1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_GEAR_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_GEAR_JOINT_H |
23 | |
24 | // Module |
25 | #include "Joint.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * A gear joint is used to connect two joints together. Either joint |
36 | * can be a revolute or prismatic joint. You specify a gear ratio |
37 | * to bind the motions together: |
38 | * coordinate1 + ratio * coordinate2 = constant |
39 | * |
40 | * The ratio can be negative or positive. If one joint is a revolute joint |
41 | * and the other joint is a prismatic joint, then the ratio will have units |
42 | * of length or units of 1/length. |
43 | * Warning: The revolute and prismatic joints must be attached to |
44 | * fixed bodies (which must be body1 on those joints). |
45 | **/ |
46 | class GearJoint : public Joint |
47 | { |
48 | public: |
49 | |
50 | static love::Type type; |
51 | |
52 | /** |
53 | * Creates a GearJoint connecting joint1 to joint2. |
54 | **/ |
55 | GearJoint(Joint *joint1, Joint *joint2, float ratio, bool collideConnected); |
56 | |
57 | virtual ~GearJoint(); |
58 | |
59 | /** |
60 | * Sets the ratio. |
61 | **/ |
62 | void setRatio(float ratio); |
63 | |
64 | /** |
65 | * Gets the ratio. |
66 | **/ |
67 | float getRatio() const; |
68 | |
69 | Joint *getJointA() const; |
70 | Joint *getJointB() const; |
71 | |
72 | private: |
73 | // The Box2D GearJoint object. |
74 | b2GearJoint *joint; |
75 | }; |
76 | |
77 | } // box2d |
78 | } // physics |
79 | } // love |
80 | |
81 | #endif // LOVE_PHYSICS_BOX2D_GEAR_JOINT_H |
82 | |