1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_1_4_H |
51 | #define QOPENGLVERSIONFUNCTIONS_1_4_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_1_4(); |
67 | ~QOpenGLFunctions_1_4(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.1 core functions |
122 | void glIndexubv(const GLubyte *c); |
123 | void glIndexub(GLubyte c); |
124 | GLboolean glIsTexture(GLuint texture); |
125 | void glGenTextures(GLsizei n, GLuint *textures); |
126 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
127 | void glBindTexture(GLenum target, GLuint texture); |
128 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
130 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
131 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
132 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
133 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
134 | void glPolygonOffset(GLfloat factor, GLfloat units); |
135 | void glGetPointerv(GLenum pname, GLvoid* *params); |
136 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
137 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
138 | |
139 | // OpenGL 1.2 core functions |
140 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
141 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
143 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
144 | void glBlendEquation(GLenum mode); |
145 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
146 | |
147 | // OpenGL 1.3 core functions |
148 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
149 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
155 | void glSampleCoverage(GLfloat value, GLboolean invert); |
156 | void glActiveTexture(GLenum texture); |
157 | |
158 | // OpenGL 1.4 core functions |
159 | void glPointParameteriv(GLenum pname, const GLint *params); |
160 | void glPointParameteri(GLenum pname, GLint param); |
161 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
162 | void glPointParameterf(GLenum pname, GLfloat param); |
163 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
164 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
165 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
166 | |
167 | // OpenGL 1.0 deprecated functions |
168 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
169 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
170 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
171 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
172 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
173 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
174 | void glPushMatrix(); |
175 | void glPopMatrix(); |
176 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
177 | void glMultMatrixd(const GLdouble *m); |
178 | void glMultMatrixf(const GLfloat *m); |
179 | void glMatrixMode(GLenum mode); |
180 | void glLoadMatrixd(const GLdouble *m); |
181 | void glLoadMatrixf(const GLfloat *m); |
182 | void glLoadIdentity(); |
183 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
184 | GLboolean glIsList(GLuint list); |
185 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
186 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
187 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
188 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
189 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
190 | void glGetPolygonStipple(GLubyte *mask); |
191 | void glGetPixelMapusv(GLenum map, GLushort *values); |
192 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
193 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
194 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
195 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
196 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
197 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
198 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
199 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
200 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
201 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
202 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
203 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
204 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
205 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
206 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
207 | void glPixelTransferi(GLenum pname, GLint param); |
208 | void glPixelTransferf(GLenum pname, GLfloat param); |
209 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
210 | void glAlphaFunc(GLenum func, GLfloat ref); |
211 | void glEvalPoint2(GLint i, GLint j); |
212 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
213 | void glEvalPoint1(GLint i); |
214 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
215 | void glEvalCoord2fv(const GLfloat *u); |
216 | void glEvalCoord2f(GLfloat u, GLfloat v); |
217 | void glEvalCoord2dv(const GLdouble *u); |
218 | void glEvalCoord2d(GLdouble u, GLdouble v); |
219 | void glEvalCoord1fv(const GLfloat *u); |
220 | void glEvalCoord1f(GLfloat u); |
221 | void glEvalCoord1dv(const GLdouble *u); |
222 | void glEvalCoord1d(GLdouble u); |
223 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
224 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
225 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
226 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
227 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
228 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
229 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
230 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
231 | void glPushAttrib(GLbitfield mask); |
232 | void glPopAttrib(); |
233 | void glAccum(GLenum op, GLfloat value); |
234 | void glIndexMask(GLuint mask); |
235 | void glClearIndex(GLfloat c); |
236 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
237 | void glPushName(GLuint name); |
238 | void glPopName(); |
239 | void glPassThrough(GLfloat token); |
240 | void glLoadName(GLuint name); |
241 | void glInitNames(); |
242 | GLint glRenderMode(GLenum mode); |
243 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
244 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
245 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
246 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
247 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
248 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
249 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
250 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
251 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
252 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
253 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
254 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
255 | void glShadeModel(GLenum mode); |
256 | void glPolygonStipple(const GLubyte *mask); |
257 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
258 | void glMateriali(GLenum face, GLenum pname, GLint param); |
259 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
260 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
261 | void glLineStipple(GLint factor, GLushort pattern); |
262 | void glLightModeliv(GLenum pname, const GLint *params); |
263 | void glLightModeli(GLenum pname, GLint param); |
264 | void glLightModelfv(GLenum pname, const GLfloat *params); |
265 | void glLightModelf(GLenum pname, GLfloat param); |
266 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
267 | void glLighti(GLenum light, GLenum pname, GLint param); |
268 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
269 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
270 | void glFogiv(GLenum pname, const GLint *params); |
271 | void glFogi(GLenum pname, GLint param); |
272 | void glFogfv(GLenum pname, const GLfloat *params); |
273 | void glFogf(GLenum pname, GLfloat param); |
274 | void glColorMaterial(GLenum face, GLenum mode); |
275 | void glClipPlane(GLenum plane, const GLdouble *equation); |
276 | void glVertex4sv(const GLshort *v); |
277 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
278 | void glVertex4iv(const GLint *v); |
279 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
280 | void glVertex4fv(const GLfloat *v); |
281 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
282 | void glVertex4dv(const GLdouble *v); |
283 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
284 | void glVertex3sv(const GLshort *v); |
285 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
286 | void glVertex3iv(const GLint *v); |
287 | void glVertex3i(GLint x, GLint y, GLint z); |
288 | void glVertex3fv(const GLfloat *v); |
289 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
290 | void glVertex3dv(const GLdouble *v); |
291 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
292 | void glVertex2sv(const GLshort *v); |
293 | void glVertex2s(GLshort x, GLshort y); |
294 | void glVertex2iv(const GLint *v); |
295 | void glVertex2i(GLint x, GLint y); |
296 | void glVertex2fv(const GLfloat *v); |
297 | void glVertex2f(GLfloat x, GLfloat y); |
298 | void glVertex2dv(const GLdouble *v); |
299 | void glVertex2d(GLdouble x, GLdouble y); |
300 | void glTexCoord4sv(const GLshort *v); |
301 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
302 | void glTexCoord4iv(const GLint *v); |
303 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
304 | void glTexCoord4fv(const GLfloat *v); |
305 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
306 | void glTexCoord4dv(const GLdouble *v); |
307 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
308 | void glTexCoord3sv(const GLshort *v); |
309 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
310 | void glTexCoord3iv(const GLint *v); |
311 | void glTexCoord3i(GLint s, GLint t, GLint r); |
312 | void glTexCoord3fv(const GLfloat *v); |
313 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
314 | void glTexCoord3dv(const GLdouble *v); |
315 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
316 | void glTexCoord2sv(const GLshort *v); |
317 | void glTexCoord2s(GLshort s, GLshort t); |
318 | void glTexCoord2iv(const GLint *v); |
319 | void glTexCoord2i(GLint s, GLint t); |
320 | void glTexCoord2fv(const GLfloat *v); |
321 | void glTexCoord2f(GLfloat s, GLfloat t); |
322 | void glTexCoord2dv(const GLdouble *v); |
323 | void glTexCoord2d(GLdouble s, GLdouble t); |
324 | void glTexCoord1sv(const GLshort *v); |
325 | void glTexCoord1s(GLshort s); |
326 | void glTexCoord1iv(const GLint *v); |
327 | void glTexCoord1i(GLint s); |
328 | void glTexCoord1fv(const GLfloat *v); |
329 | void glTexCoord1f(GLfloat s); |
330 | void glTexCoord1dv(const GLdouble *v); |
331 | void glTexCoord1d(GLdouble s); |
332 | void glRectsv(const GLshort *v1, const GLshort *v2); |
333 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
334 | void glRectiv(const GLint *v1, const GLint *v2); |
335 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
336 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
337 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
338 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
339 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
340 | void glRasterPos4sv(const GLshort *v); |
341 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
342 | void glRasterPos4iv(const GLint *v); |
343 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
344 | void glRasterPos4fv(const GLfloat *v); |
345 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
346 | void glRasterPos4dv(const GLdouble *v); |
347 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
348 | void glRasterPos3sv(const GLshort *v); |
349 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
350 | void glRasterPos3iv(const GLint *v); |
351 | void glRasterPos3i(GLint x, GLint y, GLint z); |
352 | void glRasterPos3fv(const GLfloat *v); |
353 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
354 | void glRasterPos3dv(const GLdouble *v); |
355 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
356 | void glRasterPos2sv(const GLshort *v); |
357 | void glRasterPos2s(GLshort x, GLshort y); |
358 | void glRasterPos2iv(const GLint *v); |
359 | void glRasterPos2i(GLint x, GLint y); |
360 | void glRasterPos2fv(const GLfloat *v); |
361 | void glRasterPos2f(GLfloat x, GLfloat y); |
362 | void glRasterPos2dv(const GLdouble *v); |
363 | void glRasterPos2d(GLdouble x, GLdouble y); |
364 | void glNormal3sv(const GLshort *v); |
365 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
366 | void glNormal3iv(const GLint *v); |
367 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
368 | void glNormal3fv(const GLfloat *v); |
369 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
370 | void glNormal3dv(const GLdouble *v); |
371 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
372 | void glNormal3bv(const GLbyte *v); |
373 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
374 | void glIndexsv(const GLshort *c); |
375 | void glIndexs(GLshort c); |
376 | void glIndexiv(const GLint *c); |
377 | void glIndexi(GLint c); |
378 | void glIndexfv(const GLfloat *c); |
379 | void glIndexf(GLfloat c); |
380 | void glIndexdv(const GLdouble *c); |
381 | void glIndexd(GLdouble c); |
382 | void glEnd(); |
383 | void glEdgeFlagv(const GLboolean *flag); |
384 | void glEdgeFlag(GLboolean flag); |
385 | void glColor4usv(const GLushort *v); |
386 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
387 | void glColor4uiv(const GLuint *v); |
388 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
389 | void glColor4ubv(const GLubyte *v); |
390 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
391 | void glColor4sv(const GLshort *v); |
392 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
393 | void glColor4iv(const GLint *v); |
394 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
395 | void glColor4fv(const GLfloat *v); |
396 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
397 | void glColor4dv(const GLdouble *v); |
398 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
399 | void glColor4bv(const GLbyte *v); |
400 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
401 | void glColor3usv(const GLushort *v); |
402 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
403 | void glColor3uiv(const GLuint *v); |
404 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
405 | void glColor3ubv(const GLubyte *v); |
406 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
407 | void glColor3sv(const GLshort *v); |
408 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
409 | void glColor3iv(const GLint *v); |
410 | void glColor3i(GLint red, GLint green, GLint blue); |
411 | void glColor3fv(const GLfloat *v); |
412 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
413 | void glColor3dv(const GLdouble *v); |
414 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
415 | void glColor3bv(const GLbyte *v); |
416 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
417 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
418 | void glBegin(GLenum mode); |
419 | void glListBase(GLuint base); |
420 | GLuint glGenLists(GLsizei range); |
421 | void glDeleteLists(GLuint list, GLsizei range); |
422 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
423 | void glCallList(GLuint list); |
424 | void glEndList(); |
425 | void glNewList(GLuint list, GLenum mode); |
426 | |
427 | // OpenGL 1.1 deprecated functions |
428 | void glPushClientAttrib(GLbitfield mask); |
429 | void glPopClientAttrib(); |
430 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
431 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
432 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
433 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
434 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
435 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
436 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
437 | void glEnableClientState(GLenum array); |
438 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
439 | void glDisableClientState(GLenum array); |
440 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
441 | void glArrayElement(GLint i); |
442 | |
443 | // OpenGL 1.2 deprecated functions |
444 | void glResetMinmax(GLenum target); |
445 | void glResetHistogram(GLenum target); |
446 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
447 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
448 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
449 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
450 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
451 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
452 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
453 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
454 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
455 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
456 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
457 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
458 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
459 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
460 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
461 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
462 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
463 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
464 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
465 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
466 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
467 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
468 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
469 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
470 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
471 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
472 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
473 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
474 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
475 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
476 | |
477 | // OpenGL 1.3 deprecated functions |
478 | void glMultTransposeMatrixd(const GLdouble *m); |
479 | void glMultTransposeMatrixf(const GLfloat *m); |
480 | void glLoadTransposeMatrixd(const GLdouble *m); |
481 | void glLoadTransposeMatrixf(const GLfloat *m); |
482 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
483 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
484 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
485 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
486 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
487 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
488 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
489 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
490 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
491 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
492 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
493 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
494 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
495 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
496 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
497 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
498 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
499 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
500 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
501 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
502 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
503 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
504 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
505 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
506 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
507 | void glMultiTexCoord1s(GLenum target, GLshort s); |
508 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
509 | void glMultiTexCoord1i(GLenum target, GLint s); |
510 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
511 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
512 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
513 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
514 | void glClientActiveTexture(GLenum texture); |
515 | |
516 | // OpenGL 1.4 deprecated functions |
517 | void glWindowPos3sv(const GLshort *v); |
518 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
519 | void glWindowPos3iv(const GLint *v); |
520 | void glWindowPos3i(GLint x, GLint y, GLint z); |
521 | void glWindowPos3fv(const GLfloat *v); |
522 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
523 | void glWindowPos3dv(const GLdouble *v); |
524 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
525 | void glWindowPos2sv(const GLshort *v); |
526 | void glWindowPos2s(GLshort x, GLshort y); |
527 | void glWindowPos2iv(const GLint *v); |
528 | void glWindowPos2i(GLint x, GLint y); |
529 | void glWindowPos2fv(const GLfloat *v); |
530 | void glWindowPos2f(GLfloat x, GLfloat y); |
531 | void glWindowPos2dv(const GLdouble *v); |
532 | void glWindowPos2d(GLdouble x, GLdouble y); |
533 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
534 | void glSecondaryColor3usv(const GLushort *v); |
535 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
536 | void glSecondaryColor3uiv(const GLuint *v); |
537 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
538 | void glSecondaryColor3ubv(const GLubyte *v); |
539 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
540 | void glSecondaryColor3sv(const GLshort *v); |
541 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
542 | void glSecondaryColor3iv(const GLint *v); |
543 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
544 | void glSecondaryColor3fv(const GLfloat *v); |
545 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
546 | void glSecondaryColor3dv(const GLdouble *v); |
547 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
548 | void glSecondaryColor3bv(const GLbyte *v); |
549 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
550 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
551 | void glFogCoorddv(const GLdouble *coord); |
552 | void glFogCoordd(GLdouble coord); |
553 | void glFogCoordfv(const GLfloat *coord); |
554 | void glFogCoordf(GLfloat coord); |
555 | |
556 | private: |
557 | friend class QOpenGLVersionFunctionsFactory; |
558 | |
559 | static bool isContextCompatible(QOpenGLContext *context); |
560 | static QOpenGLVersionProfile versionProfile(); |
561 | |
562 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
563 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
564 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
565 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
566 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
567 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
568 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
569 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
570 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
571 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
572 | }; |
573 | |
574 | // OpenGL 1.0 core functions |
575 | inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
576 | { |
577 | d_1_0_Core->f.Viewport(x, y, width, height); |
578 | } |
579 | |
580 | inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal) |
581 | { |
582 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
583 | } |
584 | |
585 | inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap) |
586 | { |
587 | return d_1_0_Core->f.IsEnabled(cap); |
588 | } |
589 | |
590 | inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
591 | { |
592 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
593 | } |
594 | |
595 | inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
596 | { |
597 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
598 | } |
599 | |
600 | inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
601 | { |
602 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
603 | } |
604 | |
605 | inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
606 | { |
607 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
608 | } |
609 | |
610 | inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
611 | { |
612 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
613 | } |
614 | |
615 | inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name) |
616 | { |
617 | return d_1_0_Core->f.GetString(name); |
618 | } |
619 | |
620 | inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params) |
621 | { |
622 | d_1_0_Core->f.GetIntegerv(pname, params); |
623 | } |
624 | |
625 | inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params) |
626 | { |
627 | d_1_0_Core->f.GetFloatv(pname, params); |
628 | } |
629 | |
630 | inline GLenum QOpenGLFunctions_1_4::glGetError() |
631 | { |
632 | return d_1_0_Core->f.GetError(); |
633 | } |
634 | |
635 | inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params) |
636 | { |
637 | d_1_0_Core->f.GetDoublev(pname, params); |
638 | } |
639 | |
640 | inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params) |
641 | { |
642 | d_1_0_Core->f.GetBooleanv(pname, params); |
643 | } |
644 | |
645 | inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
646 | { |
647 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
648 | } |
649 | |
650 | inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode) |
651 | { |
652 | d_1_0_Core->f.ReadBuffer(mode); |
653 | } |
654 | |
655 | inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param) |
656 | { |
657 | d_1_0_Core->f.PixelStorei(pname, param); |
658 | } |
659 | |
660 | inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param) |
661 | { |
662 | d_1_0_Core->f.PixelStoref(pname, param); |
663 | } |
664 | |
665 | inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func) |
666 | { |
667 | d_1_0_Core->f.DepthFunc(func); |
668 | } |
669 | |
670 | inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
671 | { |
672 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
673 | } |
674 | |
675 | inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
676 | { |
677 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
678 | } |
679 | |
680 | inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode) |
681 | { |
682 | d_1_0_Core->f.LogicOp(opcode); |
683 | } |
684 | |
685 | inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor) |
686 | { |
687 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
688 | } |
689 | |
690 | inline void QOpenGLFunctions_1_4::glFlush() |
691 | { |
692 | d_1_0_Core->f.Flush(); |
693 | } |
694 | |
695 | inline void QOpenGLFunctions_1_4::glFinish() |
696 | { |
697 | d_1_0_Core->f.Finish(); |
698 | } |
699 | |
700 | inline void QOpenGLFunctions_1_4::glEnable(GLenum cap) |
701 | { |
702 | d_1_0_Core->f.Enable(cap); |
703 | } |
704 | |
705 | inline void QOpenGLFunctions_1_4::glDisable(GLenum cap) |
706 | { |
707 | d_1_0_Core->f.Disable(cap); |
708 | } |
709 | |
710 | inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag) |
711 | { |
712 | d_1_0_Core->f.DepthMask(flag); |
713 | } |
714 | |
715 | inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
716 | { |
717 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
718 | } |
719 | |
720 | inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask) |
721 | { |
722 | d_1_0_Core->f.StencilMask(mask); |
723 | } |
724 | |
725 | inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth) |
726 | { |
727 | d_1_0_Core->f.ClearDepth(depth); |
728 | } |
729 | |
730 | inline void QOpenGLFunctions_1_4::glClearStencil(GLint s) |
731 | { |
732 | d_1_0_Core->f.ClearStencil(s); |
733 | } |
734 | |
735 | inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
736 | { |
737 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
738 | } |
739 | |
740 | inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask) |
741 | { |
742 | d_1_0_Core->f.Clear(mask); |
743 | } |
744 | |
745 | inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode) |
746 | { |
747 | d_1_0_Core->f.DrawBuffer(mode); |
748 | } |
749 | |
750 | inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
751 | { |
752 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
753 | } |
754 | |
755 | inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
756 | { |
757 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
758 | } |
759 | |
760 | inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
761 | { |
762 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
763 | } |
764 | |
765 | inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param) |
766 | { |
767 | d_1_0_Core->f.TexParameteri(target, pname, param); |
768 | } |
769 | |
770 | inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
771 | { |
772 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
773 | } |
774 | |
775 | inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
776 | { |
777 | d_1_0_Core->f.TexParameterf(target, pname, param); |
778 | } |
779 | |
780 | inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
781 | { |
782 | d_1_0_Core->f.Scissor(x, y, width, height); |
783 | } |
784 | |
785 | inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode) |
786 | { |
787 | d_1_0_Core->f.PolygonMode(face, mode); |
788 | } |
789 | |
790 | inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size) |
791 | { |
792 | d_1_0_Core->f.PointSize(size); |
793 | } |
794 | |
795 | inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width) |
796 | { |
797 | d_1_0_Core->f.LineWidth(width); |
798 | } |
799 | |
800 | inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode) |
801 | { |
802 | d_1_0_Core->f.Hint(target, mode); |
803 | } |
804 | |
805 | inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode) |
806 | { |
807 | d_1_0_Core->f.FrontFace(mode); |
808 | } |
809 | |
810 | inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode) |
811 | { |
812 | d_1_0_Core->f.CullFace(mode); |
813 | } |
814 | |
815 | |
816 | // OpenGL 1.1 core functions |
817 | inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c) |
818 | { |
819 | d_1_1_Deprecated->f.Indexubv(c); |
820 | } |
821 | |
822 | inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c) |
823 | { |
824 | d_1_1_Deprecated->f.Indexub(c); |
825 | } |
826 | |
827 | inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture) |
828 | { |
829 | return d_1_1_Core->f.IsTexture(texture); |
830 | } |
831 | |
832 | inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures) |
833 | { |
834 | d_1_1_Core->f.GenTextures(n, textures); |
835 | } |
836 | |
837 | inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures) |
838 | { |
839 | d_1_1_Core->f.DeleteTextures(n, textures); |
840 | } |
841 | |
842 | inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture) |
843 | { |
844 | d_1_1_Core->f.BindTexture(target, texture); |
845 | } |
846 | |
847 | inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
848 | { |
849 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
850 | } |
851 | |
852 | inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
853 | { |
854 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
855 | } |
856 | |
857 | inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
858 | { |
859 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
860 | } |
861 | |
862 | inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
863 | { |
864 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
865 | } |
866 | |
867 | inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
868 | { |
869 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
870 | } |
871 | |
872 | inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
873 | { |
874 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
875 | } |
876 | |
877 | inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units) |
878 | { |
879 | d_1_1_Core->f.PolygonOffset(factor, units); |
880 | } |
881 | |
882 | inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params) |
883 | { |
884 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
885 | } |
886 | |
887 | inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
888 | { |
889 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
890 | } |
891 | |
892 | inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
893 | { |
894 | d_1_1_Core->f.DrawArrays(mode, first, count); |
895 | } |
896 | |
897 | |
898 | // OpenGL 1.2 core functions |
899 | inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
900 | { |
901 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
902 | } |
903 | |
904 | inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
905 | { |
906 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
907 | } |
908 | |
909 | inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
910 | { |
911 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
912 | } |
913 | |
914 | inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
915 | { |
916 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
917 | } |
918 | |
919 | inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode) |
920 | { |
921 | d_1_2_Core->f.BlendEquation(mode); |
922 | } |
923 | |
924 | inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
925 | { |
926 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
927 | } |
928 | |
929 | |
930 | // OpenGL 1.3 core functions |
931 | inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
932 | { |
933 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
934 | } |
935 | |
936 | inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
937 | { |
938 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
939 | } |
940 | |
941 | inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
942 | { |
943 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
944 | } |
945 | |
946 | inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
947 | { |
948 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
949 | } |
950 | |
951 | inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
952 | { |
953 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
954 | } |
955 | |
956 | inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
957 | { |
958 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
959 | } |
960 | |
961 | inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
962 | { |
963 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
964 | } |
965 | |
966 | inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert) |
967 | { |
968 | d_1_3_Core->f.SampleCoverage(value, invert); |
969 | } |
970 | |
971 | inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture) |
972 | { |
973 | d_1_3_Core->f.ActiveTexture(texture); |
974 | } |
975 | |
976 | |
977 | // OpenGL 1.4 core functions |
978 | inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params) |
979 | { |
980 | d_1_4_Core->f.PointParameteriv(pname, params); |
981 | } |
982 | |
983 | inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param) |
984 | { |
985 | d_1_4_Core->f.PointParameteri(pname, param); |
986 | } |
987 | |
988 | inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params) |
989 | { |
990 | d_1_4_Core->f.PointParameterfv(pname, params); |
991 | } |
992 | |
993 | inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param) |
994 | { |
995 | d_1_4_Core->f.PointParameterf(pname, param); |
996 | } |
997 | |
998 | inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
999 | { |
1000 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1001 | } |
1002 | |
1003 | inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1004 | { |
1005 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1006 | } |
1007 | |
1008 | inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1009 | { |
1010 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1011 | } |
1012 | |
1013 | |
1014 | // OpenGL 1.0 deprecated functions |
1015 | inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
1016 | { |
1017 | d_1_0_Deprecated->f.Translatef(x, y, z); |
1018 | } |
1019 | |
1020 | inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
1021 | { |
1022 | d_1_0_Deprecated->f.Translated(x, y, z); |
1023 | } |
1024 | |
1025 | inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z) |
1026 | { |
1027 | d_1_0_Deprecated->f.Scalef(x, y, z); |
1028 | } |
1029 | |
1030 | inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z) |
1031 | { |
1032 | d_1_0_Deprecated->f.Scaled(x, y, z); |
1033 | } |
1034 | |
1035 | inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
1036 | { |
1037 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
1038 | } |
1039 | |
1040 | inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
1041 | { |
1042 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
1043 | } |
1044 | |
1045 | inline void QOpenGLFunctions_1_4::glPushMatrix() |
1046 | { |
1047 | d_1_0_Deprecated->f.PushMatrix(); |
1048 | } |
1049 | |
1050 | inline void QOpenGLFunctions_1_4::glPopMatrix() |
1051 | { |
1052 | d_1_0_Deprecated->f.PopMatrix(); |
1053 | } |
1054 | |
1055 | inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1056 | { |
1057 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
1058 | } |
1059 | |
1060 | inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m) |
1061 | { |
1062 | d_1_0_Deprecated->f.MultMatrixd(m); |
1063 | } |
1064 | |
1065 | inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m) |
1066 | { |
1067 | d_1_0_Deprecated->f.MultMatrixf(m); |
1068 | } |
1069 | |
1070 | inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode) |
1071 | { |
1072 | d_1_0_Deprecated->f.MatrixMode(mode); |
1073 | } |
1074 | |
1075 | inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m) |
1076 | { |
1077 | d_1_0_Deprecated->f.LoadMatrixd(m); |
1078 | } |
1079 | |
1080 | inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m) |
1081 | { |
1082 | d_1_0_Deprecated->f.LoadMatrixf(m); |
1083 | } |
1084 | |
1085 | inline void QOpenGLFunctions_1_4::glLoadIdentity() |
1086 | { |
1087 | d_1_0_Deprecated->f.LoadIdentity(); |
1088 | } |
1089 | |
1090 | inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1091 | { |
1092 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
1093 | } |
1094 | |
1095 | inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list) |
1096 | { |
1097 | return d_1_0_Deprecated->f.IsList(list); |
1098 | } |
1099 | |
1100 | inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
1101 | { |
1102 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
1103 | } |
1104 | |
1105 | inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
1106 | { |
1107 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
1108 | } |
1109 | |
1110 | inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
1111 | { |
1112 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
1113 | } |
1114 | |
1115 | inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
1116 | { |
1117 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
1118 | } |
1119 | |
1120 | inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
1121 | { |
1122 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
1123 | } |
1124 | |
1125 | inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask) |
1126 | { |
1127 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
1128 | } |
1129 | |
1130 | inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values) |
1131 | { |
1132 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
1133 | } |
1134 | |
1135 | inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values) |
1136 | { |
1137 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
1138 | } |
1139 | |
1140 | inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values) |
1141 | { |
1142 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
1143 | } |
1144 | |
1145 | inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
1146 | { |
1147 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
1148 | } |
1149 | |
1150 | inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
1151 | { |
1152 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
1153 | } |
1154 | |
1155 | inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v) |
1156 | { |
1157 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
1158 | } |
1159 | |
1160 | inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
1161 | { |
1162 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
1163 | } |
1164 | |
1165 | inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
1166 | { |
1167 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
1168 | } |
1169 | |
1170 | inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
1171 | { |
1172 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
1173 | } |
1174 | |
1175 | inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
1176 | { |
1177 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
1178 | } |
1179 | |
1180 | inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation) |
1181 | { |
1182 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
1183 | } |
1184 | |
1185 | inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1186 | { |
1187 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
1188 | } |
1189 | |
1190 | inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
1191 | { |
1192 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
1193 | } |
1194 | |
1195 | inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
1196 | { |
1197 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
1198 | } |
1199 | |
1200 | inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
1201 | { |
1202 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
1203 | } |
1204 | |
1205 | inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
1206 | { |
1207 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
1208 | } |
1209 | |
1210 | inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param) |
1211 | { |
1212 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
1213 | } |
1214 | |
1215 | inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param) |
1216 | { |
1217 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
1218 | } |
1219 | |
1220 | inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
1221 | { |
1222 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
1223 | } |
1224 | |
1225 | inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref) |
1226 | { |
1227 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
1228 | } |
1229 | |
1230 | inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j) |
1231 | { |
1232 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
1233 | } |
1234 | |
1235 | inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
1236 | { |
1237 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
1238 | } |
1239 | |
1240 | inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i) |
1241 | { |
1242 | d_1_0_Deprecated->f.EvalPoint1(i); |
1243 | } |
1244 | |
1245 | inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
1246 | { |
1247 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
1248 | } |
1249 | |
1250 | inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u) |
1251 | { |
1252 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
1253 | } |
1254 | |
1255 | inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v) |
1256 | { |
1257 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
1258 | } |
1259 | |
1260 | inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u) |
1261 | { |
1262 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1263 | } |
1264 | |
1265 | inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v) |
1266 | { |
1267 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1268 | } |
1269 | |
1270 | inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u) |
1271 | { |
1272 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1273 | } |
1274 | |
1275 | inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u) |
1276 | { |
1277 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1278 | } |
1279 | |
1280 | inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u) |
1281 | { |
1282 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1283 | } |
1284 | |
1285 | inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u) |
1286 | { |
1287 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1288 | } |
1289 | |
1290 | inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1291 | { |
1292 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1293 | } |
1294 | |
1295 | inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1296 | { |
1297 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1298 | } |
1299 | |
1300 | inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1301 | { |
1302 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1303 | } |
1304 | |
1305 | inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1306 | { |
1307 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1308 | } |
1309 | |
1310 | inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1311 | { |
1312 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1313 | } |
1314 | |
1315 | inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1316 | { |
1317 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1318 | } |
1319 | |
1320 | inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1321 | { |
1322 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1323 | } |
1324 | |
1325 | inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1326 | { |
1327 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1328 | } |
1329 | |
1330 | inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask) |
1331 | { |
1332 | d_1_0_Deprecated->f.PushAttrib(mask); |
1333 | } |
1334 | |
1335 | inline void QOpenGLFunctions_1_4::glPopAttrib() |
1336 | { |
1337 | d_1_0_Deprecated->f.PopAttrib(); |
1338 | } |
1339 | |
1340 | inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value) |
1341 | { |
1342 | d_1_0_Deprecated->f.Accum(op, value); |
1343 | } |
1344 | |
1345 | inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask) |
1346 | { |
1347 | d_1_0_Deprecated->f.IndexMask(mask); |
1348 | } |
1349 | |
1350 | inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c) |
1351 | { |
1352 | d_1_0_Deprecated->f.ClearIndex(c); |
1353 | } |
1354 | |
1355 | inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1356 | { |
1357 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1358 | } |
1359 | |
1360 | inline void QOpenGLFunctions_1_4::glPushName(GLuint name) |
1361 | { |
1362 | d_1_0_Deprecated->f.PushName(name); |
1363 | } |
1364 | |
1365 | inline void QOpenGLFunctions_1_4::glPopName() |
1366 | { |
1367 | d_1_0_Deprecated->f.PopName(); |
1368 | } |
1369 | |
1370 | inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token) |
1371 | { |
1372 | d_1_0_Deprecated->f.PassThrough(token); |
1373 | } |
1374 | |
1375 | inline void QOpenGLFunctions_1_4::glLoadName(GLuint name) |
1376 | { |
1377 | d_1_0_Deprecated->f.LoadName(name); |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions_1_4::glInitNames() |
1381 | { |
1382 | d_1_0_Deprecated->f.InitNames(); |
1383 | } |
1384 | |
1385 | inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode) |
1386 | { |
1387 | return d_1_0_Deprecated->f.RenderMode(mode); |
1388 | } |
1389 | |
1390 | inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer) |
1391 | { |
1392 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1393 | } |
1394 | |
1395 | inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1396 | { |
1397 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1398 | } |
1399 | |
1400 | inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1401 | { |
1402 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1403 | } |
1404 | |
1405 | inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1406 | { |
1407 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1408 | } |
1409 | |
1410 | inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1411 | { |
1412 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1413 | } |
1414 | |
1415 | inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1416 | { |
1417 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1418 | } |
1419 | |
1420 | inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1421 | { |
1422 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1423 | } |
1424 | |
1425 | inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1426 | { |
1427 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1428 | } |
1429 | |
1430 | inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1431 | { |
1432 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1433 | } |
1434 | |
1435 | inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1436 | { |
1437 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1438 | } |
1439 | |
1440 | inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1441 | { |
1442 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1443 | } |
1444 | |
1445 | inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1446 | { |
1447 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1448 | } |
1449 | |
1450 | inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode) |
1451 | { |
1452 | d_1_0_Deprecated->f.ShadeModel(mode); |
1453 | } |
1454 | |
1455 | inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask) |
1456 | { |
1457 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1458 | } |
1459 | |
1460 | inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1461 | { |
1462 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1463 | } |
1464 | |
1465 | inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param) |
1466 | { |
1467 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1468 | } |
1469 | |
1470 | inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1471 | { |
1472 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1473 | } |
1474 | |
1475 | inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1476 | { |
1477 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1478 | } |
1479 | |
1480 | inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern) |
1481 | { |
1482 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1483 | } |
1484 | |
1485 | inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params) |
1486 | { |
1487 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1488 | } |
1489 | |
1490 | inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param) |
1491 | { |
1492 | d_1_0_Deprecated->f.LightModeli(pname, param); |
1493 | } |
1494 | |
1495 | inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params) |
1496 | { |
1497 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
1498 | } |
1499 | |
1500 | inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param) |
1501 | { |
1502 | d_1_0_Deprecated->f.LightModelf(pname, param); |
1503 | } |
1504 | |
1505 | inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params) |
1506 | { |
1507 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
1508 | } |
1509 | |
1510 | inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param) |
1511 | { |
1512 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
1513 | } |
1514 | |
1515 | inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
1516 | { |
1517 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
1518 | } |
1519 | |
1520 | inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param) |
1521 | { |
1522 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
1523 | } |
1524 | |
1525 | inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params) |
1526 | { |
1527 | d_1_0_Deprecated->f.Fogiv(pname, params); |
1528 | } |
1529 | |
1530 | inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param) |
1531 | { |
1532 | d_1_0_Deprecated->f.Fogi(pname, param); |
1533 | } |
1534 | |
1535 | inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params) |
1536 | { |
1537 | d_1_0_Deprecated->f.Fogfv(pname, params); |
1538 | } |
1539 | |
1540 | inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param) |
1541 | { |
1542 | d_1_0_Deprecated->f.Fogf(pname, param); |
1543 | } |
1544 | |
1545 | inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode) |
1546 | { |
1547 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
1548 | } |
1549 | |
1550 | inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation) |
1551 | { |
1552 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
1553 | } |
1554 | |
1555 | inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v) |
1556 | { |
1557 | d_1_0_Deprecated->f.Vertex4sv(v); |
1558 | } |
1559 | |
1560 | inline void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1561 | { |
1562 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
1563 | } |
1564 | |
1565 | inline void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v) |
1566 | { |
1567 | d_1_0_Deprecated->f.Vertex4iv(v); |
1568 | } |
1569 | |
1570 | inline void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
1571 | { |
1572 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
1573 | } |
1574 | |
1575 | inline void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v) |
1576 | { |
1577 | d_1_0_Deprecated->f.Vertex4fv(v); |
1578 | } |
1579 | |
1580 | inline void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1581 | { |
1582 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
1583 | } |
1584 | |
1585 | inline void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v) |
1586 | { |
1587 | d_1_0_Deprecated->f.Vertex4dv(v); |
1588 | } |
1589 | |
1590 | inline void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1591 | { |
1592 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
1593 | } |
1594 | |
1595 | inline void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v) |
1596 | { |
1597 | d_1_0_Deprecated->f.Vertex3sv(v); |
1598 | } |
1599 | |
1600 | inline void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z) |
1601 | { |
1602 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
1603 | } |
1604 | |
1605 | inline void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v) |
1606 | { |
1607 | d_1_0_Deprecated->f.Vertex3iv(v); |
1608 | } |
1609 | |
1610 | inline void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z) |
1611 | { |
1612 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
1613 | } |
1614 | |
1615 | inline void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v) |
1616 | { |
1617 | d_1_0_Deprecated->f.Vertex3fv(v); |
1618 | } |
1619 | |
1620 | inline void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
1621 | { |
1622 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
1623 | } |
1624 | |
1625 | inline void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v) |
1626 | { |
1627 | d_1_0_Deprecated->f.Vertex3dv(v); |
1628 | } |
1629 | |
1630 | inline void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
1631 | { |
1632 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
1633 | } |
1634 | |
1635 | inline void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v) |
1636 | { |
1637 | d_1_0_Deprecated->f.Vertex2sv(v); |
1638 | } |
1639 | |
1640 | inline void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y) |
1641 | { |
1642 | d_1_0_Deprecated->f.Vertex2s(x, y); |
1643 | } |
1644 | |
1645 | inline void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v) |
1646 | { |
1647 | d_1_0_Deprecated->f.Vertex2iv(v); |
1648 | } |
1649 | |
1650 | inline void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y) |
1651 | { |
1652 | d_1_0_Deprecated->f.Vertex2i(x, y); |
1653 | } |
1654 | |
1655 | inline void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v) |
1656 | { |
1657 | d_1_0_Deprecated->f.Vertex2fv(v); |
1658 | } |
1659 | |
1660 | inline void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y) |
1661 | { |
1662 | d_1_0_Deprecated->f.Vertex2f(x, y); |
1663 | } |
1664 | |
1665 | inline void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v) |
1666 | { |
1667 | d_1_0_Deprecated->f.Vertex2dv(v); |
1668 | } |
1669 | |
1670 | inline void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y) |
1671 | { |
1672 | d_1_0_Deprecated->f.Vertex2d(x, y); |
1673 | } |
1674 | |
1675 | inline void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v) |
1676 | { |
1677 | d_1_0_Deprecated->f.TexCoord4sv(v); |
1678 | } |
1679 | |
1680 | inline void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
1681 | { |
1682 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
1683 | } |
1684 | |
1685 | inline void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v) |
1686 | { |
1687 | d_1_0_Deprecated->f.TexCoord4iv(v); |
1688 | } |
1689 | |
1690 | inline void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
1691 | { |
1692 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
1693 | } |
1694 | |
1695 | inline void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v) |
1696 | { |
1697 | d_1_0_Deprecated->f.TexCoord4fv(v); |
1698 | } |
1699 | |
1700 | inline void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
1701 | { |
1702 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
1703 | } |
1704 | |
1705 | inline void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v) |
1706 | { |
1707 | d_1_0_Deprecated->f.TexCoord4dv(v); |
1708 | } |
1709 | |
1710 | inline void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
1711 | { |
1712 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
1713 | } |
1714 | |
1715 | inline void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v) |
1716 | { |
1717 | d_1_0_Deprecated->f.TexCoord3sv(v); |
1718 | } |
1719 | |
1720 | inline void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
1721 | { |
1722 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
1723 | } |
1724 | |
1725 | inline void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v) |
1726 | { |
1727 | d_1_0_Deprecated->f.TexCoord3iv(v); |
1728 | } |
1729 | |
1730 | inline void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r) |
1731 | { |
1732 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
1733 | } |
1734 | |
1735 | inline void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v) |
1736 | { |
1737 | d_1_0_Deprecated->f.TexCoord3fv(v); |
1738 | } |
1739 | |
1740 | inline void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
1741 | { |
1742 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
1743 | } |
1744 | |
1745 | inline void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v) |
1746 | { |
1747 | d_1_0_Deprecated->f.TexCoord3dv(v); |
1748 | } |
1749 | |
1750 | inline void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
1751 | { |
1752 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
1753 | } |
1754 | |
1755 | inline void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v) |
1756 | { |
1757 | d_1_0_Deprecated->f.TexCoord2sv(v); |
1758 | } |
1759 | |
1760 | inline void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t) |
1761 | { |
1762 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
1763 | } |
1764 | |
1765 | inline void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v) |
1766 | { |
1767 | d_1_0_Deprecated->f.TexCoord2iv(v); |
1768 | } |
1769 | |
1770 | inline void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t) |
1771 | { |
1772 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
1773 | } |
1774 | |
1775 | inline void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v) |
1776 | { |
1777 | d_1_0_Deprecated->f.TexCoord2fv(v); |
1778 | } |
1779 | |
1780 | inline void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t) |
1781 | { |
1782 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
1783 | } |
1784 | |
1785 | inline void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v) |
1786 | { |
1787 | d_1_0_Deprecated->f.TexCoord2dv(v); |
1788 | } |
1789 | |
1790 | inline void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t) |
1791 | { |
1792 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
1793 | } |
1794 | |
1795 | inline void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v) |
1796 | { |
1797 | d_1_0_Deprecated->f.TexCoord1sv(v); |
1798 | } |
1799 | |
1800 | inline void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s) |
1801 | { |
1802 | d_1_0_Deprecated->f.TexCoord1s(s); |
1803 | } |
1804 | |
1805 | inline void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v) |
1806 | { |
1807 | d_1_0_Deprecated->f.TexCoord1iv(v); |
1808 | } |
1809 | |
1810 | inline void QOpenGLFunctions_1_4::glTexCoord1i(GLint s) |
1811 | { |
1812 | d_1_0_Deprecated->f.TexCoord1i(s); |
1813 | } |
1814 | |
1815 | inline void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v) |
1816 | { |
1817 | d_1_0_Deprecated->f.TexCoord1fv(v); |
1818 | } |
1819 | |
1820 | inline void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s) |
1821 | { |
1822 | d_1_0_Deprecated->f.TexCoord1f(s); |
1823 | } |
1824 | |
1825 | inline void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v) |
1826 | { |
1827 | d_1_0_Deprecated->f.TexCoord1dv(v); |
1828 | } |
1829 | |
1830 | inline void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s) |
1831 | { |
1832 | d_1_0_Deprecated->f.TexCoord1d(s); |
1833 | } |
1834 | |
1835 | inline void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2) |
1836 | { |
1837 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
1838 | } |
1839 | |
1840 | inline void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
1841 | { |
1842 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
1843 | } |
1844 | |
1845 | inline void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2) |
1846 | { |
1847 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
1848 | } |
1849 | |
1850 | inline void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
1851 | { |
1852 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
1853 | } |
1854 | |
1855 | inline void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2) |
1856 | { |
1857 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
1858 | } |
1859 | |
1860 | inline void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
1861 | { |
1862 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
1863 | } |
1864 | |
1865 | inline void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2) |
1866 | { |
1867 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
1868 | } |
1869 | |
1870 | inline void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
1871 | { |
1872 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
1873 | } |
1874 | |
1875 | inline void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v) |
1876 | { |
1877 | d_1_0_Deprecated->f.RasterPos4sv(v); |
1878 | } |
1879 | |
1880 | inline void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
1881 | { |
1882 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
1883 | } |
1884 | |
1885 | inline void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v) |
1886 | { |
1887 | d_1_0_Deprecated->f.RasterPos4iv(v); |
1888 | } |
1889 | |
1890 | inline void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
1891 | { |
1892 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
1893 | } |
1894 | |
1895 | inline void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v) |
1896 | { |
1897 | d_1_0_Deprecated->f.RasterPos4fv(v); |
1898 | } |
1899 | |
1900 | inline void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
1901 | { |
1902 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
1903 | } |
1904 | |
1905 | inline void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v) |
1906 | { |
1907 | d_1_0_Deprecated->f.RasterPos4dv(v); |
1908 | } |
1909 | |
1910 | inline void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
1911 | { |
1912 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
1913 | } |
1914 | |
1915 | inline void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v) |
1916 | { |
1917 | d_1_0_Deprecated->f.RasterPos3sv(v); |
1918 | } |
1919 | |
1920 | inline void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
1921 | { |
1922 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
1923 | } |
1924 | |
1925 | inline void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v) |
1926 | { |
1927 | d_1_0_Deprecated->f.RasterPos3iv(v); |
1928 | } |
1929 | |
1930 | inline void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z) |
1931 | { |
1932 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
1933 | } |
1934 | |
1935 | inline void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v) |
1936 | { |
1937 | d_1_0_Deprecated->f.RasterPos3fv(v); |
1938 | } |
1939 | |
1940 | inline void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
1941 | { |
1942 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
1943 | } |
1944 | |
1945 | inline void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v) |
1946 | { |
1947 | d_1_0_Deprecated->f.RasterPos3dv(v); |
1948 | } |
1949 | |
1950 | inline void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
1951 | { |
1952 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
1953 | } |
1954 | |
1955 | inline void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v) |
1956 | { |
1957 | d_1_0_Deprecated->f.RasterPos2sv(v); |
1958 | } |
1959 | |
1960 | inline void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y) |
1961 | { |
1962 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
1963 | } |
1964 | |
1965 | inline void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v) |
1966 | { |
1967 | d_1_0_Deprecated->f.RasterPos2iv(v); |
1968 | } |
1969 | |
1970 | inline void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y) |
1971 | { |
1972 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
1973 | } |
1974 | |
1975 | inline void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v) |
1976 | { |
1977 | d_1_0_Deprecated->f.RasterPos2fv(v); |
1978 | } |
1979 | |
1980 | inline void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y) |
1981 | { |
1982 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
1983 | } |
1984 | |
1985 | inline void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v) |
1986 | { |
1987 | d_1_0_Deprecated->f.RasterPos2dv(v); |
1988 | } |
1989 | |
1990 | inline void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y) |
1991 | { |
1992 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
1993 | } |
1994 | |
1995 | inline void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v) |
1996 | { |
1997 | d_1_0_Deprecated->f.Normal3sv(v); |
1998 | } |
1999 | |
2000 | inline void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
2001 | { |
2002 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
2003 | } |
2004 | |
2005 | inline void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v) |
2006 | { |
2007 | d_1_0_Deprecated->f.Normal3iv(v); |
2008 | } |
2009 | |
2010 | inline void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz) |
2011 | { |
2012 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
2013 | } |
2014 | |
2015 | inline void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v) |
2016 | { |
2017 | d_1_0_Deprecated->f.Normal3fv(v); |
2018 | } |
2019 | |
2020 | inline void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
2021 | { |
2022 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
2023 | } |
2024 | |
2025 | inline void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v) |
2026 | { |
2027 | d_1_0_Deprecated->f.Normal3dv(v); |
2028 | } |
2029 | |
2030 | inline void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
2031 | { |
2032 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
2033 | } |
2034 | |
2035 | inline void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v) |
2036 | { |
2037 | d_1_0_Deprecated->f.Normal3bv(v); |
2038 | } |
2039 | |
2040 | inline void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
2041 | { |
2042 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
2043 | } |
2044 | |
2045 | inline void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c) |
2046 | { |
2047 | d_1_0_Deprecated->f.Indexsv(c); |
2048 | } |
2049 | |
2050 | inline void QOpenGLFunctions_1_4::glIndexs(GLshort c) |
2051 | { |
2052 | d_1_0_Deprecated->f.Indexs(c); |
2053 | } |
2054 | |
2055 | inline void QOpenGLFunctions_1_4::glIndexiv(const GLint *c) |
2056 | { |
2057 | d_1_0_Deprecated->f.Indexiv(c); |
2058 | } |
2059 | |
2060 | inline void QOpenGLFunctions_1_4::glIndexi(GLint c) |
2061 | { |
2062 | d_1_0_Deprecated->f.Indexi(c); |
2063 | } |
2064 | |
2065 | inline void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c) |
2066 | { |
2067 | d_1_0_Deprecated->f.Indexfv(c); |
2068 | } |
2069 | |
2070 | inline void QOpenGLFunctions_1_4::glIndexf(GLfloat c) |
2071 | { |
2072 | d_1_0_Deprecated->f.Indexf(c); |
2073 | } |
2074 | |
2075 | inline void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c) |
2076 | { |
2077 | d_1_0_Deprecated->f.Indexdv(c); |
2078 | } |
2079 | |
2080 | inline void QOpenGLFunctions_1_4::glIndexd(GLdouble c) |
2081 | { |
2082 | d_1_0_Deprecated->f.Indexd(c); |
2083 | } |
2084 | |
2085 | inline void QOpenGLFunctions_1_4::glEnd() |
2086 | { |
2087 | d_1_0_Deprecated->f.End(); |
2088 | } |
2089 | |
2090 | inline void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag) |
2091 | { |
2092 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
2093 | } |
2094 | |
2095 | inline void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag) |
2096 | { |
2097 | d_1_0_Deprecated->f.EdgeFlag(flag); |
2098 | } |
2099 | |
2100 | inline void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v) |
2101 | { |
2102 | d_1_0_Deprecated->f.Color4usv(v); |
2103 | } |
2104 | |
2105 | inline void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
2106 | { |
2107 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
2108 | } |
2109 | |
2110 | inline void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v) |
2111 | { |
2112 | d_1_0_Deprecated->f.Color4uiv(v); |
2113 | } |
2114 | |
2115 | inline void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
2116 | { |
2117 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
2118 | } |
2119 | |
2120 | inline void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v) |
2121 | { |
2122 | d_1_0_Deprecated->f.Color4ubv(v); |
2123 | } |
2124 | |
2125 | inline void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
2126 | { |
2127 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
2128 | } |
2129 | |
2130 | inline void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v) |
2131 | { |
2132 | d_1_0_Deprecated->f.Color4sv(v); |
2133 | } |
2134 | |
2135 | inline void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
2136 | { |
2137 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
2138 | } |
2139 | |
2140 | inline void QOpenGLFunctions_1_4::glColor4iv(const GLint *v) |
2141 | { |
2142 | d_1_0_Deprecated->f.Color4iv(v); |
2143 | } |
2144 | |
2145 | inline void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
2146 | { |
2147 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
2148 | } |
2149 | |
2150 | inline void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v) |
2151 | { |
2152 | d_1_0_Deprecated->f.Color4fv(v); |
2153 | } |
2154 | |
2155 | inline void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
2156 | { |
2157 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
2158 | } |
2159 | |
2160 | inline void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v) |
2161 | { |
2162 | d_1_0_Deprecated->f.Color4dv(v); |
2163 | } |
2164 | |
2165 | inline void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
2166 | { |
2167 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
2168 | } |
2169 | |
2170 | inline void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v) |
2171 | { |
2172 | d_1_0_Deprecated->f.Color4bv(v); |
2173 | } |
2174 | |
2175 | inline void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
2176 | { |
2177 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
2178 | } |
2179 | |
2180 | inline void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v) |
2181 | { |
2182 | d_1_0_Deprecated->f.Color3usv(v); |
2183 | } |
2184 | |
2185 | inline void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue) |
2186 | { |
2187 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
2188 | } |
2189 | |
2190 | inline void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v) |
2191 | { |
2192 | d_1_0_Deprecated->f.Color3uiv(v); |
2193 | } |
2194 | |
2195 | inline void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue) |
2196 | { |
2197 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
2198 | } |
2199 | |
2200 | inline void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v) |
2201 | { |
2202 | d_1_0_Deprecated->f.Color3ubv(v); |
2203 | } |
2204 | |
2205 | inline void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
2206 | { |
2207 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
2208 | } |
2209 | |
2210 | inline void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v) |
2211 | { |
2212 | d_1_0_Deprecated->f.Color3sv(v); |
2213 | } |
2214 | |
2215 | inline void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue) |
2216 | { |
2217 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
2218 | } |
2219 | |
2220 | inline void QOpenGLFunctions_1_4::glColor3iv(const GLint *v) |
2221 | { |
2222 | d_1_0_Deprecated->f.Color3iv(v); |
2223 | } |
2224 | |
2225 | inline void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue) |
2226 | { |
2227 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
2228 | } |
2229 | |
2230 | inline void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v) |
2231 | { |
2232 | d_1_0_Deprecated->f.Color3fv(v); |
2233 | } |
2234 | |
2235 | inline void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
2236 | { |
2237 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
2238 | } |
2239 | |
2240 | inline void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v) |
2241 | { |
2242 | d_1_0_Deprecated->f.Color3dv(v); |
2243 | } |
2244 | |
2245 | inline void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
2246 | { |
2247 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
2248 | } |
2249 | |
2250 | inline void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v) |
2251 | { |
2252 | d_1_0_Deprecated->f.Color3bv(v); |
2253 | } |
2254 | |
2255 | inline void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
2256 | { |
2257 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
2258 | } |
2259 | |
2260 | inline void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
2261 | { |
2262 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
2263 | } |
2264 | |
2265 | inline void QOpenGLFunctions_1_4::glBegin(GLenum mode) |
2266 | { |
2267 | d_1_0_Deprecated->f.Begin(mode); |
2268 | } |
2269 | |
2270 | inline void QOpenGLFunctions_1_4::glListBase(GLuint base) |
2271 | { |
2272 | d_1_0_Deprecated->f.ListBase(base); |
2273 | } |
2274 | |
2275 | inline GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range) |
2276 | { |
2277 | return d_1_0_Deprecated->f.GenLists(range); |
2278 | } |
2279 | |
2280 | inline void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range) |
2281 | { |
2282 | d_1_0_Deprecated->f.DeleteLists(list, range); |
2283 | } |
2284 | |
2285 | inline void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
2286 | { |
2287 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
2288 | } |
2289 | |
2290 | inline void QOpenGLFunctions_1_4::glCallList(GLuint list) |
2291 | { |
2292 | d_1_0_Deprecated->f.CallList(list); |
2293 | } |
2294 | |
2295 | inline void QOpenGLFunctions_1_4::glEndList() |
2296 | { |
2297 | d_1_0_Deprecated->f.EndList(); |
2298 | } |
2299 | |
2300 | inline void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode) |
2301 | { |
2302 | d_1_0_Deprecated->f.NewList(list, mode); |
2303 | } |
2304 | |
2305 | |
2306 | // OpenGL 1.1 deprecated functions |
2307 | inline void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask) |
2308 | { |
2309 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
2310 | } |
2311 | |
2312 | inline void QOpenGLFunctions_1_4::glPopClientAttrib() |
2313 | { |
2314 | d_1_1_Deprecated->f.PopClientAttrib(); |
2315 | } |
2316 | |
2317 | inline void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
2318 | { |
2319 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
2320 | } |
2321 | |
2322 | inline GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
2323 | { |
2324 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
2325 | } |
2326 | |
2327 | inline void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2328 | { |
2329 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
2330 | } |
2331 | |
2332 | inline void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2333 | { |
2334 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
2335 | } |
2336 | |
2337 | inline void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2338 | { |
2339 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
2340 | } |
2341 | |
2342 | inline void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
2343 | { |
2344 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
2345 | } |
2346 | |
2347 | inline void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2348 | { |
2349 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
2350 | } |
2351 | |
2352 | inline void QOpenGLFunctions_1_4::glEnableClientState(GLenum array) |
2353 | { |
2354 | d_1_1_Deprecated->f.EnableClientState(array); |
2355 | } |
2356 | |
2357 | inline void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
2358 | { |
2359 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
2360 | } |
2361 | |
2362 | inline void QOpenGLFunctions_1_4::glDisableClientState(GLenum array) |
2363 | { |
2364 | d_1_1_Deprecated->f.DisableClientState(array); |
2365 | } |
2366 | |
2367 | inline void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2368 | { |
2369 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
2370 | } |
2371 | |
2372 | inline void QOpenGLFunctions_1_4::glArrayElement(GLint i) |
2373 | { |
2374 | d_1_1_Deprecated->f.ArrayElement(i); |
2375 | } |
2376 | |
2377 | |
2378 | // OpenGL 1.2 deprecated functions |
2379 | inline void QOpenGLFunctions_1_4::glResetMinmax(GLenum target) |
2380 | { |
2381 | d_1_2_Deprecated->f.ResetMinmax(target); |
2382 | } |
2383 | |
2384 | inline void QOpenGLFunctions_1_4::glResetHistogram(GLenum target) |
2385 | { |
2386 | d_1_2_Deprecated->f.ResetHistogram(target); |
2387 | } |
2388 | |
2389 | inline void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
2390 | { |
2391 | d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
2392 | } |
2393 | |
2394 | inline void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
2395 | { |
2396 | d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
2397 | } |
2398 | |
2399 | inline void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
2400 | { |
2401 | d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
2402 | } |
2403 | |
2404 | inline void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2405 | { |
2406 | d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
2407 | } |
2408 | |
2409 | inline void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2410 | { |
2411 | d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
2412 | } |
2413 | |
2414 | inline void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
2415 | { |
2416 | d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
2417 | } |
2418 | |
2419 | inline void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2420 | { |
2421 | d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
2422 | } |
2423 | |
2424 | inline void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2425 | { |
2426 | d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
2427 | } |
2428 | |
2429 | inline void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
2430 | { |
2431 | d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
2432 | } |
2433 | |
2434 | inline void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
2435 | { |
2436 | d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
2437 | } |
2438 | |
2439 | inline void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
2440 | { |
2441 | d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
2442 | } |
2443 | |
2444 | inline void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2445 | { |
2446 | d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
2447 | } |
2448 | |
2449 | inline void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
2450 | { |
2451 | d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
2452 | } |
2453 | |
2454 | inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
2455 | { |
2456 | d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
2457 | } |
2458 | |
2459 | inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
2460 | { |
2461 | d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
2462 | } |
2463 | |
2464 | inline void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
2465 | { |
2466 | d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
2467 | } |
2468 | |
2469 | inline void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
2470 | { |
2471 | d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
2472 | } |
2473 | |
2474 | inline void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
2475 | { |
2476 | d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
2477 | } |
2478 | |
2479 | inline void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
2480 | { |
2481 | d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
2482 | } |
2483 | |
2484 | inline void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
2485 | { |
2486 | d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
2487 | } |
2488 | |
2489 | inline void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
2490 | { |
2491 | d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
2492 | } |
2493 | |
2494 | inline void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
2495 | { |
2496 | d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
2497 | } |
2498 | |
2499 | inline void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
2500 | { |
2501 | d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
2502 | } |
2503 | |
2504 | inline void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
2505 | { |
2506 | d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
2507 | } |
2508 | |
2509 | inline void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2510 | { |
2511 | d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
2512 | } |
2513 | |
2514 | inline void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
2515 | { |
2516 | d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
2517 | } |
2518 | |
2519 | inline void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
2520 | { |
2521 | d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
2522 | } |
2523 | |
2524 | inline void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
2525 | { |
2526 | d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
2527 | } |
2528 | |
2529 | inline void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
2530 | { |
2531 | d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
2532 | } |
2533 | |
2534 | inline void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
2535 | { |
2536 | d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
2537 | } |
2538 | |
2539 | |
2540 | // OpenGL 1.3 deprecated functions |
2541 | inline void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m) |
2542 | { |
2543 | d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
2544 | } |
2545 | |
2546 | inline void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m) |
2547 | { |
2548 | d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
2549 | } |
2550 | |
2551 | inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m) |
2552 | { |
2553 | d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
2554 | } |
2555 | |
2556 | inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m) |
2557 | { |
2558 | d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
2559 | } |
2560 | |
2561 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
2562 | { |
2563 | d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
2564 | } |
2565 | |
2566 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
2567 | { |
2568 | d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
2569 | } |
2570 | |
2571 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v) |
2572 | { |
2573 | d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
2574 | } |
2575 | |
2576 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
2577 | { |
2578 | d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
2579 | } |
2580 | |
2581 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
2582 | { |
2583 | d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
2584 | } |
2585 | |
2586 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
2587 | { |
2588 | d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
2589 | } |
2590 | |
2591 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
2592 | { |
2593 | d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
2594 | } |
2595 | |
2596 | inline void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
2597 | { |
2598 | d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
2599 | } |
2600 | |
2601 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
2602 | { |
2603 | d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
2604 | } |
2605 | |
2606 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
2607 | { |
2608 | d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
2609 | } |
2610 | |
2611 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v) |
2612 | { |
2613 | d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
2614 | } |
2615 | |
2616 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
2617 | { |
2618 | d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
2619 | } |
2620 | |
2621 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
2622 | { |
2623 | d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
2624 | } |
2625 | |
2626 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
2627 | { |
2628 | d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
2629 | } |
2630 | |
2631 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
2632 | { |
2633 | d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
2634 | } |
2635 | |
2636 | inline void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
2637 | { |
2638 | d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
2639 | } |
2640 | |
2641 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
2642 | { |
2643 | d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
2644 | } |
2645 | |
2646 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
2647 | { |
2648 | d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
2649 | } |
2650 | |
2651 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v) |
2652 | { |
2653 | d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
2654 | } |
2655 | |
2656 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
2657 | { |
2658 | d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
2659 | } |
2660 | |
2661 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
2662 | { |
2663 | d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
2664 | } |
2665 | |
2666 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
2667 | { |
2668 | d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
2669 | } |
2670 | |
2671 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
2672 | { |
2673 | d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
2674 | } |
2675 | |
2676 | inline void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
2677 | { |
2678 | d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
2679 | } |
2680 | |
2681 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
2682 | { |
2683 | d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
2684 | } |
2685 | |
2686 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s) |
2687 | { |
2688 | d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
2689 | } |
2690 | |
2691 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v) |
2692 | { |
2693 | d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
2694 | } |
2695 | |
2696 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s) |
2697 | { |
2698 | d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
2699 | } |
2700 | |
2701 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
2702 | { |
2703 | d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
2704 | } |
2705 | |
2706 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s) |
2707 | { |
2708 | d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
2709 | } |
2710 | |
2711 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
2712 | { |
2713 | d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
2714 | } |
2715 | |
2716 | inline void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s) |
2717 | { |
2718 | d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
2719 | } |
2720 | |
2721 | inline void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture) |
2722 | { |
2723 | d_1_3_Deprecated->f.ClientActiveTexture(texture); |
2724 | } |
2725 | |
2726 | |
2727 | // OpenGL 1.4 deprecated functions |
2728 | inline void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v) |
2729 | { |
2730 | d_1_4_Deprecated->f.WindowPos3sv(v); |
2731 | } |
2732 | |
2733 | inline void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z) |
2734 | { |
2735 | d_1_4_Deprecated->f.WindowPos3s(x, y, z); |
2736 | } |
2737 | |
2738 | inline void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v) |
2739 | { |
2740 | d_1_4_Deprecated->f.WindowPos3iv(v); |
2741 | } |
2742 | |
2743 | inline void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z) |
2744 | { |
2745 | d_1_4_Deprecated->f.WindowPos3i(x, y, z); |
2746 | } |
2747 | |
2748 | inline void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v) |
2749 | { |
2750 | d_1_4_Deprecated->f.WindowPos3fv(v); |
2751 | } |
2752 | |
2753 | inline void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
2754 | { |
2755 | d_1_4_Deprecated->f.WindowPos3f(x, y, z); |
2756 | } |
2757 | |
2758 | inline void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v) |
2759 | { |
2760 | d_1_4_Deprecated->f.WindowPos3dv(v); |
2761 | } |
2762 | |
2763 | inline void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
2764 | { |
2765 | d_1_4_Deprecated->f.WindowPos3d(x, y, z); |
2766 | } |
2767 | |
2768 | inline void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v) |
2769 | { |
2770 | d_1_4_Deprecated->f.WindowPos2sv(v); |
2771 | } |
2772 | |
2773 | inline void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y) |
2774 | { |
2775 | d_1_4_Deprecated->f.WindowPos2s(x, y); |
2776 | } |
2777 | |
2778 | inline void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v) |
2779 | { |
2780 | d_1_4_Deprecated->f.WindowPos2iv(v); |
2781 | } |
2782 | |
2783 | inline void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y) |
2784 | { |
2785 | d_1_4_Deprecated->f.WindowPos2i(x, y); |
2786 | } |
2787 | |
2788 | inline void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v) |
2789 | { |
2790 | d_1_4_Deprecated->f.WindowPos2fv(v); |
2791 | } |
2792 | |
2793 | inline void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y) |
2794 | { |
2795 | d_1_4_Deprecated->f.WindowPos2f(x, y); |
2796 | } |
2797 | |
2798 | inline void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v) |
2799 | { |
2800 | d_1_4_Deprecated->f.WindowPos2dv(v); |
2801 | } |
2802 | |
2803 | inline void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y) |
2804 | { |
2805 | d_1_4_Deprecated->f.WindowPos2d(x, y); |
2806 | } |
2807 | |
2808 | inline void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2809 | { |
2810 | d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); |
2811 | } |
2812 | |
2813 | inline void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v) |
2814 | { |
2815 | d_1_4_Deprecated->f.SecondaryColor3usv(v); |
2816 | } |
2817 | |
2818 | inline void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
2819 | { |
2820 | d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); |
2821 | } |
2822 | |
2823 | inline void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v) |
2824 | { |
2825 | d_1_4_Deprecated->f.SecondaryColor3uiv(v); |
2826 | } |
2827 | |
2828 | inline void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
2829 | { |
2830 | d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); |
2831 | } |
2832 | |
2833 | inline void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v) |
2834 | { |
2835 | d_1_4_Deprecated->f.SecondaryColor3ubv(v); |
2836 | } |
2837 | |
2838 | inline void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
2839 | { |
2840 | d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); |
2841 | } |
2842 | |
2843 | inline void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v) |
2844 | { |
2845 | d_1_4_Deprecated->f.SecondaryColor3sv(v); |
2846 | } |
2847 | |
2848 | inline void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
2849 | { |
2850 | d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); |
2851 | } |
2852 | |
2853 | inline void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v) |
2854 | { |
2855 | d_1_4_Deprecated->f.SecondaryColor3iv(v); |
2856 | } |
2857 | |
2858 | inline void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue) |
2859 | { |
2860 | d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); |
2861 | } |
2862 | |
2863 | inline void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v) |
2864 | { |
2865 | d_1_4_Deprecated->f.SecondaryColor3fv(v); |
2866 | } |
2867 | |
2868 | inline void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
2869 | { |
2870 | d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); |
2871 | } |
2872 | |
2873 | inline void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v) |
2874 | { |
2875 | d_1_4_Deprecated->f.SecondaryColor3dv(v); |
2876 | } |
2877 | |
2878 | inline void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
2879 | { |
2880 | d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); |
2881 | } |
2882 | |
2883 | inline void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v) |
2884 | { |
2885 | d_1_4_Deprecated->f.SecondaryColor3bv(v); |
2886 | } |
2887 | |
2888 | inline void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
2889 | { |
2890 | d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); |
2891 | } |
2892 | |
2893 | inline void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2894 | { |
2895 | d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); |
2896 | } |
2897 | |
2898 | inline void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord) |
2899 | { |
2900 | d_1_4_Deprecated->f.FogCoorddv(coord); |
2901 | } |
2902 | |
2903 | inline void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord) |
2904 | { |
2905 | d_1_4_Deprecated->f.FogCoordd(coord); |
2906 | } |
2907 | |
2908 | inline void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord) |
2909 | { |
2910 | d_1_4_Deprecated->f.FogCoordfv(coord); |
2911 | } |
2912 | |
2913 | inline void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord) |
2914 | { |
2915 | d_1_4_Deprecated->f.FogCoordf(coord); |
2916 | } |
2917 | |
2918 | |
2919 | |
2920 | QT_END_NAMESPACE |
2921 | |
2922 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
2923 | |
2924 | #endif |
2925 | |