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39 | |
40 | #include <qpa/qplatformopenglcontext.h> |
41 | #include <qpa/qplatformintegration.h> |
42 | #include "qopenglcontext.h" |
43 | #include "qopenglcontext_p.h" |
44 | #include "qwindow.h" |
45 | |
46 | #include <QtCore/QThreadStorage> |
47 | #include <QtCore/QThread> |
48 | #include <QtCore/private/qlocking_p.h> |
49 | |
50 | #include <QtGui/private/qguiapplication_p.h> |
51 | #include <QtGui/private/qopengl_p.h> |
52 | #include <QtGui/private/qwindow_p.h> |
53 | #include <QtGui/QScreen> |
54 | #include <qpa/qplatformnativeinterface.h> |
55 | |
56 | #include <private/qopenglextensions_p.h> |
57 | |
58 | #include <QDebug> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class QGuiGLThreadContext |
63 | { |
64 | public: |
65 | QGuiGLThreadContext() |
66 | : context(nullptr) |
67 | { |
68 | } |
69 | ~QGuiGLThreadContext() { |
70 | if (context) |
71 | context->doneCurrent(); |
72 | } |
73 | QOpenGLContext *context; |
74 | }; |
75 | |
76 | Q_GLOBAL_STATIC(QThreadStorage<QGuiGLThreadContext *>, qwindow_context_storage); |
77 | static QOpenGLContext *global_share_context = nullptr; |
78 | |
79 | #ifndef QT_NO_DEBUG |
80 | QHash<QOpenGLContext *, bool> QOpenGLContextPrivate::makeCurrentTracker; |
81 | QMutex QOpenGLContextPrivate::makeCurrentTrackerMutex; |
82 | #endif |
83 | |
84 | /*! |
85 | \internal |
86 | |
87 | This function is used by Qt::AA_ShareOpenGLContexts and the Qt |
88 | WebEngine to set up context sharing across multiple windows. Do |
89 | not use it for any other purpose. |
90 | |
91 | Please maintain the binary compatibility of these functions. |
92 | */ |
93 | void qt_gl_set_global_share_context(QOpenGLContext *context) |
94 | { |
95 | global_share_context = context; |
96 | } |
97 | |
98 | /*! |
99 | \internal |
100 | */ |
101 | QOpenGLContext *qt_gl_global_share_context() |
102 | { |
103 | return global_share_context; |
104 | } |
105 | |
106 | /*! |
107 | \class QOpenGLContext |
108 | \inmodule QtGui |
109 | \since 5.0 |
110 | \brief The QOpenGLContext class represents a native OpenGL context, enabling |
111 | OpenGL rendering on a QSurface. |
112 | |
113 | QOpenGLContext represents the OpenGL state of an underlying OpenGL context. |
114 | To set up a context, set its screen and format such that they match those |
115 | of the surface or surfaces with which the context is meant to be used, if |
116 | necessary make it share resources with other contexts with |
117 | setShareContext(), and finally call create(). Use the return value or isValid() |
118 | to check if the context was successfully initialized. |
119 | |
120 | A context can be made current against a given surface by calling |
121 | makeCurrent(). When OpenGL rendering is done, call swapBuffers() to swap |
122 | the front and back buffers of the surface, so that the newly rendered |
123 | content becomes visible. To be able to support certain platforms, |
124 | QOpenGLContext requires that you call makeCurrent() again before starting |
125 | rendering a new frame, after calling swapBuffers(). |
126 | |
127 | If the context is temporarily not needed, such as when the application is |
128 | not rendering, it can be useful to delete it in order to free resources. |
129 | You can connect to the aboutToBeDestroyed() signal to clean up any |
130 | resources that have been allocated with different ownership from the |
131 | QOpenGLContext itself. |
132 | |
133 | Once a QOpenGLContext has been made current, you can render to it in a |
134 | platform independent way by using Qt's OpenGL enablers such as |
135 | QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, and |
136 | QOpenGLFramebufferObject. It is also possible to use the platform's OpenGL |
137 | API directly, without using the Qt enablers, although potentially at the |
138 | cost of portability. The latter is necessary when wanting to use OpenGL 1.x |
139 | or OpenGL ES 1.x. |
140 | |
141 | For more information about the OpenGL API, refer to the official |
142 | \l{http://www.opengl.org}{OpenGL documentation}. |
143 | |
144 | For an example of how to use QOpenGLContext see the |
145 | \l{OpenGL Window Example}{OpenGL Window} example. |
146 | |
147 | \section1 Thread Affinity |
148 | |
149 | QOpenGLContext can be moved to a different thread with moveToThread(). Do |
150 | not call makeCurrent() from a different thread than the one to which the |
151 | QOpenGLContext object belongs. A context can only be current in one thread |
152 | and against one surface at a time, and a thread only has one context |
153 | current at a time. |
154 | |
155 | \section1 Context Resource Sharing |
156 | |
157 | Resources such as textures and vertex buffer objects |
158 | can be shared between contexts. Use setShareContext() before calling |
159 | create() to specify that the contexts should share these resources. |
160 | QOpenGLContext internally keeps track of a QOpenGLContextGroup object which |
161 | can be accessed with shareGroup(), and which can be used to find all the |
162 | contexts in a given share group. A share group consists of all contexts that |
163 | have been successfully initialized and are sharing with an existing context in |
164 | the share group. A non-sharing context has a share group consisting of a |
165 | single context. |
166 | |
167 | \section1 Default Framebuffer |
168 | |
169 | On certain platforms, a framebuffer other than 0 might be the default frame |
170 | buffer depending on the current surface. Instead of calling |
171 | glBindFramebuffer(0), it is recommended that you use |
172 | glBindFramebuffer(ctx->defaultFramebufferObject()), to ensure that your |
173 | application is portable between different platforms. However, if you use |
174 | QOpenGLFunctions::glBindFramebuffer(), this is done automatically for you. |
175 | |
176 | \sa QOpenGLFunctions, QOpenGLBuffer, QOpenGLShaderProgram, QOpenGLFramebufferObject |
177 | */ |
178 | |
179 | /*! |
180 | \internal |
181 | |
182 | Set the current context. Returns the previously current context. |
183 | */ |
184 | QOpenGLContext *QOpenGLContextPrivate::setCurrentContext(QOpenGLContext *context) |
185 | { |
186 | QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData(); |
187 | if (!threadContext) { |
188 | if (!QThread::currentThread()) { |
189 | qWarning("No QTLS available. currentContext won't work" ); |
190 | return nullptr; |
191 | } |
192 | threadContext = new QGuiGLThreadContext; |
193 | qwindow_context_storage()->setLocalData(threadContext); |
194 | } |
195 | QOpenGLContext *previous = threadContext->context; |
196 | threadContext->context = context; |
197 | return previous; |
198 | } |
199 | |
200 | int QOpenGLContextPrivate::maxTextureSize() |
201 | { |
202 | if (max_texture_size != -1) |
203 | return max_texture_size; |
204 | |
205 | Q_Q(QOpenGLContext); |
206 | QOpenGLFunctions *funcs = q->functions(); |
207 | funcs->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
208 | |
209 | #if !QT_CONFIG(opengles2) |
210 | if (!q->isOpenGLES()) { |
211 | GLenum proxy = GL_PROXY_TEXTURE_2D; |
212 | |
213 | GLint size; |
214 | GLint next = 64; |
215 | funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
216 | |
217 | QOpenGLExtraFunctions * = q->extraFunctions(); |
218 | extraFuncs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &size); |
219 | |
220 | if (size == 0) { |
221 | return max_texture_size; |
222 | } |
223 | do { |
224 | size = next; |
225 | next = size * 2; |
226 | |
227 | if (next > max_texture_size) |
228 | break; |
229 | funcs->glTexImage2D(proxy, 0, GL_RGBA, next, next, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
230 | extraFuncs->glGetTexLevelParameteriv(proxy, 0, GL_TEXTURE_WIDTH, &next); |
231 | } while (next > size); |
232 | |
233 | max_texture_size = size; |
234 | } |
235 | #endif // QT_CONFIG(opengles2) |
236 | |
237 | return max_texture_size; |
238 | } |
239 | |
240 | /*! |
241 | Returns the last context which called makeCurrent in the current thread, |
242 | or \nullptr, if no context is current. |
243 | */ |
244 | QOpenGLContext* QOpenGLContext::currentContext() |
245 | { |
246 | QGuiGLThreadContext *threadContext = qwindow_context_storage()->localData(); |
247 | if (threadContext) |
248 | return threadContext->context; |
249 | return nullptr; |
250 | } |
251 | |
252 | /*! |
253 | Returns \c true if the \a first and \a second contexts are sharing OpenGL resources. |
254 | */ |
255 | bool QOpenGLContext::areSharing(QOpenGLContext *first, QOpenGLContext *second) |
256 | { |
257 | return first->shareGroup() == second->shareGroup(); |
258 | } |
259 | |
260 | /*! |
261 | Returns the underlying platform context. |
262 | |
263 | \internal |
264 | */ |
265 | QPlatformOpenGLContext *QOpenGLContext::handle() const |
266 | { |
267 | Q_D(const QOpenGLContext); |
268 | return d->platformGLContext; |
269 | } |
270 | |
271 | /*! |
272 | Returns the underlying platform context with which this context is sharing. |
273 | |
274 | \internal |
275 | */ |
276 | |
277 | QPlatformOpenGLContext *QOpenGLContext::shareHandle() const |
278 | { |
279 | Q_D(const QOpenGLContext); |
280 | if (d->shareContext) |
281 | return d->shareContext->handle(); |
282 | return nullptr; |
283 | } |
284 | |
285 | /*! |
286 | Creates a new OpenGL context instance with parent object \a parent. |
287 | |
288 | Before it can be used you need to set the proper format and call create(). |
289 | |
290 | \sa create(), makeCurrent() |
291 | */ |
292 | QOpenGLContext::QOpenGLContext(QObject *parent) |
293 | : QObject(*new QOpenGLContextPrivate(), parent) |
294 | { |
295 | setScreen(QGuiApplication::primaryScreen()); |
296 | } |
297 | |
298 | /*! |
299 | Sets the \a format the OpenGL context should be compatible with. You need |
300 | to call create() before it takes effect. |
301 | |
302 | When the format is not explicitly set via this function, the format returned |
303 | by QSurfaceFormat::defaultFormat() will be used. This means that when having |
304 | multiple contexts, individual calls to this function can be replaced by one |
305 | single call to QSurfaceFormat::setDefaultFormat() before creating the first |
306 | context. |
307 | */ |
308 | void QOpenGLContext::setFormat(const QSurfaceFormat &format) |
309 | { |
310 | Q_D(QOpenGLContext); |
311 | d->requestedFormat = format; |
312 | } |
313 | |
314 | /*! |
315 | Makes this context share textures, shaders, and other OpenGL resources |
316 | with \a shareContext. You need to call create() before it takes effect. |
317 | */ |
318 | void QOpenGLContext::setShareContext(QOpenGLContext *shareContext) |
319 | { |
320 | Q_D(QOpenGLContext); |
321 | d->shareContext = shareContext; |
322 | } |
323 | |
324 | /*! |
325 | Sets the \a screen the OpenGL context should be valid for. You need to call |
326 | create() before it takes effect. |
327 | */ |
328 | void QOpenGLContext::setScreen(QScreen *screen) |
329 | { |
330 | Q_D(QOpenGLContext); |
331 | if (d->screen) |
332 | disconnect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(_q_screenDestroyed(QObject*))); |
333 | d->screen = screen; |
334 | if (!d->screen) |
335 | d->screen = QGuiApplication::primaryScreen(); |
336 | if (d->screen) |
337 | connect(d->screen, SIGNAL(destroyed(QObject*)), this, SLOT(_q_screenDestroyed(QObject*))); |
338 | } |
339 | |
340 | void QOpenGLContextPrivate::_q_screenDestroyed(QObject *object) |
341 | { |
342 | Q_Q(QOpenGLContext); |
343 | if (object == static_cast<QObject *>(screen)) { |
344 | screen = nullptr; |
345 | q->setScreen(nullptr); |
346 | } |
347 | } |
348 | |
349 | /*! |
350 | \fn template <typename QNativeInterface> QNativeInterface *QOpenGLContext::nativeInterface() const |
351 | |
352 | Returns a native interface of the given type for the context. |
353 | |
354 | This function provides access to platform specific functionality |
355 | of QOpenGLContext, as defined in the QNativeInterface namespace: |
356 | |
357 | \annotatedlist native-interfaces-qopenglcontext |
358 | |
359 | If the requested interface is not available a \nullptr is returned. |
360 | */ |
361 | |
362 | /*! |
363 | Attempts to create the OpenGL context with the current configuration. |
364 | |
365 | The current configuration includes the format, the share context, and the |
366 | screen. |
367 | |
368 | If the OpenGL implementation on your system does not support the requested |
369 | version of OpenGL context, then QOpenGLContext will try to create the closest |
370 | matching version. The actual created context properties can be queried |
371 | using the QSurfaceFormat returned by the format() function. For example, if |
372 | you request a context that supports OpenGL 4.3 Core profile but the driver |
373 | and/or hardware only supports version 3.2 Core profile contexts then you will |
374 | get a 3.2 Core profile context. |
375 | |
376 | Returns \c true if the native context was successfully created and is ready to |
377 | be used with makeCurrent(), swapBuffers(), etc. |
378 | |
379 | \note If the context already exists, this function destroys the existing |
380 | context first, and then creates a new one. |
381 | |
382 | \sa makeCurrent(), format() |
383 | */ |
384 | bool QOpenGLContext::create() |
385 | { |
386 | Q_D(QOpenGLContext); |
387 | if (d->platformGLContext) |
388 | destroy(); |
389 | |
390 | auto *platformContext = QGuiApplicationPrivate::platformIntegration()->createPlatformOpenGLContext(this); |
391 | if (!platformContext) |
392 | return false; |
393 | |
394 | d->adopt(platformContext); |
395 | |
396 | return isValid(); |
397 | } |
398 | |
399 | void QOpenGLContextPrivate::adopt(QPlatformOpenGLContext *context) |
400 | { |
401 | Q_Q(QOpenGLContext); |
402 | |
403 | platformGLContext = context; |
404 | platformGLContext->setContext(q); |
405 | platformGLContext->initialize(); |
406 | |
407 | if (!platformGLContext->isSharing()) |
408 | shareContext = nullptr; |
409 | shareGroup = shareContext ? shareContext->shareGroup() : new QOpenGLContextGroup; |
410 | shareGroup->d_func()->addContext(q); |
411 | } |
412 | |
413 | /*! |
414 | \internal |
415 | |
416 | Destroy the underlying platform context associated with this context. |
417 | |
418 | If any other context is directly or indirectly sharing resources with this |
419 | context, the shared resources, which includes vertex buffer objects, shader |
420 | objects, textures, and framebuffer objects, are not freed. However, |
421 | destroying the underlying platform context frees any state associated with |
422 | the context. |
423 | |
424 | After \c destroy() has been called, you must call create() if you wish to |
425 | use the context again. |
426 | |
427 | \note This implicitly calls doneCurrent() if the context is current. |
428 | |
429 | \sa create() |
430 | */ |
431 | void QOpenGLContext::destroy() |
432 | { |
433 | Q_D(QOpenGLContext); |
434 | if (d->platformGLContext) |
435 | emit aboutToBeDestroyed(); |
436 | if (QOpenGLContext::currentContext() == this) |
437 | doneCurrent(); |
438 | if (d->shareGroup) |
439 | d->shareGroup->d_func()->removeContext(this); |
440 | d->shareGroup = nullptr; |
441 | delete d->platformGLContext; |
442 | d->platformGLContext = nullptr; |
443 | delete d->functions; |
444 | d->functions = nullptr; |
445 | |
446 | if (d->textureFunctionsDestroyCallback) { |
447 | d->textureFunctionsDestroyCallback(); |
448 | d->textureFunctionsDestroyCallback = nullptr; |
449 | } |
450 | d->textureFunctions = nullptr; |
451 | |
452 | if (d->vaoHelperDestroyCallback) { |
453 | Q_ASSERT(d->vaoHelper); |
454 | d->vaoHelperDestroyCallback(d->vaoHelper); |
455 | d->vaoHelperDestroyCallback = nullptr; |
456 | } |
457 | d->vaoHelper = nullptr; |
458 | } |
459 | |
460 | /*! |
461 | \fn void QOpenGLContext::aboutToBeDestroyed() |
462 | |
463 | This signal is emitted before the underlying native OpenGL context is |
464 | destroyed, such that users may clean up OpenGL resources that might |
465 | otherwise be left dangling in the case of shared OpenGL contexts. |
466 | |
467 | If you wish to make the context current in order to do clean-up, make sure |
468 | to only connect to the signal using a direct connection. |
469 | */ |
470 | |
471 | /*! |
472 | Destroys the QOpenGLContext object. |
473 | |
474 | If this is the current context for the thread, doneCurrent() is also called. |
475 | */ |
476 | QOpenGLContext::~QOpenGLContext() |
477 | { |
478 | destroy(); |
479 | |
480 | #ifndef QT_NO_DEBUG |
481 | QOpenGLContextPrivate::cleanMakeCurrentTracker(this); |
482 | #endif |
483 | } |
484 | |
485 | /*! |
486 | Returns if this context is valid, i.e. has been successfully created. |
487 | |
488 | On some platforms the return value of \c false for a context that was |
489 | successfully created previously indicates that the OpenGL context was lost. |
490 | |
491 | The typical way to handle context loss scenarios in applications is to |
492 | check via this function whenever makeCurrent() fails and returns \c false. |
493 | If this function then returns \c false, recreate the underlying native |
494 | OpenGL context by calling create(), call makeCurrent() again and then |
495 | reinitialize all OpenGL resources. |
496 | |
497 | On some platforms context loss situations is not something that can |
498 | avoided. On others however, they may need to be opted-in to. This can be |
499 | done by enabling \l{QSurfaceFormat::ResetNotification}{ResetNotification} in |
500 | the QSurfaceFormat. This will lead to setting |
501 | \c{RESET_NOTIFICATION_STRATEGY_EXT} to \c{LOSE_CONTEXT_ON_RESET_EXT} in the |
502 | underlying native OpenGL context. QOpenGLContext will then monitor the |
503 | status via \c{glGetGraphicsResetStatusEXT()} in every makeCurrent(). |
504 | |
505 | \sa create() |
506 | */ |
507 | bool QOpenGLContext::isValid() const |
508 | { |
509 | Q_D(const QOpenGLContext); |
510 | return d->platformGLContext && d->platformGLContext->isValid(); |
511 | } |
512 | |
513 | /*! |
514 | Get the QOpenGLFunctions instance for this context. |
515 | |
516 | QOpenGLContext offers this as a convenient way to access QOpenGLFunctions |
517 | without having to manage it manually. |
518 | |
519 | The context or a sharing context must be current. |
520 | |
521 | The returned QOpenGLFunctions instance is ready to be used and it |
522 | does not need initializeOpenGLFunctions() to be called. |
523 | */ |
524 | QOpenGLFunctions *QOpenGLContext::functions() const |
525 | { |
526 | Q_D(const QOpenGLContext); |
527 | if (!d->functions) |
528 | const_cast<QOpenGLFunctions *&>(d->functions) = new QOpenGLExtensions(QOpenGLContext::currentContext()); |
529 | return d->functions; |
530 | } |
531 | |
532 | /*! |
533 | Get the QOpenGLExtraFunctions instance for this context. |
534 | |
535 | QOpenGLContext offers this as a convenient way to access QOpenGLExtraFunctions |
536 | without having to manage it manually. |
537 | |
538 | The context or a sharing context must be current. |
539 | |
540 | The returned QOpenGLExtraFunctions instance is ready to be used and it |
541 | does not need initializeOpenGLFunctions() to be called. |
542 | |
543 | \note QOpenGLExtraFunctions contains functionality that is not guaranteed to |
544 | be available at runtime. Runtime availability depends on the platform, |
545 | graphics driver, and the OpenGL version requested by the application. |
546 | |
547 | \sa QOpenGLFunctions, QOpenGLExtraFunctions |
548 | */ |
549 | QOpenGLExtraFunctions *QOpenGLContext::() const |
550 | { |
551 | return static_cast<QOpenGLExtraFunctions *>(functions()); |
552 | } |
553 | |
554 | /*! |
555 | Returns the set of OpenGL extensions supported by this context. |
556 | |
557 | The context or a sharing context must be current. |
558 | |
559 | \sa hasExtension() |
560 | */ |
561 | QSet<QByteArray> QOpenGLContext::extensions() const |
562 | { |
563 | Q_D(const QOpenGLContext); |
564 | if (d->extensionNames.isEmpty()) { |
565 | QOpenGLExtensionMatcher matcher; |
566 | d->extensionNames = matcher.extensions(); |
567 | } |
568 | |
569 | return d->extensionNames; |
570 | } |
571 | |
572 | /*! |
573 | Returns \c true if this OpenGL context supports the specified OpenGL |
574 | \a extension, \c false otherwise. |
575 | |
576 | The context or a sharing context must be current. |
577 | |
578 | \sa extensions() |
579 | */ |
580 | bool QOpenGLContext::hasExtension(const QByteArray &extension) const |
581 | { |
582 | return extensions().contains(extension); |
583 | } |
584 | |
585 | /*! |
586 | Call this to get the default framebuffer object for the current surface. |
587 | |
588 | On some platforms (for instance, iOS) the default framebuffer object depends |
589 | on the surface being rendered to, and might be different from 0. Thus, |
590 | instead of calling glBindFramebuffer(0), you should call |
591 | glBindFramebuffer(ctx->defaultFramebufferObject()) if you want your |
592 | application to work across different Qt platforms. |
593 | |
594 | If you use the glBindFramebuffer() in QOpenGLFunctions you do not have to |
595 | worry about this, as it automatically binds the current context's |
596 | defaultFramebufferObject() when 0 is passed. |
597 | |
598 | \note Widgets that render via framebuffer objects, like QOpenGLWidget and |
599 | QQuickWidget, will override the value returned from this function when |
600 | painting is active, because at that time the correct "default" framebuffer |
601 | is the widget's associated backing framebuffer, not the platform-specific |
602 | one belonging to the top-level window's surface. This ensures the expected |
603 | behavior for this function and other classes relying on it (for example, |
604 | QOpenGLFramebufferObject::bindDefault() or |
605 | QOpenGLFramebufferObject::release()). |
606 | |
607 | \sa QOpenGLFramebufferObject |
608 | */ |
609 | GLuint QOpenGLContext::defaultFramebufferObject() const |
610 | { |
611 | if (!isValid()) |
612 | return 0; |
613 | |
614 | Q_D(const QOpenGLContext); |
615 | if (!d->surface || !d->surface->surfaceHandle()) |
616 | return 0; |
617 | |
618 | if (d->defaultFboRedirect) |
619 | return d->defaultFboRedirect; |
620 | |
621 | return d->platformGLContext->defaultFramebufferObject(d->surface->surfaceHandle()); |
622 | } |
623 | |
624 | /*! |
625 | Makes the context current in the current thread, against the given |
626 | \a surface. Returns \c true if successful; otherwise returns \c false. |
627 | The latter may happen if the surface is not exposed, or the graphics |
628 | hardware is not available due to e.g. the application being suspended. |
629 | |
630 | If \a surface is \nullptr this is equivalent to calling doneCurrent(). |
631 | |
632 | Avoid calling this function from a different thread than the one the |
633 | QOpenGLContext instance lives in. If you wish to use QOpenGLContext from a |
634 | different thread you should first make sure it's not current in the |
635 | current thread, by calling doneCurrent() if necessary. Then call |
636 | moveToThread(otherThread) before using it in the other thread. |
637 | |
638 | By default Qt employs a check that enforces the above condition on the |
639 | thread affinity. It is still possible to disable this check by setting the |
640 | \c{Qt::AA_DontCheckOpenGLContextThreadAffinity} application attribute. Be |
641 | sure to understand the consequences of using QObjects from outside |
642 | the thread they live in, as explained in the |
643 | \l{QObject#Thread Affinity}{QObject thread affinity} documentation. |
644 | |
645 | \sa functions(), doneCurrent(), Qt::AA_DontCheckOpenGLContextThreadAffinity |
646 | */ |
647 | bool QOpenGLContext::makeCurrent(QSurface *surface) |
648 | { |
649 | Q_D(QOpenGLContext); |
650 | if (!isValid()) |
651 | return false; |
652 | |
653 | if (Q_UNLIKELY(!qApp->testAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity) |
654 | && thread() != QThread::currentThread())) { |
655 | qFatal("Cannot make QOpenGLContext current in a different thread" ); |
656 | } |
657 | |
658 | if (!surface) { |
659 | doneCurrent(); |
660 | return true; |
661 | } |
662 | |
663 | if (!surface->surfaceHandle()) |
664 | return false; |
665 | if (!surface->supportsOpenGL()) { |
666 | qWarning() << "QOpenGLContext::makeCurrent() called with non-opengl surface" << surface; |
667 | return false; |
668 | } |
669 | |
670 | if (!d->platformGLContext->makeCurrent(surface->surfaceHandle())) |
671 | return false; |
672 | |
673 | QOpenGLContextPrivate::setCurrentContext(this); |
674 | #ifndef QT_NO_DEBUG |
675 | QOpenGLContextPrivate::toggleMakeCurrentTracker(this, true); |
676 | #endif |
677 | |
678 | d->surface = surface; |
679 | |
680 | static bool needsWorkaroundSet = false; |
681 | static bool needsWorkaround = false; |
682 | |
683 | if (!needsWorkaroundSet) { |
684 | QByteArray env; |
685 | #ifdef Q_OS_ANDROID |
686 | env = qgetenv(QByteArrayLiteral("QT_ANDROID_DISABLE_GLYPH_CACHE_WORKAROUND" )); |
687 | needsWorkaround = env.isEmpty() || env == QByteArrayLiteral("0" ) || env == QByteArrayLiteral("false" ); |
688 | #endif |
689 | env = qgetenv(QByteArrayLiteral("QT_ENABLE_GLYPH_CACHE_WORKAROUND" )); |
690 | if (env == QByteArrayLiteral("1" ) || env == QByteArrayLiteral("true" )) |
691 | needsWorkaround = true; |
692 | |
693 | if (!needsWorkaround) { |
694 | const char *rendererString = reinterpret_cast<const char *>(functions()->glGetString(GL_RENDERER)); |
695 | if (rendererString) |
696 | needsWorkaround = |
697 | qstrncmp(rendererString, "Mali-4xx" , 6) == 0 // Mali-400, Mali-450 |
698 | || qstrcmp(rendererString, "Mali-T880" ) == 0 |
699 | || qstrncmp(rendererString, "Adreno (TM) 2xx" , 13) == 0 // Adreno 200, 203, 205 |
700 | || qstrncmp(rendererString, "Adreno 2xx" , 8) == 0 // Same as above but without the '(TM)' |
701 | || qstrncmp(rendererString, "Adreno (TM) 3xx" , 13) == 0 // Adreno 302, 305, 320, 330 |
702 | || qstrncmp(rendererString, "Adreno 3xx" , 8) == 0 // Same as above but without the '(TM)' |
703 | || qstrncmp(rendererString, "Adreno (TM) 4xx" , 13) == 0 // Adreno 405, 418, 420, 430 |
704 | || qstrncmp(rendererString, "Adreno 4xx" , 8) == 0 // Same as above but without the '(TM)' |
705 | || qstrncmp(rendererString, "Adreno (TM) 5xx" , 13) == 0 // Adreno 505, 506, 510, 530, 540 |
706 | || qstrncmp(rendererString, "Adreno 5xx" , 8) == 0 // Same as above but without the '(TM)' |
707 | || qstrncmp(rendererString, "Adreno (TM) 6xx" , 13) == 0 // Adreno 610, 620, 630 |
708 | || qstrncmp(rendererString, "Adreno 6xx" , 8) == 0 // Same as above but without the '(TM)' |
709 | || qstrcmp(rendererString, "GC800 core" ) == 0 |
710 | || qstrcmp(rendererString, "GC1000 core" ) == 0 |
711 | || strstr(rendererString, "GC2000" ) != nullptr |
712 | || qstrcmp(rendererString, "Immersion.16" ) == 0; |
713 | } |
714 | needsWorkaroundSet = true; |
715 | } |
716 | |
717 | if (needsWorkaround) |
718 | d->workaround_brokenFBOReadBack = true; |
719 | |
720 | d->shareGroup->d_func()->deletePendingResources(this); |
721 | |
722 | return true; |
723 | } |
724 | |
725 | /*! |
726 | Convenience function for calling makeCurrent with a 0 surface. |
727 | |
728 | This results in no context being current in the current thread. |
729 | |
730 | \sa makeCurrent(), currentContext() |
731 | */ |
732 | void QOpenGLContext::doneCurrent() |
733 | { |
734 | Q_D(QOpenGLContext); |
735 | if (!isValid()) |
736 | return; |
737 | |
738 | if (QOpenGLContext::currentContext() == this) |
739 | d->shareGroup->d_func()->deletePendingResources(this); |
740 | |
741 | d->platformGLContext->doneCurrent(); |
742 | QOpenGLContextPrivate::setCurrentContext(nullptr); |
743 | |
744 | d->surface = nullptr; |
745 | } |
746 | |
747 | /*! |
748 | Returns the surface the context has been made current with. |
749 | |
750 | This is the surface passed as an argument to makeCurrent(). |
751 | */ |
752 | QSurface *QOpenGLContext::surface() const |
753 | { |
754 | Q_D(const QOpenGLContext); |
755 | return d->surface; |
756 | } |
757 | |
758 | |
759 | /*! |
760 | Swap the back and front buffers of \a surface. |
761 | |
762 | Call this to finish a frame of OpenGL rendering, and make sure to |
763 | call makeCurrent() again before issuing any further OpenGL commands, |
764 | for example as part of a new frame. |
765 | */ |
766 | void QOpenGLContext::swapBuffers(QSurface *surface) |
767 | { |
768 | Q_D(QOpenGLContext); |
769 | if (!isValid()) |
770 | return; |
771 | |
772 | if (!surface) { |
773 | qWarning("QOpenGLContext::swapBuffers() called with null argument" ); |
774 | return; |
775 | } |
776 | |
777 | if (!surface->supportsOpenGL()) { |
778 | qWarning("QOpenGLContext::swapBuffers() called with non-opengl surface" ); |
779 | return; |
780 | } |
781 | |
782 | QPlatformSurface *surfaceHandle = surface->surfaceHandle(); |
783 | if (!surfaceHandle) |
784 | return; |
785 | |
786 | #if !defined(QT_NO_DEBUG) |
787 | if (!QOpenGLContextPrivate::toggleMakeCurrentTracker(this, false)) |
788 | qWarning("QOpenGLContext::swapBuffers() called without corresponding makeCurrent()" ); |
789 | #endif |
790 | if (surface->format().swapBehavior() == QSurfaceFormat::SingleBuffer) |
791 | functions()->glFlush(); |
792 | d->platformGLContext->swapBuffers(surfaceHandle); |
793 | } |
794 | |
795 | /*! |
796 | Resolves the function pointer to an OpenGL extension function, identified by \a procName |
797 | |
798 | Returns \nullptr if no such function can be found. |
799 | */ |
800 | QFunctionPointer QOpenGLContext::getProcAddress(const QByteArray &procName) const |
801 | { |
802 | return getProcAddress(procName.constData()); |
803 | } |
804 | |
805 | /*! |
806 | \overload |
807 | \since 5.8 |
808 | */ |
809 | QFunctionPointer QOpenGLContext::getProcAddress(const char *procName) const |
810 | { |
811 | Q_D(const QOpenGLContext); |
812 | if (!d->platformGLContext) |
813 | return nullptr; |
814 | return d->platformGLContext->getProcAddress(procName); |
815 | } |
816 | |
817 | /*! |
818 | Returns the format of the underlying platform context, if create() has been called. |
819 | |
820 | Otherwise, returns the requested format. |
821 | |
822 | The requested and the actual format may differ. Requesting a given OpenGL version does |
823 | not mean the resulting context will target exactly the requested version. It is only |
824 | guaranteed that the version/profile/options combination for the created context is |
825 | compatible with the request, as long as the driver is able to provide such a context. |
826 | |
827 | For example, requesting an OpenGL version 3.x core profile context may result in an |
828 | OpenGL 4.x core profile context. Similarly, a request for OpenGL 2.1 may result in an |
829 | OpenGL 3.0 context with deprecated functions enabled. Finally, depending on the |
830 | driver, unsupported versions may result in either a context creation failure or in a |
831 | context for the highest supported version. |
832 | |
833 | Similar differences are possible in the buffer sizes, for example, the resulting |
834 | context may have a larger depth buffer than requested. This is perfectly normal. |
835 | */ |
836 | QSurfaceFormat QOpenGLContext::format() const |
837 | { |
838 | Q_D(const QOpenGLContext); |
839 | if (!d->platformGLContext) |
840 | return d->requestedFormat; |
841 | return d->platformGLContext->format(); |
842 | } |
843 | |
844 | /*! |
845 | Returns the share group this context belongs to. |
846 | */ |
847 | QOpenGLContextGroup *QOpenGLContext::shareGroup() const |
848 | { |
849 | Q_D(const QOpenGLContext); |
850 | return d->shareGroup; |
851 | } |
852 | |
853 | /*! |
854 | Returns the share context this context was created with. |
855 | |
856 | If the underlying platform was not able to support the requested |
857 | sharing, this will return 0. |
858 | */ |
859 | QOpenGLContext *QOpenGLContext::shareContext() const |
860 | { |
861 | Q_D(const QOpenGLContext); |
862 | return d->shareContext; |
863 | } |
864 | |
865 | /*! |
866 | Returns the screen the context was created for. |
867 | */ |
868 | QScreen *QOpenGLContext::screen() const |
869 | { |
870 | Q_D(const QOpenGLContext); |
871 | return d->screen; |
872 | } |
873 | |
874 | /*! |
875 | \enum QOpenGLContext::OpenGLModuleType |
876 | This enum defines the type of the underlying OpenGL implementation. |
877 | |
878 | \value LibGL OpenGL |
879 | \value LibGLES OpenGL ES 2.0 or higher |
880 | |
881 | \since 5.3 |
882 | */ |
883 | |
884 | /*! |
885 | Returns the underlying OpenGL implementation type. |
886 | |
887 | On platforms where the OpenGL implementation is not dynamically |
888 | loaded, the return value is determined during compile time and never |
889 | changes. |
890 | |
891 | \note A desktop OpenGL implementation may be capable of creating |
892 | ES-compatible contexts too. Therefore in most cases it is more |
893 | appropriate to check QSurfaceFormat::renderableType() or use |
894 | the convenience function isOpenGLES(). |
895 | |
896 | \note This function requires that the QGuiApplication instance is already created. |
897 | |
898 | \since 5.3 |
899 | */ |
900 | QOpenGLContext::OpenGLModuleType QOpenGLContext::openGLModuleType() |
901 | { |
902 | #if defined(QT_OPENGL_DYNAMIC) |
903 | Q_ASSERT(qGuiApp); |
904 | return QGuiApplicationPrivate::instance()->platformIntegration()->openGLModuleType(); |
905 | #elif QT_CONFIG(opengles2) |
906 | return LibGLES; |
907 | #else |
908 | return LibGL; |
909 | #endif |
910 | } |
911 | |
912 | /*! |
913 | Returns true if the context is an OpenGL ES context. |
914 | |
915 | If the context has not yet been created, the result is based on the |
916 | requested format set via setFormat(). |
917 | |
918 | \sa create(), format(), setFormat() |
919 | |
920 | \since 5.3 |
921 | */ |
922 | bool QOpenGLContext::isOpenGLES() const |
923 | { |
924 | return format().renderableType() == QSurfaceFormat::OpenGLES; |
925 | } |
926 | |
927 | /*! |
928 | Returns \c true if the platform supports OpenGL rendering outside the main (gui) |
929 | thread. |
930 | |
931 | The value is controlled by the platform plugin in use and may also depend on the |
932 | graphics drivers. |
933 | |
934 | \since 5.5 |
935 | */ |
936 | bool QOpenGLContext::supportsThreadedOpenGL() |
937 | { |
938 | Q_ASSERT(qGuiApp); |
939 | return QGuiApplicationPrivate::instance()->platformIntegration()->hasCapability(QPlatformIntegration::ThreadedOpenGL); |
940 | } |
941 | |
942 | /*! |
943 | \since 5.5 |
944 | |
945 | Returns the application-wide shared OpenGL context, if present. |
946 | Otherwise, returns \nullptr. |
947 | |
948 | This is useful if you need to upload OpenGL objects (buffers, textures, |
949 | etc.) before creating or showing a QOpenGLWidget or QQuickWidget. |
950 | |
951 | \note You must set the Qt::AA_ShareOpenGLContexts flag on QGuiApplication |
952 | before creating the QGuiApplication object, otherwise Qt may not create a |
953 | global shared context. |
954 | |
955 | \warning Do not attempt to make the context returned by this function |
956 | current on any surface. Instead, you can create a new context which shares |
957 | with the global one, and then make the new context current. |
958 | |
959 | \sa Qt::AA_ShareOpenGLContexts, setShareContext(), makeCurrent() |
960 | */ |
961 | QOpenGLContext *QOpenGLContext::globalShareContext() |
962 | { |
963 | Q_ASSERT(qGuiApp); |
964 | return qt_gl_global_share_context(); |
965 | } |
966 | |
967 | /*! |
968 | \internal |
969 | */ |
970 | QOpenGLTextureHelper* QOpenGLContext::textureFunctions() const |
971 | { |
972 | Q_D(const QOpenGLContext); |
973 | return d->textureFunctions; |
974 | } |
975 | |
976 | /*! |
977 | \internal |
978 | */ |
979 | void QOpenGLContext::setTextureFunctions(QOpenGLTextureHelper* textureFuncs, std::function<void()> destroyCallback) |
980 | { |
981 | Q_D(QOpenGLContext); |
982 | d->textureFunctions = textureFuncs; |
983 | d->textureFunctionsDestroyCallback = destroyCallback; |
984 | } |
985 | |
986 | /*! |
987 | \class QOpenGLContextGroup |
988 | \since 5.0 |
989 | \brief The QOpenGLContextGroup class represents a group of contexts sharing |
990 | OpenGL resources. |
991 | \inmodule QtGui |
992 | |
993 | QOpenGLContextGroup is automatically created and managed by QOpenGLContext |
994 | instances. Its purpose is to identify all the contexts that are sharing |
995 | resources. |
996 | |
997 | \sa QOpenGLContext::shareGroup() |
998 | */ |
999 | QOpenGLContextGroup::QOpenGLContextGroup() |
1000 | : QObject(*new QOpenGLContextGroupPrivate()) |
1001 | { |
1002 | } |
1003 | |
1004 | /*! |
1005 | \internal |
1006 | */ |
1007 | QOpenGLContextGroup::~QOpenGLContextGroup() |
1008 | { |
1009 | Q_D(QOpenGLContextGroup); |
1010 | d->cleanup(); |
1011 | } |
1012 | |
1013 | /*! |
1014 | Returns all the QOpenGLContext objects in this share group. |
1015 | */ |
1016 | QList<QOpenGLContext *> QOpenGLContextGroup::shares() const |
1017 | { |
1018 | Q_D(const QOpenGLContextGroup); |
1019 | return d->m_shares; |
1020 | } |
1021 | |
1022 | /*! |
1023 | Returns the QOpenGLContextGroup corresponding to the current context. |
1024 | |
1025 | \sa QOpenGLContext::currentContext() |
1026 | */ |
1027 | QOpenGLContextGroup *QOpenGLContextGroup::currentContextGroup() |
1028 | { |
1029 | QOpenGLContext *current = QOpenGLContext::currentContext(); |
1030 | return current ? current->shareGroup() : nullptr; |
1031 | } |
1032 | |
1033 | void QOpenGLContextGroupPrivate::addContext(QOpenGLContext *ctx) |
1034 | { |
1035 | const auto locker = qt_scoped_lock(m_mutex); |
1036 | m_refs.ref(); |
1037 | m_shares << ctx; |
1038 | } |
1039 | |
1040 | void QOpenGLContextGroupPrivate::removeContext(QOpenGLContext *ctx) |
1041 | { |
1042 | Q_Q(QOpenGLContextGroup); |
1043 | |
1044 | bool deleteObject = false; |
1045 | |
1046 | { |
1047 | const auto locker = qt_scoped_lock(m_mutex); |
1048 | m_shares.removeOne(ctx); |
1049 | |
1050 | if (ctx == m_context && !m_shares.isEmpty()) |
1051 | m_context = m_shares.constFirst(); |
1052 | |
1053 | if (!m_refs.deref()) { |
1054 | cleanup(); |
1055 | deleteObject = true; |
1056 | } |
1057 | } |
1058 | |
1059 | if (deleteObject) { |
1060 | if (q->thread() == QThread::currentThread()) |
1061 | delete q; // Delete directly to prevent leak, refer to QTBUG-29056 |
1062 | else |
1063 | q->deleteLater(); |
1064 | } |
1065 | } |
1066 | |
1067 | void QOpenGLContextGroupPrivate::cleanup() |
1068 | { |
1069 | Q_Q(QOpenGLContextGroup); |
1070 | { |
1071 | QHash<QOpenGLMultiGroupSharedResource *, QOpenGLSharedResource *>::const_iterator it, end; |
1072 | end = m_resources.constEnd(); |
1073 | for (it = m_resources.constBegin(); it != end; ++it) |
1074 | it.key()->cleanup(q, it.value()); |
1075 | m_resources.clear(); |
1076 | } |
1077 | |
1078 | QList<QOpenGLSharedResource *>::iterator it = m_sharedResources.begin(); |
1079 | QList<QOpenGLSharedResource *>::iterator end = m_sharedResources.end(); |
1080 | |
1081 | while (it != end) { |
1082 | (*it)->invalidateResource(); |
1083 | (*it)->m_group = nullptr; |
1084 | ++it; |
1085 | } |
1086 | |
1087 | m_sharedResources.clear(); |
1088 | |
1089 | qDeleteAll(m_pendingDeletion.begin(), m_pendingDeletion.end()); |
1090 | m_pendingDeletion.clear(); |
1091 | } |
1092 | |
1093 | void QOpenGLContextGroupPrivate::deletePendingResources(QOpenGLContext *ctx) |
1094 | { |
1095 | const auto locker = qt_scoped_lock(m_mutex); |
1096 | |
1097 | const QList<QOpenGLSharedResource *> pending = m_pendingDeletion; |
1098 | m_pendingDeletion.clear(); |
1099 | |
1100 | QList<QOpenGLSharedResource *>::const_iterator it = pending.begin(); |
1101 | QList<QOpenGLSharedResource *>::const_iterator end = pending.end(); |
1102 | while (it != end) { |
1103 | (*it)->freeResource(ctx); |
1104 | delete *it; |
1105 | ++it; |
1106 | } |
1107 | } |
1108 | |
1109 | /*! |
1110 | \class QOpenGLSharedResource |
1111 | \internal |
1112 | \since 5.0 |
1113 | \brief The QOpenGLSharedResource class is used to keep track of resources |
1114 | that are shared between OpenGL contexts (like textures, framebuffer |
1115 | objects, shader programs, etc), and clean them up in a safe way when |
1116 | they're no longer needed. |
1117 | \inmodule QtGui |
1118 | |
1119 | The QOpenGLSharedResource instance should never be deleted, instead free() |
1120 | should be called when it's no longer needed. Thus it will be put on a queue |
1121 | and freed at an appropriate time (when a context in the share group becomes |
1122 | current). |
1123 | |
1124 | The sub-class needs to implement two pure virtual functions. The first, |
1125 | freeResource() must be implemented to actually do the freeing, for example |
1126 | call glDeleteTextures() on a texture id. Qt makes sure a valid context in |
1127 | the resource's share group is current at the time. The other, |
1128 | invalidateResource(), is called by Qt in the circumstance when the last |
1129 | context in the share group is destroyed before free() has been called. The |
1130 | implementation of invalidateResource() should set any identifiers to 0 or |
1131 | set a flag to prevent them from being used later on. |
1132 | */ |
1133 | QOpenGLSharedResource::QOpenGLSharedResource(QOpenGLContextGroup *group) |
1134 | : m_group(group) |
1135 | { |
1136 | const auto locker = qt_scoped_lock(m_group->d_func()->m_mutex); |
1137 | m_group->d_func()->m_sharedResources << this; |
1138 | } |
1139 | |
1140 | QOpenGLSharedResource::~QOpenGLSharedResource() |
1141 | { |
1142 | } |
1143 | |
1144 | // schedule the resource for deletion at an appropriate time |
1145 | void QOpenGLSharedResource::free() |
1146 | { |
1147 | if (!m_group) { |
1148 | delete this; |
1149 | return; |
1150 | } |
1151 | |
1152 | const auto locker = qt_scoped_lock(m_group->d_func()->m_mutex); |
1153 | m_group->d_func()->m_sharedResources.removeOne(this); |
1154 | m_group->d_func()->m_pendingDeletion << this; |
1155 | |
1156 | // can we delete right away? |
1157 | QOpenGLContext *current = QOpenGLContext::currentContext(); |
1158 | if (current && current->shareGroup() == m_group) { |
1159 | m_group->d_func()->deletePendingResources(current); |
1160 | } |
1161 | } |
1162 | |
1163 | /*! |
1164 | \class QOpenGLSharedResourceGuard |
1165 | \internal |
1166 | \since 5.0 |
1167 | \brief The QOpenGLSharedResourceGuard class is a convenience sub-class of |
1168 | QOpenGLSharedResource to be used to track a single OpenGL object with a |
1169 | GLuint identifier. The constructor takes a function pointer to a function |
1170 | that will be used to free the resource if and when necessary. |
1171 | \inmodule QtGui |
1172 | |
1173 | */ |
1174 | void QOpenGLSharedResourceGuard::freeResource(QOpenGLContext *context) |
1175 | { |
1176 | if (m_id) { |
1177 | QOpenGLFunctions functions(context); |
1178 | m_func(&functions, m_id); |
1179 | m_id = 0; |
1180 | } |
1181 | } |
1182 | |
1183 | /*! |
1184 | \class QOpenGLMultiGroupSharedResource |
1185 | \internal |
1186 | \since 5.0 |
1187 | \brief The QOpenGLMultiGroupSharedResource keeps track of a shared resource |
1188 | that might be needed from multiple contexts, like a glyph cache or gradient |
1189 | cache. One instance of the object is created for each group when necessary. |
1190 | The shared resource instance should have a constructor that takes a |
1191 | QOpenGLContext *. To get an instance for a given context one calls |
1192 | T *QOpenGLMultiGroupSharedResource::value<T>(context), where T is a sub-class |
1193 | of QOpenGLSharedResource. |
1194 | \inmodule QtGui |
1195 | |
1196 | You should not call free() on QOpenGLSharedResources owned by a |
1197 | QOpenGLMultiGroupSharedResource instance. |
1198 | */ |
1199 | QOpenGLMultiGroupSharedResource::QOpenGLMultiGroupSharedResource() |
1200 | : active(0) |
1201 | { |
1202 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1203 | qDebug("Creating context group resource object %p." , this); |
1204 | #endif |
1205 | } |
1206 | |
1207 | QOpenGLMultiGroupSharedResource::~QOpenGLMultiGroupSharedResource() |
1208 | { |
1209 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1210 | qDebug("Deleting context group resource %p. Group size: %d." , this, m_groups.size()); |
1211 | #endif |
1212 | for (int i = 0; i < m_groups.size(); ++i) { |
1213 | if (!m_groups.at(i)->shares().isEmpty()) { |
1214 | QOpenGLContext *context = m_groups.at(i)->shares().constFirst(); |
1215 | QOpenGLSharedResource *resource = value(context); |
1216 | if (resource) |
1217 | resource->free(); |
1218 | } |
1219 | m_groups.at(i)->d_func()->m_resources.remove(this); |
1220 | active.deref(); |
1221 | } |
1222 | #ifndef QT_NO_DEBUG |
1223 | if (active.loadRelaxed() != 0) { |
1224 | qWarning("QtGui: Resources are still available at program shutdown.\n" |
1225 | " This is possibly caused by a leaked QOpenGLWidget, \n" |
1226 | " QOpenGLFramebufferObject or QOpenGLPixelBuffer." ); |
1227 | } |
1228 | #endif |
1229 | } |
1230 | |
1231 | void QOpenGLMultiGroupSharedResource::insert(QOpenGLContext *context, QOpenGLSharedResource *value) |
1232 | { |
1233 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1234 | qDebug("Inserting context group resource %p for context %p, managed by %p." , value, context, this); |
1235 | #endif |
1236 | QOpenGLContextGroup *group = context->shareGroup(); |
1237 | Q_ASSERT(!group->d_func()->m_resources.contains(this)); |
1238 | group->d_func()->m_resources.insert(this, value); |
1239 | m_groups.append(group); |
1240 | active.ref(); |
1241 | } |
1242 | |
1243 | QOpenGLSharedResource *QOpenGLMultiGroupSharedResource::value(QOpenGLContext *context) |
1244 | { |
1245 | QOpenGLContextGroup *group = context->shareGroup(); |
1246 | return group->d_func()->m_resources.value(this, nullptr); |
1247 | } |
1248 | |
1249 | QList<QOpenGLSharedResource *> QOpenGLMultiGroupSharedResource::resources() const |
1250 | { |
1251 | QList<QOpenGLSharedResource *> result; |
1252 | for (QList<QOpenGLContextGroup *>::const_iterator it = m_groups.constBegin(); it != m_groups.constEnd(); ++it) { |
1253 | QOpenGLSharedResource *resource = (*it)->d_func()->m_resources.value(const_cast<QOpenGLMultiGroupSharedResource *>(this), nullptr); |
1254 | if (resource) |
1255 | result << resource; |
1256 | } |
1257 | return result; |
1258 | } |
1259 | |
1260 | void QOpenGLMultiGroupSharedResource::cleanup(QOpenGLContextGroup *group, QOpenGLSharedResource *value) |
1261 | { |
1262 | #ifdef QT_GL_CONTEXT_RESOURCE_DEBUG |
1263 | qDebug("Cleaning up context group resource %p, for group %p in thread %p." , this, group, QThread::currentThread()); |
1264 | #endif |
1265 | value->invalidateResource(); |
1266 | value->free(); |
1267 | active.deref(); |
1268 | |
1269 | Q_ASSERT(m_groups.contains(group)); |
1270 | m_groups.removeOne(group); |
1271 | } |
1272 | |
1273 | #ifndef QT_NO_DEBUG_STREAM |
1274 | QDebug operator<<(QDebug debug, const QOpenGLContext *ctx) |
1275 | { |
1276 | QDebugStateSaver saver(debug); |
1277 | debug.nospace(); |
1278 | debug.noquote(); |
1279 | debug << "QOpenGLContext(" ; |
1280 | if (ctx) { |
1281 | debug << static_cast<const void *>(ctx); |
1282 | if (ctx->isValid()) { |
1283 | debug << ", format=" << ctx->format(); |
1284 | if (const QSurface *sf = ctx->surface()) |
1285 | debug << ", surface=" << sf; |
1286 | if (const QScreen *s = ctx->screen()) |
1287 | debug << ", screen=\"" << s->name() << '"'; |
1288 | } else { |
1289 | debug << ", invalid" ; |
1290 | } |
1291 | } else { |
1292 | debug << '0'; |
1293 | } |
1294 | debug << ')'; |
1295 | return debug; |
1296 | } |
1297 | |
1298 | QDebug operator<<(QDebug debug, const QOpenGLContextGroup *cg) |
1299 | { |
1300 | QDebugStateSaver saver(debug); |
1301 | debug.nospace(); |
1302 | debug << "QOpenGLContextGroup(" ; |
1303 | if (cg) |
1304 | debug << cg->shares(); |
1305 | else |
1306 | debug << '0'; |
1307 | debug << ')'; |
1308 | return debug; |
1309 | } |
1310 | #endif // QT_NO_DEBUG_STREAM |
1311 | |
1312 | #include "moc_qopenglcontext.cpp" |
1313 | |
1314 | QT_END_NAMESPACE |
1315 | |