| 1 | /* |
| 2 | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_GEAR_JOINT_H |
| 20 | #define B2_GEAR_JOINT_H |
| 21 | |
| 22 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
| 23 | |
| 24 | /// Gear joint definition. This definition requires two existing |
| 25 | /// revolute or prismatic joints (any combination will work). |
| 26 | struct b2GearJointDef : public b2JointDef |
| 27 | { |
| 28 | b2GearJointDef() |
| 29 | { |
| 30 | type = e_gearJoint; |
| 31 | joint1 = NULL; |
| 32 | joint2 = NULL; |
| 33 | ratio = 1.0f; |
| 34 | } |
| 35 | |
| 36 | /// The first revolute/prismatic joint attached to the gear joint. |
| 37 | b2Joint* joint1; |
| 38 | |
| 39 | /// The second revolute/prismatic joint attached to the gear joint. |
| 40 | b2Joint* joint2; |
| 41 | |
| 42 | /// The gear ratio. |
| 43 | /// @see b2GearJoint for explanation. |
| 44 | float32 ratio; |
| 45 | }; |
| 46 | |
| 47 | /// A gear joint is used to connect two joints together. Either joint |
| 48 | /// can be a revolute or prismatic joint. You specify a gear ratio |
| 49 | /// to bind the motions together: |
| 50 | /// coordinate1 + ratio * coordinate2 = constant |
| 51 | /// The ratio can be negative or positive. If one joint is a revolute joint |
| 52 | /// and the other joint is a prismatic joint, then the ratio will have units |
| 53 | /// of length or units of 1/length. |
| 54 | /// @warning You have to manually destroy the gear joint if joint1 or joint2 |
| 55 | /// is destroyed. |
| 56 | class b2GearJoint : public b2Joint |
| 57 | { |
| 58 | public: |
| 59 | b2Vec2 GetAnchorA() const; |
| 60 | b2Vec2 GetAnchorB() const; |
| 61 | |
| 62 | b2Vec2 GetReactionForce(float32 inv_dt) const; |
| 63 | float32 GetReactionTorque(float32 inv_dt) const; |
| 64 | |
| 65 | /// Get the first joint. |
| 66 | b2Joint* GetJoint1() { return m_joint1; } |
| 67 | |
| 68 | /// Get the second joint. |
| 69 | b2Joint* GetJoint2() { return m_joint2; } |
| 70 | |
| 71 | /// Set/Get the gear ratio. |
| 72 | void SetRatio(float32 ratio); |
| 73 | float32 GetRatio() const; |
| 74 | |
| 75 | /// Dump joint to dmLog |
| 76 | void Dump(); |
| 77 | |
| 78 | protected: |
| 79 | |
| 80 | friend class b2Joint; |
| 81 | b2GearJoint(const b2GearJointDef* data); |
| 82 | |
| 83 | void InitVelocityConstraints(const b2SolverData& data); |
| 84 | void SolveVelocityConstraints(const b2SolverData& data); |
| 85 | bool SolvePositionConstraints(const b2SolverData& data); |
| 86 | |
| 87 | b2Joint* m_joint1; |
| 88 | b2Joint* m_joint2; |
| 89 | |
| 90 | b2JointType m_typeA; |
| 91 | b2JointType m_typeB; |
| 92 | |
| 93 | // Body A is connected to body C |
| 94 | // Body B is connected to body D |
| 95 | b2Body* m_bodyC; |
| 96 | b2Body* m_bodyD; |
| 97 | |
| 98 | // Solver shared |
| 99 | b2Vec2 m_localAnchorA; |
| 100 | b2Vec2 m_localAnchorB; |
| 101 | b2Vec2 m_localAnchorC; |
| 102 | b2Vec2 m_localAnchorD; |
| 103 | |
| 104 | b2Vec2 m_localAxisC; |
| 105 | b2Vec2 m_localAxisD; |
| 106 | |
| 107 | float32 m_referenceAngleA; |
| 108 | float32 m_referenceAngleB; |
| 109 | |
| 110 | float32 m_constant; |
| 111 | float32 m_ratio; |
| 112 | |
| 113 | float32 m_impulse; |
| 114 | |
| 115 | // Solver temp |
| 116 | int32 m_indexA, m_indexB, m_indexC, m_indexD; |
| 117 | b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD; |
| 118 | float32 m_mA, m_mB, m_mC, m_mD; |
| 119 | float32 m_iA, m_iB, m_iC, m_iD; |
| 120 | b2Vec2 m_JvAC, m_JvBD; |
| 121 | float32 m_JwA, m_JwB, m_JwC, m_JwD; |
| 122 | float32 m_mass; |
| 123 | }; |
| 124 | |
| 125 | #endif |
| 126 | |