1 | /* |
2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #ifndef B2_POLYGON_SHAPE_H |
20 | #define B2_POLYGON_SHAPE_H |
21 | |
22 | #include <Box2D/Collision/Shapes/b2Shape.h> |
23 | |
24 | /// A convex polygon. It is assumed that the interior of the polygon is to |
25 | /// the left of each edge. |
26 | /// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices. |
27 | /// In most cases you should not need many vertices for a convex polygon. |
28 | class b2PolygonShape : public b2Shape |
29 | { |
30 | public: |
31 | b2PolygonShape(); |
32 | |
33 | /// Implement b2Shape. |
34 | b2Shape* Clone(b2BlockAllocator* allocator) const; |
35 | |
36 | /// @see b2Shape::GetChildCount |
37 | int32 GetChildCount() const; |
38 | |
39 | /// Create a convex hull from the given array of local points. |
40 | /// The count must be in the range [3, b2_maxPolygonVertices]. |
41 | /// @warning the points may be re-ordered, even if they form a convex polygon |
42 | /// @warning collinear points are handled but not removed. Collinear points |
43 | /// may lead to poor stacking behavior. |
44 | void Set(const b2Vec2* points, int32 count); |
45 | |
46 | /// Build vertices to represent an axis-aligned box centered on the local origin. |
47 | /// @param hx the half-width. |
48 | /// @param hy the half-height. |
49 | void SetAsBox(float32 hx, float32 hy); |
50 | |
51 | /// Build vertices to represent an oriented box. |
52 | /// @param hx the half-width. |
53 | /// @param hy the half-height. |
54 | /// @param center the center of the box in local coordinates. |
55 | /// @param angle the rotation of the box in local coordinates. |
56 | void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle); |
57 | |
58 | /// @see b2Shape::TestPoint |
59 | bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; |
60 | |
61 | /// Implement b2Shape. |
62 | bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, |
63 | const b2Transform& transform, int32 childIndex) const; |
64 | |
65 | /// @see b2Shape::ComputeAABB |
66 | void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; |
67 | |
68 | /// @see b2Shape::ComputeMass |
69 | void ComputeMass(b2MassData* massData, float32 density) const; |
70 | |
71 | /// Get the vertex count. |
72 | int32 GetVertexCount() const { return m_count; } |
73 | |
74 | /// Get a vertex by index. |
75 | const b2Vec2& GetVertex(int32 index) const; |
76 | |
77 | /// Validate convexity. This is a very time consuming operation. |
78 | /// @returns true if valid |
79 | bool Validate() const; |
80 | |
81 | b2Vec2 m_centroid; |
82 | b2Vec2 m_vertices[b2_maxPolygonVertices]; |
83 | b2Vec2 m_normals[b2_maxPolygonVertices]; |
84 | int32 m_count; |
85 | }; |
86 | |
87 | inline b2PolygonShape::b2PolygonShape() |
88 | { |
89 | m_type = e_polygon; |
90 | m_radius = b2_polygonRadius; |
91 | m_count = 0; |
92 | m_centroid.SetZero(); |
93 | } |
94 | |
95 | inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const |
96 | { |
97 | b2Assert(0 <= index && index < m_count); |
98 | return m_vertices[index]; |
99 | } |
100 | |
101 | #endif |
102 | |