 36 | /// Initialize the bodies, anchors, axis, and reference angle using the world |
| 37 | /// anchor and world axis. |
| 38 | void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor); |
| 39 | |
| 40 | /// The local anchor point relative to bodyA's origin. |
| 41 | b2Vec2 localAnchorA; |
| 42 | |
| 43 | /// The local anchor point relative to bodyB's origin. |
| 44 | b2Vec2 localAnchorB; |
| 45 | |
| 46 | /// The maximum friction force in N. |
| 47 | float32 maxForce; |
| 48 | |
| 49 | /// The maximum friction torque in N-m. |
| 50 | float32 maxTorque; |
| 51 | }; |
| 52 | |
| 53 | /// Friction joint. This is used for top-down friction. |
| 54 | /// It provides 2D translational friction and angular friction. |
| 55 | class b2FrictionJoint : public b2Joint |
| 56 | { |
| 57 | public: |
| 58 | b2Vec2 GetAnchorA() const; |
| 59 | b2Vec2 GetAnchorB() const; |
| 60 | |
| 61 | b2Vec2 GetReactionForce(float32 inv_dt) const; |
| 62 | float32 GetReactionTorque(float32 inv_dt) const; |
| 63 | |
| 64 | /// The local anchor point relative to bodyA's origin. |
| 65 | const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } |
| 66 | |
| 67 | /// The local anchor point relative to bodyB's origin. |
| 68 | const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; } |
| 69 | |
| 70 | /// Set the maximum friction force in N. |
| 71 | void SetMaxForce(float32 force); |
| 72 | |
| 73 | /// Get the maximum friction force in N. |
| 74 | float32 GetMaxForce() const; |
| 75 | |
| 76 | /// Set the maximum friction torque in N*m. |
| 77 | void SetMaxTorque(float32 torque); |
| 78 | |
| 79 | /// Get the maximum friction torque in N*m. |
| 80 | float32 GetMaxTorque() const; |
| 81 | |
| 82 | /// Dump joint to dmLog |
| 83 | void Dump(); |
| 84 | |
| 85 | protected: |
| 86 | |
| 87 | friend class b2Joint; |
| 88 | |
| 89 | b2FrictionJoint(const b2FrictionJointDef* def); |
| 90 | |
| 91 | void InitVelocityConstraints(const b2SolverData& data); |
| 92 | void SolveVelocityConstraints(const b2SolverData& data); |
| 93 | bool SolvePositionConstraints(const b2SolverData& data); |
| 94 | |
| 95 | b2Vec2 m_localAnchorA; |
| 96 | b2Vec2 m_localAnchorB; |
| 97 | |
| 98 | // Solver shared |
| 99 | b2Vec2 m_linearImpulse; |
| 100 | float32 m_angularImpulse; |
| 101 | float32 m_maxForce; |
| 102 | float32 m_maxTorque; |
| 103 | |
| 104 | // Solver temp |
| 105 | int32 m_indexA; |
| 106 | int32 m_indexB; |
| 107 | b2Vec2 m_rA; |
| 108 | b2Vec2 m_rB; |
| 109 | b2Vec2 m_localCenterA; |
| 110 | b2Vec2 m_localCenterB; |
| 111 | float32 m_invMassA; |
| 112 | float32 m_invMassB; |
| 113 | float32 m_invIA; |
| 114 | float32 m_invIB; |
| 115 | b2Mat22 m_linearMass; |
| 116 | float32 m_angularMass; |
| 117 | }; |
| 118 | |
| 119 | #endif |
| 120 | |