1 | /* |
2 | * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #ifndef B2_WELD_JOINT_H |
20 | #define B2_WELD_JOINT_H |
21 | |
22 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
23 | |
24 | /// Weld joint definition. You need to specify local anchor points |
25 | /// where they are attached and the relative body angle. The position |
26 | /// of the anchor points is important for computing the reaction torque. |
27 | struct b2WeldJointDef : public b2JointDef |
28 | { |
29 | b2WeldJointDef() |
30 | { |
31 | type = e_weldJoint; |
32 | localAnchorA.Set(0.0f, 0.0f); |
33 | localAnchorB.Set(0.0f, 0.0f); |
34 | referenceAngle = 0.0f; |
35 | frequencyHz = 0.0f; |
36 | dampingRatio = 0.0f; |
37 | } |
38 | |
39 | /// Initialize the bodies, anchors, and reference angle using a world |
40 | /// anchor point. |
41 | void Initialize(b2Body* bodyA, b2Body* bodyB, const b2Vec2& anchor); |
42 | |
43 | /// The local anchor point relative to bodyA's origin. |
44 | b2Vec2 localAnchorA; |
45 | |
46 | /// The local anchor point relative to bodyB's origin. |
47 | b2Vec2 localAnchorB; |
48 | |
49 | /// The bodyB angle minus bodyA angle in the reference state (radians). |
50 | float32 referenceAngle; |
51 | |
52 | /// The mass-spring-damper frequency in Hertz. Rotation only. |
53 | /// Disable softness with a value of 0. |
54 | float32 frequencyHz; |
55 | |
56 | /// The damping ratio. 0 = no damping, 1 = critical damping. |
57 | float32 dampingRatio; |
58 | }; |
59 | |
60 | /// A weld joint essentially glues two bodies together. A weld joint may |
61 | /// distort somewhat because the island constraint solver is approximate. |
62 | class b2WeldJoint : public b2Joint |
63 | { |
64 | public: |
65 | b2Vec2 GetAnchorA() const; |
66 | b2Vec2 GetAnchorB() const; |
67 | |
68 | b2Vec2 GetReactionForce(float32 inv_dt) const; |
69 | float32 GetReactionTorque(float32 inv_dt) const; |
70 | |
71 | /// The local anchor point relative to bodyA's origin. |
72 | const b2Vec2& GetLocalAnchorA() const { return m_localAnchorA; } |
73 | |
74 | /// The local anchor point relative to bodyB's origin. |
75 | const b2Vec2& GetLocalAnchorB() const { return m_localAnchorB; } |
76 | |
77 | /// Get the reference angle. |
78 | float32 GetReferenceAngle() const { return m_referenceAngle; } |
79 | |
80 | /// Set/get frequency in Hz. |
81 | void SetFrequency(float32 hz) { m_frequencyHz = hz; } |
82 | float32 GetFrequency() const { return m_frequencyHz; } |
83 | |
84 | /// Set/get damping ratio. |
85 | void SetDampingRatio(float32 ratio) { m_dampingRatio = ratio; } |
86 | float32 GetDampingRatio() const { return m_dampingRatio; } |
87 | |
88 | /// Dump to b2Log |
89 | void Dump(); |
90 | |
91 | protected: |
92 | |
93 | friend class b2Joint; |
94 | |
95 | b2WeldJoint(const b2WeldJointDef* def); |
96 | |
97 | void InitVelocityConstraints(const b2SolverData& data); |
98 | void SolveVelocityConstraints(const b2SolverData& data); |
99 | bool SolvePositionConstraints(const b2SolverData& data); |
100 | |
101 | float32 m_frequencyHz; |
102 | float32 m_dampingRatio; |
103 | float32 m_bias; |
104 | |
105 | // Solver shared |
106 | b2Vec2 m_localAnchorA; |
107 | b2Vec2 m_localAnchorB; |
108 | float32 m_referenceAngle; |
109 | float32 m_gamma; |
110 | b2Vec3 m_impulse; |
111 | |
112 | // Solver temp |
113 | int32 m_indexA; |
114 | int32 m_indexB; |
115 | b2Vec2 m_rA; |
116 | b2Vec2 m_rB; |
117 | b2Vec2 m_localCenterA; |
118 | b2Vec2 m_localCenterB; |
119 | float32 m_invMassA; |
120 | float32 m_invMassB; |
121 | float32 m_invIA; |
122 | float32 m_invIB; |
123 | b2Mat33 m_mass; |
124 | }; |
125 | |
126 | #endif |
127 | |