1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_MOUSE_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_MOUSE_JOINT_H |
23 | |
24 | // Module |
25 | #include "Joint.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * The MouseJoint is a joint type that |
36 | * is suitable for controlling objects with the mouse. |
37 | * |
38 | * One end is anchored in the dynamic body, and the other id |
39 | * anchor to a static ground body. The anchor offset can then be |
40 | * moved to the current mouse position. |
41 | **/ |
42 | class MouseJoint : public Joint |
43 | { |
44 | public: |
45 | |
46 | static love::Type type; |
47 | |
48 | /** |
49 | * Creates a MouseJoint which connects body1 to the target point. |
50 | **/ |
51 | MouseJoint(Body *body1, float x, float y); |
52 | |
53 | virtual ~MouseJoint(); |
54 | |
55 | /** |
56 | * Sets the target of anchor2. (You usually want |
57 | * to set this to the current mouse.) |
58 | **/ |
59 | void setTarget(float x, float y); |
60 | |
61 | /** |
62 | * Gets the current anchor2 target. |
63 | **/ |
64 | int getTarget(lua_State *L); |
65 | |
66 | /** |
67 | * Sets the maximum constraint force that can be exerted |
68 | * to move the candidate body. |
69 | **/ |
70 | void setMaxForce(float force); |
71 | |
72 | /** |
73 | * Gets the maximum constraint force that can be exerted |
74 | * to move the candidate body. |
75 | **/ |
76 | float getMaxForce() const; |
77 | |
78 | /** |
79 | * Sets the response speed. |
80 | **/ |
81 | void setFrequency(float hz); |
82 | |
83 | /** |
84 | * Gets the response speed. |
85 | **/ |
86 | float getFrequency() const; |
87 | |
88 | /** |
89 | * Sets the damping ratio. |
90 | * 0 = no damping, 1 = critical damping. |
91 | **/ |
92 | void setDampingRatio(float d); |
93 | |
94 | /** |
95 | * Gets the damping ratio. |
96 | * 0 = no damping, 1 = critical damping. |
97 | **/ |
98 | float getDampingRatio() const; |
99 | |
100 | virtual Body *getBodyA() const; |
101 | virtual Body *getBodyB() const; |
102 | |
103 | private: |
104 | // The Box2D MouseJoint object. |
105 | b2MouseJoint *joint; |
106 | }; |
107 | |
108 | } // box2d |
109 | } // physics |
110 | } // love |
111 | |
112 | |
113 | #endif // LOVE_PHYSICS_BOX2D_MOUSE_JOINT_H |
114 | |