1 | //===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===// |
2 | // |
3 | // The LLVM Compiler Infrastructure |
4 | // |
5 | // This file is distributed under the University of Illinois Open Source |
6 | // License. See LICENSE.TXT for details. |
7 | // |
8 | //===----------------------------------------------------------------------===// |
9 | // |
10 | // This file declares helper functions for running LLVM in a multi-threaded |
11 | // environment. |
12 | // |
13 | //===----------------------------------------------------------------------===// |
14 | |
15 | #ifndef LLVM_SUPPORT_THREADING_H |
16 | #define LLVM_SUPPORT_THREADING_H |
17 | |
18 | #include "llvm/ADT/SmallVector.h" |
19 | #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX |
20 | #include "llvm/Support/Compiler.h" |
21 | #include <ciso646> // So we can check the C++ standard lib macros. |
22 | #include <functional> |
23 | |
24 | #if defined(_MSC_VER) |
25 | // MSVC's call_once implementation worked since VS 2015, which is the minimum |
26 | // supported version as of this writing. |
27 | #define LLVM_THREADING_USE_STD_CALL_ONCE 1 |
28 | #elif defined(LLVM_ON_UNIX) && \ |
29 | (defined(_LIBCPP_VERSION) || \ |
30 | !(defined(__NetBSD__) || defined(__OpenBSD__) || \ |
31 | (defined(__ppc__) || defined(__PPC__)))) |
32 | // std::call_once from libc++ is used on all Unix platforms. Other |
33 | // implementations like libstdc++ are known to have problems on NetBSD, |
34 | // OpenBSD and PowerPC. |
35 | #define LLVM_THREADING_USE_STD_CALL_ONCE 1 |
36 | #else |
37 | #define LLVM_THREADING_USE_STD_CALL_ONCE 0 |
38 | #endif |
39 | |
40 | #if LLVM_THREADING_USE_STD_CALL_ONCE |
41 | #include <mutex> |
42 | #else |
43 | #include "llvm/Support/Atomic.h" |
44 | #endif |
45 | |
46 | namespace llvm { |
47 | class Twine; |
48 | |
49 | /// Returns true if LLVM is compiled with support for multi-threading, and |
50 | /// false otherwise. |
51 | bool llvm_is_multithreaded(); |
52 | |
53 | /// llvm_execute_on_thread - Execute the given \p UserFn on a separate |
54 | /// thread, passing it the provided \p UserData and waits for thread |
55 | /// completion. |
56 | /// |
57 | /// This function does not guarantee that the code will actually be executed |
58 | /// on a separate thread or honoring the requested stack size, but tries to do |
59 | /// so where system support is available. |
60 | /// |
61 | /// \param UserFn - The callback to execute. |
62 | /// \param UserData - An argument to pass to the callback function. |
63 | /// \param RequestedStackSize - If non-zero, a requested size (in bytes) for |
64 | /// the thread stack. |
65 | void llvm_execute_on_thread(void (*UserFn)(void *), void *UserData, |
66 | unsigned RequestedStackSize = 0); |
67 | |
68 | #if LLVM_THREADING_USE_STD_CALL_ONCE |
69 | |
70 | typedef std::once_flag once_flag; |
71 | |
72 | #else |
73 | |
74 | enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 }; |
75 | |
76 | /// The llvm::once_flag structure |
77 | /// |
78 | /// This type is modeled after std::once_flag to use with llvm::call_once. |
79 | /// This structure must be used as an opaque object. It is a struct to force |
80 | /// autoinitialization and behave like std::once_flag. |
81 | struct once_flag { |
82 | volatile sys::cas_flag status = Uninitialized; |
83 | }; |
84 | |
85 | #endif |
86 | |
87 | /// Execute the function specified as a parameter once. |
88 | /// |
89 | /// Typical usage: |
90 | /// \code |
91 | /// void foo() {...}; |
92 | /// ... |
93 | /// static once_flag flag; |
94 | /// call_once(flag, foo); |
95 | /// \endcode |
96 | /// |
97 | /// \param flag Flag used for tracking whether or not this has run. |
98 | /// \param F Function to call once. |
99 | template <typename Function, typename... Args> |
100 | void call_once(once_flag &flag, Function &&F, Args &&... ArgList) { |
101 | #if LLVM_THREADING_USE_STD_CALL_ONCE |
102 | std::call_once(flag, std::forward<Function>(F), |
103 | std::forward<Args>(ArgList)...); |
104 | #else |
105 | // For other platforms we use a generic (if brittle) version based on our |
106 | // atomics. |
107 | sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized); |
108 | if (old_val == Uninitialized) { |
109 | std::forward<Function>(F)(std::forward<Args>(ArgList)...); |
110 | sys::MemoryFence(); |
111 | TsanIgnoreWritesBegin(); |
112 | TsanHappensBefore(&flag.status); |
113 | flag.status = Done; |
114 | TsanIgnoreWritesEnd(); |
115 | } else { |
116 | // Wait until any thread doing the call has finished. |
117 | sys::cas_flag tmp = flag.status; |
118 | sys::MemoryFence(); |
119 | while (tmp != Done) { |
120 | tmp = flag.status; |
121 | sys::MemoryFence(); |
122 | } |
123 | } |
124 | TsanHappensAfter(&flag.status); |
125 | #endif |
126 | } |
127 | |
128 | /// Get the amount of currency to use for tasks requiring significant |
129 | /// memory or other resources. Currently based on physical cores, if |
130 | /// available for the host system, otherwise falls back to |
131 | /// thread::hardware_concurrency(). |
132 | /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF |
133 | unsigned heavyweight_hardware_concurrency(); |
134 | |
135 | /// Get the number of threads that the current program can execute |
136 | /// concurrently. On some systems std::thread::hardware_concurrency() returns |
137 | /// the total number of cores, without taking affinity into consideration. |
138 | /// Returns 1 when LLVM is configured with LLVM_ENABLE_THREADS=OFF. |
139 | /// Fallback to std::thread::hardware_concurrency() if sched_getaffinity is |
140 | /// not available. |
141 | unsigned hardware_concurrency(); |
142 | |
143 | /// Return the current thread id, as used in various OS system calls. |
144 | /// Note that not all platforms guarantee that the value returned will be |
145 | /// unique across the entire system, so portable code should not assume |
146 | /// this. |
147 | uint64_t get_threadid(); |
148 | |
149 | /// Get the maximum length of a thread name on this platform. |
150 | /// A value of 0 means there is no limit. |
151 | uint32_t get_max_thread_name_length(); |
152 | |
153 | /// Set the name of the current thread. Setting a thread's name can |
154 | /// be helpful for enabling useful diagnostics under a debugger or when |
155 | /// logging. The level of support for setting a thread's name varies |
156 | /// wildly across operating systems, and we only make a best effort to |
157 | /// perform the operation on supported platforms. No indication of success |
158 | /// or failure is returned. |
159 | void set_thread_name(const Twine &Name); |
160 | |
161 | /// Get the name of the current thread. The level of support for |
162 | /// getting a thread's name varies wildly across operating systems, and it |
163 | /// is not even guaranteed that if you can successfully set a thread's name |
164 | /// that you can later get it back. This function is intended for diagnostic |
165 | /// purposes, and as with setting a thread's name no indication of whether |
166 | /// the operation succeeded or failed is returned. |
167 | void get_thread_name(SmallVectorImpl<char> &Name); |
168 | } |
169 | |
170 | #endif |
171 | |