| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_PHYSICS_BOX2D_GEAR_JOINT_H |
| 22 | #define LOVE_PHYSICS_BOX2D_GEAR_JOINT_H |
| 23 | |
| 24 | // Module |
| 25 | #include "Joint.h" |
| 26 | |
| 27 | namespace love |
| 28 | { |
| 29 | namespace physics |
| 30 | { |
| 31 | namespace box2d |
| 32 | { |
| 33 | |
| 34 | /** |
| 35 | * A gear joint is used to connect two joints together. Either joint |
| 36 | * can be a revolute or prismatic joint. You specify a gear ratio |
| 37 | * to bind the motions together: |
| 38 | * coordinate1 + ratio * coordinate2 = constant |
| 39 | * |
| 40 | * The ratio can be negative or positive. If one joint is a revolute joint |
| 41 | * and the other joint is a prismatic joint, then the ratio will have units |
| 42 | * of length or units of 1/length. |
| 43 | * Warning: The revolute and prismatic joints must be attached to |
| 44 | * fixed bodies (which must be body1 on those joints). |
| 45 | **/ |
| 46 | class GearJoint : public Joint |
| 47 | { |
| 48 | public: |
| 49 | |
| 50 | static love::Type type; |
| 51 | |
| 52 | /** |
| 53 | * Creates a GearJoint connecting joint1 to joint2. |
| 54 | **/ |
| 55 | GearJoint(Joint *joint1, Joint *joint2, float ratio, bool collideConnected); |
| 56 | |
| 57 | virtual ~GearJoint(); |
| 58 | |
| 59 | /** |
| 60 | * Sets the ratio. |
| 61 | **/ |
| 62 | void setRatio(float ratio); |
| 63 | |
| 64 | /** |
| 65 | * Gets the ratio. |
| 66 | **/ |
| 67 | float getRatio() const; |
| 68 | |
| 69 | Joint *getJointA() const; |
| 70 | Joint *getJointB() const; |
| 71 | |
| 72 | private: |
| 73 | // The Box2D GearJoint object. |
| 74 | b2GearJoint *joint; |
| 75 | }; |
| 76 | |
| 77 | } // box2d |
| 78 | } // physics |
| 79 | } // love |
| 80 | |
| 81 | #endif // LOVE_PHYSICS_BOX2D_GEAR_JOINT_H |
| 82 | |