| 1 | /* | 
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| 2 | * fg_window_x11.c | 
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| 3 | * | 
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| 4 | * Window management methods for X11 | 
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| 5 | * | 
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| 6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. | 
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| 7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> | 
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| 8 | * Copied for Platform code by Evan Felix <karcaw at gmail.com> | 
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| 9 | * Creation date: Thur Feb 2 2012 | 
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| 10 | * | 
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| 11 | * Permission is hereby granted, free of charge, to any person obtaining a | 
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| 12 | * copy of this software and associated documentation files (the "Software"), | 
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| 13 | * to deal in the Software without restriction, including without limitation | 
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| 14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, | 
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| 15 | * and/or sell copies of the Software, and to permit persons to whom the | 
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| 16 | * Software is furnished to do so, subject to the following conditions: | 
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| 17 | * | 
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| 18 | * The above copyright notice and this permission notice shall be included | 
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| 19 | * in all copies or substantial portions of the Software. | 
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| 20 | * | 
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| 21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | 
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| 22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
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| 23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL | 
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| 24 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | 
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| 25 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | 
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| 26 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #define FREEGLUT_BUILDING_LIB | 
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| 30 | #include <GL/freeglut.h> | 
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| 31 | #include <limits.h>     /* LONG_MAX */ | 
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| 32 | #include <unistd.h>     /* usleep, gethostname, getpid */ | 
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| 33 | #include <sys/types.h>  /* pid_t */ | 
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| 34 | #include "../fg_internal.h" | 
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| 35 |  | 
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| 36 | #ifdef EGL_VERSION_1_0 | 
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| 37 | #include "egl/fg_window_egl.h" | 
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| 38 | #define fghCreateNewContext fghCreateNewContextEGL | 
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| 39 | #else | 
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| 40 | #include "x11/fg_window_x11_glx.h" | 
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| 41 | #endif | 
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| 42 |  | 
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| 43 | #ifndef HOST_NAME_MAX | 
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| 44 | #define HOST_NAME_MAX	255 | 
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| 45 | #endif | 
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| 46 |  | 
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| 47 | /* Motif window hints, only define needed ones */ | 
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| 48 | typedef struct | 
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| 49 | { | 
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| 50 | unsigned long flags; | 
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| 51 | unsigned long functions; | 
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| 52 | unsigned long decorations; | 
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| 53 | long input_mode; | 
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| 54 | unsigned long status; | 
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| 55 | } MotifWmHints; | 
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| 56 | #define MWM_HINTS_DECORATIONS         (1L << 1) | 
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| 57 | #define MWM_DECOR_BORDER              (1L << 1) | 
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| 58 |  | 
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| 59 | static int fghResizeFullscrToggle(void) | 
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| 60 | { | 
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| 61 | XWindowAttributes attributes; | 
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| 62 | SFG_Window *win = fgStructure.CurrentWindow; | 
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| 63 |  | 
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| 64 | if(glutGet(GLUT_FULL_SCREEN)) { | 
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| 65 | /* restore original window size */ | 
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| 66 | fgStructure.CurrentWindow->State.WorkMask = GLUT_SIZE_WORK; | 
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| 67 | fgStructure.CurrentWindow->State.DesiredWidth  = win->State.pWState.OldWidth; | 
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| 68 | fgStructure.CurrentWindow->State.DesiredHeight = win->State.pWState.OldHeight; | 
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| 69 |  | 
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| 70 | } else { | 
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| 71 | fgStructure.CurrentWindow->State.pWState.OldWidth  = win->State.Width; | 
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| 72 | fgStructure.CurrentWindow->State.pWState.OldHeight = win->State.Height; | 
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| 73 |  | 
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| 74 | /* resize the window to cover the entire screen */ | 
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| 75 | XGetWindowAttributes(fgDisplay.pDisplay.Display, | 
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| 76 | fgStructure.CurrentWindow->Window.Handle, | 
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| 77 | &attributes); | 
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| 78 |  | 
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| 79 | /* | 
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| 80 | * The "x" and "y" members of "attributes" are the window's coordinates | 
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| 81 | * relative to its parent, i.e. to the decoration window. | 
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| 82 | */ | 
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| 83 | XMoveResizeWindow(fgDisplay.pDisplay.Display, | 
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| 84 | fgStructure.CurrentWindow->Window.Handle, | 
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| 85 | -attributes.x, | 
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| 86 | -attributes.y, | 
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| 87 | fgDisplay.ScreenWidth, | 
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| 88 | fgDisplay.ScreenHeight); | 
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| 89 | } | 
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| 90 | return 0; | 
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| 91 | } | 
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| 92 |  | 
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| 93 | #define _NET_WM_STATE_TOGGLE    2 | 
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| 94 | static int fghEwmhFullscrToggle(void) | 
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| 95 | { | 
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| 96 | XEvent xev; | 
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| 97 | long evmask = SubstructureRedirectMask | SubstructureNotifyMask; | 
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| 98 |  | 
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| 99 | if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) { | 
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| 100 | return -1; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | xev.type = ClientMessage; | 
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| 104 | xev.xclient.window = fgStructure.CurrentWindow->Window.Handle; | 
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| 105 | xev.xclient.message_type = fgDisplay.pDisplay.State; | 
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| 106 | xev.xclient.format = 32; | 
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| 107 | xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE; | 
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| 108 | xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen; | 
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| 109 | xev.xclient.data.l[2] = 0;	/* no second property to toggle */ | 
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| 110 | xev.xclient.data.l[3] = 1;	/* source indication: application */ | 
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| 111 | xev.xclient.data.l[4] = 0;	/* unused */ | 
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| 112 |  | 
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| 113 | if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) { | 
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| 114 | return -1; | 
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| 115 | } | 
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| 116 | return 0; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | static int fghToggleFullscreen(void) | 
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| 120 | { | 
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| 121 | /* first try the EWMH (_NET_WM_STATE) method ... */ | 
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| 122 | if(fghEwmhFullscrToggle() != -1) { | 
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| 123 | return 0; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | /* fall back to resizing the window */ | 
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| 127 | if(fghResizeFullscrToggle() != -1) { | 
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| 128 | return 0; | 
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| 129 | } | 
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| 130 | return -1; | 
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| 131 | } | 
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| 132 |  | 
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| 133 | static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg) | 
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| 134 | { | 
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| 135 | Window window = (Window)arg; | 
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| 136 | return (event->type == MapNotify) && (event->xmap.window == window); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | /* | 
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| 140 | * Opens a window. Requires a SFG_Window object created and attached | 
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| 141 | * to the freeglut structure. OpenGL context is created here. | 
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| 142 | */ | 
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| 143 | void fgPlatformOpenWindow( SFG_Window* window, const char* title, | 
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| 144 | GLboolean positionUse, int x, int y, | 
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| 145 | GLboolean sizeUse, int w, int h, | 
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| 146 | GLboolean gameMode, GLboolean isSubWindow ) | 
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| 147 | { | 
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| 148 | XVisualInfo * visualInfo = NULL; | 
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| 149 | XSetWindowAttributes winAttr; | 
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| 150 | XTextProperty textProperty; | 
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| 151 | XSizeHints sizeHints; | 
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| 152 | XWMHints wmHints; | 
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| 153 | XEvent eventReturnBuffer; /* return buffer required for a call */ | 
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| 154 | unsigned long mask; | 
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| 155 | unsigned int current_DisplayMode = fgState.DisplayMode ; | 
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| 156 | XEvent fakeEvent = {0}; | 
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| 157 | long event_mask; | 
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| 158 |  | 
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| 159 | /* Save the display mode if we are creating a menu window */ | 
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| 160 | if( window->IsMenu && ( ! fgStructure.MenuContext ) ) | 
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| 161 | fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ; | 
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| 162 |  | 
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| 163 | #ifdef EGL_VERSION_1_0 | 
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| 164 | #define WINDOW_CONFIG window->Window.pContext.egl.Config | 
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| 165 | #else | 
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| 166 | #define WINDOW_CONFIG window->Window.pContext.FBConfig | 
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| 167 | #endif | 
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| 168 | fghChooseConfig(&WINDOW_CONFIG); | 
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| 169 |  | 
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| 170 | if( window->IsMenu && ( ! fgStructure.MenuContext ) ) | 
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| 171 | fgState.DisplayMode = current_DisplayMode ; | 
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| 172 |  | 
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| 173 | if( ! WINDOW_CONFIG ) | 
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| 174 | { | 
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| 175 | /* | 
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| 176 | * The "fghChooseConfig" returned a null meaning that the visual | 
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| 177 | * context is not available. | 
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| 178 | * Try a couple of variations to see if they will work. | 
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| 179 | */ | 
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| 180 | #ifndef EGL_VERSION_1_0 | 
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| 181 | if( !( fgState.DisplayMode & GLUT_DOUBLE ) ) | 
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| 182 | { | 
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| 183 | fgState.DisplayMode |= GLUT_DOUBLE ; | 
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| 184 | fghChooseConfig(&WINDOW_CONFIG); | 
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| 185 | fgState.DisplayMode &= ~GLUT_DOUBLE; | 
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| 186 | } | 
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| 187 | #endif | 
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| 188 |  | 
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| 189 | if( fgState.DisplayMode & GLUT_MULTISAMPLE ) | 
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| 190 | { | 
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| 191 | fgState.DisplayMode &= ~GLUT_MULTISAMPLE ; | 
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| 192 | fghChooseConfig(&WINDOW_CONFIG); | 
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| 193 | fgState.DisplayMode |= GLUT_MULTISAMPLE; | 
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| 194 | } | 
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| 195 | } | 
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| 196 |  | 
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| 197 | FREEGLUT_INTERNAL_ERROR_EXIT( WINDOW_CONFIG != NULL, | 
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| 198 | "FBConfig with necessary capabilities not found", "fgOpenWindow"); | 
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| 199 |  | 
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| 200 | /*  Get the X visual.  */ | 
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| 201 | #ifdef EGL_VERSION_1_0 | 
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| 202 | EGLint vid = 0; | 
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| 203 | XVisualInfo visualTemplate; | 
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| 204 | int num_visuals; | 
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| 205 | if (!eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, EGL_NATIVE_VISUAL_ID, &vid)) | 
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| 206 | fgError( "eglGetConfigAttrib(EGL_NATIVE_VISUAL_ID) failed"); | 
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| 207 | visualTemplate.visualid = vid; | 
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| 208 | visualInfo = XGetVisualInfo(fgDisplay.pDisplay.Display, VisualIDMask, &visualTemplate, &num_visuals); | 
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| 209 | #else | 
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| 210 | visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, | 
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| 211 | window->Window.pContext.FBConfig ); | 
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| 212 | #endif | 
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| 213 |  | 
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| 214 | FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL, | 
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| 215 | "visualInfo could not be retrieved from FBConfig", "fgOpenWindow"); | 
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| 216 |  | 
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| 217 | /* | 
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| 218 | * XXX HINT: the masks should be updated when adding/removing callbacks. | 
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| 219 | * XXX       This might speed up message processing. Is that true? | 
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| 220 | * XXX | 
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| 221 | * XXX A: Not appreciably, but it WILL make it easier to debug. | 
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| 222 | * XXX    Try tracing old GLUT and try tracing freeglut.  Old GLUT | 
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| 223 | * XXX    turns off events that it doesn't need and is a whole lot | 
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| 224 | * XXX    more pleasant to trace.  (Think mouse-motion!  Tons of | 
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| 225 | * XXX    ``bonus'' GUI events stream in.) | 
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| 226 | */ | 
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| 227 | winAttr.background_pixmap = None; | 
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| 228 | winAttr.background_pixel  = 0; | 
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| 229 | winAttr.border_pixel      = 0; | 
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| 230 |  | 
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| 231 | winAttr.colormap = XCreateColormap( | 
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| 232 | fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, | 
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| 233 | visualInfo->visual, AllocNone | 
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| 234 | ); | 
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| 235 |  | 
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| 236 | mask = CWBackPixmap | CWBorderPixel | CWColormap; | 
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| 237 |  | 
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| 238 | if( window->IsMenu || ( gameMode == GL_TRUE ) ) | 
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| 239 | { | 
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| 240 | winAttr.override_redirect = True; | 
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| 241 | mask |= CWOverrideRedirect; | 
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| 242 | } | 
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| 243 |  | 
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| 244 | if( ! positionUse ) | 
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| 245 | x = y = -1; /* default window position */ | 
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| 246 | if( ! sizeUse ) | 
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| 247 | w = h = 300; /* default window size */ | 
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| 248 |  | 
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| 249 | window->Window.Handle = XCreateWindow( | 
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| 250 | fgDisplay.pDisplay.Display, | 
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| 251 | window->Parent == NULL ? fgDisplay.pDisplay.RootWindow : | 
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| 252 | window->Parent->Window.Handle, | 
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| 253 | x, y, w, h, 0, | 
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| 254 | visualInfo->depth, InputOutput, | 
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| 255 | visualInfo->visual, mask, | 
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| 256 | &winAttr | 
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| 257 | ); | 
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| 258 |  | 
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| 259 | event_mask = | 
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| 260 | StructureNotifyMask | SubstructureNotifyMask | ExposureMask | | 
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| 261 | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | | 
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| 262 | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | | 
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| 263 | PointerMotionMask | ButtonMotionMask; | 
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| 264 |  | 
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| 265 | /* Create input context */ | 
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| 266 | window->Window.pContext.IC = NULL; | 
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| 267 | if (fgDisplay.pDisplay.IM) | 
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| 268 | { | 
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| 269 | long im_event_mask; | 
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| 270 | window->Window.pContext.IC = | 
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| 271 | XCreateIC(fgDisplay.pDisplay.IM, | 
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| 272 | XNInputStyle, fgDisplay.pDisplay.InputStyle, | 
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| 273 | XNClientWindow, window->Window.Handle, | 
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| 274 | XNFocusWindow, window->Window.Handle, | 
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| 275 | NULL); | 
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| 276 | XGetICValues(window->Window.pContext.IC, XNFilterEvents, &im_event_mask, NULL); | 
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| 277 | event_mask |= im_event_mask; | 
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| 278 | XSetICFocus(window->Window.pContext.IC); | 
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| 279 | } | 
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| 280 | XSelectInput(fgDisplay.pDisplay.Display, window->Window.Handle, event_mask); | 
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| 281 |  | 
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| 282 | /* Fake configure event to force viewport setup | 
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| 283 | * even with no window manager. | 
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| 284 | */ | 
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| 285 | fakeEvent.xconfigure.type = ConfigureNotify; | 
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| 286 | fakeEvent.xconfigure.display = fgDisplay.pDisplay.Display; | 
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| 287 | fakeEvent.xconfigure.window = window->Window.Handle; | 
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| 288 | fakeEvent.xconfigure.x = x; | 
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| 289 | fakeEvent.xconfigure.y = y; | 
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| 290 | fakeEvent.xconfigure.width = w; | 
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| 291 | fakeEvent.xconfigure.height = h; | 
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| 292 | XPutBackEvent(fgDisplay.pDisplay.Display, &fakeEvent); | 
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| 293 |  | 
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| 294 | /* | 
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| 295 | * The GLX context creation, possibly trying the direct context rendering | 
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| 296 | *  or else use the current context if the user has so specified | 
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| 297 | */ | 
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| 298 |  | 
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| 299 | if( window->IsMenu ) | 
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| 300 | { | 
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| 301 | /* | 
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| 302 | * If there isn't already an OpenGL rendering context for menu | 
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| 303 | * windows, make one | 
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| 304 | */ | 
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| 305 | if( !fgStructure.MenuContext ) | 
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| 306 | { | 
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| 307 | fgStructure.MenuContext = | 
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| 308 | (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); | 
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| 309 | fgStructure.MenuContext->MContext = fghCreateNewContext( window ); | 
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| 310 | } | 
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| 311 |  | 
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| 312 | /* window->Window.Context = fgStructure.MenuContext->MContext; */ | 
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| 313 | window->Window.Context = fghCreateNewContext( window ); | 
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| 314 | } | 
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| 315 | else if( fgState.UseCurrentContext ) | 
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| 316 | { | 
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| 317 |  | 
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| 318 | #ifdef EGL_VERSION_1_0 | 
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| 319 | window->Window.Context = eglGetCurrentContext( ); | 
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| 320 | #else | 
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| 321 | window->Window.Context = glXGetCurrentContext( ); | 
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| 322 | #endif | 
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| 323 |  | 
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| 324 | if( ! window->Window.Context ) | 
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| 325 | window->Window.Context = fghCreateNewContext( window ); | 
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| 326 | } | 
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| 327 | else | 
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| 328 | window->Window.Context = fghCreateNewContext( window ); | 
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| 329 |  | 
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| 330 | #if !defined( __FreeBSD__ ) && !defined( __NetBSD__ ) && !defined(EGL_VERSION_1_0) | 
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| 331 | if(  !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) ) | 
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| 332 | { | 
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| 333 | if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) | 
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| 334 | fgError( "Unable to force direct context rendering for window '%s'", | 
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| 335 | title ); | 
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| 336 | } | 
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| 337 | #endif | 
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| 338 |  | 
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| 339 | sizeHints.flags = 0; | 
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| 340 | if ( positionUse ) | 
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| 341 | sizeHints.flags |= USPosition; | 
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| 342 | if ( sizeUse ) | 
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| 343 | sizeHints.flags |= USSize; | 
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| 344 |  | 
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| 345 | /* | 
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| 346 | * Fill in the size hints values now (the x, y, width and height | 
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| 347 | * settings are obsolete, are there any more WMs that support them?) | 
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| 348 | * Unless the X servers actually stop supporting these, we should | 
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| 349 | * continue to fill them in.  It is *not* our place to tell the user | 
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| 350 | * that they should replace a window manager that they like, and which | 
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| 351 | * works, just because *we* think that it's not "modern" enough. | 
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| 352 | */ | 
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| 353 | sizeHints.x      = x; | 
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| 354 | sizeHints.y      = y; | 
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| 355 | sizeHints.width  = w; | 
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| 356 | sizeHints.height = h; | 
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| 357 |  | 
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| 358 | wmHints.flags = StateHint; | 
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| 359 | wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; | 
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| 360 | /* Prepare the window and iconified window names... */ | 
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| 361 | XStringListToTextProperty( (char **) &title, 1, &textProperty ); | 
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| 362 |  | 
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| 363 | XSetWMProperties( | 
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| 364 | fgDisplay.pDisplay.Display, | 
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| 365 | window->Window.Handle, | 
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| 366 | &textProperty, | 
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| 367 | &textProperty, | 
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| 368 | 0, | 
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| 369 | 0, | 
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| 370 | &sizeHints, | 
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| 371 | &wmHints, | 
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| 372 | NULL | 
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| 373 | ); | 
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| 374 | XFree( textProperty.value ); | 
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| 375 |  | 
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| 376 | XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle, | 
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| 377 | &fgDisplay.pDisplay.DeleteWindow, 1 ); | 
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| 378 |  | 
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| 379 | if (!isSubWindow && !window->IsMenu && | 
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| 380 | ((fgState.DisplayMode & GLUT_BORDERLESS) || (fgState.DisplayMode & GLUT_CAPTIONLESS))) | 
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| 381 | { | 
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| 382 | /* _MOTIF_WM_HINTS is replaced by _NET_WM_WINDOW_TYPE, but that property does not allow precise | 
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| 383 | * control over the visual style of the window, which is what we are trying to achieve here. | 
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| 384 | * Stick with Motif and hope for the best... */ | 
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| 385 | MotifWmHints hints = {0}; | 
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| 386 | hints.flags = MWM_HINTS_DECORATIONS; | 
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| 387 | hints.decorations = (fgState.DisplayMode & GLUT_CAPTIONLESS) ? MWM_DECOR_BORDER:0; | 
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| 388 |  | 
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| 389 | XChangeProperty(fgDisplay.pDisplay.Display, window->Window.Handle, | 
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| 390 | XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS", False ), | 
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| 391 | XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS", False ), 32, | 
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| 392 | PropModeReplace, | 
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| 393 | (unsigned char*) &hints, | 
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| 394 | sizeof(MotifWmHints) / sizeof(long)); | 
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| 395 | } | 
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| 396 |  | 
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| 397 |  | 
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| 398 | if (fgDisplay.pDisplay.NetWMSupported | 
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| 399 | && fgDisplay.pDisplay.NetWMPid != None | 
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| 400 | && fgDisplay.pDisplay.ClientMachine != None) | 
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| 401 | { | 
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| 402 | char hostname[HOST_NAME_MAX]; | 
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| 403 | pid_t pid = getpid(); | 
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| 404 |  | 
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| 405 | if (pid > 0 && gethostname(hostname, sizeof(hostname)) > -1) | 
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| 406 | { | 
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| 407 | hostname[sizeof(hostname) - 1] = '\0'; | 
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| 408 |  | 
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| 409 | XChangeProperty( | 
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| 410 | fgDisplay.pDisplay.Display, | 
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| 411 | window->Window.Handle, | 
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| 412 | fgDisplay.pDisplay.NetWMPid, | 
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| 413 | XA_CARDINAL, | 
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| 414 | 32, | 
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| 415 | PropModeReplace, | 
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| 416 | (unsigned char *) &pid, | 
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| 417 | 1 | 
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| 418 | ); | 
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| 419 |  | 
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| 420 | XChangeProperty( | 
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| 421 | fgDisplay.pDisplay.Display, | 
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| 422 | window->Window.Handle, | 
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| 423 | fgDisplay.pDisplay.ClientMachine, | 
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| 424 | XA_STRING, | 
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| 425 | 8, | 
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| 426 | PropModeReplace, | 
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| 427 | (unsigned char *) hostname, | 
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| 428 | strlen(hostname) | 
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| 429 | ); | 
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| 430 | } | 
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| 431 | } | 
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| 432 |  | 
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| 433 | #ifdef EGL_VERSION_1_0 | 
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| 434 | fghPlatformOpenWindowEGL(window); | 
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| 435 | #else | 
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| 436 | glXMakeContextCurrent( | 
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| 437 | fgDisplay.pDisplay.Display, | 
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| 438 | window->Window.Handle, | 
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| 439 | window->Window.Handle, | 
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| 440 | window->Window.Context | 
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| 441 | ); | 
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| 442 | #endif | 
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| 443 |  | 
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| 444 | /* register extension events _before_ window is mapped */ | 
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| 445 | #ifdef HAVE_X11_EXTENSIONS_XINPUT2_H | 
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| 446 | fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) ); | 
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| 447 | #endif | 
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| 448 |  | 
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| 449 | if (!window->IsMenu)    /* Don't show window after creation if its a menu */ | 
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| 450 | { | 
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| 451 | XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); | 
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| 452 | window->State.Visible = GL_TRUE; | 
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| 453 | } | 
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| 454 |  | 
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| 455 | XFree(visualInfo); | 
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| 456 |  | 
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| 457 | /* wait till window visible */ | 
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| 458 | if( !isSubWindow && !window->IsMenu) | 
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| 459 | XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) ); | 
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| 460 | #undef WINDOW_CONFIG | 
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| 461 | } | 
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| 462 |  | 
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| 463 |  | 
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| 464 | /* | 
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| 465 | * Request a window resize | 
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| 466 | */ | 
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| 467 | void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) | 
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| 468 | { | 
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| 469 | XResizeWindow( fgDisplay.pDisplay.Display, window->Window.Handle, | 
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| 470 | width, height ); | 
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| 471 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ | 
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| 472 | } | 
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| 473 |  | 
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| 474 |  | 
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| 475 | /* | 
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| 476 | * Closes a window, destroying the frame and OpenGL context | 
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| 477 | */ | 
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| 478 | void fgPlatformCloseWindow( SFG_Window* window ) | 
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| 479 | { | 
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| 480 | #ifdef EGL_VERSION_1_0 | 
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| 481 | fghPlatformCloseWindowEGL(window); | 
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| 482 | #else | 
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| 483 | if( window->Window.Context ) | 
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| 484 | glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context ); | 
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| 485 | window->Window.pContext.FBConfig = NULL; | 
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| 486 | #endif | 
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| 487 |  | 
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| 488 | if (window->Window.pContext.IC) { | 
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| 489 | XDestroyIC(window->Window.pContext.IC); | 
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| 490 | } | 
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| 491 |  | 
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| 492 | if( window->Window.Handle ) { | 
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| 493 | XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); | 
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| 494 | } | 
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| 495 | /* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */ | 
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| 496 | } | 
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| 497 |  | 
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| 498 |  | 
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| 499 | /* | 
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| 500 | * This function makes the specified window visible | 
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| 501 | */ | 
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| 502 | void fgPlatformShowWindow( SFG_Window *window ) | 
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| 503 | { | 
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| 504 | XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); | 
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| 505 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ | 
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| 506 | } | 
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| 507 |  | 
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| 508 | /* | 
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| 509 | * This function hides the specified window | 
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| 510 | */ | 
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| 511 | void fgPlatformHideWindow( SFG_Window *window ) | 
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| 512 | { | 
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| 513 | if( window->Parent == NULL ) | 
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| 514 | XWithdrawWindow( fgDisplay.pDisplay.Display, | 
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| 515 | window->Window.Handle, | 
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| 516 | fgDisplay.pDisplay.Screen ); | 
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| 517 | else | 
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| 518 | XUnmapWindow( fgDisplay.pDisplay.Display, | 
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| 519 | window->Window.Handle ); | 
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| 520 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ | 
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| 521 | } | 
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| 522 |  | 
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| 523 | /* | 
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| 524 | * Iconify the specified window (top-level windows only) | 
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| 525 | */ | 
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| 526 | void fgPlatformIconifyWindow( SFG_Window *window ) | 
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| 527 | { | 
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| 528 | XIconifyWindow( fgDisplay.pDisplay.Display, window->Window.Handle, | 
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| 529 | fgDisplay.pDisplay.Screen ); | 
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| 530 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ | 
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| 531 |  | 
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| 532 | fgStructure.CurrentWindow->State.Visible   = GL_FALSE; | 
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| 533 | } | 
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| 534 |  | 
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| 535 | /* | 
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| 536 | * Set the current window's title | 
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| 537 | */ | 
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| 538 | void fgPlatformGlutSetWindowTitle( const char* title ) | 
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| 539 | { | 
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| 540 | XTextProperty text; | 
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| 541 |  | 
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| 542 | text.value = (unsigned char *) title; | 
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| 543 | text.encoding = XA_STRING; | 
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| 544 | text.format = 8; | 
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| 545 | text.nitems = strlen( title ); | 
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| 546 |  | 
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| 547 | XSetWMName( | 
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| 548 | fgDisplay.pDisplay.Display, | 
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| 549 | fgStructure.CurrentWindow->Window.Handle, | 
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| 550 | &text | 
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| 551 | ); | 
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| 552 |  | 
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| 553 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ | 
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| 554 | } | 
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| 555 |  | 
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| 556 | /* | 
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| 557 | * Set the current window's iconified title | 
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| 558 | */ | 
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| 559 | void fgPlatformGlutSetIconTitle( const char* title ) | 
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| 560 | { | 
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| 561 | XTextProperty text; | 
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| 562 |  | 
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| 563 | text.value = (unsigned char *) title; | 
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| 564 | text.encoding = XA_STRING; | 
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| 565 | text.format = 8; | 
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| 566 | text.nitems = strlen( title ); | 
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| 567 |  | 
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| 568 | XSetWMIconName( | 
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| 569 | fgDisplay.pDisplay.Display, | 
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| 570 | fgStructure.CurrentWindow->Window.Handle, | 
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| 571 | &text | 
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| 572 | ); | 
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| 573 |  | 
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| 574 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ | 
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| 575 | } | 
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| 576 |  | 
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| 577 | /* | 
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| 578 | * Change the specified window's position | 
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| 579 | */ | 
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| 580 | void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) | 
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| 581 | { | 
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| 582 | XMoveWindow( fgDisplay.pDisplay.Display, window->Window.Handle, | 
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| 583 | x, y ); | 
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| 584 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ | 
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| 585 | } | 
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| 586 |  | 
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| 587 | /* | 
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| 588 | * Lowers the specified window (by Z order change) | 
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| 589 | */ | 
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| 590 | void fgPlatformPushWindow( SFG_Window *window ) | 
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| 591 | { | 
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| 592 | XLowerWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); | 
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| 593 | } | 
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| 594 |  | 
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| 595 | /* | 
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| 596 | * Raises the specified window (by Z order change) | 
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| 597 | */ | 
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| 598 | void fgPlatformPopWindow( SFG_Window *window ) | 
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| 599 | { | 
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| 600 | XRaiseWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); | 
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| 601 | } | 
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| 602 |  | 
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| 603 | /* | 
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| 604 | * Toggle the window's full screen state. | 
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| 605 | */ | 
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| 606 | void fgPlatformFullScreenToggle( SFG_Window *win ) | 
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| 607 | { | 
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| 608 | if(fghToggleFullscreen() != -1) { | 
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| 609 | win->State.IsFullscreen = !win->State.IsFullscreen; | 
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| 610 | } | 
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| 611 | } | 
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| 612 |  | 
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| 613 |  | 
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