1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtOpenGL module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
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18** GNU Lesser General Public License Usage
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21** Foundation and appearing in the file LICENSE.LGPL3 included in the
22** packaging of this file. Please review the following information to
23** ensure the GNU Lesser General Public License version 3 requirements
24** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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26** GNU General Public License Usage
27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
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30** Qt Foundation. The licenses are as published by the Free Software
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32** included in the packaging of this file. Please review the following
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37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
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43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_1_0_H
51#define QOPENGLVERSIONFUNCTIONS_1_0_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61QT_BEGIN_NAMESPACE
62
63class Q_OPENGL_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions
64{
65public:
66 QOpenGLFunctions_1_0();
67 ~QOpenGLFunctions_1_0();
68
69 bool initializeOpenGLFunctions() override;
70
71 // OpenGL 1.0 core functions
72 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
73 void glDepthRange(GLdouble nearVal, GLdouble farVal);
74 GLboolean glIsEnabled(GLenum cap);
75 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
76 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
77 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
78 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
79 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
80 const GLubyte * glGetString(GLenum name);
81 void glGetIntegerv(GLenum pname, GLint *params);
82 void glGetFloatv(GLenum pname, GLfloat *params);
83 GLenum glGetError();
84 void glGetDoublev(GLenum pname, GLdouble *params);
85 void glGetBooleanv(GLenum pname, GLboolean *params);
86 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
87 void glReadBuffer(GLenum mode);
88 void glPixelStorei(GLenum pname, GLint param);
89 void glPixelStoref(GLenum pname, GLfloat param);
90 void glDepthFunc(GLenum func);
91 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
92 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
93 void glLogicOp(GLenum opcode);
94 void glBlendFunc(GLenum sfactor, GLenum dfactor);
95 void glFlush();
96 void glFinish();
97 void glEnable(GLenum cap);
98 void glDisable(GLenum cap);
99 void glDepthMask(GLboolean flag);
100 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
101 void glStencilMask(GLuint mask);
102 void glClearDepth(GLdouble depth);
103 void glClearStencil(GLint s);
104 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
105 void glClear(GLbitfield mask);
106 void glDrawBuffer(GLenum mode);
107 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
110 void glTexParameteri(GLenum target, GLenum pname, GLint param);
111 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
112 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
113 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
114 void glPolygonMode(GLenum face, GLenum mode);
115 void glPointSize(GLfloat size);
116 void glLineWidth(GLfloat width);
117 void glHint(GLenum target, GLenum mode);
118 void glFrontFace(GLenum mode);
119 void glCullFace(GLenum mode);
120
121 // OpenGL 1.0 deprecated functions
122 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
123 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
124 void glScalef(GLfloat x, GLfloat y, GLfloat z);
125 void glScaled(GLdouble x, GLdouble y, GLdouble z);
126 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
127 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
128 void glPushMatrix();
129 void glPopMatrix();
130 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
131 void glMultMatrixd(const GLdouble *m);
132 void glMultMatrixf(const GLfloat *m);
133 void glMatrixMode(GLenum mode);
134 void glLoadMatrixd(const GLdouble *m);
135 void glLoadMatrixf(const GLfloat *m);
136 void glLoadIdentity();
137 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
138 GLboolean glIsList(GLuint list);
139 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
140 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
141 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
142 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
143 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
144 void glGetPolygonStipple(GLubyte *mask);
145 void glGetPixelMapusv(GLenum map, GLushort *values);
146 void glGetPixelMapuiv(GLenum map, GLuint *values);
147 void glGetPixelMapfv(GLenum map, GLfloat *values);
148 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
149 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
150 void glGetMapiv(GLenum target, GLenum query, GLint *v);
151 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
152 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
153 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
154 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
155 void glGetClipPlane(GLenum plane, GLdouble *equation);
156 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
157 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
158 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
159 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
160 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
161 void glPixelTransferi(GLenum pname, GLint param);
162 void glPixelTransferf(GLenum pname, GLfloat param);
163 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
164 void glAlphaFunc(GLenum func, GLfloat ref);
165 void glEvalPoint2(GLint i, GLint j);
166 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
167 void glEvalPoint1(GLint i);
168 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
169 void glEvalCoord2fv(const GLfloat *u);
170 void glEvalCoord2f(GLfloat u, GLfloat v);
171 void glEvalCoord2dv(const GLdouble *u);
172 void glEvalCoord2d(GLdouble u, GLdouble v);
173 void glEvalCoord1fv(const GLfloat *u);
174 void glEvalCoord1f(GLfloat u);
175 void glEvalCoord1dv(const GLdouble *u);
176 void glEvalCoord1d(GLdouble u);
177 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
178 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
179 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
180 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
181 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
182 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
183 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
184 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
185 void glPushAttrib(GLbitfield mask);
186 void glPopAttrib();
187 void glAccum(GLenum op, GLfloat value);
188 void glIndexMask(GLuint mask);
189 void glClearIndex(GLfloat c);
190 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
191 void glPushName(GLuint name);
192 void glPopName();
193 void glPassThrough(GLfloat token);
194 void glLoadName(GLuint name);
195 void glInitNames();
196 GLint glRenderMode(GLenum mode);
197 void glSelectBuffer(GLsizei size, GLuint *buffer);
198 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
199 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
200 void glTexGeni(GLenum coord, GLenum pname, GLint param);
201 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
202 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
203 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
204 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
205 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
206 void glTexEnvi(GLenum target, GLenum pname, GLint param);
207 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
208 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
209 void glShadeModel(GLenum mode);
210 void glPolygonStipple(const GLubyte *mask);
211 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
212 void glMateriali(GLenum face, GLenum pname, GLint param);
213 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
214 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
215 void glLineStipple(GLint factor, GLushort pattern);
216 void glLightModeliv(GLenum pname, const GLint *params);
217 void glLightModeli(GLenum pname, GLint param);
218 void glLightModelfv(GLenum pname, const GLfloat *params);
219 void glLightModelf(GLenum pname, GLfloat param);
220 void glLightiv(GLenum light, GLenum pname, const GLint *params);
221 void glLighti(GLenum light, GLenum pname, GLint param);
222 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
223 void glLightf(GLenum light, GLenum pname, GLfloat param);
224 void glFogiv(GLenum pname, const GLint *params);
225 void glFogi(GLenum pname, GLint param);
226 void glFogfv(GLenum pname, const GLfloat *params);
227 void glFogf(GLenum pname, GLfloat param);
228 void glColorMaterial(GLenum face, GLenum mode);
229 void glClipPlane(GLenum plane, const GLdouble *equation);
230 void glVertex4sv(const GLshort *v);
231 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
232 void glVertex4iv(const GLint *v);
233 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
234 void glVertex4fv(const GLfloat *v);
235 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
236 void glVertex4dv(const GLdouble *v);
237 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
238 void glVertex3sv(const GLshort *v);
239 void glVertex3s(GLshort x, GLshort y, GLshort z);
240 void glVertex3iv(const GLint *v);
241 void glVertex3i(GLint x, GLint y, GLint z);
242 void glVertex3fv(const GLfloat *v);
243 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
244 void glVertex3dv(const GLdouble *v);
245 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
246 void glVertex2sv(const GLshort *v);
247 void glVertex2s(GLshort x, GLshort y);
248 void glVertex2iv(const GLint *v);
249 void glVertex2i(GLint x, GLint y);
250 void glVertex2fv(const GLfloat *v);
251 void glVertex2f(GLfloat x, GLfloat y);
252 void glVertex2dv(const GLdouble *v);
253 void glVertex2d(GLdouble x, GLdouble y);
254 void glTexCoord4sv(const GLshort *v);
255 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
256 void glTexCoord4iv(const GLint *v);
257 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
258 void glTexCoord4fv(const GLfloat *v);
259 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
260 void glTexCoord4dv(const GLdouble *v);
261 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
262 void glTexCoord3sv(const GLshort *v);
263 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
264 void glTexCoord3iv(const GLint *v);
265 void glTexCoord3i(GLint s, GLint t, GLint r);
266 void glTexCoord3fv(const GLfloat *v);
267 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
268 void glTexCoord3dv(const GLdouble *v);
269 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
270 void glTexCoord2sv(const GLshort *v);
271 void glTexCoord2s(GLshort s, GLshort t);
272 void glTexCoord2iv(const GLint *v);
273 void glTexCoord2i(GLint s, GLint t);
274 void glTexCoord2fv(const GLfloat *v);
275 void glTexCoord2f(GLfloat s, GLfloat t);
276 void glTexCoord2dv(const GLdouble *v);
277 void glTexCoord2d(GLdouble s, GLdouble t);
278 void glTexCoord1sv(const GLshort *v);
279 void glTexCoord1s(GLshort s);
280 void glTexCoord1iv(const GLint *v);
281 void glTexCoord1i(GLint s);
282 void glTexCoord1fv(const GLfloat *v);
283 void glTexCoord1f(GLfloat s);
284 void glTexCoord1dv(const GLdouble *v);
285 void glTexCoord1d(GLdouble s);
286 void glRectsv(const GLshort *v1, const GLshort *v2);
287 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
288 void glRectiv(const GLint *v1, const GLint *v2);
289 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
290 void glRectfv(const GLfloat *v1, const GLfloat *v2);
291 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
292 void glRectdv(const GLdouble *v1, const GLdouble *v2);
293 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
294 void glRasterPos4sv(const GLshort *v);
295 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
296 void glRasterPos4iv(const GLint *v);
297 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
298 void glRasterPos4fv(const GLfloat *v);
299 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
300 void glRasterPos4dv(const GLdouble *v);
301 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
302 void glRasterPos3sv(const GLshort *v);
303 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
304 void glRasterPos3iv(const GLint *v);
305 void glRasterPos3i(GLint x, GLint y, GLint z);
306 void glRasterPos3fv(const GLfloat *v);
307 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
308 void glRasterPos3dv(const GLdouble *v);
309 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
310 void glRasterPos2sv(const GLshort *v);
311 void glRasterPos2s(GLshort x, GLshort y);
312 void glRasterPos2iv(const GLint *v);
313 void glRasterPos2i(GLint x, GLint y);
314 void glRasterPos2fv(const GLfloat *v);
315 void glRasterPos2f(GLfloat x, GLfloat y);
316 void glRasterPos2dv(const GLdouble *v);
317 void glRasterPos2d(GLdouble x, GLdouble y);
318 void glNormal3sv(const GLshort *v);
319 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
320 void glNormal3iv(const GLint *v);
321 void glNormal3i(GLint nx, GLint ny, GLint nz);
322 void glNormal3fv(const GLfloat *v);
323 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
324 void glNormal3dv(const GLdouble *v);
325 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
326 void glNormal3bv(const GLbyte *v);
327 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
328 void glIndexsv(const GLshort *c);
329 void glIndexs(GLshort c);
330 void glIndexiv(const GLint *c);
331 void glIndexi(GLint c);
332 void glIndexfv(const GLfloat *c);
333 void glIndexf(GLfloat c);
334 void glIndexdv(const GLdouble *c);
335 void glIndexd(GLdouble c);
336 void glEnd();
337 void glEdgeFlagv(const GLboolean *flag);
338 void glEdgeFlag(GLboolean flag);
339 void glColor4usv(const GLushort *v);
340 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
341 void glColor4uiv(const GLuint *v);
342 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
343 void glColor4ubv(const GLubyte *v);
344 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
345 void glColor4sv(const GLshort *v);
346 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
347 void glColor4iv(const GLint *v);
348 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
349 void glColor4fv(const GLfloat *v);
350 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
351 void glColor4dv(const GLdouble *v);
352 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
353 void glColor4bv(const GLbyte *v);
354 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
355 void glColor3usv(const GLushort *v);
356 void glColor3us(GLushort red, GLushort green, GLushort blue);
357 void glColor3uiv(const GLuint *v);
358 void glColor3ui(GLuint red, GLuint green, GLuint blue);
359 void glColor3ubv(const GLubyte *v);
360 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
361 void glColor3sv(const GLshort *v);
362 void glColor3s(GLshort red, GLshort green, GLshort blue);
363 void glColor3iv(const GLint *v);
364 void glColor3i(GLint red, GLint green, GLint blue);
365 void glColor3fv(const GLfloat *v);
366 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
367 void glColor3dv(const GLdouble *v);
368 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
369 void glColor3bv(const GLbyte *v);
370 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
371 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
372 void glBegin(GLenum mode);
373 void glListBase(GLuint base);
374 GLuint glGenLists(GLsizei range);
375 void glDeleteLists(GLuint list, GLsizei range);
376 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
377 void glCallList(GLuint list);
378 void glEndList();
379 void glNewList(GLuint list, GLenum mode);
380
381private:
382 friend class QOpenGLVersionFunctionsFactory;
383
384 static bool isContextCompatible(QOpenGLContext *context);
385 static QOpenGLVersionProfile versionProfile();
386
387 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
388 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
389};
390
391// OpenGL 1.0 core functions
392inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
393{
394 d_1_0_Core->f.Viewport(x, y, width, height);
395}
396
397inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
398{
399 d_1_0_Core->f.DepthRange(nearVal, farVal);
400}
401
402inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap)
403{
404 return d_1_0_Core->f.IsEnabled(cap);
405}
406
407inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
408{
409 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
410}
411
412inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
413{
414 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
415}
416
417inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
418{
419 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
420}
421
422inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
423{
424 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
425}
426
427inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
428{
429 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
430}
431
432inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name)
433{
434 return d_1_0_Core->f.GetString(name);
435}
436
437inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params)
438{
439 d_1_0_Core->f.GetIntegerv(pname, params);
440}
441
442inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params)
443{
444 d_1_0_Core->f.GetFloatv(pname, params);
445}
446
447inline GLenum QOpenGLFunctions_1_0::glGetError()
448{
449 return d_1_0_Core->f.GetError();
450}
451
452inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params)
453{
454 d_1_0_Core->f.GetDoublev(pname, params);
455}
456
457inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params)
458{
459 d_1_0_Core->f.GetBooleanv(pname, params);
460}
461
462inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
463{
464 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
465}
466
467inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode)
468{
469 d_1_0_Core->f.ReadBuffer(mode);
470}
471
472inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param)
473{
474 d_1_0_Core->f.PixelStorei(pname, param);
475}
476
477inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param)
478{
479 d_1_0_Core->f.PixelStoref(pname, param);
480}
481
482inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func)
483{
484 d_1_0_Core->f.DepthFunc(func);
485}
486
487inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
488{
489 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
490}
491
492inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
493{
494 d_1_0_Core->f.StencilFunc(func, ref, mask);
495}
496
497inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode)
498{
499 d_1_0_Core->f.LogicOp(opcode);
500}
501
502inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
503{
504 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
505}
506
507inline void QOpenGLFunctions_1_0::glFlush()
508{
509 d_1_0_Core->f.Flush();
510}
511
512inline void QOpenGLFunctions_1_0::glFinish()
513{
514 d_1_0_Core->f.Finish();
515}
516
517inline void QOpenGLFunctions_1_0::glEnable(GLenum cap)
518{
519 d_1_0_Core->f.Enable(cap);
520}
521
522inline void QOpenGLFunctions_1_0::glDisable(GLenum cap)
523{
524 d_1_0_Core->f.Disable(cap);
525}
526
527inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag)
528{
529 d_1_0_Core->f.DepthMask(flag);
530}
531
532inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
533{
534 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
535}
536
537inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask)
538{
539 d_1_0_Core->f.StencilMask(mask);
540}
541
542inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth)
543{
544 d_1_0_Core->f.ClearDepth(depth);
545}
546
547inline void QOpenGLFunctions_1_0::glClearStencil(GLint s)
548{
549 d_1_0_Core->f.ClearStencil(s);
550}
551
552inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
553{
554 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
555}
556
557inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask)
558{
559 d_1_0_Core->f.Clear(mask);
560}
561
562inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode)
563{
564 d_1_0_Core->f.DrawBuffer(mode);
565}
566
567inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
568{
569 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
570}
571
572inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
573{
574 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
575}
576
577inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
578{
579 d_1_0_Core->f.TexParameteriv(target, pname, params);
580}
581
582inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
583{
584 d_1_0_Core->f.TexParameteri(target, pname, param);
585}
586
587inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
588{
589 d_1_0_Core->f.TexParameterfv(target, pname, params);
590}
591
592inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
593{
594 d_1_0_Core->f.TexParameterf(target, pname, param);
595}
596
597inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
598{
599 d_1_0_Core->f.Scissor(x, y, width, height);
600}
601
602inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode)
603{
604 d_1_0_Core->f.PolygonMode(face, mode);
605}
606
607inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size)
608{
609 d_1_0_Core->f.PointSize(size);
610}
611
612inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width)
613{
614 d_1_0_Core->f.LineWidth(width);
615}
616
617inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode)
618{
619 d_1_0_Core->f.Hint(target, mode);
620}
621
622inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode)
623{
624 d_1_0_Core->f.FrontFace(mode);
625}
626
627inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode)
628{
629 d_1_0_Core->f.CullFace(mode);
630}
631
632
633// OpenGL 1.0 deprecated functions
634inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
635{
636 d_1_0_Deprecated->f.Translatef(x, y, z);
637}
638
639inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
640{
641 d_1_0_Deprecated->f.Translated(x, y, z);
642}
643
644inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
645{
646 d_1_0_Deprecated->f.Scalef(x, y, z);
647}
648
649inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
650{
651 d_1_0_Deprecated->f.Scaled(x, y, z);
652}
653
654inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
655{
656 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
657}
658
659inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
660{
661 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
662}
663
664inline void QOpenGLFunctions_1_0::glPushMatrix()
665{
666 d_1_0_Deprecated->f.PushMatrix();
667}
668
669inline void QOpenGLFunctions_1_0::glPopMatrix()
670{
671 d_1_0_Deprecated->f.PopMatrix();
672}
673
674inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
675{
676 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
677}
678
679inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m)
680{
681 d_1_0_Deprecated->f.MultMatrixd(m);
682}
683
684inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m)
685{
686 d_1_0_Deprecated->f.MultMatrixf(m);
687}
688
689inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode)
690{
691 d_1_0_Deprecated->f.MatrixMode(mode);
692}
693
694inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m)
695{
696 d_1_0_Deprecated->f.LoadMatrixd(m);
697}
698
699inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m)
700{
701 d_1_0_Deprecated->f.LoadMatrixf(m);
702}
703
704inline void QOpenGLFunctions_1_0::glLoadIdentity()
705{
706 d_1_0_Deprecated->f.LoadIdentity();
707}
708
709inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
710{
711 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
712}
713
714inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list)
715{
716 return d_1_0_Deprecated->f.IsList(list);
717}
718
719inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
720{
721 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
722}
723
724inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
725{
726 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
727}
728
729inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
730{
731 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
732}
733
734inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
735{
736 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
737}
738
739inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
740{
741 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
742}
743
744inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask)
745{
746 d_1_0_Deprecated->f.GetPolygonStipple(mask);
747}
748
749inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values)
750{
751 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
752}
753
754inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values)
755{
756 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
757}
758
759inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values)
760{
761 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
762}
763
764inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
765{
766 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
767}
768
769inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
770{
771 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
772}
773
774inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
775{
776 d_1_0_Deprecated->f.GetMapiv(target, query, v);
777}
778
779inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
780{
781 d_1_0_Deprecated->f.GetMapfv(target, query, v);
782}
783
784inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
785{
786 d_1_0_Deprecated->f.GetMapdv(target, query, v);
787}
788
789inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
790{
791 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
792}
793
794inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
795{
796 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
797}
798
799inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation)
800{
801 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
802}
803
804inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
805{
806 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
807}
808
809inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
810{
811 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
812}
813
814inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
815{
816 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
817}
818
819inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
820{
821 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
822}
823
824inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
825{
826 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
827}
828
829inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param)
830{
831 d_1_0_Deprecated->f.PixelTransferi(pname, param);
832}
833
834inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param)
835{
836 d_1_0_Deprecated->f.PixelTransferf(pname, param);
837}
838
839inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
840{
841 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
842}
843
844inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref)
845{
846 d_1_0_Deprecated->f.AlphaFunc(func, ref);
847}
848
849inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j)
850{
851 d_1_0_Deprecated->f.EvalPoint2(i, j);
852}
853
854inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
855{
856 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
857}
858
859inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i)
860{
861 d_1_0_Deprecated->f.EvalPoint1(i);
862}
863
864inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
865{
866 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
867}
868
869inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u)
870{
871 d_1_0_Deprecated->f.EvalCoord2fv(u);
872}
873
874inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v)
875{
876 d_1_0_Deprecated->f.EvalCoord2f(u, v);
877}
878
879inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u)
880{
881 d_1_0_Deprecated->f.EvalCoord2dv(u);
882}
883
884inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v)
885{
886 d_1_0_Deprecated->f.EvalCoord2d(u, v);
887}
888
889inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u)
890{
891 d_1_0_Deprecated->f.EvalCoord1fv(u);
892}
893
894inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u)
895{
896 d_1_0_Deprecated->f.EvalCoord1f(u);
897}
898
899inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u)
900{
901 d_1_0_Deprecated->f.EvalCoord1dv(u);
902}
903
904inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u)
905{
906 d_1_0_Deprecated->f.EvalCoord1d(u);
907}
908
909inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
910{
911 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
912}
913
914inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
915{
916 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
917}
918
919inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
920{
921 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
922}
923
924inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
925{
926 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
927}
928
929inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
930{
931 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
932}
933
934inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
935{
936 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
937}
938
939inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
940{
941 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
942}
943
944inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
945{
946 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
947}
948
949inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask)
950{
951 d_1_0_Deprecated->f.PushAttrib(mask);
952}
953
954inline void QOpenGLFunctions_1_0::glPopAttrib()
955{
956 d_1_0_Deprecated->f.PopAttrib();
957}
958
959inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value)
960{
961 d_1_0_Deprecated->f.Accum(op, value);
962}
963
964inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask)
965{
966 d_1_0_Deprecated->f.IndexMask(mask);
967}
968
969inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c)
970{
971 d_1_0_Deprecated->f.ClearIndex(c);
972}
973
974inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
975{
976 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
977}
978
979inline void QOpenGLFunctions_1_0::glPushName(GLuint name)
980{
981 d_1_0_Deprecated->f.PushName(name);
982}
983
984inline void QOpenGLFunctions_1_0::glPopName()
985{
986 d_1_0_Deprecated->f.PopName();
987}
988
989inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token)
990{
991 d_1_0_Deprecated->f.PassThrough(token);
992}
993
994inline void QOpenGLFunctions_1_0::glLoadName(GLuint name)
995{
996 d_1_0_Deprecated->f.LoadName(name);
997}
998
999inline void QOpenGLFunctions_1_0::glInitNames()
1000{
1001 d_1_0_Deprecated->f.InitNames();
1002}
1003
1004inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode)
1005{
1006 return d_1_0_Deprecated->f.RenderMode(mode);
1007}
1008
1009inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1010{
1011 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1012}
1013
1014inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1015{
1016 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1017}
1018
1019inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1020{
1021 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1022}
1023
1024inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1025{
1026 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1027}
1028
1029inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1030{
1031 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1032}
1033
1034inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1035{
1036 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1037}
1038
1039inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1040{
1041 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1042}
1043
1044inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1045{
1046 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1047}
1048
1049inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1050{
1051 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1052}
1053
1054inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1055{
1056 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1057}
1058
1059inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1060{
1061 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1062}
1063
1064inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1065{
1066 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1067}
1068
1069inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode)
1070{
1071 d_1_0_Deprecated->f.ShadeModel(mode);
1072}
1073
1074inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask)
1075{
1076 d_1_0_Deprecated->f.PolygonStipple(mask);
1077}
1078
1079inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1080{
1081 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1082}
1083
1084inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param)
1085{
1086 d_1_0_Deprecated->f.Materiali(face, pname, param);
1087}
1088
1089inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1090{
1091 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1092}
1093
1094inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1095{
1096 d_1_0_Deprecated->f.Materialf(face, pname, param);
1097}
1098
1099inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern)
1100{
1101 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1102}
1103
1104inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params)
1105{
1106 d_1_0_Deprecated->f.LightModeliv(pname, params);
1107}
1108
1109inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param)
1110{
1111 d_1_0_Deprecated->f.LightModeli(pname, param);
1112}
1113
1114inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params)
1115{
1116 d_1_0_Deprecated->f.LightModelfv(pname, params);
1117}
1118
1119inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param)
1120{
1121 d_1_0_Deprecated->f.LightModelf(pname, param);
1122}
1123
1124inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
1125{
1126 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1127}
1128
1129inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param)
1130{
1131 d_1_0_Deprecated->f.Lighti(light, pname, param);
1132}
1133
1134inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1135{
1136 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1137}
1138
1139inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param)
1140{
1141 d_1_0_Deprecated->f.Lightf(light, pname, param);
1142}
1143
1144inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params)
1145{
1146 d_1_0_Deprecated->f.Fogiv(pname, params);
1147}
1148
1149inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param)
1150{
1151 d_1_0_Deprecated->f.Fogi(pname, param);
1152}
1153
1154inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params)
1155{
1156 d_1_0_Deprecated->f.Fogfv(pname, params);
1157}
1158
1159inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param)
1160{
1161 d_1_0_Deprecated->f.Fogf(pname, param);
1162}
1163
1164inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode)
1165{
1166 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1167}
1168
1169inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation)
1170{
1171 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1172}
1173
1174inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v)
1175{
1176 d_1_0_Deprecated->f.Vertex4sv(v);
1177}
1178
1179inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1180{
1181 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1182}
1183
1184inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v)
1185{
1186 d_1_0_Deprecated->f.Vertex4iv(v);
1187}
1188
1189inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1190{
1191 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1192}
1193
1194inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v)
1195{
1196 d_1_0_Deprecated->f.Vertex4fv(v);
1197}
1198
1199inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1200{
1201 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1202}
1203
1204inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v)
1205{
1206 d_1_0_Deprecated->f.Vertex4dv(v);
1207}
1208
1209inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1210{
1211 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1212}
1213
1214inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v)
1215{
1216 d_1_0_Deprecated->f.Vertex3sv(v);
1217}
1218
1219inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z)
1220{
1221 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1222}
1223
1224inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v)
1225{
1226 d_1_0_Deprecated->f.Vertex3iv(v);
1227}
1228
1229inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z)
1230{
1231 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1232}
1233
1234inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v)
1235{
1236 d_1_0_Deprecated->f.Vertex3fv(v);
1237}
1238
1239inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1240{
1241 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1242}
1243
1244inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v)
1245{
1246 d_1_0_Deprecated->f.Vertex3dv(v);
1247}
1248
1249inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1250{
1251 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1252}
1253
1254inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v)
1255{
1256 d_1_0_Deprecated->f.Vertex2sv(v);
1257}
1258
1259inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y)
1260{
1261 d_1_0_Deprecated->f.Vertex2s(x, y);
1262}
1263
1264inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v)
1265{
1266 d_1_0_Deprecated->f.Vertex2iv(v);
1267}
1268
1269inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y)
1270{
1271 d_1_0_Deprecated->f.Vertex2i(x, y);
1272}
1273
1274inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v)
1275{
1276 d_1_0_Deprecated->f.Vertex2fv(v);
1277}
1278
1279inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y)
1280{
1281 d_1_0_Deprecated->f.Vertex2f(x, y);
1282}
1283
1284inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v)
1285{
1286 d_1_0_Deprecated->f.Vertex2dv(v);
1287}
1288
1289inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y)
1290{
1291 d_1_0_Deprecated->f.Vertex2d(x, y);
1292}
1293
1294inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v)
1295{
1296 d_1_0_Deprecated->f.TexCoord4sv(v);
1297}
1298
1299inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1300{
1301 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1302}
1303
1304inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v)
1305{
1306 d_1_0_Deprecated->f.TexCoord4iv(v);
1307}
1308
1309inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1310{
1311 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1312}
1313
1314inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v)
1315{
1316 d_1_0_Deprecated->f.TexCoord4fv(v);
1317}
1318
1319inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1320{
1321 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1322}
1323
1324inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v)
1325{
1326 d_1_0_Deprecated->f.TexCoord4dv(v);
1327}
1328
1329inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1330{
1331 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1332}
1333
1334inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v)
1335{
1336 d_1_0_Deprecated->f.TexCoord3sv(v);
1337}
1338
1339inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1340{
1341 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1342}
1343
1344inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v)
1345{
1346 d_1_0_Deprecated->f.TexCoord3iv(v);
1347}
1348
1349inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r)
1350{
1351 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1352}
1353
1354inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v)
1355{
1356 d_1_0_Deprecated->f.TexCoord3fv(v);
1357}
1358
1359inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1360{
1361 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1362}
1363
1364inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v)
1365{
1366 d_1_0_Deprecated->f.TexCoord3dv(v);
1367}
1368
1369inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1370{
1371 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1372}
1373
1374inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v)
1375{
1376 d_1_0_Deprecated->f.TexCoord2sv(v);
1377}
1378
1379inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t)
1380{
1381 d_1_0_Deprecated->f.TexCoord2s(s, t);
1382}
1383
1384inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v)
1385{
1386 d_1_0_Deprecated->f.TexCoord2iv(v);
1387}
1388
1389inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t)
1390{
1391 d_1_0_Deprecated->f.TexCoord2i(s, t);
1392}
1393
1394inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v)
1395{
1396 d_1_0_Deprecated->f.TexCoord2fv(v);
1397}
1398
1399inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t)
1400{
1401 d_1_0_Deprecated->f.TexCoord2f(s, t);
1402}
1403
1404inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v)
1405{
1406 d_1_0_Deprecated->f.TexCoord2dv(v);
1407}
1408
1409inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t)
1410{
1411 d_1_0_Deprecated->f.TexCoord2d(s, t);
1412}
1413
1414inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v)
1415{
1416 d_1_0_Deprecated->f.TexCoord1sv(v);
1417}
1418
1419inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s)
1420{
1421 d_1_0_Deprecated->f.TexCoord1s(s);
1422}
1423
1424inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v)
1425{
1426 d_1_0_Deprecated->f.TexCoord1iv(v);
1427}
1428
1429inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s)
1430{
1431 d_1_0_Deprecated->f.TexCoord1i(s);
1432}
1433
1434inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v)
1435{
1436 d_1_0_Deprecated->f.TexCoord1fv(v);
1437}
1438
1439inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s)
1440{
1441 d_1_0_Deprecated->f.TexCoord1f(s);
1442}
1443
1444inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v)
1445{
1446 d_1_0_Deprecated->f.TexCoord1dv(v);
1447}
1448
1449inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s)
1450{
1451 d_1_0_Deprecated->f.TexCoord1d(s);
1452}
1453
1454inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2)
1455{
1456 d_1_0_Deprecated->f.Rectsv(v1, v2);
1457}
1458
1459inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1460{
1461 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1462}
1463
1464inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2)
1465{
1466 d_1_0_Deprecated->f.Rectiv(v1, v2);
1467}
1468
1469inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1470{
1471 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1472}
1473
1474inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
1475{
1476 d_1_0_Deprecated->f.Rectfv(v1, v2);
1477}
1478
1479inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1480{
1481 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1482}
1483
1484inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
1485{
1486 d_1_0_Deprecated->f.Rectdv(v1, v2);
1487}
1488
1489inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1490{
1491 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1492}
1493
1494inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v)
1495{
1496 d_1_0_Deprecated->f.RasterPos4sv(v);
1497}
1498
1499inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1500{
1501 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1502}
1503
1504inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v)
1505{
1506 d_1_0_Deprecated->f.RasterPos4iv(v);
1507}
1508
1509inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1510{
1511 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1512}
1513
1514inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v)
1515{
1516 d_1_0_Deprecated->f.RasterPos4fv(v);
1517}
1518
1519inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1520{
1521 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1522}
1523
1524inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v)
1525{
1526 d_1_0_Deprecated->f.RasterPos4dv(v);
1527}
1528
1529inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1530{
1531 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1532}
1533
1534inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v)
1535{
1536 d_1_0_Deprecated->f.RasterPos3sv(v);
1537}
1538
1539inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1540{
1541 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1542}
1543
1544inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v)
1545{
1546 d_1_0_Deprecated->f.RasterPos3iv(v);
1547}
1548
1549inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z)
1550{
1551 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1552}
1553
1554inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v)
1555{
1556 d_1_0_Deprecated->f.RasterPos3fv(v);
1557}
1558
1559inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1560{
1561 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1562}
1563
1564inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v)
1565{
1566 d_1_0_Deprecated->f.RasterPos3dv(v);
1567}
1568
1569inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1570{
1571 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1572}
1573
1574inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v)
1575{
1576 d_1_0_Deprecated->f.RasterPos2sv(v);
1577}
1578
1579inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y)
1580{
1581 d_1_0_Deprecated->f.RasterPos2s(x, y);
1582}
1583
1584inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v)
1585{
1586 d_1_0_Deprecated->f.RasterPos2iv(v);
1587}
1588
1589inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y)
1590{
1591 d_1_0_Deprecated->f.RasterPos2i(x, y);
1592}
1593
1594inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v)
1595{
1596 d_1_0_Deprecated->f.RasterPos2fv(v);
1597}
1598
1599inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y)
1600{
1601 d_1_0_Deprecated->f.RasterPos2f(x, y);
1602}
1603
1604inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v)
1605{
1606 d_1_0_Deprecated->f.RasterPos2dv(v);
1607}
1608
1609inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y)
1610{
1611 d_1_0_Deprecated->f.RasterPos2d(x, y);
1612}
1613
1614inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v)
1615{
1616 d_1_0_Deprecated->f.Normal3sv(v);
1617}
1618
1619inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
1620{
1621 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
1622}
1623
1624inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v)
1625{
1626 d_1_0_Deprecated->f.Normal3iv(v);
1627}
1628
1629inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz)
1630{
1631 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
1632}
1633
1634inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v)
1635{
1636 d_1_0_Deprecated->f.Normal3fv(v);
1637}
1638
1639inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
1640{
1641 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
1642}
1643
1644inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v)
1645{
1646 d_1_0_Deprecated->f.Normal3dv(v);
1647}
1648
1649inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1650{
1651 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
1652}
1653
1654inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v)
1655{
1656 d_1_0_Deprecated->f.Normal3bv(v);
1657}
1658
1659inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1660{
1661 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
1662}
1663
1664inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c)
1665{
1666 d_1_0_Deprecated->f.Indexsv(c);
1667}
1668
1669inline void QOpenGLFunctions_1_0::glIndexs(GLshort c)
1670{
1671 d_1_0_Deprecated->f.Indexs(c);
1672}
1673
1674inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c)
1675{
1676 d_1_0_Deprecated->f.Indexiv(c);
1677}
1678
1679inline void QOpenGLFunctions_1_0::glIndexi(GLint c)
1680{
1681 d_1_0_Deprecated->f.Indexi(c);
1682}
1683
1684inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c)
1685{
1686 d_1_0_Deprecated->f.Indexfv(c);
1687}
1688
1689inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c)
1690{
1691 d_1_0_Deprecated->f.Indexf(c);
1692}
1693
1694inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c)
1695{
1696 d_1_0_Deprecated->f.Indexdv(c);
1697}
1698
1699inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c)
1700{
1701 d_1_0_Deprecated->f.Indexd(c);
1702}
1703
1704inline void QOpenGLFunctions_1_0::glEnd()
1705{
1706 d_1_0_Deprecated->f.End();
1707}
1708
1709inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag)
1710{
1711 d_1_0_Deprecated->f.EdgeFlagv(flag);
1712}
1713
1714inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag)
1715{
1716 d_1_0_Deprecated->f.EdgeFlag(flag);
1717}
1718
1719inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v)
1720{
1721 d_1_0_Deprecated->f.Color4usv(v);
1722}
1723
1724inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
1725{
1726 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
1727}
1728
1729inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v)
1730{
1731 d_1_0_Deprecated->f.Color4uiv(v);
1732}
1733
1734inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
1735{
1736 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
1737}
1738
1739inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v)
1740{
1741 d_1_0_Deprecated->f.Color4ubv(v);
1742}
1743
1744inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
1745{
1746 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
1747}
1748
1749inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v)
1750{
1751 d_1_0_Deprecated->f.Color4sv(v);
1752}
1753
1754inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
1755{
1756 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
1757}
1758
1759inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v)
1760{
1761 d_1_0_Deprecated->f.Color4iv(v);
1762}
1763
1764inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
1765{
1766 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
1767}
1768
1769inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v)
1770{
1771 d_1_0_Deprecated->f.Color4fv(v);
1772}
1773
1774inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1775{
1776 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
1777}
1778
1779inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v)
1780{
1781 d_1_0_Deprecated->f.Color4dv(v);
1782}
1783
1784inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
1785{
1786 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
1787}
1788
1789inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v)
1790{
1791 d_1_0_Deprecated->f.Color4bv(v);
1792}
1793
1794inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
1795{
1796 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
1797}
1798
1799inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v)
1800{
1801 d_1_0_Deprecated->f.Color3usv(v);
1802}
1803
1804inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue)
1805{
1806 d_1_0_Deprecated->f.Color3us(red, green, blue);
1807}
1808
1809inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v)
1810{
1811 d_1_0_Deprecated->f.Color3uiv(v);
1812}
1813
1814inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
1815{
1816 d_1_0_Deprecated->f.Color3ui(red, green, blue);
1817}
1818
1819inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v)
1820{
1821 d_1_0_Deprecated->f.Color3ubv(v);
1822}
1823
1824inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
1825{
1826 d_1_0_Deprecated->f.Color3ub(red, green, blue);
1827}
1828
1829inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v)
1830{
1831 d_1_0_Deprecated->f.Color3sv(v);
1832}
1833
1834inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue)
1835{
1836 d_1_0_Deprecated->f.Color3s(red, green, blue);
1837}
1838
1839inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v)
1840{
1841 d_1_0_Deprecated->f.Color3iv(v);
1842}
1843
1844inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue)
1845{
1846 d_1_0_Deprecated->f.Color3i(red, green, blue);
1847}
1848
1849inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v)
1850{
1851 d_1_0_Deprecated->f.Color3fv(v);
1852}
1853
1854inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
1855{
1856 d_1_0_Deprecated->f.Color3f(red, green, blue);
1857}
1858
1859inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v)
1860{
1861 d_1_0_Deprecated->f.Color3dv(v);
1862}
1863
1864inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
1865{
1866 d_1_0_Deprecated->f.Color3d(red, green, blue);
1867}
1868
1869inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v)
1870{
1871 d_1_0_Deprecated->f.Color3bv(v);
1872}
1873
1874inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
1875{
1876 d_1_0_Deprecated->f.Color3b(red, green, blue);
1877}
1878
1879inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
1880{
1881 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
1882}
1883
1884inline void QOpenGLFunctions_1_0::glBegin(GLenum mode)
1885{
1886 d_1_0_Deprecated->f.Begin(mode);
1887}
1888
1889inline void QOpenGLFunctions_1_0::glListBase(GLuint base)
1890{
1891 d_1_0_Deprecated->f.ListBase(base);
1892}
1893
1894inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range)
1895{
1896 return d_1_0_Deprecated->f.GenLists(range);
1897}
1898
1899inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range)
1900{
1901 d_1_0_Deprecated->f.DeleteLists(list, range);
1902}
1903
1904inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
1905{
1906 d_1_0_Deprecated->f.CallLists(n, type, lists);
1907}
1908
1909inline void QOpenGLFunctions_1_0::glCallList(GLuint list)
1910{
1911 d_1_0_Deprecated->f.CallList(list);
1912}
1913
1914inline void QOpenGLFunctions_1_0::glEndList()
1915{
1916 d_1_0_Deprecated->f.EndList();
1917}
1918
1919inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode)
1920{
1921 d_1_0_Deprecated->f.NewList(list, mode);
1922}
1923
1924
1925
1926QT_END_NAMESPACE
1927
1928#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
1929
1930#endif
1931