| 1 | /* |
| 2 | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_MOUSE_JOINT_H |
| 20 | #define B2_MOUSE_JOINT_H |
| 21 | |
| 22 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
| 23 | |
| 24 | /// Mouse joint definition. This requires a world target point, |
| 25 | /// tuning parameters, and the time step. |
| 26 | struct b2MouseJointDef : public b2JointDef |
| 27 | { |
| 28 | b2MouseJointDef() |
| 29 | { |
| 30 | type = e_mouseJoint; |
| 31 | target.Set(0.0f, 0.0f); |
| 32 | maxForce = 0.0f; |
| 33 | frequencyHz = 5.0f; |
| 34 | dampingRatio = 0.7f; |
| 35 | } |
| 36 | |
| 37 | /// The initial world target point. This is assumed |
| 38 | /// to coincide with the body anchor initially. |
| 39 | b2Vec2 target; |
| 40 | |
| 41 | /// The maximum constraint force that can be exerted |
| 42 | /// to move the candidate body. Usually you will express |
| 43 | /// as some multiple of the weight (multiplier * mass * gravity). |
| 44 | float32 maxForce; |
| 45 | |
| 46 | /// The response speed. |
| 47 | float32 frequencyHz; |
| 48 | |
| 49 | /// The damping ratio. 0 = no damping, 1 = critical damping. |
| 50 | float32 dampingRatio; |
| 51 | }; |
| 52 | |
| 53 | /// A mouse joint is used to make a point on a body track a |
| 54 | /// specified world point. This a soft constraint with a maximum |
| 55 | /// force. This allows the constraint to stretch and without |
| 56 | /// applying huge forces. |
| 57 | /// NOTE: this joint is not documented in the manual because it was |
| 58 | /// developed to be used in the testbed. If you want to learn how to |
| 59 | /// use the mouse joint, look at the testbed. |
| 60 | class b2MouseJoint : public b2Joint |
| 61 | { |
| 62 | public: |
| 63 | |
| 64 | /// Implements b2Joint. |
| 65 | b2Vec2 GetAnchorA() const; |
| 66 | |
| 67 | /// Implements b2Joint. |
| 68 | b2Vec2 GetAnchorB() const; |
| 69 | |
| 70 | /// Implements b2Joint. |
| 71 | b2Vec2 GetReactionForce(float32 inv_dt) const; |
| 72 | |
| 73 | /// Implements b2Joint. |
| 74 | float32 GetReactionTorque(float32 inv_dt) const; |
| 75 | |
| 76 | /// Use this to update the target point. |
| 77 | void SetTarget(const b2Vec2& target); |
| 78 | const b2Vec2& GetTarget() const; |
| 79 | |
| 80 | /// Set/get the maximum force in Newtons. |
| 81 | void SetMaxForce(float32 force); |
| 82 | float32 GetMaxForce() const; |
| 83 | |
| 84 | /// Set/get the frequency in Hertz. |
| 85 | void SetFrequency(float32 hz); |
| 86 | float32 GetFrequency() const; |
| 87 | |
| 88 | /// Set/get the damping ratio (dimensionless). |
| 89 | void SetDampingRatio(float32 ratio); |
| 90 | float32 GetDampingRatio() const; |
| 91 | |
| 92 | /// The mouse joint does not support dumping. |
| 93 | void Dump() { b2Log("Mouse joint dumping is not supported.\n" ); } |
| 94 | |
| 95 | /// Implement b2Joint::ShiftOrigin |
| 96 | void ShiftOrigin(const b2Vec2& newOrigin); |
| 97 | |
| 98 | protected: |
| 99 | friend class b2Joint; |
| 100 | |
| 101 | b2MouseJoint(const b2MouseJointDef* def); |
| 102 | |
| 103 | void InitVelocityConstraints(const b2SolverData& data); |
| 104 | void SolveVelocityConstraints(const b2SolverData& data); |
| 105 | bool SolvePositionConstraints(const b2SolverData& data); |
| 106 | |
| 107 | b2Vec2 m_localAnchorB; |
| 108 | b2Vec2 m_targetA; |
| 109 | float32 m_frequencyHz; |
| 110 | float32 m_dampingRatio; |
| 111 | float32 m_beta; |
| 112 | |
| 113 | // Solver shared |
| 114 | b2Vec2 m_impulse; |
| 115 | float32 m_maxForce; |
| 116 | float32 m_gamma; |
| 117 | |
| 118 | // Solver temp |
| 119 | int32 m_indexA; |
| 120 | int32 m_indexB; |
| 121 | b2Vec2 m_rB; |
| 122 | b2Vec2 m_localCenterB; |
| 123 | float32 m_invMassB; |
| 124 | float32 m_invIB; |
| 125 | b2Mat22 m_mass; |
| 126 | b2Vec2 m_C; |
| 127 | }; |
| 128 | |
| 129 | #endif |
| 130 | |