| 1 | /* | 
| 2 |  * Copyright (c) 1997, 2019, Oracle and/or its affiliates. All rights reserved. | 
| 3 |  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
| 4 |  * | 
| 5 |  * This code is free software; you can redistribute it and/or modify it | 
| 6 |  * under the terms of the GNU General Public License version 2 only, as | 
| 7 |  * published by the Free Software Foundation. | 
| 8 |  * | 
| 9 |  * This code is distributed in the hope that it will be useful, but WITHOUT | 
| 10 |  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
| 11 |  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
| 12 |  * version 2 for more details (a copy is included in the LICENSE file that | 
| 13 |  * accompanied this code). | 
| 14 |  * | 
| 15 |  * You should have received a copy of the GNU General Public License version | 
| 16 |  * 2 along with this work; if not, write to the Free Software Foundation, | 
| 17 |  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
| 18 |  * | 
| 19 |  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
| 20 |  * or visit www.oracle.com if you need additional information or have any | 
| 21 |  * questions. | 
| 22 |  * | 
| 23 |  */ | 
| 24 |  | 
| 25 | #ifndef SHARE_LIBADT_SET_HPP | 
| 26 | #define SHARE_LIBADT_SET_HPP | 
| 27 |  | 
| 28 | #include "memory/allocation.hpp" | 
| 29 |  | 
| 30 | // Sets - An Abstract Data Type | 
| 31 |  | 
| 32 | class SparseSet; | 
| 33 | class VectorSet; | 
| 34 | class ListSet; | 
| 35 | class CoSet; | 
| 36 |  | 
| 37 | class ostream; | 
| 38 | class SetI_; | 
| 39 |  | 
| 40 | // These sets can grow or shrink, based on the initial size and the largest | 
| 41 | // element currently in them.  Basically, they allow a bunch of bits to be | 
| 42 | // grouped together, tested, set & cleared, intersected, etc.  The basic | 
| 43 | // Set class is an abstract class, and cannot be constructed.  Instead, | 
| 44 | // one of VectorSet, SparseSet, or ListSet is created.  Each variation has | 
| 45 | // different asymptotic running times for different operations, and different | 
| 46 | // constants of proportionality as well. | 
| 47 | // {n = number of elements, N = largest element} | 
| 48 |  | 
| 49 | //              VectorSet       SparseSet       ListSet | 
| 50 | // Create       O(N)            O(1)            O(1) | 
| 51 | // Clear        O(N)            O(1)            O(1) | 
| 52 | // Insert       O(1)            O(1)            O(log n) | 
| 53 | // Delete       O(1)            O(1)            O(log n) | 
| 54 | // Member       O(1)            O(1)            O(log n) | 
| 55 | // Size         O(N)            O(1)            O(1) | 
| 56 | // Copy         O(N)            O(n)            O(n) | 
| 57 | // Union        O(N)            O(n)            O(n log n) | 
| 58 | // Intersect    O(N)            O(n)            O(n log n) | 
| 59 | // Difference   O(N)            O(n)            O(n log n) | 
| 60 | // Equal        O(N)            O(n)            O(n log n) | 
| 61 | // ChooseMember O(N)            O(1)            O(1) | 
| 62 | // Sort         O(1)            O(n log n)      O(1) | 
| 63 | // Forall       O(N)            O(n)            O(n) | 
| 64 | // Complement   O(1)            O(1)            O(1) | 
| 65 |  | 
| 66 | // TIME:        N/32            n               8*n     Accesses | 
| 67 | // SPACE:       N/8             4*N+4*n         8*n     Bytes | 
| 68 |  | 
| 69 | // Create:      Make an empty set | 
| 70 | // Clear:       Remove all the elements of a Set | 
| 71 | // Insert:      Insert an element into a Set; duplicates are ignored | 
| 72 | // Delete:      Removes an element from a Set | 
| 73 | // Member:      Tests for membership in a Set | 
| 74 | // Size:        Returns the number of members of a Set | 
| 75 | // Copy:        Copy or assign one Set to another | 
| 76 | // Union:       Union 2 sets together | 
| 77 | // Intersect:   Intersect 2 sets together | 
| 78 | // Difference:  Compute A & !B; remove from set A those elements in set B | 
| 79 | // Equal:       Test for equality between 2 sets | 
| 80 | // ChooseMember Pick a random member | 
| 81 | // Sort:        If no other operation changes the set membership, a following | 
| 82 | //              Forall will iterate the members in ascending order. | 
| 83 | // Forall:      Iterate over the elements of a Set.  Operations that modify | 
| 84 | //              the set membership during iteration work, but the iterator may | 
| 85 | //              skip any member or duplicate any member. | 
| 86 | // Complement:  Only supported in the Co-Set variations.  It adds a small | 
| 87 | //              constant-time test to every Set operation. | 
| 88 | // | 
| 89 | // PERFORMANCE ISSUES: | 
| 90 | // If you "cast away" the specific set variation you are using, and then do | 
| 91 | // operations on the basic "Set" object you will pay a virtual function call | 
| 92 | // to get back the specific set variation.  On the other hand, using the | 
| 93 | // generic Set means you can change underlying implementations by just | 
| 94 | // changing the initial declaration.  Examples: | 
| 95 | //      void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; } | 
| 96 | // "foo" must be called with a VectorSet.  The vector set union operation | 
| 97 | // is called directly. | 
| 98 | //      void foo(Set vs1, Set vs2) { vs1 |= vs2; } | 
| 99 | // "foo" may be called with *any* kind of sets; suppose it is called with | 
| 100 | // VectorSets.  Two virtual function calls are used to figure out the that vs1 | 
| 101 | // and vs2 are VectorSets.  In addition, if vs2 is not a VectorSet then a | 
| 102 | // temporary VectorSet copy of vs2 will be made before the union proceeds. | 
| 103 | // | 
| 104 | // VectorSets have a small constant.  Time and space are proportional to the | 
| 105 | //   largest element.  Fine for dense sets and largest element < 10,000. | 
| 106 | // SparseSets have a medium constant.  Time is proportional to the number of | 
| 107 | //   elements, space is proportional to the largest element. | 
| 108 | //   Fine (but big) with the largest element < 100,000. | 
| 109 | // ListSets have a big constant.  Time *and space* are proportional to the | 
| 110 | //   number of elements.  They work well for a few elements of *any* size | 
| 111 | //   (i.e. sets of pointers)! | 
| 112 |  | 
| 113 | //------------------------------Set-------------------------------------------- | 
| 114 | class Set : public ResourceObj { | 
| 115 |  protected: | 
| 116 |  | 
| 117 |   // Creates a new, empty set. | 
| 118 |   Set(Arena *arena) : _set_arena(arena) {}; | 
| 119 |  | 
| 120 |   // Creates a new set from an existing set | 
| 121 |   Set(const Set & s) : ResourceObj(s) {}; | 
| 122 |  | 
| 123 |  public: | 
| 124 |   // Set assignment; deep-copy guts | 
| 125 |   virtual Set &operator =(const Set &s)=0; | 
| 126 |   virtual Set &clone(void) const=0; | 
| 127 |  | 
| 128 |   // Virtual destructor | 
| 129 |   virtual ~Set() {}; | 
| 130 |  | 
| 131 |   // Add member to set | 
| 132 |   virtual Set &operator <<=(uint elem)=0; | 
| 133 |   // virtual Set  operator << (uint elem); | 
| 134 |  | 
| 135 |   // Delete member from set | 
| 136 |   virtual Set &operator >>=(uint elem)=0; | 
| 137 |   // virtual Set  operator >> (uint elem); | 
| 138 |  | 
| 139 |   // Membership test.  Result is Zero (absent)/ Non-Zero (present) | 
| 140 |   virtual int operator [](uint elem) const=0; | 
| 141 |  | 
| 142 |   // Intersect sets | 
| 143 |   virtual Set &operator &=(const Set &s)=0; | 
| 144 |   // virtual Set  operator & (const Set &s) const; | 
| 145 |  | 
| 146 |   // Union sets | 
| 147 |   virtual Set &operator |=(const Set &s)=0; | 
| 148 |   // virtual Set  operator | (const Set &s) const; | 
| 149 |  | 
| 150 |   // Difference sets | 
| 151 |   virtual Set &operator -=(const Set &s)=0; | 
| 152 |   // virtual Set  operator - (const Set &s) const; | 
| 153 |  | 
| 154 |   // Tests for equality.  Result is Zero (false)/ Non-Zero (true) | 
| 155 |   virtual int operator ==(const Set &s) const=0; | 
| 156 |   int operator !=(const Set &s) const { return !(*this == s); } | 
| 157 |   virtual int disjoint(const Set &s) const=0; | 
| 158 |  | 
| 159 |   // Tests for strict subset.  Result is Zero (false)/ Non-Zero (true) | 
| 160 |   virtual int operator < (const Set &s) const=0; | 
| 161 |   int operator > (const Set &s) const { return s < *this; } | 
| 162 |  | 
| 163 |   // Tests for subset.  Result is Zero (false)/ Non-Zero (true) | 
| 164 |   virtual int operator <=(const Set &s) const=0; | 
| 165 |   int operator >=(const Set &s) const { return s <= *this; } | 
| 166 |  | 
| 167 |   // Clear all the elements in the Set | 
| 168 |   virtual void Clear(void)=0; | 
| 169 |  | 
| 170 |   // Return the number of members in the Set | 
| 171 |   virtual uint Size(void) const=0; | 
| 172 |  | 
| 173 |   // If an iterator follows a "Sort()" without any Set-modifying operations | 
| 174 |   // inbetween then the iterator will visit the elements in ascending order. | 
| 175 |   virtual void Sort(void)=0; | 
| 176 |  | 
| 177 |   // Convert a set to printable string in an allocated buffer. | 
| 178 |   // The caller must deallocate the string. | 
| 179 |   virtual char *setstr(void) const; | 
| 180 |  | 
| 181 |   // Print the Set on "stdout".  Can be conveniently called in the debugger | 
| 182 |   void print() const; | 
| 183 |  | 
| 184 |   // Parse text from the string into the Set.  Return length parsed. | 
| 185 |   virtual int parse(const char *s); | 
| 186 |  | 
| 187 |   // Convert a generic Set to a specific Set | 
| 188 |   virtual const VectorSet *asVectorSet(void) const; | 
| 189 |  | 
| 190 |   // Hash the set.  Sets of different types but identical elements will NOT | 
| 191 |   // hash the same.  Same set type, same elements WILL hash the same. | 
| 192 |   virtual int hash() const = 0; | 
| 193 |  | 
| 194 | protected: | 
| 195 |   friend class SetI; | 
| 196 |   virtual class SetI_ *iterate(uint&) const=0; | 
| 197 |  | 
| 198 |   // Need storeage for the set | 
| 199 |   Arena *_set_arena; | 
| 200 | }; | 
| 201 |  | 
| 202 | //------------------------------Iteration-------------------------------------- | 
| 203 | // Loop thru all elements of the set, setting "elem" to the element numbers | 
| 204 | // in random order.  Inserted or deleted elements during this operation may | 
| 205 | // or may not be iterated over; untouched elements will be affected once. | 
| 206 |  | 
| 207 | // Usage:  for( SetI  i(s); i.test(); i++ ) { body = i.elem; }   ...OR... | 
| 208 | //         for( i.reset(s); i.test(); i++ ) { body = i.elem; } | 
| 209 |  | 
| 210 | class SetI_ : public ResourceObj { | 
| 211 | protected: | 
| 212 |   friend class SetI; | 
| 213 |   virtual ~SetI_(); | 
| 214 |   virtual uint next(void)=0; | 
| 215 |   virtual int test(void)=0; | 
| 216 | }; | 
| 217 |  | 
| 218 | class SetI { | 
| 219 | protected: | 
| 220 |   SetI_ *impl; | 
| 221 | public: | 
| 222 |   uint elem;                    // The publically accessible element | 
| 223 |  | 
| 224 |   SetI( const Set *s ) { impl = s->iterate(elem); } | 
| 225 |   ~SetI() { delete impl; } | 
| 226 |   void reset( const Set *s ) { delete impl; impl = s->iterate(elem); } | 
| 227 |   void operator ++(void) { elem = impl->next(); } | 
| 228 |   int test(void) { return impl->test(); } | 
| 229 | }; | 
| 230 |  | 
| 231 | #endif // SHARE_LIBADT_SET_HPP | 
| 232 |  |