1 | /* |
2 | * fg_menu.c |
3 | * |
4 | * Pull-down menu creation and handling. |
5 | * |
6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
8 | * Creation date: Thu Dec 16 1999 |
9 | * |
10 | * Permission is hereby granted, free of charge, to any person obtaining a |
11 | * copy of this software and associated documentation files (the "Software"), |
12 | * to deal in the Software without restriction, including without limitation |
13 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
14 | * and/or sell copies of the Software, and to permit persons to whom the |
15 | * Software is furnished to do so, subject to the following conditions: |
16 | * |
17 | * The above copyright notice and this permission notice shall be included |
18 | * in all copies or substantial portions of the Software. |
19 | * |
20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
22 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
23 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
24 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
25 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
26 | */ |
27 | |
28 | #define FREEGLUT_BUILDING_LIB |
29 | #include <GL/freeglut.h> |
30 | #include "fg_internal.h" |
31 | |
32 | |
33 | /* -- DEFINITIONS ---------------------------------------------------------- */ |
34 | |
35 | /* |
36 | * FREEGLUT_MENU_FONT can be any freeglut bitmapped font. |
37 | * (Stroked fonts would not be out of the question, but we'd need to alter |
38 | * code, since GLUT (hence freeglut) does not quite unify stroked and |
39 | * bitmapped font handling.) |
40 | * Old UNIX/X11 GLUT (BSD, UNIX, IRIX, LINUX, HPUX, ...) used a system |
41 | * font best approximated by an 18-pixel HELVETICA, I think. MS-WINDOWS |
42 | * GLUT used something closest to the 8x13 fixed-width font. (Old |
43 | * GLUT apparently uses host-system menus rather than building its own. |
44 | * freeglut is building its own menus from scratch.) |
45 | * |
46 | * FREEGLUT_MENUENTRY_HEIGHT gives the height of ONE menu box. This should |
47 | * be the distances between two adjacent menu entries. It should scale |
48 | * automatically with the font choice, so you needn't alter it---unless you |
49 | * use a stroked font. |
50 | * |
51 | * FREEGLUT_MENU_BORDER says how many pixels to allow around the edge of a |
52 | * menu. (It also seems to be the same as the number of pixels used as |
53 | * a border around *items* to separate them from neighbors. John says |
54 | * that that wasn't the original intent...if not, perhaps we need another |
55 | * symbolic constant, FREEGLUT_MENU_ITEM_BORDER, or such.) |
56 | */ |
57 | /* See platform-specific header files for menu font and color definitions */ |
58 | |
59 | #define (font) (glutBitmapHeight(font) + \ |
60 | FREEGLUT_MENU_BORDER) |
61 | #define 2 |
62 | |
63 | |
64 | /* |
65 | * These variables are for rendering the freeglut menu items. |
66 | * |
67 | * The choices are fore- and background, with and without h for Highlighting. |
68 | * Old GLUT appeared to be system-dependent for its colors (sigh) so we are |
69 | * too. These variables should be stuffed into global state and initialized |
70 | * via the glutInit*() system. |
71 | */ |
72 | static float [4] = FREEGLUT_MENU_PEN_FORE_COLORS ; |
73 | static float [4] = FREEGLUT_MENU_PEN_BACK_COLORS ; |
74 | static float [4] = FREEGLUT_MENU_PEN_HFORE_COLORS; |
75 | static float [4] = FREEGLUT_MENU_PEN_HBACK_COLORS; |
76 | |
77 | |
78 | extern GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y ); |
79 | extern void fghPlatformGetCursorPos(const SFG_Window *window, GLboolean client, SFG_XYUse *mouse_pos); |
80 | extern SFG_Font* fghFontByID( void* font ); |
81 | extern void fgPlatformHideWindow( SFG_Window* window ); |
82 | |
83 | /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */ |
84 | |
85 | /* |
86 | * Private function to find a menu entry by index |
87 | */ |
88 | static SFG_MenuEntry *( SFG_Menu* , int index ) |
89 | { |
90 | SFG_MenuEntry *entry; |
91 | int i = 1; |
92 | |
93 | for( entry = (SFG_MenuEntry *)menu->Entries.First; |
94 | entry; |
95 | entry = (SFG_MenuEntry *)entry->Node.Next ) |
96 | { |
97 | if( i == index ) |
98 | break; |
99 | ++i; |
100 | } |
101 | |
102 | return entry; |
103 | } |
104 | |
105 | /* |
106 | * Deactivates a menu pointed by the function argument. |
107 | */ |
108 | static void ( SFG_MenuEntry * ) |
109 | { |
110 | SFG_MenuEntry *; |
111 | /* Hide the present menu's window */ |
112 | fgPlatformHideWindow( menuEntry->SubMenu->Window ); |
113 | |
114 | /* Forget about having that menu active anymore, now: */ |
115 | menuEntry->SubMenu->Window->ActiveMenu = NULL; |
116 | menuEntry->SubMenu->IsActive = GL_FALSE; |
117 | menuEntry->SubMenu->ActiveEntry = NULL; |
118 | |
119 | /* Hide all submenu windows, and the root menu's window. */ |
120 | for ( subMenuIter = (SFG_MenuEntry *)menuEntry->SubMenu->Entries.First; |
121 | subMenuIter; |
122 | subMenuIter = (SFG_MenuEntry *)subMenuIter->Node.Next ) |
123 | { |
124 | subMenuIter->IsActive = GL_FALSE; |
125 | |
126 | /* Is that an active submenu by any case? */ |
127 | if( subMenuIter->SubMenu ) |
128 | fghDeactivateSubMenu( subMenuIter ); |
129 | } |
130 | } |
131 | |
132 | /* |
133 | * Private function to get the virtual maximum screen extent |
134 | */ |
135 | static GLvoid fghGetVMaxExtent( SFG_Window* window, int* x, int* y ) |
136 | { |
137 | if( fgStructure.GameModeWindow ) |
138 | fgPlatformGetGameModeVMaxExtent ( window, x, y ); |
139 | else |
140 | { |
141 | *x = fgDisplay.ScreenWidth; |
142 | *y = fgDisplay.ScreenHeight; |
143 | } |
144 | } |
145 | |
146 | /* |
147 | * Private function to check for the current menu/sub menu activity state |
148 | */ |
149 | static GLboolean ( SFG_Menu* ) |
150 | { |
151 | SFG_MenuEntry* ; |
152 | int x, y; |
153 | |
154 | /* First of all check any of the active sub menus... */ |
155 | for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; |
156 | menuEntry; |
157 | menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) |
158 | { |
159 | if( menuEntry->SubMenu && menuEntry->IsActive ) |
160 | { |
161 | /* |
162 | * OK, have the sub-menu checked, too. If it returns GL_TRUE, it |
163 | * will mean that it caught the mouse cursor and we do not need |
164 | * to regenerate the activity list, and so our parents do... |
165 | */ |
166 | GLboolean return_status; |
167 | |
168 | menuEntry->SubMenu->Window->State.MouseX = |
169 | menu->Window->State.MouseX + menu->X - menuEntry->SubMenu->X; |
170 | menuEntry->SubMenu->Window->State.MouseY = |
171 | menu->Window->State.MouseY + menu->Y - menuEntry->SubMenu->Y; |
172 | return_status = fghCheckMenuStatus( menuEntry->SubMenu ); |
173 | |
174 | if ( return_status ) |
175 | return GL_TRUE; |
176 | } |
177 | } |
178 | |
179 | /* That much about our sub menus, let's get to checking the current menu: */ |
180 | x = menu->Window->State.MouseX; |
181 | y = menu->Window->State.MouseY; |
182 | |
183 | /* Check if the mouse cursor is contained within the current menu box */ |
184 | if( ( x >= FREEGLUT_MENU_BORDER ) && |
185 | ( x < menu->Width - FREEGLUT_MENU_BORDER ) && |
186 | ( y >= FREEGLUT_MENU_BORDER ) && |
187 | ( y < menu->Height - FREEGLUT_MENU_BORDER ) ) |
188 | { |
189 | int = ( y - FREEGLUT_MENU_BORDER ) / FREEGLUT_MENUENTRY_HEIGHT(menu->Font); |
190 | |
191 | /* The mouse cursor is somewhere over our box, check it out. */ |
192 | menuEntry = fghFindMenuEntry( menu, menuID + 1 ); |
193 | FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry" , |
194 | "fghCheckMenuStatus" ); |
195 | |
196 | menuEntry->IsActive = GL_TRUE; |
197 | menuEntry->Ordinal = menuID; |
198 | |
199 | /* |
200 | * If this is not the same as the last active menu entry, deactivate |
201 | * the previous entry. Specifically, if the previous active entry |
202 | * was a submenu then deactivate it. |
203 | */ |
204 | if( menu->ActiveEntry && ( menuEntry != menu->ActiveEntry ) ) |
205 | if( menu->ActiveEntry->SubMenu ) |
206 | fghDeactivateSubMenu( menu->ActiveEntry ); |
207 | |
208 | if( menuEntry != menu->ActiveEntry ) |
209 | { |
210 | menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; |
211 | if( menu->ActiveEntry ) |
212 | menu->ActiveEntry->IsActive = GL_FALSE; |
213 | } |
214 | |
215 | menu->ActiveEntry = menuEntry; |
216 | menu->IsActive = GL_TRUE; |
217 | |
218 | /* |
219 | * OK, we have marked that entry as active, but it would be also |
220 | * nice to have its contents updated, in case it's a sub menu. |
221 | * Also, ignore the return value of the check function: |
222 | */ |
223 | if( menuEntry->SubMenu ) |
224 | { |
225 | if ( ! menuEntry->SubMenu->IsActive ) |
226 | { |
227 | int max_x, max_y; |
228 | SFG_Window *current_window = fgStructure.CurrentWindow; |
229 | |
230 | /* Set up the initial menu position now... */ |
231 | menuEntry->SubMenu->IsActive = GL_TRUE; |
232 | |
233 | /* Set up the initial submenu position now: */ |
234 | fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); |
235 | menuEntry->SubMenu->X = menu->X + menu->Width; |
236 | menuEntry->SubMenu->Y = menu->Y + |
237 | menuEntry->Ordinal * FREEGLUT_MENUENTRY_HEIGHT(menu->Font); |
238 | |
239 | if( menuEntry->SubMenu->X + menuEntry->SubMenu->Width > max_x ) |
240 | menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width; |
241 | |
242 | if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y ) |
243 | { |
244 | menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height - |
245 | FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - |
246 | 2 * FREEGLUT_MENU_BORDER ); |
247 | if( menuEntry->SubMenu->Y < 0 ) |
248 | menuEntry->SubMenu->Y = 0; |
249 | } |
250 | |
251 | fgSetWindow( menuEntry->SubMenu->Window ); |
252 | glutPositionWindow( menuEntry->SubMenu->X, |
253 | menuEntry->SubMenu->Y ); |
254 | glutReshapeWindow( menuEntry->SubMenu->Width, |
255 | menuEntry->SubMenu->Height ); |
256 | glutPopWindow( ); |
257 | glutShowWindow( ); |
258 | menuEntry->SubMenu->Window->ActiveMenu = menuEntry->SubMenu; |
259 | fgSetWindow( current_window ); |
260 | menuEntry->SubMenu->Window->State.MouseX = |
261 | x + menu->X - menuEntry->SubMenu->X; |
262 | menuEntry->SubMenu->Window->State.MouseY = |
263 | y + menu->Y - menuEntry->SubMenu->Y; |
264 | fghCheckMenuStatus( menuEntry->SubMenu ); |
265 | } |
266 | |
267 | /* Activate it because its parent entry is active */ |
268 | menuEntry->SubMenu->IsActive = GL_TRUE; |
269 | } |
270 | |
271 | /* Report back that we have caught the menu cursor */ |
272 | return GL_TRUE; |
273 | } |
274 | |
275 | /* Looks like the menu cursor is somewhere else... */ |
276 | if( menu->ActiveEntry && menu->ActiveEntry->IsActive && |
277 | ( !menu->ActiveEntry->SubMenu || |
278 | !menu->ActiveEntry->SubMenu->IsActive ) ) |
279 | { |
280 | menu->Window->State.WorkMask |= GLUT_DISPLAY_WORK; |
281 | menu->ActiveEntry->IsActive = GL_FALSE; |
282 | menu->ActiveEntry = NULL; |
283 | } |
284 | |
285 | return GL_FALSE; |
286 | } |
287 | |
288 | /* |
289 | * Displays a menu box and all of its submenus (if they are active) |
290 | */ |
291 | static void ( SFG_Menu* ) |
292 | { |
293 | SFG_MenuEntry *; |
294 | int i; |
295 | int border = FREEGLUT_MENU_BORDER; |
296 | |
297 | /* |
298 | * Have the menu box drawn first. The +- values are |
299 | * here just to make it more nice-looking... |
300 | */ |
301 | /* a non-black dark version of the below. */ |
302 | glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
303 | glBegin( GL_QUAD_STRIP ); |
304 | glVertex2i( menu->Width , 0 ); |
305 | glVertex2i( menu->Width - border, border); |
306 | glVertex2i( 0 , 0 ); |
307 | glVertex2i( border, border); |
308 | glVertex2i( 0 , menu->Height ); |
309 | glVertex2i( border, menu->Height - border); |
310 | glEnd( ); |
311 | |
312 | /* a non-black dark version of the below. */ |
313 | glColor4f( 0.5f, 0.5f, 0.5f, 1.0f ); |
314 | glBegin( GL_QUAD_STRIP ); |
315 | glVertex2i( 0 , menu->Height ); |
316 | glVertex2i( border, menu->Height - border); |
317 | glVertex2i( menu->Width , menu->Height ); |
318 | glVertex2i( menu->Width - border, menu->Height - border); |
319 | glVertex2i( menu->Width , 0 ); |
320 | glVertex2i( menu->Width - border, border); |
321 | glEnd( ); |
322 | |
323 | glColor4fv( menu_pen_back ); |
324 | glBegin( GL_QUADS ); |
325 | glVertex2i( border, border); |
326 | glVertex2i( menu->Width - border, border); |
327 | glVertex2i( menu->Width - border, menu->Height - border); |
328 | glVertex2i( border, menu->Height - border); |
329 | glEnd( ); |
330 | |
331 | /* Check if any of the submenus is currently active... */ |
332 | for( menuEntry = (SFG_MenuEntry *)menu->Entries.First; |
333 | menuEntry; |
334 | menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next ) |
335 | { |
336 | /* Has the menu been marked as active, maybe? */ |
337 | if( menuEntry->IsActive ) |
338 | { |
339 | /* |
340 | * That's truly right, and we need to have it highlighted. |
341 | * There is an assumption that mouse cursor didn't move |
342 | * since the last check of menu activity state: |
343 | */ |
344 | int = menuEntry->Ordinal; |
345 | |
346 | /* So have the highlight drawn... */ |
347 | glColor4fv( menu_pen_hback ); |
348 | glBegin( GL_QUADS ); |
349 | glVertex2i( border, |
350 | (menuID + 0)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
351 | glVertex2i( menu->Width - border, |
352 | (menuID + 0)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
353 | glVertex2i( menu->Width - border, |
354 | (menuID + 1)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
355 | glVertex2i( border, |
356 | (menuID + 1)*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border ); |
357 | glEnd( ); |
358 | } |
359 | } |
360 | |
361 | /* Print the menu entries now... */ |
362 | |
363 | glColor4fv( menu_pen_fore ); |
364 | |
365 | for( menuEntry = (SFG_MenuEntry *)menu->Entries.First, i = 0; |
366 | menuEntry; |
367 | menuEntry = (SFG_MenuEntry *)menuEntry->Node.Next, ++i ) |
368 | { |
369 | /* If the menu entry is active, set the color to white */ |
370 | if( menuEntry->IsActive ) |
371 | glColor4fv( menu_pen_hfore ); |
372 | |
373 | /* Move the raster into position... */ |
374 | /* Try to center the text - JCJ 31 July 2003*/ |
375 | glRasterPos2i( |
376 | 2 * border, |
377 | ( i + 1 )*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - |
378 | ( int )( FREEGLUT_MENUENTRY_HEIGHT(menu->Font)*0.3 - border ) |
379 | ); |
380 | |
381 | /* Have the label drawn, character after character: */ |
382 | glutBitmapString( menu->Font, |
383 | (unsigned char *)menuEntry->Text); |
384 | |
385 | /* If it's a submenu, draw a right arrow */ |
386 | if( menuEntry->SubMenu ) |
387 | { |
388 | int width = glutBitmapWidth( menu->Font, '_' ); |
389 | int x_base = menu->Width - 2 - width; |
390 | int y_base = i*FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border; |
391 | glBegin( GL_TRIANGLES ); |
392 | glVertex2i( x_base, y_base + 2*border); |
393 | glVertex2i( menu->Width - 2, y_base + |
394 | ( FREEGLUT_MENUENTRY_HEIGHT(menu->Font) + border) / 2 ); |
395 | glVertex2i( x_base, y_base + FREEGLUT_MENUENTRY_HEIGHT(menu->Font) - border ); |
396 | glEnd( ); |
397 | } |
398 | |
399 | /* If the menu entry is active, reset the color */ |
400 | if( menuEntry->IsActive ) |
401 | glColor4fv( menu_pen_fore ); |
402 | } |
403 | } |
404 | |
405 | /* |
406 | * Private static function to set the parent window of a submenu and all |
407 | * of its submenus. |
408 | */ |
409 | static void ( SFG_Window *window, SFG_Menu * ) |
410 | { |
411 | SFG_MenuEntry *; |
412 | |
413 | menu->ParentWindow = window; |
414 | |
415 | for( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; |
416 | menuEntry; |
417 | menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) |
418 | if( menuEntry->SubMenu ) |
419 | fghSetMenuParentWindow( window, menuEntry->SubMenu ); |
420 | } |
421 | |
422 | |
423 | /* |
424 | * Displays the currently active menu for the current window |
425 | */ |
426 | void ( void ) |
427 | { |
428 | SFG_Window* window = fgStructure.CurrentWindow; |
429 | SFG_Menu* = NULL; |
430 | |
431 | FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.CurrentWindow, "Displaying menu in nonexistent window" , |
432 | "fgDisplayMenu" ); |
433 | |
434 | /* Check if there is an active menu attached to this window... */ |
435 | menu = window->ActiveMenu; |
436 | freeglut_return_if_fail( menu ); |
437 | |
438 | fgSetWindow( menu->Window ); |
439 | |
440 | glPushAttrib( GL_DEPTH_BUFFER_BIT | GL_TEXTURE_BIT | GL_LIGHTING_BIT | |
441 | GL_POLYGON_BIT ); |
442 | |
443 | glDisable( GL_DEPTH_TEST ); |
444 | glDisable( GL_TEXTURE_2D ); |
445 | glDisable( GL_LIGHTING ); |
446 | glDisable( GL_CULL_FACE ); |
447 | |
448 | glMatrixMode( GL_PROJECTION ); |
449 | glPushMatrix( ); |
450 | glLoadIdentity( ); |
451 | glOrtho( |
452 | 0, glutGet( GLUT_WINDOW_WIDTH ), |
453 | glutGet( GLUT_WINDOW_HEIGHT ), 0, |
454 | -1, 1 |
455 | ); |
456 | |
457 | glMatrixMode( GL_MODELVIEW ); |
458 | glPushMatrix( ); |
459 | glLoadIdentity( ); |
460 | |
461 | fghDisplayMenuBox( menu ); |
462 | |
463 | glPopAttrib( ); |
464 | |
465 | glMatrixMode( GL_PROJECTION ); |
466 | glPopMatrix( ); |
467 | glMatrixMode( GL_MODELVIEW ); |
468 | glPopMatrix( ); |
469 | |
470 | glutSwapBuffers( ); |
471 | |
472 | fgSetWindow ( window ); |
473 | } |
474 | |
475 | /* |
476 | * Activates a menu pointed by the function argument |
477 | */ |
478 | static void ( SFG_Window* window, int button ) |
479 | { |
480 | int max_x, max_y; |
481 | SFG_XYUse mouse_pos; |
482 | |
483 | /* We'll be referencing this menu a lot, so remember its address: */ |
484 | SFG_Menu* = window->Menu[ button ]; |
485 | SFG_Window* current_window = fgStructure.CurrentWindow; |
486 | |
487 | /* If the menu is already active in another window, deactivate it (and any submenus) there */ |
488 | if ( menu->ParentWindow ) |
489 | fgDeactivateMenu(menu->ParentWindow); |
490 | |
491 | /* Mark the menu as active, so that it gets displayed: */ |
492 | window->ActiveMenu = menu; |
493 | menu->IsActive = GL_TRUE; |
494 | fghSetMenuParentWindow ( window, menu ); |
495 | fgState.ActiveMenus++; |
496 | |
497 | /* Set up the initial menu position now: */ |
498 | fghGetVMaxExtent(menu->ParentWindow, &max_x, &max_y); |
499 | fgSetWindow( window ); |
500 | /* get mouse position on screen (window->State.MouseX and window->State.MouseY |
501 | * are relative to client area origin), and not easy to correct given that |
502 | * glutGet( GLUT_WINDOW_X ) and glutGet( GLUT_WINDOW_Y ) return relative to parent |
503 | * origin when looking at a child window |
504 | * for parent windows: window->State.MouseX + glutGet( GLUT_WINDOW_X ) == mouse_pos.X |
505 | */ |
506 | fghPlatformGetCursorPos(NULL, GL_FALSE, &mouse_pos); |
507 | menu->X = mouse_pos.X; |
508 | menu->Y = mouse_pos.Y; |
509 | |
510 | /* Make sure the whole menu is on the screen */ |
511 | if( menu->X + menu->Width > max_x ) |
512 | menu->X -=menu->Width; |
513 | |
514 | if( menu->Y + menu->Height > max_y ) |
515 | { |
516 | menu->Y -=menu->Height; |
517 | if( menu->Y < 0 ) |
518 | menu->Y = 0; |
519 | } |
520 | |
521 | /* Set position of mouse relative to top-left menu in menu's window state (could as well set 0 at creation time...) */ |
522 | menu->Window->State.MouseX = mouse_pos.X - menu->X; |
523 | menu->Window->State.MouseY = mouse_pos.Y - menu->Y; |
524 | |
525 | /* Menu status callback */ |
526 | if (fgState.MenuStateCallback || fgState.MenuStatusCallback) |
527 | { |
528 | fgStructure.CurrentMenu = menu; |
529 | fgStructure.CurrentWindow = window; |
530 | if (fgState.MenuStateCallback) |
531 | fgState.MenuStateCallback(GLUT_MENU_IN_USE); |
532 | if (fgState.MenuStatusCallback) |
533 | /* window->State.MouseX and window->State.MouseY are relative to client area origin, as needed */ |
534 | fgState.MenuStatusCallback(GLUT_MENU_IN_USE, window->State.MouseX, window->State.MouseY); |
535 | } |
536 | |
537 | fgSetWindow( menu->Window ); |
538 | glutPositionWindow( menu->X, menu->Y ); |
539 | glutReshapeWindow( menu->Width, menu->Height ); |
540 | glutPopWindow( ); |
541 | glutShowWindow( ); |
542 | menu->Window->ActiveMenu = menu; |
543 | fghCheckMenuStatus( menu ); |
544 | fgSetWindow( current_window ); |
545 | } |
546 | |
547 | /* |
548 | * Update Highlight states of the menu |
549 | * NB: Current mouse position is in menu->Window->State.MouseX/Y |
550 | */ |
551 | void ( SFG_Menu * ) |
552 | { |
553 | fghCheckMenuStatus( menu ); |
554 | } |
555 | |
556 | /* |
557 | * Check whether an active menu absorbs a mouse click |
558 | */ |
559 | GLboolean ( SFG_Window *window, int button, GLboolean pressed, |
560 | int mouse_x, int mouse_y ) |
561 | { |
562 | GLboolean is_handled = GL_FALSE; |
563 | GLboolean is_clicked = GL_FALSE; |
564 | /* |
565 | * Near as I can tell, this is the menu behaviour: |
566 | * - Down-click the menu button, menu not active: activate |
567 | * the menu with its upper left-hand corner at the mouse |
568 | * location. |
569 | * - Down-click any button outside the menu, menu active: |
570 | * deactivate the menu, and potentially activate a new menu |
571 | * at the new mouse location. This includes clicks in |
572 | * different windows of course |
573 | * - Down-click any button inside the menu, menu active: |
574 | * select the menu entry and deactivate the menu |
575 | * - Up-click the menu button, menu not active: nothing happens |
576 | * - Up-click the menu button outside the menu, menu active: |
577 | * nothing happens |
578 | * - Up-click the menu button inside the menu, menu active: |
579 | * select the menu entry and deactivate the menu |
580 | * Since menus can have submenus, we need to check this recursively. |
581 | */ |
582 | if( window->ActiveMenu ) |
583 | { |
584 | if( window == window->ActiveMenu->ParentWindow ) |
585 | { |
586 | window->ActiveMenu->Window->State.MouseX = |
587 | mouse_x - window->ActiveMenu->X; |
588 | window->ActiveMenu->Window->State.MouseY = |
589 | mouse_y - window->ActiveMenu->Y; |
590 | } |
591 | |
592 | /* In the menu, deactivate the menu and invoke the callback */ |
593 | if( fghCheckMenuStatus( window->ActiveMenu ) ) |
594 | { |
595 | /* |
596 | * Save the current window and menu and set the current |
597 | * window to the window whose menu this is |
598 | */ |
599 | SFG_Window *save_window = fgStructure.CurrentWindow; |
600 | SFG_Menu * = fgStructure.CurrentMenu, * = window->ActiveMenu; /* active menu is always the one with the mouse in it, due to fghCheckMenuStatus */ |
601 | SFG_MenuEntry *active_entry = active_menu->ActiveEntry; /* currently highlighted item -> must be the one that was just clicked */ |
602 | SFG_Window *parent_window = window->ActiveMenu->ParentWindow; |
603 | |
604 | /* ignore clicks on the submenu entry */ |
605 | if (!active_entry->SubMenu) |
606 | { |
607 | fgSetWindow( parent_window ); |
608 | fgStructure.CurrentMenu = active_menu; |
609 | |
610 | /* Deactivate menu and then call callback (we don't want menu to stay in view while callback is executing, and user should be able to change menus in callback) */ |
611 | fgDeactivateMenu( parent_window ); |
612 | active_menu->Callback( active_entry->ID ); |
613 | |
614 | /* Restore the current window and menu */ |
615 | fgSetWindow( save_window ); |
616 | fgStructure.CurrentMenu = save_menu; |
617 | } |
618 | |
619 | is_clicked = GL_TRUE; /* Don't reopen... */ |
620 | } |
621 | else if( pressed ) |
622 | /* |
623 | * Outside the menu, deactivate if it's a downclick |
624 | * |
625 | * A downclick outside of the interior of our freeglut windows |
626 | * is dealt with in the WM_KILLFOCUS handler of fgPlatformWindowProc |
627 | */ |
628 | { |
629 | fgDeactivateMenu( window->ActiveMenu->ParentWindow ); |
630 | /* Could reopen again in different location, as is_clicked remains false */ |
631 | } |
632 | |
633 | is_handled = GL_TRUE; |
634 | } |
635 | else if ( fgState.ActiveMenus ) /* Don't have to check whether this was a downpress or an uppress, there is no way to get an uppress in another window before a downpress... */ |
636 | { |
637 | /* if another window than the one clicked in has an open menu, close it */ |
638 | SFG_Menu * = fgGetActiveMenu(); |
639 | if ( menu ) /* any open menu? */ |
640 | fgDeactivateMenu( menu->ParentWindow ); |
641 | |
642 | /* Leave is_handled to false, we didn't do anything relevant from the perspective of the window that was clicked */ |
643 | } |
644 | |
645 | /* No active menu, let's check whether we need to activate one. */ |
646 | if( !is_clicked && |
647 | ( 0 <= button ) && |
648 | ( FREEGLUT_MAX_MENUS > button ) && |
649 | ( window->Menu[ button ] ) && |
650 | pressed ) |
651 | { |
652 | /* If mouseclick was outside the parent window, ignore. This can |
653 | * happen when another mouse button is already depressed and the |
654 | * window thus has mouse capture |
655 | */ |
656 | if (window->State.MouseX>0 && window->State.MouseY>0 && |
657 | window->State.MouseX<window->State.Width && window->State.MouseY<window->State.Height) |
658 | { |
659 | fghActivateMenu( window, button ); |
660 | is_handled = GL_TRUE; |
661 | } |
662 | } |
663 | |
664 | return is_handled; |
665 | } |
666 | |
667 | /* |
668 | * Deactivates a menu pointed by the function argument. |
669 | */ |
670 | static SFG_Menu* = NULL; |
671 | void ( SFG_Window *window ) |
672 | { |
673 | SFG_Window *parent_window = NULL; |
674 | SFG_Menu* ; |
675 | SFG_MenuEntry *; |
676 | |
677 | /* Did we find an active window? */ |
678 | freeglut_return_if_fail( window ); |
679 | /* Check if there is an active menu attached to this window... */ |
680 | menu = window->ActiveMenu; |
681 | freeglut_return_if_fail( menu ); |
682 | /* Check if we are already deactivating this menu, abort in that case (glutHideWindow below can cause this function to be called again on the same menu..) */ |
683 | if (menu==menuDeactivating) |
684 | return; |
685 | menuDeactivating = menu; |
686 | |
687 | parent_window = menu->ParentWindow; |
688 | |
689 | /* Hide the present menu's window */ |
690 | fgPlatformHideWindow( menu->Window ); |
691 | |
692 | /* Forget about having that menu active anymore, now: */ |
693 | menu->Window->ActiveMenu = NULL; |
694 | menu->ParentWindow->ActiveMenu = NULL; |
695 | fghSetMenuParentWindow ( NULL, menu ); |
696 | menu->IsActive = GL_FALSE; |
697 | menu->ActiveEntry = NULL; |
698 | |
699 | fgState.ActiveMenus--; |
700 | |
701 | /* Hide all submenu windows, and the root menu's window. */ |
702 | for ( menuEntry = ( SFG_MenuEntry * )menu->Entries.First; |
703 | menuEntry; |
704 | menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) |
705 | { |
706 | menuEntry->IsActive = GL_FALSE; |
707 | |
708 | /* Is that an active submenu by any chance? */ |
709 | if( menuEntry->SubMenu ) |
710 | fghDeactivateSubMenu( menuEntry ); |
711 | } |
712 | /* Done deactivating menu */ |
713 | menuDeactivating = NULL; |
714 | |
715 | /* Menu status callback */ |
716 | if (fgState.MenuStateCallback || fgState.MenuStatusCallback) |
717 | { |
718 | fgStructure.CurrentMenu = menu; |
719 | fgStructure.CurrentWindow = parent_window; |
720 | if (fgState.MenuStateCallback) |
721 | fgState.MenuStateCallback(GLUT_MENU_NOT_IN_USE); |
722 | if (fgState.MenuStatusCallback) |
723 | { |
724 | /* Get cursor position relative to parent_window's client area */ |
725 | SFG_XYUse mouse_pos; |
726 | fghPlatformGetCursorPos(parent_window, GL_TRUE, &mouse_pos); |
727 | |
728 | fgState.MenuStatusCallback(GLUT_MENU_NOT_IN_USE, mouse_pos.X, mouse_pos.Y); |
729 | } |
730 | } |
731 | } |
732 | |
733 | /* |
734 | * Recalculates current menu's box size |
735 | */ |
736 | void ( void ) |
737 | { |
738 | SFG_MenuEntry* ; |
739 | int width = 0, height = 0; |
740 | |
741 | /* Make sure there is a current menu set */ |
742 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
743 | |
744 | /* The menu's box size depends on the menu entries: */ |
745 | for( menuEntry = ( SFG_MenuEntry * )fgStructure.CurrentMenu->Entries.First; |
746 | menuEntry; |
747 | menuEntry = ( SFG_MenuEntry * )menuEntry->Node.Next ) |
748 | { |
749 | /* Update the menu entry's width value */ |
750 | menuEntry->Width = glutBitmapLength( |
751 | fgStructure.CurrentMenu->Font, |
752 | (unsigned char *)menuEntry->Text |
753 | ); |
754 | |
755 | /* |
756 | * If the entry is a submenu, then it needs to be wider to |
757 | * accommodate the arrow. |
758 | */ |
759 | if (menuEntry->SubMenu) |
760 | menuEntry->Width += glutBitmapLength( |
761 | fgStructure.CurrentMenu->Font, |
762 | (unsigned char *)"_" |
763 | ); |
764 | |
765 | /* Check if it's the biggest we've found */ |
766 | if( menuEntry->Width > width ) |
767 | width = menuEntry->Width; |
768 | |
769 | height += FREEGLUT_MENUENTRY_HEIGHT(fgStructure.CurrentMenu->Font); |
770 | } |
771 | |
772 | /* Store the menu's box size now: */ |
773 | fgStructure.CurrentMenu->Height = height + 2 * FREEGLUT_MENU_BORDER; |
774 | fgStructure.CurrentMenu->Width = width + 4 * FREEGLUT_MENU_BORDER; |
775 | } |
776 | |
777 | |
778 | /* -- INTERFACE FUNCTIONS -------------------------------------------------- */ |
779 | |
780 | /* |
781 | * Creates a new menu object, adding it to the freeglut structure |
782 | */ |
783 | int FGAPIENTRY ( FGCBMenu callback ) |
784 | { |
785 | /* The menu object creation code resides in fg_structure.c */ |
786 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" ); |
787 | if (fgState.ActiveMenus) |
788 | fgError("Menu manipulation not allowed while menus in use." ); |
789 | |
790 | return fgCreateMenu( callback )->ID; |
791 | } |
792 | |
793 | /* |
794 | * Destroys a menu object, removing all references to it |
795 | */ |
796 | void FGAPIENTRY ( int ) |
797 | { |
798 | SFG_Menu* ; |
799 | |
800 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" ); |
801 | menu = fgMenuByID( menuID ); |
802 | |
803 | freeglut_return_if_fail( menu ); |
804 | if (fgState.ActiveMenus) |
805 | fgError("Menu manipulation not allowed while menus in use." ); |
806 | |
807 | /* The menu object destruction code resides in fg_structure.c */ |
808 | fgDestroyMenu( menu ); |
809 | } |
810 | |
811 | /* |
812 | * Returns the ID number of the currently active menu |
813 | */ |
814 | int FGAPIENTRY ( void ) |
815 | { |
816 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" ); |
817 | |
818 | if( fgStructure.CurrentMenu ) |
819 | return fgStructure.CurrentMenu->ID; |
820 | |
821 | return 0; |
822 | } |
823 | |
824 | /* |
825 | * Sets the current menu given its menu ID |
826 | */ |
827 | void FGAPIENTRY ( int ) |
828 | { |
829 | SFG_Menu* ; |
830 | |
831 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" ); |
832 | menu = fgMenuByID( menuID ); |
833 | |
834 | freeglut_return_if_fail( menu ); |
835 | |
836 | fgStructure.CurrentMenu = menu; |
837 | } |
838 | |
839 | /* |
840 | * Adds a menu entry to the bottom of the current menu |
841 | */ |
842 | void FGAPIENTRY ( const char* label, int value ) |
843 | { |
844 | SFG_MenuEntry* ; |
845 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" ); |
846 | menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 ); |
847 | |
848 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
849 | if (fgState.ActiveMenus) |
850 | fgError("Menu manipulation not allowed while menus in use." ); |
851 | |
852 | menuEntry->Text = strdup( label ); |
853 | menuEntry->ID = value; |
854 | |
855 | /* Have the new menu entry attached to the current menu */ |
856 | fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); |
857 | |
858 | fghCalculateMenuBoxSize( ); |
859 | } |
860 | |
861 | /* |
862 | * Add a sub menu to the bottom of the current menu |
863 | */ |
864 | void FGAPIENTRY ( const char *label, int ) |
865 | { |
866 | SFG_MenuEntry *; |
867 | SFG_Menu *; |
868 | |
869 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" ); |
870 | menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 ); |
871 | subMenu = fgMenuByID( subMenuID ); |
872 | |
873 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
874 | if (fgState.ActiveMenus) |
875 | fgError("Menu manipulation not allowed while menus in use." ); |
876 | |
877 | freeglut_return_if_fail( subMenu ); |
878 | |
879 | menuEntry->Text = strdup( label ); |
880 | menuEntry->SubMenu = subMenu; |
881 | menuEntry->ID = -1; |
882 | |
883 | fgListAppend( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); |
884 | fghCalculateMenuBoxSize( ); |
885 | } |
886 | |
887 | /* |
888 | * Changes the current menu's font |
889 | */ |
890 | void FGAPIENTRY ( int , void* fontID ) |
891 | { |
892 | SFG_Font* font; |
893 | SFG_Menu* ; |
894 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuFont" ); |
895 | menu = fgMenuByID( menuID ); |
896 | freeglut_return_if_fail( menu ); |
897 | |
898 | if (fgState.ActiveMenus) |
899 | fgError("Menu manipulation not allowed while menus in use." ); |
900 | |
901 | font = fghFontByID( fontID ); |
902 | if (!font) |
903 | { |
904 | fgWarning("glutChangeMenuFont: bitmap font 0x%08x not found. Make sure you're not passing a stroke font. Ignoring...\n" ,fontID); |
905 | return; |
906 | } |
907 | |
908 | fgStructure.CurrentMenu->Font = fontID; |
909 | fghCalculateMenuBoxSize( ); |
910 | } |
911 | |
912 | /* |
913 | * Changes the specified menu item in the current menu into a menu entry |
914 | */ |
915 | void FGAPIENTRY ( int item, const char* label, int value ) |
916 | { |
917 | SFG_MenuEntry* = NULL; |
918 | |
919 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" ); |
920 | |
921 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
922 | if (fgState.ActiveMenus) |
923 | fgError("Menu manipulation not allowed while menus in use." ); |
924 | |
925 | /* Get n-th menu entry in the current menu, starting from one: */ |
926 | menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); |
927 | |
928 | freeglut_return_if_fail( menuEntry ); |
929 | |
930 | /* We want it to become a normal menu entry, so: */ |
931 | if( menuEntry->Text ) |
932 | free( menuEntry->Text ); |
933 | |
934 | menuEntry->Text = strdup( label ); |
935 | menuEntry->ID = value; |
936 | menuEntry->SubMenu = NULL; |
937 | fghCalculateMenuBoxSize( ); |
938 | } |
939 | |
940 | /* |
941 | * Changes the specified menu item in the current menu into a sub-menu trigger. |
942 | */ |
943 | void FGAPIENTRY ( int item, const char* label, |
944 | int ) |
945 | { |
946 | SFG_Menu* ; |
947 | SFG_MenuEntry* ; |
948 | |
949 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" ); |
950 | |
951 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
952 | if (fgState.ActiveMenus) |
953 | fgError("Menu manipulation not allowed while menus in use." ); |
954 | |
955 | /* Get handle to sub menu */ |
956 | subMenu = fgMenuByID( subMenuID ); |
957 | menuEntry = NULL; |
958 | freeglut_return_if_fail( subMenu ); |
959 | |
960 | /* Get n-th menu entry in the current menu, starting from one: */ |
961 | menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); |
962 | |
963 | freeglut_return_if_fail( menuEntry ); |
964 | |
965 | /* We want it to become a sub menu entry, so: */ |
966 | if( menuEntry->Text ) |
967 | free( menuEntry->Text ); |
968 | |
969 | menuEntry->Text = strdup( label ); |
970 | menuEntry->SubMenu = subMenu; |
971 | menuEntry->ID = -1; |
972 | fghCalculateMenuBoxSize( ); |
973 | } |
974 | |
975 | /* |
976 | * Removes the specified menu item from the current menu |
977 | */ |
978 | void FGAPIENTRY ( int item ) |
979 | { |
980 | SFG_MenuEntry* ; |
981 | |
982 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" ); |
983 | |
984 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
985 | if (fgState.ActiveMenus) |
986 | fgError("Menu manipulation not allowed while menus in use." ); |
987 | |
988 | /* Get n-th menu entry in the current menu, starting from one: */ |
989 | menuEntry = fghFindMenuEntry( fgStructure.CurrentMenu, item ); |
990 | |
991 | freeglut_return_if_fail( menuEntry ); |
992 | |
993 | fgListRemove( &fgStructure.CurrentMenu->Entries, &menuEntry->Node ); |
994 | if ( menuEntry->Text ) |
995 | free( menuEntry->Text ); |
996 | |
997 | free( menuEntry ); |
998 | fghCalculateMenuBoxSize( ); |
999 | } |
1000 | |
1001 | /* |
1002 | * Attaches a menu to the current window |
1003 | */ |
1004 | void FGAPIENTRY ( int button ) |
1005 | { |
1006 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" ); |
1007 | |
1008 | freeglut_return_if_fail( fgStructure.CurrentWindow ); |
1009 | |
1010 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
1011 | if (fgState.ActiveMenus) |
1012 | fgError("Menu manipulation not allowed while menus in use." ); |
1013 | |
1014 | freeglut_return_if_fail( button >= 0 ); |
1015 | freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); |
1016 | |
1017 | fgStructure.CurrentWindow->Menu[ button ] = fgStructure.CurrentMenu; |
1018 | } |
1019 | |
1020 | /* |
1021 | * Detaches a menu from the current window |
1022 | */ |
1023 | void FGAPIENTRY ( int button ) |
1024 | { |
1025 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" ); |
1026 | |
1027 | freeglut_return_if_fail( fgStructure.CurrentWindow ); |
1028 | |
1029 | freeglut_return_if_fail( fgStructure.CurrentMenu ); |
1030 | if (fgState.ActiveMenus) |
1031 | fgError("Menu manipulation not allowed while menus in use." ); |
1032 | |
1033 | freeglut_return_if_fail( button >= 0 ); |
1034 | freeglut_return_if_fail( button < FREEGLUT_MAX_MENUS ); |
1035 | |
1036 | fgStructure.CurrentWindow->Menu[ button ] = NULL; |
1037 | } |
1038 | |
1039 | /* |
1040 | * A.Donev: Set and retrieve the menu's user data |
1041 | */ |
1042 | void* FGAPIENTRY ( void ) |
1043 | { |
1044 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" ); |
1045 | return fgStructure.CurrentMenu->UserData; |
1046 | } |
1047 | |
1048 | void FGAPIENTRY (void* data) |
1049 | { |
1050 | FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" ); |
1051 | fgStructure.CurrentMenu->UserData=data; |
1052 | } |
1053 | |
1054 | /*** END OF FILE ***/ |
1055 | |