| 1 | /* | 
| 2 | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org | 
| 3 | * | 
| 4 | * This software is provided 'as-is', without any express or implied | 
| 5 | * warranty.  In no event will the authors be held liable for any damages | 
| 6 | * arising from the use of this software. | 
| 7 | * Permission is granted to anyone to use this software for any purpose, | 
| 8 | * including commercial applications, and to alter it and redistribute it | 
| 9 | * freely, subject to the following restrictions: | 
| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
| 11 | * claim that you wrote the original software. If you use this software | 
| 12 | * in a product, an acknowledgment in the product documentation would be | 
| 13 | * appreciated but is not required. | 
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
| 15 | * misrepresented as being the original software. | 
| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
| 17 | */ | 
| 18 |  | 
| 19 | #ifndef B2_GEAR_JOINT_H | 
| 20 | #define B2_GEAR_JOINT_H | 
| 21 |  | 
| 22 | #include <Box2D/Dynamics/Joints/b2Joint.h> | 
| 23 |  | 
| 24 | /// Gear joint definition. This definition requires two existing | 
| 25 | /// revolute or prismatic joints (any combination will work). | 
| 26 | struct b2GearJointDef : public b2JointDef | 
| 27 | { | 
| 28 | 	b2GearJointDef() | 
| 29 | 	{ | 
| 30 | 		type = e_gearJoint; | 
| 31 | 		joint1 = NULL; | 
| 32 | 		joint2 = NULL; | 
| 33 | 		ratio = 1.0f; | 
| 34 | 	} | 
| 35 |  | 
| 36 | 	/// The first revolute/prismatic joint attached to the gear joint. | 
| 37 | 	b2Joint* joint1; | 
| 38 |  | 
| 39 | 	/// The second revolute/prismatic joint attached to the gear joint. | 
| 40 | 	b2Joint* joint2; | 
| 41 |  | 
| 42 | 	/// The gear ratio. | 
| 43 | 	/// @see b2GearJoint for explanation. | 
| 44 | 	float32 ratio; | 
| 45 | }; | 
| 46 |  | 
| 47 | /// A gear joint is used to connect two joints together. Either joint | 
| 48 | /// can be a revolute or prismatic joint. You specify a gear ratio | 
| 49 | /// to bind the motions together: | 
| 50 | /// coordinate1 + ratio * coordinate2 = constant | 
| 51 | /// The ratio can be negative or positive. If one joint is a revolute joint | 
| 52 | /// and the other joint is a prismatic joint, then the ratio will have units | 
| 53 | /// of length or units of 1/length. | 
| 54 | /// @warning You have to manually destroy the gear joint if joint1 or joint2 | 
| 55 | /// is destroyed. | 
| 56 | class b2GearJoint : public b2Joint | 
| 57 | { | 
| 58 | public: | 
| 59 | 	b2Vec2 GetAnchorA() const; | 
| 60 | 	b2Vec2 GetAnchorB() const; | 
| 61 |  | 
| 62 | 	b2Vec2 GetReactionForce(float32 inv_dt) const; | 
| 63 | 	float32 GetReactionTorque(float32 inv_dt) const; | 
| 64 |  | 
| 65 | 	/// Get the first joint. | 
| 66 | 	b2Joint* GetJoint1() { return m_joint1; } | 
| 67 |  | 
| 68 | 	/// Get the second joint. | 
| 69 | 	b2Joint* GetJoint2() { return m_joint2; } | 
| 70 |  | 
| 71 | 	/// Set/Get the gear ratio. | 
| 72 | 	void SetRatio(float32 ratio); | 
| 73 | 	float32 GetRatio() const; | 
| 74 |  | 
| 75 | 	/// Dump joint to dmLog | 
| 76 | 	void Dump(); | 
| 77 |  | 
| 78 | protected: | 
| 79 |  | 
| 80 | 	friend class b2Joint; | 
| 81 | 	b2GearJoint(const b2GearJointDef* data); | 
| 82 |  | 
| 83 | 	void InitVelocityConstraints(const b2SolverData& data); | 
| 84 | 	void SolveVelocityConstraints(const b2SolverData& data); | 
| 85 | 	bool SolvePositionConstraints(const b2SolverData& data); | 
| 86 |  | 
| 87 | 	b2Joint* m_joint1; | 
| 88 | 	b2Joint* m_joint2; | 
| 89 |  | 
| 90 | 	b2JointType m_typeA; | 
| 91 | 	b2JointType m_typeB; | 
| 92 |  | 
| 93 | 	// Body A is connected to body C | 
| 94 | 	// Body B is connected to body D | 
| 95 | 	b2Body* m_bodyC; | 
| 96 | 	b2Body* m_bodyD; | 
| 97 |  | 
| 98 | 	// Solver shared | 
| 99 | 	b2Vec2 m_localAnchorA; | 
| 100 | 	b2Vec2 m_localAnchorB; | 
| 101 | 	b2Vec2 m_localAnchorC; | 
| 102 | 	b2Vec2 m_localAnchorD; | 
| 103 |  | 
| 104 | 	b2Vec2 m_localAxisC; | 
| 105 | 	b2Vec2 m_localAxisD; | 
| 106 |  | 
| 107 | 	float32 m_referenceAngleA; | 
| 108 | 	float32 m_referenceAngleB; | 
| 109 |  | 
| 110 | 	float32 m_constant; | 
| 111 | 	float32 m_ratio; | 
| 112 |  | 
| 113 | 	float32 m_impulse; | 
| 114 |  | 
| 115 | 	// Solver temp | 
| 116 | 	int32 m_indexA, m_indexB, m_indexC, m_indexD; | 
| 117 | 	b2Vec2 m_lcA, m_lcB, m_lcC, m_lcD; | 
| 118 | 	float32 m_mA, m_mB, m_mC, m_mD; | 
| 119 | 	float32 m_iA, m_iB, m_iC, m_iD; | 
| 120 | 	b2Vec2 m_JvAC, m_JvBD; | 
| 121 | 	float32 m_JwA, m_JwB, m_JwC, m_JwD; | 
| 122 | 	float32 m_mass; | 
| 123 | }; | 
| 124 |  | 
| 125 | #endif | 
| 126 |  |