1 | /* |
2 | * Copyright (c) 1997, 2019, Oracle and/or its affiliates. All rights reserved. |
3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
4 | * |
5 | * This code is free software; you can redistribute it and/or modify it |
6 | * under the terms of the GNU General Public License version 2 only, as |
7 | * published by the Free Software Foundation. |
8 | * |
9 | * This code is distributed in the hope that it will be useful, but WITHOUT |
10 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
11 | * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
12 | * version 2 for more details (a copy is included in the LICENSE file that |
13 | * accompanied this code). |
14 | * |
15 | * You should have received a copy of the GNU General Public License version |
16 | * 2 along with this work; if not, write to the Free Software Foundation, |
17 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
18 | * |
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20 | * or visit www.oracle.com if you need additional information or have any |
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23 | */ |
24 | |
25 | #ifndef SHARE_LIBADT_SET_HPP |
26 | #define SHARE_LIBADT_SET_HPP |
27 | |
28 | #include "memory/allocation.hpp" |
29 | |
30 | // Sets - An Abstract Data Type |
31 | |
32 | class SparseSet; |
33 | class VectorSet; |
34 | class ListSet; |
35 | class CoSet; |
36 | |
37 | class ostream; |
38 | class SetI_; |
39 | |
40 | // These sets can grow or shrink, based on the initial size and the largest |
41 | // element currently in them. Basically, they allow a bunch of bits to be |
42 | // grouped together, tested, set & cleared, intersected, etc. The basic |
43 | // Set class is an abstract class, and cannot be constructed. Instead, |
44 | // one of VectorSet, SparseSet, or ListSet is created. Each variation has |
45 | // different asymptotic running times for different operations, and different |
46 | // constants of proportionality as well. |
47 | // {n = number of elements, N = largest element} |
48 | |
49 | // VectorSet SparseSet ListSet |
50 | // Create O(N) O(1) O(1) |
51 | // Clear O(N) O(1) O(1) |
52 | // Insert O(1) O(1) O(log n) |
53 | // Delete O(1) O(1) O(log n) |
54 | // Member O(1) O(1) O(log n) |
55 | // Size O(N) O(1) O(1) |
56 | // Copy O(N) O(n) O(n) |
57 | // Union O(N) O(n) O(n log n) |
58 | // Intersect O(N) O(n) O(n log n) |
59 | // Difference O(N) O(n) O(n log n) |
60 | // Equal O(N) O(n) O(n log n) |
61 | // ChooseMember O(N) O(1) O(1) |
62 | // Sort O(1) O(n log n) O(1) |
63 | // Forall O(N) O(n) O(n) |
64 | // Complement O(1) O(1) O(1) |
65 | |
66 | // TIME: N/32 n 8*n Accesses |
67 | // SPACE: N/8 4*N+4*n 8*n Bytes |
68 | |
69 | // Create: Make an empty set |
70 | // Clear: Remove all the elements of a Set |
71 | // Insert: Insert an element into a Set; duplicates are ignored |
72 | // Delete: Removes an element from a Set |
73 | // Member: Tests for membership in a Set |
74 | // Size: Returns the number of members of a Set |
75 | // Copy: Copy or assign one Set to another |
76 | // Union: Union 2 sets together |
77 | // Intersect: Intersect 2 sets together |
78 | // Difference: Compute A & !B; remove from set A those elements in set B |
79 | // Equal: Test for equality between 2 sets |
80 | // ChooseMember Pick a random member |
81 | // Sort: If no other operation changes the set membership, a following |
82 | // Forall will iterate the members in ascending order. |
83 | // Forall: Iterate over the elements of a Set. Operations that modify |
84 | // the set membership during iteration work, but the iterator may |
85 | // skip any member or duplicate any member. |
86 | // Complement: Only supported in the Co-Set variations. It adds a small |
87 | // constant-time test to every Set operation. |
88 | // |
89 | // PERFORMANCE ISSUES: |
90 | // If you "cast away" the specific set variation you are using, and then do |
91 | // operations on the basic "Set" object you will pay a virtual function call |
92 | // to get back the specific set variation. On the other hand, using the |
93 | // generic Set means you can change underlying implementations by just |
94 | // changing the initial declaration. Examples: |
95 | // void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; } |
96 | // "foo" must be called with a VectorSet. The vector set union operation |
97 | // is called directly. |
98 | // void foo(Set vs1, Set vs2) { vs1 |= vs2; } |
99 | // "foo" may be called with *any* kind of sets; suppose it is called with |
100 | // VectorSets. Two virtual function calls are used to figure out the that vs1 |
101 | // and vs2 are VectorSets. In addition, if vs2 is not a VectorSet then a |
102 | // temporary VectorSet copy of vs2 will be made before the union proceeds. |
103 | // |
104 | // VectorSets have a small constant. Time and space are proportional to the |
105 | // largest element. Fine for dense sets and largest element < 10,000. |
106 | // SparseSets have a medium constant. Time is proportional to the number of |
107 | // elements, space is proportional to the largest element. |
108 | // Fine (but big) with the largest element < 100,000. |
109 | // ListSets have a big constant. Time *and space* are proportional to the |
110 | // number of elements. They work well for a few elements of *any* size |
111 | // (i.e. sets of pointers)! |
112 | |
113 | //------------------------------Set-------------------------------------------- |
114 | class Set : public ResourceObj { |
115 | protected: |
116 | |
117 | // Creates a new, empty set. |
118 | Set(Arena *arena) : _set_arena(arena) {}; |
119 | |
120 | // Creates a new set from an existing set |
121 | Set(const Set & s) : ResourceObj(s) {}; |
122 | |
123 | public: |
124 | // Set assignment; deep-copy guts |
125 | virtual Set &operator =(const Set &s)=0; |
126 | virtual Set &clone(void) const=0; |
127 | |
128 | // Virtual destructor |
129 | virtual ~Set() {}; |
130 | |
131 | // Add member to set |
132 | virtual Set &operator <<=(uint elem)=0; |
133 | // virtual Set operator << (uint elem); |
134 | |
135 | // Delete member from set |
136 | virtual Set &operator >>=(uint elem)=0; |
137 | // virtual Set operator >> (uint elem); |
138 | |
139 | // Membership test. Result is Zero (absent)/ Non-Zero (present) |
140 | virtual int operator [](uint elem) const=0; |
141 | |
142 | // Intersect sets |
143 | virtual Set &operator &=(const Set &s)=0; |
144 | // virtual Set operator & (const Set &s) const; |
145 | |
146 | // Union sets |
147 | virtual Set &operator |=(const Set &s)=0; |
148 | // virtual Set operator | (const Set &s) const; |
149 | |
150 | // Difference sets |
151 | virtual Set &operator -=(const Set &s)=0; |
152 | // virtual Set operator - (const Set &s) const; |
153 | |
154 | // Tests for equality. Result is Zero (false)/ Non-Zero (true) |
155 | virtual int operator ==(const Set &s) const=0; |
156 | int operator !=(const Set &s) const { return !(*this == s); } |
157 | virtual int disjoint(const Set &s) const=0; |
158 | |
159 | // Tests for strict subset. Result is Zero (false)/ Non-Zero (true) |
160 | virtual int operator < (const Set &s) const=0; |
161 | int operator > (const Set &s) const { return s < *this; } |
162 | |
163 | // Tests for subset. Result is Zero (false)/ Non-Zero (true) |
164 | virtual int operator <=(const Set &s) const=0; |
165 | int operator >=(const Set &s) const { return s <= *this; } |
166 | |
167 | // Clear all the elements in the Set |
168 | virtual void Clear(void)=0; |
169 | |
170 | // Return the number of members in the Set |
171 | virtual uint Size(void) const=0; |
172 | |
173 | // If an iterator follows a "Sort()" without any Set-modifying operations |
174 | // inbetween then the iterator will visit the elements in ascending order. |
175 | virtual void Sort(void)=0; |
176 | |
177 | // Convert a set to printable string in an allocated buffer. |
178 | // The caller must deallocate the string. |
179 | virtual char *setstr(void) const; |
180 | |
181 | // Print the Set on "stdout". Can be conveniently called in the debugger |
182 | void print() const; |
183 | |
184 | // Parse text from the string into the Set. Return length parsed. |
185 | virtual int parse(const char *s); |
186 | |
187 | // Convert a generic Set to a specific Set |
188 | virtual const VectorSet *asVectorSet(void) const; |
189 | |
190 | // Hash the set. Sets of different types but identical elements will NOT |
191 | // hash the same. Same set type, same elements WILL hash the same. |
192 | virtual int hash() const = 0; |
193 | |
194 | protected: |
195 | friend class SetI; |
196 | virtual class SetI_ *iterate(uint&) const=0; |
197 | |
198 | // Need storeage for the set |
199 | Arena *_set_arena; |
200 | }; |
201 | |
202 | //------------------------------Iteration-------------------------------------- |
203 | // Loop thru all elements of the set, setting "elem" to the element numbers |
204 | // in random order. Inserted or deleted elements during this operation may |
205 | // or may not be iterated over; untouched elements will be affected once. |
206 | |
207 | // Usage: for( SetI i(s); i.test(); i++ ) { body = i.elem; } ...OR... |
208 | // for( i.reset(s); i.test(); i++ ) { body = i.elem; } |
209 | |
210 | class SetI_ : public ResourceObj { |
211 | protected: |
212 | friend class SetI; |
213 | virtual ~SetI_(); |
214 | virtual uint next(void)=0; |
215 | virtual int test(void)=0; |
216 | }; |
217 | |
218 | class SetI { |
219 | protected: |
220 | SetI_ *impl; |
221 | public: |
222 | uint elem; // The publically accessible element |
223 | |
224 | SetI( const Set *s ) { impl = s->iterate(elem); } |
225 | ~SetI() { delete impl; } |
226 | void reset( const Set *s ) { delete impl; impl = s->iterate(elem); } |
227 | void operator ++(void) { elem = impl->next(); } |
228 | int test(void) { return impl->test(); } |
229 | }; |
230 | |
231 | #endif // SHARE_LIBADT_SET_HPP |
232 | |