| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_mouse.h | 
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| 24 | * | 
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| 25 | *  Include file for SDL mouse event handling. | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_mouse_h_ | 
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| 29 | #define SDL_mouse_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 | #include "SDL_error.h" | 
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| 33 | #include "SDL_video.h" | 
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| 34 |  | 
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| 35 | #include "begin_code.h" | 
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| 36 | /* Set up for C function definitions, even when using C++ */ | 
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| 37 | #ifdef __cplusplus | 
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| 38 | extern "C"{ | 
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| 39 | #endif | 
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| 40 |  | 
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| 41 | typedef struct SDL_Cursor SDL_Cursor;   /**< Implementation dependent */ | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | * \brief Cursor types for SDL_CreateSystemCursor(). | 
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| 45 | */ | 
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| 46 | typedef enum | 
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| 47 | { | 
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| 48 | SDL_SYSTEM_CURSOR_ARROW,     /**< Arrow */ | 
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| 49 | SDL_SYSTEM_CURSOR_IBEAM,     /**< I-beam */ | 
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| 50 | SDL_SYSTEM_CURSOR_WAIT,      /**< Wait */ | 
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| 51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ | 
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| 52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ | 
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| 53 | SDL_SYSTEM_CURSOR_SIZENWSE,  /**< Double arrow pointing northwest and southeast */ | 
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| 54 | SDL_SYSTEM_CURSOR_SIZENESW,  /**< Double arrow pointing northeast and southwest */ | 
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| 55 | SDL_SYSTEM_CURSOR_SIZEWE,    /**< Double arrow pointing west and east */ | 
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| 56 | SDL_SYSTEM_CURSOR_SIZENS,    /**< Double arrow pointing north and south */ | 
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| 57 | SDL_SYSTEM_CURSOR_SIZEALL,   /**< Four pointed arrow pointing north, south, east, and west */ | 
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| 58 | SDL_SYSTEM_CURSOR_NO,        /**< Slashed circle or crossbones */ | 
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| 59 | SDL_SYSTEM_CURSOR_HAND,      /**< Hand */ | 
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| 60 | SDL_NUM_SYSTEM_CURSORS | 
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| 61 | } SDL_SystemCursor; | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * \brief Scroll direction types for the Scroll event | 
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| 65 | */ | 
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| 66 | typedef enum | 
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| 67 | { | 
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| 68 | SDL_MOUSEWHEEL_NORMAL,    /**< The scroll direction is normal */ | 
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| 69 | SDL_MOUSEWHEEL_FLIPPED    /**< The scroll direction is flipped / natural */ | 
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| 70 | } SDL_MouseWheelDirection; | 
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| 71 |  | 
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| 72 | /* Function prototypes */ | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | * Get the window which currently has mouse focus. | 
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| 76 | * | 
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| 77 | * \returns the window with mouse focus. | 
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| 78 | * | 
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| 79 | * \since This function is available since SDL 2.0.0. | 
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| 80 | */ | 
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| 81 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | * Retrieve the current state of the mouse. | 
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| 85 | * | 
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| 86 | * The current button state is returned as a button bitmask, which can be | 
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| 87 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the | 
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| 88 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the | 
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| 89 | * mouse cursor position relative to the focus window. You can pass NULL for | 
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| 90 | * either `x` or `y`. | 
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| 91 | * | 
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| 92 | * \param x the x coordinate of the mouse cursor position relative to the | 
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| 93 | *          focus window | 
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| 94 | * \param y the y coordinate of the mouse cursor position relative to the | 
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| 95 | *          focus window | 
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| 96 | * \returns a 32-bit button bitmask of the current button state. | 
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| 97 | * | 
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| 98 | * \since This function is available since SDL 2.0.0. | 
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| 99 | * | 
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| 100 | * \sa SDL_GetGlobalMouseState | 
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| 101 | * \sa SDL_GetRelativeMouseState | 
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| 102 | * \sa SDL_PumpEvents | 
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| 103 | */ | 
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| 104 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); | 
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| 105 |  | 
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| 106 | /** | 
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| 107 | * Get the current state of the mouse in relation to the desktop. | 
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| 108 | * | 
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| 109 | * This works similarly to SDL_GetMouseState(), but the coordinates will be | 
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| 110 | * reported relative to the top-left of the desktop. This can be useful if you | 
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| 111 | * need to track the mouse outside of a specific window and SDL_CaptureMouse() | 
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| 112 | * doesn't fit your needs. For example, it could be useful if you need to | 
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| 113 | * track the mouse while dragging a window, where coordinates relative to a | 
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| 114 | * window might not be in sync at all times. | 
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| 115 | * | 
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| 116 | * Note: SDL_GetMouseState() returns the mouse position as SDL understands it | 
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| 117 | * from the last pump of the event queue. This function, however, queries the | 
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| 118 | * OS for the current mouse position, and as such, might be a slightly less | 
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| 119 | * efficient function. Unless you know what you're doing and have a good | 
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| 120 | * reason to use this function, you probably want SDL_GetMouseState() instead. | 
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| 121 | * | 
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| 122 | * \param x filled in with the current X coord relative to the desktop; can be | 
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| 123 | *          NULL | 
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| 124 | * \param y filled in with the current Y coord relative to the desktop; can be | 
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| 125 | *          NULL | 
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| 126 | * \returns the current button state as a bitmask which can be tested using | 
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| 127 | *          the SDL_BUTTON(X) macros. | 
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| 128 | * | 
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| 129 | * \since This function is available since SDL 2.0.4. | 
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| 130 | * | 
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| 131 | * \sa SDL_CaptureMouse | 
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| 132 | */ | 
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| 133 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); | 
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| 134 |  | 
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| 135 | /** | 
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| 136 | * Retrieve the relative state of the mouse. | 
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| 137 | * | 
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| 138 | * The current button state is returned as a button bitmask, which can be | 
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| 139 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the | 
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| 140 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the | 
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| 141 | * mouse deltas since the last call to SDL_GetRelativeMouseState() or since | 
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| 142 | * event initialization. You can pass NULL for either `x` or `y`. | 
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| 143 | * | 
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| 144 | * \param x a pointer filled with the last recorded x coordinate of the mouse | 
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| 145 | * \param y a pointer filled with the last recorded y coordinate of the mouse | 
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| 146 | * \returns a 32-bit button bitmask of the relative button state. | 
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| 147 | * | 
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| 148 | * \since This function is available since SDL 2.0.0. | 
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| 149 | * | 
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| 150 | * \sa SDL_GetMouseState | 
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| 151 | */ | 
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| 152 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); | 
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| 153 |  | 
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| 154 | /** | 
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| 155 | * Move the mouse cursor to the given position within the window. | 
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| 156 | * | 
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| 157 | * This function generates a mouse motion event. | 
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| 158 | * | 
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| 159 | * Note that this function will appear to succeed, but not actually move the | 
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| 160 | * mouse when used over Microsoft Remote Desktop. | 
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| 161 | * | 
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| 162 | * \param window the window to move the mouse into, or NULL for the current | 
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| 163 | *               mouse focus | 
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| 164 | * \param x the x coordinate within the window | 
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| 165 | * \param y the y coordinate within the window | 
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| 166 | * | 
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| 167 | * \since This function is available since SDL 2.0.0. | 
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| 168 | * | 
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| 169 | * \sa SDL_WarpMouseGlobal | 
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| 170 | */ | 
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| 171 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, | 
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| 172 | int x, int y); | 
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| 173 |  | 
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| 174 | /** | 
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| 175 | * Move the mouse to the given position in global screen space. | 
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| 176 | * | 
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| 177 | * This function generates a mouse motion event. | 
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| 178 | * | 
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| 179 | * A failure of this function usually means that it is unsupported by a | 
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| 180 | * platform. | 
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| 181 | * | 
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| 182 | * Note that this function will appear to succeed, but not actually move the | 
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| 183 | * mouse when used over Microsoft Remote Desktop. | 
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| 184 | * | 
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| 185 | * \param x the x coordinate | 
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| 186 | * \param y the y coordinate | 
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| 187 | * \returns 0 on success or a negative error code on failure; call | 
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| 188 | *          SDL_GetError() for more information. | 
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| 189 | * | 
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| 190 | * \since This function is available since SDL 2.0.4. | 
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| 191 | * | 
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| 192 | * \sa SDL_WarpMouseInWindow | 
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| 193 | */ | 
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| 194 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); | 
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| 195 |  | 
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| 196 | /** | 
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| 197 | * Set relative mouse mode. | 
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| 198 | * | 
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| 199 | * While the mouse is in relative mode, the cursor is hidden, and the driver | 
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| 200 | * will try to report continuous motion in the current window. Only relative | 
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| 201 | * motion events will be delivered, the mouse position will not change. | 
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| 202 | * | 
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| 203 | * Note that this function will not be able to provide continuous relative | 
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| 204 | * motion when used over Microsoft Remote Desktop, instead motion is limited | 
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| 205 | * to the bounds of the screen. | 
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| 206 | * | 
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| 207 | * This function will flush any pending mouse motion. | 
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| 208 | * | 
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| 209 | * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. | 
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| 210 | * \returns 0 on success or a negative error code on failure; call | 
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| 211 | *          SDL_GetError() for more information. | 
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| 212 | * | 
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| 213 | *          If relative mode is not supported, this returns -1. | 
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| 214 | * | 
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| 215 | * \since This function is available since SDL 2.0.0. | 
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| 216 | * | 
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| 217 | * \sa SDL_GetRelativeMouseMode | 
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| 218 | */ | 
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| 219 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); | 
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| 220 |  | 
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| 221 | /** | 
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| 222 | * Capture the mouse and to track input outside an SDL window. | 
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| 223 | * | 
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| 224 | * Capturing enables your app to obtain mouse events globally, instead of just | 
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| 225 | * within your window. Not all video targets support this function. When | 
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| 226 | * capturing is enabled, the current window will get all mouse events, but | 
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| 227 | * unlike relative mode, no change is made to the cursor and it is not | 
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| 228 | * restrained to your window. | 
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| 229 | * | 
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| 230 | * This function may also deny mouse input to other windows--both those in | 
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| 231 | * your application and others on the system--so you should use this function | 
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| 232 | * sparingly, and in small bursts. For example, you might want to track the | 
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| 233 | * mouse while the user is dragging something, until the user releases a mouse | 
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| 234 | * button. It is not recommended that you capture the mouse for long periods | 
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| 235 | * of time, such as the entire time your app is running. For that, you should | 
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| 236 | * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending | 
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| 237 | * on your goals. | 
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| 238 | * | 
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| 239 | * While captured, mouse events still report coordinates relative to the | 
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| 240 | * current (foreground) window, but those coordinates may be outside the | 
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| 241 | * bounds of the window (including negative values). Capturing is only allowed | 
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| 242 | * for the foreground window. If the window loses focus while capturing, the | 
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| 243 | * capture will be disabled automatically. | 
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| 244 | * | 
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| 245 | * While capturing is enabled, the current window will have the | 
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| 246 | * `SDL_WINDOW_MOUSE_CAPTURE` flag set. | 
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| 247 | * | 
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| 248 | * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. | 
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| 249 | * \returns 0 on success or -1 if not supported; call SDL_GetError() for more | 
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| 250 | *          information. | 
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| 251 | * | 
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| 252 | * \since This function is available since SDL 2.0.4. | 
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| 253 | * | 
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| 254 | * \sa SDL_GetGlobalMouseState | 
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| 255 | */ | 
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| 256 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); | 
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| 257 |  | 
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| 258 | /** | 
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| 259 | * Query whether relative mouse mode is enabled. | 
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| 260 | * | 
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| 261 | * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. | 
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| 262 | * | 
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| 263 | * \since This function is available since SDL 2.0.0. | 
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| 264 | * | 
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| 265 | * \sa SDL_SetRelativeMouseMode | 
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| 266 | */ | 
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| 267 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); | 
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| 268 |  | 
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| 269 | /** | 
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| 270 | * Create a cursor using the specified bitmap data and mask (in MSB format). | 
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| 271 | * | 
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| 272 | * `mask` has to be in MSB (Most Significant Bit) format. | 
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| 273 | * | 
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| 274 | * The cursor width (`w`) must be a multiple of 8 bits. | 
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| 275 | * | 
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| 276 | * The cursor is created in black and white according to the following: | 
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| 277 | * | 
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| 278 | * - data=0, mask=1: white | 
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| 279 | * - data=1, mask=1: black | 
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| 280 | * - data=0, mask=0: transparent | 
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| 281 | * - data=1, mask=0: inverted color if possible, black if not. | 
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| 282 | * | 
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| 283 | * Cursors created with this function must be freed with SDL_FreeCursor(). | 
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| 284 | * | 
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| 285 | * If you want to have a color cursor, or create your cursor from an | 
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| 286 | * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can | 
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| 287 | * hide the cursor and draw your own as part of your game's rendering, but it | 
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| 288 | * will be bound to the framerate. | 
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| 289 | * | 
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| 290 | * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which | 
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| 291 | * provides twelve readily available system cursors to pick from. | 
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| 292 | * | 
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| 293 | * \param data the color value for each pixel of the cursor | 
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| 294 | * \param mask the mask value for each pixel of the cursor | 
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| 295 | * \param w the width of the cursor | 
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| 296 | * \param h the height of the cursor | 
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| 297 | * \param hot_x the X-axis location of the upper left corner of the cursor | 
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| 298 | *              relative to the actual mouse position | 
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| 299 | * \param hot_y the Y-axis location of the upper left corner of the cursor | 
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| 300 | *              relative to the actual mouse position | 
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| 301 | * \returns a new cursor with the specified parameters on success or NULL on | 
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| 302 | *          failure; call SDL_GetError() for more information. | 
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| 303 | * | 
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| 304 | * \since This function is available since SDL 2.0.0. | 
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| 305 | * | 
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| 306 | * \sa SDL_FreeCursor | 
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| 307 | * \sa SDL_SetCursor | 
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| 308 | * \sa SDL_ShowCursor | 
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| 309 | */ | 
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| 310 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, | 
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| 311 | const Uint8 * mask, | 
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| 312 | int w, int h, int hot_x, | 
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| 313 | int hot_y); | 
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| 314 |  | 
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| 315 | /** | 
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| 316 | * Create a color cursor. | 
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| 317 | * | 
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| 318 | * \param surface an SDL_Surface structure representing the cursor image | 
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| 319 | * \param hot_x the x position of the cursor hot spot | 
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| 320 | * \param hot_y the y position of the cursor hot spot | 
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| 321 | * \returns the new cursor on success or NULL on failure; call SDL_GetError() | 
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| 322 | *          for more information. | 
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| 323 | * | 
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| 324 | * \since This function is available since SDL 2.0.0. | 
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| 325 | * | 
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| 326 | * \sa SDL_CreateCursor | 
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| 327 | * \sa SDL_FreeCursor | 
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| 328 | */ | 
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| 329 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, | 
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| 330 | int hot_x, | 
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| 331 | int hot_y); | 
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| 332 |  | 
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| 333 | /** | 
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| 334 | * Create a system cursor. | 
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| 335 | * | 
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| 336 | * \param id an SDL_SystemCursor enum value | 
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| 337 | * \returns a cursor on success or NULL on failure; call SDL_GetError() for | 
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| 338 | *          more information. | 
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| 339 | * | 
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| 340 | * \since This function is available since SDL 2.0.0. | 
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| 341 | * | 
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| 342 | * \sa SDL_FreeCursor | 
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| 343 | */ | 
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| 344 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); | 
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| 345 |  | 
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| 346 | /** | 
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| 347 | * Set the active cursor. | 
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| 348 | * | 
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| 349 | * This function sets the currently active cursor to the specified one. If the | 
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| 350 | * cursor is currently visible, the change will be immediately represented on | 
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| 351 | * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if | 
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| 352 | * this is desired for any reason. | 
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| 353 | * | 
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| 354 | * \param cursor a cursor to make active | 
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| 355 | * | 
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| 356 | * \since This function is available since SDL 2.0.0. | 
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| 357 | * | 
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| 358 | * \sa SDL_CreateCursor | 
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| 359 | * \sa SDL_GetCursor | 
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| 360 | * \sa SDL_ShowCursor | 
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| 361 | */ | 
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| 362 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); | 
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| 363 |  | 
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| 364 | /** | 
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| 365 | * Get the active cursor. | 
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| 366 | * | 
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| 367 | * This function returns a pointer to the current cursor which is owned by the | 
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| 368 | * library. It is not necessary to free the cursor with SDL_FreeCursor(). | 
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| 369 | * | 
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| 370 | * \returns the active cursor or NULL if there is no mouse. | 
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| 371 | * | 
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| 372 | * \since This function is available since SDL 2.0.0. | 
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| 373 | * | 
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| 374 | * \sa SDL_SetCursor | 
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| 375 | */ | 
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| 376 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); | 
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| 377 |  | 
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| 378 | /** | 
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| 379 | * Get the default cursor. | 
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| 380 | * | 
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| 381 | * \returns the default cursor on success or NULL on failure. | 
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| 382 | * | 
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| 383 | * \since This function is available since SDL 2.0.0. | 
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| 384 | * | 
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| 385 | * \sa SDL_CreateSystemCursor | 
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| 386 | */ | 
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| 387 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); | 
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| 388 |  | 
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| 389 | /** | 
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| 390 | * Free a previously-created cursor. | 
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| 391 | * | 
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| 392 | * Use this function to free cursor resources created with SDL_CreateCursor(), | 
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| 393 | * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). | 
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| 394 | * | 
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| 395 | * \param cursor the cursor to free | 
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| 396 | * | 
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| 397 | * \since This function is available since SDL 2.0.0. | 
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| 398 | * | 
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| 399 | * \sa SDL_CreateColorCursor | 
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| 400 | * \sa SDL_CreateCursor | 
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| 401 | * \sa SDL_CreateSystemCursor | 
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| 402 | */ | 
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| 403 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); | 
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| 404 |  | 
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| 405 | /** | 
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| 406 | * Toggle whether or not the cursor is shown. | 
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| 407 | * | 
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| 408 | * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` | 
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| 409 | * displays the cursor and passing `SDL_DISABLE` hides it. | 
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| 410 | * | 
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| 411 | * The current state of the mouse cursor can be queried by passing | 
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| 412 | * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. | 
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| 413 | * | 
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| 414 | * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, | 
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| 415 | *               `SDL_QUERY` to query the current state without changing it. | 
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| 416 | * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the | 
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| 417 | *          cursor is hidden, or a negative error code on failure; call | 
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| 418 | *          SDL_GetError() for more information. | 
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| 419 | * | 
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| 420 | * \since This function is available since SDL 2.0.0. | 
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| 421 | * | 
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| 422 | * \sa SDL_CreateCursor | 
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| 423 | * \sa SDL_SetCursor | 
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| 424 | */ | 
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| 425 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); | 
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| 426 |  | 
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| 427 | /** | 
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| 428 | * Used as a mask when testing buttons in buttonstate. | 
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| 429 | * | 
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| 430 | * - Button 1:  Left mouse button | 
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| 431 | * - Button 2:  Middle mouse button | 
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| 432 | * - Button 3:  Right mouse button | 
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| 433 | */ | 
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| 434 | #define SDL_BUTTON(X)       (1 << ((X)-1)) | 
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| 435 | #define SDL_BUTTON_LEFT     1 | 
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| 436 | #define SDL_BUTTON_MIDDLE   2 | 
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| 437 | #define SDL_BUTTON_RIGHT    3 | 
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| 438 | #define SDL_BUTTON_X1       4 | 
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| 439 | #define SDL_BUTTON_X2       5 | 
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| 440 | #define SDL_BUTTON_LMASK    SDL_BUTTON(SDL_BUTTON_LEFT) | 
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| 441 | #define SDL_BUTTON_MMASK    SDL_BUTTON(SDL_BUTTON_MIDDLE) | 
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| 442 | #define SDL_BUTTON_RMASK    SDL_BUTTON(SDL_BUTTON_RIGHT) | 
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| 443 | #define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1) | 
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| 444 | #define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2) | 
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| 445 |  | 
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| 446 | /* Ends C function definitions when using C++ */ | 
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| 447 | #ifdef __cplusplus | 
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| 448 | } | 
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| 449 | #endif | 
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| 450 | #include "close_code.h" | 
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| 451 |  | 
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| 452 | #endif /* SDL_mouse_h_ */ | 
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| 453 |  | 
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| 454 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 455 |  | 
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