1 | /* |
2 | * fg_window_x11.c |
3 | * |
4 | * Window management methods for X11 |
5 | * |
6 | * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved. |
7 | * Written by Pawel W. Olszta, <olszta@sourceforge.net> |
8 | * Copied for Platform code by Evan Felix <karcaw at gmail.com> |
9 | * Creation date: Thur Feb 2 2012 |
10 | * |
11 | * Permission is hereby granted, free of charge, to any person obtaining a |
12 | * copy of this software and associated documentation files (the "Software"), |
13 | * to deal in the Software without restriction, including without limitation |
14 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
15 | * and/or sell copies of the Software, and to permit persons to whom the |
16 | * Software is furnished to do so, subject to the following conditions: |
17 | * |
18 | * The above copyright notice and this permission notice shall be included |
19 | * in all copies or substantial portions of the Software. |
20 | * |
21 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
22 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
23 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
24 | * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
25 | * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
26 | * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
27 | */ |
28 | |
29 | #define FREEGLUT_BUILDING_LIB |
30 | #include <GL/freeglut.h> |
31 | #include <limits.h> /* LONG_MAX */ |
32 | #include <unistd.h> /* usleep, gethostname, getpid */ |
33 | #include <sys/types.h> /* pid_t */ |
34 | #include "../fg_internal.h" |
35 | |
36 | #ifdef EGL_VERSION_1_0 |
37 | #include "egl/fg_window_egl.h" |
38 | #define fghCreateNewContext fghCreateNewContextEGL |
39 | #else |
40 | #include "x11/fg_window_x11_glx.h" |
41 | #endif |
42 | |
43 | #ifndef HOST_NAME_MAX |
44 | #define HOST_NAME_MAX 255 |
45 | #endif |
46 | |
47 | /* Motif window hints, only define needed ones */ |
48 | typedef struct |
49 | { |
50 | unsigned long flags; |
51 | unsigned long functions; |
52 | unsigned long decorations; |
53 | long input_mode; |
54 | unsigned long status; |
55 | } MotifWmHints; |
56 | #define MWM_HINTS_DECORATIONS (1L << 1) |
57 | #define MWM_DECOR_BORDER (1L << 1) |
58 | |
59 | static int fghResizeFullscrToggle(void) |
60 | { |
61 | XWindowAttributes attributes; |
62 | SFG_Window *win = fgStructure.CurrentWindow; |
63 | |
64 | if(glutGet(GLUT_FULL_SCREEN)) { |
65 | /* restore original window size */ |
66 | fgStructure.CurrentWindow->State.WorkMask = GLUT_SIZE_WORK; |
67 | fgStructure.CurrentWindow->State.DesiredWidth = win->State.pWState.OldWidth; |
68 | fgStructure.CurrentWindow->State.DesiredHeight = win->State.pWState.OldHeight; |
69 | |
70 | } else { |
71 | fgStructure.CurrentWindow->State.pWState.OldWidth = win->State.Width; |
72 | fgStructure.CurrentWindow->State.pWState.OldHeight = win->State.Height; |
73 | |
74 | /* resize the window to cover the entire screen */ |
75 | XGetWindowAttributes(fgDisplay.pDisplay.Display, |
76 | fgStructure.CurrentWindow->Window.Handle, |
77 | &attributes); |
78 | |
79 | /* |
80 | * The "x" and "y" members of "attributes" are the window's coordinates |
81 | * relative to its parent, i.e. to the decoration window. |
82 | */ |
83 | XMoveResizeWindow(fgDisplay.pDisplay.Display, |
84 | fgStructure.CurrentWindow->Window.Handle, |
85 | -attributes.x, |
86 | -attributes.y, |
87 | fgDisplay.ScreenWidth, |
88 | fgDisplay.ScreenHeight); |
89 | } |
90 | return 0; |
91 | } |
92 | |
93 | #define _NET_WM_STATE_TOGGLE 2 |
94 | static int fghEwmhFullscrToggle(void) |
95 | { |
96 | XEvent xev; |
97 | long evmask = SubstructureRedirectMask | SubstructureNotifyMask; |
98 | |
99 | if(!fgDisplay.pDisplay.State || !fgDisplay.pDisplay.StateFullScreen) { |
100 | return -1; |
101 | } |
102 | |
103 | xev.type = ClientMessage; |
104 | xev.xclient.window = fgStructure.CurrentWindow->Window.Handle; |
105 | xev.xclient.message_type = fgDisplay.pDisplay.State; |
106 | xev.xclient.format = 32; |
107 | xev.xclient.data.l[0] = _NET_WM_STATE_TOGGLE; |
108 | xev.xclient.data.l[1] = fgDisplay.pDisplay.StateFullScreen; |
109 | xev.xclient.data.l[2] = 0; /* no second property to toggle */ |
110 | xev.xclient.data.l[3] = 1; /* source indication: application */ |
111 | xev.xclient.data.l[4] = 0; /* unused */ |
112 | |
113 | if(!XSendEvent(fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, 0, evmask, &xev)) { |
114 | return -1; |
115 | } |
116 | return 0; |
117 | } |
118 | |
119 | static int fghToggleFullscreen(void) |
120 | { |
121 | /* first try the EWMH (_NET_WM_STATE) method ... */ |
122 | if(fghEwmhFullscrToggle() != -1) { |
123 | return 0; |
124 | } |
125 | |
126 | /* fall back to resizing the window */ |
127 | if(fghResizeFullscrToggle() != -1) { |
128 | return 0; |
129 | } |
130 | return -1; |
131 | } |
132 | |
133 | static Bool fghWindowIsVisible( Display *display, XEvent *event, XPointer arg) |
134 | { |
135 | Window window = (Window)arg; |
136 | return (event->type == MapNotify) && (event->xmap.window == window); |
137 | } |
138 | |
139 | /* |
140 | * Opens a window. Requires a SFG_Window object created and attached |
141 | * to the freeglut structure. OpenGL context is created here. |
142 | */ |
143 | void fgPlatformOpenWindow( SFG_Window* window, const char* title, |
144 | GLboolean positionUse, int x, int y, |
145 | GLboolean sizeUse, int w, int h, |
146 | GLboolean gameMode, GLboolean isSubWindow ) |
147 | { |
148 | XVisualInfo * visualInfo = NULL; |
149 | XSetWindowAttributes winAttr; |
150 | XTextProperty textProperty; |
151 | XSizeHints sizeHints; |
152 | XWMHints wmHints; |
153 | XEvent eventReturnBuffer; /* return buffer required for a call */ |
154 | unsigned long mask; |
155 | unsigned int current_DisplayMode = fgState.DisplayMode ; |
156 | XEvent fakeEvent = {0}; |
157 | long event_mask; |
158 | |
159 | /* Save the display mode if we are creating a menu window */ |
160 | if( window->IsMenu && ( ! fgStructure.MenuContext ) ) |
161 | fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB ; |
162 | |
163 | #ifdef EGL_VERSION_1_0 |
164 | #define WINDOW_CONFIG window->Window.pContext.egl.Config |
165 | #else |
166 | #define WINDOW_CONFIG window->Window.pContext.FBConfig |
167 | #endif |
168 | fghChooseConfig(&WINDOW_CONFIG); |
169 | |
170 | if( window->IsMenu && ( ! fgStructure.MenuContext ) ) |
171 | fgState.DisplayMode = current_DisplayMode ; |
172 | |
173 | if( ! WINDOW_CONFIG ) |
174 | { |
175 | /* |
176 | * The "fghChooseConfig" returned a null meaning that the visual |
177 | * context is not available. |
178 | * Try a couple of variations to see if they will work. |
179 | */ |
180 | #ifndef EGL_VERSION_1_0 |
181 | if( !( fgState.DisplayMode & GLUT_DOUBLE ) ) |
182 | { |
183 | fgState.DisplayMode |= GLUT_DOUBLE ; |
184 | fghChooseConfig(&WINDOW_CONFIG); |
185 | fgState.DisplayMode &= ~GLUT_DOUBLE; |
186 | } |
187 | #endif |
188 | |
189 | if( fgState.DisplayMode & GLUT_MULTISAMPLE ) |
190 | { |
191 | fgState.DisplayMode &= ~GLUT_MULTISAMPLE ; |
192 | fghChooseConfig(&WINDOW_CONFIG); |
193 | fgState.DisplayMode |= GLUT_MULTISAMPLE; |
194 | } |
195 | } |
196 | |
197 | FREEGLUT_INTERNAL_ERROR_EXIT( WINDOW_CONFIG != NULL, |
198 | "FBConfig with necessary capabilities not found" , "fgOpenWindow" ); |
199 | |
200 | /* Get the X visual. */ |
201 | #ifdef EGL_VERSION_1_0 |
202 | EGLint vid = 0; |
203 | XVisualInfo visualTemplate; |
204 | int num_visuals; |
205 | if (!eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display, window->Window.pContext.egl.Config, EGL_NATIVE_VISUAL_ID, &vid)) |
206 | fgError("eglGetConfigAttrib(EGL_NATIVE_VISUAL_ID) failed" ); |
207 | visualTemplate.visualid = vid; |
208 | visualInfo = XGetVisualInfo(fgDisplay.pDisplay.Display, VisualIDMask, &visualTemplate, &num_visuals); |
209 | #else |
210 | visualInfo = glXGetVisualFromFBConfig( fgDisplay.pDisplay.Display, |
211 | window->Window.pContext.FBConfig ); |
212 | #endif |
213 | |
214 | FREEGLUT_INTERNAL_ERROR_EXIT( visualInfo != NULL, |
215 | "visualInfo could not be retrieved from FBConfig" , "fgOpenWindow" ); |
216 | |
217 | /* |
218 | * XXX HINT: the masks should be updated when adding/removing callbacks. |
219 | * XXX This might speed up message processing. Is that true? |
220 | * XXX |
221 | * XXX A: Not appreciably, but it WILL make it easier to debug. |
222 | * XXX Try tracing old GLUT and try tracing freeglut. Old GLUT |
223 | * XXX turns off events that it doesn't need and is a whole lot |
224 | * XXX more pleasant to trace. (Think mouse-motion! Tons of |
225 | * XXX ``bonus'' GUI events stream in.) |
226 | */ |
227 | winAttr.background_pixmap = None; |
228 | winAttr.background_pixel = 0; |
229 | winAttr.border_pixel = 0; |
230 | |
231 | winAttr.colormap = XCreateColormap( |
232 | fgDisplay.pDisplay.Display, fgDisplay.pDisplay.RootWindow, |
233 | visualInfo->visual, AllocNone |
234 | ); |
235 | |
236 | mask = CWBackPixmap | CWBorderPixel | CWColormap; |
237 | |
238 | if( window->IsMenu || ( gameMode == GL_TRUE ) ) |
239 | { |
240 | winAttr.override_redirect = True; |
241 | mask |= CWOverrideRedirect; |
242 | } |
243 | |
244 | if( ! positionUse ) |
245 | x = y = -1; /* default window position */ |
246 | if( ! sizeUse ) |
247 | w = h = 300; /* default window size */ |
248 | |
249 | window->Window.Handle = XCreateWindow( |
250 | fgDisplay.pDisplay.Display, |
251 | window->Parent == NULL ? fgDisplay.pDisplay.RootWindow : |
252 | window->Parent->Window.Handle, |
253 | x, y, w, h, 0, |
254 | visualInfo->depth, InputOutput, |
255 | visualInfo->visual, mask, |
256 | &winAttr |
257 | ); |
258 | |
259 | event_mask = |
260 | StructureNotifyMask | SubstructureNotifyMask | ExposureMask | |
261 | ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | |
262 | VisibilityChangeMask | EnterWindowMask | LeaveWindowMask | |
263 | PointerMotionMask | ButtonMotionMask; |
264 | |
265 | /* Create input context */ |
266 | window->Window.pContext.IC = NULL; |
267 | if (fgDisplay.pDisplay.IM) |
268 | { |
269 | long im_event_mask; |
270 | window->Window.pContext.IC = |
271 | XCreateIC(fgDisplay.pDisplay.IM, |
272 | XNInputStyle, fgDisplay.pDisplay.InputStyle, |
273 | XNClientWindow, window->Window.Handle, |
274 | XNFocusWindow, window->Window.Handle, |
275 | NULL); |
276 | XGetICValues(window->Window.pContext.IC, XNFilterEvents, &im_event_mask, NULL); |
277 | event_mask |= im_event_mask; |
278 | XSetICFocus(window->Window.pContext.IC); |
279 | } |
280 | XSelectInput(fgDisplay.pDisplay.Display, window->Window.Handle, event_mask); |
281 | |
282 | /* Fake configure event to force viewport setup |
283 | * even with no window manager. |
284 | */ |
285 | fakeEvent.xconfigure.type = ConfigureNotify; |
286 | fakeEvent.xconfigure.display = fgDisplay.pDisplay.Display; |
287 | fakeEvent.xconfigure.window = window->Window.Handle; |
288 | fakeEvent.xconfigure.x = x; |
289 | fakeEvent.xconfigure.y = y; |
290 | fakeEvent.xconfigure.width = w; |
291 | fakeEvent.xconfigure.height = h; |
292 | XPutBackEvent(fgDisplay.pDisplay.Display, &fakeEvent); |
293 | |
294 | /* |
295 | * The GLX context creation, possibly trying the direct context rendering |
296 | * or else use the current context if the user has so specified |
297 | */ |
298 | |
299 | if( window->IsMenu ) |
300 | { |
301 | /* |
302 | * If there isn't already an OpenGL rendering context for menu |
303 | * windows, make one |
304 | */ |
305 | if( !fgStructure.MenuContext ) |
306 | { |
307 | fgStructure.MenuContext = |
308 | (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) ); |
309 | fgStructure.MenuContext->MContext = fghCreateNewContext( window ); |
310 | } |
311 | |
312 | /* window->Window.Context = fgStructure.MenuContext->MContext; */ |
313 | window->Window.Context = fghCreateNewContext( window ); |
314 | } |
315 | else if( fgState.UseCurrentContext ) |
316 | { |
317 | |
318 | #ifdef EGL_VERSION_1_0 |
319 | window->Window.Context = eglGetCurrentContext( ); |
320 | #else |
321 | window->Window.Context = glXGetCurrentContext( ); |
322 | #endif |
323 | |
324 | if( ! window->Window.Context ) |
325 | window->Window.Context = fghCreateNewContext( window ); |
326 | } |
327 | else |
328 | window->Window.Context = fghCreateNewContext( window ); |
329 | |
330 | #if !defined( __FreeBSD__ ) && !defined( __NetBSD__ ) && !defined(EGL_VERSION_1_0) |
331 | if( !glXIsDirect( fgDisplay.pDisplay.Display, window->Window.Context ) ) |
332 | { |
333 | if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT ) |
334 | fgError( "Unable to force direct context rendering for window '%s'" , |
335 | title ); |
336 | } |
337 | #endif |
338 | |
339 | sizeHints.flags = 0; |
340 | if ( positionUse ) |
341 | sizeHints.flags |= USPosition; |
342 | if ( sizeUse ) |
343 | sizeHints.flags |= USSize; |
344 | |
345 | /* |
346 | * Fill in the size hints values now (the x, y, width and height |
347 | * settings are obsolete, are there any more WMs that support them?) |
348 | * Unless the X servers actually stop supporting these, we should |
349 | * continue to fill them in. It is *not* our place to tell the user |
350 | * that they should replace a window manager that they like, and which |
351 | * works, just because *we* think that it's not "modern" enough. |
352 | */ |
353 | sizeHints.x = x; |
354 | sizeHints.y = y; |
355 | sizeHints.width = w; |
356 | sizeHints.height = h; |
357 | |
358 | wmHints.flags = StateHint; |
359 | wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState; |
360 | /* Prepare the window and iconified window names... */ |
361 | XStringListToTextProperty( (char **) &title, 1, &textProperty ); |
362 | |
363 | XSetWMProperties( |
364 | fgDisplay.pDisplay.Display, |
365 | window->Window.Handle, |
366 | &textProperty, |
367 | &textProperty, |
368 | 0, |
369 | 0, |
370 | &sizeHints, |
371 | &wmHints, |
372 | NULL |
373 | ); |
374 | XFree( textProperty.value ); |
375 | |
376 | XSetWMProtocols( fgDisplay.pDisplay.Display, window->Window.Handle, |
377 | &fgDisplay.pDisplay.DeleteWindow, 1 ); |
378 | |
379 | if (!isSubWindow && !window->IsMenu && |
380 | ((fgState.DisplayMode & GLUT_BORDERLESS) || (fgState.DisplayMode & GLUT_CAPTIONLESS))) |
381 | { |
382 | /* _MOTIF_WM_HINTS is replaced by _NET_WM_WINDOW_TYPE, but that property does not allow precise |
383 | * control over the visual style of the window, which is what we are trying to achieve here. |
384 | * Stick with Motif and hope for the best... */ |
385 | MotifWmHints hints = {0}; |
386 | hints.flags = MWM_HINTS_DECORATIONS; |
387 | hints.decorations = (fgState.DisplayMode & GLUT_CAPTIONLESS) ? MWM_DECOR_BORDER:0; |
388 | |
389 | XChangeProperty(fgDisplay.pDisplay.Display, window->Window.Handle, |
390 | XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS" , False ), |
391 | XInternAtom( fgDisplay.pDisplay.Display, "_MOTIF_WM_HINTS" , False ), 32, |
392 | PropModeReplace, |
393 | (unsigned char*) &hints, |
394 | sizeof(MotifWmHints) / sizeof(long)); |
395 | } |
396 | |
397 | |
398 | if (fgDisplay.pDisplay.NetWMSupported |
399 | && fgDisplay.pDisplay.NetWMPid != None |
400 | && fgDisplay.pDisplay.ClientMachine != None) |
401 | { |
402 | char hostname[HOST_NAME_MAX]; |
403 | pid_t pid = getpid(); |
404 | |
405 | if (pid > 0 && gethostname(hostname, sizeof(hostname)) > -1) |
406 | { |
407 | hostname[sizeof(hostname) - 1] = '\0'; |
408 | |
409 | XChangeProperty( |
410 | fgDisplay.pDisplay.Display, |
411 | window->Window.Handle, |
412 | fgDisplay.pDisplay.NetWMPid, |
413 | XA_CARDINAL, |
414 | 32, |
415 | PropModeReplace, |
416 | (unsigned char *) &pid, |
417 | 1 |
418 | ); |
419 | |
420 | XChangeProperty( |
421 | fgDisplay.pDisplay.Display, |
422 | window->Window.Handle, |
423 | fgDisplay.pDisplay.ClientMachine, |
424 | XA_STRING, |
425 | 8, |
426 | PropModeReplace, |
427 | (unsigned char *) hostname, |
428 | strlen(hostname) |
429 | ); |
430 | } |
431 | } |
432 | |
433 | #ifdef EGL_VERSION_1_0 |
434 | fghPlatformOpenWindowEGL(window); |
435 | #else |
436 | glXMakeContextCurrent( |
437 | fgDisplay.pDisplay.Display, |
438 | window->Window.Handle, |
439 | window->Window.Handle, |
440 | window->Window.Context |
441 | ); |
442 | #endif |
443 | |
444 | /* register extension events _before_ window is mapped */ |
445 | #ifdef HAVE_X11_EXTENSIONS_XINPUT2_H |
446 | fgRegisterDevices( fgDisplay.pDisplay.Display, &(window->Window.Handle) ); |
447 | #endif |
448 | |
449 | if (!window->IsMenu) /* Don't show window after creation if its a menu */ |
450 | { |
451 | XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
452 | window->State.Visible = GL_TRUE; |
453 | } |
454 | |
455 | XFree(visualInfo); |
456 | |
457 | /* wait till window visible */ |
458 | if( !isSubWindow && !window->IsMenu) |
459 | XPeekIfEvent( fgDisplay.pDisplay.Display, &eventReturnBuffer, &fghWindowIsVisible, (XPointer)(window->Window.Handle) ); |
460 | #undef WINDOW_CONFIG |
461 | } |
462 | |
463 | |
464 | /* |
465 | * Request a window resize |
466 | */ |
467 | void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height ) |
468 | { |
469 | XResizeWindow( fgDisplay.pDisplay.Display, window->Window.Handle, |
470 | width, height ); |
471 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
472 | } |
473 | |
474 | |
475 | /* |
476 | * Closes a window, destroying the frame and OpenGL context |
477 | */ |
478 | void fgPlatformCloseWindow( SFG_Window* window ) |
479 | { |
480 | #ifdef EGL_VERSION_1_0 |
481 | fghPlatformCloseWindowEGL(window); |
482 | #else |
483 | if( window->Window.Context ) |
484 | glXDestroyContext( fgDisplay.pDisplay.Display, window->Window.Context ); |
485 | window->Window.pContext.FBConfig = NULL; |
486 | #endif |
487 | |
488 | if (window->Window.pContext.IC) { |
489 | XDestroyIC(window->Window.pContext.IC); |
490 | } |
491 | |
492 | if( window->Window.Handle ) { |
493 | XDestroyWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
494 | } |
495 | /* XFlush( fgDisplay.pDisplay.Display ); */ /* XXX Shouldn't need this */ |
496 | } |
497 | |
498 | |
499 | /* |
500 | * This function makes the specified window visible |
501 | */ |
502 | void fgPlatformShowWindow( SFG_Window *window ) |
503 | { |
504 | XMapWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
505 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
506 | } |
507 | |
508 | /* |
509 | * This function hides the specified window |
510 | */ |
511 | void fgPlatformHideWindow( SFG_Window *window ) |
512 | { |
513 | if( window->Parent == NULL ) |
514 | XWithdrawWindow( fgDisplay.pDisplay.Display, |
515 | window->Window.Handle, |
516 | fgDisplay.pDisplay.Screen ); |
517 | else |
518 | XUnmapWindow( fgDisplay.pDisplay.Display, |
519 | window->Window.Handle ); |
520 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
521 | } |
522 | |
523 | /* |
524 | * Iconify the specified window (top-level windows only) |
525 | */ |
526 | void fgPlatformIconifyWindow( SFG_Window *window ) |
527 | { |
528 | XIconifyWindow( fgDisplay.pDisplay.Display, window->Window.Handle, |
529 | fgDisplay.pDisplay.Screen ); |
530 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
531 | |
532 | fgStructure.CurrentWindow->State.Visible = GL_FALSE; |
533 | } |
534 | |
535 | /* |
536 | * Set the current window's title |
537 | */ |
538 | void fgPlatformGlutSetWindowTitle( const char* title ) |
539 | { |
540 | XTextProperty text; |
541 | |
542 | text.value = (unsigned char *) title; |
543 | text.encoding = XA_STRING; |
544 | text.format = 8; |
545 | text.nitems = strlen( title ); |
546 | |
547 | XSetWMName( |
548 | fgDisplay.pDisplay.Display, |
549 | fgStructure.CurrentWindow->Window.Handle, |
550 | &text |
551 | ); |
552 | |
553 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
554 | } |
555 | |
556 | /* |
557 | * Set the current window's iconified title |
558 | */ |
559 | void fgPlatformGlutSetIconTitle( const char* title ) |
560 | { |
561 | XTextProperty text; |
562 | |
563 | text.value = (unsigned char *) title; |
564 | text.encoding = XA_STRING; |
565 | text.format = 8; |
566 | text.nitems = strlen( title ); |
567 | |
568 | XSetWMIconName( |
569 | fgDisplay.pDisplay.Display, |
570 | fgStructure.CurrentWindow->Window.Handle, |
571 | &text |
572 | ); |
573 | |
574 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
575 | } |
576 | |
577 | /* |
578 | * Change the specified window's position |
579 | */ |
580 | void fgPlatformPositionWindow( SFG_Window *window, int x, int y ) |
581 | { |
582 | XMoveWindow( fgDisplay.pDisplay.Display, window->Window.Handle, |
583 | x, y ); |
584 | XFlush( fgDisplay.pDisplay.Display ); /* XXX Shouldn't need this */ |
585 | } |
586 | |
587 | /* |
588 | * Lowers the specified window (by Z order change) |
589 | */ |
590 | void fgPlatformPushWindow( SFG_Window *window ) |
591 | { |
592 | XLowerWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
593 | } |
594 | |
595 | /* |
596 | * Raises the specified window (by Z order change) |
597 | */ |
598 | void fgPlatformPopWindow( SFG_Window *window ) |
599 | { |
600 | XRaiseWindow( fgDisplay.pDisplay.Display, window->Window.Handle ); |
601 | } |
602 | |
603 | /* |
604 | * Toggle the window's full screen state. |
605 | */ |
606 | void fgPlatformFullScreenToggle( SFG_Window *win ) |
607 | { |
608 | if(fghToggleFullscreen() != -1) { |
609 | win->State.IsFullscreen = !win->State.IsFullscreen; |
610 | } |
611 | } |
612 | |
613 | |