| 1 | /* |
| 2 | * Copyright (c) 2014, 2019, Oracle and/or its affiliates. All rights reserved. |
| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| 4 | * |
| 5 | * This code is free software; you can redistribute it and/or modify it |
| 6 | * under the terms of the GNU General Public License version 2 only, as |
| 7 | * published by the Free Software Foundation. |
| 8 | * |
| 9 | * This code is distributed in the hope that it will be useful, but WITHOUT |
| 10 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| 11 | * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| 12 | * version 2 for more details (a copy is included in the LICENSE file that |
| 13 | * accompanied this code). |
| 14 | * |
| 15 | * You should have received a copy of the GNU General Public License version |
| 16 | * 2 along with this work; if not, write to the Free Software Foundation, |
| 17 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| 18 | * |
| 19 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| 20 | * or visit www.oracle.com if you need additional information or have any |
| 21 | * questions. |
| 22 | * |
| 23 | */ |
| 24 | |
| 25 | #ifndef SHARE_UTILITIES_LINKEDLIST_HPP |
| 26 | #define SHARE_UTILITIES_LINKEDLIST_HPP |
| 27 | |
| 28 | #include "memory/allocation.hpp" |
| 29 | |
| 30 | /* |
| 31 | * The implementation of a generic linked list, which uses various |
| 32 | * backing storages, such as C heap, arena and resource, etc. |
| 33 | */ |
| 34 | |
| 35 | |
| 36 | // An entry in a linked list. It should use the same backing storage |
| 37 | // as the linked list that contains this entry. |
| 38 | template <class E> class LinkedListNode : public ResourceObj { |
| 39 | private: |
| 40 | E _data; // embedded content |
| 41 | LinkedListNode<E>* _next; // next entry |
| 42 | |
| 43 | protected: |
| 44 | LinkedListNode() : _next(NULL) { } |
| 45 | |
| 46 | public: |
| 47 | LinkedListNode(const E& e): _data(e), _next(NULL) { } |
| 48 | |
| 49 | inline void set_next(LinkedListNode<E>* node) { _next = node; } |
| 50 | inline LinkedListNode<E> * next() const { return _next; } |
| 51 | |
| 52 | E* data() { return &_data; } |
| 53 | const E* peek() const { return &_data; } |
| 54 | }; |
| 55 | |
| 56 | // A linked list interface. It does not specify |
| 57 | // any storage type it uses, so all methods involving |
| 58 | // memory allocation or deallocation are pure virtual |
| 59 | template <class E> class LinkedList : public ResourceObj { |
| 60 | protected: |
| 61 | LinkedListNode<E>* _head; |
| 62 | |
| 63 | public: |
| 64 | LinkedList() : _head(NULL) { } |
| 65 | |
| 66 | inline void set_head(LinkedListNode<E>* h) { _head = h; } |
| 67 | inline LinkedListNode<E>* head() const { return _head; } |
| 68 | inline bool is_empty() const { return head() == NULL; } |
| 69 | |
| 70 | inline size_t size() const { |
| 71 | LinkedListNode<E>* p; |
| 72 | size_t count = 0; |
| 73 | for (p = head(); p != NULL; count++, p = p->next()); |
| 74 | return count; |
| 75 | } |
| 76 | |
| 77 | // Move all entries from specified linked list to this one |
| 78 | virtual void move(LinkedList<E>* list) = 0; |
| 79 | |
| 80 | // Add an entry to this linked list |
| 81 | virtual LinkedListNode<E>* add(const E& e) = 0; |
| 82 | // Add all entries from specified linked list to this one, |
| 83 | virtual void add(LinkedListNode<E>* node) = 0; |
| 84 | |
| 85 | // Add a linked list to this linked list |
| 86 | virtual bool add(const LinkedList<E>* list) = 0; |
| 87 | |
| 88 | // Search entry in the linked list |
| 89 | virtual LinkedListNode<E>* find_node(const E& e) = 0; |
| 90 | virtual E* find(const E& e) = 0; |
| 91 | |
| 92 | // Insert entry to the linked list |
| 93 | virtual LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref) = 0; |
| 94 | virtual LinkedListNode<E>* insert_after (const E& e, LinkedListNode<E>* ref) = 0; |
| 95 | |
| 96 | // Remove entry from the linked list |
| 97 | virtual bool remove(const E& e) = 0; |
| 98 | virtual bool remove(LinkedListNode<E>* node) = 0; |
| 99 | virtual bool remove_before(LinkedListNode<E>* ref) = 0; |
| 100 | virtual bool remove_after(LinkedListNode<E>* ref) = 0; |
| 101 | |
| 102 | LinkedListNode<E>* unlink_head() { |
| 103 | LinkedListNode<E>* h = this->head(); |
| 104 | if (h != NULL) { |
| 105 | this->set_head(h->next()); |
| 106 | } |
| 107 | return h; |
| 108 | } |
| 109 | |
| 110 | DEBUG_ONLY(virtual ResourceObj::allocation_type storage_type() = 0;) |
| 111 | }; |
| 112 | |
| 113 | // A linked list implementation. |
| 114 | // The linked list can be allocated in various type of memory: C heap, arena and resource area, etc. |
| 115 | template <class E, ResourceObj::allocation_type T = ResourceObj::C_HEAP, |
| 116 | MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL> |
| 117 | class LinkedListImpl : public LinkedList<E> { |
| 118 | protected: |
| 119 | Arena* _arena; |
| 120 | public: |
| 121 | LinkedListImpl() : _arena(NULL) { } |
| 122 | LinkedListImpl(Arena* a) : _arena(a) { } |
| 123 | |
| 124 | virtual ~LinkedListImpl() { |
| 125 | clear(); |
| 126 | } |
| 127 | |
| 128 | virtual void clear() { |
| 129 | LinkedListNode<E>* p = this->head(); |
| 130 | this->set_head(NULL); |
| 131 | while (p != NULL) { |
| 132 | LinkedListNode<E>* to_delete = p; |
| 133 | p = p->next(); |
| 134 | delete_node(to_delete); |
| 135 | } |
| 136 | } |
| 137 | |
| 138 | // Add an entry to the linked list |
| 139 | virtual LinkedListNode<E>* add(const E& e) { |
| 140 | LinkedListNode<E>* node = this->new_node(e); |
| 141 | if (node != NULL) { |
| 142 | this->add(node); |
| 143 | } |
| 144 | |
| 145 | return node; |
| 146 | } |
| 147 | |
| 148 | virtual void add(LinkedListNode<E>* node) { |
| 149 | assert(node != NULL, "NULL pointer" ); |
| 150 | node->set_next(this->head()); |
| 151 | this->set_head(node); |
| 152 | } |
| 153 | |
| 154 | // Move a linked list to this linked list, both have to be allocated on the same |
| 155 | // storage type. |
| 156 | virtual void move(LinkedList<E>* list) { |
| 157 | assert(list->storage_type() == this->storage_type(), "Different storage type" ); |
| 158 | LinkedListNode<E>* node = this->head(); |
| 159 | while (node != NULL && node->next() != NULL) { |
| 160 | node = node->next(); |
| 161 | } |
| 162 | if (node == NULL) { |
| 163 | this->set_head(list->head()); |
| 164 | } else { |
| 165 | node->set_next(list->head()); |
| 166 | } |
| 167 | // All entries are moved |
| 168 | list->set_head(NULL); |
| 169 | } |
| 170 | |
| 171 | virtual bool add(const LinkedList<E>* list) { |
| 172 | LinkedListNode<E>* node = list->head(); |
| 173 | while (node != NULL) { |
| 174 | if (this->add(*node->peek()) == NULL) { |
| 175 | return false; |
| 176 | } |
| 177 | node = node->next(); |
| 178 | } |
| 179 | return true; |
| 180 | } |
| 181 | |
| 182 | |
| 183 | virtual LinkedListNode<E>* find_node(const E& e) { |
| 184 | LinkedListNode<E>* p = this->head(); |
| 185 | while (p != NULL && !p->peek()->equals(e)) { |
| 186 | p = p->next(); |
| 187 | } |
| 188 | return p; |
| 189 | } |
| 190 | |
| 191 | E* find(const E& e) { |
| 192 | LinkedListNode<E>* node = find_node(e); |
| 193 | return (node == NULL) ? NULL : node->data(); |
| 194 | } |
| 195 | |
| 196 | |
| 197 | // Add an entry in front of the reference entry |
| 198 | LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref_node) { |
| 199 | LinkedListNode<E>* node = this->new_node(e); |
| 200 | if (node == NULL) return NULL; |
| 201 | if (ref_node == this->head()) { |
| 202 | node->set_next(ref_node); |
| 203 | this->set_head(node); |
| 204 | } else { |
| 205 | LinkedListNode<E>* p = this->head(); |
| 206 | while (p != NULL && p->next() != ref_node) { |
| 207 | p = p->next(); |
| 208 | } |
| 209 | assert(p != NULL, "ref_node not in the list" ); |
| 210 | node->set_next(ref_node); |
| 211 | p->set_next(node); |
| 212 | } |
| 213 | return node; |
| 214 | } |
| 215 | |
| 216 | // Add an entry behind the reference entry |
| 217 | LinkedListNode<E>* insert_after(const E& e, LinkedListNode<E>* ref_node) { |
| 218 | LinkedListNode<E>* node = this->new_node(e); |
| 219 | if (node == NULL) return NULL; |
| 220 | node->set_next(ref_node->next()); |
| 221 | ref_node->set_next(node); |
| 222 | return node; |
| 223 | } |
| 224 | |
| 225 | // Remove an entry from the linked list. |
| 226 | // Return true if the entry is successfully removed |
| 227 | virtual bool remove(const E& e) { |
| 228 | LinkedListNode<E>* tmp = this->head(); |
| 229 | LinkedListNode<E>* prev = NULL; |
| 230 | |
| 231 | while (tmp != NULL) { |
| 232 | if (tmp->peek()->equals(e)) { |
| 233 | return remove_after(prev); |
| 234 | } |
| 235 | prev = tmp; |
| 236 | tmp = tmp->next(); |
| 237 | } |
| 238 | return false; |
| 239 | } |
| 240 | |
| 241 | // Remove the node after the reference entry |
| 242 | virtual bool remove_after(LinkedListNode<E>* prev) { |
| 243 | LinkedListNode<E>* to_delete; |
| 244 | if (prev == NULL) { |
| 245 | to_delete = this->unlink_head(); |
| 246 | } else { |
| 247 | to_delete = prev->next(); |
| 248 | if (to_delete != NULL) { |
| 249 | prev->set_next(to_delete->next()); |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | if (to_delete != NULL) { |
| 254 | delete_node(to_delete); |
| 255 | return true; |
| 256 | } |
| 257 | return false; |
| 258 | } |
| 259 | |
| 260 | virtual bool remove(LinkedListNode<E>* node) { |
| 261 | LinkedListNode<E>* p = this->head(); |
| 262 | if (p == node) { |
| 263 | this->set_head(p->next()); |
| 264 | delete_node(node); |
| 265 | return true; |
| 266 | } |
| 267 | while (p != NULL && p->next() != node) { |
| 268 | p = p->next(); |
| 269 | } |
| 270 | if (p != NULL) { |
| 271 | p->set_next(node->next()); |
| 272 | delete_node(node); |
| 273 | return true; |
| 274 | } else { |
| 275 | return false; |
| 276 | } |
| 277 | } |
| 278 | |
| 279 | virtual bool remove_before(LinkedListNode<E>* ref) { |
| 280 | assert(ref != NULL, "NULL pointer" ); |
| 281 | LinkedListNode<E>* p = this->head(); |
| 282 | LinkedListNode<E>* to_delete = NULL; // to be deleted |
| 283 | LinkedListNode<E>* prev = NULL; // node before the node to be deleted |
| 284 | while (p != NULL && p != ref) { |
| 285 | prev = to_delete; |
| 286 | to_delete = p; |
| 287 | p = p->next(); |
| 288 | } |
| 289 | if (p == NULL || to_delete == NULL) return false; |
| 290 | assert(to_delete->next() == ref, "Wrong node to delete" ); |
| 291 | assert(prev == NULL || prev->next() == to_delete, |
| 292 | "Sanity check" ); |
| 293 | if (prev == NULL) { |
| 294 | assert(to_delete == this->head(), "Must be head" ); |
| 295 | this->set_head(to_delete->next()); |
| 296 | } else { |
| 297 | prev->set_next(to_delete->next()); |
| 298 | } |
| 299 | delete_node(to_delete); |
| 300 | return true; |
| 301 | } |
| 302 | |
| 303 | DEBUG_ONLY(ResourceObj::allocation_type storage_type() { return T; }) |
| 304 | protected: |
| 305 | // Create new linked list node object in specified storage |
| 306 | LinkedListNode<E>* new_node(const E& e) const { |
| 307 | switch(T) { |
| 308 | case ResourceObj::ARENA: { |
| 309 | assert(_arena != NULL, "Arena not set" ); |
| 310 | return new(_arena) LinkedListNode<E>(e); |
| 311 | } |
| 312 | case ResourceObj::RESOURCE_AREA: |
| 313 | case ResourceObj::C_HEAP: { |
| 314 | if (alloc_failmode == AllocFailStrategy::RETURN_NULL) { |
| 315 | return new(std::nothrow, T, F) LinkedListNode<E>(e); |
| 316 | } else { |
| 317 | return new(T, F) LinkedListNode<E>(e); |
| 318 | } |
| 319 | } |
| 320 | default: |
| 321 | ShouldNotReachHere(); |
| 322 | } |
| 323 | return NULL; |
| 324 | } |
| 325 | |
| 326 | // Delete linked list node object |
| 327 | void delete_node(LinkedListNode<E>* node) { |
| 328 | if (T == ResourceObj::C_HEAP) { |
| 329 | delete node; |
| 330 | } |
| 331 | } |
| 332 | }; |
| 333 | |
| 334 | // Sorted linked list. The linked list maintains sorting order specified by the comparison |
| 335 | // function |
| 336 | template <class E, int (*FUNC)(const E&, const E&), |
| 337 | ResourceObj::allocation_type T = ResourceObj::C_HEAP, |
| 338 | MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL> |
| 339 | class SortedLinkedList : public LinkedListImpl<E, T, F, alloc_failmode> { |
| 340 | public: |
| 341 | SortedLinkedList() { } |
| 342 | SortedLinkedList(Arena* a) : LinkedListImpl<E, T, F, alloc_failmode>(a) { } |
| 343 | |
| 344 | virtual LinkedListNode<E>* add(const E& e) { |
| 345 | return LinkedListImpl<E, T, F, alloc_failmode>::add(e); |
| 346 | } |
| 347 | |
| 348 | virtual void move(LinkedList<E>* list) { |
| 349 | assert(list->storage_type() == this->storage_type(), "Different storage type" ); |
| 350 | LinkedListNode<E>* node; |
| 351 | while ((node = list->unlink_head()) != NULL) { |
| 352 | this->add(node); |
| 353 | } |
| 354 | assert(list->is_empty(), "All entries are moved" ); |
| 355 | } |
| 356 | |
| 357 | virtual void add(LinkedListNode<E>* node) { |
| 358 | assert(node != NULL, "NULL pointer" ); |
| 359 | LinkedListNode<E>* tmp = this->head(); |
| 360 | LinkedListNode<E>* prev = NULL; |
| 361 | |
| 362 | int cmp_val; |
| 363 | while (tmp != NULL) { |
| 364 | cmp_val = FUNC(*tmp->peek(), *node->peek()); |
| 365 | if (cmp_val >= 0) { |
| 366 | break; |
| 367 | } |
| 368 | prev = tmp; |
| 369 | tmp = tmp->next(); |
| 370 | } |
| 371 | |
| 372 | if (prev != NULL) { |
| 373 | node->set_next(prev->next()); |
| 374 | prev->set_next(node); |
| 375 | } else { |
| 376 | node->set_next(this->head()); |
| 377 | this->set_head(node); |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | virtual bool add(const LinkedList<E>* list) { |
| 382 | return LinkedListImpl<E, T, F, alloc_failmode>::add(list); |
| 383 | } |
| 384 | |
| 385 | virtual LinkedListNode<E>* find_node(const E& e) { |
| 386 | LinkedListNode<E>* p = this->head(); |
| 387 | |
| 388 | while (p != NULL) { |
| 389 | int comp_val = FUNC(*p->peek(), e); |
| 390 | if (comp_val == 0) { |
| 391 | return p; |
| 392 | } else if (comp_val > 0) { |
| 393 | return NULL; |
| 394 | } |
| 395 | p = p->next(); |
| 396 | } |
| 397 | return NULL; |
| 398 | } |
| 399 | }; |
| 400 | |
| 401 | // Iterates all entries in the list |
| 402 | template <class E> class LinkedListIterator : public StackObj { |
| 403 | private: |
| 404 | LinkedListNode<E>* _p; |
| 405 | bool _is_empty; |
| 406 | public: |
| 407 | LinkedListIterator(LinkedListNode<E>* head) : _p(head) { |
| 408 | _is_empty = (head == NULL); |
| 409 | } |
| 410 | |
| 411 | bool is_empty() const { return _is_empty; } |
| 412 | |
| 413 | const E* next() { |
| 414 | if (_p == NULL) return NULL; |
| 415 | const E* e = _p->peek(); |
| 416 | _p = _p->next(); |
| 417 | return e; |
| 418 | } |
| 419 | }; |
| 420 | |
| 421 | #endif // SHARE_UTILITIES_LINKEDLIST_HPP |
| 422 | |