| 1 | /* |
| 2 | * fg_geometry.c |
| 3 | * |
| 4 | * Freeglut geometry rendering methods. |
| 5 | * |
| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
| 8 | * Creation date: Fri Dec 3 1999 |
| 9 | * |
| 10 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 11 | * copy of this software and associated documentation files (the "Software"), |
| 12 | * to deal in the Software without restriction, including without limitation |
| 13 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 14 | * and/or sell copies of the Software, and to permit persons to whom the |
| 15 | * Software is furnished to do so, subject to the following conditions: |
| 16 | * |
| 17 | * The above copyright notice and this permission notice shall be included |
| 18 | * in all copies or substantial portions of the Software. |
| 19 | * |
| 20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 22 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 23 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| 24 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 25 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 26 | */ |
| 27 | |
| 28 | #include <GL/freeglut.h> |
| 29 | #include "fg_internal.h" |
| 30 | #include "fg_gl2.h" |
| 31 | #include <math.h> |
| 32 | |
| 33 | /* |
| 34 | * A note: We do not use the GLuint data type for vertex index arrays |
| 35 | * in this code as Open GL ES1 only supports GLushort. This affects the |
| 36 | * cylindrical objects only (Torus, Sphere, Cylinder and Cone) and limits |
| 37 | * their number of vertices to 65535 (2^16-1). Thats about 256*256 |
| 38 | * subdivisions, which is sufficient for just about any usage case, so |
| 39 | * I am not going to worry about it for now. |
| 40 | * One could do compile time detection of the gluint type through CMake, |
| 41 | * but it is likely that we'll eventually move to runtime selection |
| 42 | * of OpenGL or GLES1/2, which would make that strategy useless... |
| 43 | */ |
| 44 | |
| 45 | /* declare for drawing using the different OpenGL versions here so we can |
| 46 | have a nice code order below */ |
| 47 | static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, |
| 48 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, |
| 49 | GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 |
| 50 | ); |
| 51 | static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, |
| 52 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart); |
| 53 | static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, |
| 54 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, |
| 55 | GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2, |
| 56 | GLint attribute_v_coord, GLint attribute_v_normal |
| 57 | ); |
| 58 | static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, |
| 59 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart, |
| 60 | GLint attribute_v_coord, GLint attribute_v_normal, GLint attribute_v_texture); |
| 61 | /* declare function for generating visualization of normals */ |
| 62 | static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices); |
| 63 | static void fghDrawNormalVisualization11(); |
| 64 | static void fghDrawNormalVisualization20(GLint attribute_v_coord); |
| 65 | |
| 66 | /* Drawing geometry: |
| 67 | * Explanation of the functions has to be separate for the polyhedra and |
| 68 | * the non-polyhedra (objects with a circular cross-section). |
| 69 | * Polyhedra: |
| 70 | * - We have only implemented the five platonic solids and the rhomboid |
| 71 | * dodecahedron. If you need more types of polyhedra, please see |
| 72 | * CPolyhedron in MRPT |
| 73 | * - Solids are drawn by glDrawArrays if composed of triangular faces |
| 74 | * (the tetrahedron, octahedron, and icosahedron), or are first |
| 75 | * decomposed into triangles and then drawn by glDrawElements if its |
| 76 | * faces are squares or pentagons (cube, dodecahedron and rhombic |
| 77 | * dodecahedron) as some vertices are repeated in that case. |
| 78 | * - WireFrame drawing is done using a GL_LINE_LOOP per face, and thus |
| 79 | * issuing one draw call per face. glDrawArrays is always used as no |
| 80 | * triangle decomposition is needed to draw faces. We use the "first" |
| 81 | * parameter in glDrawArrays to go from face to face. |
| 82 | * |
| 83 | * Non-polyhedra: |
| 84 | * - We have implemented the sphere, cylinder, cone and torus. |
| 85 | * - All shapes are characterized by two parameters: the number of |
| 86 | * subdivisions along two axes used to construct the shape's vertices |
| 87 | * (e.g. stacks and slices for the sphere). |
| 88 | * As different subdivisions are most suitable for different shapes, |
| 89 | * and are thus also named differently, I wont provide general comments |
| 90 | * on them here. |
| 91 | * - Solids are drawn using glDrawArrays and GL_TRIANGLE_STRIP. Each |
| 92 | * strip covers one revolution around one of the two subdivision axes |
| 93 | * of the shape. |
| 94 | * - WireFrame drawing is done for the subdivisions along the two axes |
| 95 | * separately, usually using GL_LINE_LOOP. Vertex index arrays are |
| 96 | * built containing the vertices to be drawn for each loop, which are |
| 97 | * then drawn using multiple calls to glDrawElements. As the number of |
| 98 | * subdivisions along the two axes is not guaranteed to be equal, the |
| 99 | * vertex indices for e.g. stacks and slices are stored in separate |
| 100 | * arrays, which makes the input to the drawing function a bit clunky, |
| 101 | * but allows for the same drawing function to be used for all shapes. |
| 102 | */ |
| 103 | |
| 104 | |
| 105 | /** |
| 106 | * Draw geometric shape in wire mode (only edges) |
| 107 | * |
| 108 | * Arguments: |
| 109 | * GLfloat *vertices, GLfloat *normals, GLsizei numVertices |
| 110 | * The vertex coordinate and normal buffers, and the number of entries in |
| 111 | * those |
| 112 | * GLushort *vertIdxs |
| 113 | * a vertex indices buffer, optional (never passed for the polyhedra) |
| 114 | * GLsizei numParts, GLsizei numVertPerPart |
| 115 | * polyhedra: number of faces, and the number of vertices for drawing |
| 116 | * each face |
| 117 | * non-polyhedra: number of edges to draw for first subdivision (not |
| 118 | * necessarily equal to number of subdivisions requested by user, e.g. |
| 119 | * as each subdivision is enclosed by two edges), and number of |
| 120 | * vertices for drawing each |
| 121 | * numParts * numVertPerPart gives the number of entries in the vertex |
| 122 | * array vertIdxs |
| 123 | * GLenum vertexMode |
| 124 | * vertex drawing mode (e.g. always GL_LINE_LOOP for polyhedra, varies |
| 125 | * for others) |
| 126 | * GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 |
| 127 | * non-polyhedra only: same as the above, but now for subdivisions along |
| 128 | * the other axis. Always drawn as GL_LINE_LOOP. |
| 129 | * |
| 130 | * Feel free to contribute better naming ;) |
| 131 | */ |
| 132 | void fghDrawGeometryWire(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, |
| 133 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, |
| 134 | GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 |
| 135 | ) |
| 136 | { |
| 137 | GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; |
| 138 | GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; |
| 139 | |
| 140 | if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) |
| 141 | /* User requested a 2.0 draw */ |
| 142 | fghDrawGeometryWire20(vertices, normals, numVertices, |
| 143 | vertIdxs, numParts, numVertPerPart, vertexMode, |
| 144 | vertIdxs2, numParts2, numVertPerPart2, |
| 145 | attribute_v_coord, attribute_v_normal); |
| 146 | else |
| 147 | fghDrawGeometryWire11(vertices, normals, |
| 148 | vertIdxs, numParts, numVertPerPart, vertexMode, |
| 149 | vertIdxs2, numParts2, numVertPerPart2); |
| 150 | } |
| 151 | |
| 152 | /* Draw the geometric shape with filled triangles |
| 153 | * |
| 154 | * Arguments: |
| 155 | * GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices |
| 156 | * The vertex coordinate, normal and texture coordinate buffers, and the |
| 157 | * number of entries in those |
| 158 | * GLushort *vertIdxs |
| 159 | * a vertex indices buffer, optional (not passed for the polyhedra with |
| 160 | * triangular faces) |
| 161 | * GLsizei numParts, GLsizei numVertPerPart |
| 162 | * polyhedra: not used for polyhedra with triangular faces |
| 163 | (numEdgePerFace==3), as each vertex+normal pair is drawn only once, |
| 164 | so no vertex indices are used. |
| 165 | Else, the shape was triangulated (DECOMPOSE_TO_TRIANGLE), leading to |
| 166 | reuse of some vertex+normal pairs, and thus the need to draw with |
| 167 | glDrawElements. numParts is always 1 in this case (we can draw the |
| 168 | whole object with one call to glDrawElements as the vertex index |
| 169 | array contains separate triangles), and numVertPerPart indicates |
| 170 | the number of vertex indices in the vertex array. |
| 171 | * non-polyhedra: number of parts (GL_TRIANGLE_STRIPs) to be drawn |
| 172 | separately (numParts calls to glDrawElements) to create the object. |
| 173 | numVertPerPart indicates the number of vertex indices to be |
| 174 | processed at each draw call. |
| 175 | * numParts * numVertPerPart gives the number of entries in the vertex |
| 176 | * array vertIdxs |
| 177 | */ |
| 178 | void fghDrawGeometrySolid(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, |
| 179 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart) |
| 180 | { |
| 181 | GLint attribute_v_coord = fgStructure.CurrentWindow->Window.attribute_v_coord; |
| 182 | GLint attribute_v_normal = fgStructure.CurrentWindow->Window.attribute_v_normal; |
| 183 | GLint attribute_v_texture = fgStructure.CurrentWindow->Window.attribute_v_texture; |
| 184 | |
| 185 | if (fgStructure.CurrentWindow->State.VisualizeNormals) |
| 186 | /* generate normals for each vertex to be drawn as well */ |
| 187 | fghGenerateNormalVisualization(vertices, normals, numVertices); |
| 188 | |
| 189 | if (fgState.HasOpenGL20 && (attribute_v_coord != -1 || attribute_v_normal != -1)) |
| 190 | { |
| 191 | /* User requested a 2.0 draw */ |
| 192 | fghDrawGeometrySolid20(vertices, normals, textcs, numVertices, |
| 193 | vertIdxs, numParts, numVertIdxsPerPart, |
| 194 | attribute_v_coord, attribute_v_normal, attribute_v_texture); |
| 195 | |
| 196 | if (fgStructure.CurrentWindow->State.VisualizeNormals) |
| 197 | /* draw normals for each vertex as well */ |
| 198 | fghDrawNormalVisualization20(attribute_v_coord); |
| 199 | } |
| 200 | else |
| 201 | { |
| 202 | fghDrawGeometrySolid11(vertices, normals, textcs, numVertices, |
| 203 | vertIdxs, numParts, numVertIdxsPerPart); |
| 204 | |
| 205 | if (fgStructure.CurrentWindow->State.VisualizeNormals) |
| 206 | /* draw normals for each vertex as well */ |
| 207 | fghDrawNormalVisualization11(); |
| 208 | } |
| 209 | } |
| 210 | |
| 211 | |
| 212 | |
| 213 | /* Version for OpenGL (ES) 1.1 */ |
| 214 | static void fghDrawGeometryWire11(GLfloat *vertices, GLfloat *normals, |
| 215 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, |
| 216 | GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2 |
| 217 | ) |
| 218 | { |
| 219 | int i; |
| 220 | |
| 221 | glEnableClientState(GL_VERTEX_ARRAY); |
| 222 | glEnableClientState(GL_NORMAL_ARRAY); |
| 223 | |
| 224 | glVertexPointer(3, GL_FLOAT, 0, vertices); |
| 225 | glNormalPointer(GL_FLOAT, 0, normals); |
| 226 | |
| 227 | |
| 228 | if (!vertIdxs) |
| 229 | /* Draw per face (TODO: could use glMultiDrawArrays if available) */ |
| 230 | for (i=0; i<numParts; i++) |
| 231 | glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart); |
| 232 | else |
| 233 | for (i=0; i<numParts; i++) |
| 234 | glDrawElements(vertexMode,numVertPerPart,GL_UNSIGNED_SHORT,vertIdxs+i*numVertPerPart); |
| 235 | |
| 236 | if (vertIdxs2) |
| 237 | for (i=0; i<numParts2; i++) |
| 238 | glDrawElements(GL_LINE_LOOP,numVertPerPart2,GL_UNSIGNED_SHORT,vertIdxs2+i*numVertPerPart2); |
| 239 | |
| 240 | glDisableClientState(GL_VERTEX_ARRAY); |
| 241 | glDisableClientState(GL_NORMAL_ARRAY); |
| 242 | } |
| 243 | |
| 244 | |
| 245 | static void fghDrawGeometrySolid11(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, |
| 246 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart) |
| 247 | { |
| 248 | int i; |
| 249 | |
| 250 | glEnableClientState(GL_VERTEX_ARRAY); |
| 251 | glEnableClientState(GL_NORMAL_ARRAY); |
| 252 | |
| 253 | glVertexPointer(3, GL_FLOAT, 0, vertices); |
| 254 | glNormalPointer(GL_FLOAT, 0, normals); |
| 255 | |
| 256 | if (textcs) |
| 257 | { |
| 258 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| 259 | glTexCoordPointer(2, GL_FLOAT, 0, textcs); |
| 260 | } |
| 261 | |
| 262 | if (!vertIdxs) |
| 263 | glDrawArrays(GL_TRIANGLES, 0, numVertices); |
| 264 | else |
| 265 | if (numParts>1) |
| 266 | for (i=0; i<numParts; i++) |
| 267 | glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, vertIdxs+i*numVertIdxsPerPart); |
| 268 | else |
| 269 | glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, vertIdxs); |
| 270 | |
| 271 | glDisableClientState(GL_VERTEX_ARRAY); |
| 272 | glDisableClientState(GL_NORMAL_ARRAY); |
| 273 | if (textcs) |
| 274 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| 275 | } |
| 276 | |
| 277 | /* Version for OpenGL (ES) >= 2.0 */ |
| 278 | static void fghDrawGeometryWire20(GLfloat *vertices, GLfloat *normals, GLsizei numVertices, |
| 279 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertPerPart, GLenum vertexMode, |
| 280 | GLushort *vertIdxs2, GLsizei numParts2, GLsizei numVertPerPart2, |
| 281 | GLint attribute_v_coord, GLint attribute_v_normal) |
| 282 | { |
| 283 | GLuint vbo_coords = 0, vbo_normals = 0, |
| 284 | ibo_elements = 0, ibo_elements2 = 0; |
| 285 | GLsizei numVertIdxs = numParts * numVertPerPart; |
| 286 | GLsizei numVertIdxs2 = numParts2 * numVertPerPart2; |
| 287 | int i; |
| 288 | |
| 289 | if (numVertices > 0 && attribute_v_coord != -1) { |
| 290 | fghGenBuffers(1, &vbo_coords); |
| 291 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); |
| 292 | fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]), |
| 293 | vertices, FGH_STATIC_DRAW); |
| 294 | } |
| 295 | |
| 296 | if (numVertices > 0 && attribute_v_normal != -1) { |
| 297 | fghGenBuffers(1, &vbo_normals); |
| 298 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); |
| 299 | fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]), |
| 300 | normals, FGH_STATIC_DRAW); |
| 301 | } |
| 302 | |
| 303 | if (vertIdxs != NULL) { |
| 304 | fghGenBuffers(1, &ibo_elements); |
| 305 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); |
| 306 | fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]), |
| 307 | vertIdxs, FGH_STATIC_DRAW); |
| 308 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); |
| 309 | } |
| 310 | |
| 311 | if (vertIdxs2 != NULL) { |
| 312 | fghGenBuffers(1, &ibo_elements2); |
| 313 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2); |
| 314 | fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs2 * sizeof(vertIdxs2[0]), |
| 315 | vertIdxs2, FGH_STATIC_DRAW); |
| 316 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); |
| 317 | } |
| 318 | |
| 319 | if (vbo_coords) { |
| 320 | fghEnableVertexAttribArray(attribute_v_coord); |
| 321 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); |
| 322 | fghVertexAttribPointer( |
| 323 | attribute_v_coord, /* attribute */ |
| 324 | 3, /* number of elements per vertex, here (x,y,z) */ |
| 325 | GL_FLOAT, /* the type of each element */ |
| 326 | GL_FALSE, /* take our values as-is */ |
| 327 | 0, /* no extra data between each position */ |
| 328 | 0 /* offset of first element */ |
| 329 | ); |
| 330 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 331 | } |
| 332 | |
| 333 | if (vbo_normals) { |
| 334 | fghEnableVertexAttribArray(attribute_v_normal); |
| 335 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); |
| 336 | fghVertexAttribPointer( |
| 337 | attribute_v_normal, /* attribute */ |
| 338 | 3, /* number of elements per vertex, here (x,y,z) */ |
| 339 | GL_FLOAT, /* the type of each element */ |
| 340 | GL_FALSE, /* take our values as-is */ |
| 341 | 0, /* no extra data between each position */ |
| 342 | 0 /* offset of first element */ |
| 343 | ); |
| 344 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 345 | } |
| 346 | |
| 347 | if (!vertIdxs) { |
| 348 | /* Draw per face (TODO: could use glMultiDrawArrays if available) */ |
| 349 | for (i=0; i<numParts; i++) |
| 350 | glDrawArrays(vertexMode, i*numVertPerPart, numVertPerPart); |
| 351 | } else { |
| 352 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); |
| 353 | for (i=0; i<numParts; i++) |
| 354 | glDrawElements(vertexMode, numVertPerPart, |
| 355 | GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs[0])*i*numVertPerPart)); |
| 356 | /* Clean existing bindings before clean-up */ |
| 357 | /* Android showed instability otherwise */ |
| 358 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); |
| 359 | } |
| 360 | |
| 361 | if (vertIdxs2) { |
| 362 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements2); |
| 363 | for (i=0; i<numParts2; i++) |
| 364 | glDrawElements(GL_LINE_LOOP, numVertPerPart2, |
| 365 | GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs2[0])*i*numVertPerPart2)); |
| 366 | /* Clean existing bindings before clean-up */ |
| 367 | /* Android showed instability otherwise */ |
| 368 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); |
| 369 | } |
| 370 | |
| 371 | if (vbo_coords != 0) |
| 372 | fghDisableVertexAttribArray(attribute_v_coord); |
| 373 | if (vbo_normals != 0) |
| 374 | fghDisableVertexAttribArray(attribute_v_normal); |
| 375 | |
| 376 | if (vbo_coords != 0) |
| 377 | fghDeleteBuffers(1, &vbo_coords); |
| 378 | if (vbo_normals != 0) |
| 379 | fghDeleteBuffers(1, &vbo_normals); |
| 380 | if (ibo_elements != 0) |
| 381 | fghDeleteBuffers(1, &ibo_elements); |
| 382 | if (ibo_elements2 != 0) |
| 383 | fghDeleteBuffers(1, &ibo_elements2); |
| 384 | } |
| 385 | |
| 386 | |
| 387 | |
| 388 | |
| 389 | /* Version for OpenGL (ES) >= 2.0 */ |
| 390 | static void fghDrawGeometrySolid20(GLfloat *vertices, GLfloat *normals, GLfloat *textcs, GLsizei numVertices, |
| 391 | GLushort *vertIdxs, GLsizei numParts, GLsizei numVertIdxsPerPart, |
| 392 | GLint attribute_v_coord, GLint attribute_v_normal, GLint attribute_v_texture) |
| 393 | { |
| 394 | GLuint vbo_coords = 0, vbo_normals = 0, vbo_textcs = 0, ibo_elements = 0; |
| 395 | GLsizei numVertIdxs = numParts * numVertIdxsPerPart; |
| 396 | int i; |
| 397 | |
| 398 | if (numVertices > 0 && attribute_v_coord != -1) { |
| 399 | fghGenBuffers(1, &vbo_coords); |
| 400 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); |
| 401 | fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(vertices[0]), |
| 402 | vertices, FGH_STATIC_DRAW); |
| 403 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 404 | } |
| 405 | |
| 406 | if (numVertices > 0 && attribute_v_normal != -1) { |
| 407 | fghGenBuffers(1, &vbo_normals); |
| 408 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); |
| 409 | fghBufferData(FGH_ARRAY_BUFFER, numVertices * 3 * sizeof(normals[0]), |
| 410 | normals, FGH_STATIC_DRAW); |
| 411 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 412 | } |
| 413 | |
| 414 | if (numVertices > 0 && attribute_v_texture != -1 && textcs) { |
| 415 | fghGenBuffers(1, &vbo_textcs); |
| 416 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_textcs); |
| 417 | fghBufferData(FGH_ARRAY_BUFFER, numVertices * 2 * sizeof(textcs[0]), |
| 418 | textcs, FGH_STATIC_DRAW); |
| 419 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 420 | } |
| 421 | |
| 422 | if (vertIdxs != NULL) { |
| 423 | fghGenBuffers(1, &ibo_elements); |
| 424 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); |
| 425 | fghBufferData(FGH_ELEMENT_ARRAY_BUFFER, numVertIdxs * sizeof(vertIdxs[0]), |
| 426 | vertIdxs, FGH_STATIC_DRAW); |
| 427 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); |
| 428 | } |
| 429 | |
| 430 | if (vbo_coords) { |
| 431 | fghEnableVertexAttribArray(attribute_v_coord); |
| 432 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); |
| 433 | fghVertexAttribPointer( |
| 434 | attribute_v_coord, /* attribute */ |
| 435 | 3, /* number of elements per vertex, here (x,y,z) */ |
| 436 | GL_FLOAT, /* the type of each element */ |
| 437 | GL_FALSE, /* take our values as-is */ |
| 438 | 0, /* no extra data between each position */ |
| 439 | 0 /* offset of first element */ |
| 440 | ); |
| 441 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 442 | }; |
| 443 | |
| 444 | if (vbo_normals) { |
| 445 | fghEnableVertexAttribArray(attribute_v_normal); |
| 446 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_normals); |
| 447 | fghVertexAttribPointer( |
| 448 | attribute_v_normal, /* attribute */ |
| 449 | 3, /* number of elements per vertex, here (x,y,z) */ |
| 450 | GL_FLOAT, /* the type of each element */ |
| 451 | GL_FALSE, /* take our values as-is */ |
| 452 | 0, /* no extra data between each position */ |
| 453 | 0 /* offset of first element */ |
| 454 | ); |
| 455 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 456 | }; |
| 457 | |
| 458 | if (vbo_textcs) { |
| 459 | fghEnableVertexAttribArray(attribute_v_texture); |
| 460 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_textcs); |
| 461 | fghVertexAttribPointer( |
| 462 | attribute_v_texture,/* attribute */ |
| 463 | 2, /* number of elements per vertex, here (s,t) */ |
| 464 | GL_FLOAT, /* the type of each element */ |
| 465 | GL_FALSE, /* take our values as-is */ |
| 466 | 0, /* no extra data between each position */ |
| 467 | 0 /* offset of first element */ |
| 468 | ); |
| 469 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 470 | }; |
| 471 | |
| 472 | if (vertIdxs == NULL) { |
| 473 | glDrawArrays(GL_TRIANGLES, 0, numVertices); |
| 474 | } else { |
| 475 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, ibo_elements); |
| 476 | if (numParts>1) { |
| 477 | for (i=0; i<numParts; i++) { |
| 478 | glDrawElements(GL_TRIANGLE_STRIP, numVertIdxsPerPart, GL_UNSIGNED_SHORT, (GLvoid*)(sizeof(vertIdxs[0])*i*numVertIdxsPerPart)); |
| 479 | } |
| 480 | } else { |
| 481 | glDrawElements(GL_TRIANGLES, numVertIdxsPerPart, GL_UNSIGNED_SHORT, 0); |
| 482 | } |
| 483 | /* Clean existing bindings before clean-up */ |
| 484 | /* Android showed instability otherwise */ |
| 485 | fghBindBuffer(FGH_ELEMENT_ARRAY_BUFFER, 0); |
| 486 | } |
| 487 | |
| 488 | if (vbo_coords != 0) |
| 489 | fghDisableVertexAttribArray(attribute_v_coord); |
| 490 | if (vbo_normals != 0) |
| 491 | fghDisableVertexAttribArray(attribute_v_normal); |
| 492 | if (vbo_textcs != 0) |
| 493 | fghDisableVertexAttribArray(attribute_v_texture); |
| 494 | |
| 495 | if (vbo_coords != 0) |
| 496 | fghDeleteBuffers(1, &vbo_coords); |
| 497 | if (vbo_normals != 0) |
| 498 | fghDeleteBuffers(1, &vbo_normals); |
| 499 | if (vbo_textcs != 0) |
| 500 | fghDeleteBuffers(1, &vbo_textcs); |
| 501 | if (ibo_elements != 0) |
| 502 | fghDeleteBuffers(1, &ibo_elements); |
| 503 | } |
| 504 | |
| 505 | |
| 506 | |
| 507 | /** |
| 508 | * Generate vertex indices for visualizing the normals. |
| 509 | * vertices are written into verticesForNormalVisualization. |
| 510 | * This must be freed by caller, we do the free at the |
| 511 | * end of fghDrawNormalVisualization11/fghDrawNormalVisualization20 |
| 512 | */ |
| 513 | static GLfloat *verticesForNormalVisualization; |
| 514 | static GLsizei numNormalVertices = 0; |
| 515 | static void fghGenerateNormalVisualization(GLfloat *vertices, GLfloat *normals, GLsizei numVertices) |
| 516 | { |
| 517 | int i,j; |
| 518 | numNormalVertices = numVertices * 2; |
| 519 | verticesForNormalVisualization = malloc(numNormalVertices*3 * sizeof(GLfloat)); |
| 520 | |
| 521 | for (i=0,j=0; i<numNormalVertices*3/2; i+=3, j+=6) |
| 522 | { |
| 523 | verticesForNormalVisualization[j+0] = vertices[i+0]; |
| 524 | verticesForNormalVisualization[j+1] = vertices[i+1]; |
| 525 | verticesForNormalVisualization[j+2] = vertices[i+2]; |
| 526 | verticesForNormalVisualization[j+3] = vertices[i+0] + normals[i+0]/4.f; |
| 527 | verticesForNormalVisualization[j+4] = vertices[i+1] + normals[i+1]/4.f; |
| 528 | verticesForNormalVisualization[j+5] = vertices[i+2] + normals[i+2]/4.f; |
| 529 | } |
| 530 | } |
| 531 | |
| 532 | /* Version for OpenGL (ES) 1.1 */ |
| 533 | static void fghDrawNormalVisualization11() |
| 534 | { |
| 535 | GLfloat currentColor[4]; |
| 536 | /* Setup draw color: (1,1,1)-shape's color */ |
| 537 | glGetFloatv(GL_CURRENT_COLOR,currentColor); |
| 538 | glColor4f(1-currentColor[0],1-currentColor[1],1-currentColor[2],currentColor[3]); |
| 539 | |
| 540 | glEnableClientState(GL_VERTEX_ARRAY); |
| 541 | |
| 542 | glVertexPointer(3, GL_FLOAT, 0, verticesForNormalVisualization); |
| 543 | glDrawArrays(GL_LINES, 0, numNormalVertices); |
| 544 | |
| 545 | glDisableClientState(GL_VERTEX_ARRAY); |
| 546 | |
| 547 | /* Done, free memory, reset color */ |
| 548 | free(verticesForNormalVisualization); |
| 549 | glColor4f(currentColor[0],currentColor[1],currentColor[2],currentColor[3]); |
| 550 | } |
| 551 | |
| 552 | /* Version for OpenGL (ES) >= 2.0 */ |
| 553 | static void fghDrawNormalVisualization20(GLint attribute_v_coord) |
| 554 | { |
| 555 | GLuint vbo_coords = 0; |
| 556 | |
| 557 | if (attribute_v_coord != -1) { |
| 558 | fghGenBuffers(1, &vbo_coords); |
| 559 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); |
| 560 | fghBufferData(FGH_ARRAY_BUFFER, numNormalVertices * 3 * sizeof(verticesForNormalVisualization[0]), |
| 561 | verticesForNormalVisualization, FGH_STATIC_DRAW); |
| 562 | } |
| 563 | |
| 564 | |
| 565 | if (vbo_coords) { |
| 566 | fghEnableVertexAttribArray(attribute_v_coord); |
| 567 | fghBindBuffer(FGH_ARRAY_BUFFER, vbo_coords); |
| 568 | fghVertexAttribPointer( |
| 569 | attribute_v_coord, /* attribute */ |
| 570 | 3, /* number of elements per vertex, here (x,y,z) */ |
| 571 | GL_FLOAT, /* the type of each element */ |
| 572 | GL_FALSE, /* take our values as-is */ |
| 573 | 0, /* no extra data between each position */ |
| 574 | 0 /* offset of first element */ |
| 575 | ); |
| 576 | fghBindBuffer(FGH_ARRAY_BUFFER, 0); |
| 577 | } |
| 578 | |
| 579 | glDrawArrays(GL_LINES, 0, numNormalVertices); |
| 580 | |
| 581 | if (vbo_coords != 0) |
| 582 | fghDisableVertexAttribArray(attribute_v_coord); |
| 583 | |
| 584 | if (vbo_coords != 0) |
| 585 | fghDeleteBuffers(1, &vbo_coords); |
| 586 | |
| 587 | /* Done, free memory */ |
| 588 | free(verticesForNormalVisualization); |
| 589 | } |
| 590 | |
| 591 | /** |
| 592 | * Generate all combinations of vertices and normals needed to draw object. |
| 593 | * Optional shape decomposition to triangles: |
| 594 | * We'll use glDrawElements to draw all shapes that are not naturally |
| 595 | * composed of triangles, so generate an index vector here, using the |
| 596 | * below sampling scheme. |
| 597 | * Be careful to keep winding of all triangles counter-clockwise, |
| 598 | * assuming that input has correct winding... |
| 599 | */ |
| 600 | static GLubyte vert4Decomp[6] = {0,1,2, 0,2,3}; /* quad : 4 input vertices, 6 output (2 triangles) */ |
| 601 | static GLubyte vert5Decomp[9] = {0,1,2, 0,2,4, 4,2,3}; /* pentagon: 5 input vertices, 9 output (3 triangles) */ |
| 602 | |
| 603 | static void fghGenerateGeometryWithIndexArray(int numFaces, int numEdgePerFace, GLfloat *vertices, GLubyte *vertIndices, GLfloat *normals, GLfloat *vertOut, GLfloat *normOut, GLushort *vertIdxOut) |
| 604 | { |
| 605 | int i,j,numEdgeIdxPerFace; |
| 606 | GLubyte *vertSamps = NULL; |
| 607 | switch (numEdgePerFace) |
| 608 | { |
| 609 | case 3: |
| 610 | /* nothing to do here, we'll draw with glDrawArrays */ |
| 611 | break; |
| 612 | case 4: |
| 613 | vertSamps = vert4Decomp; |
| 614 | numEdgeIdxPerFace = 6; /* 6 output vertices for each face */ |
| 615 | break; |
| 616 | case 5: |
| 617 | vertSamps = vert5Decomp; |
| 618 | numEdgeIdxPerFace = 9; /* 9 output vertices for each face */ |
| 619 | break; |
| 620 | } |
| 621 | /* |
| 622 | * Build array with vertices using vertex coordinates and vertex indices |
| 623 | * Do same for normals. |
| 624 | * Need to do this because of different normals at shared vertices. |
| 625 | */ |
| 626 | for (i=0; i<numFaces; i++) |
| 627 | { |
| 628 | int normIdx = i*3; |
| 629 | int faceIdxVertIdx = i*numEdgePerFace; /* index to first element of "row" in vertex indices */ |
| 630 | for (j=0; j<numEdgePerFace; j++) |
| 631 | { |
| 632 | int outIdx = i*numEdgePerFace*3+j*3; |
| 633 | int vertIdx = vertIndices[faceIdxVertIdx+j]*3; |
| 634 | |
| 635 | vertOut[outIdx ] = vertices[vertIdx ]; |
| 636 | vertOut[outIdx+1] = vertices[vertIdx+1]; |
| 637 | vertOut[outIdx+2] = vertices[vertIdx+2]; |
| 638 | |
| 639 | normOut[outIdx ] = normals [normIdx ]; |
| 640 | normOut[outIdx+1] = normals [normIdx+1]; |
| 641 | normOut[outIdx+2] = normals [normIdx+2]; |
| 642 | } |
| 643 | |
| 644 | /* generate vertex indices for each face */ |
| 645 | if (vertSamps) |
| 646 | for (j=0; j<numEdgeIdxPerFace; j++) |
| 647 | vertIdxOut[i*numEdgeIdxPerFace+j] = faceIdxVertIdx + vertSamps[j]; |
| 648 | } |
| 649 | } |
| 650 | |
| 651 | static void fghGenerateGeometry(int numFaces, int numEdgePerFace, GLfloat *vertices, GLubyte *vertIndices, GLfloat *normals, GLfloat *vertOut, GLfloat *normOut) |
| 652 | { |
| 653 | /* This function does the same as fghGenerateGeometryWithIndexArray, just skipping the index array generation... */ |
| 654 | fghGenerateGeometryWithIndexArray(numFaces, numEdgePerFace, vertices, vertIndices, normals, vertOut, normOut, NULL); |
| 655 | } |
| 656 | |
| 657 | |
| 658 | /* -- INTERNAL SETUP OF GEOMETRY --------------------------------------- */ |
| 659 | /* -- stuff that can be cached -- */ |
| 660 | /* Cache of input to glDrawArrays or glDrawElements |
| 661 | * In general, we build arrays with all vertices or normals. |
| 662 | * We cant compress this and use glDrawElements as all combinations of |
| 663 | * vertices and normals are unique. |
| 664 | */ |
| 665 | #define DECLARE_SHAPE_CACHE(name,nameICaps,nameCaps)\ |
| 666 | static GLboolean name##Cached = GL_FALSE;\ |
| 667 | static GLfloat name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\ |
| 668 | static GLfloat name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\ |
| 669 | static void fgh##nameICaps##Generate()\ |
| 670 | {\ |
| 671 | fghGenerateGeometry(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\ |
| 672 | name##_v, name##_vi, name##_n,\ |
| 673 | name##_verts, name##_norms);\ |
| 674 | } |
| 675 | #define DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(name,nameICaps,nameCaps)\ |
| 676 | static GLboolean name##Cached = GL_FALSE;\ |
| 677 | static GLfloat name##_verts[nameCaps##_VERT_ELEM_PER_OBJ];\ |
| 678 | static GLfloat name##_norms[nameCaps##_VERT_ELEM_PER_OBJ];\ |
| 679 | static GLushort name##_vertIdxs[nameCaps##_VERT_PER_OBJ_TRI];\ |
| 680 | static void fgh##nameICaps##Generate()\ |
| 681 | {\ |
| 682 | fghGenerateGeometryWithIndexArray(nameCaps##_NUM_FACES, nameCaps##_NUM_EDGE_PER_FACE,\ |
| 683 | name##_v, name##_vi, name##_n,\ |
| 684 | name##_verts, name##_norms, name##_vertIdxs);\ |
| 685 | } |
| 686 | |
| 687 | /* -- Cube -- */ |
| 688 | #define CUBE_NUM_VERT 8 |
| 689 | #define CUBE_NUM_FACES 6 |
| 690 | #define CUBE_NUM_EDGE_PER_FACE 4 |
| 691 | #define CUBE_VERT_PER_OBJ (CUBE_NUM_FACES*CUBE_NUM_EDGE_PER_FACE) |
| 692 | #define CUBE_VERT_ELEM_PER_OBJ (CUBE_VERT_PER_OBJ*3) |
| 693 | #define CUBE_VERT_PER_OBJ_TRI (CUBE_VERT_PER_OBJ+CUBE_NUM_FACES*2) /* 2 extra edges per face when drawing quads as triangles */ |
| 694 | /* Vertex Coordinates */ |
| 695 | static GLfloat cube_v[CUBE_NUM_VERT*3] = |
| 696 | { |
| 697 | .5f, .5f, .5f, |
| 698 | -.5f, .5f, .5f, |
| 699 | -.5f,-.5f, .5f, |
| 700 | .5f,-.5f, .5f, |
| 701 | .5f,-.5f,-.5f, |
| 702 | .5f, .5f,-.5f, |
| 703 | -.5f, .5f,-.5f, |
| 704 | -.5f,-.5f,-.5f |
| 705 | }; |
| 706 | /* Normal Vectors */ |
| 707 | static GLfloat cube_n[CUBE_NUM_FACES*3] = |
| 708 | { |
| 709 | 0.0f, 0.0f, 1.0f, |
| 710 | 1.0f, 0.0f, 0.0f, |
| 711 | 0.0f, 1.0f, 0.0f, |
| 712 | -1.0f, 0.0f, 0.0f, |
| 713 | 0.0f,-1.0f, 0.0f, |
| 714 | 0.0f, 0.0f,-1.0f |
| 715 | }; |
| 716 | |
| 717 | /* Vertex indices, as quads, before triangulation */ |
| 718 | static GLubyte cube_vi[CUBE_VERT_PER_OBJ] = |
| 719 | { |
| 720 | 0,1,2,3, |
| 721 | 0,3,4,5, |
| 722 | 0,5,6,1, |
| 723 | 1,6,7,2, |
| 724 | 7,4,3,2, |
| 725 | 4,7,6,5 |
| 726 | }; |
| 727 | DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(cube,Cube,CUBE) |
| 728 | |
| 729 | /* -- Dodecahedron -- */ |
| 730 | /* Magic Numbers: It is possible to create a dodecahedron by attaching two |
| 731 | * pentagons to each face of of a cube. The coordinates of the points are: |
| 732 | * (+-x,0, z); (+-1, 1, 1); (0, z, x ) |
| 733 | * where x = (-1 + sqrt(5))/2, z = (1 + sqrt(5))/2 or |
| 734 | * x = 0.61803398875 and z = 1.61803398875. |
| 735 | */ |
| 736 | #define DODECAHEDRON_NUM_VERT 20 |
| 737 | #define DODECAHEDRON_NUM_FACES 12 |
| 738 | #define DODECAHEDRON_NUM_EDGE_PER_FACE 5 |
| 739 | #define DODECAHEDRON_VERT_PER_OBJ (DODECAHEDRON_NUM_FACES*DODECAHEDRON_NUM_EDGE_PER_FACE) |
| 740 | #define DODECAHEDRON_VERT_ELEM_PER_OBJ (DODECAHEDRON_VERT_PER_OBJ*3) |
| 741 | #define DODECAHEDRON_VERT_PER_OBJ_TRI (DODECAHEDRON_VERT_PER_OBJ+DODECAHEDRON_NUM_FACES*4) /* 4 extra edges per face when drawing pentagons as triangles */ |
| 742 | /* Vertex Coordinates */ |
| 743 | static GLfloat dodecahedron_v[DODECAHEDRON_NUM_VERT*3] = |
| 744 | { |
| 745 | 0.0f, 1.61803398875f, 0.61803398875f, |
| 746 | - 1.0f, 1.0f, 1.0f, |
| 747 | -0.61803398875f, 0.0f, 1.61803398875f, |
| 748 | 0.61803398875f, 0.0f, 1.61803398875f, |
| 749 | 1.0f, 1.0f, 1.0f, |
| 750 | 0.0f, 1.61803398875f, -0.61803398875f, |
| 751 | 1.0f, 1.0f, - 1.0f, |
| 752 | 0.61803398875f, 0.0f, -1.61803398875f, |
| 753 | -0.61803398875f, 0.0f, -1.61803398875f, |
| 754 | - 1.0f, 1.0f, - 1.0f, |
| 755 | 0.0f, -1.61803398875f, 0.61803398875f, |
| 756 | 1.0f, - 1.0f, 1.0f, |
| 757 | - 1.0f, - 1.0f, 1.0f, |
| 758 | 0.0f, -1.61803398875f, -0.61803398875f, |
| 759 | - 1.0f, - 1.0f, - 1.0f, |
| 760 | 1.0f, - 1.0f, - 1.0f, |
| 761 | 1.61803398875f, -0.61803398875f, 0.0f, |
| 762 | 1.61803398875f, 0.61803398875f, 0.0f, |
| 763 | -1.61803398875f, 0.61803398875f, 0.0f, |
| 764 | -1.61803398875f, -0.61803398875f, 0.0f |
| 765 | }; |
| 766 | /* Normal Vectors */ |
| 767 | static GLfloat dodecahedron_n[DODECAHEDRON_NUM_FACES*3] = |
| 768 | { |
| 769 | 0.0f, 0.525731112119f, 0.850650808354f, |
| 770 | 0.0f, 0.525731112119f, -0.850650808354f, |
| 771 | 0.0f, -0.525731112119f, 0.850650808354f, |
| 772 | 0.0f, -0.525731112119f, -0.850650808354f, |
| 773 | |
| 774 | 0.850650808354f, 0.0f, 0.525731112119f, |
| 775 | -0.850650808354f, 0.0f, 0.525731112119f, |
| 776 | 0.850650808354f, 0.0f, -0.525731112119f, |
| 777 | -0.850650808354f, 0.0f, -0.525731112119f, |
| 778 | |
| 779 | 0.525731112119f, 0.850650808354f, 0.0f, |
| 780 | 0.525731112119f, -0.850650808354f, 0.0f, |
| 781 | -0.525731112119f, 0.850650808354f, 0.0f, |
| 782 | -0.525731112119f, -0.850650808354f, 0.0f, |
| 783 | }; |
| 784 | |
| 785 | /* Vertex indices */ |
| 786 | static GLubyte dodecahedron_vi[DODECAHEDRON_VERT_PER_OBJ] = |
| 787 | { |
| 788 | 0, 1, 2, 3, 4, |
| 789 | 5, 6, 7, 8, 9, |
| 790 | 10, 11, 3, 2, 12, |
| 791 | 13, 14, 8, 7, 15, |
| 792 | |
| 793 | 3, 11, 16, 17, 4, |
| 794 | 2, 1, 18, 19, 12, |
| 795 | 7, 6, 17, 16, 15, |
| 796 | 8, 14, 19, 18, 9, |
| 797 | |
| 798 | 17, 6, 5, 0, 4, |
| 799 | 16, 11, 10, 13, 15, |
| 800 | 18, 1, 0, 5, 9, |
| 801 | 19, 14, 13, 10, 12 |
| 802 | }; |
| 803 | DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(dodecahedron,Dodecahedron,DODECAHEDRON) |
| 804 | |
| 805 | |
| 806 | /* -- Icosahedron -- */ |
| 807 | #define ICOSAHEDRON_NUM_VERT 12 |
| 808 | #define ICOSAHEDRON_NUM_FACES 20 |
| 809 | #define ICOSAHEDRON_NUM_EDGE_PER_FACE 3 |
| 810 | #define ICOSAHEDRON_VERT_PER_OBJ (ICOSAHEDRON_NUM_FACES*ICOSAHEDRON_NUM_EDGE_PER_FACE) |
| 811 | #define ICOSAHEDRON_VERT_ELEM_PER_OBJ (ICOSAHEDRON_VERT_PER_OBJ*3) |
| 812 | #define ICOSAHEDRON_VERT_PER_OBJ_TRI ICOSAHEDRON_VERT_PER_OBJ |
| 813 | /* Vertex Coordinates */ |
| 814 | static GLfloat icosahedron_v[ICOSAHEDRON_NUM_VERT*3] = |
| 815 | { |
| 816 | 1.0f, 0.0f, 0.0f, |
| 817 | 0.447213595500f, 0.894427191000f, 0.0f, |
| 818 | 0.447213595500f, 0.276393202252f, 0.850650808354f, |
| 819 | 0.447213595500f, -0.723606797748f, 0.525731112119f, |
| 820 | 0.447213595500f, -0.723606797748f, -0.525731112119f, |
| 821 | 0.447213595500f, 0.276393202252f, -0.850650808354f, |
| 822 | -0.447213595500f, -0.894427191000f, 0.0f, |
| 823 | -0.447213595500f, -0.276393202252f, 0.850650808354f, |
| 824 | -0.447213595500f, 0.723606797748f, 0.525731112119f, |
| 825 | -0.447213595500f, 0.723606797748f, -0.525731112119f, |
| 826 | -0.447213595500f, -0.276393202252f, -0.850650808354f, |
| 827 | - 1.0f, 0.0f, 0.0f |
| 828 | }; |
| 829 | /* Normal Vectors: |
| 830 | * icosahedron_n[i][0] = ( icosahedron_v[icosahedron_vi[i][1]][1] - icosahedron_v[icosahedron_vi[i][0]][1] ) * ( icosahedron_v[icosahedron_vi[i][2]][2] - icosahedron_v[icosahedron_vi[i][0]][2] ) - ( icosahedron_v[icosahedron_vi[i][1]][2] - icosahedron_v[icosahedron_vi[i][0]][2] ) * ( icosahedron_v[icosahedron_vi[i][2]][1] - icosahedron_v[icosahedron_vi[i][0]][1] ) ; |
| 831 | * icosahedron_n[i][1] = ( icosahedron_v[icosahedron_vi[i][1]][2] - icosahedron_v[icosahedron_vi[i][0]][2] ) * ( icosahedron_v[icosahedron_vi[i][2]][0] - icosahedron_v[icosahedron_vi[i][0]][0] ) - ( icosahedron_v[icosahedron_vi[i][1]][0] - icosahedron_v[icosahedron_vi[i][0]][0] ) * ( icosahedron_v[icosahedron_vi[i][2]][2] - icosahedron_v[icosahedron_vi[i][0]][2] ) ; |
| 832 | * icosahedron_n[i][2] = ( icosahedron_v[icosahedron_vi[i][1]][0] - icosahedron_v[icosahedron_vi[i][0]][0] ) * ( icosahedron_v[icosahedron_vi[i][2]][1] - icosahedron_v[icosahedron_vi[i][0]][1] ) - ( icosahedron_v[icosahedron_vi[i][1]][1] - icosahedron_v[icosahedron_vi[i][0]][1] ) * ( icosahedron_v[icosahedron_vi[i][2]][0] - icosahedron_v[icosahedron_vi[i][0]][0] ) ; |
| 833 | */ |
| 834 | static GLfloat icosahedron_n[ICOSAHEDRON_NUM_FACES*3] = |
| 835 | { |
| 836 | 0.760845213037948f, 0.470228201835026f, 0.341640786498800f, |
| 837 | 0.760845213036861f, -0.179611190632978f, 0.552786404500000f, |
| 838 | 0.760845213033849f, -0.581234022404097f, 0.0f, |
| 839 | 0.760845213036861f, -0.179611190632978f, -0.552786404500000f, |
| 840 | 0.760845213037948f, 0.470228201835026f, -0.341640786498800f, |
| 841 | 0.179611190628666f, 0.760845213037948f, 0.552786404498399f, |
| 842 | 0.179611190634277f, -0.290617011204044f, 0.894427191000000f, |
| 843 | 0.179611190633958f, -0.940456403667806f, 0.0f, |
| 844 | 0.179611190634278f, -0.290617011204044f, -0.894427191000000f, |
| 845 | 0.179611190628666f, 0.760845213037948f, -0.552786404498399f, |
| 846 | -0.179611190633958f, 0.940456403667806f, 0.0f, |
| 847 | -0.179611190634277f, 0.290617011204044f, 0.894427191000000f, |
| 848 | -0.179611190628666f, -0.760845213037948f, 0.552786404498399f, |
| 849 | -0.179611190628666f, -0.760845213037948f, -0.552786404498399f, |
| 850 | -0.179611190634277f, 0.290617011204044f, -0.894427191000000f, |
| 851 | -0.760845213036861f, 0.179611190632978f, -0.552786404500000f, |
| 852 | -0.760845213033849f, 0.581234022404097f, 0.0f, |
| 853 | -0.760845213036861f, 0.179611190632978f, 0.552786404500000f, |
| 854 | -0.760845213037948f, -0.470228201835026f, 0.341640786498800f, |
| 855 | -0.760845213037948f, -0.470228201835026f, -0.341640786498800f, |
| 856 | }; |
| 857 | |
| 858 | /* Vertex indices */ |
| 859 | static GLubyte icosahedron_vi[ICOSAHEDRON_VERT_PER_OBJ] = |
| 860 | { |
| 861 | 0, 1, 2 , |
| 862 | 0, 2, 3 , |
| 863 | 0, 3, 4 , |
| 864 | 0, 4, 5 , |
| 865 | 0, 5, 1 , |
| 866 | 1, 8, 2 , |
| 867 | 2, 7, 3 , |
| 868 | 3, 6, 4 , |
| 869 | 4, 10, 5 , |
| 870 | 5, 9, 1 , |
| 871 | 1, 9, 8 , |
| 872 | 2, 8, 7 , |
| 873 | 3, 7, 6 , |
| 874 | 4, 6, 10 , |
| 875 | 5, 10, 9 , |
| 876 | 11, 9, 10 , |
| 877 | 11, 8, 9 , |
| 878 | 11, 7, 8 , |
| 879 | 11, 6, 7 , |
| 880 | 11, 10, 6 |
| 881 | }; |
| 882 | DECLARE_SHAPE_CACHE(icosahedron,Icosahedron,ICOSAHEDRON) |
| 883 | |
| 884 | /* -- Octahedron -- */ |
| 885 | #define OCTAHEDRON_NUM_VERT 6 |
| 886 | #define OCTAHEDRON_NUM_FACES 8 |
| 887 | #define OCTAHEDRON_NUM_EDGE_PER_FACE 3 |
| 888 | #define OCTAHEDRON_VERT_PER_OBJ (OCTAHEDRON_NUM_FACES*OCTAHEDRON_NUM_EDGE_PER_FACE) |
| 889 | #define OCTAHEDRON_VERT_ELEM_PER_OBJ (OCTAHEDRON_VERT_PER_OBJ*3) |
| 890 | #define OCTAHEDRON_VERT_PER_OBJ_TRI OCTAHEDRON_VERT_PER_OBJ |
| 891 | |
| 892 | /* Vertex Coordinates */ |
| 893 | static GLfloat octahedron_v[OCTAHEDRON_NUM_VERT*3] = |
| 894 | { |
| 895 | 1.f, 0.f, 0.f, |
| 896 | 0.f, 1.f, 0.f, |
| 897 | 0.f, 0.f, 1.f, |
| 898 | -1.f, 0.f, 0.f, |
| 899 | 0.f, -1.f, 0.f, |
| 900 | 0.f, 0.f, -1.f, |
| 901 | |
| 902 | }; |
| 903 | /* Normal Vectors */ |
| 904 | static GLfloat octahedron_n[OCTAHEDRON_NUM_FACES*3] = |
| 905 | { |
| 906 | 0.577350269189f, 0.577350269189f, 0.577350269189f, /* sqrt(1/3) */ |
| 907 | 0.577350269189f, 0.577350269189f,-0.577350269189f, |
| 908 | 0.577350269189f,-0.577350269189f, 0.577350269189f, |
| 909 | 0.577350269189f,-0.577350269189f,-0.577350269189f, |
| 910 | -0.577350269189f, 0.577350269189f, 0.577350269189f, |
| 911 | -0.577350269189f, 0.577350269189f,-0.577350269189f, |
| 912 | -0.577350269189f,-0.577350269189f, 0.577350269189f, |
| 913 | -0.577350269189f,-0.577350269189f,-0.577350269189f |
| 914 | |
| 915 | }; |
| 916 | |
| 917 | /* Vertex indices */ |
| 918 | static GLubyte octahedron_vi[OCTAHEDRON_VERT_PER_OBJ] = |
| 919 | { |
| 920 | 0, 1, 2, |
| 921 | 0, 5, 1, |
| 922 | 0, 2, 4, |
| 923 | 0, 4, 5, |
| 924 | 3, 2, 1, |
| 925 | 3, 1, 5, |
| 926 | 3, 4, 2, |
| 927 | 3, 5, 4 |
| 928 | }; |
| 929 | DECLARE_SHAPE_CACHE(octahedron,Octahedron,OCTAHEDRON) |
| 930 | |
| 931 | /* -- RhombicDodecahedron -- */ |
| 932 | #define RHOMBICDODECAHEDRON_NUM_VERT 14 |
| 933 | #define RHOMBICDODECAHEDRON_NUM_FACES 12 |
| 934 | #define RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE 4 |
| 935 | #define RHOMBICDODECAHEDRON_VERT_PER_OBJ (RHOMBICDODECAHEDRON_NUM_FACES*RHOMBICDODECAHEDRON_NUM_EDGE_PER_FACE) |
| 936 | #define RHOMBICDODECAHEDRON_VERT_ELEM_PER_OBJ (RHOMBICDODECAHEDRON_VERT_PER_OBJ*3) |
| 937 | #define RHOMBICDODECAHEDRON_VERT_PER_OBJ_TRI (RHOMBICDODECAHEDRON_VERT_PER_OBJ+RHOMBICDODECAHEDRON_NUM_FACES*2) /* 2 extra edges per face when drawing quads as triangles */ |
| 938 | |
| 939 | /* Vertex Coordinates */ |
| 940 | static GLfloat rhombicdodecahedron_v[RHOMBICDODECAHEDRON_NUM_VERT*3] = |
| 941 | { |
| 942 | 0.0f, 0.0f, 1.0f, |
| 943 | 0.707106781187f, 0.0f, 0.5f, |
| 944 | 0.0f, 0.707106781187f, 0.5f, |
| 945 | -0.707106781187f, 0.0f, 0.5f, |
| 946 | 0.0f, -0.707106781187f, 0.5f, |
| 947 | 0.707106781187f, 0.707106781187f, 0.0f, |
| 948 | -0.707106781187f, 0.707106781187f, 0.0f, |
| 949 | -0.707106781187f, -0.707106781187f, 0.0f, |
| 950 | 0.707106781187f, -0.707106781187f, 0.0f, |
| 951 | 0.707106781187f, 0.0f, -0.5f, |
| 952 | 0.0f, 0.707106781187f, -0.5f, |
| 953 | -0.707106781187f, 0.0f, -0.5f, |
| 954 | 0.0f, -0.707106781187f, -0.5f, |
| 955 | 0.0f, 0.0f, -1.0f |
| 956 | }; |
| 957 | /* Normal Vectors */ |
| 958 | static GLfloat rhombicdodecahedron_n[RHOMBICDODECAHEDRON_NUM_FACES*3] = |
| 959 | { |
| 960 | 0.353553390594f, 0.353553390594f, 0.5f, |
| 961 | -0.353553390594f, 0.353553390594f, 0.5f, |
| 962 | -0.353553390594f, -0.353553390594f, 0.5f, |
| 963 | 0.353553390594f, -0.353553390594f, 0.5f, |
| 964 | 0.0f, 1.0f, 0.0f, |
| 965 | - 1.0f, 0.0f, 0.0f, |
| 966 | 0.0f, - 1.0f, 0.0f, |
| 967 | 1.0f, 0.0f, 0.0f, |
| 968 | 0.353553390594f, 0.353553390594f, -0.5f, |
| 969 | -0.353553390594f, 0.353553390594f, -0.5f, |
| 970 | -0.353553390594f, -0.353553390594f, -0.5f, |
| 971 | 0.353553390594f, -0.353553390594f, -0.5f |
| 972 | }; |
| 973 | |
| 974 | /* Vertex indices */ |
| 975 | static GLubyte rhombicdodecahedron_vi[RHOMBICDODECAHEDRON_VERT_PER_OBJ] = |
| 976 | { |
| 977 | 0, 1, 5, 2, |
| 978 | 0, 2, 6, 3, |
| 979 | 0, 3, 7, 4, |
| 980 | 0, 4, 8, 1, |
| 981 | 5, 10, 6, 2, |
| 982 | 6, 11, 7, 3, |
| 983 | 7, 12, 8, 4, |
| 984 | 8, 9, 5, 1, |
| 985 | 5, 9, 13, 10, |
| 986 | 6, 10, 13, 11, |
| 987 | 7, 11, 13, 12, |
| 988 | 8, 12, 13, 9 |
| 989 | }; |
| 990 | DECLARE_SHAPE_CACHE_DECOMPOSE_TO_TRIANGLE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON) |
| 991 | |
| 992 | /* -- Tetrahedron -- */ |
| 993 | /* Magic Numbers: r0 = ( 1, 0, 0 ) |
| 994 | * r1 = ( -1/3, 2 sqrt(2) / 3, 0 ) |
| 995 | * r2 = ( -1/3, - sqrt(2) / 3, sqrt(6) / 3 ) |
| 996 | * r3 = ( -1/3, - sqrt(2) / 3, -sqrt(6) / 3 ) |
| 997 | * |r0| = |r1| = |r2| = |r3| = 1 |
| 998 | * Distance between any two points is 2 sqrt(6) / 3 |
| 999 | * |
| 1000 | * Normals: The unit normals are simply the negative of the coordinates of the point not on the surface. |
| 1001 | */ |
| 1002 | #define TETRAHEDRON_NUM_VERT 4 |
| 1003 | #define TETRAHEDRON_NUM_FACES 4 |
| 1004 | #define TETRAHEDRON_NUM_EDGE_PER_FACE 3 |
| 1005 | #define TETRAHEDRON_VERT_PER_OBJ (TETRAHEDRON_NUM_FACES*TETRAHEDRON_NUM_EDGE_PER_FACE) |
| 1006 | #define TETRAHEDRON_VERT_ELEM_PER_OBJ (TETRAHEDRON_VERT_PER_OBJ*3) |
| 1007 | #define TETRAHEDRON_VERT_PER_OBJ_TRI TETRAHEDRON_VERT_PER_OBJ |
| 1008 | |
| 1009 | /* Vertex Coordinates */ |
| 1010 | static GLfloat tetrahedron_v[TETRAHEDRON_NUM_VERT*3] = |
| 1011 | { |
| 1012 | 1.0f, 0.0f, 0.0f, |
| 1013 | -0.333333333333f, 0.942809041582f, 0.0f, |
| 1014 | -0.333333333333f, -0.471404520791f, 0.816496580928f, |
| 1015 | -0.333333333333f, -0.471404520791f, -0.816496580928f |
| 1016 | }; |
| 1017 | /* Normal Vectors */ |
| 1018 | static GLfloat tetrahedron_n[TETRAHEDRON_NUM_FACES*3] = |
| 1019 | { |
| 1020 | - 1.0f, 0.0f, 0.0f, |
| 1021 | 0.333333333333f, -0.942809041582f, 0.0f, |
| 1022 | 0.333333333333f, 0.471404520791f, -0.816496580928f, |
| 1023 | 0.333333333333f, 0.471404520791f, 0.816496580928f |
| 1024 | }; |
| 1025 | |
| 1026 | /* Vertex indices */ |
| 1027 | static GLubyte tetrahedron_vi[TETRAHEDRON_VERT_PER_OBJ] = |
| 1028 | { |
| 1029 | 1, 3, 2, |
| 1030 | 0, 2, 3, |
| 1031 | 0, 3, 1, |
| 1032 | 0, 1, 2 |
| 1033 | }; |
| 1034 | DECLARE_SHAPE_CACHE(tetrahedron,Tetrahedron,TETRAHEDRON) |
| 1035 | |
| 1036 | /* -- Sierpinski Sponge -- */ |
| 1037 | static unsigned int ipow (int x, unsigned int y) |
| 1038 | { |
| 1039 | /* return y==0? 1: y==1? x: (y%2? x: 1) * ipow(x*x, y/2); */ |
| 1040 | if (y==0) |
| 1041 | return 1; |
| 1042 | else |
| 1043 | { |
| 1044 | if (y==1) |
| 1045 | return x; |
| 1046 | else |
| 1047 | { |
| 1048 | return (y%2? x: 1) * ipow(x*x, y/2); |
| 1049 | } |
| 1050 | } |
| 1051 | } |
| 1052 | |
| 1053 | static void fghSierpinskiSpongeGenerate ( int numLevels, double offset[3], GLfloat scale, GLfloat* vertices, GLfloat* normals ) |
| 1054 | { |
| 1055 | int i, j; |
| 1056 | if ( numLevels == 0 ) |
| 1057 | { |
| 1058 | for (i=0; i<TETRAHEDRON_NUM_FACES; i++) |
| 1059 | { |
| 1060 | int normIdx = i*3; |
| 1061 | int faceIdxVertIdx = i*TETRAHEDRON_NUM_EDGE_PER_FACE; |
| 1062 | for (j=0; j<TETRAHEDRON_NUM_EDGE_PER_FACE; j++) |
| 1063 | { |
| 1064 | int outIdx = i*TETRAHEDRON_NUM_EDGE_PER_FACE*3+j*3; |
| 1065 | int vertIdx = tetrahedron_vi[faceIdxVertIdx+j]*3; |
| 1066 | |
| 1067 | vertices[outIdx ] = (GLfloat)offset[0] + scale * tetrahedron_v[vertIdx ]; |
| 1068 | vertices[outIdx+1] = (GLfloat)offset[1] + scale * tetrahedron_v[vertIdx+1]; |
| 1069 | vertices[outIdx+2] = (GLfloat)offset[2] + scale * tetrahedron_v[vertIdx+2]; |
| 1070 | |
| 1071 | normals [outIdx ] = tetrahedron_n[normIdx ]; |
| 1072 | normals [outIdx+1] = tetrahedron_n[normIdx+1]; |
| 1073 | normals [outIdx+2] = tetrahedron_n[normIdx+2]; |
| 1074 | } |
| 1075 | } |
| 1076 | } |
| 1077 | else if ( numLevels > 0 ) |
| 1078 | { |
| 1079 | double local_offset[3] ; /* Use a local variable to avoid buildup of roundoff errors */ |
| 1080 | unsigned int stride = ipow(4,--numLevels)*TETRAHEDRON_VERT_ELEM_PER_OBJ; |
| 1081 | scale /= 2.0 ; |
| 1082 | for ( i = 0 ; i < TETRAHEDRON_NUM_FACES ; i++ ) |
| 1083 | { |
| 1084 | int idx = i*3; |
| 1085 | local_offset[0] = offset[0] + scale * tetrahedron_v[idx ]; |
| 1086 | local_offset[1] = offset[1] + scale * tetrahedron_v[idx+1]; |
| 1087 | local_offset[2] = offset[2] + scale * tetrahedron_v[idx+2]; |
| 1088 | fghSierpinskiSpongeGenerate ( numLevels, local_offset, scale, vertices+i*stride, normals+i*stride ); |
| 1089 | } |
| 1090 | } |
| 1091 | } |
| 1092 | |
| 1093 | /* -- Now the various non-polyhedra (shapes involving circles) -- */ |
| 1094 | /* |
| 1095 | * Compute lookup table of cos and sin values forming a circle |
| 1096 | * (or half circle if halfCircle==TRUE) |
| 1097 | * |
| 1098 | * Notes: |
| 1099 | * It is the responsibility of the caller to free these tables |
| 1100 | * The size of the table is (n+1) to form a connected loop |
| 1101 | * The last entry is exactly the same as the first |
| 1102 | * The sign of n can be flipped to get the reverse loop |
| 1103 | */ |
| 1104 | static void fghCircleTable(GLfloat **sint, GLfloat **cost, const int n, const GLboolean halfCircle) |
| 1105 | { |
| 1106 | int i; |
| 1107 | |
| 1108 | /* Table size, the sign of n flips the circle direction */ |
| 1109 | const int size = abs(n); |
| 1110 | |
| 1111 | /* Determine the angle between samples */ |
| 1112 | const GLfloat angle = (halfCircle?1:2)*(GLfloat)M_PI/(GLfloat)( ( n == 0 ) ? 1 : n ); |
| 1113 | |
| 1114 | /* Allocate memory for n samples, plus duplicate of first entry at the end */ |
| 1115 | *sint = malloc(sizeof(GLfloat) * (size+1)); |
| 1116 | *cost = malloc(sizeof(GLfloat) * (size+1)); |
| 1117 | |
| 1118 | /* Bail out if memory allocation fails, fgError never returns */ |
| 1119 | if (!(*sint) || !(*cost)) |
| 1120 | { |
| 1121 | free(*sint); |
| 1122 | free(*cost); |
| 1123 | fgError("Failed to allocate memory in fghCircleTable" ); |
| 1124 | } |
| 1125 | |
| 1126 | /* Compute cos and sin around the circle */ |
| 1127 | (*sint)[0] = 0.0; |
| 1128 | (*cost)[0] = 1.0; |
| 1129 | |
| 1130 | for (i=1; i<size; i++) |
| 1131 | { |
| 1132 | (*sint)[i] = (GLfloat)sin(angle*i); |
| 1133 | (*cost)[i] = (GLfloat)cos(angle*i); |
| 1134 | } |
| 1135 | |
| 1136 | |
| 1137 | if (halfCircle) |
| 1138 | { |
| 1139 | (*sint)[size] = 0.0f; /* sin PI */ |
| 1140 | (*cost)[size] = -1.0f; /* cos PI */ |
| 1141 | } |
| 1142 | else |
| 1143 | { |
| 1144 | /* Last sample is duplicate of the first (sin or cos of 2 PI) */ |
| 1145 | (*sint)[size] = (*sint)[0]; |
| 1146 | (*cost)[size] = (*cost)[0]; |
| 1147 | } |
| 1148 | } |
| 1149 | |
| 1150 | static void fghGenerateSphere(GLfloat radius, GLint slices, GLint stacks, GLfloat **vertices, GLfloat **normals, int* nVert) |
| 1151 | { |
| 1152 | int i,j; |
| 1153 | int idx = 0; /* idx into vertex/normal buffer */ |
| 1154 | GLfloat x,y,z; |
| 1155 | |
| 1156 | /* Pre-computed circle */ |
| 1157 | GLfloat *sint1,*cost1; |
| 1158 | GLfloat *sint2,*cost2; |
| 1159 | |
| 1160 | /* number of unique vertices */ |
| 1161 | if (slices==0 || stacks<2) |
| 1162 | { |
| 1163 | /* nothing to generate */ |
| 1164 | *nVert = 0; |
| 1165 | return; |
| 1166 | } |
| 1167 | *nVert = slices*(stacks-1)+2; |
| 1168 | if ((*nVert) > 65535) |
| 1169 | /* |
| 1170 | * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above |
| 1171 | */ |
| 1172 | fgWarning("fghGenerateSphere: too many slices or stacks requested, indices will wrap" ); |
| 1173 | |
| 1174 | /* precompute values on unit circle */ |
| 1175 | fghCircleTable(&sint1,&cost1,-slices,GL_FALSE); |
| 1176 | fghCircleTable(&sint2,&cost2, stacks,GL_TRUE); |
| 1177 | |
| 1178 | /* Allocate vertex and normal buffers, bail out if memory allocation fails */ |
| 1179 | *vertices = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1180 | *normals = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1181 | if (!(*vertices) || !(*normals)) |
| 1182 | { |
| 1183 | free(*vertices); |
| 1184 | free(*normals); |
| 1185 | fgError("Failed to allocate memory in fghGenerateSphere" ); |
| 1186 | } |
| 1187 | |
| 1188 | /* top */ |
| 1189 | (*vertices)[0] = 0.f; |
| 1190 | (*vertices)[1] = 0.f; |
| 1191 | (*vertices)[2] = radius; |
| 1192 | (*normals )[0] = 0.f; |
| 1193 | (*normals )[1] = 0.f; |
| 1194 | (*normals )[2] = 1.f; |
| 1195 | idx = 3; |
| 1196 | |
| 1197 | /* each stack */ |
| 1198 | for( i=1; i<stacks; i++ ) |
| 1199 | { |
| 1200 | for(j=0; j<slices; j++, idx+=3) |
| 1201 | { |
| 1202 | x = cost1[j]*sint2[i]; |
| 1203 | y = sint1[j]*sint2[i]; |
| 1204 | z = cost2[i]; |
| 1205 | |
| 1206 | (*vertices)[idx ] = x*radius; |
| 1207 | (*vertices)[idx+1] = y*radius; |
| 1208 | (*vertices)[idx+2] = z*radius; |
| 1209 | (*normals )[idx ] = x; |
| 1210 | (*normals )[idx+1] = y; |
| 1211 | (*normals )[idx+2] = z; |
| 1212 | } |
| 1213 | } |
| 1214 | |
| 1215 | /* bottom */ |
| 1216 | (*vertices)[idx ] = 0.f; |
| 1217 | (*vertices)[idx+1] = 0.f; |
| 1218 | (*vertices)[idx+2] = -radius; |
| 1219 | (*normals )[idx ] = 0.f; |
| 1220 | (*normals )[idx+1] = 0.f; |
| 1221 | (*normals )[idx+2] = -1.f; |
| 1222 | |
| 1223 | /* Done creating vertices, release sin and cos tables */ |
| 1224 | free(sint1); |
| 1225 | free(cost1); |
| 1226 | free(sint2); |
| 1227 | free(cost2); |
| 1228 | } |
| 1229 | |
| 1230 | void fghGenerateCone( |
| 1231 | GLfloat base, GLfloat height, GLint slices, GLint stacks, /* input */ |
| 1232 | GLfloat **vertices, GLfloat **normals, int* nVert /* output */ |
| 1233 | ) |
| 1234 | { |
| 1235 | int i,j; |
| 1236 | int idx = 0; /* idx into vertex/normal buffer */ |
| 1237 | |
| 1238 | /* Pre-computed circle */ |
| 1239 | GLfloat *sint,*cost; |
| 1240 | |
| 1241 | /* Step in z and radius as stacks are drawn. */ |
| 1242 | GLfloat z = 0; |
| 1243 | GLfloat r = (GLfloat)base; |
| 1244 | |
| 1245 | const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 ); |
| 1246 | const GLfloat rStep = (GLfloat)base / ( ( stacks > 0 ) ? stacks : 1 ); |
| 1247 | |
| 1248 | /* Scaling factors for vertex normals */ |
| 1249 | const GLfloat cosn = (GLfloat) (height / sqrt( height * height + base * base )); |
| 1250 | const GLfloat sinn = (GLfloat) (base / sqrt( height * height + base * base )); |
| 1251 | |
| 1252 | |
| 1253 | |
| 1254 | /* number of unique vertices */ |
| 1255 | if (slices==0 || stacks<1) |
| 1256 | { |
| 1257 | /* nothing to generate */ |
| 1258 | *nVert = 0; |
| 1259 | return; |
| 1260 | } |
| 1261 | *nVert = slices*(stacks+2)+1; /* need an extra stack for closing off bottom with correct normals */ |
| 1262 | |
| 1263 | if ((*nVert) > 65535) |
| 1264 | /* |
| 1265 | * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above |
| 1266 | */ |
| 1267 | fgWarning("fghGenerateCone: too many slices or stacks requested, indices will wrap" ); |
| 1268 | |
| 1269 | /* Pre-computed circle */ |
| 1270 | fghCircleTable(&sint,&cost,-slices,GL_FALSE); |
| 1271 | |
| 1272 | /* Allocate vertex and normal buffers, bail out if memory allocation fails */ |
| 1273 | *vertices = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1274 | *normals = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1275 | if (!(*vertices) || !(*normals)) |
| 1276 | { |
| 1277 | free(*vertices); |
| 1278 | free(*normals); |
| 1279 | fgError("Failed to allocate memory in fghGenerateCone" ); |
| 1280 | } |
| 1281 | |
| 1282 | /* bottom */ |
| 1283 | (*vertices)[0] = 0.f; |
| 1284 | (*vertices)[1] = 0.f; |
| 1285 | (*vertices)[2] = z; |
| 1286 | (*normals )[0] = 0.f; |
| 1287 | (*normals )[1] = 0.f; |
| 1288 | (*normals )[2] = -1.f; |
| 1289 | idx = 3; |
| 1290 | /* other on bottom (get normals right) */ |
| 1291 | for (j=0; j<slices; j++, idx+=3) |
| 1292 | { |
| 1293 | (*vertices)[idx ] = cost[j]*r; |
| 1294 | (*vertices)[idx+1] = sint[j]*r; |
| 1295 | (*vertices)[idx+2] = z; |
| 1296 | (*normals )[idx ] = 0.f; |
| 1297 | (*normals )[idx+1] = 0.f; |
| 1298 | (*normals )[idx+2] = -1.f; |
| 1299 | } |
| 1300 | |
| 1301 | /* each stack */ |
| 1302 | for (i=0; i<stacks+1; i++ ) |
| 1303 | { |
| 1304 | for (j=0; j<slices; j++, idx+=3) |
| 1305 | { |
| 1306 | (*vertices)[idx ] = cost[j]*r; |
| 1307 | (*vertices)[idx+1] = sint[j]*r; |
| 1308 | (*vertices)[idx+2] = z; |
| 1309 | (*normals )[idx ] = cost[j]*cosn; |
| 1310 | (*normals )[idx+1] = sint[j]*cosn; |
| 1311 | (*normals )[idx+2] = sinn; |
| 1312 | } |
| 1313 | |
| 1314 | z += zStep; |
| 1315 | r -= rStep; |
| 1316 | } |
| 1317 | |
| 1318 | /* Release sin and cos tables */ |
| 1319 | free(sint); |
| 1320 | free(cost); |
| 1321 | } |
| 1322 | |
| 1323 | void fghGenerateCylinder( |
| 1324 | GLfloat radius, GLfloat height, GLint slices, GLint stacks, /* input */ |
| 1325 | GLfloat **vertices, GLfloat **normals, int* nVert /* output */ |
| 1326 | ) |
| 1327 | { |
| 1328 | int i,j; |
| 1329 | int idx = 0; /* idx into vertex/normal buffer */ |
| 1330 | |
| 1331 | /* Step in z as stacks are drawn. */ |
| 1332 | GLfloat radf = (GLfloat)radius; |
| 1333 | GLfloat z; |
| 1334 | const GLfloat zStep = (GLfloat)height / ( ( stacks > 0 ) ? stacks : 1 ); |
| 1335 | |
| 1336 | /* Pre-computed circle */ |
| 1337 | GLfloat *sint,*cost; |
| 1338 | |
| 1339 | /* number of unique vertices */ |
| 1340 | if (slices==0 || stacks<1) |
| 1341 | { |
| 1342 | /* nothing to generate */ |
| 1343 | *nVert = 0; |
| 1344 | return; |
| 1345 | } |
| 1346 | *nVert = slices*(stacks+3)+2; /* need two extra stacks for closing off top and bottom with correct normals */ |
| 1347 | |
| 1348 | if ((*nVert) > 65535) |
| 1349 | /* |
| 1350 | * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above |
| 1351 | */ |
| 1352 | fgWarning("fghGenerateCylinder: too many slices or stacks requested, indices will wrap" ); |
| 1353 | |
| 1354 | /* Pre-computed circle */ |
| 1355 | fghCircleTable(&sint,&cost,-slices,GL_FALSE); |
| 1356 | |
| 1357 | /* Allocate vertex and normal buffers, bail out if memory allocation fails */ |
| 1358 | *vertices = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1359 | *normals = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1360 | if (!(*vertices) || !(*normals)) |
| 1361 | { |
| 1362 | free(*vertices); |
| 1363 | free(*normals); |
| 1364 | fgError("Failed to allocate memory in fghGenerateCylinder" ); |
| 1365 | } |
| 1366 | |
| 1367 | z=0; |
| 1368 | /* top on Z-axis */ |
| 1369 | (*vertices)[0] = 0.f; |
| 1370 | (*vertices)[1] = 0.f; |
| 1371 | (*vertices)[2] = 0.f; |
| 1372 | (*normals )[0] = 0.f; |
| 1373 | (*normals )[1] = 0.f; |
| 1374 | (*normals )[2] = -1.f; |
| 1375 | idx = 3; |
| 1376 | /* other on top (get normals right) */ |
| 1377 | for (j=0; j<slices; j++, idx+=3) |
| 1378 | { |
| 1379 | (*vertices)[idx ] = cost[j]*radf; |
| 1380 | (*vertices)[idx+1] = sint[j]*radf; |
| 1381 | (*vertices)[idx+2] = z; |
| 1382 | (*normals )[idx ] = 0.f; |
| 1383 | (*normals )[idx+1] = 0.f; |
| 1384 | (*normals )[idx+2] = -1.f; |
| 1385 | } |
| 1386 | |
| 1387 | /* each stack */ |
| 1388 | for (i=0; i<stacks+1; i++ ) |
| 1389 | { |
| 1390 | for (j=0; j<slices; j++, idx+=3) |
| 1391 | { |
| 1392 | (*vertices)[idx ] = cost[j]*radf; |
| 1393 | (*vertices)[idx+1] = sint[j]*radf; |
| 1394 | (*vertices)[idx+2] = z; |
| 1395 | (*normals )[idx ] = cost[j]; |
| 1396 | (*normals )[idx+1] = sint[j]; |
| 1397 | (*normals )[idx+2] = 0.f; |
| 1398 | } |
| 1399 | |
| 1400 | z += zStep; |
| 1401 | } |
| 1402 | |
| 1403 | /* other on bottom (get normals right) */ |
| 1404 | z -= zStep; |
| 1405 | for (j=0; j<slices; j++, idx+=3) |
| 1406 | { |
| 1407 | (*vertices)[idx ] = cost[j]*radf; |
| 1408 | (*vertices)[idx+1] = sint[j]*radf; |
| 1409 | (*vertices)[idx+2] = z; |
| 1410 | (*normals )[idx ] = 0.f; |
| 1411 | (*normals )[idx+1] = 0.f; |
| 1412 | (*normals )[idx+2] = 1.f; |
| 1413 | } |
| 1414 | |
| 1415 | /* bottom */ |
| 1416 | (*vertices)[idx ] = 0.f; |
| 1417 | (*vertices)[idx+1] = 0.f; |
| 1418 | (*vertices)[idx+2] = height; |
| 1419 | (*normals )[idx ] = 0.f; |
| 1420 | (*normals )[idx+1] = 0.f; |
| 1421 | (*normals )[idx+2] = 1.f; |
| 1422 | |
| 1423 | /* Release sin and cos tables */ |
| 1424 | free(sint); |
| 1425 | free(cost); |
| 1426 | } |
| 1427 | |
| 1428 | void fghGenerateTorus( |
| 1429 | double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings, /* input */ |
| 1430 | GLfloat **vertices, GLfloat **normals, int* nVert /* output */ |
| 1431 | ) |
| 1432 | { |
| 1433 | GLfloat iradius = (float)dInnerRadius; |
| 1434 | GLfloat oradius = (float)dOuterRadius; |
| 1435 | int i, j; |
| 1436 | |
| 1437 | /* Pre-computed circle */ |
| 1438 | GLfloat *spsi, *cpsi; |
| 1439 | GLfloat *sphi, *cphi; |
| 1440 | |
| 1441 | /* number of unique vertices */ |
| 1442 | if (nSides<2 || nRings<2) |
| 1443 | { |
| 1444 | /* nothing to generate */ |
| 1445 | *nVert = 0; |
| 1446 | return; |
| 1447 | } |
| 1448 | *nVert = nSides * nRings; |
| 1449 | |
| 1450 | if ((*nVert) > 65535) |
| 1451 | /* |
| 1452 | * limit of glushort, thats 256*256 subdivisions, should be enough in practice. See note above |
| 1453 | */ |
| 1454 | fgWarning("fghGenerateTorus: too many slices or stacks requested, indices will wrap" ); |
| 1455 | |
| 1456 | /* precompute values on unit circle */ |
| 1457 | fghCircleTable(&spsi,&cpsi, nRings,GL_FALSE); |
| 1458 | fghCircleTable(&sphi,&cphi,-nSides,GL_FALSE); |
| 1459 | |
| 1460 | /* Allocate vertex and normal buffers, bail out if memory allocation fails */ |
| 1461 | *vertices = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1462 | *normals = malloc((*nVert)*3*sizeof(GLfloat)); |
| 1463 | if (!(*vertices) || !(*normals)) |
| 1464 | { |
| 1465 | free(*vertices); |
| 1466 | free(*normals); |
| 1467 | fgError("Failed to allocate memory in fghGenerateTorus" ); |
| 1468 | } |
| 1469 | |
| 1470 | for( j=0; j<nRings; j++ ) |
| 1471 | { |
| 1472 | for( i=0; i<nSides; i++ ) |
| 1473 | { |
| 1474 | int offset = 3 * ( j * nSides + i ) ; |
| 1475 | |
| 1476 | (*vertices)[offset ] = cpsi[j] * ( oradius + cphi[i] * iradius ) ; |
| 1477 | (*vertices)[offset+1] = spsi[j] * ( oradius + cphi[i] * iradius ) ; |
| 1478 | (*vertices)[offset+2] = sphi[i] * iradius ; |
| 1479 | (*normals )[offset ] = cpsi[j] * cphi[i] ; |
| 1480 | (*normals )[offset+1] = spsi[j] * cphi[i] ; |
| 1481 | (*normals )[offset+2] = sphi[i] ; |
| 1482 | } |
| 1483 | } |
| 1484 | |
| 1485 | /* Release sin and cos tables */ |
| 1486 | free(spsi); |
| 1487 | free(cpsi); |
| 1488 | free(sphi); |
| 1489 | free(cphi); |
| 1490 | } |
| 1491 | |
| 1492 | /* -- INTERNAL DRAWING functions --------------------------------------- */ |
| 1493 | #define _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,vertIdxs)\ |
| 1494 | static void fgh##nameICaps( GLboolean useWireMode )\ |
| 1495 | {\ |
| 1496 | if (!name##Cached)\ |
| 1497 | {\ |
| 1498 | fgh##nameICaps##Generate();\ |
| 1499 | name##Cached = GL_TRUE;\ |
| 1500 | }\ |
| 1501 | \ |
| 1502 | if (useWireMode)\ |
| 1503 | {\ |
| 1504 | fghDrawGeometryWire (name##_verts,name##_norms,nameCaps##_VERT_PER_OBJ, \ |
| 1505 | NULL,nameCaps##_NUM_FACES,nameCaps##_NUM_EDGE_PER_FACE,GL_LINE_LOOP,\ |
| 1506 | NULL,0,0);\ |
| 1507 | }\ |
| 1508 | else\ |
| 1509 | {\ |
| 1510 | fghDrawGeometrySolid(name##_verts,name##_norms,NULL,nameCaps##_VERT_PER_OBJ,\ |
| 1511 | vertIdxs, 1, nameCaps##_VERT_PER_OBJ_TRI); \ |
| 1512 | }\ |
| 1513 | } |
| 1514 | #define DECLARE_INTERNAL_DRAW(name,nameICaps,nameCaps) _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,NULL) |
| 1515 | #define DECLARE_INTERNAL_DRAW_DECOMPOSED_TO_TRIANGLE(name,nameICaps,nameCaps) _DECLARE_INTERNAL_DRAW_DO_DECLARE(name,nameICaps,nameCaps,name##_vertIdxs) |
| 1516 | |
| 1517 | static void fghCube( GLfloat dSize, GLboolean useWireMode ) |
| 1518 | { |
| 1519 | GLfloat *vertices; |
| 1520 | |
| 1521 | if (!cubeCached) |
| 1522 | { |
| 1523 | fghCubeGenerate(); |
| 1524 | cubeCached = GL_TRUE; |
| 1525 | } |
| 1526 | |
| 1527 | if (dSize!=1.f) |
| 1528 | { |
| 1529 | /* Need to build new vertex list containing vertices for cube of different size */ |
| 1530 | int i; |
| 1531 | |
| 1532 | vertices = malloc(CUBE_VERT_ELEM_PER_OBJ * sizeof(GLfloat)); |
| 1533 | |
| 1534 | /* Bail out if memory allocation fails, fgError never returns */ |
| 1535 | if (!vertices) |
| 1536 | { |
| 1537 | free(vertices); |
| 1538 | fgError("Failed to allocate memory in fghCube" ); |
| 1539 | } |
| 1540 | |
| 1541 | for (i=0; i<CUBE_VERT_ELEM_PER_OBJ; i++) |
| 1542 | vertices[i] = dSize*cube_verts[i]; |
| 1543 | } |
| 1544 | else |
| 1545 | vertices = cube_verts; |
| 1546 | |
| 1547 | if (useWireMode) |
| 1548 | fghDrawGeometryWire(vertices, cube_norms, CUBE_VERT_PER_OBJ, |
| 1549 | NULL,CUBE_NUM_FACES, CUBE_NUM_EDGE_PER_FACE,GL_LINE_LOOP, |
| 1550 | NULL,0,0); |
| 1551 | else |
| 1552 | fghDrawGeometrySolid(vertices, cube_norms, NULL, CUBE_VERT_PER_OBJ, |
| 1553 | cube_vertIdxs, 1, CUBE_VERT_PER_OBJ_TRI); |
| 1554 | |
| 1555 | if (dSize!=1.f) |
| 1556 | /* cleanup allocated memory */ |
| 1557 | free(vertices); |
| 1558 | } |
| 1559 | |
| 1560 | DECLARE_INTERNAL_DRAW_DECOMPOSED_TO_TRIANGLE(dodecahedron,Dodecahedron,DODECAHEDRON) |
| 1561 | DECLARE_INTERNAL_DRAW(icosahedron,Icosahedron,ICOSAHEDRON) |
| 1562 | DECLARE_INTERNAL_DRAW(octahedron,Octahedron,OCTAHEDRON) |
| 1563 | DECLARE_INTERNAL_DRAW_DECOMPOSED_TO_TRIANGLE(rhombicdodecahedron,RhombicDodecahedron,RHOMBICDODECAHEDRON) |
| 1564 | DECLARE_INTERNAL_DRAW(tetrahedron,Tetrahedron,TETRAHEDRON) |
| 1565 | |
| 1566 | static void fghSierpinskiSponge ( int numLevels, double offset[3], GLfloat scale, GLboolean useWireMode ) |
| 1567 | { |
| 1568 | GLfloat *vertices; |
| 1569 | GLfloat * normals; |
| 1570 | GLsizei numTetr = numLevels<0? 0 : ipow(4,numLevels); /* No sponge for numLevels below 0 */ |
| 1571 | GLsizei numVert = numTetr*TETRAHEDRON_VERT_PER_OBJ; |
| 1572 | GLsizei numFace = numTetr*TETRAHEDRON_NUM_FACES; |
| 1573 | |
| 1574 | if (numTetr) |
| 1575 | { |
| 1576 | /* Allocate memory */ |
| 1577 | vertices = malloc(numVert*3 * sizeof(GLfloat)); |
| 1578 | normals = malloc(numVert*3 * sizeof(GLfloat)); |
| 1579 | /* Bail out if memory allocation fails, fgError never returns */ |
| 1580 | if (!vertices || !normals) |
| 1581 | { |
| 1582 | free(vertices); |
| 1583 | free(normals); |
| 1584 | fgError("Failed to allocate memory in fghSierpinskiSponge" ); |
| 1585 | } |
| 1586 | |
| 1587 | /* Generate elements */ |
| 1588 | fghSierpinskiSpongeGenerate ( numLevels, offset, scale, vertices, normals ); |
| 1589 | |
| 1590 | /* Draw and cleanup */ |
| 1591 | if (useWireMode) |
| 1592 | fghDrawGeometryWire (vertices,normals,numVert, |
| 1593 | NULL,numFace,TETRAHEDRON_NUM_EDGE_PER_FACE,GL_LINE_LOOP, |
| 1594 | NULL,0,0); |
| 1595 | else |
| 1596 | fghDrawGeometrySolid(vertices,normals,NULL,numVert,NULL,1,0); |
| 1597 | |
| 1598 | free(vertices); |
| 1599 | free(normals ); |
| 1600 | } |
| 1601 | } |
| 1602 | |
| 1603 | |
| 1604 | static void fghSphere( GLfloat radius, GLint slices, GLint stacks, GLboolean useWireMode ) |
| 1605 | { |
| 1606 | int i,j,idx, nVert; |
| 1607 | GLfloat *vertices, *normals; |
| 1608 | |
| 1609 | /* Generate vertices and normals */ |
| 1610 | fghGenerateSphere(radius,slices,stacks,&vertices,&normals,&nVert); |
| 1611 | |
| 1612 | if (nVert==0) |
| 1613 | /* nothing to draw */ |
| 1614 | return; |
| 1615 | |
| 1616 | if (useWireMode) |
| 1617 | { |
| 1618 | GLushort *sliceIdx, *stackIdx; |
| 1619 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 1620 | * We have a bunch of line_loops to draw for each stack, and a |
| 1621 | * bunch for each slice. |
| 1622 | */ |
| 1623 | |
| 1624 | sliceIdx = malloc(slices*(stacks+1)*sizeof(GLushort)); |
| 1625 | stackIdx = malloc(slices*(stacks-1)*sizeof(GLushort)); |
| 1626 | if (!(stackIdx) || !(sliceIdx)) |
| 1627 | { |
| 1628 | free(stackIdx); |
| 1629 | free(sliceIdx); |
| 1630 | fgError("Failed to allocate memory in fghSphere" ); |
| 1631 | } |
| 1632 | |
| 1633 | /* generate for each stack */ |
| 1634 | for (i=0,idx=0; i<stacks-1; i++) |
| 1635 | { |
| 1636 | GLushort offset = 1+i*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */ |
| 1637 | for (j=0; j<slices; j++, idx++) |
| 1638 | { |
| 1639 | stackIdx[idx] = offset+j; |
| 1640 | } |
| 1641 | } |
| 1642 | |
| 1643 | /* generate for each slice */ |
| 1644 | for (i=0,idx=0; i<slices; i++) |
| 1645 | { |
| 1646 | GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */ |
| 1647 | sliceIdx[idx++] = 0; /* vertex on top */ |
| 1648 | for (j=0; j<stacks-1; j++, idx++) |
| 1649 | { |
| 1650 | sliceIdx[idx] = offset+j*slices; |
| 1651 | } |
| 1652 | sliceIdx[idx++] = nVert-1; /* zero based index, last element in array... */ |
| 1653 | } |
| 1654 | |
| 1655 | /* draw */ |
| 1656 | fghDrawGeometryWire(vertices,normals,nVert, |
| 1657 | sliceIdx,slices,stacks+1,GL_LINE_STRIP, |
| 1658 | stackIdx,stacks-1,slices); |
| 1659 | |
| 1660 | /* cleanup allocated memory */ |
| 1661 | free(sliceIdx); |
| 1662 | free(stackIdx); |
| 1663 | } |
| 1664 | else |
| 1665 | { |
| 1666 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 1667 | * All stacks, including top and bottom are covered with a triangle |
| 1668 | * strip. |
| 1669 | */ |
| 1670 | GLushort *stripIdx; |
| 1671 | /* Create index vector */ |
| 1672 | GLushort offset; |
| 1673 | |
| 1674 | /* Allocate buffers for indices, bail out if memory allocation fails */ |
| 1675 | stripIdx = malloc((slices+1)*2*(stacks)*sizeof(GLushort)); |
| 1676 | if (!(stripIdx)) |
| 1677 | { |
| 1678 | free(stripIdx); |
| 1679 | fgError("Failed to allocate memory in fghSphere" ); |
| 1680 | } |
| 1681 | |
| 1682 | /* top stack */ |
| 1683 | for (j=0, idx=0; j<slices; j++, idx+=2) |
| 1684 | { |
| 1685 | stripIdx[idx ] = j+1; /* 0 is top vertex, 1 is first for first stack */ |
| 1686 | stripIdx[idx+1] = 0; |
| 1687 | } |
| 1688 | stripIdx[idx ] = 1; /* repeat first slice's idx for closing off shape */ |
| 1689 | stripIdx[idx+1] = 0; |
| 1690 | idx+=2; |
| 1691 | |
| 1692 | /* middle stacks: */ |
| 1693 | /* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */ |
| 1694 | for (i=0; i<stacks-2; i++, idx+=2) |
| 1695 | { |
| 1696 | offset = 1+i*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */ |
| 1697 | for (j=0; j<slices; j++, idx+=2) |
| 1698 | { |
| 1699 | stripIdx[idx ] = offset+j+slices; |
| 1700 | stripIdx[idx+1] = offset+j; |
| 1701 | } |
| 1702 | stripIdx[idx ] = offset+slices; /* repeat first slice's idx for closing off shape */ |
| 1703 | stripIdx[idx+1] = offset; |
| 1704 | } |
| 1705 | |
| 1706 | /* bottom stack */ |
| 1707 | offset = 1+(stacks-2)*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */ |
| 1708 | for (j=0; j<slices; j++, idx+=2) |
| 1709 | { |
| 1710 | stripIdx[idx ] = nVert-1; /* zero based index, last element in array (bottom vertex)... */ |
| 1711 | stripIdx[idx+1] = offset+j; |
| 1712 | } |
| 1713 | stripIdx[idx ] = nVert-1; /* repeat first slice's idx for closing off shape */ |
| 1714 | stripIdx[idx+1] = offset; |
| 1715 | |
| 1716 | |
| 1717 | /* draw */ |
| 1718 | fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,stacks,(slices+1)*2); |
| 1719 | |
| 1720 | /* cleanup allocated memory */ |
| 1721 | free(stripIdx); |
| 1722 | } |
| 1723 | |
| 1724 | /* cleanup allocated memory */ |
| 1725 | free(vertices); |
| 1726 | free(normals); |
| 1727 | } |
| 1728 | |
| 1729 | static void fghCone( GLfloat base, GLfloat height, GLint slices, GLint stacks, GLboolean useWireMode ) |
| 1730 | { |
| 1731 | int i,j,idx, nVert; |
| 1732 | GLfloat *vertices, *normals; |
| 1733 | |
| 1734 | /* Generate vertices and normals */ |
| 1735 | /* Note, (stacks+1)*slices vertices for side of object, slices+1 for top and bottom closures */ |
| 1736 | fghGenerateCone(base,height,slices,stacks,&vertices,&normals,&nVert); |
| 1737 | |
| 1738 | if (nVert==0) |
| 1739 | /* nothing to draw */ |
| 1740 | return; |
| 1741 | |
| 1742 | if (useWireMode) |
| 1743 | { |
| 1744 | GLushort *sliceIdx, *stackIdx; |
| 1745 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 1746 | * We have a bunch of line_loops to draw for each stack, and a |
| 1747 | * bunch for each slice. |
| 1748 | */ |
| 1749 | |
| 1750 | stackIdx = malloc(slices*stacks*sizeof(GLushort)); |
| 1751 | sliceIdx = malloc(slices*2 *sizeof(GLushort)); |
| 1752 | if (!(stackIdx) || !(sliceIdx)) |
| 1753 | { |
| 1754 | free(stackIdx); |
| 1755 | free(sliceIdx); |
| 1756 | fgError("Failed to allocate memory in fghCone" ); |
| 1757 | } |
| 1758 | |
| 1759 | /* generate for each stack */ |
| 1760 | for (i=0,idx=0; i<stacks; i++) |
| 1761 | { |
| 1762 | GLushort offset = 1+(i+1)*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */ |
| 1763 | for (j=0; j<slices; j++, idx++) |
| 1764 | { |
| 1765 | stackIdx[idx] = offset+j; |
| 1766 | } |
| 1767 | } |
| 1768 | |
| 1769 | /* generate for each slice */ |
| 1770 | for (i=0,idx=0; i<slices; i++) |
| 1771 | { |
| 1772 | GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */ |
| 1773 | sliceIdx[idx++] = offset+slices; |
| 1774 | sliceIdx[idx++] = offset+(stacks+1)*slices; |
| 1775 | } |
| 1776 | |
| 1777 | /* draw */ |
| 1778 | fghDrawGeometryWire(vertices,normals,nVert, |
| 1779 | sliceIdx,1,slices*2,GL_LINES, |
| 1780 | stackIdx,stacks,slices); |
| 1781 | |
| 1782 | /* cleanup allocated memory */ |
| 1783 | free(sliceIdx); |
| 1784 | free(stackIdx); |
| 1785 | } |
| 1786 | else |
| 1787 | { |
| 1788 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 1789 | * All stacks, including top and bottom are covered with a triangle |
| 1790 | * strip. |
| 1791 | */ |
| 1792 | GLushort *stripIdx; |
| 1793 | /* Create index vector */ |
| 1794 | GLushort offset; |
| 1795 | |
| 1796 | /* Allocate buffers for indices, bail out if memory allocation fails */ |
| 1797 | stripIdx = malloc((slices+1)*2*(stacks+1)*sizeof(GLushort)); /*stacks +1 because of closing off bottom */ |
| 1798 | if (!(stripIdx)) |
| 1799 | { |
| 1800 | free(stripIdx); |
| 1801 | fgError("Failed to allocate memory in fghCone" ); |
| 1802 | } |
| 1803 | |
| 1804 | /* top stack */ |
| 1805 | for (j=0, idx=0; j<slices; j++, idx+=2) |
| 1806 | { |
| 1807 | stripIdx[idx ] = 0; |
| 1808 | stripIdx[idx+1] = j+1; /* 0 is top vertex, 1 is first for first stack */ |
| 1809 | } |
| 1810 | stripIdx[idx ] = 0; /* repeat first slice's idx for closing off shape */ |
| 1811 | stripIdx[idx+1] = 1; |
| 1812 | idx+=2; |
| 1813 | |
| 1814 | /* middle stacks: */ |
| 1815 | /* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */ |
| 1816 | for (i=0; i<stacks; i++, idx+=2) |
| 1817 | { |
| 1818 | offset = 1+(i+1)*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */ |
| 1819 | for (j=0; j<slices; j++, idx+=2) |
| 1820 | { |
| 1821 | stripIdx[idx ] = offset+j; |
| 1822 | stripIdx[idx+1] = offset+j+slices; |
| 1823 | } |
| 1824 | stripIdx[idx ] = offset; /* repeat first slice's idx for closing off shape */ |
| 1825 | stripIdx[idx+1] = offset+slices; |
| 1826 | } |
| 1827 | |
| 1828 | /* draw */ |
| 1829 | fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,stacks+1,(slices+1)*2); |
| 1830 | |
| 1831 | /* cleanup allocated memory */ |
| 1832 | free(stripIdx); |
| 1833 | } |
| 1834 | |
| 1835 | /* cleanup allocated memory */ |
| 1836 | free(vertices); |
| 1837 | free(normals); |
| 1838 | } |
| 1839 | |
| 1840 | static void fghCylinder( GLfloat radius, GLfloat height, GLint slices, GLint stacks, GLboolean useWireMode ) |
| 1841 | { |
| 1842 | int i,j,idx, nVert; |
| 1843 | GLfloat *vertices, *normals; |
| 1844 | |
| 1845 | /* Generate vertices and normals */ |
| 1846 | /* Note, (stacks+1)*slices vertices for side of object, 2*slices+2 for top and bottom closures */ |
| 1847 | fghGenerateCylinder(radius,height,slices,stacks,&vertices,&normals,&nVert); |
| 1848 | |
| 1849 | if (nVert==0) |
| 1850 | /* nothing to draw */ |
| 1851 | return; |
| 1852 | |
| 1853 | if (useWireMode) |
| 1854 | { |
| 1855 | GLushort *sliceIdx, *stackIdx; |
| 1856 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 1857 | * We have a bunch of line_loops to draw for each stack, and a |
| 1858 | * bunch for each slice. |
| 1859 | */ |
| 1860 | |
| 1861 | stackIdx = malloc(slices*(stacks+1)*sizeof(GLushort)); |
| 1862 | sliceIdx = malloc(slices*2 *sizeof(GLushort)); |
| 1863 | if (!(stackIdx) || !(sliceIdx)) |
| 1864 | { |
| 1865 | free(stackIdx); |
| 1866 | free(sliceIdx); |
| 1867 | fgError("Failed to allocate memory in fghCylinder" ); |
| 1868 | } |
| 1869 | |
| 1870 | /* generate for each stack */ |
| 1871 | for (i=0,idx=0; i<stacks+1; i++) |
| 1872 | { |
| 1873 | GLushort offset = 1+(i+1)*slices; /* start at 1 (0 is top vertex), and we advance one stack down as we go along */ |
| 1874 | for (j=0; j<slices; j++, idx++) |
| 1875 | { |
| 1876 | stackIdx[idx] = offset+j; |
| 1877 | } |
| 1878 | } |
| 1879 | |
| 1880 | /* generate for each slice */ |
| 1881 | for (i=0,idx=0; i<slices; i++) |
| 1882 | { |
| 1883 | GLushort offset = 1+i; /* start at 1 (0 is top vertex), and we advance one slice as we go along */ |
| 1884 | sliceIdx[idx++] = offset+slices; |
| 1885 | sliceIdx[idx++] = offset+(stacks+1)*slices; |
| 1886 | } |
| 1887 | |
| 1888 | /* draw */ |
| 1889 | fghDrawGeometryWire(vertices,normals,nVert, |
| 1890 | sliceIdx,1,slices*2,GL_LINES, |
| 1891 | stackIdx,stacks+1,slices); |
| 1892 | |
| 1893 | /* cleanup allocated memory */ |
| 1894 | free(sliceIdx); |
| 1895 | free(stackIdx); |
| 1896 | } |
| 1897 | else |
| 1898 | { |
| 1899 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 1900 | * All stacks, including top and bottom are covered with a triangle |
| 1901 | * strip. |
| 1902 | */ |
| 1903 | GLushort *stripIdx; |
| 1904 | /* Create index vector */ |
| 1905 | GLushort offset; |
| 1906 | |
| 1907 | /* Allocate buffers for indices, bail out if memory allocation fails */ |
| 1908 | stripIdx = malloc((slices+1)*2*(stacks+2)*sizeof(GLushort)); /*stacks +2 because of closing off bottom and top */ |
| 1909 | if (!(stripIdx)) |
| 1910 | { |
| 1911 | free(stripIdx); |
| 1912 | fgError("Failed to allocate memory in fghCylinder" ); |
| 1913 | } |
| 1914 | |
| 1915 | /* top stack */ |
| 1916 | for (j=0, idx=0; j<slices; j++, idx+=2) |
| 1917 | { |
| 1918 | stripIdx[idx ] = 0; |
| 1919 | stripIdx[idx+1] = j+1; /* 0 is top vertex, 1 is first for first stack */ |
| 1920 | } |
| 1921 | stripIdx[idx ] = 0; /* repeat first slice's idx for closing off shape */ |
| 1922 | stripIdx[idx+1] = 1; |
| 1923 | idx+=2; |
| 1924 | |
| 1925 | /* middle stacks: */ |
| 1926 | /* Strip indices are relative to first index belonging to strip, NOT relative to first vertex/normal pair in array */ |
| 1927 | for (i=0; i<stacks; i++, idx+=2) |
| 1928 | { |
| 1929 | offset = 1+(i+1)*slices; /* triangle_strip indices start at 1 (0 is top vertex), and we advance one stack down as we go along */ |
| 1930 | for (j=0; j<slices; j++, idx+=2) |
| 1931 | { |
| 1932 | stripIdx[idx ] = offset+j; |
| 1933 | stripIdx[idx+1] = offset+j+slices; |
| 1934 | } |
| 1935 | stripIdx[idx ] = offset; /* repeat first slice's idx for closing off shape */ |
| 1936 | stripIdx[idx+1] = offset+slices; |
| 1937 | } |
| 1938 | |
| 1939 | /* top stack */ |
| 1940 | offset = 1+(stacks+2)*slices; |
| 1941 | for (j=0; j<slices; j++, idx+=2) |
| 1942 | { |
| 1943 | stripIdx[idx ] = offset+j; |
| 1944 | stripIdx[idx+1] = nVert-1; /* zero based index, last element in array (bottom vertex)... */ |
| 1945 | } |
| 1946 | stripIdx[idx ] = offset; |
| 1947 | stripIdx[idx+1] = nVert-1; /* repeat first slice's idx for closing off shape */ |
| 1948 | |
| 1949 | /* draw */ |
| 1950 | fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,stacks+2,(slices+1)*2); |
| 1951 | |
| 1952 | /* cleanup allocated memory */ |
| 1953 | free(stripIdx); |
| 1954 | } |
| 1955 | |
| 1956 | /* cleanup allocated memory */ |
| 1957 | free(vertices); |
| 1958 | free(normals); |
| 1959 | } |
| 1960 | |
| 1961 | static void fghTorus( GLfloat dInnerRadius, GLfloat dOuterRadius, GLint nSides, GLint nRings, GLboolean useWireMode ) |
| 1962 | { |
| 1963 | int i,j,idx, nVert; |
| 1964 | GLfloat *vertices, *normals; |
| 1965 | |
| 1966 | /* Generate vertices and normals */ |
| 1967 | fghGenerateTorus(dInnerRadius,dOuterRadius,nSides,nRings, &vertices,&normals,&nVert); |
| 1968 | |
| 1969 | if (nVert==0) |
| 1970 | /* nothing to draw */ |
| 1971 | return; |
| 1972 | |
| 1973 | if (useWireMode) |
| 1974 | { |
| 1975 | GLushort *sideIdx, *ringIdx; |
| 1976 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 1977 | * We have a bunch of line_loops to draw each side, and a |
| 1978 | * bunch for each ring. |
| 1979 | */ |
| 1980 | |
| 1981 | ringIdx = malloc(nRings*nSides*sizeof(GLushort)); |
| 1982 | sideIdx = malloc(nSides*nRings*sizeof(GLushort)); |
| 1983 | if (!(ringIdx) || !(sideIdx)) |
| 1984 | { |
| 1985 | free(ringIdx); |
| 1986 | free(sideIdx); |
| 1987 | fgError("Failed to allocate memory in fghTorus" ); |
| 1988 | } |
| 1989 | |
| 1990 | /* generate for each ring */ |
| 1991 | for( j=0,idx=0; j<nRings; j++ ) |
| 1992 | for( i=0; i<nSides; i++, idx++ ) |
| 1993 | ringIdx[idx] = j * nSides + i; |
| 1994 | |
| 1995 | /* generate for each side */ |
| 1996 | for( i=0,idx=0; i<nSides; i++ ) |
| 1997 | for( j=0; j<nRings; j++, idx++ ) |
| 1998 | sideIdx[idx] = j * nSides + i; |
| 1999 | |
| 2000 | /* draw */ |
| 2001 | fghDrawGeometryWire(vertices,normals,nVert, |
| 2002 | ringIdx,nRings,nSides,GL_LINE_LOOP, |
| 2003 | sideIdx,nSides,nRings); |
| 2004 | |
| 2005 | /* cleanup allocated memory */ |
| 2006 | free(sideIdx); |
| 2007 | free(ringIdx); |
| 2008 | } |
| 2009 | else |
| 2010 | { |
| 2011 | /* First, generate vertex index arrays for drawing with glDrawElements |
| 2012 | * All stacks, including top and bottom are covered with a triangle |
| 2013 | * strip. |
| 2014 | */ |
| 2015 | GLushort *stripIdx; |
| 2016 | |
| 2017 | /* Allocate buffers for indices, bail out if memory allocation fails */ |
| 2018 | stripIdx = malloc((nRings+1)*2*nSides*sizeof(GLushort)); |
| 2019 | if (!(stripIdx)) |
| 2020 | { |
| 2021 | free(stripIdx); |
| 2022 | fgError("Failed to allocate memory in fghTorus" ); |
| 2023 | } |
| 2024 | |
| 2025 | for( i=0, idx=0; i<nSides; i++ ) |
| 2026 | { |
| 2027 | int ioff = 1; |
| 2028 | if (i==nSides-1) |
| 2029 | ioff = -i; |
| 2030 | |
| 2031 | for( j=0; j<nRings; j++, idx+=2 ) |
| 2032 | { |
| 2033 | int offset = j * nSides + i; |
| 2034 | stripIdx[idx ] = offset; |
| 2035 | stripIdx[idx+1] = offset + ioff; |
| 2036 | } |
| 2037 | /* repeat first to close off shape */ |
| 2038 | stripIdx[idx ] = i; |
| 2039 | stripIdx[idx+1] = i + ioff; |
| 2040 | idx +=2; |
| 2041 | } |
| 2042 | |
| 2043 | /* draw */ |
| 2044 | fghDrawGeometrySolid(vertices,normals,NULL,nVert,stripIdx,nSides,(nRings+1)*2); |
| 2045 | |
| 2046 | /* cleanup allocated memory */ |
| 2047 | free(stripIdx); |
| 2048 | } |
| 2049 | |
| 2050 | /* cleanup allocated memory */ |
| 2051 | free(vertices); |
| 2052 | free(normals); |
| 2053 | } |
| 2054 | |
| 2055 | |
| 2056 | /* -- INTERFACE FUNCTIONS ---------------------------------------------- */ |
| 2057 | |
| 2058 | |
| 2059 | /* |
| 2060 | * Draws a solid sphere |
| 2061 | */ |
| 2062 | void FGAPIENTRY glutSolidSphere(double radius, GLint slices, GLint stacks) |
| 2063 | { |
| 2064 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSphere" ); |
| 2065 | fghSphere((GLfloat)radius, slices, stacks, GL_FALSE ); |
| 2066 | } |
| 2067 | |
| 2068 | /* |
| 2069 | * Draws a wire sphere |
| 2070 | */ |
| 2071 | void FGAPIENTRY glutWireSphere(double radius, GLint slices, GLint stacks) |
| 2072 | { |
| 2073 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSphere" ); |
| 2074 | fghSphere((GLfloat)radius, slices, stacks, GL_TRUE ); |
| 2075 | |
| 2076 | } |
| 2077 | |
| 2078 | /* |
| 2079 | * Draws a solid cone |
| 2080 | */ |
| 2081 | void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks ) |
| 2082 | { |
| 2083 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCone" ); |
| 2084 | fghCone((GLfloat)base, (GLfloat)height, slices, stacks, GL_FALSE ); |
| 2085 | } |
| 2086 | |
| 2087 | /* |
| 2088 | * Draws a wire cone |
| 2089 | */ |
| 2090 | void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks) |
| 2091 | { |
| 2092 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCone" ); |
| 2093 | fghCone((GLfloat)base, (GLfloat)height, slices, stacks, GL_TRUE ); |
| 2094 | } |
| 2095 | |
| 2096 | |
| 2097 | /* |
| 2098 | * Draws a solid cylinder |
| 2099 | */ |
| 2100 | void FGAPIENTRY glutSolidCylinder(double radius, double height, GLint slices, GLint stacks) |
| 2101 | { |
| 2102 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCylinder" ); |
| 2103 | fghCylinder((GLfloat)radius, (GLfloat)height, slices, stacks, GL_FALSE ); |
| 2104 | } |
| 2105 | |
| 2106 | /* |
| 2107 | * Draws a wire cylinder |
| 2108 | */ |
| 2109 | void FGAPIENTRY glutWireCylinder(double radius, double height, GLint slices, GLint stacks) |
| 2110 | { |
| 2111 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCylinder" ); |
| 2112 | fghCylinder((GLfloat)radius, (GLfloat)height, slices, stacks, GL_TRUE ); |
| 2113 | } |
| 2114 | |
| 2115 | /* |
| 2116 | * Draws a wire torus |
| 2117 | */ |
| 2118 | void FGAPIENTRY glutWireTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings ) |
| 2119 | { |
| 2120 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireTorus" ); |
| 2121 | fghTorus((GLfloat)dInnerRadius, (GLfloat)dOuterRadius, nSides, nRings, GL_TRUE); |
| 2122 | } |
| 2123 | |
| 2124 | /* |
| 2125 | * Draws a solid torus |
| 2126 | */ |
| 2127 | void FGAPIENTRY glutSolidTorus( double dInnerRadius, double dOuterRadius, GLint nSides, GLint nRings ) |
| 2128 | { |
| 2129 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidTorus" ); |
| 2130 | fghTorus((GLfloat)dInnerRadius, (GLfloat)dOuterRadius, nSides, nRings, GL_FALSE); |
| 2131 | } |
| 2132 | |
| 2133 | |
| 2134 | |
| 2135 | /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ |
| 2136 | /* Macro to generate interface functions */ |
| 2137 | #define DECLARE_SHAPE_INTERFACE(nameICaps)\ |
| 2138 | void FGAPIENTRY glutWire##nameICaps( void )\ |
| 2139 | {\ |
| 2140 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWire"#nameICaps );\ |
| 2141 | fgh##nameICaps( GL_TRUE );\ |
| 2142 | }\ |
| 2143 | void FGAPIENTRY glutSolid##nameICaps( void )\ |
| 2144 | {\ |
| 2145 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolid"#nameICaps );\ |
| 2146 | fgh##nameICaps( GL_FALSE );\ |
| 2147 | } |
| 2148 | |
| 2149 | void FGAPIENTRY glutWireCube( double dSize ) |
| 2150 | { |
| 2151 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireCube" ); |
| 2152 | fghCube( (GLfloat)dSize, GL_TRUE ); |
| 2153 | } |
| 2154 | void FGAPIENTRY glutSolidCube( double dSize ) |
| 2155 | { |
| 2156 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidCube" ); |
| 2157 | fghCube( (GLfloat)dSize, GL_FALSE ); |
| 2158 | } |
| 2159 | |
| 2160 | DECLARE_SHAPE_INTERFACE(Dodecahedron) |
| 2161 | DECLARE_SHAPE_INTERFACE(Icosahedron) |
| 2162 | DECLARE_SHAPE_INTERFACE(Octahedron) |
| 2163 | DECLARE_SHAPE_INTERFACE(RhombicDodecahedron) |
| 2164 | |
| 2165 | void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, double offset[3], double scale ) |
| 2166 | { |
| 2167 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutWireSierpinskiSponge" ); |
| 2168 | fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, GL_TRUE ); |
| 2169 | } |
| 2170 | void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, double offset[3], double scale ) |
| 2171 | { |
| 2172 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSolidSierpinskiSponge" ); |
| 2173 | fghSierpinskiSponge ( num_levels, offset, (GLfloat)scale, GL_FALSE ); |
| 2174 | } |
| 2175 | |
| 2176 | DECLARE_SHAPE_INTERFACE(Tetrahedron) |
| 2177 | |
| 2178 | |
| 2179 | /*** END OF FILE ***/ |
| 2180 | |