| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_PHYSICS_BOX2D_GEAR_JOINT_H | 
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| 22 | #define LOVE_PHYSICS_BOX2D_GEAR_JOINT_H | 
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| 23 |  | 
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| 24 | // Module | 
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| 25 | #include "Joint.h" | 
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| 26 |  | 
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| 27 | namespace love | 
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| 28 | { | 
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| 29 | namespace physics | 
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| 30 | { | 
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| 31 | namespace box2d | 
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| 32 | { | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | * A gear joint is used to connect two joints together. Either joint | 
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| 36 | * can be a revolute or prismatic joint. You specify a gear ratio | 
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| 37 | * to bind the motions together: | 
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| 38 | * coordinate1 + ratio * coordinate2 = constant | 
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| 39 | * | 
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| 40 | * The ratio can be negative or positive. If one joint is a revolute joint | 
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| 41 | * and the other joint is a prismatic joint, then the ratio will have units | 
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| 42 | * of length or units of 1/length. | 
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| 43 | * Warning: The revolute and prismatic joints must be attached to | 
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| 44 | * fixed bodies (which must be body1 on those joints). | 
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| 45 | **/ | 
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| 46 | class GearJoint : public Joint | 
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| 47 | { | 
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| 48 | public: | 
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| 49 |  | 
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| 50 | static love::Type type; | 
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| 51 |  | 
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| 52 | /** | 
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| 53 | * Creates a GearJoint connecting joint1 to joint2. | 
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| 54 | **/ | 
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| 55 | GearJoint(Joint *joint1, Joint *joint2, float ratio, bool collideConnected); | 
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| 56 |  | 
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| 57 | virtual ~GearJoint(); | 
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| 58 |  | 
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| 59 | /** | 
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| 60 | * Sets the ratio. | 
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| 61 | **/ | 
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| 62 | void setRatio(float ratio); | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | * Gets the ratio. | 
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| 66 | **/ | 
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| 67 | float getRatio() const; | 
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| 68 |  | 
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| 69 | Joint *getJointA() const; | 
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| 70 | Joint *getJointB() const; | 
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| 71 |  | 
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| 72 | private: | 
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| 73 | // The Box2D GearJoint object. | 
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| 74 | b2GearJoint *joint; | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | } // box2d | 
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| 78 | } // physics | 
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| 79 | } // love | 
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| 80 |  | 
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| 81 | #endif // LOVE_PHYSICS_BOX2D_GEAR_JOINT_H | 
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| 82 |  | 
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