1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_0_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_0_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_1_0 : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_1_0(); |
67 | ~QOpenGLFunctions_1_0(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.0 deprecated functions |
122 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
123 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
124 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
125 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
126 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
127 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
128 | void glPushMatrix(); |
129 | void glPopMatrix(); |
130 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
131 | void glMultMatrixd(const GLdouble *m); |
132 | void glMultMatrixf(const GLfloat *m); |
133 | void glMatrixMode(GLenum mode); |
134 | void glLoadMatrixd(const GLdouble *m); |
135 | void glLoadMatrixf(const GLfloat *m); |
136 | void glLoadIdentity(); |
137 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
138 | GLboolean glIsList(GLuint list); |
139 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
140 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
141 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
142 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
143 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
144 | void glGetPolygonStipple(GLubyte *mask); |
145 | void glGetPixelMapusv(GLenum map, GLushort *values); |
146 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
147 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
148 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
149 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
150 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
151 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
152 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
153 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
154 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
155 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
156 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
157 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
158 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
159 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
160 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
161 | void glPixelTransferi(GLenum pname, GLint param); |
162 | void glPixelTransferf(GLenum pname, GLfloat param); |
163 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
164 | void glAlphaFunc(GLenum func, GLfloat ref); |
165 | void glEvalPoint2(GLint i, GLint j); |
166 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
167 | void glEvalPoint1(GLint i); |
168 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
169 | void glEvalCoord2fv(const GLfloat *u); |
170 | void glEvalCoord2f(GLfloat u, GLfloat v); |
171 | void glEvalCoord2dv(const GLdouble *u); |
172 | void glEvalCoord2d(GLdouble u, GLdouble v); |
173 | void glEvalCoord1fv(const GLfloat *u); |
174 | void glEvalCoord1f(GLfloat u); |
175 | void glEvalCoord1dv(const GLdouble *u); |
176 | void glEvalCoord1d(GLdouble u); |
177 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
178 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
179 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
180 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
181 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
182 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
183 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
184 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
185 | void glPushAttrib(GLbitfield mask); |
186 | void glPopAttrib(); |
187 | void glAccum(GLenum op, GLfloat value); |
188 | void glIndexMask(GLuint mask); |
189 | void glClearIndex(GLfloat c); |
190 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
191 | void glPushName(GLuint name); |
192 | void glPopName(); |
193 | void glPassThrough(GLfloat token); |
194 | void glLoadName(GLuint name); |
195 | void glInitNames(); |
196 | GLint glRenderMode(GLenum mode); |
197 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
198 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
199 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
200 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
201 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
202 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
203 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
204 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
205 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
206 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
207 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
208 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
209 | void glShadeModel(GLenum mode); |
210 | void glPolygonStipple(const GLubyte *mask); |
211 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
212 | void glMateriali(GLenum face, GLenum pname, GLint param); |
213 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
214 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
215 | void glLineStipple(GLint factor, GLushort pattern); |
216 | void glLightModeliv(GLenum pname, const GLint *params); |
217 | void glLightModeli(GLenum pname, GLint param); |
218 | void glLightModelfv(GLenum pname, const GLfloat *params); |
219 | void glLightModelf(GLenum pname, GLfloat param); |
220 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
221 | void glLighti(GLenum light, GLenum pname, GLint param); |
222 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
223 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
224 | void glFogiv(GLenum pname, const GLint *params); |
225 | void glFogi(GLenum pname, GLint param); |
226 | void glFogfv(GLenum pname, const GLfloat *params); |
227 | void glFogf(GLenum pname, GLfloat param); |
228 | void glColorMaterial(GLenum face, GLenum mode); |
229 | void glClipPlane(GLenum plane, const GLdouble *equation); |
230 | void glVertex4sv(const GLshort *v); |
231 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
232 | void glVertex4iv(const GLint *v); |
233 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
234 | void glVertex4fv(const GLfloat *v); |
235 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
236 | void glVertex4dv(const GLdouble *v); |
237 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
238 | void glVertex3sv(const GLshort *v); |
239 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
240 | void glVertex3iv(const GLint *v); |
241 | void glVertex3i(GLint x, GLint y, GLint z); |
242 | void glVertex3fv(const GLfloat *v); |
243 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
244 | void glVertex3dv(const GLdouble *v); |
245 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
246 | void glVertex2sv(const GLshort *v); |
247 | void glVertex2s(GLshort x, GLshort y); |
248 | void glVertex2iv(const GLint *v); |
249 | void glVertex2i(GLint x, GLint y); |
250 | void glVertex2fv(const GLfloat *v); |
251 | void glVertex2f(GLfloat x, GLfloat y); |
252 | void glVertex2dv(const GLdouble *v); |
253 | void glVertex2d(GLdouble x, GLdouble y); |
254 | void glTexCoord4sv(const GLshort *v); |
255 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
256 | void glTexCoord4iv(const GLint *v); |
257 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
258 | void glTexCoord4fv(const GLfloat *v); |
259 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
260 | void glTexCoord4dv(const GLdouble *v); |
261 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
262 | void glTexCoord3sv(const GLshort *v); |
263 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
264 | void glTexCoord3iv(const GLint *v); |
265 | void glTexCoord3i(GLint s, GLint t, GLint r); |
266 | void glTexCoord3fv(const GLfloat *v); |
267 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
268 | void glTexCoord3dv(const GLdouble *v); |
269 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
270 | void glTexCoord2sv(const GLshort *v); |
271 | void glTexCoord2s(GLshort s, GLshort t); |
272 | void glTexCoord2iv(const GLint *v); |
273 | void glTexCoord2i(GLint s, GLint t); |
274 | void glTexCoord2fv(const GLfloat *v); |
275 | void glTexCoord2f(GLfloat s, GLfloat t); |
276 | void glTexCoord2dv(const GLdouble *v); |
277 | void glTexCoord2d(GLdouble s, GLdouble t); |
278 | void glTexCoord1sv(const GLshort *v); |
279 | void glTexCoord1s(GLshort s); |
280 | void glTexCoord1iv(const GLint *v); |
281 | void glTexCoord1i(GLint s); |
282 | void glTexCoord1fv(const GLfloat *v); |
283 | void glTexCoord1f(GLfloat s); |
284 | void glTexCoord1dv(const GLdouble *v); |
285 | void glTexCoord1d(GLdouble s); |
286 | void glRectsv(const GLshort *v1, const GLshort *v2); |
287 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
288 | void glRectiv(const GLint *v1, const GLint *v2); |
289 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
290 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
291 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
292 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
293 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
294 | void glRasterPos4sv(const GLshort *v); |
295 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
296 | void glRasterPos4iv(const GLint *v); |
297 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
298 | void glRasterPos4fv(const GLfloat *v); |
299 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
300 | void glRasterPos4dv(const GLdouble *v); |
301 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
302 | void glRasterPos3sv(const GLshort *v); |
303 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
304 | void glRasterPos3iv(const GLint *v); |
305 | void glRasterPos3i(GLint x, GLint y, GLint z); |
306 | void glRasterPos3fv(const GLfloat *v); |
307 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
308 | void glRasterPos3dv(const GLdouble *v); |
309 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
310 | void glRasterPos2sv(const GLshort *v); |
311 | void glRasterPos2s(GLshort x, GLshort y); |
312 | void glRasterPos2iv(const GLint *v); |
313 | void glRasterPos2i(GLint x, GLint y); |
314 | void glRasterPos2fv(const GLfloat *v); |
315 | void glRasterPos2f(GLfloat x, GLfloat y); |
316 | void glRasterPos2dv(const GLdouble *v); |
317 | void glRasterPos2d(GLdouble x, GLdouble y); |
318 | void glNormal3sv(const GLshort *v); |
319 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
320 | void glNormal3iv(const GLint *v); |
321 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
322 | void glNormal3fv(const GLfloat *v); |
323 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
324 | void glNormal3dv(const GLdouble *v); |
325 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
326 | void glNormal3bv(const GLbyte *v); |
327 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
328 | void glIndexsv(const GLshort *c); |
329 | void glIndexs(GLshort c); |
330 | void glIndexiv(const GLint *c); |
331 | void glIndexi(GLint c); |
332 | void glIndexfv(const GLfloat *c); |
333 | void glIndexf(GLfloat c); |
334 | void glIndexdv(const GLdouble *c); |
335 | void glIndexd(GLdouble c); |
336 | void glEnd(); |
337 | void glEdgeFlagv(const GLboolean *flag); |
338 | void glEdgeFlag(GLboolean flag); |
339 | void glColor4usv(const GLushort *v); |
340 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
341 | void glColor4uiv(const GLuint *v); |
342 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
343 | void glColor4ubv(const GLubyte *v); |
344 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
345 | void glColor4sv(const GLshort *v); |
346 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
347 | void glColor4iv(const GLint *v); |
348 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
349 | void glColor4fv(const GLfloat *v); |
350 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
351 | void glColor4dv(const GLdouble *v); |
352 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
353 | void glColor4bv(const GLbyte *v); |
354 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
355 | void glColor3usv(const GLushort *v); |
356 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
357 | void glColor3uiv(const GLuint *v); |
358 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
359 | void glColor3ubv(const GLubyte *v); |
360 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
361 | void glColor3sv(const GLshort *v); |
362 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
363 | void glColor3iv(const GLint *v); |
364 | void glColor3i(GLint red, GLint green, GLint blue); |
365 | void glColor3fv(const GLfloat *v); |
366 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
367 | void glColor3dv(const GLdouble *v); |
368 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
369 | void glColor3bv(const GLbyte *v); |
370 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
371 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
372 | void glBegin(GLenum mode); |
373 | void glListBase(GLuint base); |
374 | GLuint glGenLists(GLsizei range); |
375 | void glDeleteLists(GLuint list, GLsizei range); |
376 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
377 | void glCallList(GLuint list); |
378 | void glEndList(); |
379 | void glNewList(GLuint list, GLenum mode); |
380 | |
381 | private: |
382 | friend class QOpenGLVersionFunctionsFactory; |
383 | |
384 | static bool isContextCompatible(QOpenGLContext *context); |
385 | static QOpenGLVersionProfile versionProfile(); |
386 | |
387 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
388 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
389 | }; |
390 | |
391 | // OpenGL 1.0 core functions |
392 | inline void QOpenGLFunctions_1_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
393 | { |
394 | d_1_0_Core->f.Viewport(x, y, width, height); |
395 | } |
396 | |
397 | inline void QOpenGLFunctions_1_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
398 | { |
399 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
400 | } |
401 | |
402 | inline GLboolean QOpenGLFunctions_1_0::glIsEnabled(GLenum cap) |
403 | { |
404 | return d_1_0_Core->f.IsEnabled(cap); |
405 | } |
406 | |
407 | inline void QOpenGLFunctions_1_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
408 | { |
409 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
410 | } |
411 | |
412 | inline void QOpenGLFunctions_1_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
413 | { |
414 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
415 | } |
416 | |
417 | inline void QOpenGLFunctions_1_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
418 | { |
419 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
420 | } |
421 | |
422 | inline void QOpenGLFunctions_1_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
423 | { |
424 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
425 | } |
426 | |
427 | inline void QOpenGLFunctions_1_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
428 | { |
429 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
430 | } |
431 | |
432 | inline const GLubyte * QOpenGLFunctions_1_0::glGetString(GLenum name) |
433 | { |
434 | return d_1_0_Core->f.GetString(name); |
435 | } |
436 | |
437 | inline void QOpenGLFunctions_1_0::glGetIntegerv(GLenum pname, GLint *params) |
438 | { |
439 | d_1_0_Core->f.GetIntegerv(pname, params); |
440 | } |
441 | |
442 | inline void QOpenGLFunctions_1_0::glGetFloatv(GLenum pname, GLfloat *params) |
443 | { |
444 | d_1_0_Core->f.GetFloatv(pname, params); |
445 | } |
446 | |
447 | inline GLenum QOpenGLFunctions_1_0::glGetError() |
448 | { |
449 | return d_1_0_Core->f.GetError(); |
450 | } |
451 | |
452 | inline void QOpenGLFunctions_1_0::glGetDoublev(GLenum pname, GLdouble *params) |
453 | { |
454 | d_1_0_Core->f.GetDoublev(pname, params); |
455 | } |
456 | |
457 | inline void QOpenGLFunctions_1_0::glGetBooleanv(GLenum pname, GLboolean *params) |
458 | { |
459 | d_1_0_Core->f.GetBooleanv(pname, params); |
460 | } |
461 | |
462 | inline void QOpenGLFunctions_1_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
463 | { |
464 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
465 | } |
466 | |
467 | inline void QOpenGLFunctions_1_0::glReadBuffer(GLenum mode) |
468 | { |
469 | d_1_0_Core->f.ReadBuffer(mode); |
470 | } |
471 | |
472 | inline void QOpenGLFunctions_1_0::glPixelStorei(GLenum pname, GLint param) |
473 | { |
474 | d_1_0_Core->f.PixelStorei(pname, param); |
475 | } |
476 | |
477 | inline void QOpenGLFunctions_1_0::glPixelStoref(GLenum pname, GLfloat param) |
478 | { |
479 | d_1_0_Core->f.PixelStoref(pname, param); |
480 | } |
481 | |
482 | inline void QOpenGLFunctions_1_0::glDepthFunc(GLenum func) |
483 | { |
484 | d_1_0_Core->f.DepthFunc(func); |
485 | } |
486 | |
487 | inline void QOpenGLFunctions_1_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
488 | { |
489 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
490 | } |
491 | |
492 | inline void QOpenGLFunctions_1_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
493 | { |
494 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
495 | } |
496 | |
497 | inline void QOpenGLFunctions_1_0::glLogicOp(GLenum opcode) |
498 | { |
499 | d_1_0_Core->f.LogicOp(opcode); |
500 | } |
501 | |
502 | inline void QOpenGLFunctions_1_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
503 | { |
504 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
505 | } |
506 | |
507 | inline void QOpenGLFunctions_1_0::glFlush() |
508 | { |
509 | d_1_0_Core->f.Flush(); |
510 | } |
511 | |
512 | inline void QOpenGLFunctions_1_0::glFinish() |
513 | { |
514 | d_1_0_Core->f.Finish(); |
515 | } |
516 | |
517 | inline void QOpenGLFunctions_1_0::glEnable(GLenum cap) |
518 | { |
519 | d_1_0_Core->f.Enable(cap); |
520 | } |
521 | |
522 | inline void QOpenGLFunctions_1_0::glDisable(GLenum cap) |
523 | { |
524 | d_1_0_Core->f.Disable(cap); |
525 | } |
526 | |
527 | inline void QOpenGLFunctions_1_0::glDepthMask(GLboolean flag) |
528 | { |
529 | d_1_0_Core->f.DepthMask(flag); |
530 | } |
531 | |
532 | inline void QOpenGLFunctions_1_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
533 | { |
534 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
535 | } |
536 | |
537 | inline void QOpenGLFunctions_1_0::glStencilMask(GLuint mask) |
538 | { |
539 | d_1_0_Core->f.StencilMask(mask); |
540 | } |
541 | |
542 | inline void QOpenGLFunctions_1_0::glClearDepth(GLdouble depth) |
543 | { |
544 | d_1_0_Core->f.ClearDepth(depth); |
545 | } |
546 | |
547 | inline void QOpenGLFunctions_1_0::glClearStencil(GLint s) |
548 | { |
549 | d_1_0_Core->f.ClearStencil(s); |
550 | } |
551 | |
552 | inline void QOpenGLFunctions_1_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
553 | { |
554 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
555 | } |
556 | |
557 | inline void QOpenGLFunctions_1_0::glClear(GLbitfield mask) |
558 | { |
559 | d_1_0_Core->f.Clear(mask); |
560 | } |
561 | |
562 | inline void QOpenGLFunctions_1_0::glDrawBuffer(GLenum mode) |
563 | { |
564 | d_1_0_Core->f.DrawBuffer(mode); |
565 | } |
566 | |
567 | inline void QOpenGLFunctions_1_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
568 | { |
569 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
570 | } |
571 | |
572 | inline void QOpenGLFunctions_1_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
573 | { |
574 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
575 | } |
576 | |
577 | inline void QOpenGLFunctions_1_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
578 | { |
579 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
580 | } |
581 | |
582 | inline void QOpenGLFunctions_1_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
583 | { |
584 | d_1_0_Core->f.TexParameteri(target, pname, param); |
585 | } |
586 | |
587 | inline void QOpenGLFunctions_1_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
588 | { |
589 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
590 | } |
591 | |
592 | inline void QOpenGLFunctions_1_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
593 | { |
594 | d_1_0_Core->f.TexParameterf(target, pname, param); |
595 | } |
596 | |
597 | inline void QOpenGLFunctions_1_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
598 | { |
599 | d_1_0_Core->f.Scissor(x, y, width, height); |
600 | } |
601 | |
602 | inline void QOpenGLFunctions_1_0::glPolygonMode(GLenum face, GLenum mode) |
603 | { |
604 | d_1_0_Core->f.PolygonMode(face, mode); |
605 | } |
606 | |
607 | inline void QOpenGLFunctions_1_0::glPointSize(GLfloat size) |
608 | { |
609 | d_1_0_Core->f.PointSize(size); |
610 | } |
611 | |
612 | inline void QOpenGLFunctions_1_0::glLineWidth(GLfloat width) |
613 | { |
614 | d_1_0_Core->f.LineWidth(width); |
615 | } |
616 | |
617 | inline void QOpenGLFunctions_1_0::glHint(GLenum target, GLenum mode) |
618 | { |
619 | d_1_0_Core->f.Hint(target, mode); |
620 | } |
621 | |
622 | inline void QOpenGLFunctions_1_0::glFrontFace(GLenum mode) |
623 | { |
624 | d_1_0_Core->f.FrontFace(mode); |
625 | } |
626 | |
627 | inline void QOpenGLFunctions_1_0::glCullFace(GLenum mode) |
628 | { |
629 | d_1_0_Core->f.CullFace(mode); |
630 | } |
631 | |
632 | |
633 | // OpenGL 1.0 deprecated functions |
634 | inline void QOpenGLFunctions_1_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
635 | { |
636 | d_1_0_Deprecated->f.Translatef(x, y, z); |
637 | } |
638 | |
639 | inline void QOpenGLFunctions_1_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
640 | { |
641 | d_1_0_Deprecated->f.Translated(x, y, z); |
642 | } |
643 | |
644 | inline void QOpenGLFunctions_1_0::glScalef(GLfloat x, GLfloat y, GLfloat z) |
645 | { |
646 | d_1_0_Deprecated->f.Scalef(x, y, z); |
647 | } |
648 | |
649 | inline void QOpenGLFunctions_1_0::glScaled(GLdouble x, GLdouble y, GLdouble z) |
650 | { |
651 | d_1_0_Deprecated->f.Scaled(x, y, z); |
652 | } |
653 | |
654 | inline void QOpenGLFunctions_1_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
655 | { |
656 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
657 | } |
658 | |
659 | inline void QOpenGLFunctions_1_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
660 | { |
661 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
662 | } |
663 | |
664 | inline void QOpenGLFunctions_1_0::glPushMatrix() |
665 | { |
666 | d_1_0_Deprecated->f.PushMatrix(); |
667 | } |
668 | |
669 | inline void QOpenGLFunctions_1_0::glPopMatrix() |
670 | { |
671 | d_1_0_Deprecated->f.PopMatrix(); |
672 | } |
673 | |
674 | inline void QOpenGLFunctions_1_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
675 | { |
676 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
677 | } |
678 | |
679 | inline void QOpenGLFunctions_1_0::glMultMatrixd(const GLdouble *m) |
680 | { |
681 | d_1_0_Deprecated->f.MultMatrixd(m); |
682 | } |
683 | |
684 | inline void QOpenGLFunctions_1_0::glMultMatrixf(const GLfloat *m) |
685 | { |
686 | d_1_0_Deprecated->f.MultMatrixf(m); |
687 | } |
688 | |
689 | inline void QOpenGLFunctions_1_0::glMatrixMode(GLenum mode) |
690 | { |
691 | d_1_0_Deprecated->f.MatrixMode(mode); |
692 | } |
693 | |
694 | inline void QOpenGLFunctions_1_0::glLoadMatrixd(const GLdouble *m) |
695 | { |
696 | d_1_0_Deprecated->f.LoadMatrixd(m); |
697 | } |
698 | |
699 | inline void QOpenGLFunctions_1_0::glLoadMatrixf(const GLfloat *m) |
700 | { |
701 | d_1_0_Deprecated->f.LoadMatrixf(m); |
702 | } |
703 | |
704 | inline void QOpenGLFunctions_1_0::glLoadIdentity() |
705 | { |
706 | d_1_0_Deprecated->f.LoadIdentity(); |
707 | } |
708 | |
709 | inline void QOpenGLFunctions_1_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
710 | { |
711 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
712 | } |
713 | |
714 | inline GLboolean QOpenGLFunctions_1_0::glIsList(GLuint list) |
715 | { |
716 | return d_1_0_Deprecated->f.IsList(list); |
717 | } |
718 | |
719 | inline void QOpenGLFunctions_1_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
720 | { |
721 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
722 | } |
723 | |
724 | inline void QOpenGLFunctions_1_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
725 | { |
726 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
727 | } |
728 | |
729 | inline void QOpenGLFunctions_1_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
730 | { |
731 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
732 | } |
733 | |
734 | inline void QOpenGLFunctions_1_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
735 | { |
736 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
737 | } |
738 | |
739 | inline void QOpenGLFunctions_1_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
740 | { |
741 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
742 | } |
743 | |
744 | inline void QOpenGLFunctions_1_0::glGetPolygonStipple(GLubyte *mask) |
745 | { |
746 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
747 | } |
748 | |
749 | inline void QOpenGLFunctions_1_0::glGetPixelMapusv(GLenum map, GLushort *values) |
750 | { |
751 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
752 | } |
753 | |
754 | inline void QOpenGLFunctions_1_0::glGetPixelMapuiv(GLenum map, GLuint *values) |
755 | { |
756 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
757 | } |
758 | |
759 | inline void QOpenGLFunctions_1_0::glGetPixelMapfv(GLenum map, GLfloat *values) |
760 | { |
761 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
762 | } |
763 | |
764 | inline void QOpenGLFunctions_1_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
765 | { |
766 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
767 | } |
768 | |
769 | inline void QOpenGLFunctions_1_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
770 | { |
771 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
772 | } |
773 | |
774 | inline void QOpenGLFunctions_1_0::glGetMapiv(GLenum target, GLenum query, GLint *v) |
775 | { |
776 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
777 | } |
778 | |
779 | inline void QOpenGLFunctions_1_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
780 | { |
781 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
782 | } |
783 | |
784 | inline void QOpenGLFunctions_1_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
785 | { |
786 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
787 | } |
788 | |
789 | inline void QOpenGLFunctions_1_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
790 | { |
791 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
792 | } |
793 | |
794 | inline void QOpenGLFunctions_1_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
795 | { |
796 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
797 | } |
798 | |
799 | inline void QOpenGLFunctions_1_0::glGetClipPlane(GLenum plane, GLdouble *equation) |
800 | { |
801 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
802 | } |
803 | |
804 | inline void QOpenGLFunctions_1_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
805 | { |
806 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
807 | } |
808 | |
809 | inline void QOpenGLFunctions_1_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
810 | { |
811 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
812 | } |
813 | |
814 | inline void QOpenGLFunctions_1_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
815 | { |
816 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
817 | } |
818 | |
819 | inline void QOpenGLFunctions_1_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
820 | { |
821 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
822 | } |
823 | |
824 | inline void QOpenGLFunctions_1_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
825 | { |
826 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
827 | } |
828 | |
829 | inline void QOpenGLFunctions_1_0::glPixelTransferi(GLenum pname, GLint param) |
830 | { |
831 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
832 | } |
833 | |
834 | inline void QOpenGLFunctions_1_0::glPixelTransferf(GLenum pname, GLfloat param) |
835 | { |
836 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
837 | } |
838 | |
839 | inline void QOpenGLFunctions_1_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
840 | { |
841 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
842 | } |
843 | |
844 | inline void QOpenGLFunctions_1_0::glAlphaFunc(GLenum func, GLfloat ref) |
845 | { |
846 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
847 | } |
848 | |
849 | inline void QOpenGLFunctions_1_0::glEvalPoint2(GLint i, GLint j) |
850 | { |
851 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
852 | } |
853 | |
854 | inline void QOpenGLFunctions_1_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
855 | { |
856 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
857 | } |
858 | |
859 | inline void QOpenGLFunctions_1_0::glEvalPoint1(GLint i) |
860 | { |
861 | d_1_0_Deprecated->f.EvalPoint1(i); |
862 | } |
863 | |
864 | inline void QOpenGLFunctions_1_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
865 | { |
866 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
867 | } |
868 | |
869 | inline void QOpenGLFunctions_1_0::glEvalCoord2fv(const GLfloat *u) |
870 | { |
871 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
872 | } |
873 | |
874 | inline void QOpenGLFunctions_1_0::glEvalCoord2f(GLfloat u, GLfloat v) |
875 | { |
876 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
877 | } |
878 | |
879 | inline void QOpenGLFunctions_1_0::glEvalCoord2dv(const GLdouble *u) |
880 | { |
881 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
882 | } |
883 | |
884 | inline void QOpenGLFunctions_1_0::glEvalCoord2d(GLdouble u, GLdouble v) |
885 | { |
886 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
887 | } |
888 | |
889 | inline void QOpenGLFunctions_1_0::glEvalCoord1fv(const GLfloat *u) |
890 | { |
891 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
892 | } |
893 | |
894 | inline void QOpenGLFunctions_1_0::glEvalCoord1f(GLfloat u) |
895 | { |
896 | d_1_0_Deprecated->f.EvalCoord1f(u); |
897 | } |
898 | |
899 | inline void QOpenGLFunctions_1_0::glEvalCoord1dv(const GLdouble *u) |
900 | { |
901 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
902 | } |
903 | |
904 | inline void QOpenGLFunctions_1_0::glEvalCoord1d(GLdouble u) |
905 | { |
906 | d_1_0_Deprecated->f.EvalCoord1d(u); |
907 | } |
908 | |
909 | inline void QOpenGLFunctions_1_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
910 | { |
911 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
912 | } |
913 | |
914 | inline void QOpenGLFunctions_1_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
915 | { |
916 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
917 | } |
918 | |
919 | inline void QOpenGLFunctions_1_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
920 | { |
921 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
922 | } |
923 | |
924 | inline void QOpenGLFunctions_1_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
925 | { |
926 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
927 | } |
928 | |
929 | inline void QOpenGLFunctions_1_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
930 | { |
931 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
932 | } |
933 | |
934 | inline void QOpenGLFunctions_1_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
935 | { |
936 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
937 | } |
938 | |
939 | inline void QOpenGLFunctions_1_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
940 | { |
941 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
942 | } |
943 | |
944 | inline void QOpenGLFunctions_1_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
945 | { |
946 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
947 | } |
948 | |
949 | inline void QOpenGLFunctions_1_0::glPushAttrib(GLbitfield mask) |
950 | { |
951 | d_1_0_Deprecated->f.PushAttrib(mask); |
952 | } |
953 | |
954 | inline void QOpenGLFunctions_1_0::glPopAttrib() |
955 | { |
956 | d_1_0_Deprecated->f.PopAttrib(); |
957 | } |
958 | |
959 | inline void QOpenGLFunctions_1_0::glAccum(GLenum op, GLfloat value) |
960 | { |
961 | d_1_0_Deprecated->f.Accum(op, value); |
962 | } |
963 | |
964 | inline void QOpenGLFunctions_1_0::glIndexMask(GLuint mask) |
965 | { |
966 | d_1_0_Deprecated->f.IndexMask(mask); |
967 | } |
968 | |
969 | inline void QOpenGLFunctions_1_0::glClearIndex(GLfloat c) |
970 | { |
971 | d_1_0_Deprecated->f.ClearIndex(c); |
972 | } |
973 | |
974 | inline void QOpenGLFunctions_1_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
975 | { |
976 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
977 | } |
978 | |
979 | inline void QOpenGLFunctions_1_0::glPushName(GLuint name) |
980 | { |
981 | d_1_0_Deprecated->f.PushName(name); |
982 | } |
983 | |
984 | inline void QOpenGLFunctions_1_0::glPopName() |
985 | { |
986 | d_1_0_Deprecated->f.PopName(); |
987 | } |
988 | |
989 | inline void QOpenGLFunctions_1_0::glPassThrough(GLfloat token) |
990 | { |
991 | d_1_0_Deprecated->f.PassThrough(token); |
992 | } |
993 | |
994 | inline void QOpenGLFunctions_1_0::glLoadName(GLuint name) |
995 | { |
996 | d_1_0_Deprecated->f.LoadName(name); |
997 | } |
998 | |
999 | inline void QOpenGLFunctions_1_0::glInitNames() |
1000 | { |
1001 | d_1_0_Deprecated->f.InitNames(); |
1002 | } |
1003 | |
1004 | inline GLint QOpenGLFunctions_1_0::glRenderMode(GLenum mode) |
1005 | { |
1006 | return d_1_0_Deprecated->f.RenderMode(mode); |
1007 | } |
1008 | |
1009 | inline void QOpenGLFunctions_1_0::glSelectBuffer(GLsizei size, GLuint *buffer) |
1010 | { |
1011 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1012 | } |
1013 | |
1014 | inline void QOpenGLFunctions_1_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1015 | { |
1016 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1017 | } |
1018 | |
1019 | inline void QOpenGLFunctions_1_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1020 | { |
1021 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1022 | } |
1023 | |
1024 | inline void QOpenGLFunctions_1_0::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1025 | { |
1026 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1027 | } |
1028 | |
1029 | inline void QOpenGLFunctions_1_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1030 | { |
1031 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1032 | } |
1033 | |
1034 | inline void QOpenGLFunctions_1_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1035 | { |
1036 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1037 | } |
1038 | |
1039 | inline void QOpenGLFunctions_1_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1040 | { |
1041 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1042 | } |
1043 | |
1044 | inline void QOpenGLFunctions_1_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1045 | { |
1046 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1047 | } |
1048 | |
1049 | inline void QOpenGLFunctions_1_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1050 | { |
1051 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1052 | } |
1053 | |
1054 | inline void QOpenGLFunctions_1_0::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1055 | { |
1056 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1057 | } |
1058 | |
1059 | inline void QOpenGLFunctions_1_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1060 | { |
1061 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1062 | } |
1063 | |
1064 | inline void QOpenGLFunctions_1_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1065 | { |
1066 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1067 | } |
1068 | |
1069 | inline void QOpenGLFunctions_1_0::glShadeModel(GLenum mode) |
1070 | { |
1071 | d_1_0_Deprecated->f.ShadeModel(mode); |
1072 | } |
1073 | |
1074 | inline void QOpenGLFunctions_1_0::glPolygonStipple(const GLubyte *mask) |
1075 | { |
1076 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1077 | } |
1078 | |
1079 | inline void QOpenGLFunctions_1_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1080 | { |
1081 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1082 | } |
1083 | |
1084 | inline void QOpenGLFunctions_1_0::glMateriali(GLenum face, GLenum pname, GLint param) |
1085 | { |
1086 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1087 | } |
1088 | |
1089 | inline void QOpenGLFunctions_1_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1090 | { |
1091 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1092 | } |
1093 | |
1094 | inline void QOpenGLFunctions_1_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1095 | { |
1096 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1097 | } |
1098 | |
1099 | inline void QOpenGLFunctions_1_0::glLineStipple(GLint factor, GLushort pattern) |
1100 | { |
1101 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1102 | } |
1103 | |
1104 | inline void QOpenGLFunctions_1_0::glLightModeliv(GLenum pname, const GLint *params) |
1105 | { |
1106 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1107 | } |
1108 | |
1109 | inline void QOpenGLFunctions_1_0::glLightModeli(GLenum pname, GLint param) |
1110 | { |
1111 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1112 | } |
1113 | |
1114 | inline void QOpenGLFunctions_1_0::glLightModelfv(GLenum pname, const GLfloat *params) |
1115 | { |
1116 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1117 | } |
1118 | |
1119 | inline void QOpenGLFunctions_1_0::glLightModelf(GLenum pname, GLfloat param) |
1120 | { |
1121 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1122 | } |
1123 | |
1124 | inline void QOpenGLFunctions_1_0::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1125 | { |
1126 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1127 | } |
1128 | |
1129 | inline void QOpenGLFunctions_1_0::glLighti(GLenum light, GLenum pname, GLint param) |
1130 | { |
1131 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1132 | } |
1133 | |
1134 | inline void QOpenGLFunctions_1_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1135 | { |
1136 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1137 | } |
1138 | |
1139 | inline void QOpenGLFunctions_1_0::glLightf(GLenum light, GLenum pname, GLfloat param) |
1140 | { |
1141 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1142 | } |
1143 | |
1144 | inline void QOpenGLFunctions_1_0::glFogiv(GLenum pname, const GLint *params) |
1145 | { |
1146 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1147 | } |
1148 | |
1149 | inline void QOpenGLFunctions_1_0::glFogi(GLenum pname, GLint param) |
1150 | { |
1151 | d_1_0_Deprecated->f.Fogi(pname, param); |
1152 | } |
1153 | |
1154 | inline void QOpenGLFunctions_1_0::glFogfv(GLenum pname, const GLfloat *params) |
1155 | { |
1156 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1157 | } |
1158 | |
1159 | inline void QOpenGLFunctions_1_0::glFogf(GLenum pname, GLfloat param) |
1160 | { |
1161 | d_1_0_Deprecated->f.Fogf(pname, param); |
1162 | } |
1163 | |
1164 | inline void QOpenGLFunctions_1_0::glColorMaterial(GLenum face, GLenum mode) |
1165 | { |
1166 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
1167 | } |
1168 | |
1169 | inline void QOpenGLFunctions_1_0::glClipPlane(GLenum plane, const GLdouble *equation) |
1170 | { |
1171 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
1172 | } |
1173 | |
1174 | inline void QOpenGLFunctions_1_0::glVertex4sv(const GLshort *v) |
1175 | { |
1176 | d_1_0_Deprecated->f.Vertex4sv(v); |
1177 | } |
1178 | |
1179 | inline void QOpenGLFunctions_1_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1180 | { |
1181 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
1182 | } |
1183 | |
1184 | inline void QOpenGLFunctions_1_0::glVertex4iv(const GLint *v) |
1185 | { |
1186 | d_1_0_Deprecated->f.Vertex4iv(v); |
1187 | } |
1188 | |
1189 | inline void QOpenGLFunctions_1_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
1190 | { |
1191 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
1192 | } |
1193 | |
1194 | inline void QOpenGLFunctions_1_0::glVertex4fv(const GLfloat *v) |
1195 | { |
1196 | d_1_0_Deprecated->f.Vertex4fv(v); |
1197 | } |
1198 | |
1199 | inline void QOpenGLFunctions_1_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1200 | { |
1201 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
1202 | } |
1203 | |
1204 | inline void QOpenGLFunctions_1_0::glVertex4dv(const GLdouble *v) |
1205 | { |
1206 | d_1_0_Deprecated->f.Vertex4dv(v); |
1207 | } |
1208 | |
1209 | inline void QOpenGLFunctions_1_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1210 | { |
1211 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
1212 | } |
1213 | |
1214 | inline void QOpenGLFunctions_1_0::glVertex3sv(const GLshort *v) |
1215 | { |
1216 | d_1_0_Deprecated->f.Vertex3sv(v); |
1217 | } |
1218 | |
1219 | inline void QOpenGLFunctions_1_0::glVertex3s(GLshort x, GLshort y, GLshort z) |
1220 | { |
1221 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
1222 | } |
1223 | |
1224 | inline void QOpenGLFunctions_1_0::glVertex3iv(const GLint *v) |
1225 | { |
1226 | d_1_0_Deprecated->f.Vertex3iv(v); |
1227 | } |
1228 | |
1229 | inline void QOpenGLFunctions_1_0::glVertex3i(GLint x, GLint y, GLint z) |
1230 | { |
1231 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
1232 | } |
1233 | |
1234 | inline void QOpenGLFunctions_1_0::glVertex3fv(const GLfloat *v) |
1235 | { |
1236 | d_1_0_Deprecated->f.Vertex3fv(v); |
1237 | } |
1238 | |
1239 | inline void QOpenGLFunctions_1_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
1240 | { |
1241 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
1242 | } |
1243 | |
1244 | inline void QOpenGLFunctions_1_0::glVertex3dv(const GLdouble *v) |
1245 | { |
1246 | d_1_0_Deprecated->f.Vertex3dv(v); |
1247 | } |
1248 | |
1249 | inline void QOpenGLFunctions_1_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
1250 | { |
1251 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
1252 | } |
1253 | |
1254 | inline void QOpenGLFunctions_1_0::glVertex2sv(const GLshort *v) |
1255 | { |
1256 | d_1_0_Deprecated->f.Vertex2sv(v); |
1257 | } |
1258 | |
1259 | inline void QOpenGLFunctions_1_0::glVertex2s(GLshort x, GLshort y) |
1260 | { |
1261 | d_1_0_Deprecated->f.Vertex2s(x, y); |
1262 | } |
1263 | |
1264 | inline void QOpenGLFunctions_1_0::glVertex2iv(const GLint *v) |
1265 | { |
1266 | d_1_0_Deprecated->f.Vertex2iv(v); |
1267 | } |
1268 | |
1269 | inline void QOpenGLFunctions_1_0::glVertex2i(GLint x, GLint y) |
1270 | { |
1271 | d_1_0_Deprecated->f.Vertex2i(x, y); |
1272 | } |
1273 | |
1274 | inline void QOpenGLFunctions_1_0::glVertex2fv(const GLfloat *v) |
1275 | { |
1276 | d_1_0_Deprecated->f.Vertex2fv(v); |
1277 | } |
1278 | |
1279 | inline void QOpenGLFunctions_1_0::glVertex2f(GLfloat x, GLfloat y) |
1280 | { |
1281 | d_1_0_Deprecated->f.Vertex2f(x, y); |
1282 | } |
1283 | |
1284 | inline void QOpenGLFunctions_1_0::glVertex2dv(const GLdouble *v) |
1285 | { |
1286 | d_1_0_Deprecated->f.Vertex2dv(v); |
1287 | } |
1288 | |
1289 | inline void QOpenGLFunctions_1_0::glVertex2d(GLdouble x, GLdouble y) |
1290 | { |
1291 | d_1_0_Deprecated->f.Vertex2d(x, y); |
1292 | } |
1293 | |
1294 | inline void QOpenGLFunctions_1_0::glTexCoord4sv(const GLshort *v) |
1295 | { |
1296 | d_1_0_Deprecated->f.TexCoord4sv(v); |
1297 | } |
1298 | |
1299 | inline void QOpenGLFunctions_1_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
1300 | { |
1301 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
1302 | } |
1303 | |
1304 | inline void QOpenGLFunctions_1_0::glTexCoord4iv(const GLint *v) |
1305 | { |
1306 | d_1_0_Deprecated->f.TexCoord4iv(v); |
1307 | } |
1308 | |
1309 | inline void QOpenGLFunctions_1_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
1310 | { |
1311 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
1312 | } |
1313 | |
1314 | inline void QOpenGLFunctions_1_0::glTexCoord4fv(const GLfloat *v) |
1315 | { |
1316 | d_1_0_Deprecated->f.TexCoord4fv(v); |
1317 | } |
1318 | |
1319 | inline void QOpenGLFunctions_1_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
1320 | { |
1321 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
1322 | } |
1323 | |
1324 | inline void QOpenGLFunctions_1_0::glTexCoord4dv(const GLdouble *v) |
1325 | { |
1326 | d_1_0_Deprecated->f.TexCoord4dv(v); |
1327 | } |
1328 | |
1329 | inline void QOpenGLFunctions_1_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
1330 | { |
1331 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
1332 | } |
1333 | |
1334 | inline void QOpenGLFunctions_1_0::glTexCoord3sv(const GLshort *v) |
1335 | { |
1336 | d_1_0_Deprecated->f.TexCoord3sv(v); |
1337 | } |
1338 | |
1339 | inline void QOpenGLFunctions_1_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
1340 | { |
1341 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
1342 | } |
1343 | |
1344 | inline void QOpenGLFunctions_1_0::glTexCoord3iv(const GLint *v) |
1345 | { |
1346 | d_1_0_Deprecated->f.TexCoord3iv(v); |
1347 | } |
1348 | |
1349 | inline void QOpenGLFunctions_1_0::glTexCoord3i(GLint s, GLint t, GLint r) |
1350 | { |
1351 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
1352 | } |
1353 | |
1354 | inline void QOpenGLFunctions_1_0::glTexCoord3fv(const GLfloat *v) |
1355 | { |
1356 | d_1_0_Deprecated->f.TexCoord3fv(v); |
1357 | } |
1358 | |
1359 | inline void QOpenGLFunctions_1_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
1360 | { |
1361 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
1362 | } |
1363 | |
1364 | inline void QOpenGLFunctions_1_0::glTexCoord3dv(const GLdouble *v) |
1365 | { |
1366 | d_1_0_Deprecated->f.TexCoord3dv(v); |
1367 | } |
1368 | |
1369 | inline void QOpenGLFunctions_1_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
1370 | { |
1371 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
1372 | } |
1373 | |
1374 | inline void QOpenGLFunctions_1_0::glTexCoord2sv(const GLshort *v) |
1375 | { |
1376 | d_1_0_Deprecated->f.TexCoord2sv(v); |
1377 | } |
1378 | |
1379 | inline void QOpenGLFunctions_1_0::glTexCoord2s(GLshort s, GLshort t) |
1380 | { |
1381 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
1382 | } |
1383 | |
1384 | inline void QOpenGLFunctions_1_0::glTexCoord2iv(const GLint *v) |
1385 | { |
1386 | d_1_0_Deprecated->f.TexCoord2iv(v); |
1387 | } |
1388 | |
1389 | inline void QOpenGLFunctions_1_0::glTexCoord2i(GLint s, GLint t) |
1390 | { |
1391 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
1392 | } |
1393 | |
1394 | inline void QOpenGLFunctions_1_0::glTexCoord2fv(const GLfloat *v) |
1395 | { |
1396 | d_1_0_Deprecated->f.TexCoord2fv(v); |
1397 | } |
1398 | |
1399 | inline void QOpenGLFunctions_1_0::glTexCoord2f(GLfloat s, GLfloat t) |
1400 | { |
1401 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
1402 | } |
1403 | |
1404 | inline void QOpenGLFunctions_1_0::glTexCoord2dv(const GLdouble *v) |
1405 | { |
1406 | d_1_0_Deprecated->f.TexCoord2dv(v); |
1407 | } |
1408 | |
1409 | inline void QOpenGLFunctions_1_0::glTexCoord2d(GLdouble s, GLdouble t) |
1410 | { |
1411 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
1412 | } |
1413 | |
1414 | inline void QOpenGLFunctions_1_0::glTexCoord1sv(const GLshort *v) |
1415 | { |
1416 | d_1_0_Deprecated->f.TexCoord1sv(v); |
1417 | } |
1418 | |
1419 | inline void QOpenGLFunctions_1_0::glTexCoord1s(GLshort s) |
1420 | { |
1421 | d_1_0_Deprecated->f.TexCoord1s(s); |
1422 | } |
1423 | |
1424 | inline void QOpenGLFunctions_1_0::glTexCoord1iv(const GLint *v) |
1425 | { |
1426 | d_1_0_Deprecated->f.TexCoord1iv(v); |
1427 | } |
1428 | |
1429 | inline void QOpenGLFunctions_1_0::glTexCoord1i(GLint s) |
1430 | { |
1431 | d_1_0_Deprecated->f.TexCoord1i(s); |
1432 | } |
1433 | |
1434 | inline void QOpenGLFunctions_1_0::glTexCoord1fv(const GLfloat *v) |
1435 | { |
1436 | d_1_0_Deprecated->f.TexCoord1fv(v); |
1437 | } |
1438 | |
1439 | inline void QOpenGLFunctions_1_0::glTexCoord1f(GLfloat s) |
1440 | { |
1441 | d_1_0_Deprecated->f.TexCoord1f(s); |
1442 | } |
1443 | |
1444 | inline void QOpenGLFunctions_1_0::glTexCoord1dv(const GLdouble *v) |
1445 | { |
1446 | d_1_0_Deprecated->f.TexCoord1dv(v); |
1447 | } |
1448 | |
1449 | inline void QOpenGLFunctions_1_0::glTexCoord1d(GLdouble s) |
1450 | { |
1451 | d_1_0_Deprecated->f.TexCoord1d(s); |
1452 | } |
1453 | |
1454 | inline void QOpenGLFunctions_1_0::glRectsv(const GLshort *v1, const GLshort *v2) |
1455 | { |
1456 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
1457 | } |
1458 | |
1459 | inline void QOpenGLFunctions_1_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
1460 | { |
1461 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
1462 | } |
1463 | |
1464 | inline void QOpenGLFunctions_1_0::glRectiv(const GLint *v1, const GLint *v2) |
1465 | { |
1466 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
1467 | } |
1468 | |
1469 | inline void QOpenGLFunctions_1_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
1470 | { |
1471 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
1472 | } |
1473 | |
1474 | inline void QOpenGLFunctions_1_0::glRectfv(const GLfloat *v1, const GLfloat *v2) |
1475 | { |
1476 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
1477 | } |
1478 | |
1479 | inline void QOpenGLFunctions_1_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
1480 | { |
1481 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
1482 | } |
1483 | |
1484 | inline void QOpenGLFunctions_1_0::glRectdv(const GLdouble *v1, const GLdouble *v2) |
1485 | { |
1486 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
1487 | } |
1488 | |
1489 | inline void QOpenGLFunctions_1_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
1490 | { |
1491 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
1492 | } |
1493 | |
1494 | inline void QOpenGLFunctions_1_0::glRasterPos4sv(const GLshort *v) |
1495 | { |
1496 | d_1_0_Deprecated->f.RasterPos4sv(v); |
1497 | } |
1498 | |
1499 | inline void QOpenGLFunctions_1_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1500 | { |
1501 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
1502 | } |
1503 | |
1504 | inline void QOpenGLFunctions_1_0::glRasterPos4iv(const GLint *v) |
1505 | { |
1506 | d_1_0_Deprecated->f.RasterPos4iv(v); |
1507 | } |
1508 | |
1509 | inline void QOpenGLFunctions_1_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
1510 | { |
1511 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
1512 | } |
1513 | |
1514 | inline void QOpenGLFunctions_1_0::glRasterPos4fv(const GLfloat *v) |
1515 | { |
1516 | d_1_0_Deprecated->f.RasterPos4fv(v); |
1517 | } |
1518 | |
1519 | inline void QOpenGLFunctions_1_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1520 | { |
1521 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
1522 | } |
1523 | |
1524 | inline void QOpenGLFunctions_1_0::glRasterPos4dv(const GLdouble *v) |
1525 | { |
1526 | d_1_0_Deprecated->f.RasterPos4dv(v); |
1527 | } |
1528 | |
1529 | inline void QOpenGLFunctions_1_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1530 | { |
1531 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
1532 | } |
1533 | |
1534 | inline void QOpenGLFunctions_1_0::glRasterPos3sv(const GLshort *v) |
1535 | { |
1536 | d_1_0_Deprecated->f.RasterPos3sv(v); |
1537 | } |
1538 | |
1539 | inline void QOpenGLFunctions_1_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
1540 | { |
1541 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
1542 | } |
1543 | |
1544 | inline void QOpenGLFunctions_1_0::glRasterPos3iv(const GLint *v) |
1545 | { |
1546 | d_1_0_Deprecated->f.RasterPos3iv(v); |
1547 | } |
1548 | |
1549 | inline void QOpenGLFunctions_1_0::glRasterPos3i(GLint x, GLint y, GLint z) |
1550 | { |
1551 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
1552 | } |
1553 | |
1554 | inline void QOpenGLFunctions_1_0::glRasterPos3fv(const GLfloat *v) |
1555 | { |
1556 | d_1_0_Deprecated->f.RasterPos3fv(v); |
1557 | } |
1558 | |
1559 | inline void QOpenGLFunctions_1_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
1560 | { |
1561 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
1562 | } |
1563 | |
1564 | inline void QOpenGLFunctions_1_0::glRasterPos3dv(const GLdouble *v) |
1565 | { |
1566 | d_1_0_Deprecated->f.RasterPos3dv(v); |
1567 | } |
1568 | |
1569 | inline void QOpenGLFunctions_1_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
1570 | { |
1571 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
1572 | } |
1573 | |
1574 | inline void QOpenGLFunctions_1_0::glRasterPos2sv(const GLshort *v) |
1575 | { |
1576 | d_1_0_Deprecated->f.RasterPos2sv(v); |
1577 | } |
1578 | |
1579 | inline void QOpenGLFunctions_1_0::glRasterPos2s(GLshort x, GLshort y) |
1580 | { |
1581 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
1582 | } |
1583 | |
1584 | inline void QOpenGLFunctions_1_0::glRasterPos2iv(const GLint *v) |
1585 | { |
1586 | d_1_0_Deprecated->f.RasterPos2iv(v); |
1587 | } |
1588 | |
1589 | inline void QOpenGLFunctions_1_0::glRasterPos2i(GLint x, GLint y) |
1590 | { |
1591 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
1592 | } |
1593 | |
1594 | inline void QOpenGLFunctions_1_0::glRasterPos2fv(const GLfloat *v) |
1595 | { |
1596 | d_1_0_Deprecated->f.RasterPos2fv(v); |
1597 | } |
1598 | |
1599 | inline void QOpenGLFunctions_1_0::glRasterPos2f(GLfloat x, GLfloat y) |
1600 | { |
1601 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
1602 | } |
1603 | |
1604 | inline void QOpenGLFunctions_1_0::glRasterPos2dv(const GLdouble *v) |
1605 | { |
1606 | d_1_0_Deprecated->f.RasterPos2dv(v); |
1607 | } |
1608 | |
1609 | inline void QOpenGLFunctions_1_0::glRasterPos2d(GLdouble x, GLdouble y) |
1610 | { |
1611 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
1612 | } |
1613 | |
1614 | inline void QOpenGLFunctions_1_0::glNormal3sv(const GLshort *v) |
1615 | { |
1616 | d_1_0_Deprecated->f.Normal3sv(v); |
1617 | } |
1618 | |
1619 | inline void QOpenGLFunctions_1_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
1620 | { |
1621 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
1622 | } |
1623 | |
1624 | inline void QOpenGLFunctions_1_0::glNormal3iv(const GLint *v) |
1625 | { |
1626 | d_1_0_Deprecated->f.Normal3iv(v); |
1627 | } |
1628 | |
1629 | inline void QOpenGLFunctions_1_0::glNormal3i(GLint nx, GLint ny, GLint nz) |
1630 | { |
1631 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
1632 | } |
1633 | |
1634 | inline void QOpenGLFunctions_1_0::glNormal3fv(const GLfloat *v) |
1635 | { |
1636 | d_1_0_Deprecated->f.Normal3fv(v); |
1637 | } |
1638 | |
1639 | inline void QOpenGLFunctions_1_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
1640 | { |
1641 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
1642 | } |
1643 | |
1644 | inline void QOpenGLFunctions_1_0::glNormal3dv(const GLdouble *v) |
1645 | { |
1646 | d_1_0_Deprecated->f.Normal3dv(v); |
1647 | } |
1648 | |
1649 | inline void QOpenGLFunctions_1_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
1650 | { |
1651 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
1652 | } |
1653 | |
1654 | inline void QOpenGLFunctions_1_0::glNormal3bv(const GLbyte *v) |
1655 | { |
1656 | d_1_0_Deprecated->f.Normal3bv(v); |
1657 | } |
1658 | |
1659 | inline void QOpenGLFunctions_1_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
1660 | { |
1661 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
1662 | } |
1663 | |
1664 | inline void QOpenGLFunctions_1_0::glIndexsv(const GLshort *c) |
1665 | { |
1666 | d_1_0_Deprecated->f.Indexsv(c); |
1667 | } |
1668 | |
1669 | inline void QOpenGLFunctions_1_0::glIndexs(GLshort c) |
1670 | { |
1671 | d_1_0_Deprecated->f.Indexs(c); |
1672 | } |
1673 | |
1674 | inline void QOpenGLFunctions_1_0::glIndexiv(const GLint *c) |
1675 | { |
1676 | d_1_0_Deprecated->f.Indexiv(c); |
1677 | } |
1678 | |
1679 | inline void QOpenGLFunctions_1_0::glIndexi(GLint c) |
1680 | { |
1681 | d_1_0_Deprecated->f.Indexi(c); |
1682 | } |
1683 | |
1684 | inline void QOpenGLFunctions_1_0::glIndexfv(const GLfloat *c) |
1685 | { |
1686 | d_1_0_Deprecated->f.Indexfv(c); |
1687 | } |
1688 | |
1689 | inline void QOpenGLFunctions_1_0::glIndexf(GLfloat c) |
1690 | { |
1691 | d_1_0_Deprecated->f.Indexf(c); |
1692 | } |
1693 | |
1694 | inline void QOpenGLFunctions_1_0::glIndexdv(const GLdouble *c) |
1695 | { |
1696 | d_1_0_Deprecated->f.Indexdv(c); |
1697 | } |
1698 | |
1699 | inline void QOpenGLFunctions_1_0::glIndexd(GLdouble c) |
1700 | { |
1701 | d_1_0_Deprecated->f.Indexd(c); |
1702 | } |
1703 | |
1704 | inline void QOpenGLFunctions_1_0::glEnd() |
1705 | { |
1706 | d_1_0_Deprecated->f.End(); |
1707 | } |
1708 | |
1709 | inline void QOpenGLFunctions_1_0::glEdgeFlagv(const GLboolean *flag) |
1710 | { |
1711 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
1712 | } |
1713 | |
1714 | inline void QOpenGLFunctions_1_0::glEdgeFlag(GLboolean flag) |
1715 | { |
1716 | d_1_0_Deprecated->f.EdgeFlag(flag); |
1717 | } |
1718 | |
1719 | inline void QOpenGLFunctions_1_0::glColor4usv(const GLushort *v) |
1720 | { |
1721 | d_1_0_Deprecated->f.Color4usv(v); |
1722 | } |
1723 | |
1724 | inline void QOpenGLFunctions_1_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
1725 | { |
1726 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
1727 | } |
1728 | |
1729 | inline void QOpenGLFunctions_1_0::glColor4uiv(const GLuint *v) |
1730 | { |
1731 | d_1_0_Deprecated->f.Color4uiv(v); |
1732 | } |
1733 | |
1734 | inline void QOpenGLFunctions_1_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
1735 | { |
1736 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
1737 | } |
1738 | |
1739 | inline void QOpenGLFunctions_1_0::glColor4ubv(const GLubyte *v) |
1740 | { |
1741 | d_1_0_Deprecated->f.Color4ubv(v); |
1742 | } |
1743 | |
1744 | inline void QOpenGLFunctions_1_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
1745 | { |
1746 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
1747 | } |
1748 | |
1749 | inline void QOpenGLFunctions_1_0::glColor4sv(const GLshort *v) |
1750 | { |
1751 | d_1_0_Deprecated->f.Color4sv(v); |
1752 | } |
1753 | |
1754 | inline void QOpenGLFunctions_1_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
1755 | { |
1756 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
1757 | } |
1758 | |
1759 | inline void QOpenGLFunctions_1_0::glColor4iv(const GLint *v) |
1760 | { |
1761 | d_1_0_Deprecated->f.Color4iv(v); |
1762 | } |
1763 | |
1764 | inline void QOpenGLFunctions_1_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
1765 | { |
1766 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
1767 | } |
1768 | |
1769 | inline void QOpenGLFunctions_1_0::glColor4fv(const GLfloat *v) |
1770 | { |
1771 | d_1_0_Deprecated->f.Color4fv(v); |
1772 | } |
1773 | |
1774 | inline void QOpenGLFunctions_1_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1775 | { |
1776 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
1777 | } |
1778 | |
1779 | inline void QOpenGLFunctions_1_0::glColor4dv(const GLdouble *v) |
1780 | { |
1781 | d_1_0_Deprecated->f.Color4dv(v); |
1782 | } |
1783 | |
1784 | inline void QOpenGLFunctions_1_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
1785 | { |
1786 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
1787 | } |
1788 | |
1789 | inline void QOpenGLFunctions_1_0::glColor4bv(const GLbyte *v) |
1790 | { |
1791 | d_1_0_Deprecated->f.Color4bv(v); |
1792 | } |
1793 | |
1794 | inline void QOpenGLFunctions_1_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
1795 | { |
1796 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
1797 | } |
1798 | |
1799 | inline void QOpenGLFunctions_1_0::glColor3usv(const GLushort *v) |
1800 | { |
1801 | d_1_0_Deprecated->f.Color3usv(v); |
1802 | } |
1803 | |
1804 | inline void QOpenGLFunctions_1_0::glColor3us(GLushort red, GLushort green, GLushort blue) |
1805 | { |
1806 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
1807 | } |
1808 | |
1809 | inline void QOpenGLFunctions_1_0::glColor3uiv(const GLuint *v) |
1810 | { |
1811 | d_1_0_Deprecated->f.Color3uiv(v); |
1812 | } |
1813 | |
1814 | inline void QOpenGLFunctions_1_0::glColor3ui(GLuint red, GLuint green, GLuint blue) |
1815 | { |
1816 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
1817 | } |
1818 | |
1819 | inline void QOpenGLFunctions_1_0::glColor3ubv(const GLubyte *v) |
1820 | { |
1821 | d_1_0_Deprecated->f.Color3ubv(v); |
1822 | } |
1823 | |
1824 | inline void QOpenGLFunctions_1_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
1825 | { |
1826 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
1827 | } |
1828 | |
1829 | inline void QOpenGLFunctions_1_0::glColor3sv(const GLshort *v) |
1830 | { |
1831 | d_1_0_Deprecated->f.Color3sv(v); |
1832 | } |
1833 | |
1834 | inline void QOpenGLFunctions_1_0::glColor3s(GLshort red, GLshort green, GLshort blue) |
1835 | { |
1836 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
1837 | } |
1838 | |
1839 | inline void QOpenGLFunctions_1_0::glColor3iv(const GLint *v) |
1840 | { |
1841 | d_1_0_Deprecated->f.Color3iv(v); |
1842 | } |
1843 | |
1844 | inline void QOpenGLFunctions_1_0::glColor3i(GLint red, GLint green, GLint blue) |
1845 | { |
1846 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
1847 | } |
1848 | |
1849 | inline void QOpenGLFunctions_1_0::glColor3fv(const GLfloat *v) |
1850 | { |
1851 | d_1_0_Deprecated->f.Color3fv(v); |
1852 | } |
1853 | |
1854 | inline void QOpenGLFunctions_1_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
1855 | { |
1856 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
1857 | } |
1858 | |
1859 | inline void QOpenGLFunctions_1_0::glColor3dv(const GLdouble *v) |
1860 | { |
1861 | d_1_0_Deprecated->f.Color3dv(v); |
1862 | } |
1863 | |
1864 | inline void QOpenGLFunctions_1_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
1865 | { |
1866 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
1867 | } |
1868 | |
1869 | inline void QOpenGLFunctions_1_0::glColor3bv(const GLbyte *v) |
1870 | { |
1871 | d_1_0_Deprecated->f.Color3bv(v); |
1872 | } |
1873 | |
1874 | inline void QOpenGLFunctions_1_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
1875 | { |
1876 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
1877 | } |
1878 | |
1879 | inline void QOpenGLFunctions_1_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
1880 | { |
1881 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
1882 | } |
1883 | |
1884 | inline void QOpenGLFunctions_1_0::glBegin(GLenum mode) |
1885 | { |
1886 | d_1_0_Deprecated->f.Begin(mode); |
1887 | } |
1888 | |
1889 | inline void QOpenGLFunctions_1_0::glListBase(GLuint base) |
1890 | { |
1891 | d_1_0_Deprecated->f.ListBase(base); |
1892 | } |
1893 | |
1894 | inline GLuint QOpenGLFunctions_1_0::glGenLists(GLsizei range) |
1895 | { |
1896 | return d_1_0_Deprecated->f.GenLists(range); |
1897 | } |
1898 | |
1899 | inline void QOpenGLFunctions_1_0::glDeleteLists(GLuint list, GLsizei range) |
1900 | { |
1901 | d_1_0_Deprecated->f.DeleteLists(list, range); |
1902 | } |
1903 | |
1904 | inline void QOpenGLFunctions_1_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
1905 | { |
1906 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
1907 | } |
1908 | |
1909 | inline void QOpenGLFunctions_1_0::glCallList(GLuint list) |
1910 | { |
1911 | d_1_0_Deprecated->f.CallList(list); |
1912 | } |
1913 | |
1914 | inline void QOpenGLFunctions_1_0::glEndList() |
1915 | { |
1916 | d_1_0_Deprecated->f.EndList(); |
1917 | } |
1918 | |
1919 | inline void QOpenGLFunctions_1_0::glNewList(GLuint list, GLenum mode) |
1920 | { |
1921 | d_1_0_Deprecated->f.NewList(list, mode); |
1922 | } |
1923 | |
1924 | |
1925 | |
1926 | QT_END_NAMESPACE |
1927 | |
1928 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
1929 | |
1930 | #endif |
1931 | |