| 1 | /* | 
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| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #ifndef B2_POLYGON_SHAPE_H | 
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| 20 | #define B2_POLYGON_SHAPE_H | 
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| 21 |  | 
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| 22 | #include <Box2D/Collision/Shapes/b2Shape.h> | 
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| 23 |  | 
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| 24 | /// A convex polygon. It is assumed that the interior of the polygon is to | 
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| 25 | /// the left of each edge. | 
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| 26 | /// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices. | 
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| 27 | /// In most cases you should not need many vertices for a convex polygon. | 
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| 28 | class b2PolygonShape : public b2Shape | 
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| 29 | { | 
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| 30 | public: | 
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| 31 | b2PolygonShape(); | 
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| 32 |  | 
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| 33 | /// Implement b2Shape. | 
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| 34 | b2Shape* Clone(b2BlockAllocator* allocator) const; | 
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| 35 |  | 
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| 36 | /// @see b2Shape::GetChildCount | 
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| 37 | int32 GetChildCount() const; | 
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| 38 |  | 
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| 39 | /// Create a convex hull from the given array of local points. | 
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| 40 | /// The count must be in the range [3, b2_maxPolygonVertices]. | 
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| 41 | /// @warning the points may be re-ordered, even if they form a convex polygon | 
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| 42 | /// @warning collinear points are handled but not removed. Collinear points | 
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| 43 | /// may lead to poor stacking behavior. | 
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| 44 | void Set(const b2Vec2* points, int32 count); | 
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| 45 |  | 
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| 46 | /// Build vertices to represent an axis-aligned box centered on the local origin. | 
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| 47 | /// @param hx the half-width. | 
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| 48 | /// @param hy the half-height. | 
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| 49 | void SetAsBox(float32 hx, float32 hy); | 
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| 50 |  | 
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| 51 | /// Build vertices to represent an oriented box. | 
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| 52 | /// @param hx the half-width. | 
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| 53 | /// @param hy the half-height. | 
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| 54 | /// @param center the center of the box in local coordinates. | 
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| 55 | /// @param angle the rotation of the box in local coordinates. | 
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| 56 | void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle); | 
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| 57 |  | 
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| 58 | /// @see b2Shape::TestPoint | 
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| 59 | bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; | 
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| 60 |  | 
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| 61 | /// Implement b2Shape. | 
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| 62 | bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | 
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| 63 | const b2Transform& transform, int32 childIndex) const; | 
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| 64 |  | 
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| 65 | /// @see b2Shape::ComputeAABB | 
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| 66 | void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; | 
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| 67 |  | 
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| 68 | /// @see b2Shape::ComputeMass | 
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| 69 | void ComputeMass(b2MassData* massData, float32 density) const; | 
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| 70 |  | 
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| 71 | /// Get the vertex count. | 
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| 72 | int32 GetVertexCount() const { return m_count; } | 
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| 73 |  | 
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| 74 | /// Get a vertex by index. | 
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| 75 | const b2Vec2& GetVertex(int32 index) const; | 
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| 76 |  | 
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| 77 | /// Validate convexity. This is a very time consuming operation. | 
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| 78 | /// @returns true if valid | 
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| 79 | bool Validate() const; | 
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| 80 |  | 
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| 81 | b2Vec2 m_centroid; | 
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| 82 | b2Vec2 m_vertices[b2_maxPolygonVertices]; | 
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| 83 | b2Vec2 m_normals[b2_maxPolygonVertices]; | 
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| 84 | int32 m_count; | 
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| 85 | }; | 
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| 86 |  | 
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| 87 | inline b2PolygonShape::b2PolygonShape() | 
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| 88 | { | 
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| 89 | m_type = e_polygon; | 
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| 90 | m_radius = b2_polygonRadius; | 
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| 91 | m_count = 0; | 
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| 92 | m_centroid.SetZero(); | 
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| 93 | } | 
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| 94 |  | 
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| 95 | inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const | 
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| 96 | { | 
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| 97 | b2Assert(0 <= index && index < m_count); | 
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| 98 | return m_vertices[index]; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | #endif | 
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| 102 |  | 
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