| 1 | /* |
| 2 | * fg_window_x11.c |
| 3 | * |
| 4 | * Window management methods for X11 |
| 5 | * |
| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
| 8 | * Copied for Platform code by Evan Felix <karcaw at gmail.com> |
| 9 | * Creation date: Thur Feb 2 2012 |
| 10 | * |
| 11 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 12 | * copy of this software and associated documentation files (the "Software"), |
| 13 | * to deal in the Software without restriction, including without limitation |
| 14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 15 | * and/or sell copies of the Software, and to permit persons to whom the |
| 16 | * Software is furnished to do so, subject to the following conditions: |
| 17 | * |
| 18 | * The above copyright notice and this permission notice shall be included |
| 19 | * in all copies or substantial portions of the Software. |
| 20 | * |
| 21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 24 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| 25 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| 26 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 27 | */ |
| 28 | |
| 29 | #define FREEGLUT_BUILDING_LIB |
| 30 | #include <GL/freeglut.h> |
| 31 | #include <limits.h> /* LONG_MAX */ |
| 32 | #include <unistd.h> /* usleep, gethostname, getpid */ |
| 33 | #include <sys/types.h> /* pid_t */ |
| 34 | #include "../fg_internal.h" |
| 35 | |
| 36 | #ifdef EGL_VERSION_1_0 |
| 37 | #include "egl/fg_window_egl.h" |
| 38 | #define fghCreateNewContext fghCreateNewContextEGL |
| 39 | #else |
| 40 | #include "x11/fg_window_x11_glx.h" |
| 41 | #endif |
| 42 | |
| 43 | #ifndef HOST_NAME_MAX |
| 44 | #define HOST_NAME_MAX 255 |
| 45 | #endif |
| 46 | |
| 47 | /* Motif window hints, only define needed ones */ |
| 48 | typedef struct |
| 49 | { |
| 50 | unsigned long flags; |
| 51 | unsigned long functions; |
| 52 | unsigned long decorations; |
| 53 | long input_mode; |
| 54 | unsigned long status; |
| 55 | } MotifWmHints; |
| 56 | #define MWM_HINTS_DECORATIONS (1L << 1) |
| 57 | #define MWM_DECOR_BORDER (1L << 1) |
| 58 | |
| 59 | static int fghResizeFullscrToggle(void) |
| 60 | { |
| 61 | XWindowAttributes attributes; |
| 62 | SFG_Window *win = fgStructure.CurrentWindow; |
| 63 | |
| 64 | if(glutGet(GLUT_FULL_SCREEN)) { |
| 65 | /* restore original window size */ |
| 66 | fgStructure.CurrentWindow->State.WorkMask = GLUT_SIZE_WORK; |
| 67 | fgStructure.CurrentWindow->State.DesiredWidth = win->State.pWState.OldWidth; |
| 68 | fgStructure.CurrentWindow->State.DesiredHeight = win->State.pWState.OldHeight; |
| 69 | |
| 70 | } else { |
| 71 | fgStructure.CurrentWindow->State.pWState.OldWidth = win->State.Width; |
| 72 | fgStructure.CurrentWindow->State.pWState.OldHeight = win->State.Height; |
| 73 | |
| 74 | /* resize the window to cover the entire screen */ |
| 75 | XGetWindowAttributes(fgDisplay.pDisplay.Display, |
| 76 | fgStructure.CurrentWindow->Window.Handle, |
| 77 | &attributes); |
| 78 | |
| 79 | /* |
| 80 | * The "x" and "y" members of "attributes" are the window's coordinates |
| 81 | * relative to its parent, i.e. to the decoration window. |
| 82 | */ |
| 83 | XMoveResizeWindow(fgDisplay.pDisplay.Display, |
| 84 | fgStructure.CurrentWindow->Window.Handle, |
| 85 | -attributes.x, |
| 86 | -attributes.y, |
| 87 | fgDisplay.ScreenWidth, |
| 88 | fgDisplay.ScreenHeight); |
| 89 | } |
| 90 | return 0; |
| 91 | } |
| 92 | |
| 93 | #define _NET_WM_STATE_TOGGLE 2 |
| 94 | static int fghEwmhFullscrToggle(void) |
| 95 | { |
| 96 | XEvent xev; |
| 97 | long evmask = SubstructureRedirectMask | SubstructureNotifyMask; |
| 98 | |
| 99 | if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) { |
| 100 | return -1; |
| 101 | } |
| 102 | |
| 103 | xev.type = ClientMessage; |
| 104 | xev.xclient.window = fgStructure.CurrentWindow->Window.Handle; |
| 105 | xev.xclient.message_type = fgDisplay.pDisplay.State; |
| 106 | xev.xclient.format = 32; |
| 107 | xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE; |
| 108 | xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen; |
| 109 | xev.xclient.data.l[2] = 0; /* no second property to toggle */ |
| 110 | xev.xclient.data.l[3] = 1; /* source indication: application */ |
| 111 | xev.xclient.data.l[4] = 0; /* unused */ |
| 112 | |
| 113 | if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) { |
| 114 | return -1; |
| 115 | } |
| 116 | return 0; |
| 117 | } |
| 118 | |
| 119 | static int fghToggleFullscreen(void) |
| 120 | { |
| 121 | /* first try the EWMH (_NET_WM_STATE) method ... */ |
| 122 | if(fghEwmhFullscrToggle() != -1) { |
| 123 | return 0; |
| 124 | } |
| 125 | |
| 126 | /* fall back to resizing the window */ |
| 127 | if(fghResizeFullscrToggle() != -1) { |
| 128 | return 0; |
| 129 | } |
| 130 | return -1; |
| 131 | } |
| 132 | |
| 133 | static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg) |
| 134 | { |
| 135 | Window window = (Window)arg; |
| 136 | return (event->type == MapNotify) && (event->xmap.window == window); |
| 137 | } |
| 138 | |
| 139 | /* |
| 140 | * Opens a window. Requires a SFG_Window object created and attached |
| 141 | * to the freeglut structure. OpenGL context is created here. |
| 142 | */ |
| 143 | void fgPlatformOpenWindow( SFG_Window* window, const char* title, |
| 144 | GLboolean positionUse, int x, int y, |
| 145 | GLboolean sizeUse, int w, int h, |
| 146 | GLboolean gameMode, GLboolean isSubWindow ) |
| 147 | { |
| 148 | XVisualInfo * visualInfo = NULL; |
| 149 | XSetWindowAttributes winAttr; |
| 150 | XTextProperty textProperty; |
| 151 | XSizeHints sizeHints; |
| 152 | XWMHints wmHints; |
| 153 | XEvent eventReturnBuffer; /* return buffer required for a call */ |
| 154 | unsigned long mask; |
| 155 | unsigned int current_DisplayMode = fgState.DisplayMode ; |
| 156 | XEvent fakeEvent = {0}; |
| 157 | long event_mask; |
| 158 | |
| 159 | /* Save the display mode if we are creating a menu window */ |
| 160 | if( window->IsMenu && ( ! fgStructure.MenuContext ) ) |
| 161 | fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ; |
| 162 | |
| 163 | #ifdef EGL_VERSION_1_0 |
| 164 | #define WINDOW_CONFIG window->Window.pContext.egl.Config |
| 165 | #else |
| 166 | #define WINDOW_CONFIG window->Window.pContext.FBConfig |
| 167 | #endif |
| 168 | fghChooseConfig(&WINDOW_CONFIG); |
| 169 | |
| 170 | if( window->IsMenu && ( ! fgStructure.MenuContext ) ) |
| 171 | fgState.DisplayMode = current_DisplayMode ; |
| 172 | |
| 173 | if( ! WINDOW_CONFIG ) |
| 174 | { |
| 175 | /* |
| 176 | * The "fghChooseConfig" returned a null meaning that the visual |
| 177 | * context is not available. |
| 178 | * Try a couple of variations to see if they will work. |
| 179 | */ |
| 180 | #ifndef EGL_VERSION_1_0 |
| 181 | if( !( fgState.DisplayMode & GLUT_DOUBLE ) ) |
| 182 | { |
| 183 | fgState.DisplayMode |= GLUT_DOUBLE ; |
| 184 | fghChooseConfig(&WINDOW_CONFIG); |
| 185 | fgState.DisplayMode &= ~GLUT_DOUBLE; |
| 186 | } |
| 187 | #endif |
| 188 | |
| 189 | if( fgState.DisplayMode & GLUT_MULTISAMPLE ) |
| 190 | { |
| 191 | fgState.DisplayMode &= ~GLUT_MULTISAMPLE ; |
| 192 | fghChooseConfig(&WINDOW_CONFIG); |
| 193 | fgState.DisplayMode |= GLUT_MULTISAMPLE; |
| 194 | } |
| 195 | } |
| 196 | |
| 197 | FREEGLUT_INTERNAL_ERROR_EXIT( WINDOW_CONFIG != NULL, |
| 198 | "FBConfig with necessary capabilities not found" , "fgOpenWindow" ); |
| 199 | |
| 200 | /* Get the X visual. */ |
| 201 | #ifdef EGL_VERSION_1_0 |
| 202 | EGLint vid = 0; |
| 203 | XVisualInfo visualTemplate; |
| 204 | int num_visuals; |
| 205 | if (!eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, EGL_NATIVE_VISUAL_ID, &vid)) |
| 206 | fgError("eglGetConfigAttrib(EGL_NATIVE_VISUAL_ID) failed" ); |
| 207 | visualTemplate.visualid = vid; |
| 208 | visualInfo = XGetVisualInfo(fgDisplay.pDisplay.Display, VisualIDMask, &visualTemplate, &num_visuals); |
| 209 | #else |
| 210 | visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, |
| 211 | window->Window.pContext.FBConfig ); |
| 212 | #endif |
| 213 | |
| 214 | FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL, |
| 215 | "visualInfo could not be retrieved from FBConfig" , "fgOpenWindow" ); |
| 216 | |
| 217 | /* |
| 218 | * XXX HINT: the masks should be updated when adding/removing callbacks. |
| 219 | * XXX This might speed up message processing. Is that true? |
| 220 | * XXX |
| 221 | * XXX A: Not appreciably, but it WILL make it easier to debug. |
| 222 | * XXX Try tracing old GLUT and try tracing freeglut. Old GLUT |
| 223 | * XXX turns off events that it doesn't need and is a whole lot |
| 224 | * XXX more pleasant to trace. (Think mouse-motion! Tons of |
| 225 | * XXX ``bonus'' GUI events stream in.) |
| 226 | */ |
| 227 | winAttr.background_pixmap = None; |
| 228 | winAttr.background_pixel = 0; |
| 229 | winAttr.border_pixel = 0; |
| 230 | |
| 231 | winAttr.colormap = XCreateColormap( |
| 232 | fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, |
| 233 | visualInfo->visual, AllocNone |
| 234 | ); |
| 235 | |
| 236 | mask = CWBackPixmap | CWBorderPixel | CWColormap; |
| 237 | |
| 238 | if( window->IsMenu || ( gameMode == GL_TRUE ) ) |
| 239 | { |
| 240 | winAttr.override_redirect = True; |
| 241 | mask |= CWOverrideRedirect; |
| 242 | } |
| 243 | |
| 244 | if( ! positionUse ) |
| 245 | x = y = -1; /* default window position */ |
| 246 | if( ! sizeUse ) |
| 247 | w = h = 300; /* default window size */ |
| 248 | |
| 249 | window->Window.Handle = XCreateWindow( |
| 250 | fgDisplay.pDisplay.Display, |
| 251 | window->Parent == NULL ? fgDisplay.pDisplay.RootWindow : |
| 252 | window->Parent->Window.Handle, |
| 253 | x, y, w, h, 0, |
| 254 | visualInfo->depth, InputOutput, |
| 255 | visualInfo->visual, mask, |
| 256 | &winAttr |
| 257 | ); |
| 258 | |
| 259 | event_mask = |
| 260 | StructureNotifyMask | SubstructureNotifyMask | ExposureMask | |
| 261 | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | |
| 262 | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | |
| 263 | PointerMotionMask | ButtonMotionMask; |
| 264 | |
| 265 | /* Create input context */ |
| 266 | window->Window.pContext.IC = NULL; |
| 267 | if (fgDisplay.pDisplay.IM) |
| 268 | { |
| 269 | long im_event_mask; |
| 270 | window->Window.pContext.IC = |
| 271 | XCreateIC(fgDisplay.pDisplay.IM, |
| 272 | XNInputStyle, fgDisplay.pDisplay.InputStyle, |
| 273 | XNClientWindow, window->Window.Handle, |
| 274 | XNFocusWindow, window->Window.Handle, |
| 275 | NULL); |
| 276 | XGetICValues(window->Window.pContext.IC, XNFilterEvents, &im_event_mask, NULL); |
| 277 | event_mask |= im_event_mask; |
| 278 | XSetICFocus(window->Window.pContext.IC); |
| 279 | } |
| 280 | XSelectInput(fgDisplay.pDisplay.Display, window->Window.Handle, event_mask); |
| 281 | |
| 282 | /* Fake configure event to force viewport setup |
| 283 | * even with no window manager. |
| 284 | */ |
| 285 | fakeEvent.xconfigure.type = ConfigureNotify; |
| 286 | fakeEvent.xconfigure.display = fgDisplay.pDisplay.Display; |
| 287 | fakeEvent.xconfigure.window = window->Window.Handle; |
| 288 | fakeEvent.xconfigure.x = x; |
| 289 | fakeEvent.xconfigure.y = y; |
| 290 | fakeEvent.xconfigure.width = w; |
| 291 | fakeEvent.xconfigure.height = h; |
| 292 | XPutBackEvent(fgDisplay.pDisplay.Display, &fakeEvent); |
| 293 | |
| 294 | /* |
| 295 | * The GLX context creation, possibly trying the direct context rendering |
| 296 | * or else use the current context if the user has so specified |
| 297 | */ |
| 298 | |
| 299 | if( window->IsMenu ) |
| 300 | { |
| 301 | /* |
| 302 | * If there isn't already an OpenGL rendering context for menu |
| 303 | * windows, make one |
| 304 | */ |
| 305 | if( !fgStructure.MenuContext ) |
| 306 | { |
| 307 | fgStructure.MenuContext = |
| 308 | (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); |
| 309 | fgStructure.MenuContext->MContext = fghCreateNewContext( window ); |
| 310 | } |
| 311 | |
| 312 | /* window->Window.Context = fgStructure.MenuContext->MContext; */ |
| 313 | window->Window.Context = fghCreateNewContext( window ); |
| 314 | } |
| 315 | else if( fgState.UseCurrentContext ) |
| 316 | { |
| 317 | |
| 318 | #ifdef EGL_VERSION_1_0 |
| 319 | window->Window.Context = eglGetCurrentContext( ); |
| 320 | #else |
| 321 | window->Window.Context = glXGetCurrentContext( ); |
| 322 | #endif |
| 323 | |
| 324 | if( ! window->Window.Context ) |
| 325 | window->Window.Context = fghCreateNewContext( window ); |
| 326 | } |
| 327 | else |
| 328 | window->Window.Context = fghCreateNewContext( window ); |
| 329 | |
| 330 | #if !defined( __FreeBSD__ ) && !defined( __NetBSD__ ) && !defined(EGL_VERSION_1_0) |
| 331 | if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) ) |
| 332 | { |
| 333 | if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) |
| 334 | fgError( "Unable to force direct context rendering for window '%s'" , |
| 335 | title ); |
| 336 | } |
| 337 | #endif |
| 338 | |
| 339 | sizeHints.flags = 0; |
| 340 | if ( positionUse ) |
| 341 | sizeHints.flags |= USPosition; |
| 342 | if ( sizeUse ) |
| 343 | sizeHints.flags |= USSize; |
| 344 | |
| 345 | /* |
| 346 | * Fill in the size hints values now (the x, y, width and height |
| 347 | * settings are obsolete, are there any more WMs that support them?) |
| 348 | * Unless the X servers actually stop supporting these, we should |
| 349 | * continue to fill them in. It is *not* our place to tell the user |
| 350 | * that they should replace a window manager that they like, and which |
| 351 | * works, just because *we* think that it's not "modern" enough. |
| 352 | */ |
| 353 | sizeHints.x = x; |
| 354 | sizeHints.y = y; |
| 355 | sizeHints.width = w; |
| 356 | sizeHints.height = h; |
| 357 | |
| 358 | wmHints.flags = StateHint; |
| 359 | wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; |
| 360 | /* Prepare the window and iconified window names... */ |
| 361 | XStringListToTextProperty( (char **) &title, 1, &textProperty ); |
| 362 | |
| 363 | XSetWMProperties( |
| 364 | fgDisplay.pDisplay.Display, |
| 365 | window->Window.Handle, |
| 366 | &textProperty, |
| 367 | &textProperty, |
| 368 | 0, |
| 369 | 0, |
| 370 | &sizeHints, |
| 371 | &wmHints, |
| 372 | NULL |
| 373 | ); |
| 374 | XFree( textProperty.value ); |
| 375 | |
| 376 | XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle, |
| 377 | &fgDisplay.pDisplay.DeleteWindow, 1 ); |
| 378 | |
| 379 | if (!isSubWindow && !window->IsMenu && |
| 380 | ((fgState.DisplayMode & GLUT_BORDERLESS) || (fgState.DisplayMode & GLUT_CAPTIONLESS))) |
| 381 | { |
| 382 | /* _MOTIF_WM_HINTS is replaced by _NET_WM_WINDOW_TYPE, but that property does not allow precise |
| 383 | * control over the visual style of the window, which is what we are trying to achieve here. |
| 384 | * Stick with Motif and hope for the best... */ |
| 385 | MotifWmHints hints = {0}; |
| 386 | hints.flags = MWM_HINTS_DECORATIONS; |
| 387 | hints.decorations = (fgState.DisplayMode & GLUT_CAPTIONLESS) ? MWM_DECOR_BORDER:0; |
| 388 | |
| 389 | XChangeProperty(fgDisplay.pDisplay.Display, window->Window.Handle, |
| 390 | XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS" , False ), |
| 391 | XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS" , False ), 32, |
| 392 | PropModeReplace, |
| 393 | (unsigned char*) &hints, |
| 394 | sizeof(MotifWmHints) / sizeof(long)); |
| 395 | } |
| 396 | |
| 397 | |
| 398 | if (fgDisplay.pDisplay.NetWMSupported |
| 399 | && fgDisplay.pDisplay.NetWMPid != None |
| 400 | && fgDisplay.pDisplay.ClientMachine != None) |
| 401 | { |
| 402 | char hostname[HOST_NAME_MAX]; |
| 403 | pid_t pid = getpid(); |
| 404 | |
| 405 | if (pid > 0 && gethostname(hostname, sizeof(hostname)) > -1) |
| 406 | { |
| 407 | hostname[sizeof(hostname) - 1] = '\0'; |
| 408 | |
| 409 | XChangeProperty( |
| 410 | fgDisplay.pDisplay.Display, |
| 411 | window->Window.Handle, |
| 412 | fgDisplay.pDisplay.NetWMPid, |
| 413 | XA_CARDINAL, |
| 414 | 32, |
| 415 | PropModeReplace, |
| 416 | (unsigned char *) &pid, |
| 417 | 1 |
| 418 | ); |
| 419 | |
| 420 | XChangeProperty( |
| 421 | fgDisplay.pDisplay.Display, |
| 422 | window->Window.Handle, |
| 423 | fgDisplay.pDisplay.ClientMachine, |
| 424 | XA_STRING, |
| 425 | 8, |
| 426 | PropModeReplace, |
| 427 | (unsigned char *) hostname, |
| 428 | strlen(hostname) |
| 429 | ); |
| 430 | } |
| 431 | } |
| 432 | |
| 433 | #ifdef EGL_VERSION_1_0 |
| 434 | fghPlatformOpenWindowEGL(window); |
| 435 | #else |
| 436 | glXMakeContextCurrent( |
| 437 | fgDisplay.pDisplay.Display, |
| 438 | window->Window.Handle, |
| 439 | window->Window.Handle, |
| 440 | window->Window.Context |
| 441 | ); |
| 442 | #endif |
| 443 | |
| 444 | /* register extension events _before_ window is mapped */ |
| 445 | #ifdef HAVE_X11_EXTENSIONS_XINPUT2_H |
| 446 | fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) ); |
| 447 | #endif |
| 448 | |
| 449 | if (!window->IsMenu) /* Don't show window after creation if its a menu */ |
| 450 | { |
| 451 | XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
| 452 | window->State.Visible = GL_TRUE; |
| 453 | } |
| 454 | |
| 455 | XFree(visualInfo); |
| 456 | |
| 457 | /* wait till window visible */ |
| 458 | if( !isSubWindow && !window->IsMenu) |
| 459 | XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) ); |
| 460 | #undef WINDOW_CONFIG |
| 461 | } |
| 462 | |
| 463 | |
| 464 | /* |
| 465 | * Request a window resize |
| 466 | */ |
| 467 | void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) |
| 468 | { |
| 469 | XResizeWindow( fgDisplay.pDisplay.Display, window->Window.Handle, |
| 470 | width, height ); |
| 471 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
| 472 | } |
| 473 | |
| 474 | |
| 475 | /* |
| 476 | * Closes a window, destroying the frame and OpenGL context |
| 477 | */ |
| 478 | void fgPlatformCloseWindow( SFG_Window* window ) |
| 479 | { |
| 480 | #ifdef EGL_VERSION_1_0 |
| 481 | fghPlatformCloseWindowEGL(window); |
| 482 | #else |
| 483 | if( window->Window.Context ) |
| 484 | glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context ); |
| 485 | window->Window.pContext.FBConfig = NULL; |
| 486 | #endif |
| 487 | |
| 488 | if (window->Window.pContext.IC) { |
| 489 | XDestroyIC(window->Window.pContext.IC); |
| 490 | } |
| 491 | |
| 492 | if( window->Window.Handle ) { |
| 493 | XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
| 494 | } |
| 495 | /* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */ |
| 496 | } |
| 497 | |
| 498 | |
| 499 | /* |
| 500 | * This function makes the specified window visible |
| 501 | */ |
| 502 | void fgPlatformShowWindow( SFG_Window *window ) |
| 503 | { |
| 504 | XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
| 505 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
| 506 | } |
| 507 | |
| 508 | /* |
| 509 | * This function hides the specified window |
| 510 | */ |
| 511 | void fgPlatformHideWindow( SFG_Window *window ) |
| 512 | { |
| 513 | if( window->Parent == NULL ) |
| 514 | XWithdrawWindow( fgDisplay.pDisplay.Display, |
| 515 | window->Window.Handle, |
| 516 | fgDisplay.pDisplay.Screen ); |
| 517 | else |
| 518 | XUnmapWindow( fgDisplay.pDisplay.Display, |
| 519 | window->Window.Handle ); |
| 520 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
| 521 | } |
| 522 | |
| 523 | /* |
| 524 | * Iconify the specified window (top-level windows only) |
| 525 | */ |
| 526 | void fgPlatformIconifyWindow( SFG_Window *window ) |
| 527 | { |
| 528 | XIconifyWindow( fgDisplay.pDisplay.Display, window->Window.Handle, |
| 529 | fgDisplay.pDisplay.Screen ); |
| 530 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
| 531 | |
| 532 | fgStructure.CurrentWindow->State.Visible = GL_FALSE; |
| 533 | } |
| 534 | |
| 535 | /* |
| 536 | * Set the current window's title |
| 537 | */ |
| 538 | void fgPlatformGlutSetWindowTitle( const char* title ) |
| 539 | { |
| 540 | XTextProperty text; |
| 541 | |
| 542 | text.value = (unsigned char *) title; |
| 543 | text.encoding = XA_STRING; |
| 544 | text.format = 8; |
| 545 | text.nitems = strlen( title ); |
| 546 | |
| 547 | XSetWMName( |
| 548 | fgDisplay.pDisplay.Display, |
| 549 | fgStructure.CurrentWindow->Window.Handle, |
| 550 | &text |
| 551 | ); |
| 552 | |
| 553 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
| 554 | } |
| 555 | |
| 556 | /* |
| 557 | * Set the current window's iconified title |
| 558 | */ |
| 559 | void fgPlatformGlutSetIconTitle( const char* title ) |
| 560 | { |
| 561 | XTextProperty text; |
| 562 | |
| 563 | text.value = (unsigned char *) title; |
| 564 | text.encoding = XA_STRING; |
| 565 | text.format = 8; |
| 566 | text.nitems = strlen( title ); |
| 567 | |
| 568 | XSetWMIconName( |
| 569 | fgDisplay.pDisplay.Display, |
| 570 | fgStructure.CurrentWindow->Window.Handle, |
| 571 | &text |
| 572 | ); |
| 573 | |
| 574 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
| 575 | } |
| 576 | |
| 577 | /* |
| 578 | * Change the specified window's position |
| 579 | */ |
| 580 | void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) |
| 581 | { |
| 582 | XMoveWindow( fgDisplay.pDisplay.Display, window->Window.Handle, |
| 583 | x, y ); |
| 584 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
| 585 | } |
| 586 | |
| 587 | /* |
| 588 | * Lowers the specified window (by Z order change) |
| 589 | */ |
| 590 | void fgPlatformPushWindow( SFG_Window *window ) |
| 591 | { |
| 592 | XLowerWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
| 593 | } |
| 594 | |
| 595 | /* |
| 596 | * Raises the specified window (by Z order change) |
| 597 | */ |
| 598 | void fgPlatformPopWindow( SFG_Window *window ) |
| 599 | { |
| 600 | XRaiseWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
| 601 | } |
| 602 | |
| 603 | /* |
| 604 | * Toggle the window's full screen state. |
| 605 | */ |
| 606 | void fgPlatformFullScreenToggle( SFG_Window *win ) |
| 607 | { |
| 608 | if(fghToggleFullscreen() != -1) { |
| 609 | win->State.IsFullscreen = !win->State.IsFullscreen; |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | |