1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_1_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_1_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_1_1 : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_1_1(); |
67 | ~QOpenGLFunctions_1_1(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.1 core functions |
122 | void glIndexubv(const GLubyte *c); |
123 | void glIndexub(GLubyte c); |
124 | GLboolean glIsTexture(GLuint texture); |
125 | void glGenTextures(GLsizei n, GLuint *textures); |
126 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
127 | void glBindTexture(GLenum target, GLuint texture); |
128 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
130 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
131 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
132 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
133 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
134 | void glPolygonOffset(GLfloat factor, GLfloat units); |
135 | void glGetPointerv(GLenum pname, GLvoid* *params); |
136 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
137 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
138 | |
139 | // OpenGL 1.0 deprecated functions |
140 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
141 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
142 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
143 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
144 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
145 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
146 | void glPushMatrix(); |
147 | void glPopMatrix(); |
148 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
149 | void glMultMatrixd(const GLdouble *m); |
150 | void glMultMatrixf(const GLfloat *m); |
151 | void glMatrixMode(GLenum mode); |
152 | void glLoadMatrixd(const GLdouble *m); |
153 | void glLoadMatrixf(const GLfloat *m); |
154 | void glLoadIdentity(); |
155 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
156 | GLboolean glIsList(GLuint list); |
157 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
158 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
159 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
160 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
161 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
162 | void glGetPolygonStipple(GLubyte *mask); |
163 | void glGetPixelMapusv(GLenum map, GLushort *values); |
164 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
165 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
166 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
167 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
168 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
169 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
170 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
171 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
172 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
173 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
174 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
175 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
176 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
177 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
178 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
179 | void glPixelTransferi(GLenum pname, GLint param); |
180 | void glPixelTransferf(GLenum pname, GLfloat param); |
181 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
182 | void glAlphaFunc(GLenum func, GLfloat ref); |
183 | void glEvalPoint2(GLint i, GLint j); |
184 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
185 | void glEvalPoint1(GLint i); |
186 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
187 | void glEvalCoord2fv(const GLfloat *u); |
188 | void glEvalCoord2f(GLfloat u, GLfloat v); |
189 | void glEvalCoord2dv(const GLdouble *u); |
190 | void glEvalCoord2d(GLdouble u, GLdouble v); |
191 | void glEvalCoord1fv(const GLfloat *u); |
192 | void glEvalCoord1f(GLfloat u); |
193 | void glEvalCoord1dv(const GLdouble *u); |
194 | void glEvalCoord1d(GLdouble u); |
195 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
196 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
197 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
198 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
199 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
200 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
201 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
202 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
203 | void glPushAttrib(GLbitfield mask); |
204 | void glPopAttrib(); |
205 | void glAccum(GLenum op, GLfloat value); |
206 | void glIndexMask(GLuint mask); |
207 | void glClearIndex(GLfloat c); |
208 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
209 | void glPushName(GLuint name); |
210 | void glPopName(); |
211 | void glPassThrough(GLfloat token); |
212 | void glLoadName(GLuint name); |
213 | void glInitNames(); |
214 | GLint glRenderMode(GLenum mode); |
215 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
216 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
217 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
218 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
219 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
220 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
221 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
222 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
223 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
224 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
225 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
226 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
227 | void glShadeModel(GLenum mode); |
228 | void glPolygonStipple(const GLubyte *mask); |
229 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
230 | void glMateriali(GLenum face, GLenum pname, GLint param); |
231 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
232 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
233 | void glLineStipple(GLint factor, GLushort pattern); |
234 | void glLightModeliv(GLenum pname, const GLint *params); |
235 | void glLightModeli(GLenum pname, GLint param); |
236 | void glLightModelfv(GLenum pname, const GLfloat *params); |
237 | void glLightModelf(GLenum pname, GLfloat param); |
238 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
239 | void glLighti(GLenum light, GLenum pname, GLint param); |
240 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
241 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
242 | void glFogiv(GLenum pname, const GLint *params); |
243 | void glFogi(GLenum pname, GLint param); |
244 | void glFogfv(GLenum pname, const GLfloat *params); |
245 | void glFogf(GLenum pname, GLfloat param); |
246 | void glColorMaterial(GLenum face, GLenum mode); |
247 | void glClipPlane(GLenum plane, const GLdouble *equation); |
248 | void glVertex4sv(const GLshort *v); |
249 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
250 | void glVertex4iv(const GLint *v); |
251 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
252 | void glVertex4fv(const GLfloat *v); |
253 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
254 | void glVertex4dv(const GLdouble *v); |
255 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
256 | void glVertex3sv(const GLshort *v); |
257 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
258 | void glVertex3iv(const GLint *v); |
259 | void glVertex3i(GLint x, GLint y, GLint z); |
260 | void glVertex3fv(const GLfloat *v); |
261 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
262 | void glVertex3dv(const GLdouble *v); |
263 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
264 | void glVertex2sv(const GLshort *v); |
265 | void glVertex2s(GLshort x, GLshort y); |
266 | void glVertex2iv(const GLint *v); |
267 | void glVertex2i(GLint x, GLint y); |
268 | void glVertex2fv(const GLfloat *v); |
269 | void glVertex2f(GLfloat x, GLfloat y); |
270 | void glVertex2dv(const GLdouble *v); |
271 | void glVertex2d(GLdouble x, GLdouble y); |
272 | void glTexCoord4sv(const GLshort *v); |
273 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
274 | void glTexCoord4iv(const GLint *v); |
275 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
276 | void glTexCoord4fv(const GLfloat *v); |
277 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
278 | void glTexCoord4dv(const GLdouble *v); |
279 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
280 | void glTexCoord3sv(const GLshort *v); |
281 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
282 | void glTexCoord3iv(const GLint *v); |
283 | void glTexCoord3i(GLint s, GLint t, GLint r); |
284 | void glTexCoord3fv(const GLfloat *v); |
285 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
286 | void glTexCoord3dv(const GLdouble *v); |
287 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
288 | void glTexCoord2sv(const GLshort *v); |
289 | void glTexCoord2s(GLshort s, GLshort t); |
290 | void glTexCoord2iv(const GLint *v); |
291 | void glTexCoord2i(GLint s, GLint t); |
292 | void glTexCoord2fv(const GLfloat *v); |
293 | void glTexCoord2f(GLfloat s, GLfloat t); |
294 | void glTexCoord2dv(const GLdouble *v); |
295 | void glTexCoord2d(GLdouble s, GLdouble t); |
296 | void glTexCoord1sv(const GLshort *v); |
297 | void glTexCoord1s(GLshort s); |
298 | void glTexCoord1iv(const GLint *v); |
299 | void glTexCoord1i(GLint s); |
300 | void glTexCoord1fv(const GLfloat *v); |
301 | void glTexCoord1f(GLfloat s); |
302 | void glTexCoord1dv(const GLdouble *v); |
303 | void glTexCoord1d(GLdouble s); |
304 | void glRectsv(const GLshort *v1, const GLshort *v2); |
305 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
306 | void glRectiv(const GLint *v1, const GLint *v2); |
307 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
308 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
309 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
310 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
311 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
312 | void glRasterPos4sv(const GLshort *v); |
313 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
314 | void glRasterPos4iv(const GLint *v); |
315 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
316 | void glRasterPos4fv(const GLfloat *v); |
317 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
318 | void glRasterPos4dv(const GLdouble *v); |
319 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
320 | void glRasterPos3sv(const GLshort *v); |
321 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
322 | void glRasterPos3iv(const GLint *v); |
323 | void glRasterPos3i(GLint x, GLint y, GLint z); |
324 | void glRasterPos3fv(const GLfloat *v); |
325 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
326 | void glRasterPos3dv(const GLdouble *v); |
327 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
328 | void glRasterPos2sv(const GLshort *v); |
329 | void glRasterPos2s(GLshort x, GLshort y); |
330 | void glRasterPos2iv(const GLint *v); |
331 | void glRasterPos2i(GLint x, GLint y); |
332 | void glRasterPos2fv(const GLfloat *v); |
333 | void glRasterPos2f(GLfloat x, GLfloat y); |
334 | void glRasterPos2dv(const GLdouble *v); |
335 | void glRasterPos2d(GLdouble x, GLdouble y); |
336 | void glNormal3sv(const GLshort *v); |
337 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
338 | void glNormal3iv(const GLint *v); |
339 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
340 | void glNormal3fv(const GLfloat *v); |
341 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
342 | void glNormal3dv(const GLdouble *v); |
343 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
344 | void glNormal3bv(const GLbyte *v); |
345 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
346 | void glIndexsv(const GLshort *c); |
347 | void glIndexs(GLshort c); |
348 | void glIndexiv(const GLint *c); |
349 | void glIndexi(GLint c); |
350 | void glIndexfv(const GLfloat *c); |
351 | void glIndexf(GLfloat c); |
352 | void glIndexdv(const GLdouble *c); |
353 | void glIndexd(GLdouble c); |
354 | void glEnd(); |
355 | void glEdgeFlagv(const GLboolean *flag); |
356 | void glEdgeFlag(GLboolean flag); |
357 | void glColor4usv(const GLushort *v); |
358 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
359 | void glColor4uiv(const GLuint *v); |
360 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
361 | void glColor4ubv(const GLubyte *v); |
362 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
363 | void glColor4sv(const GLshort *v); |
364 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
365 | void glColor4iv(const GLint *v); |
366 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
367 | void glColor4fv(const GLfloat *v); |
368 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
369 | void glColor4dv(const GLdouble *v); |
370 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
371 | void glColor4bv(const GLbyte *v); |
372 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
373 | void glColor3usv(const GLushort *v); |
374 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
375 | void glColor3uiv(const GLuint *v); |
376 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
377 | void glColor3ubv(const GLubyte *v); |
378 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
379 | void glColor3sv(const GLshort *v); |
380 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
381 | void glColor3iv(const GLint *v); |
382 | void glColor3i(GLint red, GLint green, GLint blue); |
383 | void glColor3fv(const GLfloat *v); |
384 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
385 | void glColor3dv(const GLdouble *v); |
386 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
387 | void glColor3bv(const GLbyte *v); |
388 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
389 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
390 | void glBegin(GLenum mode); |
391 | void glListBase(GLuint base); |
392 | GLuint glGenLists(GLsizei range); |
393 | void glDeleteLists(GLuint list, GLsizei range); |
394 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
395 | void glCallList(GLuint list); |
396 | void glEndList(); |
397 | void glNewList(GLuint list, GLenum mode); |
398 | |
399 | // OpenGL 1.1 deprecated functions |
400 | void glPushClientAttrib(GLbitfield mask); |
401 | void glPopClientAttrib(); |
402 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
403 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
404 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
405 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
406 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
407 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
408 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
409 | void glEnableClientState(GLenum array); |
410 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
411 | void glDisableClientState(GLenum array); |
412 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
413 | void glArrayElement(GLint i); |
414 | |
415 | private: |
416 | friend class QOpenGLVersionFunctionsFactory; |
417 | |
418 | static bool isContextCompatible(QOpenGLContext *context); |
419 | static QOpenGLVersionProfile versionProfile(); |
420 | |
421 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
422 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
423 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
424 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
425 | }; |
426 | |
427 | // OpenGL 1.0 core functions |
428 | inline void QOpenGLFunctions_1_1::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
429 | { |
430 | d_1_0_Core->f.Viewport(x, y, width, height); |
431 | } |
432 | |
433 | inline void QOpenGLFunctions_1_1::glDepthRange(GLdouble nearVal, GLdouble farVal) |
434 | { |
435 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
436 | } |
437 | |
438 | inline GLboolean QOpenGLFunctions_1_1::glIsEnabled(GLenum cap) |
439 | { |
440 | return d_1_0_Core->f.IsEnabled(cap); |
441 | } |
442 | |
443 | inline void QOpenGLFunctions_1_1::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
444 | { |
445 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
446 | } |
447 | |
448 | inline void QOpenGLFunctions_1_1::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
449 | { |
450 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
451 | } |
452 | |
453 | inline void QOpenGLFunctions_1_1::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
454 | { |
455 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
456 | } |
457 | |
458 | inline void QOpenGLFunctions_1_1::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
459 | { |
460 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
461 | } |
462 | |
463 | inline void QOpenGLFunctions_1_1::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
464 | { |
465 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
466 | } |
467 | |
468 | inline const GLubyte * QOpenGLFunctions_1_1::glGetString(GLenum name) |
469 | { |
470 | return d_1_0_Core->f.GetString(name); |
471 | } |
472 | |
473 | inline void QOpenGLFunctions_1_1::glGetIntegerv(GLenum pname, GLint *params) |
474 | { |
475 | d_1_0_Core->f.GetIntegerv(pname, params); |
476 | } |
477 | |
478 | inline void QOpenGLFunctions_1_1::glGetFloatv(GLenum pname, GLfloat *params) |
479 | { |
480 | d_1_0_Core->f.GetFloatv(pname, params); |
481 | } |
482 | |
483 | inline GLenum QOpenGLFunctions_1_1::glGetError() |
484 | { |
485 | return d_1_0_Core->f.GetError(); |
486 | } |
487 | |
488 | inline void QOpenGLFunctions_1_1::glGetDoublev(GLenum pname, GLdouble *params) |
489 | { |
490 | d_1_0_Core->f.GetDoublev(pname, params); |
491 | } |
492 | |
493 | inline void QOpenGLFunctions_1_1::glGetBooleanv(GLenum pname, GLboolean *params) |
494 | { |
495 | d_1_0_Core->f.GetBooleanv(pname, params); |
496 | } |
497 | |
498 | inline void QOpenGLFunctions_1_1::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
499 | { |
500 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
501 | } |
502 | |
503 | inline void QOpenGLFunctions_1_1::glReadBuffer(GLenum mode) |
504 | { |
505 | d_1_0_Core->f.ReadBuffer(mode); |
506 | } |
507 | |
508 | inline void QOpenGLFunctions_1_1::glPixelStorei(GLenum pname, GLint param) |
509 | { |
510 | d_1_0_Core->f.PixelStorei(pname, param); |
511 | } |
512 | |
513 | inline void QOpenGLFunctions_1_1::glPixelStoref(GLenum pname, GLfloat param) |
514 | { |
515 | d_1_0_Core->f.PixelStoref(pname, param); |
516 | } |
517 | |
518 | inline void QOpenGLFunctions_1_1::glDepthFunc(GLenum func) |
519 | { |
520 | d_1_0_Core->f.DepthFunc(func); |
521 | } |
522 | |
523 | inline void QOpenGLFunctions_1_1::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
524 | { |
525 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
526 | } |
527 | |
528 | inline void QOpenGLFunctions_1_1::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
529 | { |
530 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
531 | } |
532 | |
533 | inline void QOpenGLFunctions_1_1::glLogicOp(GLenum opcode) |
534 | { |
535 | d_1_0_Core->f.LogicOp(opcode); |
536 | } |
537 | |
538 | inline void QOpenGLFunctions_1_1::glBlendFunc(GLenum sfactor, GLenum dfactor) |
539 | { |
540 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
541 | } |
542 | |
543 | inline void QOpenGLFunctions_1_1::glFlush() |
544 | { |
545 | d_1_0_Core->f.Flush(); |
546 | } |
547 | |
548 | inline void QOpenGLFunctions_1_1::glFinish() |
549 | { |
550 | d_1_0_Core->f.Finish(); |
551 | } |
552 | |
553 | inline void QOpenGLFunctions_1_1::glEnable(GLenum cap) |
554 | { |
555 | d_1_0_Core->f.Enable(cap); |
556 | } |
557 | |
558 | inline void QOpenGLFunctions_1_1::glDisable(GLenum cap) |
559 | { |
560 | d_1_0_Core->f.Disable(cap); |
561 | } |
562 | |
563 | inline void QOpenGLFunctions_1_1::glDepthMask(GLboolean flag) |
564 | { |
565 | d_1_0_Core->f.DepthMask(flag); |
566 | } |
567 | |
568 | inline void QOpenGLFunctions_1_1::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
569 | { |
570 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
571 | } |
572 | |
573 | inline void QOpenGLFunctions_1_1::glStencilMask(GLuint mask) |
574 | { |
575 | d_1_0_Core->f.StencilMask(mask); |
576 | } |
577 | |
578 | inline void QOpenGLFunctions_1_1::glClearDepth(GLdouble depth) |
579 | { |
580 | d_1_0_Core->f.ClearDepth(depth); |
581 | } |
582 | |
583 | inline void QOpenGLFunctions_1_1::glClearStencil(GLint s) |
584 | { |
585 | d_1_0_Core->f.ClearStencil(s); |
586 | } |
587 | |
588 | inline void QOpenGLFunctions_1_1::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
589 | { |
590 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
591 | } |
592 | |
593 | inline void QOpenGLFunctions_1_1::glClear(GLbitfield mask) |
594 | { |
595 | d_1_0_Core->f.Clear(mask); |
596 | } |
597 | |
598 | inline void QOpenGLFunctions_1_1::glDrawBuffer(GLenum mode) |
599 | { |
600 | d_1_0_Core->f.DrawBuffer(mode); |
601 | } |
602 | |
603 | inline void QOpenGLFunctions_1_1::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
604 | { |
605 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
606 | } |
607 | |
608 | inline void QOpenGLFunctions_1_1::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
609 | { |
610 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
611 | } |
612 | |
613 | inline void QOpenGLFunctions_1_1::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
614 | { |
615 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
616 | } |
617 | |
618 | inline void QOpenGLFunctions_1_1::glTexParameteri(GLenum target, GLenum pname, GLint param) |
619 | { |
620 | d_1_0_Core->f.TexParameteri(target, pname, param); |
621 | } |
622 | |
623 | inline void QOpenGLFunctions_1_1::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
624 | { |
625 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
626 | } |
627 | |
628 | inline void QOpenGLFunctions_1_1::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
629 | { |
630 | d_1_0_Core->f.TexParameterf(target, pname, param); |
631 | } |
632 | |
633 | inline void QOpenGLFunctions_1_1::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
634 | { |
635 | d_1_0_Core->f.Scissor(x, y, width, height); |
636 | } |
637 | |
638 | inline void QOpenGLFunctions_1_1::glPolygonMode(GLenum face, GLenum mode) |
639 | { |
640 | d_1_0_Core->f.PolygonMode(face, mode); |
641 | } |
642 | |
643 | inline void QOpenGLFunctions_1_1::glPointSize(GLfloat size) |
644 | { |
645 | d_1_0_Core->f.PointSize(size); |
646 | } |
647 | |
648 | inline void QOpenGLFunctions_1_1::glLineWidth(GLfloat width) |
649 | { |
650 | d_1_0_Core->f.LineWidth(width); |
651 | } |
652 | |
653 | inline void QOpenGLFunctions_1_1::glHint(GLenum target, GLenum mode) |
654 | { |
655 | d_1_0_Core->f.Hint(target, mode); |
656 | } |
657 | |
658 | inline void QOpenGLFunctions_1_1::glFrontFace(GLenum mode) |
659 | { |
660 | d_1_0_Core->f.FrontFace(mode); |
661 | } |
662 | |
663 | inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode) |
664 | { |
665 | d_1_0_Core->f.CullFace(mode); |
666 | } |
667 | |
668 | |
669 | // OpenGL 1.1 core functions |
670 | inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c) |
671 | { |
672 | d_1_1_Deprecated->f.Indexubv(c); |
673 | } |
674 | |
675 | inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c) |
676 | { |
677 | d_1_1_Deprecated->f.Indexub(c); |
678 | } |
679 | |
680 | inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture) |
681 | { |
682 | return d_1_1_Core->f.IsTexture(texture); |
683 | } |
684 | |
685 | inline void QOpenGLFunctions_1_1::glGenTextures(GLsizei n, GLuint *textures) |
686 | { |
687 | d_1_1_Core->f.GenTextures(n, textures); |
688 | } |
689 | |
690 | inline void QOpenGLFunctions_1_1::glDeleteTextures(GLsizei n, const GLuint *textures) |
691 | { |
692 | d_1_1_Core->f.DeleteTextures(n, textures); |
693 | } |
694 | |
695 | inline void QOpenGLFunctions_1_1::glBindTexture(GLenum target, GLuint texture) |
696 | { |
697 | d_1_1_Core->f.BindTexture(target, texture); |
698 | } |
699 | |
700 | inline void QOpenGLFunctions_1_1::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
701 | { |
702 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
703 | } |
704 | |
705 | inline void QOpenGLFunctions_1_1::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
706 | { |
707 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
708 | } |
709 | |
710 | inline void QOpenGLFunctions_1_1::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
711 | { |
712 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
713 | } |
714 | |
715 | inline void QOpenGLFunctions_1_1::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
716 | { |
717 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
718 | } |
719 | |
720 | inline void QOpenGLFunctions_1_1::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
721 | { |
722 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
723 | } |
724 | |
725 | inline void QOpenGLFunctions_1_1::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
726 | { |
727 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
728 | } |
729 | |
730 | inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units) |
731 | { |
732 | d_1_1_Core->f.PolygonOffset(factor, units); |
733 | } |
734 | |
735 | inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params) |
736 | { |
737 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
738 | } |
739 | |
740 | inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
741 | { |
742 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
743 | } |
744 | |
745 | inline void QOpenGLFunctions_1_1::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
746 | { |
747 | d_1_1_Core->f.DrawArrays(mode, first, count); |
748 | } |
749 | |
750 | |
751 | // OpenGL 1.0 deprecated functions |
752 | inline void QOpenGLFunctions_1_1::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
753 | { |
754 | d_1_0_Deprecated->f.Translatef(x, y, z); |
755 | } |
756 | |
757 | inline void QOpenGLFunctions_1_1::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
758 | { |
759 | d_1_0_Deprecated->f.Translated(x, y, z); |
760 | } |
761 | |
762 | inline void QOpenGLFunctions_1_1::glScalef(GLfloat x, GLfloat y, GLfloat z) |
763 | { |
764 | d_1_0_Deprecated->f.Scalef(x, y, z); |
765 | } |
766 | |
767 | inline void QOpenGLFunctions_1_1::glScaled(GLdouble x, GLdouble y, GLdouble z) |
768 | { |
769 | d_1_0_Deprecated->f.Scaled(x, y, z); |
770 | } |
771 | |
772 | inline void QOpenGLFunctions_1_1::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
773 | { |
774 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
775 | } |
776 | |
777 | inline void QOpenGLFunctions_1_1::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
778 | { |
779 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
780 | } |
781 | |
782 | inline void QOpenGLFunctions_1_1::glPushMatrix() |
783 | { |
784 | d_1_0_Deprecated->f.PushMatrix(); |
785 | } |
786 | |
787 | inline void QOpenGLFunctions_1_1::glPopMatrix() |
788 | { |
789 | d_1_0_Deprecated->f.PopMatrix(); |
790 | } |
791 | |
792 | inline void QOpenGLFunctions_1_1::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
793 | { |
794 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
795 | } |
796 | |
797 | inline void QOpenGLFunctions_1_1::glMultMatrixd(const GLdouble *m) |
798 | { |
799 | d_1_0_Deprecated->f.MultMatrixd(m); |
800 | } |
801 | |
802 | inline void QOpenGLFunctions_1_1::glMultMatrixf(const GLfloat *m) |
803 | { |
804 | d_1_0_Deprecated->f.MultMatrixf(m); |
805 | } |
806 | |
807 | inline void QOpenGLFunctions_1_1::glMatrixMode(GLenum mode) |
808 | { |
809 | d_1_0_Deprecated->f.MatrixMode(mode); |
810 | } |
811 | |
812 | inline void QOpenGLFunctions_1_1::glLoadMatrixd(const GLdouble *m) |
813 | { |
814 | d_1_0_Deprecated->f.LoadMatrixd(m); |
815 | } |
816 | |
817 | inline void QOpenGLFunctions_1_1::glLoadMatrixf(const GLfloat *m) |
818 | { |
819 | d_1_0_Deprecated->f.LoadMatrixf(m); |
820 | } |
821 | |
822 | inline void QOpenGLFunctions_1_1::glLoadIdentity() |
823 | { |
824 | d_1_0_Deprecated->f.LoadIdentity(); |
825 | } |
826 | |
827 | inline void QOpenGLFunctions_1_1::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
828 | { |
829 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
830 | } |
831 | |
832 | inline GLboolean QOpenGLFunctions_1_1::glIsList(GLuint list) |
833 | { |
834 | return d_1_0_Deprecated->f.IsList(list); |
835 | } |
836 | |
837 | inline void QOpenGLFunctions_1_1::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
838 | { |
839 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
840 | } |
841 | |
842 | inline void QOpenGLFunctions_1_1::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
843 | { |
844 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
845 | } |
846 | |
847 | inline void QOpenGLFunctions_1_1::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
848 | { |
849 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
850 | } |
851 | |
852 | inline void QOpenGLFunctions_1_1::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
853 | { |
854 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
855 | } |
856 | |
857 | inline void QOpenGLFunctions_1_1::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
858 | { |
859 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
860 | } |
861 | |
862 | inline void QOpenGLFunctions_1_1::glGetPolygonStipple(GLubyte *mask) |
863 | { |
864 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
865 | } |
866 | |
867 | inline void QOpenGLFunctions_1_1::glGetPixelMapusv(GLenum map, GLushort *values) |
868 | { |
869 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
870 | } |
871 | |
872 | inline void QOpenGLFunctions_1_1::glGetPixelMapuiv(GLenum map, GLuint *values) |
873 | { |
874 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
875 | } |
876 | |
877 | inline void QOpenGLFunctions_1_1::glGetPixelMapfv(GLenum map, GLfloat *values) |
878 | { |
879 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
880 | } |
881 | |
882 | inline void QOpenGLFunctions_1_1::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
883 | { |
884 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
885 | } |
886 | |
887 | inline void QOpenGLFunctions_1_1::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
888 | { |
889 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
890 | } |
891 | |
892 | inline void QOpenGLFunctions_1_1::glGetMapiv(GLenum target, GLenum query, GLint *v) |
893 | { |
894 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
895 | } |
896 | |
897 | inline void QOpenGLFunctions_1_1::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
898 | { |
899 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
900 | } |
901 | |
902 | inline void QOpenGLFunctions_1_1::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
903 | { |
904 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
905 | } |
906 | |
907 | inline void QOpenGLFunctions_1_1::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
908 | { |
909 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
910 | } |
911 | |
912 | inline void QOpenGLFunctions_1_1::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
913 | { |
914 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
915 | } |
916 | |
917 | inline void QOpenGLFunctions_1_1::glGetClipPlane(GLenum plane, GLdouble *equation) |
918 | { |
919 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
920 | } |
921 | |
922 | inline void QOpenGLFunctions_1_1::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
923 | { |
924 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
925 | } |
926 | |
927 | inline void QOpenGLFunctions_1_1::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
928 | { |
929 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
930 | } |
931 | |
932 | inline void QOpenGLFunctions_1_1::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
933 | { |
934 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
935 | } |
936 | |
937 | inline void QOpenGLFunctions_1_1::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
938 | { |
939 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
940 | } |
941 | |
942 | inline void QOpenGLFunctions_1_1::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
943 | { |
944 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
945 | } |
946 | |
947 | inline void QOpenGLFunctions_1_1::glPixelTransferi(GLenum pname, GLint param) |
948 | { |
949 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
950 | } |
951 | |
952 | inline void QOpenGLFunctions_1_1::glPixelTransferf(GLenum pname, GLfloat param) |
953 | { |
954 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
955 | } |
956 | |
957 | inline void QOpenGLFunctions_1_1::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
958 | { |
959 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
960 | } |
961 | |
962 | inline void QOpenGLFunctions_1_1::glAlphaFunc(GLenum func, GLfloat ref) |
963 | { |
964 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
965 | } |
966 | |
967 | inline void QOpenGLFunctions_1_1::glEvalPoint2(GLint i, GLint j) |
968 | { |
969 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
970 | } |
971 | |
972 | inline void QOpenGLFunctions_1_1::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
973 | { |
974 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
975 | } |
976 | |
977 | inline void QOpenGLFunctions_1_1::glEvalPoint1(GLint i) |
978 | { |
979 | d_1_0_Deprecated->f.EvalPoint1(i); |
980 | } |
981 | |
982 | inline void QOpenGLFunctions_1_1::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
983 | { |
984 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
985 | } |
986 | |
987 | inline void QOpenGLFunctions_1_1::glEvalCoord2fv(const GLfloat *u) |
988 | { |
989 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
990 | } |
991 | |
992 | inline void QOpenGLFunctions_1_1::glEvalCoord2f(GLfloat u, GLfloat v) |
993 | { |
994 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
995 | } |
996 | |
997 | inline void QOpenGLFunctions_1_1::glEvalCoord2dv(const GLdouble *u) |
998 | { |
999 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1000 | } |
1001 | |
1002 | inline void QOpenGLFunctions_1_1::glEvalCoord2d(GLdouble u, GLdouble v) |
1003 | { |
1004 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1005 | } |
1006 | |
1007 | inline void QOpenGLFunctions_1_1::glEvalCoord1fv(const GLfloat *u) |
1008 | { |
1009 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1010 | } |
1011 | |
1012 | inline void QOpenGLFunctions_1_1::glEvalCoord1f(GLfloat u) |
1013 | { |
1014 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1015 | } |
1016 | |
1017 | inline void QOpenGLFunctions_1_1::glEvalCoord1dv(const GLdouble *u) |
1018 | { |
1019 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1020 | } |
1021 | |
1022 | inline void QOpenGLFunctions_1_1::glEvalCoord1d(GLdouble u) |
1023 | { |
1024 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1025 | } |
1026 | |
1027 | inline void QOpenGLFunctions_1_1::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1028 | { |
1029 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1030 | } |
1031 | |
1032 | inline void QOpenGLFunctions_1_1::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1033 | { |
1034 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1035 | } |
1036 | |
1037 | inline void QOpenGLFunctions_1_1::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1038 | { |
1039 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1040 | } |
1041 | |
1042 | inline void QOpenGLFunctions_1_1::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1043 | { |
1044 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1045 | } |
1046 | |
1047 | inline void QOpenGLFunctions_1_1::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1048 | { |
1049 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1050 | } |
1051 | |
1052 | inline void QOpenGLFunctions_1_1::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1053 | { |
1054 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1055 | } |
1056 | |
1057 | inline void QOpenGLFunctions_1_1::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1058 | { |
1059 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1060 | } |
1061 | |
1062 | inline void QOpenGLFunctions_1_1::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1063 | { |
1064 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1065 | } |
1066 | |
1067 | inline void QOpenGLFunctions_1_1::glPushAttrib(GLbitfield mask) |
1068 | { |
1069 | d_1_0_Deprecated->f.PushAttrib(mask); |
1070 | } |
1071 | |
1072 | inline void QOpenGLFunctions_1_1::glPopAttrib() |
1073 | { |
1074 | d_1_0_Deprecated->f.PopAttrib(); |
1075 | } |
1076 | |
1077 | inline void QOpenGLFunctions_1_1::glAccum(GLenum op, GLfloat value) |
1078 | { |
1079 | d_1_0_Deprecated->f.Accum(op, value); |
1080 | } |
1081 | |
1082 | inline void QOpenGLFunctions_1_1::glIndexMask(GLuint mask) |
1083 | { |
1084 | d_1_0_Deprecated->f.IndexMask(mask); |
1085 | } |
1086 | |
1087 | inline void QOpenGLFunctions_1_1::glClearIndex(GLfloat c) |
1088 | { |
1089 | d_1_0_Deprecated->f.ClearIndex(c); |
1090 | } |
1091 | |
1092 | inline void QOpenGLFunctions_1_1::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1093 | { |
1094 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1095 | } |
1096 | |
1097 | inline void QOpenGLFunctions_1_1::glPushName(GLuint name) |
1098 | { |
1099 | d_1_0_Deprecated->f.PushName(name); |
1100 | } |
1101 | |
1102 | inline void QOpenGLFunctions_1_1::glPopName() |
1103 | { |
1104 | d_1_0_Deprecated->f.PopName(); |
1105 | } |
1106 | |
1107 | inline void QOpenGLFunctions_1_1::glPassThrough(GLfloat token) |
1108 | { |
1109 | d_1_0_Deprecated->f.PassThrough(token); |
1110 | } |
1111 | |
1112 | inline void QOpenGLFunctions_1_1::glLoadName(GLuint name) |
1113 | { |
1114 | d_1_0_Deprecated->f.LoadName(name); |
1115 | } |
1116 | |
1117 | inline void QOpenGLFunctions_1_1::glInitNames() |
1118 | { |
1119 | d_1_0_Deprecated->f.InitNames(); |
1120 | } |
1121 | |
1122 | inline GLint QOpenGLFunctions_1_1::glRenderMode(GLenum mode) |
1123 | { |
1124 | return d_1_0_Deprecated->f.RenderMode(mode); |
1125 | } |
1126 | |
1127 | inline void QOpenGLFunctions_1_1::glSelectBuffer(GLsizei size, GLuint *buffer) |
1128 | { |
1129 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1130 | } |
1131 | |
1132 | inline void QOpenGLFunctions_1_1::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1133 | { |
1134 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1135 | } |
1136 | |
1137 | inline void QOpenGLFunctions_1_1::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1138 | { |
1139 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1140 | } |
1141 | |
1142 | inline void QOpenGLFunctions_1_1::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1143 | { |
1144 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1145 | } |
1146 | |
1147 | inline void QOpenGLFunctions_1_1::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1148 | { |
1149 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1150 | } |
1151 | |
1152 | inline void QOpenGLFunctions_1_1::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1153 | { |
1154 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1155 | } |
1156 | |
1157 | inline void QOpenGLFunctions_1_1::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1158 | { |
1159 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1160 | } |
1161 | |
1162 | inline void QOpenGLFunctions_1_1::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1163 | { |
1164 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1165 | } |
1166 | |
1167 | inline void QOpenGLFunctions_1_1::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1168 | { |
1169 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1170 | } |
1171 | |
1172 | inline void QOpenGLFunctions_1_1::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1173 | { |
1174 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1175 | } |
1176 | |
1177 | inline void QOpenGLFunctions_1_1::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1178 | { |
1179 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1180 | } |
1181 | |
1182 | inline void QOpenGLFunctions_1_1::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1183 | { |
1184 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1185 | } |
1186 | |
1187 | inline void QOpenGLFunctions_1_1::glShadeModel(GLenum mode) |
1188 | { |
1189 | d_1_0_Deprecated->f.ShadeModel(mode); |
1190 | } |
1191 | |
1192 | inline void QOpenGLFunctions_1_1::glPolygonStipple(const GLubyte *mask) |
1193 | { |
1194 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1195 | } |
1196 | |
1197 | inline void QOpenGLFunctions_1_1::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1198 | { |
1199 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1200 | } |
1201 | |
1202 | inline void QOpenGLFunctions_1_1::glMateriali(GLenum face, GLenum pname, GLint param) |
1203 | { |
1204 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1205 | } |
1206 | |
1207 | inline void QOpenGLFunctions_1_1::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1208 | { |
1209 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1210 | } |
1211 | |
1212 | inline void QOpenGLFunctions_1_1::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1213 | { |
1214 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1215 | } |
1216 | |
1217 | inline void QOpenGLFunctions_1_1::glLineStipple(GLint factor, GLushort pattern) |
1218 | { |
1219 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1220 | } |
1221 | |
1222 | inline void QOpenGLFunctions_1_1::glLightModeliv(GLenum pname, const GLint *params) |
1223 | { |
1224 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1225 | } |
1226 | |
1227 | inline void QOpenGLFunctions_1_1::glLightModeli(GLenum pname, GLint param) |
1228 | { |
1229 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1230 | } |
1231 | |
1232 | inline void QOpenGLFunctions_1_1::glLightModelfv(GLenum pname, const GLfloat *params) |
1233 | { |
1234 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1235 | } |
1236 | |
1237 | inline void QOpenGLFunctions_1_1::glLightModelf(GLenum pname, GLfloat param) |
1238 | { |
1239 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1240 | } |
1241 | |
1242 | inline void QOpenGLFunctions_1_1::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1243 | { |
1244 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1245 | } |
1246 | |
1247 | inline void QOpenGLFunctions_1_1::glLighti(GLenum light, GLenum pname, GLint param) |
1248 | { |
1249 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1250 | } |
1251 | |
1252 | inline void QOpenGLFunctions_1_1::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1253 | { |
1254 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1255 | } |
1256 | |
1257 | inline void QOpenGLFunctions_1_1::glLightf(GLenum light, GLenum pname, GLfloat param) |
1258 | { |
1259 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1260 | } |
1261 | |
1262 | inline void QOpenGLFunctions_1_1::glFogiv(GLenum pname, const GLint *params) |
1263 | { |
1264 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1265 | } |
1266 | |
1267 | inline void QOpenGLFunctions_1_1::glFogi(GLenum pname, GLint param) |
1268 | { |
1269 | d_1_0_Deprecated->f.Fogi(pname, param); |
1270 | } |
1271 | |
1272 | inline void QOpenGLFunctions_1_1::glFogfv(GLenum pname, const GLfloat *params) |
1273 | { |
1274 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1275 | } |
1276 | |
1277 | inline void QOpenGLFunctions_1_1::glFogf(GLenum pname, GLfloat param) |
1278 | { |
1279 | d_1_0_Deprecated->f.Fogf(pname, param); |
1280 | } |
1281 | |
1282 | inline void QOpenGLFunctions_1_1::glColorMaterial(GLenum face, GLenum mode) |
1283 | { |
1284 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
1285 | } |
1286 | |
1287 | inline void QOpenGLFunctions_1_1::glClipPlane(GLenum plane, const GLdouble *equation) |
1288 | { |
1289 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
1290 | } |
1291 | |
1292 | inline void QOpenGLFunctions_1_1::glVertex4sv(const GLshort *v) |
1293 | { |
1294 | d_1_0_Deprecated->f.Vertex4sv(v); |
1295 | } |
1296 | |
1297 | inline void QOpenGLFunctions_1_1::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1298 | { |
1299 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
1300 | } |
1301 | |
1302 | inline void QOpenGLFunctions_1_1::glVertex4iv(const GLint *v) |
1303 | { |
1304 | d_1_0_Deprecated->f.Vertex4iv(v); |
1305 | } |
1306 | |
1307 | inline void QOpenGLFunctions_1_1::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
1308 | { |
1309 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
1310 | } |
1311 | |
1312 | inline void QOpenGLFunctions_1_1::glVertex4fv(const GLfloat *v) |
1313 | { |
1314 | d_1_0_Deprecated->f.Vertex4fv(v); |
1315 | } |
1316 | |
1317 | inline void QOpenGLFunctions_1_1::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1318 | { |
1319 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
1320 | } |
1321 | |
1322 | inline void QOpenGLFunctions_1_1::glVertex4dv(const GLdouble *v) |
1323 | { |
1324 | d_1_0_Deprecated->f.Vertex4dv(v); |
1325 | } |
1326 | |
1327 | inline void QOpenGLFunctions_1_1::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1328 | { |
1329 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
1330 | } |
1331 | |
1332 | inline void QOpenGLFunctions_1_1::glVertex3sv(const GLshort *v) |
1333 | { |
1334 | d_1_0_Deprecated->f.Vertex3sv(v); |
1335 | } |
1336 | |
1337 | inline void QOpenGLFunctions_1_1::glVertex3s(GLshort x, GLshort y, GLshort z) |
1338 | { |
1339 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
1340 | } |
1341 | |
1342 | inline void QOpenGLFunctions_1_1::glVertex3iv(const GLint *v) |
1343 | { |
1344 | d_1_0_Deprecated->f.Vertex3iv(v); |
1345 | } |
1346 | |
1347 | inline void QOpenGLFunctions_1_1::glVertex3i(GLint x, GLint y, GLint z) |
1348 | { |
1349 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
1350 | } |
1351 | |
1352 | inline void QOpenGLFunctions_1_1::glVertex3fv(const GLfloat *v) |
1353 | { |
1354 | d_1_0_Deprecated->f.Vertex3fv(v); |
1355 | } |
1356 | |
1357 | inline void QOpenGLFunctions_1_1::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
1358 | { |
1359 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
1360 | } |
1361 | |
1362 | inline void QOpenGLFunctions_1_1::glVertex3dv(const GLdouble *v) |
1363 | { |
1364 | d_1_0_Deprecated->f.Vertex3dv(v); |
1365 | } |
1366 | |
1367 | inline void QOpenGLFunctions_1_1::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
1368 | { |
1369 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
1370 | } |
1371 | |
1372 | inline void QOpenGLFunctions_1_1::glVertex2sv(const GLshort *v) |
1373 | { |
1374 | d_1_0_Deprecated->f.Vertex2sv(v); |
1375 | } |
1376 | |
1377 | inline void QOpenGLFunctions_1_1::glVertex2s(GLshort x, GLshort y) |
1378 | { |
1379 | d_1_0_Deprecated->f.Vertex2s(x, y); |
1380 | } |
1381 | |
1382 | inline void QOpenGLFunctions_1_1::glVertex2iv(const GLint *v) |
1383 | { |
1384 | d_1_0_Deprecated->f.Vertex2iv(v); |
1385 | } |
1386 | |
1387 | inline void QOpenGLFunctions_1_1::glVertex2i(GLint x, GLint y) |
1388 | { |
1389 | d_1_0_Deprecated->f.Vertex2i(x, y); |
1390 | } |
1391 | |
1392 | inline void QOpenGLFunctions_1_1::glVertex2fv(const GLfloat *v) |
1393 | { |
1394 | d_1_0_Deprecated->f.Vertex2fv(v); |
1395 | } |
1396 | |
1397 | inline void QOpenGLFunctions_1_1::glVertex2f(GLfloat x, GLfloat y) |
1398 | { |
1399 | d_1_0_Deprecated->f.Vertex2f(x, y); |
1400 | } |
1401 | |
1402 | inline void QOpenGLFunctions_1_1::glVertex2dv(const GLdouble *v) |
1403 | { |
1404 | d_1_0_Deprecated->f.Vertex2dv(v); |
1405 | } |
1406 | |
1407 | inline void QOpenGLFunctions_1_1::glVertex2d(GLdouble x, GLdouble y) |
1408 | { |
1409 | d_1_0_Deprecated->f.Vertex2d(x, y); |
1410 | } |
1411 | |
1412 | inline void QOpenGLFunctions_1_1::glTexCoord4sv(const GLshort *v) |
1413 | { |
1414 | d_1_0_Deprecated->f.TexCoord4sv(v); |
1415 | } |
1416 | |
1417 | inline void QOpenGLFunctions_1_1::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
1418 | { |
1419 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
1420 | } |
1421 | |
1422 | inline void QOpenGLFunctions_1_1::glTexCoord4iv(const GLint *v) |
1423 | { |
1424 | d_1_0_Deprecated->f.TexCoord4iv(v); |
1425 | } |
1426 | |
1427 | inline void QOpenGLFunctions_1_1::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
1428 | { |
1429 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
1430 | } |
1431 | |
1432 | inline void QOpenGLFunctions_1_1::glTexCoord4fv(const GLfloat *v) |
1433 | { |
1434 | d_1_0_Deprecated->f.TexCoord4fv(v); |
1435 | } |
1436 | |
1437 | inline void QOpenGLFunctions_1_1::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
1438 | { |
1439 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
1440 | } |
1441 | |
1442 | inline void QOpenGLFunctions_1_1::glTexCoord4dv(const GLdouble *v) |
1443 | { |
1444 | d_1_0_Deprecated->f.TexCoord4dv(v); |
1445 | } |
1446 | |
1447 | inline void QOpenGLFunctions_1_1::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
1448 | { |
1449 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
1450 | } |
1451 | |
1452 | inline void QOpenGLFunctions_1_1::glTexCoord3sv(const GLshort *v) |
1453 | { |
1454 | d_1_0_Deprecated->f.TexCoord3sv(v); |
1455 | } |
1456 | |
1457 | inline void QOpenGLFunctions_1_1::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
1458 | { |
1459 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
1460 | } |
1461 | |
1462 | inline void QOpenGLFunctions_1_1::glTexCoord3iv(const GLint *v) |
1463 | { |
1464 | d_1_0_Deprecated->f.TexCoord3iv(v); |
1465 | } |
1466 | |
1467 | inline void QOpenGLFunctions_1_1::glTexCoord3i(GLint s, GLint t, GLint r) |
1468 | { |
1469 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
1470 | } |
1471 | |
1472 | inline void QOpenGLFunctions_1_1::glTexCoord3fv(const GLfloat *v) |
1473 | { |
1474 | d_1_0_Deprecated->f.TexCoord3fv(v); |
1475 | } |
1476 | |
1477 | inline void QOpenGLFunctions_1_1::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
1478 | { |
1479 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
1480 | } |
1481 | |
1482 | inline void QOpenGLFunctions_1_1::glTexCoord3dv(const GLdouble *v) |
1483 | { |
1484 | d_1_0_Deprecated->f.TexCoord3dv(v); |
1485 | } |
1486 | |
1487 | inline void QOpenGLFunctions_1_1::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
1488 | { |
1489 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
1490 | } |
1491 | |
1492 | inline void QOpenGLFunctions_1_1::glTexCoord2sv(const GLshort *v) |
1493 | { |
1494 | d_1_0_Deprecated->f.TexCoord2sv(v); |
1495 | } |
1496 | |
1497 | inline void QOpenGLFunctions_1_1::glTexCoord2s(GLshort s, GLshort t) |
1498 | { |
1499 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
1500 | } |
1501 | |
1502 | inline void QOpenGLFunctions_1_1::glTexCoord2iv(const GLint *v) |
1503 | { |
1504 | d_1_0_Deprecated->f.TexCoord2iv(v); |
1505 | } |
1506 | |
1507 | inline void QOpenGLFunctions_1_1::glTexCoord2i(GLint s, GLint t) |
1508 | { |
1509 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
1510 | } |
1511 | |
1512 | inline void QOpenGLFunctions_1_1::glTexCoord2fv(const GLfloat *v) |
1513 | { |
1514 | d_1_0_Deprecated->f.TexCoord2fv(v); |
1515 | } |
1516 | |
1517 | inline void QOpenGLFunctions_1_1::glTexCoord2f(GLfloat s, GLfloat t) |
1518 | { |
1519 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
1520 | } |
1521 | |
1522 | inline void QOpenGLFunctions_1_1::glTexCoord2dv(const GLdouble *v) |
1523 | { |
1524 | d_1_0_Deprecated->f.TexCoord2dv(v); |
1525 | } |
1526 | |
1527 | inline void QOpenGLFunctions_1_1::glTexCoord2d(GLdouble s, GLdouble t) |
1528 | { |
1529 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
1530 | } |
1531 | |
1532 | inline void QOpenGLFunctions_1_1::glTexCoord1sv(const GLshort *v) |
1533 | { |
1534 | d_1_0_Deprecated->f.TexCoord1sv(v); |
1535 | } |
1536 | |
1537 | inline void QOpenGLFunctions_1_1::glTexCoord1s(GLshort s) |
1538 | { |
1539 | d_1_0_Deprecated->f.TexCoord1s(s); |
1540 | } |
1541 | |
1542 | inline void QOpenGLFunctions_1_1::glTexCoord1iv(const GLint *v) |
1543 | { |
1544 | d_1_0_Deprecated->f.TexCoord1iv(v); |
1545 | } |
1546 | |
1547 | inline void QOpenGLFunctions_1_1::glTexCoord1i(GLint s) |
1548 | { |
1549 | d_1_0_Deprecated->f.TexCoord1i(s); |
1550 | } |
1551 | |
1552 | inline void QOpenGLFunctions_1_1::glTexCoord1fv(const GLfloat *v) |
1553 | { |
1554 | d_1_0_Deprecated->f.TexCoord1fv(v); |
1555 | } |
1556 | |
1557 | inline void QOpenGLFunctions_1_1::glTexCoord1f(GLfloat s) |
1558 | { |
1559 | d_1_0_Deprecated->f.TexCoord1f(s); |
1560 | } |
1561 | |
1562 | inline void QOpenGLFunctions_1_1::glTexCoord1dv(const GLdouble *v) |
1563 | { |
1564 | d_1_0_Deprecated->f.TexCoord1dv(v); |
1565 | } |
1566 | |
1567 | inline void QOpenGLFunctions_1_1::glTexCoord1d(GLdouble s) |
1568 | { |
1569 | d_1_0_Deprecated->f.TexCoord1d(s); |
1570 | } |
1571 | |
1572 | inline void QOpenGLFunctions_1_1::glRectsv(const GLshort *v1, const GLshort *v2) |
1573 | { |
1574 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
1575 | } |
1576 | |
1577 | inline void QOpenGLFunctions_1_1::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
1578 | { |
1579 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
1580 | } |
1581 | |
1582 | inline void QOpenGLFunctions_1_1::glRectiv(const GLint *v1, const GLint *v2) |
1583 | { |
1584 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
1585 | } |
1586 | |
1587 | inline void QOpenGLFunctions_1_1::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
1588 | { |
1589 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
1590 | } |
1591 | |
1592 | inline void QOpenGLFunctions_1_1::glRectfv(const GLfloat *v1, const GLfloat *v2) |
1593 | { |
1594 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
1595 | } |
1596 | |
1597 | inline void QOpenGLFunctions_1_1::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
1598 | { |
1599 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
1600 | } |
1601 | |
1602 | inline void QOpenGLFunctions_1_1::glRectdv(const GLdouble *v1, const GLdouble *v2) |
1603 | { |
1604 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
1605 | } |
1606 | |
1607 | inline void QOpenGLFunctions_1_1::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
1608 | { |
1609 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
1610 | } |
1611 | |
1612 | inline void QOpenGLFunctions_1_1::glRasterPos4sv(const GLshort *v) |
1613 | { |
1614 | d_1_0_Deprecated->f.RasterPos4sv(v); |
1615 | } |
1616 | |
1617 | inline void QOpenGLFunctions_1_1::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1618 | { |
1619 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
1620 | } |
1621 | |
1622 | inline void QOpenGLFunctions_1_1::glRasterPos4iv(const GLint *v) |
1623 | { |
1624 | d_1_0_Deprecated->f.RasterPos4iv(v); |
1625 | } |
1626 | |
1627 | inline void QOpenGLFunctions_1_1::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
1628 | { |
1629 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
1630 | } |
1631 | |
1632 | inline void QOpenGLFunctions_1_1::glRasterPos4fv(const GLfloat *v) |
1633 | { |
1634 | d_1_0_Deprecated->f.RasterPos4fv(v); |
1635 | } |
1636 | |
1637 | inline void QOpenGLFunctions_1_1::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1638 | { |
1639 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
1640 | } |
1641 | |
1642 | inline void QOpenGLFunctions_1_1::glRasterPos4dv(const GLdouble *v) |
1643 | { |
1644 | d_1_0_Deprecated->f.RasterPos4dv(v); |
1645 | } |
1646 | |
1647 | inline void QOpenGLFunctions_1_1::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1648 | { |
1649 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
1650 | } |
1651 | |
1652 | inline void QOpenGLFunctions_1_1::glRasterPos3sv(const GLshort *v) |
1653 | { |
1654 | d_1_0_Deprecated->f.RasterPos3sv(v); |
1655 | } |
1656 | |
1657 | inline void QOpenGLFunctions_1_1::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
1658 | { |
1659 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
1660 | } |
1661 | |
1662 | inline void QOpenGLFunctions_1_1::glRasterPos3iv(const GLint *v) |
1663 | { |
1664 | d_1_0_Deprecated->f.RasterPos3iv(v); |
1665 | } |
1666 | |
1667 | inline void QOpenGLFunctions_1_1::glRasterPos3i(GLint x, GLint y, GLint z) |
1668 | { |
1669 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
1670 | } |
1671 | |
1672 | inline void QOpenGLFunctions_1_1::glRasterPos3fv(const GLfloat *v) |
1673 | { |
1674 | d_1_0_Deprecated->f.RasterPos3fv(v); |
1675 | } |
1676 | |
1677 | inline void QOpenGLFunctions_1_1::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
1678 | { |
1679 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
1680 | } |
1681 | |
1682 | inline void QOpenGLFunctions_1_1::glRasterPos3dv(const GLdouble *v) |
1683 | { |
1684 | d_1_0_Deprecated->f.RasterPos3dv(v); |
1685 | } |
1686 | |
1687 | inline void QOpenGLFunctions_1_1::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
1688 | { |
1689 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
1690 | } |
1691 | |
1692 | inline void QOpenGLFunctions_1_1::glRasterPos2sv(const GLshort *v) |
1693 | { |
1694 | d_1_0_Deprecated->f.RasterPos2sv(v); |
1695 | } |
1696 | |
1697 | inline void QOpenGLFunctions_1_1::glRasterPos2s(GLshort x, GLshort y) |
1698 | { |
1699 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
1700 | } |
1701 | |
1702 | inline void QOpenGLFunctions_1_1::glRasterPos2iv(const GLint *v) |
1703 | { |
1704 | d_1_0_Deprecated->f.RasterPos2iv(v); |
1705 | } |
1706 | |
1707 | inline void QOpenGLFunctions_1_1::glRasterPos2i(GLint x, GLint y) |
1708 | { |
1709 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
1710 | } |
1711 | |
1712 | inline void QOpenGLFunctions_1_1::glRasterPos2fv(const GLfloat *v) |
1713 | { |
1714 | d_1_0_Deprecated->f.RasterPos2fv(v); |
1715 | } |
1716 | |
1717 | inline void QOpenGLFunctions_1_1::glRasterPos2f(GLfloat x, GLfloat y) |
1718 | { |
1719 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
1720 | } |
1721 | |
1722 | inline void QOpenGLFunctions_1_1::glRasterPos2dv(const GLdouble *v) |
1723 | { |
1724 | d_1_0_Deprecated->f.RasterPos2dv(v); |
1725 | } |
1726 | |
1727 | inline void QOpenGLFunctions_1_1::glRasterPos2d(GLdouble x, GLdouble y) |
1728 | { |
1729 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
1730 | } |
1731 | |
1732 | inline void QOpenGLFunctions_1_1::glNormal3sv(const GLshort *v) |
1733 | { |
1734 | d_1_0_Deprecated->f.Normal3sv(v); |
1735 | } |
1736 | |
1737 | inline void QOpenGLFunctions_1_1::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
1738 | { |
1739 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
1740 | } |
1741 | |
1742 | inline void QOpenGLFunctions_1_1::glNormal3iv(const GLint *v) |
1743 | { |
1744 | d_1_0_Deprecated->f.Normal3iv(v); |
1745 | } |
1746 | |
1747 | inline void QOpenGLFunctions_1_1::glNormal3i(GLint nx, GLint ny, GLint nz) |
1748 | { |
1749 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
1750 | } |
1751 | |
1752 | inline void QOpenGLFunctions_1_1::glNormal3fv(const GLfloat *v) |
1753 | { |
1754 | d_1_0_Deprecated->f.Normal3fv(v); |
1755 | } |
1756 | |
1757 | inline void QOpenGLFunctions_1_1::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
1758 | { |
1759 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
1760 | } |
1761 | |
1762 | inline void QOpenGLFunctions_1_1::glNormal3dv(const GLdouble *v) |
1763 | { |
1764 | d_1_0_Deprecated->f.Normal3dv(v); |
1765 | } |
1766 | |
1767 | inline void QOpenGLFunctions_1_1::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
1768 | { |
1769 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
1770 | } |
1771 | |
1772 | inline void QOpenGLFunctions_1_1::glNormal3bv(const GLbyte *v) |
1773 | { |
1774 | d_1_0_Deprecated->f.Normal3bv(v); |
1775 | } |
1776 | |
1777 | inline void QOpenGLFunctions_1_1::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
1778 | { |
1779 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
1780 | } |
1781 | |
1782 | inline void QOpenGLFunctions_1_1::glIndexsv(const GLshort *c) |
1783 | { |
1784 | d_1_0_Deprecated->f.Indexsv(c); |
1785 | } |
1786 | |
1787 | inline void QOpenGLFunctions_1_1::glIndexs(GLshort c) |
1788 | { |
1789 | d_1_0_Deprecated->f.Indexs(c); |
1790 | } |
1791 | |
1792 | inline void QOpenGLFunctions_1_1::glIndexiv(const GLint *c) |
1793 | { |
1794 | d_1_0_Deprecated->f.Indexiv(c); |
1795 | } |
1796 | |
1797 | inline void QOpenGLFunctions_1_1::glIndexi(GLint c) |
1798 | { |
1799 | d_1_0_Deprecated->f.Indexi(c); |
1800 | } |
1801 | |
1802 | inline void QOpenGLFunctions_1_1::glIndexfv(const GLfloat *c) |
1803 | { |
1804 | d_1_0_Deprecated->f.Indexfv(c); |
1805 | } |
1806 | |
1807 | inline void QOpenGLFunctions_1_1::glIndexf(GLfloat c) |
1808 | { |
1809 | d_1_0_Deprecated->f.Indexf(c); |
1810 | } |
1811 | |
1812 | inline void QOpenGLFunctions_1_1::glIndexdv(const GLdouble *c) |
1813 | { |
1814 | d_1_0_Deprecated->f.Indexdv(c); |
1815 | } |
1816 | |
1817 | inline void QOpenGLFunctions_1_1::glIndexd(GLdouble c) |
1818 | { |
1819 | d_1_0_Deprecated->f.Indexd(c); |
1820 | } |
1821 | |
1822 | inline void QOpenGLFunctions_1_1::glEnd() |
1823 | { |
1824 | d_1_0_Deprecated->f.End(); |
1825 | } |
1826 | |
1827 | inline void QOpenGLFunctions_1_1::glEdgeFlagv(const GLboolean *flag) |
1828 | { |
1829 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
1830 | } |
1831 | |
1832 | inline void QOpenGLFunctions_1_1::glEdgeFlag(GLboolean flag) |
1833 | { |
1834 | d_1_0_Deprecated->f.EdgeFlag(flag); |
1835 | } |
1836 | |
1837 | inline void QOpenGLFunctions_1_1::glColor4usv(const GLushort *v) |
1838 | { |
1839 | d_1_0_Deprecated->f.Color4usv(v); |
1840 | } |
1841 | |
1842 | inline void QOpenGLFunctions_1_1::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
1843 | { |
1844 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
1845 | } |
1846 | |
1847 | inline void QOpenGLFunctions_1_1::glColor4uiv(const GLuint *v) |
1848 | { |
1849 | d_1_0_Deprecated->f.Color4uiv(v); |
1850 | } |
1851 | |
1852 | inline void QOpenGLFunctions_1_1::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
1853 | { |
1854 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
1855 | } |
1856 | |
1857 | inline void QOpenGLFunctions_1_1::glColor4ubv(const GLubyte *v) |
1858 | { |
1859 | d_1_0_Deprecated->f.Color4ubv(v); |
1860 | } |
1861 | |
1862 | inline void QOpenGLFunctions_1_1::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
1863 | { |
1864 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
1865 | } |
1866 | |
1867 | inline void QOpenGLFunctions_1_1::glColor4sv(const GLshort *v) |
1868 | { |
1869 | d_1_0_Deprecated->f.Color4sv(v); |
1870 | } |
1871 | |
1872 | inline void QOpenGLFunctions_1_1::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
1873 | { |
1874 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
1875 | } |
1876 | |
1877 | inline void QOpenGLFunctions_1_1::glColor4iv(const GLint *v) |
1878 | { |
1879 | d_1_0_Deprecated->f.Color4iv(v); |
1880 | } |
1881 | |
1882 | inline void QOpenGLFunctions_1_1::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
1883 | { |
1884 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
1885 | } |
1886 | |
1887 | inline void QOpenGLFunctions_1_1::glColor4fv(const GLfloat *v) |
1888 | { |
1889 | d_1_0_Deprecated->f.Color4fv(v); |
1890 | } |
1891 | |
1892 | inline void QOpenGLFunctions_1_1::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1893 | { |
1894 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
1895 | } |
1896 | |
1897 | inline void QOpenGLFunctions_1_1::glColor4dv(const GLdouble *v) |
1898 | { |
1899 | d_1_0_Deprecated->f.Color4dv(v); |
1900 | } |
1901 | |
1902 | inline void QOpenGLFunctions_1_1::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
1903 | { |
1904 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
1905 | } |
1906 | |
1907 | inline void QOpenGLFunctions_1_1::glColor4bv(const GLbyte *v) |
1908 | { |
1909 | d_1_0_Deprecated->f.Color4bv(v); |
1910 | } |
1911 | |
1912 | inline void QOpenGLFunctions_1_1::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
1913 | { |
1914 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
1915 | } |
1916 | |
1917 | inline void QOpenGLFunctions_1_1::glColor3usv(const GLushort *v) |
1918 | { |
1919 | d_1_0_Deprecated->f.Color3usv(v); |
1920 | } |
1921 | |
1922 | inline void QOpenGLFunctions_1_1::glColor3us(GLushort red, GLushort green, GLushort blue) |
1923 | { |
1924 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
1925 | } |
1926 | |
1927 | inline void QOpenGLFunctions_1_1::glColor3uiv(const GLuint *v) |
1928 | { |
1929 | d_1_0_Deprecated->f.Color3uiv(v); |
1930 | } |
1931 | |
1932 | inline void QOpenGLFunctions_1_1::glColor3ui(GLuint red, GLuint green, GLuint blue) |
1933 | { |
1934 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
1935 | } |
1936 | |
1937 | inline void QOpenGLFunctions_1_1::glColor3ubv(const GLubyte *v) |
1938 | { |
1939 | d_1_0_Deprecated->f.Color3ubv(v); |
1940 | } |
1941 | |
1942 | inline void QOpenGLFunctions_1_1::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
1943 | { |
1944 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
1945 | } |
1946 | |
1947 | inline void QOpenGLFunctions_1_1::glColor3sv(const GLshort *v) |
1948 | { |
1949 | d_1_0_Deprecated->f.Color3sv(v); |
1950 | } |
1951 | |
1952 | inline void QOpenGLFunctions_1_1::glColor3s(GLshort red, GLshort green, GLshort blue) |
1953 | { |
1954 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
1955 | } |
1956 | |
1957 | inline void QOpenGLFunctions_1_1::glColor3iv(const GLint *v) |
1958 | { |
1959 | d_1_0_Deprecated->f.Color3iv(v); |
1960 | } |
1961 | |
1962 | inline void QOpenGLFunctions_1_1::glColor3i(GLint red, GLint green, GLint blue) |
1963 | { |
1964 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
1965 | } |
1966 | |
1967 | inline void QOpenGLFunctions_1_1::glColor3fv(const GLfloat *v) |
1968 | { |
1969 | d_1_0_Deprecated->f.Color3fv(v); |
1970 | } |
1971 | |
1972 | inline void QOpenGLFunctions_1_1::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
1973 | { |
1974 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
1975 | } |
1976 | |
1977 | inline void QOpenGLFunctions_1_1::glColor3dv(const GLdouble *v) |
1978 | { |
1979 | d_1_0_Deprecated->f.Color3dv(v); |
1980 | } |
1981 | |
1982 | inline void QOpenGLFunctions_1_1::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
1983 | { |
1984 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
1985 | } |
1986 | |
1987 | inline void QOpenGLFunctions_1_1::glColor3bv(const GLbyte *v) |
1988 | { |
1989 | d_1_0_Deprecated->f.Color3bv(v); |
1990 | } |
1991 | |
1992 | inline void QOpenGLFunctions_1_1::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
1993 | { |
1994 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
1995 | } |
1996 | |
1997 | inline void QOpenGLFunctions_1_1::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
1998 | { |
1999 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
2000 | } |
2001 | |
2002 | inline void QOpenGLFunctions_1_1::glBegin(GLenum mode) |
2003 | { |
2004 | d_1_0_Deprecated->f.Begin(mode); |
2005 | } |
2006 | |
2007 | inline void QOpenGLFunctions_1_1::glListBase(GLuint base) |
2008 | { |
2009 | d_1_0_Deprecated->f.ListBase(base); |
2010 | } |
2011 | |
2012 | inline GLuint QOpenGLFunctions_1_1::glGenLists(GLsizei range) |
2013 | { |
2014 | return d_1_0_Deprecated->f.GenLists(range); |
2015 | } |
2016 | |
2017 | inline void QOpenGLFunctions_1_1::glDeleteLists(GLuint list, GLsizei range) |
2018 | { |
2019 | d_1_0_Deprecated->f.DeleteLists(list, range); |
2020 | } |
2021 | |
2022 | inline void QOpenGLFunctions_1_1::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
2023 | { |
2024 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
2025 | } |
2026 | |
2027 | inline void QOpenGLFunctions_1_1::glCallList(GLuint list) |
2028 | { |
2029 | d_1_0_Deprecated->f.CallList(list); |
2030 | } |
2031 | |
2032 | inline void QOpenGLFunctions_1_1::glEndList() |
2033 | { |
2034 | d_1_0_Deprecated->f.EndList(); |
2035 | } |
2036 | |
2037 | inline void QOpenGLFunctions_1_1::glNewList(GLuint list, GLenum mode) |
2038 | { |
2039 | d_1_0_Deprecated->f.NewList(list, mode); |
2040 | } |
2041 | |
2042 | |
2043 | // OpenGL 1.1 deprecated functions |
2044 | inline void QOpenGLFunctions_1_1::glPushClientAttrib(GLbitfield mask) |
2045 | { |
2046 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
2047 | } |
2048 | |
2049 | inline void QOpenGLFunctions_1_1::glPopClientAttrib() |
2050 | { |
2051 | d_1_1_Deprecated->f.PopClientAttrib(); |
2052 | } |
2053 | |
2054 | inline void QOpenGLFunctions_1_1::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
2055 | { |
2056 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
2057 | } |
2058 | |
2059 | inline GLboolean QOpenGLFunctions_1_1::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
2060 | { |
2061 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
2062 | } |
2063 | |
2064 | inline void QOpenGLFunctions_1_1::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2065 | { |
2066 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
2067 | } |
2068 | |
2069 | inline void QOpenGLFunctions_1_1::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2070 | { |
2071 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
2072 | } |
2073 | |
2074 | inline void QOpenGLFunctions_1_1::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2075 | { |
2076 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
2077 | } |
2078 | |
2079 | inline void QOpenGLFunctions_1_1::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
2080 | { |
2081 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
2082 | } |
2083 | |
2084 | inline void QOpenGLFunctions_1_1::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2085 | { |
2086 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
2087 | } |
2088 | |
2089 | inline void QOpenGLFunctions_1_1::glEnableClientState(GLenum array) |
2090 | { |
2091 | d_1_1_Deprecated->f.EnableClientState(array); |
2092 | } |
2093 | |
2094 | inline void QOpenGLFunctions_1_1::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
2095 | { |
2096 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
2097 | } |
2098 | |
2099 | inline void QOpenGLFunctions_1_1::glDisableClientState(GLenum array) |
2100 | { |
2101 | d_1_1_Deprecated->f.DisableClientState(array); |
2102 | } |
2103 | |
2104 | inline void QOpenGLFunctions_1_1::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2105 | { |
2106 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
2107 | } |
2108 | |
2109 | inline void QOpenGLFunctions_1_1::glArrayElement(GLint i) |
2110 | { |
2111 | d_1_1_Deprecated->f.ArrayElement(i); |
2112 | } |
2113 | |
2114 | |
2115 | |
2116 | QT_END_NAMESPACE |
2117 | |
2118 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
2119 | |
2120 | #endif |
2121 | |