1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H |
22 | #define LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H |
23 | |
24 | // Module |
25 | #include "Shape.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * You should know what a Polygon is. :) |
36 | * |
37 | * This class is needed so that we can easily get |
38 | * the transformed points in Lua. By calling shape:getPoints(), |
39 | * the result can be passed directly to love.graphics.polygon(). |
40 | **/ |
41 | class PolygonShape : public Shape |
42 | { |
43 | public: |
44 | |
45 | static love::Type type; |
46 | |
47 | /** |
48 | * Create a new PolygonShape from a Box2D polygon definition. |
49 | * @param p The polygon definition. |
50 | **/ |
51 | PolygonShape(b2PolygonShape *p, bool own = true); |
52 | |
53 | virtual ~PolygonShape(); |
54 | |
55 | /** |
56 | * Returns the transformed points of the polygon. |
57 | * This function is useful for debug drawing and such. |
58 | * |
59 | * The result can be directly passed into love.graphics.polygon(). |
60 | **/ |
61 | int getPoints(lua_State *L); |
62 | |
63 | /** |
64 | * Validate convexity. |
65 | **/ |
66 | bool validate() const; |
67 | }; |
68 | |
69 | } // box2d |
70 | } // physics |
71 | } // love |
72 | |
73 | #endif // LOVE_PHYSICS_BOX2D_POLYGON_SHAPE_H |
74 | |