1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_WELD_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_WELD_JOINT_H |
23 | |
24 | // Module |
25 | #include "Joint.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * A WeldJoint essentially glues two bodies together. |
36 | **/ |
37 | class WeldJoint : public Joint |
38 | { |
39 | public: |
40 | |
41 | static love::Type type; |
42 | |
43 | /** |
44 | * Creates a new WeldJoint connecting body1 and body2. |
45 | **/ |
46 | WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); |
47 | |
48 | WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle); |
49 | |
50 | virtual ~WeldJoint(); |
51 | |
52 | /** |
53 | * Sets the response speed. |
54 | **/ |
55 | void setFrequency(float hz); |
56 | |
57 | /** |
58 | * Gets the response speed. |
59 | **/ |
60 | float getFrequency() const; |
61 | |
62 | /** |
63 | * Sets the damping ratio. |
64 | * 0 = no damping, 1 = critical damping. |
65 | **/ |
66 | void setDampingRatio(float d); |
67 | |
68 | /** |
69 | * Gets the damping ratio. |
70 | * 0 = no damping, 1 = critical damping. |
71 | **/ |
72 | float getDampingRatio() const; |
73 | |
74 | /** |
75 | * Gets the reference angle. |
76 | **/ |
77 | float getReferenceAngle() const; |
78 | |
79 | private: |
80 | |
81 | // The Box2D weld joint object. |
82 | b2WeldJoint *joint; |
83 | |
84 | void init(b2WeldJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); |
85 | }; |
86 | |
87 | } // box2d |
88 | } // physics |
89 | } // love |
90 | |
91 | #endif // LOVE_PHYSICS_BOX2D_WELD_JOINT_H |
92 | |