| 1 | /* | 
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| 2 | * Copyright (c) 2014, 2019, Oracle and/or its affiliates. All rights reserved. | 
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| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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| 4 | * | 
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| 5 | * This code is free software; you can redistribute it and/or modify it | 
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| 6 | * under the terms of the GNU General Public License version 2 only, as | 
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| 7 | * published by the Free Software Foundation. | 
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| 8 | * | 
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| 9 | * This code is distributed in the hope that it will be useful, but WITHOUT | 
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| 10 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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| 11 | * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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| 12 | * version 2 for more details (a copy is included in the LICENSE file that | 
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| 13 | * accompanied this code). | 
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| 14 | * | 
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| 15 | * You should have received a copy of the GNU General Public License version | 
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| 16 | * 2 along with this work; if not, write to the Free Software Foundation, | 
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| 17 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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| 18 | * | 
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| 19 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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| 20 | * or visit www.oracle.com if you need additional information or have any | 
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| 21 | * questions. | 
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| 22 | * | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | #ifndef SHARE_UTILITIES_LINKEDLIST_HPP | 
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| 26 | #define SHARE_UTILITIES_LINKEDLIST_HPP | 
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| 27 |  | 
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| 28 | #include "memory/allocation.hpp" | 
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| 29 |  | 
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| 30 | /* | 
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| 31 | * The implementation of a generic linked list, which uses various | 
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| 32 | * backing storages, such as C heap, arena and resource, etc. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 |  | 
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| 36 | // An entry in a linked list. It should use the same backing storage | 
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| 37 | // as the linked list that contains this entry. | 
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| 38 | template <class E> class LinkedListNode : public ResourceObj { | 
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| 39 | private: | 
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| 40 | E                       _data;  // embedded content | 
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| 41 | LinkedListNode<E>*      _next;  // next entry | 
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| 42 |  | 
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| 43 | protected: | 
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| 44 | LinkedListNode() : _next(NULL) { } | 
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| 45 |  | 
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| 46 | public: | 
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| 47 | LinkedListNode(const E& e): _data(e), _next(NULL) { } | 
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| 48 |  | 
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| 49 | inline void set_next(LinkedListNode<E>* node) { _next = node; } | 
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| 50 | inline LinkedListNode<E> * next() const       { return _next; } | 
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| 51 |  | 
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| 52 | E*  data() { return &_data; } | 
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| 53 | const E* peek() const { return &_data; } | 
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| 54 | }; | 
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| 55 |  | 
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| 56 | // A linked list interface. It does not specify | 
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| 57 | // any storage type it uses, so all methods involving | 
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| 58 | // memory allocation or deallocation are pure virtual | 
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| 59 | template <class E> class LinkedList : public ResourceObj { | 
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| 60 | protected: | 
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| 61 | LinkedListNode<E>*    _head; | 
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| 62 |  | 
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| 63 | public: | 
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| 64 | LinkedList() : _head(NULL) { } | 
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| 65 |  | 
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| 66 | inline void set_head(LinkedListNode<E>* h) { _head = h; } | 
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| 67 | inline LinkedListNode<E>* head() const     { return _head; } | 
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| 68 | inline bool is_empty()           const     { return head() == NULL; } | 
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| 69 |  | 
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| 70 | inline size_t size() const { | 
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| 71 | LinkedListNode<E>* p; | 
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| 72 | size_t count = 0; | 
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| 73 | for (p = head(); p != NULL; count++, p = p->next()); | 
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| 74 | return count; | 
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| 75 | } | 
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| 76 |  | 
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| 77 | // Move all entries from specified linked list to this one | 
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| 78 | virtual void move(LinkedList<E>* list) = 0; | 
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| 79 |  | 
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| 80 | // Add an entry to this linked list | 
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| 81 | virtual LinkedListNode<E>* add(const E& e) = 0; | 
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| 82 | // Add all entries from specified linked list to this one, | 
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| 83 | virtual void add(LinkedListNode<E>* node) = 0; | 
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| 84 |  | 
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| 85 | // Add a linked list to this linked list | 
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| 86 | virtual bool  add(const LinkedList<E>* list) = 0; | 
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| 87 |  | 
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| 88 | // Search entry in the linked list | 
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| 89 | virtual LinkedListNode<E>* find_node(const E& e) = 0; | 
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| 90 | virtual E* find(const E& e) = 0; | 
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| 91 |  | 
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| 92 | // Insert entry to the linked list | 
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| 93 | virtual LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref) = 0; | 
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| 94 | virtual LinkedListNode<E>* insert_after (const E& e, LinkedListNode<E>* ref) = 0; | 
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| 95 |  | 
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| 96 | // Remove entry from the linked list | 
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| 97 | virtual bool               remove(const E& e) = 0; | 
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| 98 | virtual bool               remove(LinkedListNode<E>* node) = 0; | 
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| 99 | virtual bool               remove_before(LinkedListNode<E>* ref) = 0; | 
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| 100 | virtual bool               remove_after(LinkedListNode<E>*  ref) = 0; | 
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| 101 |  | 
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| 102 | LinkedListNode<E>* unlink_head() { | 
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| 103 | LinkedListNode<E>* h = this->head(); | 
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| 104 | if (h != NULL) { | 
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| 105 | this->set_head(h->next()); | 
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| 106 | } | 
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| 107 | return h; | 
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| 108 | } | 
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| 109 |  | 
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| 110 | DEBUG_ONLY(virtual ResourceObj::allocation_type storage_type() = 0;) | 
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| 111 | }; | 
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| 112 |  | 
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| 113 | // A linked list implementation. | 
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| 114 | // The linked list can be allocated in various type of memory: C heap, arena and resource area, etc. | 
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| 115 | template <class E, ResourceObj::allocation_type T = ResourceObj::C_HEAP, | 
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| 116 | MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL> | 
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| 117 | class LinkedListImpl : public LinkedList<E> { | 
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| 118 | protected: | 
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| 119 | Arena*                 _arena; | 
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| 120 | public: | 
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| 121 | LinkedListImpl() :  _arena(NULL) { } | 
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| 122 | LinkedListImpl(Arena* a) : _arena(a) { } | 
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| 123 |  | 
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| 124 | virtual ~LinkedListImpl() { | 
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| 125 | clear(); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | virtual void clear() { | 
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| 129 | LinkedListNode<E>* p = this->head(); | 
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| 130 | this->set_head(NULL); | 
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| 131 | while (p != NULL) { | 
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| 132 | LinkedListNode<E>* to_delete = p; | 
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| 133 | p = p->next(); | 
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| 134 | delete_node(to_delete); | 
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| 135 | } | 
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| 136 | } | 
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| 137 |  | 
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| 138 | // Add an entry to the linked list | 
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| 139 | virtual LinkedListNode<E>* add(const E& e)  { | 
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| 140 | LinkedListNode<E>* node = this->new_node(e); | 
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| 141 | if (node != NULL) { | 
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| 142 | this->add(node); | 
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| 143 | } | 
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| 144 |  | 
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| 145 | return node; | 
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| 146 | } | 
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| 147 |  | 
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| 148 | virtual void add(LinkedListNode<E>* node) { | 
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| 149 | assert(node != NULL, "NULL pointer"); | 
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| 150 | node->set_next(this->head()); | 
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| 151 | this->set_head(node); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | // Move a linked list to this linked list, both have to be allocated on the same | 
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| 155 | // storage type. | 
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| 156 | virtual void move(LinkedList<E>* list) { | 
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| 157 | assert(list->storage_type() == this->storage_type(), "Different storage type"); | 
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| 158 | LinkedListNode<E>* node = this->head(); | 
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| 159 | while (node != NULL && node->next() != NULL) { | 
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| 160 | node = node->next(); | 
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| 161 | } | 
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| 162 | if (node == NULL) { | 
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| 163 | this->set_head(list->head()); | 
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| 164 | } else { | 
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| 165 | node->set_next(list->head()); | 
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| 166 | } | 
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| 167 | // All entries are moved | 
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| 168 | list->set_head(NULL); | 
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| 169 | } | 
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| 170 |  | 
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| 171 | virtual bool add(const LinkedList<E>* list) { | 
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| 172 | LinkedListNode<E>* node = list->head(); | 
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| 173 | while (node != NULL) { | 
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| 174 | if (this->add(*node->peek()) == NULL) { | 
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| 175 | return false; | 
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| 176 | } | 
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| 177 | node = node->next(); | 
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| 178 | } | 
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| 179 | return true; | 
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| 180 | } | 
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| 181 |  | 
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| 182 |  | 
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| 183 | virtual LinkedListNode<E>* find_node(const E& e) { | 
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| 184 | LinkedListNode<E>* p = this->head(); | 
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| 185 | while (p != NULL && !p->peek()->equals(e)) { | 
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| 186 | p = p->next(); | 
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| 187 | } | 
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| 188 | return p; | 
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| 189 | } | 
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| 190 |  | 
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| 191 | E* find(const E& e) { | 
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| 192 | LinkedListNode<E>* node = find_node(e); | 
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| 193 | return (node == NULL) ? NULL : node->data(); | 
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| 194 | } | 
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| 195 |  | 
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| 196 |  | 
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| 197 | // Add an entry in front of the reference entry | 
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| 198 | LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref_node) { | 
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| 199 | LinkedListNode<E>* node = this->new_node(e); | 
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| 200 | if (node == NULL) return NULL; | 
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| 201 | if (ref_node == this->head()) { | 
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| 202 | node->set_next(ref_node); | 
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| 203 | this->set_head(node); | 
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| 204 | } else { | 
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| 205 | LinkedListNode<E>* p = this->head(); | 
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| 206 | while (p != NULL && p->next() != ref_node) { | 
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| 207 | p = p->next(); | 
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| 208 | } | 
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| 209 | assert(p != NULL, "ref_node not in the list"); | 
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| 210 | node->set_next(ref_node); | 
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| 211 | p->set_next(node); | 
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| 212 | } | 
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| 213 | return node; | 
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| 214 | } | 
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| 215 |  | 
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| 216 | // Add an entry behind the reference entry | 
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| 217 | LinkedListNode<E>* insert_after(const E& e, LinkedListNode<E>* ref_node) { | 
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| 218 | LinkedListNode<E>* node = this->new_node(e); | 
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| 219 | if (node == NULL) return NULL; | 
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| 220 | node->set_next(ref_node->next()); | 
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| 221 | ref_node->set_next(node); | 
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| 222 | return node; | 
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| 223 | } | 
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| 224 |  | 
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| 225 | // Remove an entry from the linked list. | 
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| 226 | // Return true if the entry is successfully removed | 
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| 227 | virtual bool remove(const E& e) { | 
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| 228 | LinkedListNode<E>* tmp = this->head(); | 
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| 229 | LinkedListNode<E>* prev = NULL; | 
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| 230 |  | 
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| 231 | while (tmp != NULL) { | 
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| 232 | if (tmp->peek()->equals(e)) { | 
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| 233 | return remove_after(prev); | 
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| 234 | } | 
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| 235 | prev = tmp; | 
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| 236 | tmp = tmp->next(); | 
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| 237 | } | 
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| 238 | return false; | 
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| 239 | } | 
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| 240 |  | 
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| 241 | // Remove the node after the reference entry | 
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| 242 | virtual bool remove_after(LinkedListNode<E>* prev) { | 
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| 243 | LinkedListNode<E>* to_delete; | 
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| 244 | if (prev == NULL) { | 
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| 245 | to_delete = this->unlink_head(); | 
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| 246 | } else { | 
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| 247 | to_delete = prev->next(); | 
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| 248 | if (to_delete != NULL) { | 
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| 249 | prev->set_next(to_delete->next()); | 
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| 250 | } | 
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| 251 | } | 
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| 252 |  | 
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| 253 | if (to_delete != NULL) { | 
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| 254 | delete_node(to_delete); | 
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| 255 | return true; | 
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| 256 | } | 
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| 257 | return false; | 
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| 258 | } | 
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| 259 |  | 
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| 260 | virtual bool remove(LinkedListNode<E>* node) { | 
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| 261 | LinkedListNode<E>* p = this->head(); | 
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| 262 | if (p == node) { | 
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| 263 | this->set_head(p->next()); | 
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| 264 | delete_node(node); | 
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| 265 | return true; | 
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| 266 | } | 
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| 267 | while (p != NULL && p->next() != node) { | 
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| 268 | p = p->next(); | 
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| 269 | } | 
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| 270 | if (p != NULL) { | 
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| 271 | p->set_next(node->next()); | 
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| 272 | delete_node(node); | 
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| 273 | return true; | 
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| 274 | } else { | 
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| 275 | return false; | 
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| 276 | } | 
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| 277 | } | 
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| 278 |  | 
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| 279 | virtual bool remove_before(LinkedListNode<E>* ref) { | 
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| 280 | assert(ref != NULL, "NULL pointer"); | 
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| 281 | LinkedListNode<E>* p = this->head(); | 
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| 282 | LinkedListNode<E>* to_delete = NULL; // to be deleted | 
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| 283 | LinkedListNode<E>* prev = NULL;      // node before the node to be deleted | 
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| 284 | while (p != NULL && p != ref) { | 
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| 285 | prev = to_delete; | 
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| 286 | to_delete = p; | 
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| 287 | p = p->next(); | 
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| 288 | } | 
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| 289 | if (p == NULL || to_delete == NULL) return false; | 
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| 290 | assert(to_delete->next() == ref, "Wrong node to delete"); | 
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| 291 | assert(prev == NULL || prev->next() == to_delete, | 
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| 292 | "Sanity check"); | 
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| 293 | if (prev == NULL) { | 
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| 294 | assert(to_delete == this->head(), "Must be head"); | 
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| 295 | this->set_head(to_delete->next()); | 
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| 296 | } else { | 
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| 297 | prev->set_next(to_delete->next()); | 
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| 298 | } | 
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| 299 | delete_node(to_delete); | 
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| 300 | return true; | 
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| 301 | } | 
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| 302 |  | 
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| 303 | DEBUG_ONLY(ResourceObj::allocation_type storage_type() { return T; }) | 
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| 304 | protected: | 
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| 305 | // Create new linked list node object in specified storage | 
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| 306 | LinkedListNode<E>* new_node(const E& e) const { | 
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| 307 | switch(T) { | 
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| 308 | case ResourceObj::ARENA: { | 
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| 309 | assert(_arena != NULL, "Arena not set"); | 
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| 310 | return new(_arena) LinkedListNode<E>(e); | 
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| 311 | } | 
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| 312 | case ResourceObj::RESOURCE_AREA: | 
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| 313 | case ResourceObj::C_HEAP: { | 
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| 314 | if (alloc_failmode == AllocFailStrategy::RETURN_NULL) { | 
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| 315 | return new(std::nothrow, T, F) LinkedListNode<E>(e); | 
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| 316 | } else { | 
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| 317 | return new(T, F) LinkedListNode<E>(e); | 
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| 318 | } | 
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| 319 | } | 
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| 320 | default: | 
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| 321 | ShouldNotReachHere(); | 
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| 322 | } | 
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| 323 | return NULL; | 
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| 324 | } | 
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| 325 |  | 
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| 326 | // Delete linked list node object | 
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| 327 | void delete_node(LinkedListNode<E>* node) { | 
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| 328 | if (T == ResourceObj::C_HEAP) { | 
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| 329 | delete node; | 
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| 330 | } | 
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| 331 | } | 
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| 332 | }; | 
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| 333 |  | 
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| 334 | // Sorted linked list. The linked list maintains sorting order specified by the comparison | 
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| 335 | // function | 
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| 336 | template <class E, int (*FUNC)(const E&, const E&), | 
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| 337 | ResourceObj::allocation_type T = ResourceObj::C_HEAP, | 
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| 338 | MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL> | 
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| 339 | class SortedLinkedList : public LinkedListImpl<E, T, F, alloc_failmode> { | 
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| 340 | public: | 
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| 341 | SortedLinkedList() { } | 
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| 342 | SortedLinkedList(Arena* a) : LinkedListImpl<E, T, F, alloc_failmode>(a) { } | 
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| 343 |  | 
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| 344 | virtual LinkedListNode<E>* add(const E& e) { | 
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| 345 | return LinkedListImpl<E, T, F, alloc_failmode>::add(e); | 
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| 346 | } | 
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| 347 |  | 
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| 348 | virtual void move(LinkedList<E>* list) { | 
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| 349 | assert(list->storage_type() == this->storage_type(), "Different storage type"); | 
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| 350 | LinkedListNode<E>* node; | 
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| 351 | while ((node = list->unlink_head()) != NULL) { | 
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| 352 | this->add(node); | 
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| 353 | } | 
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| 354 | assert(list->is_empty(), "All entries are moved"); | 
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| 355 | } | 
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| 356 |  | 
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| 357 | virtual void add(LinkedListNode<E>* node) { | 
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| 358 | assert(node != NULL, "NULL pointer"); | 
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| 359 | LinkedListNode<E>* tmp = this->head(); | 
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| 360 | LinkedListNode<E>* prev = NULL; | 
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| 361 |  | 
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| 362 | int cmp_val; | 
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| 363 | while (tmp != NULL) { | 
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| 364 | cmp_val = FUNC(*tmp->peek(), *node->peek()); | 
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| 365 | if (cmp_val >= 0) { | 
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| 366 | break; | 
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| 367 | } | 
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| 368 | prev = tmp; | 
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| 369 | tmp = tmp->next(); | 
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| 370 | } | 
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| 371 |  | 
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| 372 | if (prev != NULL) { | 
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| 373 | node->set_next(prev->next()); | 
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| 374 | prev->set_next(node); | 
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| 375 | } else { | 
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| 376 | node->set_next(this->head()); | 
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| 377 | this->set_head(node); | 
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| 378 | } | 
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| 379 | } | 
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| 380 |  | 
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| 381 | virtual bool add(const LinkedList<E>* list) { | 
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| 382 | return LinkedListImpl<E, T, F, alloc_failmode>::add(list); | 
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| 383 | } | 
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| 384 |  | 
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| 385 | virtual LinkedListNode<E>* find_node(const E& e) { | 
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| 386 | LinkedListNode<E>* p = this->head(); | 
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| 387 |  | 
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| 388 | while (p != NULL) { | 
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| 389 | int comp_val = FUNC(*p->peek(), e); | 
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| 390 | if (comp_val == 0) { | 
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| 391 | return p; | 
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| 392 | } else if (comp_val > 0) { | 
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| 393 | return NULL; | 
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| 394 | } | 
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| 395 | p = p->next(); | 
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| 396 | } | 
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| 397 | return NULL; | 
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| 398 | } | 
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| 399 | }; | 
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| 400 |  | 
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| 401 | // Iterates all entries in the list | 
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| 402 | template <class E> class LinkedListIterator : public StackObj { | 
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| 403 | private: | 
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| 404 | LinkedListNode<E>* _p; | 
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| 405 | bool               _is_empty; | 
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| 406 | public: | 
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| 407 | LinkedListIterator(LinkedListNode<E>* head) : _p(head) { | 
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| 408 | _is_empty = (head == NULL); | 
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| 409 | } | 
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| 410 |  | 
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| 411 | bool is_empty() const { return _is_empty; } | 
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| 412 |  | 
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| 413 | const E* next() { | 
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| 414 | if (_p == NULL) return NULL; | 
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| 415 | const E* e = _p->peek(); | 
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| 416 | _p = _p->next(); | 
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| 417 | return e; | 
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| 418 | } | 
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| 419 | }; | 
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| 420 |  | 
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| 421 | #endif // SHARE_UTILITIES_LINKEDLIST_HPP | 
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| 422 |  | 
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