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50 | |
51 | #ifndef GLWIDGET_H |
52 | #define GLWIDGET_H |
53 | |
54 | #include <QOpenGLWidget> |
55 | #include <QOpenGLFunctions> |
56 | #include <QOpenGLBuffer> |
57 | #include <QVector3D> |
58 | #include <QMatrix4x4> |
59 | #include <QElapsedTimer> |
60 | #include <QList> |
61 | #include <QPushButton> |
62 | |
63 | class Bubble; |
64 | class MainWindow; |
65 | |
66 | QT_FORWARD_DECLARE_CLASS(QOpenGLTexture) |
67 | QT_FORWARD_DECLARE_CLASS(QOpenGLShader) |
68 | QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram) |
69 | |
70 | class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions |
71 | { |
72 | Q_OBJECT |
73 | public: |
74 | GLWidget(MainWindow *mw, bool button, const QColor &background); |
75 | ~GLWidget(); |
76 | |
77 | public slots: |
78 | void setScaling(int scale); |
79 | void setLogo(); |
80 | void setTexture(); |
81 | void setShowBubbles(bool); |
82 | void setTransparent(bool transparent); |
83 | |
84 | private slots: |
85 | void handleButtonPress(); |
86 | |
87 | protected: |
88 | void resizeGL(int w, int h) override; |
89 | void paintGL() override; |
90 | void initializeGL() override; |
91 | |
92 | private: |
93 | void paintTexturedCube(); |
94 | void paintQtLogo(); |
95 | void createGeometry(); |
96 | void createBubbles(int number); |
97 | void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4); |
98 | void extrude(qreal x1, qreal y1, qreal x2, qreal y2); |
99 | |
100 | MainWindow *m_mainWindow; |
101 | qreal m_fAngle = 0; |
102 | qreal m_fScale = 1; |
103 | bool m_showBubbles = true; |
104 | QList<QVector3D> m_vertices; |
105 | QList<QVector3D> m_normals; |
106 | bool m_qtLogo = true; |
107 | QList<Bubble *> m_bubbles; |
108 | int m_frames = 0; |
109 | QElapsedTimer m_time; |
110 | QOpenGLShader *m_vshader1 = nullptr; |
111 | QOpenGLShader *m_fshader1 = nullptr; |
112 | QOpenGLShader *m_vshader2 = nullptr; |
113 | QOpenGLShader *m_fshader2 = nullptr; |
114 | QOpenGLShaderProgram *m_program1 = nullptr; |
115 | QOpenGLShaderProgram *m_program2 = nullptr; |
116 | QOpenGLTexture *m_texture = nullptr; |
117 | QOpenGLBuffer m_vbo1; |
118 | QOpenGLBuffer m_vbo2; |
119 | int m_vertexAttr1 = 0; |
120 | int m_normalAttr1 = 0; |
121 | int m_matrixUniform1 = 0; |
122 | int m_vertexAttr2 = 0; |
123 | int m_normalAttr2 = 0; |
124 | int m_texCoordAttr2 = 0; |
125 | int m_matrixUniform2 = 0; |
126 | int m_textureUniform2 = 0; |
127 | bool m_transparent = false; |
128 | QPushButton *m_btn = nullptr; |
129 | bool m_hasButton; |
130 | QColor m_background; |
131 | }; |
132 | |
133 | #endif |
134 | |