| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the examples of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
| 26 | ** * Redistributions in binary form must reproduce the above copyright |
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| 28 | ** the documentation and/or other materials provided with the |
| 29 | ** distribution. |
| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
| 32 | ** from this software without specific prior written permission. |
| 33 | ** |
| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include <QOpenGLWindow> |
| 52 | #include <QScreen> |
| 53 | #include <QPainter> |
| 54 | #include <QPainterPath> |
| 55 | #include <QGuiApplication> |
| 56 | #include <QMatrix4x4> |
| 57 | #include <QStaticText> |
| 58 | #include <QKeyEvent> |
| 59 | |
| 60 | #include "background_renderer.h" |
| 61 | |
| 62 | static QPainterPath painterPathForTriangle() |
| 63 | { |
| 64 | static const QPointF bottomLeft(-1.0, -1.0); |
| 65 | static const QPointF top(0.0, 1.0); |
| 66 | static const QPointF bottomRight(1.0, -1.0); |
| 67 | |
| 68 | QPainterPath path(bottomLeft); |
| 69 | path.lineTo(top); |
| 70 | path.lineTo(bottomRight); |
| 71 | path.closeSubpath(); |
| 72 | return path; |
| 73 | } |
| 74 | |
| 75 | class OpenGLWindow : public QOpenGLWindow |
| 76 | { |
| 77 | Q_OBJECT |
| 78 | |
| 79 | public: |
| 80 | OpenGLWindow(); |
| 81 | |
| 82 | protected: |
| 83 | void paintGL() override; |
| 84 | void resizeGL(int w, int h) override; |
| 85 | void keyPressEvent(QKeyEvent *e) override; |
| 86 | |
| 87 | private: |
| 88 | void setAnimating(bool enabled); |
| 89 | |
| 90 | QMatrix4x4 m_window_normalised_matrix; |
| 91 | QMatrix4x4 m_window_painter_matrix; |
| 92 | QMatrix4x4 m_projection; |
| 93 | QMatrix4x4 m_view; |
| 94 | QMatrix4x4 m_model_triangle; |
| 95 | QMatrix4x4 m_model_text; |
| 96 | |
| 97 | FragmentToy m_fragment_toy; |
| 98 | QStaticText m_text_layout; |
| 99 | bool m_animate; |
| 100 | }; |
| 101 | |
| 102 | // Use NoPartialUpdate. This means that all the rendering goes directly to |
| 103 | // the window surface, no additional framebuffer object stands in the |
| 104 | // middle. This is fine since we will clear the entire framebuffer on each |
| 105 | // paint. Under the hood this means that the behavior is equivalent to the |
| 106 | // manual makeCurrent - perform OpenGL calls - swapBuffers loop that is |
| 107 | // typical in pure QWindow-based applications. |
| 108 | OpenGLWindow::OpenGLWindow() |
| 109 | : QOpenGLWindow(QOpenGLWindow::NoPartialUpdate) |
| 110 | , m_fragment_toy("./background.frag" ) |
| 111 | , m_text_layout("The triangle and this text is rendered with QPainter" ) |
| 112 | , m_animate(true) |
| 113 | { |
| 114 | setGeometry(300, 300, 500, 500); |
| 115 | |
| 116 | m_view.lookAt(QVector3D(3,1,1), |
| 117 | QVector3D(0,0,0), |
| 118 | QVector3D(0,1,0)); |
| 119 | |
| 120 | setAnimating(m_animate); |
| 121 | } |
| 122 | |
| 123 | void OpenGLWindow::paintGL() |
| 124 | { |
| 125 | m_fragment_toy.draw(size()); |
| 126 | |
| 127 | QPainter p(this); |
| 128 | p.setWorldTransform(m_window_normalised_matrix.toTransform()); |
| 129 | |
| 130 | QMatrix4x4 mvp = m_projection * m_view * m_model_triangle; |
| 131 | p.setTransform(mvp.toTransform(), true); |
| 132 | |
| 133 | p.fillPath(painterPathForTriangle(), QBrush(QGradient(QGradient::NightFade))); |
| 134 | |
| 135 | QTransform text_transform = (m_window_painter_matrix * m_view * m_model_text).toTransform(); |
| 136 | p.setTransform(text_transform, false); |
| 137 | p.setPen(QPen(Qt::black)); |
| 138 | m_text_layout.prepare(text_transform); |
| 139 | qreal x = - (m_text_layout.size().width() / 2); |
| 140 | qreal y = 0; |
| 141 | p.drawStaticText(x, y, m_text_layout); |
| 142 | |
| 143 | m_model_triangle.rotate(-1, 0, 1, 0); |
| 144 | m_model_text.rotate(1, 0, 1, 0); |
| 145 | } |
| 146 | |
| 147 | void OpenGLWindow::resizeGL(int w, int h) |
| 148 | { |
| 149 | m_window_normalised_matrix.setToIdentity(); |
| 150 | m_window_normalised_matrix.translate(w / 2.0, h / 2.0); |
| 151 | m_window_normalised_matrix.scale(w / 2.0, -h / 2.0); |
| 152 | |
| 153 | m_window_painter_matrix.setToIdentity(); |
| 154 | m_window_painter_matrix.translate(w / 2.0, h / 2.0); |
| 155 | |
| 156 | m_text_layout.setTextWidth(std::max(w * 0.2, 80.0)); |
| 157 | |
| 158 | m_projection.setToIdentity(); |
| 159 | m_projection.perspective(45.f, qreal(w) / qreal(h), 0.1f, 100.f); |
| 160 | } |
| 161 | |
| 162 | void OpenGLWindow::keyPressEvent(QKeyEvent *e) |
| 163 | { |
| 164 | if (e->key() == Qt::Key_P) { // pause |
| 165 | m_animate = !m_animate; |
| 166 | setAnimating(m_animate); |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | void OpenGLWindow::setAnimating(bool enabled) |
| 171 | { |
| 172 | if (enabled) { |
| 173 | // Animate continuously, throttled by the blocking swapBuffers() call the |
| 174 | // QOpenGLWindow internally executes after each paint. Once that is done |
| 175 | // (frameSwapped signal is emitted), we schedule a new update. This |
| 176 | // obviously assumes that the swap interval (see |
| 177 | // QSurfaceFormat::setSwapInterval()) is non-zero. |
| 178 | connect(this, &QOpenGLWindow::frameSwapped, |
| 179 | this, QOverload<>::of(&QPaintDeviceWindow::update)); |
| 180 | update(); |
| 181 | } else { |
| 182 | disconnect(this, &QOpenGLWindow::frameSwapped, |
| 183 | this, QOverload<>::of(&QPaintDeviceWindow::update)); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | int main(int argc, char **argv) |
| 188 | { |
| 189 | QGuiApplication app(argc, argv); |
| 190 | |
| 191 | OpenGLWindow window; |
| 192 | QSurfaceFormat fmt; |
| 193 | fmt.setDepthBufferSize(24); |
| 194 | fmt.setStencilBufferSize(8); |
| 195 | window.setFormat(fmt); |
| 196 | window.show(); |
| 197 | |
| 198 | return app.exec(); |
| 199 | } |
| 200 | |
| 201 | #include "main.moc" |
| 202 | |