1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtOpenGL module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
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18** GNU Lesser General Public License Usage
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27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
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37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
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43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_1_4_H
51#define QOPENGLVERSIONFUNCTIONS_1_4_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61QT_BEGIN_NAMESPACE
62
63class Q_OPENGL_EXPORT QOpenGLFunctions_1_4 : public QAbstractOpenGLFunctions
64{
65public:
66 QOpenGLFunctions_1_4();
67 ~QOpenGLFunctions_1_4();
68
69 bool initializeOpenGLFunctions() override;
70
71 // OpenGL 1.0 core functions
72 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
73 void glDepthRange(GLdouble nearVal, GLdouble farVal);
74 GLboolean glIsEnabled(GLenum cap);
75 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
76 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
77 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
78 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
79 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
80 const GLubyte * glGetString(GLenum name);
81 void glGetIntegerv(GLenum pname, GLint *params);
82 void glGetFloatv(GLenum pname, GLfloat *params);
83 GLenum glGetError();
84 void glGetDoublev(GLenum pname, GLdouble *params);
85 void glGetBooleanv(GLenum pname, GLboolean *params);
86 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
87 void glReadBuffer(GLenum mode);
88 void glPixelStorei(GLenum pname, GLint param);
89 void glPixelStoref(GLenum pname, GLfloat param);
90 void glDepthFunc(GLenum func);
91 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
92 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
93 void glLogicOp(GLenum opcode);
94 void glBlendFunc(GLenum sfactor, GLenum dfactor);
95 void glFlush();
96 void glFinish();
97 void glEnable(GLenum cap);
98 void glDisable(GLenum cap);
99 void glDepthMask(GLboolean flag);
100 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
101 void glStencilMask(GLuint mask);
102 void glClearDepth(GLdouble depth);
103 void glClearStencil(GLint s);
104 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
105 void glClear(GLbitfield mask);
106 void glDrawBuffer(GLenum mode);
107 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
110 void glTexParameteri(GLenum target, GLenum pname, GLint param);
111 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
112 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
113 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
114 void glPolygonMode(GLenum face, GLenum mode);
115 void glPointSize(GLfloat size);
116 void glLineWidth(GLfloat width);
117 void glHint(GLenum target, GLenum mode);
118 void glFrontFace(GLenum mode);
119 void glCullFace(GLenum mode);
120
121 // OpenGL 1.1 core functions
122 void glIndexubv(const GLubyte *c);
123 void glIndexub(GLubyte c);
124 GLboolean glIsTexture(GLuint texture);
125 void glGenTextures(GLsizei n, GLuint *textures);
126 void glDeleteTextures(GLsizei n, const GLuint *textures);
127 void glBindTexture(GLenum target, GLuint texture);
128 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
129 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
130 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
131 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
132 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
133 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
134 void glPolygonOffset(GLfloat factor, GLfloat units);
135 void glGetPointerv(GLenum pname, GLvoid* *params);
136 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
137 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
138
139 // OpenGL 1.2 core functions
140 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
141 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
142 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
143 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
144 void glBlendEquation(GLenum mode);
145 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
146
147 // OpenGL 1.3 core functions
148 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
149 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
155 void glSampleCoverage(GLfloat value, GLboolean invert);
156 void glActiveTexture(GLenum texture);
157
158 // OpenGL 1.4 core functions
159 void glPointParameteriv(GLenum pname, const GLint *params);
160 void glPointParameteri(GLenum pname, GLint param);
161 void glPointParameterfv(GLenum pname, const GLfloat *params);
162 void glPointParameterf(GLenum pname, GLfloat param);
163 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
164 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
165 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
166
167 // OpenGL 1.0 deprecated functions
168 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
169 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
170 void glScalef(GLfloat x, GLfloat y, GLfloat z);
171 void glScaled(GLdouble x, GLdouble y, GLdouble z);
172 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
173 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
174 void glPushMatrix();
175 void glPopMatrix();
176 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
177 void glMultMatrixd(const GLdouble *m);
178 void glMultMatrixf(const GLfloat *m);
179 void glMatrixMode(GLenum mode);
180 void glLoadMatrixd(const GLdouble *m);
181 void glLoadMatrixf(const GLfloat *m);
182 void glLoadIdentity();
183 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
184 GLboolean glIsList(GLuint list);
185 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
186 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
187 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
188 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
189 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
190 void glGetPolygonStipple(GLubyte *mask);
191 void glGetPixelMapusv(GLenum map, GLushort *values);
192 void glGetPixelMapuiv(GLenum map, GLuint *values);
193 void glGetPixelMapfv(GLenum map, GLfloat *values);
194 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
195 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
196 void glGetMapiv(GLenum target, GLenum query, GLint *v);
197 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
198 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
199 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
200 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
201 void glGetClipPlane(GLenum plane, GLdouble *equation);
202 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
203 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
204 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
205 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
206 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
207 void glPixelTransferi(GLenum pname, GLint param);
208 void glPixelTransferf(GLenum pname, GLfloat param);
209 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
210 void glAlphaFunc(GLenum func, GLfloat ref);
211 void glEvalPoint2(GLint i, GLint j);
212 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
213 void glEvalPoint1(GLint i);
214 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
215 void glEvalCoord2fv(const GLfloat *u);
216 void glEvalCoord2f(GLfloat u, GLfloat v);
217 void glEvalCoord2dv(const GLdouble *u);
218 void glEvalCoord2d(GLdouble u, GLdouble v);
219 void glEvalCoord1fv(const GLfloat *u);
220 void glEvalCoord1f(GLfloat u);
221 void glEvalCoord1dv(const GLdouble *u);
222 void glEvalCoord1d(GLdouble u);
223 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
224 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
225 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
226 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
227 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
228 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
229 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
230 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
231 void glPushAttrib(GLbitfield mask);
232 void glPopAttrib();
233 void glAccum(GLenum op, GLfloat value);
234 void glIndexMask(GLuint mask);
235 void glClearIndex(GLfloat c);
236 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
237 void glPushName(GLuint name);
238 void glPopName();
239 void glPassThrough(GLfloat token);
240 void glLoadName(GLuint name);
241 void glInitNames();
242 GLint glRenderMode(GLenum mode);
243 void glSelectBuffer(GLsizei size, GLuint *buffer);
244 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
245 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
246 void glTexGeni(GLenum coord, GLenum pname, GLint param);
247 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
248 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
249 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
250 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
251 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
252 void glTexEnvi(GLenum target, GLenum pname, GLint param);
253 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
254 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
255 void glShadeModel(GLenum mode);
256 void glPolygonStipple(const GLubyte *mask);
257 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
258 void glMateriali(GLenum face, GLenum pname, GLint param);
259 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
260 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
261 void glLineStipple(GLint factor, GLushort pattern);
262 void glLightModeliv(GLenum pname, const GLint *params);
263 void glLightModeli(GLenum pname, GLint param);
264 void glLightModelfv(GLenum pname, const GLfloat *params);
265 void glLightModelf(GLenum pname, GLfloat param);
266 void glLightiv(GLenum light, GLenum pname, const GLint *params);
267 void glLighti(GLenum light, GLenum pname, GLint param);
268 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
269 void glLightf(GLenum light, GLenum pname, GLfloat param);
270 void glFogiv(GLenum pname, const GLint *params);
271 void glFogi(GLenum pname, GLint param);
272 void glFogfv(GLenum pname, const GLfloat *params);
273 void glFogf(GLenum pname, GLfloat param);
274 void glColorMaterial(GLenum face, GLenum mode);
275 void glClipPlane(GLenum plane, const GLdouble *equation);
276 void glVertex4sv(const GLshort *v);
277 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
278 void glVertex4iv(const GLint *v);
279 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
280 void glVertex4fv(const GLfloat *v);
281 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
282 void glVertex4dv(const GLdouble *v);
283 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
284 void glVertex3sv(const GLshort *v);
285 void glVertex3s(GLshort x, GLshort y, GLshort z);
286 void glVertex3iv(const GLint *v);
287 void glVertex3i(GLint x, GLint y, GLint z);
288 void glVertex3fv(const GLfloat *v);
289 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
290 void glVertex3dv(const GLdouble *v);
291 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
292 void glVertex2sv(const GLshort *v);
293 void glVertex2s(GLshort x, GLshort y);
294 void glVertex2iv(const GLint *v);
295 void glVertex2i(GLint x, GLint y);
296 void glVertex2fv(const GLfloat *v);
297 void glVertex2f(GLfloat x, GLfloat y);
298 void glVertex2dv(const GLdouble *v);
299 void glVertex2d(GLdouble x, GLdouble y);
300 void glTexCoord4sv(const GLshort *v);
301 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
302 void glTexCoord4iv(const GLint *v);
303 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
304 void glTexCoord4fv(const GLfloat *v);
305 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
306 void glTexCoord4dv(const GLdouble *v);
307 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
308 void glTexCoord3sv(const GLshort *v);
309 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
310 void glTexCoord3iv(const GLint *v);
311 void glTexCoord3i(GLint s, GLint t, GLint r);
312 void glTexCoord3fv(const GLfloat *v);
313 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
314 void glTexCoord3dv(const GLdouble *v);
315 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
316 void glTexCoord2sv(const GLshort *v);
317 void glTexCoord2s(GLshort s, GLshort t);
318 void glTexCoord2iv(const GLint *v);
319 void glTexCoord2i(GLint s, GLint t);
320 void glTexCoord2fv(const GLfloat *v);
321 void glTexCoord2f(GLfloat s, GLfloat t);
322 void glTexCoord2dv(const GLdouble *v);
323 void glTexCoord2d(GLdouble s, GLdouble t);
324 void glTexCoord1sv(const GLshort *v);
325 void glTexCoord1s(GLshort s);
326 void glTexCoord1iv(const GLint *v);
327 void glTexCoord1i(GLint s);
328 void glTexCoord1fv(const GLfloat *v);
329 void glTexCoord1f(GLfloat s);
330 void glTexCoord1dv(const GLdouble *v);
331 void glTexCoord1d(GLdouble s);
332 void glRectsv(const GLshort *v1, const GLshort *v2);
333 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
334 void glRectiv(const GLint *v1, const GLint *v2);
335 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
336 void glRectfv(const GLfloat *v1, const GLfloat *v2);
337 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
338 void glRectdv(const GLdouble *v1, const GLdouble *v2);
339 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
340 void glRasterPos4sv(const GLshort *v);
341 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
342 void glRasterPos4iv(const GLint *v);
343 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
344 void glRasterPos4fv(const GLfloat *v);
345 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
346 void glRasterPos4dv(const GLdouble *v);
347 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
348 void glRasterPos3sv(const GLshort *v);
349 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
350 void glRasterPos3iv(const GLint *v);
351 void glRasterPos3i(GLint x, GLint y, GLint z);
352 void glRasterPos3fv(const GLfloat *v);
353 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
354 void glRasterPos3dv(const GLdouble *v);
355 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
356 void glRasterPos2sv(const GLshort *v);
357 void glRasterPos2s(GLshort x, GLshort y);
358 void glRasterPos2iv(const GLint *v);
359 void glRasterPos2i(GLint x, GLint y);
360 void glRasterPos2fv(const GLfloat *v);
361 void glRasterPos2f(GLfloat x, GLfloat y);
362 void glRasterPos2dv(const GLdouble *v);
363 void glRasterPos2d(GLdouble x, GLdouble y);
364 void glNormal3sv(const GLshort *v);
365 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
366 void glNormal3iv(const GLint *v);
367 void glNormal3i(GLint nx, GLint ny, GLint nz);
368 void glNormal3fv(const GLfloat *v);
369 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
370 void glNormal3dv(const GLdouble *v);
371 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
372 void glNormal3bv(const GLbyte *v);
373 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
374 void glIndexsv(const GLshort *c);
375 void glIndexs(GLshort c);
376 void glIndexiv(const GLint *c);
377 void glIndexi(GLint c);
378 void glIndexfv(const GLfloat *c);
379 void glIndexf(GLfloat c);
380 void glIndexdv(const GLdouble *c);
381 void glIndexd(GLdouble c);
382 void glEnd();
383 void glEdgeFlagv(const GLboolean *flag);
384 void glEdgeFlag(GLboolean flag);
385 void glColor4usv(const GLushort *v);
386 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
387 void glColor4uiv(const GLuint *v);
388 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
389 void glColor4ubv(const GLubyte *v);
390 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
391 void glColor4sv(const GLshort *v);
392 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
393 void glColor4iv(const GLint *v);
394 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
395 void glColor4fv(const GLfloat *v);
396 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
397 void glColor4dv(const GLdouble *v);
398 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
399 void glColor4bv(const GLbyte *v);
400 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
401 void glColor3usv(const GLushort *v);
402 void glColor3us(GLushort red, GLushort green, GLushort blue);
403 void glColor3uiv(const GLuint *v);
404 void glColor3ui(GLuint red, GLuint green, GLuint blue);
405 void glColor3ubv(const GLubyte *v);
406 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
407 void glColor3sv(const GLshort *v);
408 void glColor3s(GLshort red, GLshort green, GLshort blue);
409 void glColor3iv(const GLint *v);
410 void glColor3i(GLint red, GLint green, GLint blue);
411 void glColor3fv(const GLfloat *v);
412 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
413 void glColor3dv(const GLdouble *v);
414 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
415 void glColor3bv(const GLbyte *v);
416 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
417 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
418 void glBegin(GLenum mode);
419 void glListBase(GLuint base);
420 GLuint glGenLists(GLsizei range);
421 void glDeleteLists(GLuint list, GLsizei range);
422 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
423 void glCallList(GLuint list);
424 void glEndList();
425 void glNewList(GLuint list, GLenum mode);
426
427 // OpenGL 1.1 deprecated functions
428 void glPushClientAttrib(GLbitfield mask);
429 void glPopClientAttrib();
430 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
431 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
432 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
433 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
434 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
435 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
436 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
437 void glEnableClientState(GLenum array);
438 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
439 void glDisableClientState(GLenum array);
440 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
441 void glArrayElement(GLint i);
442
443 // OpenGL 1.2 deprecated functions
444 void glResetMinmax(GLenum target);
445 void glResetHistogram(GLenum target);
446 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
447 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
448 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
449 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
450 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
451 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
452 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
453 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
454 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
455 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
456 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
457 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
458 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
459 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
460 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
461 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
462 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
463 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
464 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
465 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
466 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
467 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
468 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
469 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
470 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
471 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
472 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
473 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
474 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
475 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
476
477 // OpenGL 1.3 deprecated functions
478 void glMultTransposeMatrixd(const GLdouble *m);
479 void glMultTransposeMatrixf(const GLfloat *m);
480 void glLoadTransposeMatrixd(const GLdouble *m);
481 void glLoadTransposeMatrixf(const GLfloat *m);
482 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
483 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
484 void glMultiTexCoord4iv(GLenum target, const GLint *v);
485 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
486 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
487 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
488 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
489 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
490 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
491 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
492 void glMultiTexCoord3iv(GLenum target, const GLint *v);
493 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
494 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
495 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
496 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
497 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
498 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
499 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
500 void glMultiTexCoord2iv(GLenum target, const GLint *v);
501 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
502 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
503 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
504 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
505 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
506 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
507 void glMultiTexCoord1s(GLenum target, GLshort s);
508 void glMultiTexCoord1iv(GLenum target, const GLint *v);
509 void glMultiTexCoord1i(GLenum target, GLint s);
510 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
511 void glMultiTexCoord1f(GLenum target, GLfloat s);
512 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
513 void glMultiTexCoord1d(GLenum target, GLdouble s);
514 void glClientActiveTexture(GLenum texture);
515
516 // OpenGL 1.4 deprecated functions
517 void glWindowPos3sv(const GLshort *v);
518 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
519 void glWindowPos3iv(const GLint *v);
520 void glWindowPos3i(GLint x, GLint y, GLint z);
521 void glWindowPos3fv(const GLfloat *v);
522 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
523 void glWindowPos3dv(const GLdouble *v);
524 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
525 void glWindowPos2sv(const GLshort *v);
526 void glWindowPos2s(GLshort x, GLshort y);
527 void glWindowPos2iv(const GLint *v);
528 void glWindowPos2i(GLint x, GLint y);
529 void glWindowPos2fv(const GLfloat *v);
530 void glWindowPos2f(GLfloat x, GLfloat y);
531 void glWindowPos2dv(const GLdouble *v);
532 void glWindowPos2d(GLdouble x, GLdouble y);
533 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
534 void glSecondaryColor3usv(const GLushort *v);
535 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
536 void glSecondaryColor3uiv(const GLuint *v);
537 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
538 void glSecondaryColor3ubv(const GLubyte *v);
539 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
540 void glSecondaryColor3sv(const GLshort *v);
541 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
542 void glSecondaryColor3iv(const GLint *v);
543 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
544 void glSecondaryColor3fv(const GLfloat *v);
545 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
546 void glSecondaryColor3dv(const GLdouble *v);
547 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
548 void glSecondaryColor3bv(const GLbyte *v);
549 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
550 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
551 void glFogCoorddv(const GLdouble *coord);
552 void glFogCoordd(GLdouble coord);
553 void glFogCoordfv(const GLfloat *coord);
554 void glFogCoordf(GLfloat coord);
555
556private:
557 friend class QOpenGLVersionFunctionsFactory;
558
559 static bool isContextCompatible(QOpenGLContext *context);
560 static QOpenGLVersionProfile versionProfile();
561
562 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
563 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
564 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
565 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
566 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
567 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
568 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
569 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
570 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
571 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
572};
573
574// OpenGL 1.0 core functions
575inline void QOpenGLFunctions_1_4::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
576{
577 d_1_0_Core->f.Viewport(x, y, width, height);
578}
579
580inline void QOpenGLFunctions_1_4::glDepthRange(GLdouble nearVal, GLdouble farVal)
581{
582 d_1_0_Core->f.DepthRange(nearVal, farVal);
583}
584
585inline GLboolean QOpenGLFunctions_1_4::glIsEnabled(GLenum cap)
586{
587 return d_1_0_Core->f.IsEnabled(cap);
588}
589
590inline void QOpenGLFunctions_1_4::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
591{
592 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
593}
594
595inline void QOpenGLFunctions_1_4::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
596{
597 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
598}
599
600inline void QOpenGLFunctions_1_4::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
601{
602 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
603}
604
605inline void QOpenGLFunctions_1_4::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
606{
607 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
608}
609
610inline void QOpenGLFunctions_1_4::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
611{
612 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
613}
614
615inline const GLubyte * QOpenGLFunctions_1_4::glGetString(GLenum name)
616{
617 return d_1_0_Core->f.GetString(name);
618}
619
620inline void QOpenGLFunctions_1_4::glGetIntegerv(GLenum pname, GLint *params)
621{
622 d_1_0_Core->f.GetIntegerv(pname, params);
623}
624
625inline void QOpenGLFunctions_1_4::glGetFloatv(GLenum pname, GLfloat *params)
626{
627 d_1_0_Core->f.GetFloatv(pname, params);
628}
629
630inline GLenum QOpenGLFunctions_1_4::glGetError()
631{
632 return d_1_0_Core->f.GetError();
633}
634
635inline void QOpenGLFunctions_1_4::glGetDoublev(GLenum pname, GLdouble *params)
636{
637 d_1_0_Core->f.GetDoublev(pname, params);
638}
639
640inline void QOpenGLFunctions_1_4::glGetBooleanv(GLenum pname, GLboolean *params)
641{
642 d_1_0_Core->f.GetBooleanv(pname, params);
643}
644
645inline void QOpenGLFunctions_1_4::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
646{
647 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
648}
649
650inline void QOpenGLFunctions_1_4::glReadBuffer(GLenum mode)
651{
652 d_1_0_Core->f.ReadBuffer(mode);
653}
654
655inline void QOpenGLFunctions_1_4::glPixelStorei(GLenum pname, GLint param)
656{
657 d_1_0_Core->f.PixelStorei(pname, param);
658}
659
660inline void QOpenGLFunctions_1_4::glPixelStoref(GLenum pname, GLfloat param)
661{
662 d_1_0_Core->f.PixelStoref(pname, param);
663}
664
665inline void QOpenGLFunctions_1_4::glDepthFunc(GLenum func)
666{
667 d_1_0_Core->f.DepthFunc(func);
668}
669
670inline void QOpenGLFunctions_1_4::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
671{
672 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
673}
674
675inline void QOpenGLFunctions_1_4::glStencilFunc(GLenum func, GLint ref, GLuint mask)
676{
677 d_1_0_Core->f.StencilFunc(func, ref, mask);
678}
679
680inline void QOpenGLFunctions_1_4::glLogicOp(GLenum opcode)
681{
682 d_1_0_Core->f.LogicOp(opcode);
683}
684
685inline void QOpenGLFunctions_1_4::glBlendFunc(GLenum sfactor, GLenum dfactor)
686{
687 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
688}
689
690inline void QOpenGLFunctions_1_4::glFlush()
691{
692 d_1_0_Core->f.Flush();
693}
694
695inline void QOpenGLFunctions_1_4::glFinish()
696{
697 d_1_0_Core->f.Finish();
698}
699
700inline void QOpenGLFunctions_1_4::glEnable(GLenum cap)
701{
702 d_1_0_Core->f.Enable(cap);
703}
704
705inline void QOpenGLFunctions_1_4::glDisable(GLenum cap)
706{
707 d_1_0_Core->f.Disable(cap);
708}
709
710inline void QOpenGLFunctions_1_4::glDepthMask(GLboolean flag)
711{
712 d_1_0_Core->f.DepthMask(flag);
713}
714
715inline void QOpenGLFunctions_1_4::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
716{
717 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
718}
719
720inline void QOpenGLFunctions_1_4::glStencilMask(GLuint mask)
721{
722 d_1_0_Core->f.StencilMask(mask);
723}
724
725inline void QOpenGLFunctions_1_4::glClearDepth(GLdouble depth)
726{
727 d_1_0_Core->f.ClearDepth(depth);
728}
729
730inline void QOpenGLFunctions_1_4::glClearStencil(GLint s)
731{
732 d_1_0_Core->f.ClearStencil(s);
733}
734
735inline void QOpenGLFunctions_1_4::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
736{
737 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
738}
739
740inline void QOpenGLFunctions_1_4::glClear(GLbitfield mask)
741{
742 d_1_0_Core->f.Clear(mask);
743}
744
745inline void QOpenGLFunctions_1_4::glDrawBuffer(GLenum mode)
746{
747 d_1_0_Core->f.DrawBuffer(mode);
748}
749
750inline void QOpenGLFunctions_1_4::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
751{
752 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
753}
754
755inline void QOpenGLFunctions_1_4::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
756{
757 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
758}
759
760inline void QOpenGLFunctions_1_4::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
761{
762 d_1_0_Core->f.TexParameteriv(target, pname, params);
763}
764
765inline void QOpenGLFunctions_1_4::glTexParameteri(GLenum target, GLenum pname, GLint param)
766{
767 d_1_0_Core->f.TexParameteri(target, pname, param);
768}
769
770inline void QOpenGLFunctions_1_4::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
771{
772 d_1_0_Core->f.TexParameterfv(target, pname, params);
773}
774
775inline void QOpenGLFunctions_1_4::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
776{
777 d_1_0_Core->f.TexParameterf(target, pname, param);
778}
779
780inline void QOpenGLFunctions_1_4::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
781{
782 d_1_0_Core->f.Scissor(x, y, width, height);
783}
784
785inline void QOpenGLFunctions_1_4::glPolygonMode(GLenum face, GLenum mode)
786{
787 d_1_0_Core->f.PolygonMode(face, mode);
788}
789
790inline void QOpenGLFunctions_1_4::glPointSize(GLfloat size)
791{
792 d_1_0_Core->f.PointSize(size);
793}
794
795inline void QOpenGLFunctions_1_4::glLineWidth(GLfloat width)
796{
797 d_1_0_Core->f.LineWidth(width);
798}
799
800inline void QOpenGLFunctions_1_4::glHint(GLenum target, GLenum mode)
801{
802 d_1_0_Core->f.Hint(target, mode);
803}
804
805inline void QOpenGLFunctions_1_4::glFrontFace(GLenum mode)
806{
807 d_1_0_Core->f.FrontFace(mode);
808}
809
810inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
811{
812 d_1_0_Core->f.CullFace(mode);
813}
814
815
816// OpenGL 1.1 core functions
817inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
818{
819 d_1_1_Deprecated->f.Indexubv(c);
820}
821
822inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
823{
824 d_1_1_Deprecated->f.Indexub(c);
825}
826
827inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
828{
829 return d_1_1_Core->f.IsTexture(texture);
830}
831
832inline void QOpenGLFunctions_1_4::glGenTextures(GLsizei n, GLuint *textures)
833{
834 d_1_1_Core->f.GenTextures(n, textures);
835}
836
837inline void QOpenGLFunctions_1_4::glDeleteTextures(GLsizei n, const GLuint *textures)
838{
839 d_1_1_Core->f.DeleteTextures(n, textures);
840}
841
842inline void QOpenGLFunctions_1_4::glBindTexture(GLenum target, GLuint texture)
843{
844 d_1_1_Core->f.BindTexture(target, texture);
845}
846
847inline void QOpenGLFunctions_1_4::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
848{
849 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
850}
851
852inline void QOpenGLFunctions_1_4::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
853{
854 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
855}
856
857inline void QOpenGLFunctions_1_4::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
858{
859 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
860}
861
862inline void QOpenGLFunctions_1_4::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
863{
864 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
865}
866
867inline void QOpenGLFunctions_1_4::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
868{
869 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
870}
871
872inline void QOpenGLFunctions_1_4::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
873{
874 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
875}
876
877inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
878{
879 d_1_1_Core->f.PolygonOffset(factor, units);
880}
881
882inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
883{
884 d_1_1_Deprecated->f.GetPointerv(pname, params);
885}
886
887inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
888{
889 d_1_1_Core->f.DrawElements(mode, count, type, indices);
890}
891
892inline void QOpenGLFunctions_1_4::glDrawArrays(GLenum mode, GLint first, GLsizei count)
893{
894 d_1_1_Core->f.DrawArrays(mode, first, count);
895}
896
897
898// OpenGL 1.2 core functions
899inline void QOpenGLFunctions_1_4::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
900{
901 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
902}
903
904inline void QOpenGLFunctions_1_4::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
905{
906 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
907}
908
909inline void QOpenGLFunctions_1_4::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
910{
911 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
912}
913
914inline void QOpenGLFunctions_1_4::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
915{
916 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
917}
918
919inline void QOpenGLFunctions_1_4::glBlendEquation(GLenum mode)
920{
921 d_1_2_Core->f.BlendEquation(mode);
922}
923
924inline void QOpenGLFunctions_1_4::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
925{
926 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
927}
928
929
930// OpenGL 1.3 core functions
931inline void QOpenGLFunctions_1_4::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
932{
933 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
934}
935
936inline void QOpenGLFunctions_1_4::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
937{
938 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
939}
940
941inline void QOpenGLFunctions_1_4::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
942{
943 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
944}
945
946inline void QOpenGLFunctions_1_4::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
947{
948 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
949}
950
951inline void QOpenGLFunctions_1_4::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
952{
953 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
954}
955
956inline void QOpenGLFunctions_1_4::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
957{
958 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
959}
960
961inline void QOpenGLFunctions_1_4::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
962{
963 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
964}
965
966inline void QOpenGLFunctions_1_4::glSampleCoverage(GLfloat value, GLboolean invert)
967{
968 d_1_3_Core->f.SampleCoverage(value, invert);
969}
970
971inline void QOpenGLFunctions_1_4::glActiveTexture(GLenum texture)
972{
973 d_1_3_Core->f.ActiveTexture(texture);
974}
975
976
977// OpenGL 1.4 core functions
978inline void QOpenGLFunctions_1_4::glPointParameteriv(GLenum pname, const GLint *params)
979{
980 d_1_4_Core->f.PointParameteriv(pname, params);
981}
982
983inline void QOpenGLFunctions_1_4::glPointParameteri(GLenum pname, GLint param)
984{
985 d_1_4_Core->f.PointParameteri(pname, param);
986}
987
988inline void QOpenGLFunctions_1_4::glPointParameterfv(GLenum pname, const GLfloat *params)
989{
990 d_1_4_Core->f.PointParameterfv(pname, params);
991}
992
993inline void QOpenGLFunctions_1_4::glPointParameterf(GLenum pname, GLfloat param)
994{
995 d_1_4_Core->f.PointParameterf(pname, param);
996}
997
998inline void QOpenGLFunctions_1_4::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
999{
1000 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1001}
1002
1003inline void QOpenGLFunctions_1_4::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1004{
1005 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1006}
1007
1008inline void QOpenGLFunctions_1_4::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1009{
1010 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1011}
1012
1013
1014// OpenGL 1.0 deprecated functions
1015inline void QOpenGLFunctions_1_4::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1016{
1017 d_1_0_Deprecated->f.Translatef(x, y, z);
1018}
1019
1020inline void QOpenGLFunctions_1_4::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1021{
1022 d_1_0_Deprecated->f.Translated(x, y, z);
1023}
1024
1025inline void QOpenGLFunctions_1_4::glScalef(GLfloat x, GLfloat y, GLfloat z)
1026{
1027 d_1_0_Deprecated->f.Scalef(x, y, z);
1028}
1029
1030inline void QOpenGLFunctions_1_4::glScaled(GLdouble x, GLdouble y, GLdouble z)
1031{
1032 d_1_0_Deprecated->f.Scaled(x, y, z);
1033}
1034
1035inline void QOpenGLFunctions_1_4::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1036{
1037 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1038}
1039
1040inline void QOpenGLFunctions_1_4::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1041{
1042 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1043}
1044
1045inline void QOpenGLFunctions_1_4::glPushMatrix()
1046{
1047 d_1_0_Deprecated->f.PushMatrix();
1048}
1049
1050inline void QOpenGLFunctions_1_4::glPopMatrix()
1051{
1052 d_1_0_Deprecated->f.PopMatrix();
1053}
1054
1055inline void QOpenGLFunctions_1_4::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1056{
1057 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1058}
1059
1060inline void QOpenGLFunctions_1_4::glMultMatrixd(const GLdouble *m)
1061{
1062 d_1_0_Deprecated->f.MultMatrixd(m);
1063}
1064
1065inline void QOpenGLFunctions_1_4::glMultMatrixf(const GLfloat *m)
1066{
1067 d_1_0_Deprecated->f.MultMatrixf(m);
1068}
1069
1070inline void QOpenGLFunctions_1_4::glMatrixMode(GLenum mode)
1071{
1072 d_1_0_Deprecated->f.MatrixMode(mode);
1073}
1074
1075inline void QOpenGLFunctions_1_4::glLoadMatrixd(const GLdouble *m)
1076{
1077 d_1_0_Deprecated->f.LoadMatrixd(m);
1078}
1079
1080inline void QOpenGLFunctions_1_4::glLoadMatrixf(const GLfloat *m)
1081{
1082 d_1_0_Deprecated->f.LoadMatrixf(m);
1083}
1084
1085inline void QOpenGLFunctions_1_4::glLoadIdentity()
1086{
1087 d_1_0_Deprecated->f.LoadIdentity();
1088}
1089
1090inline void QOpenGLFunctions_1_4::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1091{
1092 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1093}
1094
1095inline GLboolean QOpenGLFunctions_1_4::glIsList(GLuint list)
1096{
1097 return d_1_0_Deprecated->f.IsList(list);
1098}
1099
1100inline void QOpenGLFunctions_1_4::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1101{
1102 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1103}
1104
1105inline void QOpenGLFunctions_1_4::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1106{
1107 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1108}
1109
1110inline void QOpenGLFunctions_1_4::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1111{
1112 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1113}
1114
1115inline void QOpenGLFunctions_1_4::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1116{
1117 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1118}
1119
1120inline void QOpenGLFunctions_1_4::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1121{
1122 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1123}
1124
1125inline void QOpenGLFunctions_1_4::glGetPolygonStipple(GLubyte *mask)
1126{
1127 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1128}
1129
1130inline void QOpenGLFunctions_1_4::glGetPixelMapusv(GLenum map, GLushort *values)
1131{
1132 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1133}
1134
1135inline void QOpenGLFunctions_1_4::glGetPixelMapuiv(GLenum map, GLuint *values)
1136{
1137 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1138}
1139
1140inline void QOpenGLFunctions_1_4::glGetPixelMapfv(GLenum map, GLfloat *values)
1141{
1142 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1143}
1144
1145inline void QOpenGLFunctions_1_4::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1146{
1147 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1148}
1149
1150inline void QOpenGLFunctions_1_4::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1151{
1152 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1153}
1154
1155inline void QOpenGLFunctions_1_4::glGetMapiv(GLenum target, GLenum query, GLint *v)
1156{
1157 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1158}
1159
1160inline void QOpenGLFunctions_1_4::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1161{
1162 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1163}
1164
1165inline void QOpenGLFunctions_1_4::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1166{
1167 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1168}
1169
1170inline void QOpenGLFunctions_1_4::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1171{
1172 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1173}
1174
1175inline void QOpenGLFunctions_1_4::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1176{
1177 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1178}
1179
1180inline void QOpenGLFunctions_1_4::glGetClipPlane(GLenum plane, GLdouble *equation)
1181{
1182 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1183}
1184
1185inline void QOpenGLFunctions_1_4::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1186{
1187 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1188}
1189
1190inline void QOpenGLFunctions_1_4::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1191{
1192 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1193}
1194
1195inline void QOpenGLFunctions_1_4::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1196{
1197 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1198}
1199
1200inline void QOpenGLFunctions_1_4::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1201{
1202 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1203}
1204
1205inline void QOpenGLFunctions_1_4::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1206{
1207 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1208}
1209
1210inline void QOpenGLFunctions_1_4::glPixelTransferi(GLenum pname, GLint param)
1211{
1212 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1213}
1214
1215inline void QOpenGLFunctions_1_4::glPixelTransferf(GLenum pname, GLfloat param)
1216{
1217 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1218}
1219
1220inline void QOpenGLFunctions_1_4::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1221{
1222 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1223}
1224
1225inline void QOpenGLFunctions_1_4::glAlphaFunc(GLenum func, GLfloat ref)
1226{
1227 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1228}
1229
1230inline void QOpenGLFunctions_1_4::glEvalPoint2(GLint i, GLint j)
1231{
1232 d_1_0_Deprecated->f.EvalPoint2(i, j);
1233}
1234
1235inline void QOpenGLFunctions_1_4::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1236{
1237 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1238}
1239
1240inline void QOpenGLFunctions_1_4::glEvalPoint1(GLint i)
1241{
1242 d_1_0_Deprecated->f.EvalPoint1(i);
1243}
1244
1245inline void QOpenGLFunctions_1_4::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1246{
1247 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1248}
1249
1250inline void QOpenGLFunctions_1_4::glEvalCoord2fv(const GLfloat *u)
1251{
1252 d_1_0_Deprecated->f.EvalCoord2fv(u);
1253}
1254
1255inline void QOpenGLFunctions_1_4::glEvalCoord2f(GLfloat u, GLfloat v)
1256{
1257 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1258}
1259
1260inline void QOpenGLFunctions_1_4::glEvalCoord2dv(const GLdouble *u)
1261{
1262 d_1_0_Deprecated->f.EvalCoord2dv(u);
1263}
1264
1265inline void QOpenGLFunctions_1_4::glEvalCoord2d(GLdouble u, GLdouble v)
1266{
1267 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1268}
1269
1270inline void QOpenGLFunctions_1_4::glEvalCoord1fv(const GLfloat *u)
1271{
1272 d_1_0_Deprecated->f.EvalCoord1fv(u);
1273}
1274
1275inline void QOpenGLFunctions_1_4::glEvalCoord1f(GLfloat u)
1276{
1277 d_1_0_Deprecated->f.EvalCoord1f(u);
1278}
1279
1280inline void QOpenGLFunctions_1_4::glEvalCoord1dv(const GLdouble *u)
1281{
1282 d_1_0_Deprecated->f.EvalCoord1dv(u);
1283}
1284
1285inline void QOpenGLFunctions_1_4::glEvalCoord1d(GLdouble u)
1286{
1287 d_1_0_Deprecated->f.EvalCoord1d(u);
1288}
1289
1290inline void QOpenGLFunctions_1_4::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1291{
1292 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1293}
1294
1295inline void QOpenGLFunctions_1_4::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1296{
1297 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1298}
1299
1300inline void QOpenGLFunctions_1_4::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1301{
1302 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1303}
1304
1305inline void QOpenGLFunctions_1_4::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1306{
1307 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1308}
1309
1310inline void QOpenGLFunctions_1_4::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1311{
1312 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1313}
1314
1315inline void QOpenGLFunctions_1_4::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1316{
1317 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1318}
1319
1320inline void QOpenGLFunctions_1_4::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1321{
1322 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1323}
1324
1325inline void QOpenGLFunctions_1_4::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1326{
1327 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1328}
1329
1330inline void QOpenGLFunctions_1_4::glPushAttrib(GLbitfield mask)
1331{
1332 d_1_0_Deprecated->f.PushAttrib(mask);
1333}
1334
1335inline void QOpenGLFunctions_1_4::glPopAttrib()
1336{
1337 d_1_0_Deprecated->f.PopAttrib();
1338}
1339
1340inline void QOpenGLFunctions_1_4::glAccum(GLenum op, GLfloat value)
1341{
1342 d_1_0_Deprecated->f.Accum(op, value);
1343}
1344
1345inline void QOpenGLFunctions_1_4::glIndexMask(GLuint mask)
1346{
1347 d_1_0_Deprecated->f.IndexMask(mask);
1348}
1349
1350inline void QOpenGLFunctions_1_4::glClearIndex(GLfloat c)
1351{
1352 d_1_0_Deprecated->f.ClearIndex(c);
1353}
1354
1355inline void QOpenGLFunctions_1_4::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1356{
1357 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1358}
1359
1360inline void QOpenGLFunctions_1_4::glPushName(GLuint name)
1361{
1362 d_1_0_Deprecated->f.PushName(name);
1363}
1364
1365inline void QOpenGLFunctions_1_4::glPopName()
1366{
1367 d_1_0_Deprecated->f.PopName();
1368}
1369
1370inline void QOpenGLFunctions_1_4::glPassThrough(GLfloat token)
1371{
1372 d_1_0_Deprecated->f.PassThrough(token);
1373}
1374
1375inline void QOpenGLFunctions_1_4::glLoadName(GLuint name)
1376{
1377 d_1_0_Deprecated->f.LoadName(name);
1378}
1379
1380inline void QOpenGLFunctions_1_4::glInitNames()
1381{
1382 d_1_0_Deprecated->f.InitNames();
1383}
1384
1385inline GLint QOpenGLFunctions_1_4::glRenderMode(GLenum mode)
1386{
1387 return d_1_0_Deprecated->f.RenderMode(mode);
1388}
1389
1390inline void QOpenGLFunctions_1_4::glSelectBuffer(GLsizei size, GLuint *buffer)
1391{
1392 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1393}
1394
1395inline void QOpenGLFunctions_1_4::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1396{
1397 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1398}
1399
1400inline void QOpenGLFunctions_1_4::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1401{
1402 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1403}
1404
1405inline void QOpenGLFunctions_1_4::glTexGeni(GLenum coord, GLenum pname, GLint param)
1406{
1407 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1408}
1409
1410inline void QOpenGLFunctions_1_4::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1411{
1412 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1413}
1414
1415inline void QOpenGLFunctions_1_4::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1416{
1417 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1418}
1419
1420inline void QOpenGLFunctions_1_4::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1421{
1422 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1423}
1424
1425inline void QOpenGLFunctions_1_4::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1426{
1427 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1428}
1429
1430inline void QOpenGLFunctions_1_4::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1431{
1432 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1433}
1434
1435inline void QOpenGLFunctions_1_4::glTexEnvi(GLenum target, GLenum pname, GLint param)
1436{
1437 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1438}
1439
1440inline void QOpenGLFunctions_1_4::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1441{
1442 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1443}
1444
1445inline void QOpenGLFunctions_1_4::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1446{
1447 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1448}
1449
1450inline void QOpenGLFunctions_1_4::glShadeModel(GLenum mode)
1451{
1452 d_1_0_Deprecated->f.ShadeModel(mode);
1453}
1454
1455inline void QOpenGLFunctions_1_4::glPolygonStipple(const GLubyte *mask)
1456{
1457 d_1_0_Deprecated->f.PolygonStipple(mask);
1458}
1459
1460inline void QOpenGLFunctions_1_4::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1461{
1462 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1463}
1464
1465inline void QOpenGLFunctions_1_4::glMateriali(GLenum face, GLenum pname, GLint param)
1466{
1467 d_1_0_Deprecated->f.Materiali(face, pname, param);
1468}
1469
1470inline void QOpenGLFunctions_1_4::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1471{
1472 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1473}
1474
1475inline void QOpenGLFunctions_1_4::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1476{
1477 d_1_0_Deprecated->f.Materialf(face, pname, param);
1478}
1479
1480inline void QOpenGLFunctions_1_4::glLineStipple(GLint factor, GLushort pattern)
1481{
1482 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1483}
1484
1485inline void QOpenGLFunctions_1_4::glLightModeliv(GLenum pname, const GLint *params)
1486{
1487 d_1_0_Deprecated->f.LightModeliv(pname, params);
1488}
1489
1490inline void QOpenGLFunctions_1_4::glLightModeli(GLenum pname, GLint param)
1491{
1492 d_1_0_Deprecated->f.LightModeli(pname, param);
1493}
1494
1495inline void QOpenGLFunctions_1_4::glLightModelfv(GLenum pname, const GLfloat *params)
1496{
1497 d_1_0_Deprecated->f.LightModelfv(pname, params);
1498}
1499
1500inline void QOpenGLFunctions_1_4::glLightModelf(GLenum pname, GLfloat param)
1501{
1502 d_1_0_Deprecated->f.LightModelf(pname, param);
1503}
1504
1505inline void QOpenGLFunctions_1_4::glLightiv(GLenum light, GLenum pname, const GLint *params)
1506{
1507 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1508}
1509
1510inline void QOpenGLFunctions_1_4::glLighti(GLenum light, GLenum pname, GLint param)
1511{
1512 d_1_0_Deprecated->f.Lighti(light, pname, param);
1513}
1514
1515inline void QOpenGLFunctions_1_4::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1516{
1517 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1518}
1519
1520inline void QOpenGLFunctions_1_4::glLightf(GLenum light, GLenum pname, GLfloat param)
1521{
1522 d_1_0_Deprecated->f.Lightf(light, pname, param);
1523}
1524
1525inline void QOpenGLFunctions_1_4::glFogiv(GLenum pname, const GLint *params)
1526{
1527 d_1_0_Deprecated->f.Fogiv(pname, params);
1528}
1529
1530inline void QOpenGLFunctions_1_4::glFogi(GLenum pname, GLint param)
1531{
1532 d_1_0_Deprecated->f.Fogi(pname, param);
1533}
1534
1535inline void QOpenGLFunctions_1_4::glFogfv(GLenum pname, const GLfloat *params)
1536{
1537 d_1_0_Deprecated->f.Fogfv(pname, params);
1538}
1539
1540inline void QOpenGLFunctions_1_4::glFogf(GLenum pname, GLfloat param)
1541{
1542 d_1_0_Deprecated->f.Fogf(pname, param);
1543}
1544
1545inline void QOpenGLFunctions_1_4::glColorMaterial(GLenum face, GLenum mode)
1546{
1547 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1548}
1549
1550inline void QOpenGLFunctions_1_4::glClipPlane(GLenum plane, const GLdouble *equation)
1551{
1552 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1553}
1554
1555inline void QOpenGLFunctions_1_4::glVertex4sv(const GLshort *v)
1556{
1557 d_1_0_Deprecated->f.Vertex4sv(v);
1558}
1559
1560inline void QOpenGLFunctions_1_4::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1561{
1562 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1563}
1564
1565inline void QOpenGLFunctions_1_4::glVertex4iv(const GLint *v)
1566{
1567 d_1_0_Deprecated->f.Vertex4iv(v);
1568}
1569
1570inline void QOpenGLFunctions_1_4::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1571{
1572 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1573}
1574
1575inline void QOpenGLFunctions_1_4::glVertex4fv(const GLfloat *v)
1576{
1577 d_1_0_Deprecated->f.Vertex4fv(v);
1578}
1579
1580inline void QOpenGLFunctions_1_4::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1581{
1582 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1583}
1584
1585inline void QOpenGLFunctions_1_4::glVertex4dv(const GLdouble *v)
1586{
1587 d_1_0_Deprecated->f.Vertex4dv(v);
1588}
1589
1590inline void QOpenGLFunctions_1_4::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1591{
1592 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1593}
1594
1595inline void QOpenGLFunctions_1_4::glVertex3sv(const GLshort *v)
1596{
1597 d_1_0_Deprecated->f.Vertex3sv(v);
1598}
1599
1600inline void QOpenGLFunctions_1_4::glVertex3s(GLshort x, GLshort y, GLshort z)
1601{
1602 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1603}
1604
1605inline void QOpenGLFunctions_1_4::glVertex3iv(const GLint *v)
1606{
1607 d_1_0_Deprecated->f.Vertex3iv(v);
1608}
1609
1610inline void QOpenGLFunctions_1_4::glVertex3i(GLint x, GLint y, GLint z)
1611{
1612 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1613}
1614
1615inline void QOpenGLFunctions_1_4::glVertex3fv(const GLfloat *v)
1616{
1617 d_1_0_Deprecated->f.Vertex3fv(v);
1618}
1619
1620inline void QOpenGLFunctions_1_4::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1621{
1622 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1623}
1624
1625inline void QOpenGLFunctions_1_4::glVertex3dv(const GLdouble *v)
1626{
1627 d_1_0_Deprecated->f.Vertex3dv(v);
1628}
1629
1630inline void QOpenGLFunctions_1_4::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1631{
1632 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1633}
1634
1635inline void QOpenGLFunctions_1_4::glVertex2sv(const GLshort *v)
1636{
1637 d_1_0_Deprecated->f.Vertex2sv(v);
1638}
1639
1640inline void QOpenGLFunctions_1_4::glVertex2s(GLshort x, GLshort y)
1641{
1642 d_1_0_Deprecated->f.Vertex2s(x, y);
1643}
1644
1645inline void QOpenGLFunctions_1_4::glVertex2iv(const GLint *v)
1646{
1647 d_1_0_Deprecated->f.Vertex2iv(v);
1648}
1649
1650inline void QOpenGLFunctions_1_4::glVertex2i(GLint x, GLint y)
1651{
1652 d_1_0_Deprecated->f.Vertex2i(x, y);
1653}
1654
1655inline void QOpenGLFunctions_1_4::glVertex2fv(const GLfloat *v)
1656{
1657 d_1_0_Deprecated->f.Vertex2fv(v);
1658}
1659
1660inline void QOpenGLFunctions_1_4::glVertex2f(GLfloat x, GLfloat y)
1661{
1662 d_1_0_Deprecated->f.Vertex2f(x, y);
1663}
1664
1665inline void QOpenGLFunctions_1_4::glVertex2dv(const GLdouble *v)
1666{
1667 d_1_0_Deprecated->f.Vertex2dv(v);
1668}
1669
1670inline void QOpenGLFunctions_1_4::glVertex2d(GLdouble x, GLdouble y)
1671{
1672 d_1_0_Deprecated->f.Vertex2d(x, y);
1673}
1674
1675inline void QOpenGLFunctions_1_4::glTexCoord4sv(const GLshort *v)
1676{
1677 d_1_0_Deprecated->f.TexCoord4sv(v);
1678}
1679
1680inline void QOpenGLFunctions_1_4::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1681{
1682 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1683}
1684
1685inline void QOpenGLFunctions_1_4::glTexCoord4iv(const GLint *v)
1686{
1687 d_1_0_Deprecated->f.TexCoord4iv(v);
1688}
1689
1690inline void QOpenGLFunctions_1_4::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1691{
1692 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1693}
1694
1695inline void QOpenGLFunctions_1_4::glTexCoord4fv(const GLfloat *v)
1696{
1697 d_1_0_Deprecated->f.TexCoord4fv(v);
1698}
1699
1700inline void QOpenGLFunctions_1_4::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1701{
1702 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1703}
1704
1705inline void QOpenGLFunctions_1_4::glTexCoord4dv(const GLdouble *v)
1706{
1707 d_1_0_Deprecated->f.TexCoord4dv(v);
1708}
1709
1710inline void QOpenGLFunctions_1_4::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1711{
1712 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1713}
1714
1715inline void QOpenGLFunctions_1_4::glTexCoord3sv(const GLshort *v)
1716{
1717 d_1_0_Deprecated->f.TexCoord3sv(v);
1718}
1719
1720inline void QOpenGLFunctions_1_4::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1721{
1722 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1723}
1724
1725inline void QOpenGLFunctions_1_4::glTexCoord3iv(const GLint *v)
1726{
1727 d_1_0_Deprecated->f.TexCoord3iv(v);
1728}
1729
1730inline void QOpenGLFunctions_1_4::glTexCoord3i(GLint s, GLint t, GLint r)
1731{
1732 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1733}
1734
1735inline void QOpenGLFunctions_1_4::glTexCoord3fv(const GLfloat *v)
1736{
1737 d_1_0_Deprecated->f.TexCoord3fv(v);
1738}
1739
1740inline void QOpenGLFunctions_1_4::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1741{
1742 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1743}
1744
1745inline void QOpenGLFunctions_1_4::glTexCoord3dv(const GLdouble *v)
1746{
1747 d_1_0_Deprecated->f.TexCoord3dv(v);
1748}
1749
1750inline void QOpenGLFunctions_1_4::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1751{
1752 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1753}
1754
1755inline void QOpenGLFunctions_1_4::glTexCoord2sv(const GLshort *v)
1756{
1757 d_1_0_Deprecated->f.TexCoord2sv(v);
1758}
1759
1760inline void QOpenGLFunctions_1_4::glTexCoord2s(GLshort s, GLshort t)
1761{
1762 d_1_0_Deprecated->f.TexCoord2s(s, t);
1763}
1764
1765inline void QOpenGLFunctions_1_4::glTexCoord2iv(const GLint *v)
1766{
1767 d_1_0_Deprecated->f.TexCoord2iv(v);
1768}
1769
1770inline void QOpenGLFunctions_1_4::glTexCoord2i(GLint s, GLint t)
1771{
1772 d_1_0_Deprecated->f.TexCoord2i(s, t);
1773}
1774
1775inline void QOpenGLFunctions_1_4::glTexCoord2fv(const GLfloat *v)
1776{
1777 d_1_0_Deprecated->f.TexCoord2fv(v);
1778}
1779
1780inline void QOpenGLFunctions_1_4::glTexCoord2f(GLfloat s, GLfloat t)
1781{
1782 d_1_0_Deprecated->f.TexCoord2f(s, t);
1783}
1784
1785inline void QOpenGLFunctions_1_4::glTexCoord2dv(const GLdouble *v)
1786{
1787 d_1_0_Deprecated->f.TexCoord2dv(v);
1788}
1789
1790inline void QOpenGLFunctions_1_4::glTexCoord2d(GLdouble s, GLdouble t)
1791{
1792 d_1_0_Deprecated->f.TexCoord2d(s, t);
1793}
1794
1795inline void QOpenGLFunctions_1_4::glTexCoord1sv(const GLshort *v)
1796{
1797 d_1_0_Deprecated->f.TexCoord1sv(v);
1798}
1799
1800inline void QOpenGLFunctions_1_4::glTexCoord1s(GLshort s)
1801{
1802 d_1_0_Deprecated->f.TexCoord1s(s);
1803}
1804
1805inline void QOpenGLFunctions_1_4::glTexCoord1iv(const GLint *v)
1806{
1807 d_1_0_Deprecated->f.TexCoord1iv(v);
1808}
1809
1810inline void QOpenGLFunctions_1_4::glTexCoord1i(GLint s)
1811{
1812 d_1_0_Deprecated->f.TexCoord1i(s);
1813}
1814
1815inline void QOpenGLFunctions_1_4::glTexCoord1fv(const GLfloat *v)
1816{
1817 d_1_0_Deprecated->f.TexCoord1fv(v);
1818}
1819
1820inline void QOpenGLFunctions_1_4::glTexCoord1f(GLfloat s)
1821{
1822 d_1_0_Deprecated->f.TexCoord1f(s);
1823}
1824
1825inline void QOpenGLFunctions_1_4::glTexCoord1dv(const GLdouble *v)
1826{
1827 d_1_0_Deprecated->f.TexCoord1dv(v);
1828}
1829
1830inline void QOpenGLFunctions_1_4::glTexCoord1d(GLdouble s)
1831{
1832 d_1_0_Deprecated->f.TexCoord1d(s);
1833}
1834
1835inline void QOpenGLFunctions_1_4::glRectsv(const GLshort *v1, const GLshort *v2)
1836{
1837 d_1_0_Deprecated->f.Rectsv(v1, v2);
1838}
1839
1840inline void QOpenGLFunctions_1_4::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1841{
1842 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1843}
1844
1845inline void QOpenGLFunctions_1_4::glRectiv(const GLint *v1, const GLint *v2)
1846{
1847 d_1_0_Deprecated->f.Rectiv(v1, v2);
1848}
1849
1850inline void QOpenGLFunctions_1_4::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1851{
1852 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1853}
1854
1855inline void QOpenGLFunctions_1_4::glRectfv(const GLfloat *v1, const GLfloat *v2)
1856{
1857 d_1_0_Deprecated->f.Rectfv(v1, v2);
1858}
1859
1860inline void QOpenGLFunctions_1_4::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1861{
1862 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1863}
1864
1865inline void QOpenGLFunctions_1_4::glRectdv(const GLdouble *v1, const GLdouble *v2)
1866{
1867 d_1_0_Deprecated->f.Rectdv(v1, v2);
1868}
1869
1870inline void QOpenGLFunctions_1_4::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1871{
1872 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1873}
1874
1875inline void QOpenGLFunctions_1_4::glRasterPos4sv(const GLshort *v)
1876{
1877 d_1_0_Deprecated->f.RasterPos4sv(v);
1878}
1879
1880inline void QOpenGLFunctions_1_4::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1881{
1882 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
1883}
1884
1885inline void QOpenGLFunctions_1_4::glRasterPos4iv(const GLint *v)
1886{
1887 d_1_0_Deprecated->f.RasterPos4iv(v);
1888}
1889
1890inline void QOpenGLFunctions_1_4::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
1891{
1892 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
1893}
1894
1895inline void QOpenGLFunctions_1_4::glRasterPos4fv(const GLfloat *v)
1896{
1897 d_1_0_Deprecated->f.RasterPos4fv(v);
1898}
1899
1900inline void QOpenGLFunctions_1_4::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1901{
1902 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
1903}
1904
1905inline void QOpenGLFunctions_1_4::glRasterPos4dv(const GLdouble *v)
1906{
1907 d_1_0_Deprecated->f.RasterPos4dv(v);
1908}
1909
1910inline void QOpenGLFunctions_1_4::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1911{
1912 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
1913}
1914
1915inline void QOpenGLFunctions_1_4::glRasterPos3sv(const GLshort *v)
1916{
1917 d_1_0_Deprecated->f.RasterPos3sv(v);
1918}
1919
1920inline void QOpenGLFunctions_1_4::glRasterPos3s(GLshort x, GLshort y, GLshort z)
1921{
1922 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
1923}
1924
1925inline void QOpenGLFunctions_1_4::glRasterPos3iv(const GLint *v)
1926{
1927 d_1_0_Deprecated->f.RasterPos3iv(v);
1928}
1929
1930inline void QOpenGLFunctions_1_4::glRasterPos3i(GLint x, GLint y, GLint z)
1931{
1932 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
1933}
1934
1935inline void QOpenGLFunctions_1_4::glRasterPos3fv(const GLfloat *v)
1936{
1937 d_1_0_Deprecated->f.RasterPos3fv(v);
1938}
1939
1940inline void QOpenGLFunctions_1_4::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1941{
1942 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
1943}
1944
1945inline void QOpenGLFunctions_1_4::glRasterPos3dv(const GLdouble *v)
1946{
1947 d_1_0_Deprecated->f.RasterPos3dv(v);
1948}
1949
1950inline void QOpenGLFunctions_1_4::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1951{
1952 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
1953}
1954
1955inline void QOpenGLFunctions_1_4::glRasterPos2sv(const GLshort *v)
1956{
1957 d_1_0_Deprecated->f.RasterPos2sv(v);
1958}
1959
1960inline void QOpenGLFunctions_1_4::glRasterPos2s(GLshort x, GLshort y)
1961{
1962 d_1_0_Deprecated->f.RasterPos2s(x, y);
1963}
1964
1965inline void QOpenGLFunctions_1_4::glRasterPos2iv(const GLint *v)
1966{
1967 d_1_0_Deprecated->f.RasterPos2iv(v);
1968}
1969
1970inline void QOpenGLFunctions_1_4::glRasterPos2i(GLint x, GLint y)
1971{
1972 d_1_0_Deprecated->f.RasterPos2i(x, y);
1973}
1974
1975inline void QOpenGLFunctions_1_4::glRasterPos2fv(const GLfloat *v)
1976{
1977 d_1_0_Deprecated->f.RasterPos2fv(v);
1978}
1979
1980inline void QOpenGLFunctions_1_4::glRasterPos2f(GLfloat x, GLfloat y)
1981{
1982 d_1_0_Deprecated->f.RasterPos2f(x, y);
1983}
1984
1985inline void QOpenGLFunctions_1_4::glRasterPos2dv(const GLdouble *v)
1986{
1987 d_1_0_Deprecated->f.RasterPos2dv(v);
1988}
1989
1990inline void QOpenGLFunctions_1_4::glRasterPos2d(GLdouble x, GLdouble y)
1991{
1992 d_1_0_Deprecated->f.RasterPos2d(x, y);
1993}
1994
1995inline void QOpenGLFunctions_1_4::glNormal3sv(const GLshort *v)
1996{
1997 d_1_0_Deprecated->f.Normal3sv(v);
1998}
1999
2000inline void QOpenGLFunctions_1_4::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2001{
2002 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2003}
2004
2005inline void QOpenGLFunctions_1_4::glNormal3iv(const GLint *v)
2006{
2007 d_1_0_Deprecated->f.Normal3iv(v);
2008}
2009
2010inline void QOpenGLFunctions_1_4::glNormal3i(GLint nx, GLint ny, GLint nz)
2011{
2012 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2013}
2014
2015inline void QOpenGLFunctions_1_4::glNormal3fv(const GLfloat *v)
2016{
2017 d_1_0_Deprecated->f.Normal3fv(v);
2018}
2019
2020inline void QOpenGLFunctions_1_4::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2021{
2022 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2023}
2024
2025inline void QOpenGLFunctions_1_4::glNormal3dv(const GLdouble *v)
2026{
2027 d_1_0_Deprecated->f.Normal3dv(v);
2028}
2029
2030inline void QOpenGLFunctions_1_4::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2031{
2032 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2033}
2034
2035inline void QOpenGLFunctions_1_4::glNormal3bv(const GLbyte *v)
2036{
2037 d_1_0_Deprecated->f.Normal3bv(v);
2038}
2039
2040inline void QOpenGLFunctions_1_4::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2041{
2042 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2043}
2044
2045inline void QOpenGLFunctions_1_4::glIndexsv(const GLshort *c)
2046{
2047 d_1_0_Deprecated->f.Indexsv(c);
2048}
2049
2050inline void QOpenGLFunctions_1_4::glIndexs(GLshort c)
2051{
2052 d_1_0_Deprecated->f.Indexs(c);
2053}
2054
2055inline void QOpenGLFunctions_1_4::glIndexiv(const GLint *c)
2056{
2057 d_1_0_Deprecated->f.Indexiv(c);
2058}
2059
2060inline void QOpenGLFunctions_1_4::glIndexi(GLint c)
2061{
2062 d_1_0_Deprecated->f.Indexi(c);
2063}
2064
2065inline void QOpenGLFunctions_1_4::glIndexfv(const GLfloat *c)
2066{
2067 d_1_0_Deprecated->f.Indexfv(c);
2068}
2069
2070inline void QOpenGLFunctions_1_4::glIndexf(GLfloat c)
2071{
2072 d_1_0_Deprecated->f.Indexf(c);
2073}
2074
2075inline void QOpenGLFunctions_1_4::glIndexdv(const GLdouble *c)
2076{
2077 d_1_0_Deprecated->f.Indexdv(c);
2078}
2079
2080inline void QOpenGLFunctions_1_4::glIndexd(GLdouble c)
2081{
2082 d_1_0_Deprecated->f.Indexd(c);
2083}
2084
2085inline void QOpenGLFunctions_1_4::glEnd()
2086{
2087 d_1_0_Deprecated->f.End();
2088}
2089
2090inline void QOpenGLFunctions_1_4::glEdgeFlagv(const GLboolean *flag)
2091{
2092 d_1_0_Deprecated->f.EdgeFlagv(flag);
2093}
2094
2095inline void QOpenGLFunctions_1_4::glEdgeFlag(GLboolean flag)
2096{
2097 d_1_0_Deprecated->f.EdgeFlag(flag);
2098}
2099
2100inline void QOpenGLFunctions_1_4::glColor4usv(const GLushort *v)
2101{
2102 d_1_0_Deprecated->f.Color4usv(v);
2103}
2104
2105inline void QOpenGLFunctions_1_4::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2106{
2107 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2108}
2109
2110inline void QOpenGLFunctions_1_4::glColor4uiv(const GLuint *v)
2111{
2112 d_1_0_Deprecated->f.Color4uiv(v);
2113}
2114
2115inline void QOpenGLFunctions_1_4::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2116{
2117 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2118}
2119
2120inline void QOpenGLFunctions_1_4::glColor4ubv(const GLubyte *v)
2121{
2122 d_1_0_Deprecated->f.Color4ubv(v);
2123}
2124
2125inline void QOpenGLFunctions_1_4::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2126{
2127 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2128}
2129
2130inline void QOpenGLFunctions_1_4::glColor4sv(const GLshort *v)
2131{
2132 d_1_0_Deprecated->f.Color4sv(v);
2133}
2134
2135inline void QOpenGLFunctions_1_4::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2136{
2137 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2138}
2139
2140inline void QOpenGLFunctions_1_4::glColor4iv(const GLint *v)
2141{
2142 d_1_0_Deprecated->f.Color4iv(v);
2143}
2144
2145inline void QOpenGLFunctions_1_4::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2146{
2147 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2148}
2149
2150inline void QOpenGLFunctions_1_4::glColor4fv(const GLfloat *v)
2151{
2152 d_1_0_Deprecated->f.Color4fv(v);
2153}
2154
2155inline void QOpenGLFunctions_1_4::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2156{
2157 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2158}
2159
2160inline void QOpenGLFunctions_1_4::glColor4dv(const GLdouble *v)
2161{
2162 d_1_0_Deprecated->f.Color4dv(v);
2163}
2164
2165inline void QOpenGLFunctions_1_4::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2166{
2167 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2168}
2169
2170inline void QOpenGLFunctions_1_4::glColor4bv(const GLbyte *v)
2171{
2172 d_1_0_Deprecated->f.Color4bv(v);
2173}
2174
2175inline void QOpenGLFunctions_1_4::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2176{
2177 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2178}
2179
2180inline void QOpenGLFunctions_1_4::glColor3usv(const GLushort *v)
2181{
2182 d_1_0_Deprecated->f.Color3usv(v);
2183}
2184
2185inline void QOpenGLFunctions_1_4::glColor3us(GLushort red, GLushort green, GLushort blue)
2186{
2187 d_1_0_Deprecated->f.Color3us(red, green, blue);
2188}
2189
2190inline void QOpenGLFunctions_1_4::glColor3uiv(const GLuint *v)
2191{
2192 d_1_0_Deprecated->f.Color3uiv(v);
2193}
2194
2195inline void QOpenGLFunctions_1_4::glColor3ui(GLuint red, GLuint green, GLuint blue)
2196{
2197 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2198}
2199
2200inline void QOpenGLFunctions_1_4::glColor3ubv(const GLubyte *v)
2201{
2202 d_1_0_Deprecated->f.Color3ubv(v);
2203}
2204
2205inline void QOpenGLFunctions_1_4::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2206{
2207 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2208}
2209
2210inline void QOpenGLFunctions_1_4::glColor3sv(const GLshort *v)
2211{
2212 d_1_0_Deprecated->f.Color3sv(v);
2213}
2214
2215inline void QOpenGLFunctions_1_4::glColor3s(GLshort red, GLshort green, GLshort blue)
2216{
2217 d_1_0_Deprecated->f.Color3s(red, green, blue);
2218}
2219
2220inline void QOpenGLFunctions_1_4::glColor3iv(const GLint *v)
2221{
2222 d_1_0_Deprecated->f.Color3iv(v);
2223}
2224
2225inline void QOpenGLFunctions_1_4::glColor3i(GLint red, GLint green, GLint blue)
2226{
2227 d_1_0_Deprecated->f.Color3i(red, green, blue);
2228}
2229
2230inline void QOpenGLFunctions_1_4::glColor3fv(const GLfloat *v)
2231{
2232 d_1_0_Deprecated->f.Color3fv(v);
2233}
2234
2235inline void QOpenGLFunctions_1_4::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2236{
2237 d_1_0_Deprecated->f.Color3f(red, green, blue);
2238}
2239
2240inline void QOpenGLFunctions_1_4::glColor3dv(const GLdouble *v)
2241{
2242 d_1_0_Deprecated->f.Color3dv(v);
2243}
2244
2245inline void QOpenGLFunctions_1_4::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2246{
2247 d_1_0_Deprecated->f.Color3d(red, green, blue);
2248}
2249
2250inline void QOpenGLFunctions_1_4::glColor3bv(const GLbyte *v)
2251{
2252 d_1_0_Deprecated->f.Color3bv(v);
2253}
2254
2255inline void QOpenGLFunctions_1_4::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2256{
2257 d_1_0_Deprecated->f.Color3b(red, green, blue);
2258}
2259
2260inline void QOpenGLFunctions_1_4::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2261{
2262 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2263}
2264
2265inline void QOpenGLFunctions_1_4::glBegin(GLenum mode)
2266{
2267 d_1_0_Deprecated->f.Begin(mode);
2268}
2269
2270inline void QOpenGLFunctions_1_4::glListBase(GLuint base)
2271{
2272 d_1_0_Deprecated->f.ListBase(base);
2273}
2274
2275inline GLuint QOpenGLFunctions_1_4::glGenLists(GLsizei range)
2276{
2277 return d_1_0_Deprecated->f.GenLists(range);
2278}
2279
2280inline void QOpenGLFunctions_1_4::glDeleteLists(GLuint list, GLsizei range)
2281{
2282 d_1_0_Deprecated->f.DeleteLists(list, range);
2283}
2284
2285inline void QOpenGLFunctions_1_4::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2286{
2287 d_1_0_Deprecated->f.CallLists(n, type, lists);
2288}
2289
2290inline void QOpenGLFunctions_1_4::glCallList(GLuint list)
2291{
2292 d_1_0_Deprecated->f.CallList(list);
2293}
2294
2295inline void QOpenGLFunctions_1_4::glEndList()
2296{
2297 d_1_0_Deprecated->f.EndList();
2298}
2299
2300inline void QOpenGLFunctions_1_4::glNewList(GLuint list, GLenum mode)
2301{
2302 d_1_0_Deprecated->f.NewList(list, mode);
2303}
2304
2305
2306// OpenGL 1.1 deprecated functions
2307inline void QOpenGLFunctions_1_4::glPushClientAttrib(GLbitfield mask)
2308{
2309 d_1_1_Deprecated->f.PushClientAttrib(mask);
2310}
2311
2312inline void QOpenGLFunctions_1_4::glPopClientAttrib()
2313{
2314 d_1_1_Deprecated->f.PopClientAttrib();
2315}
2316
2317inline void QOpenGLFunctions_1_4::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2318{
2319 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2320}
2321
2322inline GLboolean QOpenGLFunctions_1_4::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2323{
2324 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2325}
2326
2327inline void QOpenGLFunctions_1_4::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2328{
2329 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2330}
2331
2332inline void QOpenGLFunctions_1_4::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2333{
2334 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2335}
2336
2337inline void QOpenGLFunctions_1_4::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2338{
2339 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2340}
2341
2342inline void QOpenGLFunctions_1_4::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2343{
2344 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2345}
2346
2347inline void QOpenGLFunctions_1_4::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2348{
2349 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2350}
2351
2352inline void QOpenGLFunctions_1_4::glEnableClientState(GLenum array)
2353{
2354 d_1_1_Deprecated->f.EnableClientState(array);
2355}
2356
2357inline void QOpenGLFunctions_1_4::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2358{
2359 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2360}
2361
2362inline void QOpenGLFunctions_1_4::glDisableClientState(GLenum array)
2363{
2364 d_1_1_Deprecated->f.DisableClientState(array);
2365}
2366
2367inline void QOpenGLFunctions_1_4::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2368{
2369 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2370}
2371
2372inline void QOpenGLFunctions_1_4::glArrayElement(GLint i)
2373{
2374 d_1_1_Deprecated->f.ArrayElement(i);
2375}
2376
2377
2378// OpenGL 1.2 deprecated functions
2379inline void QOpenGLFunctions_1_4::glResetMinmax(GLenum target)
2380{
2381 d_1_2_Deprecated->f.ResetMinmax(target);
2382}
2383
2384inline void QOpenGLFunctions_1_4::glResetHistogram(GLenum target)
2385{
2386 d_1_2_Deprecated->f.ResetHistogram(target);
2387}
2388
2389inline void QOpenGLFunctions_1_4::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2390{
2391 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2392}
2393
2394inline void QOpenGLFunctions_1_4::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2395{
2396 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2397}
2398
2399inline void QOpenGLFunctions_1_4::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2400{
2401 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2402}
2403
2404inline void QOpenGLFunctions_1_4::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2405{
2406 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2407}
2408
2409inline void QOpenGLFunctions_1_4::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2410{
2411 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2412}
2413
2414inline void QOpenGLFunctions_1_4::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2415{
2416 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2417}
2418
2419inline void QOpenGLFunctions_1_4::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2420{
2421 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2422}
2423
2424inline void QOpenGLFunctions_1_4::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2425{
2426 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2427}
2428
2429inline void QOpenGLFunctions_1_4::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2430{
2431 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2432}
2433
2434inline void QOpenGLFunctions_1_4::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2435{
2436 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2437}
2438
2439inline void QOpenGLFunctions_1_4::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2440{
2441 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2442}
2443
2444inline void QOpenGLFunctions_1_4::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2445{
2446 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2447}
2448
2449inline void QOpenGLFunctions_1_4::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2450{
2451 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2452}
2453
2454inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2455{
2456 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2457}
2458
2459inline void QOpenGLFunctions_1_4::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2460{
2461 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2462}
2463
2464inline void QOpenGLFunctions_1_4::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2465{
2466 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2467}
2468
2469inline void QOpenGLFunctions_1_4::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2470{
2471 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2472}
2473
2474inline void QOpenGLFunctions_1_4::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2475{
2476 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2477}
2478
2479inline void QOpenGLFunctions_1_4::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2480{
2481 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2482}
2483
2484inline void QOpenGLFunctions_1_4::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2485{
2486 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2487}
2488
2489inline void QOpenGLFunctions_1_4::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2490{
2491 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2492}
2493
2494inline void QOpenGLFunctions_1_4::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2495{
2496 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2497}
2498
2499inline void QOpenGLFunctions_1_4::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2500{
2501 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2502}
2503
2504inline void QOpenGLFunctions_1_4::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2505{
2506 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2507}
2508
2509inline void QOpenGLFunctions_1_4::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2510{
2511 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2512}
2513
2514inline void QOpenGLFunctions_1_4::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2515{
2516 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2517}
2518
2519inline void QOpenGLFunctions_1_4::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2520{
2521 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2522}
2523
2524inline void QOpenGLFunctions_1_4::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2525{
2526 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2527}
2528
2529inline void QOpenGLFunctions_1_4::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2530{
2531 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2532}
2533
2534inline void QOpenGLFunctions_1_4::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2535{
2536 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2537}
2538
2539
2540// OpenGL 1.3 deprecated functions
2541inline void QOpenGLFunctions_1_4::glMultTransposeMatrixd(const GLdouble *m)
2542{
2543 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2544}
2545
2546inline void QOpenGLFunctions_1_4::glMultTransposeMatrixf(const GLfloat *m)
2547{
2548 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2549}
2550
2551inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixd(const GLdouble *m)
2552{
2553 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2554}
2555
2556inline void QOpenGLFunctions_1_4::glLoadTransposeMatrixf(const GLfloat *m)
2557{
2558 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2559}
2560
2561inline void QOpenGLFunctions_1_4::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2562{
2563 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2564}
2565
2566inline void QOpenGLFunctions_1_4::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2567{
2568 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2569}
2570
2571inline void QOpenGLFunctions_1_4::glMultiTexCoord4iv(GLenum target, const GLint *v)
2572{
2573 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2574}
2575
2576inline void QOpenGLFunctions_1_4::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2577{
2578 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2579}
2580
2581inline void QOpenGLFunctions_1_4::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2582{
2583 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2584}
2585
2586inline void QOpenGLFunctions_1_4::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2587{
2588 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2589}
2590
2591inline void QOpenGLFunctions_1_4::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2592{
2593 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2594}
2595
2596inline void QOpenGLFunctions_1_4::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2597{
2598 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2599}
2600
2601inline void QOpenGLFunctions_1_4::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2602{
2603 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2604}
2605
2606inline void QOpenGLFunctions_1_4::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2607{
2608 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2609}
2610
2611inline void QOpenGLFunctions_1_4::glMultiTexCoord3iv(GLenum target, const GLint *v)
2612{
2613 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2614}
2615
2616inline void QOpenGLFunctions_1_4::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2617{
2618 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2619}
2620
2621inline void QOpenGLFunctions_1_4::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2622{
2623 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2624}
2625
2626inline void QOpenGLFunctions_1_4::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2627{
2628 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2629}
2630
2631inline void QOpenGLFunctions_1_4::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2632{
2633 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2634}
2635
2636inline void QOpenGLFunctions_1_4::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2637{
2638 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2639}
2640
2641inline void QOpenGLFunctions_1_4::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2642{
2643 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2644}
2645
2646inline void QOpenGLFunctions_1_4::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2647{
2648 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2649}
2650
2651inline void QOpenGLFunctions_1_4::glMultiTexCoord2iv(GLenum target, const GLint *v)
2652{
2653 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2654}
2655
2656inline void QOpenGLFunctions_1_4::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2657{
2658 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2659}
2660
2661inline void QOpenGLFunctions_1_4::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2662{
2663 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2664}
2665
2666inline void QOpenGLFunctions_1_4::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2667{
2668 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2669}
2670
2671inline void QOpenGLFunctions_1_4::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2672{
2673 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2674}
2675
2676inline void QOpenGLFunctions_1_4::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2677{
2678 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2679}
2680
2681inline void QOpenGLFunctions_1_4::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2682{
2683 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2684}
2685
2686inline void QOpenGLFunctions_1_4::glMultiTexCoord1s(GLenum target, GLshort s)
2687{
2688 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2689}
2690
2691inline void QOpenGLFunctions_1_4::glMultiTexCoord1iv(GLenum target, const GLint *v)
2692{
2693 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2694}
2695
2696inline void QOpenGLFunctions_1_4::glMultiTexCoord1i(GLenum target, GLint s)
2697{
2698 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2699}
2700
2701inline void QOpenGLFunctions_1_4::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2702{
2703 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2704}
2705
2706inline void QOpenGLFunctions_1_4::glMultiTexCoord1f(GLenum target, GLfloat s)
2707{
2708 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2709}
2710
2711inline void QOpenGLFunctions_1_4::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2712{
2713 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2714}
2715
2716inline void QOpenGLFunctions_1_4::glMultiTexCoord1d(GLenum target, GLdouble s)
2717{
2718 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2719}
2720
2721inline void QOpenGLFunctions_1_4::glClientActiveTexture(GLenum texture)
2722{
2723 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2724}
2725
2726
2727// OpenGL 1.4 deprecated functions
2728inline void QOpenGLFunctions_1_4::glWindowPos3sv(const GLshort *v)
2729{
2730 d_1_4_Deprecated->f.WindowPos3sv(v);
2731}
2732
2733inline void QOpenGLFunctions_1_4::glWindowPos3s(GLshort x, GLshort y, GLshort z)
2734{
2735 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
2736}
2737
2738inline void QOpenGLFunctions_1_4::glWindowPos3iv(const GLint *v)
2739{
2740 d_1_4_Deprecated->f.WindowPos3iv(v);
2741}
2742
2743inline void QOpenGLFunctions_1_4::glWindowPos3i(GLint x, GLint y, GLint z)
2744{
2745 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
2746}
2747
2748inline void QOpenGLFunctions_1_4::glWindowPos3fv(const GLfloat *v)
2749{
2750 d_1_4_Deprecated->f.WindowPos3fv(v);
2751}
2752
2753inline void QOpenGLFunctions_1_4::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
2754{
2755 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
2756}
2757
2758inline void QOpenGLFunctions_1_4::glWindowPos3dv(const GLdouble *v)
2759{
2760 d_1_4_Deprecated->f.WindowPos3dv(v);
2761}
2762
2763inline void QOpenGLFunctions_1_4::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
2764{
2765 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
2766}
2767
2768inline void QOpenGLFunctions_1_4::glWindowPos2sv(const GLshort *v)
2769{
2770 d_1_4_Deprecated->f.WindowPos2sv(v);
2771}
2772
2773inline void QOpenGLFunctions_1_4::glWindowPos2s(GLshort x, GLshort y)
2774{
2775 d_1_4_Deprecated->f.WindowPos2s(x, y);
2776}
2777
2778inline void QOpenGLFunctions_1_4::glWindowPos2iv(const GLint *v)
2779{
2780 d_1_4_Deprecated->f.WindowPos2iv(v);
2781}
2782
2783inline void QOpenGLFunctions_1_4::glWindowPos2i(GLint x, GLint y)
2784{
2785 d_1_4_Deprecated->f.WindowPos2i(x, y);
2786}
2787
2788inline void QOpenGLFunctions_1_4::glWindowPos2fv(const GLfloat *v)
2789{
2790 d_1_4_Deprecated->f.WindowPos2fv(v);
2791}
2792
2793inline void QOpenGLFunctions_1_4::glWindowPos2f(GLfloat x, GLfloat y)
2794{
2795 d_1_4_Deprecated->f.WindowPos2f(x, y);
2796}
2797
2798inline void QOpenGLFunctions_1_4::glWindowPos2dv(const GLdouble *v)
2799{
2800 d_1_4_Deprecated->f.WindowPos2dv(v);
2801}
2802
2803inline void QOpenGLFunctions_1_4::glWindowPos2d(GLdouble x, GLdouble y)
2804{
2805 d_1_4_Deprecated->f.WindowPos2d(x, y);
2806}
2807
2808inline void QOpenGLFunctions_1_4::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2809{
2810 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
2811}
2812
2813inline void QOpenGLFunctions_1_4::glSecondaryColor3usv(const GLushort *v)
2814{
2815 d_1_4_Deprecated->f.SecondaryColor3usv(v);
2816}
2817
2818inline void QOpenGLFunctions_1_4::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
2819{
2820 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
2821}
2822
2823inline void QOpenGLFunctions_1_4::glSecondaryColor3uiv(const GLuint *v)
2824{
2825 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
2826}
2827
2828inline void QOpenGLFunctions_1_4::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
2829{
2830 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
2831}
2832
2833inline void QOpenGLFunctions_1_4::glSecondaryColor3ubv(const GLubyte *v)
2834{
2835 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
2836}
2837
2838inline void QOpenGLFunctions_1_4::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2839{
2840 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
2841}
2842
2843inline void QOpenGLFunctions_1_4::glSecondaryColor3sv(const GLshort *v)
2844{
2845 d_1_4_Deprecated->f.SecondaryColor3sv(v);
2846}
2847
2848inline void QOpenGLFunctions_1_4::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
2849{
2850 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
2851}
2852
2853inline void QOpenGLFunctions_1_4::glSecondaryColor3iv(const GLint *v)
2854{
2855 d_1_4_Deprecated->f.SecondaryColor3iv(v);
2856}
2857
2858inline void QOpenGLFunctions_1_4::glSecondaryColor3i(GLint red, GLint green, GLint blue)
2859{
2860 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
2861}
2862
2863inline void QOpenGLFunctions_1_4::glSecondaryColor3fv(const GLfloat *v)
2864{
2865 d_1_4_Deprecated->f.SecondaryColor3fv(v);
2866}
2867
2868inline void QOpenGLFunctions_1_4::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
2869{
2870 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
2871}
2872
2873inline void QOpenGLFunctions_1_4::glSecondaryColor3dv(const GLdouble *v)
2874{
2875 d_1_4_Deprecated->f.SecondaryColor3dv(v);
2876}
2877
2878inline void QOpenGLFunctions_1_4::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
2879{
2880 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
2881}
2882
2883inline void QOpenGLFunctions_1_4::glSecondaryColor3bv(const GLbyte *v)
2884{
2885 d_1_4_Deprecated->f.SecondaryColor3bv(v);
2886}
2887
2888inline void QOpenGLFunctions_1_4::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
2889{
2890 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
2891}
2892
2893inline void QOpenGLFunctions_1_4::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2894{
2895 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
2896}
2897
2898inline void QOpenGLFunctions_1_4::glFogCoorddv(const GLdouble *coord)
2899{
2900 d_1_4_Deprecated->f.FogCoorddv(coord);
2901}
2902
2903inline void QOpenGLFunctions_1_4::glFogCoordd(GLdouble coord)
2904{
2905 d_1_4_Deprecated->f.FogCoordd(coord);
2906}
2907
2908inline void QOpenGLFunctions_1_4::glFogCoordfv(const GLfloat *coord)
2909{
2910 d_1_4_Deprecated->f.FogCoordfv(coord);
2911}
2912
2913inline void QOpenGLFunctions_1_4::glFogCoordf(GLfloat coord)
2914{
2915 d_1_4_Deprecated->f.FogCoordf(coord);
2916}
2917
2918
2919
2920QT_END_NAMESPACE
2921
2922#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2923
2924#endif
2925