| 1 | /* |
| 2 | * fg_gamemode_x11.c |
| 3 | * |
| 4 | * The game mode handling code. |
| 5 | * |
| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
| 8 | * Copied for Platform code by Evan Felix <karcaw at gmail.com> |
| 9 | * Creation date: Thur Feb 2 2012 |
| 10 | * |
| 11 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 12 | * copy of this software and associated documentation files (the "Software"), |
| 13 | * to deal in the Software without restriction, including without limitation |
| 14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 15 | * and/or sell copies of the Software, and to permit persons to whom the |
| 16 | * Software is furnished to do so, subject to the following conditions: |
| 17 | * |
| 18 | * The above copyright notice and this permission notice shall be included |
| 19 | * in all copies or substantial portions of the Software. |
| 20 | * |
| 21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 24 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| 25 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 26 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 27 | */ |
| 28 | |
| 29 | #include <GL/freeglut.h> |
| 30 | #include "../fg_internal.h" |
| 31 | |
| 32 | /* we'll try to use XR&R if it's available at compile-time, and at runtime, and the user |
| 33 | * hasn't explicitly disabled it by setting the FREEGLUT_NO_XRANDR env-var. |
| 34 | */ |
| 35 | static int use_xrandr(void) |
| 36 | { |
| 37 | #ifdef HAVE_X11_EXTENSIONS_XRANDR_H |
| 38 | int event_base, error_base; |
| 39 | if(!XRRQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) { |
| 40 | return 0; |
| 41 | } |
| 42 | if(getenv("FREEGLUT_NO_XRANDR" )) { |
| 43 | return 0; |
| 44 | } |
| 45 | return 1; |
| 46 | #else |
| 47 | return 0; /* no compile-time support */ |
| 48 | #endif |
| 49 | } |
| 50 | |
| 51 | /* we'll try to use XF86VidMode if it's available at compile-time, and at runtime, and the |
| 52 | * user hasn't explicitly disabled it by setting the FREEGLUT_NO_XF86VM env-var. |
| 53 | */ |
| 54 | static int use_xf86vm(void) |
| 55 | { |
| 56 | #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H |
| 57 | int event_base, error_base; |
| 58 | if(!XF86VidModeQueryExtension(fgDisplay.pDisplay.Display, &event_base, &error_base)) { |
| 59 | return 0; |
| 60 | } |
| 61 | if(getenv("FREEGLUT_NO_XF86VM" )) { |
| 62 | return 0; |
| 63 | } |
| 64 | return 1; |
| 65 | #else |
| 66 | return 0; /* no compile-time support */ |
| 67 | #endif |
| 68 | } |
| 69 | |
| 70 | |
| 71 | #ifdef HAVE_X11_EXTENSIONS_XRANDR_H |
| 72 | static int xrandr_resize(int xsz, int ysz, int rate, int just_checking) |
| 73 | { |
| 74 | int ver_major, ver_minor, use_rate; |
| 75 | XRRScreenConfiguration *xrr_config = 0; |
| 76 | Status result = -1; |
| 77 | |
| 78 | /* NOTE: we have already determined that XR&R is available and enabled before calling this */ |
| 79 | |
| 80 | XRRQueryVersion(fgDisplay.pDisplay.Display, &ver_major, &ver_minor); |
| 81 | |
| 82 | /* we only heed the rate if we CAN actually use it (Xrandr >= 1.1) and |
| 83 | * the user actually cares about it (rate > 0) |
| 84 | */ |
| 85 | use_rate = ( rate > 0 ) && ( ( ver_major > 1 ) || |
| 86 | ( ( ver_major == 1 ) && ( ver_minor >= 1 ) ) ); |
| 87 | |
| 88 | /* this loop is only so that the whole thing will be repeated if someone |
| 89 | * else changes video mode between our query of the current information and |
| 90 | * the attempt to change it. |
| 91 | */ |
| 92 | do { |
| 93 | XRRScreenSize *ssizes; |
| 94 | short *rates; |
| 95 | Rotation rot; |
| 96 | int i, ssizes_count, rates_count, curr, res_idx = -1; |
| 97 | Time timestamp, cfg_timestamp; |
| 98 | |
| 99 | if(xrr_config) { |
| 100 | XRRFreeScreenConfigInfo(xrr_config); |
| 101 | } |
| 102 | |
| 103 | if(!(xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) { |
| 104 | fgWarning("XRRGetScreenInfo failed" ); |
| 105 | break; |
| 106 | } |
| 107 | ssizes = XRRConfigSizes(xrr_config, &ssizes_count); |
| 108 | curr = XRRConfigCurrentConfiguration(xrr_config, &rot); |
| 109 | timestamp = XRRConfigTimes(xrr_config, &cfg_timestamp); |
| 110 | |
| 111 | /* if either of xsz or ysz are unspecified, use the current values */ |
| 112 | if(xsz <= 0) |
| 113 | xsz = fgState.GameModeSize.X = ssizes[curr].width; |
| 114 | if(ysz <= 0) |
| 115 | ysz = fgState.GameModeSize.Y = ssizes[curr].height; |
| 116 | |
| 117 | |
| 118 | if(xsz == ssizes[curr].width && ysz == ssizes[curr].height) { |
| 119 | /* no need to switch, we're already in the requested resolution */ |
| 120 | res_idx = curr; |
| 121 | } else { |
| 122 | for(i=0; i<ssizes_count; i++) { |
| 123 | if(ssizes[i].width == xsz && ssizes[i].height == ysz) { |
| 124 | res_idx = i; |
| 125 | break; /* found it */ |
| 126 | } |
| 127 | } |
| 128 | } |
| 129 | if(res_idx == -1) |
| 130 | break; /* no matching resolution */ |
| 131 | |
| 132 | #if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) |
| 133 | if(use_rate) { |
| 134 | rate = fgState.GameModeRefresh; |
| 135 | |
| 136 | /* for the selected resolution, let's find out if there is |
| 137 | * a matching refresh rate available. |
| 138 | */ |
| 139 | rates = XRRConfigRates(xrr_config, res_idx, &rates_count); |
| 140 | |
| 141 | for(i=0; i<rates_count; i++) { |
| 142 | if(rates[i] == rate) { |
| 143 | break; |
| 144 | } |
| 145 | } |
| 146 | if(i == rates_count) { |
| 147 | break; /* no matching rate */ |
| 148 | } |
| 149 | } |
| 150 | #endif |
| 151 | |
| 152 | if(just_checking) { |
| 153 | result = 0; |
| 154 | break; |
| 155 | } |
| 156 | |
| 157 | #if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) |
| 158 | if(use_rate) |
| 159 | result = XRRSetScreenConfigAndRate(fgDisplay.pDisplay.Display, xrr_config, |
| 160 | fgDisplay.pDisplay.RootWindow, res_idx, rot, rate, timestamp); |
| 161 | else |
| 162 | #endif |
| 163 | result = XRRSetScreenConfig(fgDisplay.pDisplay.Display, xrr_config, |
| 164 | fgDisplay.pDisplay.RootWindow, res_idx, rot, timestamp); |
| 165 | |
| 166 | } while(result == RRSetConfigInvalidTime); |
| 167 | |
| 168 | if(xrr_config) { |
| 169 | XRRFreeScreenConfigInfo(xrr_config); |
| 170 | } |
| 171 | |
| 172 | if(result == 0) { |
| 173 | return 0; |
| 174 | } |
| 175 | |
| 176 | return -1; |
| 177 | } |
| 178 | #endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ |
| 179 | |
| 180 | /* |
| 181 | * Remembers the current visual settings, so that |
| 182 | * we can change them and restore later... |
| 183 | */ |
| 184 | void fgPlatformRememberState( void ) |
| 185 | { |
| 186 | /* |
| 187 | * Remember the current pointer location before going fullscreen |
| 188 | * for restoring it later: |
| 189 | */ |
| 190 | Window junk_window; |
| 191 | unsigned int junk_mask; |
| 192 | |
| 193 | XQueryPointer(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, |
| 194 | &junk_window, &junk_window, |
| 195 | &fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, |
| 196 | &fgDisplay.pDisplay.DisplayPointerX, &fgDisplay.pDisplay.DisplayPointerY, &junk_mask); |
| 197 | |
| 198 | # ifdef HAVE_X11_EXTENSIONS_XRANDR_H |
| 199 | if(use_xrandr()) { |
| 200 | XRRScreenConfiguration *xrr_config; |
| 201 | XRRScreenSize *ssizes; |
| 202 | Rotation rot; |
| 203 | int ssize_count, curr; |
| 204 | |
| 205 | if((xrr_config = XRRGetScreenInfo(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow))) { |
| 206 | ssizes = XRRConfigSizes(xrr_config, &ssize_count); |
| 207 | curr = XRRConfigCurrentConfiguration(xrr_config, &rot); |
| 208 | |
| 209 | fgDisplay.pDisplay.prev_xsz = ssizes[curr].width; |
| 210 | fgDisplay.pDisplay.prev_ysz = ssizes[curr].height; |
| 211 | fgDisplay.pDisplay.prev_refresh = -1; |
| 212 | |
| 213 | # if ( RANDR_MAJOR > 1 ) || ( ( RANDR_MAJOR == 1 ) && ( RANDR_MINOR >= 1 ) ) |
| 214 | if(fgState.GameModeRefresh != -1) { |
| 215 | fgDisplay.pDisplay.prev_refresh = XRRConfigCurrentRate(xrr_config); |
| 216 | } |
| 217 | # endif |
| 218 | |
| 219 | fgDisplay.pDisplay.prev_size_valid = 1; |
| 220 | |
| 221 | XRRFreeScreenConfigInfo(xrr_config); |
| 222 | } |
| 223 | } |
| 224 | # endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ |
| 225 | |
| 226 | /* |
| 227 | * This highly depends on the XFree86 extensions, |
| 228 | * not approved as X Consortium standards |
| 229 | */ |
| 230 | # ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H |
| 231 | if(use_xf86vm()) { |
| 232 | /* |
| 233 | * Remember the current ViewPort location of the screen to be able to |
| 234 | * restore the ViewPort on LeaveGameMode(): |
| 235 | */ |
| 236 | if( !XF86VidModeGetViewPort( |
| 237 | fgDisplay.pDisplay.Display, |
| 238 | fgDisplay.pDisplay.Screen, |
| 239 | &fgDisplay.pDisplay.DisplayViewPortX, |
| 240 | &fgDisplay.pDisplay.DisplayViewPortY ) ) |
| 241 | fgWarning( "XF86VidModeGetViewPort failed" ); |
| 242 | |
| 243 | |
| 244 | /* Query the current display settings: */ |
| 245 | fgDisplay.pDisplay.DisplayModeValid = |
| 246 | XF86VidModeGetModeLine( |
| 247 | fgDisplay.pDisplay.Display, |
| 248 | fgDisplay.pDisplay.Screen, |
| 249 | &fgDisplay.pDisplay.DisplayModeClock, |
| 250 | &fgDisplay.pDisplay.DisplayMode |
| 251 | ); |
| 252 | |
| 253 | if( !fgDisplay.pDisplay.DisplayModeValid ) |
| 254 | fgWarning( "XF86VidModeGetModeLine failed" ); |
| 255 | } |
| 256 | # endif |
| 257 | |
| 258 | } |
| 259 | |
| 260 | /* |
| 261 | * Restores the previously remembered visual settings |
| 262 | */ |
| 263 | void fgPlatformRestoreState( void ) |
| 264 | { |
| 265 | /* Restore the remembered pointer position: */ |
| 266 | XWarpPointer( |
| 267 | fgDisplay.pDisplay.Display, None, fgDisplay.pDisplay.RootWindow, 0, 0, 0, 0, |
| 268 | fgDisplay.pDisplay.DisplayPointerX, fgDisplay.pDisplay.DisplayPointerY |
| 269 | ); |
| 270 | |
| 271 | #ifdef HAVE_X11_EXTENSIONS_XRANDR_H |
| 272 | if(use_xrandr()) { |
| 273 | if(fgDisplay.pDisplay.prev_size_valid) { |
| 274 | if(xrandr_resize(fgDisplay.pDisplay.prev_xsz, fgDisplay.pDisplay.prev_ysz, fgDisplay.pDisplay.prev_refresh, 0) != -1) { |
| 275 | fgDisplay.pDisplay.prev_size_valid = 0; |
| 276 | #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H |
| 277 | fgDisplay.pDisplay.DisplayModeValid = 0; |
| 278 | #endif |
| 279 | } |
| 280 | } |
| 281 | return; /* don't fall back to XF86VidMode if we have XR&R */ |
| 282 | } |
| 283 | #endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ |
| 284 | |
| 285 | |
| 286 | |
| 287 | #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H |
| 288 | /* |
| 289 | * This highly depends on the XFree86 extensions, |
| 290 | * not approved as X Consortium standards |
| 291 | */ |
| 292 | if(use_xf86vm()) { |
| 293 | |
| 294 | if( fgDisplay.pDisplay.DisplayModeValid ) |
| 295 | { |
| 296 | XF86VidModeModeInfo** displayModes; |
| 297 | int i, displayModesCount; |
| 298 | |
| 299 | if( !XF86VidModeGetAllModeLines( |
| 300 | fgDisplay.pDisplay.Display, |
| 301 | fgDisplay.pDisplay.Screen, |
| 302 | &displayModesCount, |
| 303 | &displayModes ) ) |
| 304 | { |
| 305 | fgWarning( "XF86VidModeGetAllModeLines failed" ); |
| 306 | return; |
| 307 | } |
| 308 | |
| 309 | |
| 310 | /* |
| 311 | * Check every of the modes looking for one that matches our demands. |
| 312 | * If we find one, switch to it and restore the remembered viewport. |
| 313 | */ |
| 314 | for( i = 0; i < displayModesCount; i++ ) |
| 315 | { |
| 316 | if(displayModes[ i ]->hdisplay == fgDisplay.pDisplay.DisplayMode.hdisplay && |
| 317 | displayModes[ i ]->vdisplay == fgDisplay.pDisplay.DisplayMode.vdisplay && |
| 318 | displayModes[ i ]->dotclock == fgDisplay.pDisplay.DisplayModeClock ) |
| 319 | { |
| 320 | if( !XF86VidModeSwitchToMode( |
| 321 | fgDisplay.pDisplay.Display, |
| 322 | fgDisplay.pDisplay.Screen, |
| 323 | displayModes[ i ] ) ) |
| 324 | { |
| 325 | fgWarning( "XF86VidModeSwitchToMode failed" ); |
| 326 | break; |
| 327 | } |
| 328 | |
| 329 | if( !XF86VidModeSetViewPort( |
| 330 | fgDisplay.pDisplay.Display, |
| 331 | fgDisplay.pDisplay.Screen, |
| 332 | fgDisplay.pDisplay.DisplayViewPortX, |
| 333 | fgDisplay.pDisplay.DisplayViewPortY ) ) |
| 334 | fgWarning( "XF86VidModeSetViewPort failed" ); |
| 335 | |
| 336 | |
| 337 | /* |
| 338 | * For the case this would be the last X11 call the application |
| 339 | * calls exit() we've to flush the X11 output queue to have the |
| 340 | * commands sent to the X server before the application exits. |
| 341 | */ |
| 342 | XFlush( fgDisplay.pDisplay.Display ); |
| 343 | |
| 344 | fgDisplay.pDisplay.DisplayModeValid = 0; |
| 345 | #ifdef HAVE_X11_EXTENSIONS_XRANDR_H |
| 346 | fgDisplay.pDisplay.prev_size_valid = 0; |
| 347 | #endif |
| 348 | break; |
| 349 | } |
| 350 | } |
| 351 | XFree( displayModes ); |
| 352 | } |
| 353 | } |
| 354 | #endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ |
| 355 | } |
| 356 | |
| 357 | #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H |
| 358 | |
| 359 | /* |
| 360 | * Checks a single display mode settings against user's preferences. |
| 361 | */ |
| 362 | static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) |
| 363 | { |
| 364 | /* The desired values should be stored in fgState structure... */ |
| 365 | return ( width == fgState.GameModeSize.X ) && |
| 366 | ( height == fgState.GameModeSize.Y ) && |
| 367 | ( depth == fgState.GameModeDepth ) && |
| 368 | ( refresh == fgState.GameModeRefresh ); |
| 369 | } |
| 370 | |
| 371 | /* |
| 372 | * Checks all display modes settings against user's preferences. |
| 373 | * Returns the mode number found or -1 if none could be found. |
| 374 | */ |
| 375 | static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes ) |
| 376 | { |
| 377 | int i; |
| 378 | for( i = 0; i < displayModesCount; i++ ) |
| 379 | { |
| 380 | /* Compute the displays refresh rate, dotclock comes in kHz. */ |
| 381 | int refresh = ( displayModes[ i ]->dotclock * 1000 ) / |
| 382 | ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); |
| 383 | |
| 384 | if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, |
| 385 | displayModes[ i ]->vdisplay, |
| 386 | fgState.GameModeDepth, |
| 387 | ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { |
| 388 | if (!exactMatch) |
| 389 | { |
| 390 | /* Update the chosen refresh rate, otherwise a |
| 391 | * glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not |
| 392 | * return the right values |
| 393 | */ |
| 394 | fgState.GameModeRefresh = refresh; |
| 395 | } |
| 396 | |
| 397 | return i; |
| 398 | } |
| 399 | } |
| 400 | return -1; |
| 401 | } |
| 402 | |
| 403 | #endif |
| 404 | |
| 405 | /* |
| 406 | * Changes the current display mode to match user's settings |
| 407 | */ |
| 408 | GLboolean fgPlatformChangeDisplayMode( GLboolean haveToTest ) |
| 409 | { |
| 410 | GLboolean success = GL_FALSE; |
| 411 | #ifdef HAVE_X11_EXTENSIONS_XRANDR_H |
| 412 | if(use_xrandr()) { |
| 413 | if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y, |
| 414 | fgState.GameModeRefresh, haveToTest) != -1) { |
| 415 | return GL_TRUE; |
| 416 | } |
| 417 | return GL_FALSE; /* don't fall back to XF86VidMode */ |
| 418 | } |
| 419 | #endif /* HAVE_X11_EXTENSIONS_XRANDR_H */ |
| 420 | |
| 421 | |
| 422 | /* |
| 423 | * This highly depends on the XFree86 extensions, |
| 424 | * not approved as X Consortium standards |
| 425 | */ |
| 426 | #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H |
| 427 | if(use_xf86vm()) { |
| 428 | /* |
| 429 | * This is also used by applications which check modes by calling |
| 430 | * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check: |
| 431 | */ |
| 432 | if( haveToTest || fgDisplay.pDisplay.DisplayModeValid ) |
| 433 | { |
| 434 | XF86VidModeModeInfo** displayModes; |
| 435 | int i, displayModesCount; |
| 436 | |
| 437 | /* If we don't have a valid modeline in the display structure, which |
| 438 | * can happen if this is called from glutGameModeGet instead of |
| 439 | * glutEnterGameMode, then we need to query the current mode, to make |
| 440 | * unspecified settings to default to their current values. |
| 441 | */ |
| 442 | if(!fgDisplay.pDisplay.DisplayModeValid) { |
| 443 | if(!XF86VidModeGetModeLine(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, |
| 444 | &fgDisplay.pDisplay.DisplayModeClock, &fgDisplay.pDisplay.DisplayMode)) { |
| 445 | return success; |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | if (fgState.GameModeSize.X == -1) |
| 450 | { |
| 451 | fgState.GameModeSize.X = fgDisplay.pDisplay.DisplayMode.hdisplay; |
| 452 | } |
| 453 | if (fgState.GameModeSize.Y == -1) |
| 454 | { |
| 455 | fgState.GameModeSize.Y = fgDisplay.pDisplay.DisplayMode.vdisplay; |
| 456 | } |
| 457 | if (fgState.GameModeDepth == -1) |
| 458 | { |
| 459 | /* can't get color depth from this, nor can we change it, do nothing |
| 460 | * TODO: get with XGetVisualInfo()? but then how to set? |
| 461 | */ |
| 462 | } |
| 463 | if (fgState.GameModeRefresh == -1) |
| 464 | { |
| 465 | /* Compute the displays refresh rate, dotclock comes in kHz. */ |
| 466 | int refresh = ( fgDisplay.pDisplay.DisplayModeClock * 1000 ) / |
| 467 | ( fgDisplay.pDisplay.DisplayMode.htotal * fgDisplay.pDisplay.DisplayMode.vtotal ); |
| 468 | |
| 469 | fgState.GameModeRefresh = refresh; |
| 470 | } |
| 471 | |
| 472 | /* query all possible display modes */ |
| 473 | if( !XF86VidModeGetAllModeLines( |
| 474 | fgDisplay.pDisplay.Display, |
| 475 | fgDisplay.pDisplay.Screen, |
| 476 | &displayModesCount, |
| 477 | &displayModes ) ) |
| 478 | { |
| 479 | fgWarning( "XF86VidModeGetAllModeLines failed" ); |
| 480 | return success; |
| 481 | } |
| 482 | |
| 483 | |
| 484 | /* |
| 485 | * Check every of the modes looking for one that matches our demands, |
| 486 | * ignoring the refresh rate if no exact match could be found. |
| 487 | */ |
| 488 | i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes ); |
| 489 | if( i < 0 ) { |
| 490 | i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes ); |
| 491 | } |
| 492 | success = ( i < 0 ) ? GL_FALSE : GL_TRUE; |
| 493 | |
| 494 | if( !haveToTest && success ) { |
| 495 | if( !XF86VidModeSwitchToMode( |
| 496 | fgDisplay.pDisplay.Display, |
| 497 | fgDisplay.pDisplay.Screen, |
| 498 | displayModes[ i ] ) ) |
| 499 | fgWarning( "XF86VidModeSwitchToMode failed" ); |
| 500 | } |
| 501 | |
| 502 | XFree( displayModes ); |
| 503 | } |
| 504 | } |
| 505 | |
| 506 | #endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ |
| 507 | |
| 508 | return success; |
| 509 | } |
| 510 | |
| 511 | |
| 512 | void fgPlatformEnterGameMode( void ) |
| 513 | { |
| 514 | |
| 515 | /* |
| 516 | * Sync needed to avoid a real race, the Xserver must have really created |
| 517 | * the window before we can grab the pointer into it: |
| 518 | */ |
| 519 | XSync( fgDisplay.pDisplay.Display, False ); |
| 520 | /* |
| 521 | * Grab the pointer to confine it into the window after the calls to |
| 522 | * XWrapPointer() which ensure that the pointer really enters the window. |
| 523 | * |
| 524 | * We also need to wait here until XGrabPointer() returns GrabSuccess, |
| 525 | * otherwise the new window is not viewable yet and if the next function |
| 526 | * (XSetInputFocus) is called with a not yet viewable window, it will exit |
| 527 | * the application which we have to aviod, so wait until it's viewable: |
| 528 | */ |
| 529 | while( GrabSuccess != XGrabPointer( |
| 530 | fgDisplay.pDisplay.Display, fgStructure.GameModeWindow->Window.Handle, |
| 531 | TRUE, |
| 532 | ButtonPressMask | ButtonReleaseMask | ButtonMotionMask |
| 533 | | PointerMotionMask, |
| 534 | GrabModeAsync, GrabModeAsync, |
| 535 | fgStructure.GameModeWindow->Window.Handle, None, CurrentTime) ) |
| 536 | usleep( 100 ); |
| 537 | /* |
| 538 | * Change input focus to the new window. This will exit the application |
| 539 | * if the new window is not viewable yet, see the XGrabPointer loop above. |
| 540 | */ |
| 541 | XSetInputFocus( |
| 542 | fgDisplay.pDisplay.Display, |
| 543 | fgStructure.GameModeWindow->Window.Handle, |
| 544 | RevertToNone, |
| 545 | CurrentTime |
| 546 | ); |
| 547 | |
| 548 | /* Move the Pointer to the middle of the fullscreen window */ |
| 549 | XWarpPointer( |
| 550 | fgDisplay.pDisplay.Display, |
| 551 | None, |
| 552 | fgDisplay.pDisplay.RootWindow, |
| 553 | 0, 0, 0, 0, |
| 554 | fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2 |
| 555 | ); |
| 556 | |
| 557 | #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H |
| 558 | if(use_xf86vm()) { |
| 559 | |
| 560 | if( fgDisplay.pDisplay.DisplayModeValid ) |
| 561 | { |
| 562 | int x, y; |
| 563 | Window child; |
| 564 | |
| 565 | /* Change to viewport to the window topleft edge: */ |
| 566 | if( !XF86VidModeSetViewPort( fgDisplay.pDisplay.Display, fgDisplay.pDisplay.Screen, 0, 0 ) ) |
| 567 | fgWarning( "XF86VidModeSetViewPort failed" ); |
| 568 | |
| 569 | /* |
| 570 | * Final window repositioning: It could be avoided using an undecorated |
| 571 | * window using override_redirect, but this * would possily require |
| 572 | * more changes and investigation. |
| 573 | */ |
| 574 | |
| 575 | /* Get the current position of the drawable area on screen */ |
| 576 | XTranslateCoordinates( |
| 577 | fgDisplay.pDisplay.Display, |
| 578 | fgStructure.CurrentWindow->Window.Handle, |
| 579 | fgDisplay.pDisplay.RootWindow, |
| 580 | 0, 0, &x, &y, |
| 581 | &child |
| 582 | ); |
| 583 | |
| 584 | /* Move the decorataions out of the topleft corner of the display */ |
| 585 | XMoveWindow( fgDisplay.pDisplay.Display, fgStructure.CurrentWindow->Window.Handle, |
| 586 | -x, -y); |
| 587 | } |
| 588 | } |
| 589 | |
| 590 | #endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */ |
| 591 | |
| 592 | /* Grab the keyboard, too */ |
| 593 | XGrabKeyboard( |
| 594 | fgDisplay.pDisplay.Display, |
| 595 | fgStructure.GameModeWindow->Window.Handle, |
| 596 | FALSE, |
| 597 | GrabModeAsync, GrabModeAsync, |
| 598 | CurrentTime |
| 599 | ); |
| 600 | |
| 601 | } |
| 602 | |
| 603 | void fgPlatformLeaveGameMode( void ) |
| 604 | { |
| 605 | XUngrabPointer( fgDisplay.pDisplay.Display, CurrentTime ); |
| 606 | XUngrabKeyboard( fgDisplay.pDisplay.Display, CurrentTime ); |
| 607 | } |
| 608 | |
| 609 | |