1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtGui module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #include <QtGui/qpa/qplatformgraphicsbuffer.h> |
41 | |
42 | #include "qplatformgraphicsbufferhelper.h" |
43 | #include <QtCore/QDebug> |
44 | #include <QtGui/qopengl.h> |
45 | #include <QtGui/QImage> |
46 | #include <QtGui/QOpenGLContext> |
47 | #include <QtGui/QOpenGLFunctions> |
48 | |
49 | #ifndef GL_UNPACK_ROW_LENGTH |
50 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
51 | #endif |
52 | |
53 | #ifndef GL_RGB10_A2 |
54 | #define GL_RGB10_A2 0x8059 |
55 | #endif |
56 | |
57 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
58 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
59 | #endif |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | /*! |
64 | \namespace QPlatformGraphicsBufferHelper |
65 | \inmodule QtGui |
66 | \internal |
67 | */ |
68 | |
69 | /*! |
70 | Convenience function to both lock and bind the \a graphicsBuffer to a texture. |
71 | This function will first try to lock with texture read and texture write |
72 | access. If this succeeds it will use the bindToTexture function to bind the |
73 | content to the currently bound texture, and if \a premultiplied is provided, |
74 | it is set to false. |
75 | |
76 | If it fails, it will try to lock with SWReadAccess and then use the |
77 | bindSWToTexture convenience function. If \a premultiplied is provided, it is |
78 | passed to the bindSWToTexture() function. |
79 | |
80 | \a swizzle is meant to be used by the caller to figure out if the Red and |
81 | Blue color channels need to be swizzled when rendering. |
82 | |
83 | \a rect is the subrect which is desired to be bounded to the texture. This |
84 | argument has a not less than semantic, meaning more (if not all) of the buffer |
85 | can be bounded to the texture. An empty QRect is interpreted as entire buffer |
86 | should be bound. |
87 | |
88 | The user should use the AccessTypes returned by isLocked to figure out what |
89 | lock has been obtained. |
90 | |
91 | Returns true if the buffer has successfully been bound to the currently |
92 | bound texture, otherwise returns false. |
93 | */ |
94 | bool QPlatformGraphicsBufferHelper::lockAndBindToTexture(QPlatformGraphicsBuffer *graphicsBuffer, |
95 | bool *swizzle, bool *premultiplied, |
96 | const QRect &rect) |
97 | { |
98 | if (graphicsBuffer->lock(QPlatformGraphicsBuffer::TextureAccess)) { |
99 | if (!graphicsBuffer->bindToTexture(rect)) { |
100 | qWarning("Failed to bind %sgraphicsbuffer to texture" , "" ); |
101 | return false; |
102 | } |
103 | if (swizzle) |
104 | *swizzle = false; |
105 | if (premultiplied) |
106 | *premultiplied = false; |
107 | } else if (graphicsBuffer->lock(QPlatformGraphicsBuffer::SWReadAccess)) { |
108 | if (!bindSWToTexture(graphicsBuffer, swizzle, premultiplied, rect)) { |
109 | qWarning("Failed to bind %sgraphicsbuffer to texture" , "SW " ); |
110 | return false; |
111 | } |
112 | } else { |
113 | qWarning("Failed to lock" ); |
114 | return false; |
115 | } |
116 | return true; |
117 | } |
118 | |
119 | /*! |
120 | Convenience function that uploads the current raster content to the currently |
121 | bound texture. |
122 | |
123 | \a swizzleRandB is meant to be used by the caller to decide if the Red and |
124 | Blue color channels need to be swizzled when rendering. This is an |
125 | optimization. Qt often renders to software buffers interpreting pixels as |
126 | unsigned ints. When these buffers are uploaded to textures and each color |
127 | channel per pixel is interpreted as a byte (read sequentially), then the |
128 | Red and Blue channels are swapped. Conveniently, the Alpha buffer will be |
129 | correct, since Qt historically has had the alpha channel as the first |
130 | channel, while OpenGL typically expects the alpha channel to be the last |
131 | channel. |
132 | |
133 | \a subRect is the region to be bound to the texture. This argument has a |
134 | not less than semantic, meaning more (if not all) of the buffer can be |
135 | bound to the texture. An empty QRect is interpreted as meaning the entire |
136 | buffer should be bound. |
137 | |
138 | This function fails if the \a graphicsBuffer is not locked to SWAccess. |
139 | |
140 | Returns true on success, otherwise false. If \a premultipliedB is |
141 | provided, it is set according to what happens, if the function returns |
142 | true. |
143 | */ |
144 | bool QPlatformGraphicsBufferHelper::bindSWToTexture(const QPlatformGraphicsBuffer *graphicsBuffer, |
145 | bool *swizzleRandB, bool *premultipliedB, |
146 | const QRect &subRect) |
147 | { |
148 | #ifndef QT_NO_OPENGL |
149 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
150 | if (!ctx) |
151 | return false; |
152 | |
153 | if (!(graphicsBuffer->isLocked() & QPlatformGraphicsBuffer::SWReadAccess)) |
154 | return false; |
155 | |
156 | QSize size = graphicsBuffer->size(); |
157 | |
158 | Q_ASSERT(subRect.isEmpty() || QRect(QPoint(0,0), size).contains(subRect)); |
159 | |
160 | GLenum internalFormat = GL_RGBA; |
161 | GLuint pixelType = GL_UNSIGNED_BYTE; |
162 | |
163 | bool needsConversion = false; |
164 | bool swizzle = false; |
165 | bool premultiplied = false; |
166 | QImage::Format imageformat = QImage::toImageFormat(graphicsBuffer->format()); |
167 | QImage image(graphicsBuffer->data(), size.width(), size.height(), graphicsBuffer->bytesPerLine(), imageformat); |
168 | switch (imageformat) { |
169 | case QImage::Format_ARGB32_Premultiplied: |
170 | premultiplied = true; |
171 | Q_FALLTHROUGH(); |
172 | case QImage::Format_RGB32: |
173 | case QImage::Format_ARGB32: |
174 | swizzle = true; |
175 | break; |
176 | case QImage::Format_RGBA8888_Premultiplied: |
177 | premultiplied = true; |
178 | Q_FALLTHROUGH(); |
179 | case QImage::Format_RGBX8888: |
180 | case QImage::Format_RGBA8888: |
181 | break; |
182 | case QImage::Format_BGR30: |
183 | case QImage::Format_A2BGR30_Premultiplied: |
184 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
185 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
186 | internalFormat = GL_RGB10_A2; |
187 | premultiplied = true; |
188 | } else { |
189 | needsConversion = true; |
190 | } |
191 | break; |
192 | case QImage::Format_RGB30: |
193 | case QImage::Format_A2RGB30_Premultiplied: |
194 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
195 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
196 | internalFormat = GL_RGB10_A2; |
197 | premultiplied = true; |
198 | swizzle = true; |
199 | } else { |
200 | needsConversion = true; |
201 | } |
202 | break; |
203 | default: |
204 | needsConversion = true; |
205 | break; |
206 | } |
207 | if (!needsConversion && image.bytesPerLine() != (size.width() * 4) && ctx->isOpenGLES() && ctx->format().majorVersion() < 3) |
208 | needsConversion = true; |
209 | if (needsConversion) |
210 | image.convertTo(QImage::Format_RGBA8888); |
211 | |
212 | bool needsRowLength = (image.bytesPerLine() != image.width() * 4); |
213 | QOpenGLFunctions *funcs = ctx->functions(); |
214 | |
215 | QRect rect = subRect; |
216 | if (rect.isNull() || rect == QRect(QPoint(0,0),size)) { |
217 | if (needsRowLength) |
218 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.bytesPerLine() / 4); |
219 | funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, size.width(), size.height(), 0, GL_RGBA, pixelType, image.constBits()); |
220 | if (needsRowLength) |
221 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
222 | } else { |
223 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
224 | // OpenGL 2.1+ or OpenGL ES/3+ |
225 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, image.bytesPerLine() / 4); |
226 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
227 | image.constScanLine(rect.y()) + rect.x() * 4); |
228 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
229 | } else |
230 | { |
231 | // if the rect is wide enough it's cheaper to just |
232 | // extend it instead of doing an image copy |
233 | if (rect.width() >= size.width() / 2) { |
234 | rect.setX(0); |
235 | rect.setWidth(size.width()); |
236 | } |
237 | |
238 | // if the sub-rect is full-width we can pass the image data directly to |
239 | // OpenGL instead of copying, since there's no gap between scanlines |
240 | |
241 | if (rect.width() == image.bytesPerLine() / 4) { |
242 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
243 | image.constScanLine(rect.y())); |
244 | } else { |
245 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
246 | image.copy(rect).constBits()); |
247 | } |
248 | } |
249 | } |
250 | if (swizzleRandB) |
251 | *swizzleRandB = swizzle; |
252 | if (premultipliedB) |
253 | *premultipliedB = premultiplied; |
254 | |
255 | return true; |
256 | |
257 | #else |
258 | Q_UNUSED(graphicsBuffer); |
259 | Q_UNUSED(swizzleRandB); |
260 | Q_UNUSED(premultipliedB); |
261 | Q_UNUSED(subRect); |
262 | return false; |
263 | #endif // QT_NO_OPENGL |
264 | } |
265 | |
266 | QT_END_NAMESPACE |
267 | |