| 1 | /* |
| 2 | * fg_menu.c |
| 3 | * |
| 4 | * Pull-down menu creation and handling. |
| 5 | * |
| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
| 8 | * Creation date: Thu Dec 16 1999 |
| 9 | * |
| 10 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 11 | * copy of this software and associated documentation files (the "Software"), |
| 12 | * to deal in the Software without restriction, including without limitation |
| 13 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 14 | * and/or sell copies of the Software, and to permit persons to whom the |
| 15 | * Software is furnished to do so, subject to the following conditions: |
| 16 | * |
| 17 | * The above copyright notice and this permission notice shall be included |
| 18 | * in all copies or substantial portions of the Software. |
| 19 | * |
| 20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 22 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 23 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| 24 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 25 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 26 | */ |
| 27 | |
| 28 | #define FREEGLUT_BUILDING_LIB |
| 29 | #include <GL/freeglut.h> |
| 30 | #include "fg_internal.h" |
| 31 | |
| 32 | |
| 33 | /* -- DEFINITIONS ---------------------------------------------------------- */ |
| 34 | |
| 35 | /* |
| 36 | * FREEGLUT_MENU_FONT can be any freeglut bitmapped font. |
| 37 | * (Stroked fonts would not be out of the question, but we'd need to alter |
| 38 | * code, since GLUT (hence freeglut) does not quite unify stroked and |
| 39 | * bitmapped font handling.) |
| 40 | * Old UNIX/X11 GLUT (BSD, UNIX, IRIX, LINUX, HPUX, ...) used a system |
| 41 | * font best approximated by an 18-pixel HELVETICA, I think. MS-WINDOWS |
| 42 | * GLUT used something closest to the 8x13 fixed-width font. (Old |
| 43 | * GLUT apparently uses host-system menus rather than building its own. |
| 44 | * freeglut is building its own menus from scratch.) |
| 45 | * |
| 46 | * FREEGLUT_MENUENTRY_HEIGHT gives the height of ONE menu box. This should |
| 47 | * be the distances between two adjacent menu entries. It should scale |
| 48 | * automatically with the font choice, so you needn't alter it---unless you |
| 49 | * use a stroked font. |
| 50 | * |
| 51 | * FREEGLUT_MENU_BORDER says how many pixels to allow around the edge of a |
| 52 | * menu. (It also seems to be the same as the number of pixels used as |
| 53 | * a border around *items* to separate them from neighbors. John says |
| 54 | * that that wasn't the original intent...if not, perhaps we need another |
| 55 | * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.) |
| 56 | */ |
| 57 | /* See platform-specific header files for menu font and color definitions */ |
| 58 | |
| 59 | #define (font) (glutBitmapHeight(font) + \ |
| 60 | FREEGLUT_MENU_BORDER) |
| 61 | #define 2 |
| 62 | |
| 63 | |
| 64 | /* |
| 65 | * These variables are for rendering the freeglut menu items. |
| 66 | * |
| 67 | * The choices are fore- and background, with and without h for Highlighting. |
| 68 | * Old GLUT appeared to be system-dependent for its colors (sigh) so we are |
| 69 | * too. These variables should be stuffed into global state and initialized |
| 70 | * via the glutInit*() system. |
| 71 | */ |
| 72 | static float [4] = FREEGLUT_MENU_PEN_FORE_COLORS ; |
| 73 | static float [4] = FREEGLUT_MENU_PEN_BACK_COLORS ; |
| 74 | static float [4] = FREEGLUT_MENU_PEN_HFORE_COLORS; |
| 75 | static float [4] = FREEGLUT_MENU_PEN_HBACK_COLORS; |
| 76 | |
| 77 | |
| 78 | extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ); |
| 79 | extern void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos); |
| 80 | extern SFG_Font* fghFontByID( void* font ); |
| 81 | extern void fgPlatformHideWindow( SFG_Window* window ); |
| 82 | |
| 83 | /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ |
| 84 | |
| 85 | /* |
| 86 | * Private function to find a menu entry by index |
| 87 | */ |
| 88 | static SFG_MenuEntry *( SFG_Menu* , int index ) |
| 89 | { |
| 90 | SFG_MenuEntry *entry; |
| 91 | int i = 1; |
| 92 | |
| 93 | for( entry = (SFG_MenuEntry *)menu->Entries.First; |
| 94 | entry; |
| 95 | entry = (SFG_MenuEntry *)entry->Node.Next ) |
| 96 | { |
| 97 | if( i == index ) |
| 98 | break; |
| 99 | ++i; |
| 100 | } |
| 101 | |
| 102 | return entry; |
| 103 | } |
| 104 | |
| 105 | /* |
| 106 | * Deactivates a menu pointed by the function argument. |
| 107 | */ |
| 108 | static void ( SFG_MenuEntry * ) |
| 109 | { |
| 110 | SFG_MenuEntry *; |
| 111 | /* Hide the present menu's window */ |
| 112 | fgPlatformHideWindow( menuEntry->SubMenu->Window ); |
| 113 | |
| 114 | /* Forget about having that menu active anymore, now: */ |
| 115 | menuEntry->SubMenu->Window->ActiveMenu = NULL; |
| 116 | menuEntry->SubMenu->IsActive = GL_FALSE; |
| 117 | menuEntry->SubMenu->ActiveEntry = NULL; |
| 118 | |
| 119 | /* Hide all submenu windows, and the root menu's window. */ |
| 120 | for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; |
| 121 | subMenuIter; |
| 122 | subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next ) |
| 123 | { |
| 124 | subMenuIter->IsActive = GL_FALSE; |
| 125 | |
| 126 | /* Is that an active submenu by any case? */ |
| 127 | if( subMenuIter->SubMenu ) |
| 128 | fghDeactivateSubMenu( subMenuIter ); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | /* |
| 133 | * Private function to get the virtual maximum screen extent |
| 134 | */ |
| 135 | static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y ) |
| 136 | { |
| 137 | if( fgStructure.GameModeWindow ) |
| 138 | fgPlatformGetGameModeVMaxExtent ( window, x, y ); |
| 139 | else |
| 140 | { |
| 141 | *x = fgDisplay.ScreenWidth; |
| 142 | *y = fgDisplay.ScreenHeight; |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | /* |
| 147 | * Private function to check for the current menu/sub menu activity state |
| 148 | */ |
| 149 | static GLboolean ( SFG_Menu* ) |
| 150 | { |
| 151 | SFG_MenuEntry* ; |
| 152 | int x, y; |
| 153 | |
| 154 | /* First of all check any of the active sub menus... */ |
| 155 | for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; |
| 156 | menuEntry; |
| 157 | menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) |
| 158 | { |
| 159 | if( menuEntry->SubMenu && menuEntry->IsActive ) |
| 160 | { |
| 161 | /* |
| 162 | * OK, have the sub-menu checked, too. If it returns GL_TRUE, it |
| 163 | * will mean that it caught the mouse cursor and we do not need |
| 164 | * to regenerate the activity list, and so our parents do... |
| 165 | */ |
| 166 | GLboolean return_status; |
| 167 | |
| 168 | menuEntry->SubMenu->Window->State.MouseX = |
| 169 | menu->Window->State.MouseX + menu->X - menuEntry->SubMenu->X; |
| 170 | menuEntry->SubMenu->Window->State.MouseY = |
| 171 | menu->Window->State.MouseY + menu->Y - menuEntry->SubMenu->Y; |
| 172 | return_status = fghCheckMenuStatus( menuEntry->SubMenu ); |
| 173 | |
| 174 | if ( return_status ) |
| 175 | return GL_TRUE; |
| 176 | } |
| 177 | } |
| 178 | |
| 179 | /* That much about our sub menus, let's get to checking the current menu: */ |
| 180 | x = menu->Window->State.MouseX; |
| 181 | y = menu->Window->State.MouseY; |
| 182 | |
| 183 | /* Check if the mouse cursor is contained within the current menu box */ |
| 184 | if( ( x >= FREEGLUT_MENU_BORDER ) && |
| 185 | ( x < menu->Width - FREEGLUT_MENU_BORDER ) && |
| 186 | ( y >= FREEGLUT_MENU_BORDER ) && |
| 187 | ( y < menu->Height - FREEGLUT_MENU_BORDER ) ) |
| 188 | { |
| 189 | int = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENUENTRY_HEIGHT(menu->Font); |
| 190 | |
| 191 | /* The mouse cursor is somewhere over our box, check it out. */ |
| 192 | menuEntry = fghFindMenuEntry( menu, menuID + 1 ); |
| 193 | FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry" , |
| 194 | "fghCheckMenuStatus" ); |
| 195 | |
| 196 | menuEntry->IsActive = GL_TRUE; |
| 197 | menuEntry->Ordinal = menuID; |
| 198 | |
| 199 | /* |
| 200 | * If this is not the same as the last active menu entry, deactivate |
| 201 | * the previous entry. Specifically, if the previous active entry |
| 202 | * was a submenu then deactivate it. |
| 203 | */ |
| 204 | if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) ) |
| 205 | if( menu->ActiveEntry->SubMenu ) |
| 206 | fghDeactivateSubMenu( menu->ActiveEntry ); |
| 207 | |
| 208 | if( menuEntry != menu->ActiveEntry ) |
| 209 | { |
| 210 | menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; |
| 211 | if( menu->ActiveEntry ) |
| 212 | menu->ActiveEntry->IsActive = GL_FALSE; |
| 213 | } |
| 214 | |
| 215 | menu->ActiveEntry = menuEntry; |
| 216 | menu->IsActive = GL_TRUE; |
| 217 | |
| 218 | /* |
| 219 | * OK, we have marked that entry as active, but it would be also |
| 220 | * nice to have its contents updated, in case it's a sub menu. |
| 221 | * Also, ignore the return value of the check function: |
| 222 | */ |
| 223 | if( menuEntry->SubMenu ) |
| 224 | { |
| 225 | if ( ! menuEntry->SubMenu->IsActive ) |
| 226 | { |
| 227 | int max_x, max_y; |
| 228 | SFG_Window *current_window = fgStructure.CurrentWindow; |
| 229 | |
| 230 | /* Set up the initial menu position now... */ |
| 231 | menuEntry->SubMenu->IsActive = GL_TRUE; |
| 232 | |
| 233 | /* Set up the initial submenu position now: */ |
| 234 | fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); |
| 235 | menuEntry->SubMenu->X = menu->X + menu->Width; |
| 236 | menuEntry->SubMenu->Y = menu->Y + |
| 237 | menuEntry->Ordinal * FREEGLUT_MENUENTRY_HEIGHT(menu->Font); |
| 238 | |
| 239 | if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > max_x ) |
| 240 | menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width; |
| 241 | |
| 242 | if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y ) |
| 243 | { |
| 244 | menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height - |
| 245 | FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - |
| 246 | 2 * FREEGLUT_MENU_BORDER ); |
| 247 | if( menuEntry->SubMenu->Y < 0 ) |
| 248 | menuEntry->SubMenu->Y = 0; |
| 249 | } |
| 250 | |
| 251 | fgSetWindow( menuEntry->SubMenu->Window ); |
| 252 | glutPositionWindow( menuEntry->SubMenu->X, |
| 253 | menuEntry->SubMenu->Y ); |
| 254 | glutReshapeWindow( menuEntry->SubMenu->Width, |
| 255 | menuEntry->SubMenu->Height ); |
| 256 | glutPopWindow( ); |
| 257 | glutShowWindow( ); |
| 258 | menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu; |
| 259 | fgSetWindow( current_window ); |
| 260 | menuEntry->SubMenu->Window->State.MouseX = |
| 261 | x + menu->X - menuEntry->SubMenu->X; |
| 262 | menuEntry->SubMenu->Window->State.MouseY = |
| 263 | y + menu->Y - menuEntry->SubMenu->Y; |
| 264 | fghCheckMenuStatus( menuEntry->SubMenu ); |
| 265 | } |
| 266 | |
| 267 | /* Activate it because its parent entry is active */ |
| 268 | menuEntry->SubMenu->IsActive = GL_TRUE; |
| 269 | } |
| 270 | |
| 271 | /* Report back that we have caught the menu cursor */ |
| 272 | return GL_TRUE; |
| 273 | } |
| 274 | |
| 275 | /* Looks like the menu cursor is somewhere else... */ |
| 276 | if( menu->ActiveEntry && menu->ActiveEntry->IsActive && |
| 277 | ( !menu->ActiveEntry->SubMenu || |
| 278 | !menu->ActiveEntry->SubMenu->IsActive ) ) |
| 279 | { |
| 280 | menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; |
| 281 | menu->ActiveEntry->IsActive = GL_FALSE; |
| 282 | menu->ActiveEntry = NULL; |
| 283 | } |
| 284 | |
| 285 | return GL_FALSE; |
| 286 | } |
| 287 | |
| 288 | /* |
| 289 | * Displays a menu box and all of its submenus (if they are active) |
| 290 | */ |
| 291 | static void ( SFG_Menu* ) |
| 292 | { |
| 293 | SFG_MenuEntry *; |
| 294 | int i; |
| 295 | int border = FREEGLUT_MENU_BORDER; |
| 296 | |
| 297 | /* |
| 298 | * Have the menu box drawn first. The +- values are |
| 299 | * here just to make it more nice-looking... |
| 300 | */ |
| 301 | /* a non-black dark version of the below. */ |
| 302 | glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
| 303 | glBegin( GL_QUAD_STRIP ); |
| 304 | glVertex2i( menu->Width , 0 ); |
| 305 | glVertex2i( menu->Width - border, border); |
| 306 | glVertex2i( 0 , 0 ); |
| 307 | glVertex2i( border, border); |
| 308 | glVertex2i( 0 , menu->Height ); |
| 309 | glVertex2i( border, menu->Height - border); |
| 310 | glEnd( ); |
| 311 | |
| 312 | /* a non-black dark version of the below. */ |
| 313 | glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); |
| 314 | glBegin( GL_QUAD_STRIP ); |
| 315 | glVertex2i( 0 , menu->Height ); |
| 316 | glVertex2i( border, menu->Height - border); |
| 317 | glVertex2i( menu->Width , menu->Height ); |
| 318 | glVertex2i( menu->Width - border, menu->Height - border); |
| 319 | glVertex2i( menu->Width , 0 ); |
| 320 | glVertex2i( menu->Width - border, border); |
| 321 | glEnd( ); |
| 322 | |
| 323 | glColor4fv( menu_pen_back ); |
| 324 | glBegin( GL_QUADS ); |
| 325 | glVertex2i( border, border); |
| 326 | glVertex2i( menu->Width - border, border); |
| 327 | glVertex2i( menu->Width - border, menu->Height - border); |
| 328 | glVertex2i( border, menu->Height - border); |
| 329 | glEnd( ); |
| 330 | |
| 331 | /* Check if any of the submenus is currently active... */ |
| 332 | for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; |
| 333 | menuEntry; |
| 334 | menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) |
| 335 | { |
| 336 | /* Has the menu been marked as active, maybe? */ |
| 337 | if( menuEntry->IsActive ) |
| 338 | { |
| 339 | /* |
| 340 | * That's truly right, and we need to have it highlighted. |
| 341 | * There is an assumption that mouse cursor didn't move |
| 342 | * since the last check of menu activity state: |
| 343 | */ |
| 344 | int = menuEntry->Ordinal; |
| 345 | |
| 346 | /* So have the highlight drawn... */ |
| 347 | glColor4fv( menu_pen_hback ); |
| 348 | glBegin( GL_QUADS ); |
| 349 | glVertex2i( border, |
| 350 | (menuID + 0)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
| 351 | glVertex2i( menu->Width - border, |
| 352 | (menuID + 0)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
| 353 | glVertex2i( menu->Width - border, |
| 354 | (menuID + 1)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
| 355 | glVertex2i( border, |
| 356 | (menuID + 1)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
| 357 | glEnd( ); |
| 358 | } |
| 359 | } |
| 360 | |
| 361 | /* Print the menu entries now... */ |
| 362 | |
| 363 | glColor4fv( menu_pen_fore ); |
| 364 | |
| 365 | for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i = 0; |
| 366 | menuEntry; |
| 367 | menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i ) |
| 368 | { |
| 369 | /* If the menu entry is active, set the color to white */ |
| 370 | if( menuEntry->IsActive ) |
| 371 | glColor4fv( menu_pen_hfore ); |
| 372 | |
| 373 | /* Move the raster into position... */ |
| 374 | /* Try to center the text - JCJ 31 July 2003*/ |
| 375 | glRasterPos2i( |
| 376 | 2 * border, |
| 377 | ( i + 1 )*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - |
| 378 | ( int )( FREEGLUT_MENUENTRY_HEIGHT(menu->Font)*0.3 - border ) |
| 379 | ); |
| 380 | |
| 381 | /* Have the label drawn, character after character: */ |
| 382 | glutBitmapString( menu->Font, |
| 383 | (unsigned char *)menuEntry->Text); |
| 384 | |
| 385 | /* If it's a submenu, draw a right arrow */ |
| 386 | if( menuEntry->SubMenu ) |
| 387 | { |
| 388 | int width = glutBitmapWidth( menu->Font, '_' ); |
| 389 | int x_base = menu->Width - 2 - width; |
| 390 | int y_base = i*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border; |
| 391 | glBegin( GL_TRIANGLES ); |
| 392 | glVertex2i( x_base, y_base + 2*border); |
| 393 | glVertex2i( menu->Width - 2, y_base + |
| 394 | ( FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border) / 2 ); |
| 395 | glVertex2i( x_base, y_base + FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - border ); |
| 396 | glEnd( ); |
| 397 | } |
| 398 | |
| 399 | /* If the menu entry is active, reset the color */ |
| 400 | if( menuEntry->IsActive ) |
| 401 | glColor4fv( menu_pen_fore ); |
| 402 | } |
| 403 | } |
| 404 | |
| 405 | /* |
| 406 | * Private static function to set the parent window of a submenu and all |
| 407 | * of its submenus. |
| 408 | */ |
| 409 | static void ( SFG_Window *window, SFG_Menu * ) |
| 410 | { |
| 411 | SFG_MenuEntry *; |
| 412 | |
| 413 | menu->ParentWindow = window; |
| 414 | |
| 415 | for( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; |
| 416 | menuEntry; |
| 417 | menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) |
| 418 | if( menuEntry->SubMenu ) |
| 419 | fghSetMenuParentWindow( window, menuEntry->SubMenu ); |
| 420 | } |
| 421 | |
| 422 | |
| 423 | /* |
| 424 | * Displays the currently active menu for the current window |
| 425 | */ |
| 426 | void ( void ) |
| 427 | { |
| 428 | SFG_Window* window = fgStructure.CurrentWindow; |
| 429 | SFG_Menu* = NULL; |
| 430 | |
| 431 | FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.CurrentWindow, "Displaying menu in nonexistent window" , |
| 432 | "fgDisplayMenu" ); |
| 433 | |
| 434 | /* Check if there is an active menu attached to this window... */ |
| 435 | menu = window->ActiveMenu; |
| 436 | freeglut_return_if_fail( menu ); |
| 437 | |
| 438 | fgSetWindow( menu->Window ); |
| 439 | |
| 440 | glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | |
| 441 | GL_POLYGON_BIT ); |
| 442 | |
| 443 | glDisable( GL_DEPTH_TEST ); |
| 444 | glDisable( GL_TEXTURE_2D ); |
| 445 | glDisable( GL_LIGHTING ); |
| 446 | glDisable( GL_CULL_FACE ); |
| 447 | |
| 448 | glMatrixMode( GL_PROJECTION ); |
| 449 | glPushMatrix( ); |
| 450 | glLoadIdentity( ); |
| 451 | glOrtho( |
| 452 | 0, glutGet( GLUT_WINDOW_WIDTH ), |
| 453 | glutGet( GLUT_WINDOW_HEIGHT ), 0, |
| 454 | -1, 1 |
| 455 | ); |
| 456 | |
| 457 | glMatrixMode( GL_MODELVIEW ); |
| 458 | glPushMatrix( ); |
| 459 | glLoadIdentity( ); |
| 460 | |
| 461 | fghDisplayMenuBox( menu ); |
| 462 | |
| 463 | glPopAttrib( ); |
| 464 | |
| 465 | glMatrixMode( GL_PROJECTION ); |
| 466 | glPopMatrix( ); |
| 467 | glMatrixMode( GL_MODELVIEW ); |
| 468 | glPopMatrix( ); |
| 469 | |
| 470 | glutSwapBuffers( ); |
| 471 | |
| 472 | fgSetWindow ( window ); |
| 473 | } |
| 474 | |
| 475 | /* |
| 476 | * Activates a menu pointed by the function argument |
| 477 | */ |
| 478 | static void ( SFG_Window* window, int button ) |
| 479 | { |
| 480 | int max_x, max_y; |
| 481 | SFG_XYUse mouse_pos; |
| 482 | |
| 483 | /* We'll be referencing this menu a lot, so remember its address: */ |
| 484 | SFG_Menu* = window->Menu[ button ]; |
| 485 | SFG_Window* current_window = fgStructure.CurrentWindow; |
| 486 | |
| 487 | /* If the menu is already active in another window, deactivate it (and any submenus) there */ |
| 488 | if ( menu->ParentWindow ) |
| 489 | fgDeactivateMenu(menu->ParentWindow); |
| 490 | |
| 491 | /* Mark the menu as active, so that it gets displayed: */ |
| 492 | window->ActiveMenu = menu; |
| 493 | menu->IsActive = GL_TRUE; |
| 494 | fghSetMenuParentWindow ( window, menu ); |
| 495 | fgState.ActiveMenus++; |
| 496 | |
| 497 | /* Set up the initial menu position now: */ |
| 498 | fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); |
| 499 | fgSetWindow( window ); |
| 500 | /* get mouse position on screen (window->State.MouseX and window->State.MouseY |
| 501 | * are relative to client area origin), and not easy to correct given that |
| 502 | * glutGet( GLUT_WINDOW_X ) and glutGet( GLUT_WINDOW_Y ) return relative to parent |
| 503 | * origin when looking at a child window |
| 504 | * for parent windows: window->State.MouseX + glutGet( GLUT_WINDOW_X ) == mouse_pos.X |
| 505 | */ |
| 506 | fghPlatformGetCursorPos(NULL, GL_FALSE, &mouse_pos); |
| 507 | menu->X = mouse_pos.X; |
| 508 | menu->Y = mouse_pos.Y; |
| 509 | |
| 510 | /* Make sure the whole menu is on the screen */ |
| 511 | if( menu->X + menu->Width > max_x ) |
| 512 | menu->X -=menu->Width; |
| 513 | |
| 514 | if( menu->Y + menu->Height > max_y ) |
| 515 | { |
| 516 | menu->Y -=menu->Height; |
| 517 | if( menu->Y < 0 ) |
| 518 | menu->Y = 0; |
| 519 | } |
| 520 | |
| 521 | /* Set position of mouse relative to top-left menu in menu's window state (could as well set 0 at creation time...) */ |
| 522 | menu->Window->State.MouseX = mouse_pos.X - menu->X; |
| 523 | menu->Window->State.MouseY = mouse_pos.Y - menu->Y; |
| 524 | |
| 525 | /* Menu status callback */ |
| 526 | if (fgState.MenuStateCallback || fgState.MenuStatusCallback) |
| 527 | { |
| 528 | fgStructure.CurrentMenu = menu; |
| 529 | fgStructure.CurrentWindow = window; |
| 530 | if (fgState.MenuStateCallback) |
| 531 | fgState.MenuStateCallback(GLUT_MENU_IN_USE); |
| 532 | if (fgState.MenuStatusCallback) |
| 533 | /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ |
| 534 | fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); |
| 535 | } |
| 536 | |
| 537 | fgSetWindow( menu->Window ); |
| 538 | glutPositionWindow( menu->X, menu->Y ); |
| 539 | glutReshapeWindow( menu->Width, menu->Height ); |
| 540 | glutPopWindow( ); |
| 541 | glutShowWindow( ); |
| 542 | menu->Window->ActiveMenu = menu; |
| 543 | fghCheckMenuStatus( menu ); |
| 544 | fgSetWindow( current_window ); |
| 545 | } |
| 546 | |
| 547 | /* |
| 548 | * Update Highlight states of the menu |
| 549 | * NB: Current mouse position is in menu->Window->State.MouseX/Y |
| 550 | */ |
| 551 | void ( SFG_Menu * ) |
| 552 | { |
| 553 | fghCheckMenuStatus( menu ); |
| 554 | } |
| 555 | |
| 556 | /* |
| 557 | * Check whether an active menu absorbs a mouse click |
| 558 | */ |
| 559 | GLboolean ( SFG_Window *window, int button, GLboolean pressed, |
| 560 | int mouse_x, int mouse_y ) |
| 561 | { |
| 562 | GLboolean is_handled = GL_FALSE; |
| 563 | GLboolean is_clicked = GL_FALSE; |
| 564 | /* |
| 565 | * Near as I can tell, this is the menu behaviour: |
| 566 | * - Down-click the menu button, menu not active: activate |
| 567 | * the menu with its upper left-hand corner at the mouse |
| 568 | * location. |
| 569 | * - Down-click any button outside the menu, menu active: |
| 570 | * deactivate the menu, and potentially activate a new menu |
| 571 | * at the new mouse location. This includes clicks in |
| 572 | * different windows of course |
| 573 | * - Down-click any button inside the menu, menu active: |
| 574 | * select the menu entry and deactivate the menu |
| 575 | * - Up-click the menu button, menu not active: nothing happens |
| 576 | * - Up-click the menu button outside the menu, menu active: |
| 577 | * nothing happens |
| 578 | * - Up-click the menu button inside the menu, menu active: |
| 579 | * select the menu entry and deactivate the menu |
| 580 | * Since menus can have submenus, we need to check this recursively. |
| 581 | */ |
| 582 | if( window->ActiveMenu ) |
| 583 | { |
| 584 | if( window == window->ActiveMenu->ParentWindow ) |
| 585 | { |
| 586 | window->ActiveMenu->Window->State.MouseX = |
| 587 | mouse_x - window->ActiveMenu->X; |
| 588 | window->ActiveMenu->Window->State.MouseY = |
| 589 | mouse_y - window->ActiveMenu->Y; |
| 590 | } |
| 591 | |
| 592 | /* In the menu, deactivate the menu and invoke the callback */ |
| 593 | if( fghCheckMenuStatus( window->ActiveMenu ) ) |
| 594 | { |
| 595 | /* |
| 596 | * Save the current window and menu and set the current |
| 597 | * window to the window whose menu this is |
| 598 | */ |
| 599 | SFG_Window *save_window = fgStructure.CurrentWindow; |
| 600 | SFG_Menu * = fgStructure.CurrentMenu, * = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */ |
| 601 | SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */ |
| 602 | SFG_Window *parent_window = window->ActiveMenu->ParentWindow; |
| 603 | |
| 604 | /* ignore clicks on the submenu entry */ |
| 605 | if (!active_entry->SubMenu) |
| 606 | { |
| 607 | fgSetWindow( parent_window ); |
| 608 | fgStructure.CurrentMenu = active_menu; |
| 609 | |
| 610 | /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */ |
| 611 | fgDeactivateMenu( parent_window ); |
| 612 | active_menu->Callback( active_entry->ID ); |
| 613 | |
| 614 | /* Restore the current window and menu */ |
| 615 | fgSetWindow( save_window ); |
| 616 | fgStructure.CurrentMenu = save_menu; |
| 617 | } |
| 618 | |
| 619 | is_clicked = GL_TRUE; /* Don't reopen... */ |
| 620 | } |
| 621 | else if( pressed ) |
| 622 | /* |
| 623 | * Outside the menu, deactivate if it's a downclick |
| 624 | * |
| 625 | * A downclick outside of the interior of our freeglut windows |
| 626 | * is dealt with in the WM_KILLFOCUS handler of fgPlatformWindowProc |
| 627 | */ |
| 628 | { |
| 629 | fgDeactivateMenu( window->ActiveMenu->ParentWindow ); |
| 630 | /* Could reopen again in different location, as is_clicked remains false */ |
| 631 | } |
| 632 | |
| 633 | is_handled = GL_TRUE; |
| 634 | } |
| 635 | else if ( fgState.ActiveMenus ) /* Don't have to check whether this was a downpress or an uppress, there is no way to get an uppress in another window before a downpress... */ |
| 636 | { |
| 637 | /* if another window than the one clicked in has an open menu, close it */ |
| 638 | SFG_Menu * = fgGetActiveMenu(); |
| 639 | if ( menu ) /* any open menu? */ |
| 640 | fgDeactivateMenu( menu->ParentWindow ); |
| 641 | |
| 642 | /* Leave is_handled to false, we didn't do anything relevant from the perspective of the window that was clicked */ |
| 643 | } |
| 644 | |
| 645 | /* No active menu, let's check whether we need to activate one. */ |
| 646 | if( !is_clicked && |
| 647 | ( 0 <= button ) && |
| 648 | ( FREEGLUT_MAX_MENUS > button ) && |
| 649 | ( window->Menu[ button ] ) && |
| 650 | pressed ) |
| 651 | { |
| 652 | /* If mouseclick was outside the parent window, ignore. This can |
| 653 | * happen when another mouse button is already depressed and the |
| 654 | * window thus has mouse capture |
| 655 | */ |
| 656 | if (window->State.MouseX>0 && window->State.MouseY>0 && |
| 657 | window->State.MouseX<window->State.Width && window->State.MouseY<window->State.Height) |
| 658 | { |
| 659 | fghActivateMenu( window, button ); |
| 660 | is_handled = GL_TRUE; |
| 661 | } |
| 662 | } |
| 663 | |
| 664 | return is_handled; |
| 665 | } |
| 666 | |
| 667 | /* |
| 668 | * Deactivates a menu pointed by the function argument. |
| 669 | */ |
| 670 | static SFG_Menu* = NULL; |
| 671 | void ( SFG_Window *window ) |
| 672 | { |
| 673 | SFG_Window *parent_window = NULL; |
| 674 | SFG_Menu* ; |
| 675 | SFG_MenuEntry *; |
| 676 | |
| 677 | /* Did we find an active window? */ |
| 678 | freeglut_return_if_fail( window ); |
| 679 | /* Check if there is an active menu attached to this window... */ |
| 680 | menu = window->ActiveMenu; |
| 681 | freeglut_return_if_fail( menu ); |
| 682 | /* Check if we are already deactivating this menu, abort in that case (glutHideWindow below can cause this function to be called again on the same menu..) */ |
| 683 | if (menu==menuDeactivating) |
| 684 | return; |
| 685 | menuDeactivating = menu; |
| 686 | |
| 687 | parent_window = menu->ParentWindow; |
| 688 | |
| 689 | /* Hide the present menu's window */ |
| 690 | fgPlatformHideWindow( menu->Window ); |
| 691 | |
| 692 | /* Forget about having that menu active anymore, now: */ |
| 693 | menu->Window->ActiveMenu = NULL; |
| 694 | menu->ParentWindow->ActiveMenu = NULL; |
| 695 | fghSetMenuParentWindow ( NULL, menu ); |
| 696 | menu->IsActive = GL_FALSE; |
| 697 | menu->ActiveEntry = NULL; |
| 698 | |
| 699 | fgState.ActiveMenus--; |
| 700 | |
| 701 | /* Hide all submenu windows, and the root menu's window. */ |
| 702 | for ( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; |
| 703 | menuEntry; |
| 704 | menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) |
| 705 | { |
| 706 | menuEntry->IsActive = GL_FALSE; |
| 707 | |
| 708 | /* Is that an active submenu by any chance? */ |
| 709 | if( menuEntry->SubMenu ) |
| 710 | fghDeactivateSubMenu( menuEntry ); |
| 711 | } |
| 712 | /* Done deactivating menu */ |
| 713 | menuDeactivating = NULL; |
| 714 | |
| 715 | /* Menu status callback */ |
| 716 | if (fgState.MenuStateCallback || fgState.MenuStatusCallback) |
| 717 | { |
| 718 | fgStructure.CurrentMenu = menu; |
| 719 | fgStructure.CurrentWindow = parent_window; |
| 720 | if (fgState.MenuStateCallback) |
| 721 | fgState.MenuStateCallback(GLUT_MENU_NOT_IN_USE); |
| 722 | if (fgState.MenuStatusCallback) |
| 723 | { |
| 724 | /* Get cursor position relative to parent_window's client area */ |
| 725 | SFG_XYUse mouse_pos; |
| 726 | fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); |
| 727 | |
| 728 | fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); |
| 729 | } |
| 730 | } |
| 731 | } |
| 732 | |
| 733 | /* |
| 734 | * Recalculates current menu's box size |
| 735 | */ |
| 736 | void ( void ) |
| 737 | { |
| 738 | SFG_MenuEntry* ; |
| 739 | int width = 0, height = 0; |
| 740 | |
| 741 | /* Make sure there is a current menu set */ |
| 742 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 743 | |
| 744 | /* The menu's box size depends on the menu entries: */ |
| 745 | for( menuEntry = ( SFG_MenuEntry * )fgStructure.CurrentMenu->Entries.First; |
| 746 | menuEntry; |
| 747 | menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) |
| 748 | { |
| 749 | /* Update the menu entry's width value */ |
| 750 | menuEntry->Width = glutBitmapLength( |
| 751 | fgStructure.CurrentMenu->Font, |
| 752 | (unsigned char *)menuEntry->Text |
| 753 | ); |
| 754 | |
| 755 | /* |
| 756 | * If the entry is a submenu, then it needs to be wider to |
| 757 | * accommodate the arrow. |
| 758 | */ |
| 759 | if (menuEntry->SubMenu) |
| 760 | menuEntry->Width += glutBitmapLength( |
| 761 | fgStructure.CurrentMenu->Font, |
| 762 | (unsigned char *)"_" |
| 763 | ); |
| 764 | |
| 765 | /* Check if it's the biggest we've found */ |
| 766 | if( menuEntry->Width > width ) |
| 767 | width = menuEntry->Width; |
| 768 | |
| 769 | height += FREEGLUT_MENUENTRY_HEIGHT(fgStructure.CurrentMenu->Font); |
| 770 | } |
| 771 | |
| 772 | /* Store the menu's box size now: */ |
| 773 | fgStructure.CurrentMenu->Height = height + 2 * FREEGLUT_MENU_BORDER; |
| 774 | fgStructure.CurrentMenu->Width = width + 4 * FREEGLUT_MENU_BORDER; |
| 775 | } |
| 776 | |
| 777 | |
| 778 | /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ |
| 779 | |
| 780 | /* |
| 781 | * Creates a new menu object, adding it to the freeglut structure |
| 782 | */ |
| 783 | int FGAPIENTRY ( FGCBMenu callback ) |
| 784 | { |
| 785 | /* The menu object creation code resides in fg_structure.c */ |
| 786 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); |
| 787 | if (fgState.ActiveMenus) |
| 788 | fgError("Menu manipulation not allowed while menus in use." ); |
| 789 | |
| 790 | return fgCreateMenu( callback )->ID; |
| 791 | } |
| 792 | |
| 793 | /* |
| 794 | * Destroys a menu object, removing all references to it |
| 795 | */ |
| 796 | void FGAPIENTRY ( int ) |
| 797 | { |
| 798 | SFG_Menu* ; |
| 799 | |
| 800 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" ); |
| 801 | menu = fgMenuByID( menuID ); |
| 802 | |
| 803 | freeglut_return_if_fail( menu ); |
| 804 | if (fgState.ActiveMenus) |
| 805 | fgError("Menu manipulation not allowed while menus in use." ); |
| 806 | |
| 807 | /* The menu object destruction code resides in fg_structure.c */ |
| 808 | fgDestroyMenu( menu ); |
| 809 | } |
| 810 | |
| 811 | /* |
| 812 | * Returns the ID number of the currently active menu |
| 813 | */ |
| 814 | int FGAPIENTRY ( void ) |
| 815 | { |
| 816 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" ); |
| 817 | |
| 818 | if( fgStructure.CurrentMenu ) |
| 819 | return fgStructure.CurrentMenu->ID; |
| 820 | |
| 821 | return 0; |
| 822 | } |
| 823 | |
| 824 | /* |
| 825 | * Sets the current menu given its menu ID |
| 826 | */ |
| 827 | void FGAPIENTRY ( int ) |
| 828 | { |
| 829 | SFG_Menu* ; |
| 830 | |
| 831 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" ); |
| 832 | menu = fgMenuByID( menuID ); |
| 833 | |
| 834 | freeglut_return_if_fail( menu ); |
| 835 | |
| 836 | fgStructure.CurrentMenu = menu; |
| 837 | } |
| 838 | |
| 839 | /* |
| 840 | * Adds a menu entry to the bottom of the current menu |
| 841 | */ |
| 842 | void FGAPIENTRY ( const char* label, int value ) |
| 843 | { |
| 844 | SFG_MenuEntry* ; |
| 845 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" ); |
| 846 | menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); |
| 847 | |
| 848 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 849 | if (fgState.ActiveMenus) |
| 850 | fgError("Menu manipulation not allowed while menus in use." ); |
| 851 | |
| 852 | menuEntry->Text = strdup( label ); |
| 853 | menuEntry->ID = value; |
| 854 | |
| 855 | /* Have the new menu entry attached to the current menu */ |
| 856 | fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); |
| 857 | |
| 858 | fghCalculateMenuBoxSize( ); |
| 859 | } |
| 860 | |
| 861 | /* |
| 862 | * Add a sub menu to the bottom of the current menu |
| 863 | */ |
| 864 | void FGAPIENTRY ( const char *label, int ) |
| 865 | { |
| 866 | SFG_MenuEntry *; |
| 867 | SFG_Menu *; |
| 868 | |
| 869 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" ); |
| 870 | menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 ); |
| 871 | subMenu = fgMenuByID( subMenuID ); |
| 872 | |
| 873 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 874 | if (fgState.ActiveMenus) |
| 875 | fgError("Menu manipulation not allowed while menus in use." ); |
| 876 | |
| 877 | freeglut_return_if_fail( subMenu ); |
| 878 | |
| 879 | menuEntry->Text = strdup( label ); |
| 880 | menuEntry->SubMenu = subMenu; |
| 881 | menuEntry->ID = -1; |
| 882 | |
| 883 | fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); |
| 884 | fghCalculateMenuBoxSize( ); |
| 885 | } |
| 886 | |
| 887 | /* |
| 888 | * Changes the current menu's font |
| 889 | */ |
| 890 | void FGAPIENTRY ( int , void* fontID ) |
| 891 | { |
| 892 | SFG_Font* font; |
| 893 | SFG_Menu* ; |
| 894 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuFont" ); |
| 895 | menu = fgMenuByID( menuID ); |
| 896 | freeglut_return_if_fail( menu ); |
| 897 | |
| 898 | if (fgState.ActiveMenus) |
| 899 | fgError("Menu manipulation not allowed while menus in use." ); |
| 900 | |
| 901 | font = fghFontByID( fontID ); |
| 902 | if (!font) |
| 903 | { |
| 904 | fgWarning("glutChangeMenuFont: bitmap font 0x%08x not found. Make sure you're not passing a stroke font. Ignoring...\n" ,fontID); |
| 905 | return; |
| 906 | } |
| 907 | |
| 908 | fgStructure.CurrentMenu->Font = fontID; |
| 909 | fghCalculateMenuBoxSize( ); |
| 910 | } |
| 911 | |
| 912 | /* |
| 913 | * Changes the specified menu item in the current menu into a menu entry |
| 914 | */ |
| 915 | void FGAPIENTRY ( int item, const char* label, int value ) |
| 916 | { |
| 917 | SFG_MenuEntry* = NULL; |
| 918 | |
| 919 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" ); |
| 920 | |
| 921 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 922 | if (fgState.ActiveMenus) |
| 923 | fgError("Menu manipulation not allowed while menus in use." ); |
| 924 | |
| 925 | /* Get n-th menu entry in the current menu, starting from one: */ |
| 926 | menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); |
| 927 | |
| 928 | freeglut_return_if_fail( menuEntry ); |
| 929 | |
| 930 | /* We want it to become a normal menu entry, so: */ |
| 931 | if( menuEntry->Text ) |
| 932 | free( menuEntry->Text ); |
| 933 | |
| 934 | menuEntry->Text = strdup( label ); |
| 935 | menuEntry->ID = value; |
| 936 | menuEntry->SubMenu = NULL; |
| 937 | fghCalculateMenuBoxSize( ); |
| 938 | } |
| 939 | |
| 940 | /* |
| 941 | * Changes the specified menu item in the current menu into a sub-menu trigger. |
| 942 | */ |
| 943 | void FGAPIENTRY ( int item, const char* label, |
| 944 | int ) |
| 945 | { |
| 946 | SFG_Menu* ; |
| 947 | SFG_MenuEntry* ; |
| 948 | |
| 949 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" ); |
| 950 | |
| 951 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 952 | if (fgState.ActiveMenus) |
| 953 | fgError("Menu manipulation not allowed while menus in use." ); |
| 954 | |
| 955 | /* Get handle to sub menu */ |
| 956 | subMenu = fgMenuByID( subMenuID ); |
| 957 | menuEntry = NULL; |
| 958 | freeglut_return_if_fail( subMenu ); |
| 959 | |
| 960 | /* Get n-th menu entry in the current menu, starting from one: */ |
| 961 | menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); |
| 962 | |
| 963 | freeglut_return_if_fail( menuEntry ); |
| 964 | |
| 965 | /* We want it to become a sub menu entry, so: */ |
| 966 | if( menuEntry->Text ) |
| 967 | free( menuEntry->Text ); |
| 968 | |
| 969 | menuEntry->Text = strdup( label ); |
| 970 | menuEntry->SubMenu = subMenu; |
| 971 | menuEntry->ID = -1; |
| 972 | fghCalculateMenuBoxSize( ); |
| 973 | } |
| 974 | |
| 975 | /* |
| 976 | * Removes the specified menu item from the current menu |
| 977 | */ |
| 978 | void FGAPIENTRY ( int item ) |
| 979 | { |
| 980 | SFG_MenuEntry* ; |
| 981 | |
| 982 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" ); |
| 983 | |
| 984 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 985 | if (fgState.ActiveMenus) |
| 986 | fgError("Menu manipulation not allowed while menus in use." ); |
| 987 | |
| 988 | /* Get n-th menu entry in the current menu, starting from one: */ |
| 989 | menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); |
| 990 | |
| 991 | freeglut_return_if_fail( menuEntry ); |
| 992 | |
| 993 | fgListRemove( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); |
| 994 | if ( menuEntry->Text ) |
| 995 | free( menuEntry->Text ); |
| 996 | |
| 997 | free( menuEntry ); |
| 998 | fghCalculateMenuBoxSize( ); |
| 999 | } |
| 1000 | |
| 1001 | /* |
| 1002 | * Attaches a menu to the current window |
| 1003 | */ |
| 1004 | void FGAPIENTRY ( int button ) |
| 1005 | { |
| 1006 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" ); |
| 1007 | |
| 1008 | freeglut_return_if_fail( fgStructure.CurrentWindow ); |
| 1009 | |
| 1010 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 1011 | if (fgState.ActiveMenus) |
| 1012 | fgError("Menu manipulation not allowed while menus in use." ); |
| 1013 | |
| 1014 | freeglut_return_if_fail( button >= 0 ); |
| 1015 | freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); |
| 1016 | |
| 1017 | fgStructure.CurrentWindow->Menu[ button ] = fgStructure.CurrentMenu; |
| 1018 | } |
| 1019 | |
| 1020 | /* |
| 1021 | * Detaches a menu from the current window |
| 1022 | */ |
| 1023 | void FGAPIENTRY ( int button ) |
| 1024 | { |
| 1025 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" ); |
| 1026 | |
| 1027 | freeglut_return_if_fail( fgStructure.CurrentWindow ); |
| 1028 | |
| 1029 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
| 1030 | if (fgState.ActiveMenus) |
| 1031 | fgError("Menu manipulation not allowed while menus in use." ); |
| 1032 | |
| 1033 | freeglut_return_if_fail( button >= 0 ); |
| 1034 | freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); |
| 1035 | |
| 1036 | fgStructure.CurrentWindow->Menu[ button ] = NULL; |
| 1037 | } |
| 1038 | |
| 1039 | /* |
| 1040 | * A.Donev: Set and retrieve the menu's user data |
| 1041 | */ |
| 1042 | void* FGAPIENTRY ( void ) |
| 1043 | { |
| 1044 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" ); |
| 1045 | return fgStructure.CurrentMenu->UserData; |
| 1046 | } |
| 1047 | |
| 1048 | void FGAPIENTRY (void* data) |
| 1049 | { |
| 1050 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" ); |
| 1051 | fgStructure.CurrentMenu->UserData=data; |
| 1052 | } |
| 1053 | |
| 1054 | /*** END OF FILE ***/ |
| 1055 | |