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2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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9** $QT_BEGIN_LICENSE:LGPL$
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_1_5_H
51#define QOPENGLVERSIONFUNCTIONS_1_5_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61QT_BEGIN_NAMESPACE
62
63class Q_OPENGL_EXPORT QOpenGLFunctions_1_5 : public QAbstractOpenGLFunctions
64{
65public:
66 QOpenGLFunctions_1_5();
67 ~QOpenGLFunctions_1_5();
68
69 bool initializeOpenGLFunctions() override;
70
71 // OpenGL 1.0 core functions
72 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
73 void glDepthRange(GLdouble nearVal, GLdouble farVal);
74 GLboolean glIsEnabled(GLenum cap);
75 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
76 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
77 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
78 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
79 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
80 const GLubyte * glGetString(GLenum name);
81 void glGetIntegerv(GLenum pname, GLint *params);
82 void glGetFloatv(GLenum pname, GLfloat *params);
83 GLenum glGetError();
84 void glGetDoublev(GLenum pname, GLdouble *params);
85 void glGetBooleanv(GLenum pname, GLboolean *params);
86 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
87 void glReadBuffer(GLenum mode);
88 void glPixelStorei(GLenum pname, GLint param);
89 void glPixelStoref(GLenum pname, GLfloat param);
90 void glDepthFunc(GLenum func);
91 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
92 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
93 void glLogicOp(GLenum opcode);
94 void glBlendFunc(GLenum sfactor, GLenum dfactor);
95 void glFlush();
96 void glFinish();
97 void glEnable(GLenum cap);
98 void glDisable(GLenum cap);
99 void glDepthMask(GLboolean flag);
100 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
101 void glStencilMask(GLuint mask);
102 void glClearDepth(GLdouble depth);
103 void glClearStencil(GLint s);
104 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
105 void glClear(GLbitfield mask);
106 void glDrawBuffer(GLenum mode);
107 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
110 void glTexParameteri(GLenum target, GLenum pname, GLint param);
111 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
112 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
113 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
114 void glPolygonMode(GLenum face, GLenum mode);
115 void glPointSize(GLfloat size);
116 void glLineWidth(GLfloat width);
117 void glHint(GLenum target, GLenum mode);
118 void glFrontFace(GLenum mode);
119 void glCullFace(GLenum mode);
120
121 // OpenGL 1.1 core functions
122 void glIndexubv(const GLubyte *c);
123 void glIndexub(GLubyte c);
124 GLboolean glIsTexture(GLuint texture);
125 void glGenTextures(GLsizei n, GLuint *textures);
126 void glDeleteTextures(GLsizei n, const GLuint *textures);
127 void glBindTexture(GLenum target, GLuint texture);
128 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
129 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
130 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
131 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
132 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
133 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
134 void glPolygonOffset(GLfloat factor, GLfloat units);
135 void glGetPointerv(GLenum pname, GLvoid* *params);
136 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
137 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
138
139 // OpenGL 1.2 core functions
140 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
141 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
142 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
143 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
144 void glBlendEquation(GLenum mode);
145 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
146
147 // OpenGL 1.3 core functions
148 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
149 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
155 void glSampleCoverage(GLfloat value, GLboolean invert);
156 void glActiveTexture(GLenum texture);
157
158 // OpenGL 1.4 core functions
159 void glPointParameteriv(GLenum pname, const GLint *params);
160 void glPointParameteri(GLenum pname, GLint param);
161 void glPointParameterfv(GLenum pname, const GLfloat *params);
162 void glPointParameterf(GLenum pname, GLfloat param);
163 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
164 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
165 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
166
167 // OpenGL 1.5 core functions
168 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
169 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
170 GLboolean glUnmapBuffer(GLenum target);
171 GLvoid* glMapBuffer(GLenum target, GLenum access);
172 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
173 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
174 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
175 GLboolean glIsBuffer(GLuint buffer);
176 void glGenBuffers(GLsizei n, GLuint *buffers);
177 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
178 void glBindBuffer(GLenum target, GLuint buffer);
179 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
180 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
181 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
182 void glEndQuery(GLenum target);
183 void glBeginQuery(GLenum target, GLuint id);
184 GLboolean glIsQuery(GLuint id);
185 void glDeleteQueries(GLsizei n, const GLuint *ids);
186 void glGenQueries(GLsizei n, GLuint *ids);
187
188 // OpenGL 1.0 deprecated functions
189 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
190 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
191 void glScalef(GLfloat x, GLfloat y, GLfloat z);
192 void glScaled(GLdouble x, GLdouble y, GLdouble z);
193 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
194 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
195 void glPushMatrix();
196 void glPopMatrix();
197 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
198 void glMultMatrixd(const GLdouble *m);
199 void glMultMatrixf(const GLfloat *m);
200 void glMatrixMode(GLenum mode);
201 void glLoadMatrixd(const GLdouble *m);
202 void glLoadMatrixf(const GLfloat *m);
203 void glLoadIdentity();
204 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
205 GLboolean glIsList(GLuint list);
206 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
207 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
208 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
209 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
210 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
211 void glGetPolygonStipple(GLubyte *mask);
212 void glGetPixelMapusv(GLenum map, GLushort *values);
213 void glGetPixelMapuiv(GLenum map, GLuint *values);
214 void glGetPixelMapfv(GLenum map, GLfloat *values);
215 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
216 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
217 void glGetMapiv(GLenum target, GLenum query, GLint *v);
218 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
219 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
220 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
221 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
222 void glGetClipPlane(GLenum plane, GLdouble *equation);
223 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
224 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
225 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
226 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
227 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
228 void glPixelTransferi(GLenum pname, GLint param);
229 void glPixelTransferf(GLenum pname, GLfloat param);
230 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
231 void glAlphaFunc(GLenum func, GLfloat ref);
232 void glEvalPoint2(GLint i, GLint j);
233 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
234 void glEvalPoint1(GLint i);
235 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
236 void glEvalCoord2fv(const GLfloat *u);
237 void glEvalCoord2f(GLfloat u, GLfloat v);
238 void glEvalCoord2dv(const GLdouble *u);
239 void glEvalCoord2d(GLdouble u, GLdouble v);
240 void glEvalCoord1fv(const GLfloat *u);
241 void glEvalCoord1f(GLfloat u);
242 void glEvalCoord1dv(const GLdouble *u);
243 void glEvalCoord1d(GLdouble u);
244 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
245 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
246 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
247 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
248 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
249 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
250 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
251 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
252 void glPushAttrib(GLbitfield mask);
253 void glPopAttrib();
254 void glAccum(GLenum op, GLfloat value);
255 void glIndexMask(GLuint mask);
256 void glClearIndex(GLfloat c);
257 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
258 void glPushName(GLuint name);
259 void glPopName();
260 void glPassThrough(GLfloat token);
261 void glLoadName(GLuint name);
262 void glInitNames();
263 GLint glRenderMode(GLenum mode);
264 void glSelectBuffer(GLsizei size, GLuint *buffer);
265 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
266 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
267 void glTexGeni(GLenum coord, GLenum pname, GLint param);
268 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
269 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
270 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
271 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
272 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
273 void glTexEnvi(GLenum target, GLenum pname, GLint param);
274 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
275 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
276 void glShadeModel(GLenum mode);
277 void glPolygonStipple(const GLubyte *mask);
278 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
279 void glMateriali(GLenum face, GLenum pname, GLint param);
280 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
281 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
282 void glLineStipple(GLint factor, GLushort pattern);
283 void glLightModeliv(GLenum pname, const GLint *params);
284 void glLightModeli(GLenum pname, GLint param);
285 void glLightModelfv(GLenum pname, const GLfloat *params);
286 void glLightModelf(GLenum pname, GLfloat param);
287 void glLightiv(GLenum light, GLenum pname, const GLint *params);
288 void glLighti(GLenum light, GLenum pname, GLint param);
289 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
290 void glLightf(GLenum light, GLenum pname, GLfloat param);
291 void glFogiv(GLenum pname, const GLint *params);
292 void glFogi(GLenum pname, GLint param);
293 void glFogfv(GLenum pname, const GLfloat *params);
294 void glFogf(GLenum pname, GLfloat param);
295 void glColorMaterial(GLenum face, GLenum mode);
296 void glClipPlane(GLenum plane, const GLdouble *equation);
297 void glVertex4sv(const GLshort *v);
298 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
299 void glVertex4iv(const GLint *v);
300 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
301 void glVertex4fv(const GLfloat *v);
302 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
303 void glVertex4dv(const GLdouble *v);
304 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
305 void glVertex3sv(const GLshort *v);
306 void glVertex3s(GLshort x, GLshort y, GLshort z);
307 void glVertex3iv(const GLint *v);
308 void glVertex3i(GLint x, GLint y, GLint z);
309 void glVertex3fv(const GLfloat *v);
310 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
311 void glVertex3dv(const GLdouble *v);
312 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
313 void glVertex2sv(const GLshort *v);
314 void glVertex2s(GLshort x, GLshort y);
315 void glVertex2iv(const GLint *v);
316 void glVertex2i(GLint x, GLint y);
317 void glVertex2fv(const GLfloat *v);
318 void glVertex2f(GLfloat x, GLfloat y);
319 void glVertex2dv(const GLdouble *v);
320 void glVertex2d(GLdouble x, GLdouble y);
321 void glTexCoord4sv(const GLshort *v);
322 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
323 void glTexCoord4iv(const GLint *v);
324 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
325 void glTexCoord4fv(const GLfloat *v);
326 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
327 void glTexCoord4dv(const GLdouble *v);
328 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
329 void glTexCoord3sv(const GLshort *v);
330 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
331 void glTexCoord3iv(const GLint *v);
332 void glTexCoord3i(GLint s, GLint t, GLint r);
333 void glTexCoord3fv(const GLfloat *v);
334 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
335 void glTexCoord3dv(const GLdouble *v);
336 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
337 void glTexCoord2sv(const GLshort *v);
338 void glTexCoord2s(GLshort s, GLshort t);
339 void glTexCoord2iv(const GLint *v);
340 void glTexCoord2i(GLint s, GLint t);
341 void glTexCoord2fv(const GLfloat *v);
342 void glTexCoord2f(GLfloat s, GLfloat t);
343 void glTexCoord2dv(const GLdouble *v);
344 void glTexCoord2d(GLdouble s, GLdouble t);
345 void glTexCoord1sv(const GLshort *v);
346 void glTexCoord1s(GLshort s);
347 void glTexCoord1iv(const GLint *v);
348 void glTexCoord1i(GLint s);
349 void glTexCoord1fv(const GLfloat *v);
350 void glTexCoord1f(GLfloat s);
351 void glTexCoord1dv(const GLdouble *v);
352 void glTexCoord1d(GLdouble s);
353 void glRectsv(const GLshort *v1, const GLshort *v2);
354 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
355 void glRectiv(const GLint *v1, const GLint *v2);
356 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
357 void glRectfv(const GLfloat *v1, const GLfloat *v2);
358 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
359 void glRectdv(const GLdouble *v1, const GLdouble *v2);
360 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
361 void glRasterPos4sv(const GLshort *v);
362 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
363 void glRasterPos4iv(const GLint *v);
364 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
365 void glRasterPos4fv(const GLfloat *v);
366 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
367 void glRasterPos4dv(const GLdouble *v);
368 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
369 void glRasterPos3sv(const GLshort *v);
370 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
371 void glRasterPos3iv(const GLint *v);
372 void glRasterPos3i(GLint x, GLint y, GLint z);
373 void glRasterPos3fv(const GLfloat *v);
374 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
375 void glRasterPos3dv(const GLdouble *v);
376 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
377 void glRasterPos2sv(const GLshort *v);
378 void glRasterPos2s(GLshort x, GLshort y);
379 void glRasterPos2iv(const GLint *v);
380 void glRasterPos2i(GLint x, GLint y);
381 void glRasterPos2fv(const GLfloat *v);
382 void glRasterPos2f(GLfloat x, GLfloat y);
383 void glRasterPos2dv(const GLdouble *v);
384 void glRasterPos2d(GLdouble x, GLdouble y);
385 void glNormal3sv(const GLshort *v);
386 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
387 void glNormal3iv(const GLint *v);
388 void glNormal3i(GLint nx, GLint ny, GLint nz);
389 void glNormal3fv(const GLfloat *v);
390 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
391 void glNormal3dv(const GLdouble *v);
392 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
393 void glNormal3bv(const GLbyte *v);
394 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
395 void glIndexsv(const GLshort *c);
396 void glIndexs(GLshort c);
397 void glIndexiv(const GLint *c);
398 void glIndexi(GLint c);
399 void glIndexfv(const GLfloat *c);
400 void glIndexf(GLfloat c);
401 void glIndexdv(const GLdouble *c);
402 void glIndexd(GLdouble c);
403 void glEnd();
404 void glEdgeFlagv(const GLboolean *flag);
405 void glEdgeFlag(GLboolean flag);
406 void glColor4usv(const GLushort *v);
407 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
408 void glColor4uiv(const GLuint *v);
409 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
410 void glColor4ubv(const GLubyte *v);
411 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
412 void glColor4sv(const GLshort *v);
413 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
414 void glColor4iv(const GLint *v);
415 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
416 void glColor4fv(const GLfloat *v);
417 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
418 void glColor4dv(const GLdouble *v);
419 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
420 void glColor4bv(const GLbyte *v);
421 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
422 void glColor3usv(const GLushort *v);
423 void glColor3us(GLushort red, GLushort green, GLushort blue);
424 void glColor3uiv(const GLuint *v);
425 void glColor3ui(GLuint red, GLuint green, GLuint blue);
426 void glColor3ubv(const GLubyte *v);
427 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
428 void glColor3sv(const GLshort *v);
429 void glColor3s(GLshort red, GLshort green, GLshort blue);
430 void glColor3iv(const GLint *v);
431 void glColor3i(GLint red, GLint green, GLint blue);
432 void glColor3fv(const GLfloat *v);
433 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
434 void glColor3dv(const GLdouble *v);
435 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
436 void glColor3bv(const GLbyte *v);
437 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
438 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
439 void glBegin(GLenum mode);
440 void glListBase(GLuint base);
441 GLuint glGenLists(GLsizei range);
442 void glDeleteLists(GLuint list, GLsizei range);
443 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
444 void glCallList(GLuint list);
445 void glEndList();
446 void glNewList(GLuint list, GLenum mode);
447
448 // OpenGL 1.1 deprecated functions
449 void glPushClientAttrib(GLbitfield mask);
450 void glPopClientAttrib();
451 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
452 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
453 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
454 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
455 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
456 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
457 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
458 void glEnableClientState(GLenum array);
459 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
460 void glDisableClientState(GLenum array);
461 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
462 void glArrayElement(GLint i);
463
464 // OpenGL 1.2 deprecated functions
465 void glResetMinmax(GLenum target);
466 void glResetHistogram(GLenum target);
467 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
468 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
469 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
470 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
471 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
472 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
473 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
474 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
475 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
476 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
477 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
478 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
479 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
480 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
481 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
482 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
483 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
484 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
485 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
486 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
487 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
488 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
489 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
490 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
491 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
492 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
493 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
494 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
495 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
496 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
497
498 // OpenGL 1.3 deprecated functions
499 void glMultTransposeMatrixd(const GLdouble *m);
500 void glMultTransposeMatrixf(const GLfloat *m);
501 void glLoadTransposeMatrixd(const GLdouble *m);
502 void glLoadTransposeMatrixf(const GLfloat *m);
503 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
504 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
505 void glMultiTexCoord4iv(GLenum target, const GLint *v);
506 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
507 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
508 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
509 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
510 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
511 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
512 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
513 void glMultiTexCoord3iv(GLenum target, const GLint *v);
514 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
515 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
516 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
517 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
518 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
519 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
520 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
521 void glMultiTexCoord2iv(GLenum target, const GLint *v);
522 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
523 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
524 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
525 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
526 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
527 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
528 void glMultiTexCoord1s(GLenum target, GLshort s);
529 void glMultiTexCoord1iv(GLenum target, const GLint *v);
530 void glMultiTexCoord1i(GLenum target, GLint s);
531 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
532 void glMultiTexCoord1f(GLenum target, GLfloat s);
533 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
534 void glMultiTexCoord1d(GLenum target, GLdouble s);
535 void glClientActiveTexture(GLenum texture);
536
537 // OpenGL 1.4 deprecated functions
538 void glWindowPos3sv(const GLshort *v);
539 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
540 void glWindowPos3iv(const GLint *v);
541 void glWindowPos3i(GLint x, GLint y, GLint z);
542 void glWindowPos3fv(const GLfloat *v);
543 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
544 void glWindowPos3dv(const GLdouble *v);
545 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
546 void glWindowPos2sv(const GLshort *v);
547 void glWindowPos2s(GLshort x, GLshort y);
548 void glWindowPos2iv(const GLint *v);
549 void glWindowPos2i(GLint x, GLint y);
550 void glWindowPos2fv(const GLfloat *v);
551 void glWindowPos2f(GLfloat x, GLfloat y);
552 void glWindowPos2dv(const GLdouble *v);
553 void glWindowPos2d(GLdouble x, GLdouble y);
554 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
555 void glSecondaryColor3usv(const GLushort *v);
556 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
557 void glSecondaryColor3uiv(const GLuint *v);
558 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
559 void glSecondaryColor3ubv(const GLubyte *v);
560 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
561 void glSecondaryColor3sv(const GLshort *v);
562 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
563 void glSecondaryColor3iv(const GLint *v);
564 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
565 void glSecondaryColor3fv(const GLfloat *v);
566 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
567 void glSecondaryColor3dv(const GLdouble *v);
568 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
569 void glSecondaryColor3bv(const GLbyte *v);
570 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
571 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
572 void glFogCoorddv(const GLdouble *coord);
573 void glFogCoordd(GLdouble coord);
574 void glFogCoordfv(const GLfloat *coord);
575 void glFogCoordf(GLfloat coord);
576
577 // OpenGL 1.5 deprecated functions
578
579private:
580 friend class QOpenGLVersionFunctionsFactory;
581
582 static bool isContextCompatible(QOpenGLContext *context);
583 static QOpenGLVersionProfile versionProfile();
584
585 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
586 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
587 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
588 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
589 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
590 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
591 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
592 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
593 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
594 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
595 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
596};
597
598// OpenGL 1.0 core functions
599inline void QOpenGLFunctions_1_5::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
600{
601 d_1_0_Core->f.Viewport(x, y, width, height);
602}
603
604inline void QOpenGLFunctions_1_5::glDepthRange(GLdouble nearVal, GLdouble farVal)
605{
606 d_1_0_Core->f.DepthRange(nearVal, farVal);
607}
608
609inline GLboolean QOpenGLFunctions_1_5::glIsEnabled(GLenum cap)
610{
611 return d_1_0_Core->f.IsEnabled(cap);
612}
613
614inline void QOpenGLFunctions_1_5::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
615{
616 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
617}
618
619inline void QOpenGLFunctions_1_5::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
620{
621 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
622}
623
624inline void QOpenGLFunctions_1_5::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
625{
626 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
627}
628
629inline void QOpenGLFunctions_1_5::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
630{
631 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
632}
633
634inline void QOpenGLFunctions_1_5::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
635{
636 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
637}
638
639inline const GLubyte * QOpenGLFunctions_1_5::glGetString(GLenum name)
640{
641 return d_1_0_Core->f.GetString(name);
642}
643
644inline void QOpenGLFunctions_1_5::glGetIntegerv(GLenum pname, GLint *params)
645{
646 d_1_0_Core->f.GetIntegerv(pname, params);
647}
648
649inline void QOpenGLFunctions_1_5::glGetFloatv(GLenum pname, GLfloat *params)
650{
651 d_1_0_Core->f.GetFloatv(pname, params);
652}
653
654inline GLenum QOpenGLFunctions_1_5::glGetError()
655{
656 return d_1_0_Core->f.GetError();
657}
658
659inline void QOpenGLFunctions_1_5::glGetDoublev(GLenum pname, GLdouble *params)
660{
661 d_1_0_Core->f.GetDoublev(pname, params);
662}
663
664inline void QOpenGLFunctions_1_5::glGetBooleanv(GLenum pname, GLboolean *params)
665{
666 d_1_0_Core->f.GetBooleanv(pname, params);
667}
668
669inline void QOpenGLFunctions_1_5::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
670{
671 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
672}
673
674inline void QOpenGLFunctions_1_5::glReadBuffer(GLenum mode)
675{
676 d_1_0_Core->f.ReadBuffer(mode);
677}
678
679inline void QOpenGLFunctions_1_5::glPixelStorei(GLenum pname, GLint param)
680{
681 d_1_0_Core->f.PixelStorei(pname, param);
682}
683
684inline void QOpenGLFunctions_1_5::glPixelStoref(GLenum pname, GLfloat param)
685{
686 d_1_0_Core->f.PixelStoref(pname, param);
687}
688
689inline void QOpenGLFunctions_1_5::glDepthFunc(GLenum func)
690{
691 d_1_0_Core->f.DepthFunc(func);
692}
693
694inline void QOpenGLFunctions_1_5::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
695{
696 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
697}
698
699inline void QOpenGLFunctions_1_5::glStencilFunc(GLenum func, GLint ref, GLuint mask)
700{
701 d_1_0_Core->f.StencilFunc(func, ref, mask);
702}
703
704inline void QOpenGLFunctions_1_5::glLogicOp(GLenum opcode)
705{
706 d_1_0_Core->f.LogicOp(opcode);
707}
708
709inline void QOpenGLFunctions_1_5::glBlendFunc(GLenum sfactor, GLenum dfactor)
710{
711 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
712}
713
714inline void QOpenGLFunctions_1_5::glFlush()
715{
716 d_1_0_Core->f.Flush();
717}
718
719inline void QOpenGLFunctions_1_5::glFinish()
720{
721 d_1_0_Core->f.Finish();
722}
723
724inline void QOpenGLFunctions_1_5::glEnable(GLenum cap)
725{
726 d_1_0_Core->f.Enable(cap);
727}
728
729inline void QOpenGLFunctions_1_5::glDisable(GLenum cap)
730{
731 d_1_0_Core->f.Disable(cap);
732}
733
734inline void QOpenGLFunctions_1_5::glDepthMask(GLboolean flag)
735{
736 d_1_0_Core->f.DepthMask(flag);
737}
738
739inline void QOpenGLFunctions_1_5::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
740{
741 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
742}
743
744inline void QOpenGLFunctions_1_5::glStencilMask(GLuint mask)
745{
746 d_1_0_Core->f.StencilMask(mask);
747}
748
749inline void QOpenGLFunctions_1_5::glClearDepth(GLdouble depth)
750{
751 d_1_0_Core->f.ClearDepth(depth);
752}
753
754inline void QOpenGLFunctions_1_5::glClearStencil(GLint s)
755{
756 d_1_0_Core->f.ClearStencil(s);
757}
758
759inline void QOpenGLFunctions_1_5::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
760{
761 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
762}
763
764inline void QOpenGLFunctions_1_5::glClear(GLbitfield mask)
765{
766 d_1_0_Core->f.Clear(mask);
767}
768
769inline void QOpenGLFunctions_1_5::glDrawBuffer(GLenum mode)
770{
771 d_1_0_Core->f.DrawBuffer(mode);
772}
773
774inline void QOpenGLFunctions_1_5::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
775{
776 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
777}
778
779inline void QOpenGLFunctions_1_5::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
780{
781 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
782}
783
784inline void QOpenGLFunctions_1_5::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
785{
786 d_1_0_Core->f.TexParameteriv(target, pname, params);
787}
788
789inline void QOpenGLFunctions_1_5::glTexParameteri(GLenum target, GLenum pname, GLint param)
790{
791 d_1_0_Core->f.TexParameteri(target, pname, param);
792}
793
794inline void QOpenGLFunctions_1_5::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
795{
796 d_1_0_Core->f.TexParameterfv(target, pname, params);
797}
798
799inline void QOpenGLFunctions_1_5::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
800{
801 d_1_0_Core->f.TexParameterf(target, pname, param);
802}
803
804inline void QOpenGLFunctions_1_5::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
805{
806 d_1_0_Core->f.Scissor(x, y, width, height);
807}
808
809inline void QOpenGLFunctions_1_5::glPolygonMode(GLenum face, GLenum mode)
810{
811 d_1_0_Core->f.PolygonMode(face, mode);
812}
813
814inline void QOpenGLFunctions_1_5::glPointSize(GLfloat size)
815{
816 d_1_0_Core->f.PointSize(size);
817}
818
819inline void QOpenGLFunctions_1_5::glLineWidth(GLfloat width)
820{
821 d_1_0_Core->f.LineWidth(width);
822}
823
824inline void QOpenGLFunctions_1_5::glHint(GLenum target, GLenum mode)
825{
826 d_1_0_Core->f.Hint(target, mode);
827}
828
829inline void QOpenGLFunctions_1_5::glFrontFace(GLenum mode)
830{
831 d_1_0_Core->f.FrontFace(mode);
832}
833
834inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
835{
836 d_1_0_Core->f.CullFace(mode);
837}
838
839
840// OpenGL 1.1 core functions
841inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
842{
843 d_1_1_Deprecated->f.Indexubv(c);
844}
845
846inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
847{
848 d_1_1_Deprecated->f.Indexub(c);
849}
850
851inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
852{
853 return d_1_1_Core->f.IsTexture(texture);
854}
855
856inline void QOpenGLFunctions_1_5::glGenTextures(GLsizei n, GLuint *textures)
857{
858 d_1_1_Core->f.GenTextures(n, textures);
859}
860
861inline void QOpenGLFunctions_1_5::glDeleteTextures(GLsizei n, const GLuint *textures)
862{
863 d_1_1_Core->f.DeleteTextures(n, textures);
864}
865
866inline void QOpenGLFunctions_1_5::glBindTexture(GLenum target, GLuint texture)
867{
868 d_1_1_Core->f.BindTexture(target, texture);
869}
870
871inline void QOpenGLFunctions_1_5::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
872{
873 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
874}
875
876inline void QOpenGLFunctions_1_5::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
877{
878 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
879}
880
881inline void QOpenGLFunctions_1_5::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
882{
883 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
884}
885
886inline void QOpenGLFunctions_1_5::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
887{
888 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
889}
890
891inline void QOpenGLFunctions_1_5::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
892{
893 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
894}
895
896inline void QOpenGLFunctions_1_5::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
897{
898 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
899}
900
901inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
902{
903 d_1_1_Core->f.PolygonOffset(factor, units);
904}
905
906inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
907{
908 d_1_1_Deprecated->f.GetPointerv(pname, params);
909}
910
911inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
912{
913 d_1_1_Core->f.DrawElements(mode, count, type, indices);
914}
915
916inline void QOpenGLFunctions_1_5::glDrawArrays(GLenum mode, GLint first, GLsizei count)
917{
918 d_1_1_Core->f.DrawArrays(mode, first, count);
919}
920
921
922// OpenGL 1.2 core functions
923inline void QOpenGLFunctions_1_5::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
924{
925 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
926}
927
928inline void QOpenGLFunctions_1_5::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
929{
930 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
931}
932
933inline void QOpenGLFunctions_1_5::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
934{
935 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
936}
937
938inline void QOpenGLFunctions_1_5::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
939{
940 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
941}
942
943inline void QOpenGLFunctions_1_5::glBlendEquation(GLenum mode)
944{
945 d_1_2_Core->f.BlendEquation(mode);
946}
947
948inline void QOpenGLFunctions_1_5::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
949{
950 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
951}
952
953
954// OpenGL 1.3 core functions
955inline void QOpenGLFunctions_1_5::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
956{
957 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
958}
959
960inline void QOpenGLFunctions_1_5::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
961{
962 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
963}
964
965inline void QOpenGLFunctions_1_5::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
966{
967 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
968}
969
970inline void QOpenGLFunctions_1_5::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
971{
972 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
973}
974
975inline void QOpenGLFunctions_1_5::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
976{
977 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
978}
979
980inline void QOpenGLFunctions_1_5::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
981{
982 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
983}
984
985inline void QOpenGLFunctions_1_5::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
986{
987 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
988}
989
990inline void QOpenGLFunctions_1_5::glSampleCoverage(GLfloat value, GLboolean invert)
991{
992 d_1_3_Core->f.SampleCoverage(value, invert);
993}
994
995inline void QOpenGLFunctions_1_5::glActiveTexture(GLenum texture)
996{
997 d_1_3_Core->f.ActiveTexture(texture);
998}
999
1000
1001// OpenGL 1.4 core functions
1002inline void QOpenGLFunctions_1_5::glPointParameteriv(GLenum pname, const GLint *params)
1003{
1004 d_1_4_Core->f.PointParameteriv(pname, params);
1005}
1006
1007inline void QOpenGLFunctions_1_5::glPointParameteri(GLenum pname, GLint param)
1008{
1009 d_1_4_Core->f.PointParameteri(pname, param);
1010}
1011
1012inline void QOpenGLFunctions_1_5::glPointParameterfv(GLenum pname, const GLfloat *params)
1013{
1014 d_1_4_Core->f.PointParameterfv(pname, params);
1015}
1016
1017inline void QOpenGLFunctions_1_5::glPointParameterf(GLenum pname, GLfloat param)
1018{
1019 d_1_4_Core->f.PointParameterf(pname, param);
1020}
1021
1022inline void QOpenGLFunctions_1_5::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1023{
1024 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1025}
1026
1027inline void QOpenGLFunctions_1_5::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1028{
1029 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1030}
1031
1032inline void QOpenGLFunctions_1_5::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1033{
1034 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1035}
1036
1037
1038// OpenGL 1.5 core functions
1039inline void QOpenGLFunctions_1_5::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1040{
1041 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1042}
1043
1044inline void QOpenGLFunctions_1_5::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1045{
1046 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1047}
1048
1049inline GLboolean QOpenGLFunctions_1_5::glUnmapBuffer(GLenum target)
1050{
1051 return d_1_5_Core->f.UnmapBuffer(target);
1052}
1053
1054inline GLvoid* QOpenGLFunctions_1_5::glMapBuffer(GLenum target, GLenum access)
1055{
1056 return d_1_5_Core->f.MapBuffer(target, access);
1057}
1058
1059inline void QOpenGLFunctions_1_5::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1060{
1061 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1062}
1063
1064inline void QOpenGLFunctions_1_5::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1065{
1066 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1067}
1068
1069inline void QOpenGLFunctions_1_5::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1070{
1071 d_1_5_Core->f.BufferData(target, size, data, usage);
1072}
1073
1074inline GLboolean QOpenGLFunctions_1_5::glIsBuffer(GLuint buffer)
1075{
1076 return d_1_5_Core->f.IsBuffer(buffer);
1077}
1078
1079inline void QOpenGLFunctions_1_5::glGenBuffers(GLsizei n, GLuint *buffers)
1080{
1081 d_1_5_Core->f.GenBuffers(n, buffers);
1082}
1083
1084inline void QOpenGLFunctions_1_5::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1085{
1086 d_1_5_Core->f.DeleteBuffers(n, buffers);
1087}
1088
1089inline void QOpenGLFunctions_1_5::glBindBuffer(GLenum target, GLuint buffer)
1090{
1091 d_1_5_Core->f.BindBuffer(target, buffer);
1092}
1093
1094inline void QOpenGLFunctions_1_5::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1095{
1096 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1097}
1098
1099inline void QOpenGLFunctions_1_5::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1100{
1101 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1102}
1103
1104inline void QOpenGLFunctions_1_5::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1105{
1106 d_1_5_Core->f.GetQueryiv(target, pname, params);
1107}
1108
1109inline void QOpenGLFunctions_1_5::glEndQuery(GLenum target)
1110{
1111 d_1_5_Core->f.EndQuery(target);
1112}
1113
1114inline void QOpenGLFunctions_1_5::glBeginQuery(GLenum target, GLuint id)
1115{
1116 d_1_5_Core->f.BeginQuery(target, id);
1117}
1118
1119inline GLboolean QOpenGLFunctions_1_5::glIsQuery(GLuint id)
1120{
1121 return d_1_5_Core->f.IsQuery(id);
1122}
1123
1124inline void QOpenGLFunctions_1_5::glDeleteQueries(GLsizei n, const GLuint *ids)
1125{
1126 d_1_5_Core->f.DeleteQueries(n, ids);
1127}
1128
1129inline void QOpenGLFunctions_1_5::glGenQueries(GLsizei n, GLuint *ids)
1130{
1131 d_1_5_Core->f.GenQueries(n, ids);
1132}
1133
1134
1135// OpenGL 1.0 deprecated functions
1136inline void QOpenGLFunctions_1_5::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1137{
1138 d_1_0_Deprecated->f.Translatef(x, y, z);
1139}
1140
1141inline void QOpenGLFunctions_1_5::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1142{
1143 d_1_0_Deprecated->f.Translated(x, y, z);
1144}
1145
1146inline void QOpenGLFunctions_1_5::glScalef(GLfloat x, GLfloat y, GLfloat z)
1147{
1148 d_1_0_Deprecated->f.Scalef(x, y, z);
1149}
1150
1151inline void QOpenGLFunctions_1_5::glScaled(GLdouble x, GLdouble y, GLdouble z)
1152{
1153 d_1_0_Deprecated->f.Scaled(x, y, z);
1154}
1155
1156inline void QOpenGLFunctions_1_5::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1157{
1158 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1159}
1160
1161inline void QOpenGLFunctions_1_5::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1162{
1163 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1164}
1165
1166inline void QOpenGLFunctions_1_5::glPushMatrix()
1167{
1168 d_1_0_Deprecated->f.PushMatrix();
1169}
1170
1171inline void QOpenGLFunctions_1_5::glPopMatrix()
1172{
1173 d_1_0_Deprecated->f.PopMatrix();
1174}
1175
1176inline void QOpenGLFunctions_1_5::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1177{
1178 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1179}
1180
1181inline void QOpenGLFunctions_1_5::glMultMatrixd(const GLdouble *m)
1182{
1183 d_1_0_Deprecated->f.MultMatrixd(m);
1184}
1185
1186inline void QOpenGLFunctions_1_5::glMultMatrixf(const GLfloat *m)
1187{
1188 d_1_0_Deprecated->f.MultMatrixf(m);
1189}
1190
1191inline void QOpenGLFunctions_1_5::glMatrixMode(GLenum mode)
1192{
1193 d_1_0_Deprecated->f.MatrixMode(mode);
1194}
1195
1196inline void QOpenGLFunctions_1_5::glLoadMatrixd(const GLdouble *m)
1197{
1198 d_1_0_Deprecated->f.LoadMatrixd(m);
1199}
1200
1201inline void QOpenGLFunctions_1_5::glLoadMatrixf(const GLfloat *m)
1202{
1203 d_1_0_Deprecated->f.LoadMatrixf(m);
1204}
1205
1206inline void QOpenGLFunctions_1_5::glLoadIdentity()
1207{
1208 d_1_0_Deprecated->f.LoadIdentity();
1209}
1210
1211inline void QOpenGLFunctions_1_5::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1212{
1213 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1214}
1215
1216inline GLboolean QOpenGLFunctions_1_5::glIsList(GLuint list)
1217{
1218 return d_1_0_Deprecated->f.IsList(list);
1219}
1220
1221inline void QOpenGLFunctions_1_5::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1222{
1223 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1224}
1225
1226inline void QOpenGLFunctions_1_5::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1227{
1228 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1229}
1230
1231inline void QOpenGLFunctions_1_5::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1232{
1233 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1234}
1235
1236inline void QOpenGLFunctions_1_5::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1237{
1238 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1239}
1240
1241inline void QOpenGLFunctions_1_5::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1242{
1243 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1244}
1245
1246inline void QOpenGLFunctions_1_5::glGetPolygonStipple(GLubyte *mask)
1247{
1248 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1249}
1250
1251inline void QOpenGLFunctions_1_5::glGetPixelMapusv(GLenum map, GLushort *values)
1252{
1253 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1254}
1255
1256inline void QOpenGLFunctions_1_5::glGetPixelMapuiv(GLenum map, GLuint *values)
1257{
1258 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1259}
1260
1261inline void QOpenGLFunctions_1_5::glGetPixelMapfv(GLenum map, GLfloat *values)
1262{
1263 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1264}
1265
1266inline void QOpenGLFunctions_1_5::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1267{
1268 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1269}
1270
1271inline void QOpenGLFunctions_1_5::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1272{
1273 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1274}
1275
1276inline void QOpenGLFunctions_1_5::glGetMapiv(GLenum target, GLenum query, GLint *v)
1277{
1278 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1279}
1280
1281inline void QOpenGLFunctions_1_5::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1282{
1283 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1284}
1285
1286inline void QOpenGLFunctions_1_5::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1287{
1288 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1289}
1290
1291inline void QOpenGLFunctions_1_5::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1292{
1293 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1294}
1295
1296inline void QOpenGLFunctions_1_5::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1297{
1298 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1299}
1300
1301inline void QOpenGLFunctions_1_5::glGetClipPlane(GLenum plane, GLdouble *equation)
1302{
1303 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1304}
1305
1306inline void QOpenGLFunctions_1_5::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1307{
1308 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1309}
1310
1311inline void QOpenGLFunctions_1_5::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1312{
1313 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1314}
1315
1316inline void QOpenGLFunctions_1_5::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1317{
1318 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1319}
1320
1321inline void QOpenGLFunctions_1_5::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1322{
1323 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1324}
1325
1326inline void QOpenGLFunctions_1_5::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1327{
1328 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1329}
1330
1331inline void QOpenGLFunctions_1_5::glPixelTransferi(GLenum pname, GLint param)
1332{
1333 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1334}
1335
1336inline void QOpenGLFunctions_1_5::glPixelTransferf(GLenum pname, GLfloat param)
1337{
1338 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1339}
1340
1341inline void QOpenGLFunctions_1_5::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1342{
1343 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1344}
1345
1346inline void QOpenGLFunctions_1_5::glAlphaFunc(GLenum func, GLfloat ref)
1347{
1348 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1349}
1350
1351inline void QOpenGLFunctions_1_5::glEvalPoint2(GLint i, GLint j)
1352{
1353 d_1_0_Deprecated->f.EvalPoint2(i, j);
1354}
1355
1356inline void QOpenGLFunctions_1_5::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1357{
1358 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1359}
1360
1361inline void QOpenGLFunctions_1_5::glEvalPoint1(GLint i)
1362{
1363 d_1_0_Deprecated->f.EvalPoint1(i);
1364}
1365
1366inline void QOpenGLFunctions_1_5::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1367{
1368 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1369}
1370
1371inline void QOpenGLFunctions_1_5::glEvalCoord2fv(const GLfloat *u)
1372{
1373 d_1_0_Deprecated->f.EvalCoord2fv(u);
1374}
1375
1376inline void QOpenGLFunctions_1_5::glEvalCoord2f(GLfloat u, GLfloat v)
1377{
1378 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1379}
1380
1381inline void QOpenGLFunctions_1_5::glEvalCoord2dv(const GLdouble *u)
1382{
1383 d_1_0_Deprecated->f.EvalCoord2dv(u);
1384}
1385
1386inline void QOpenGLFunctions_1_5::glEvalCoord2d(GLdouble u, GLdouble v)
1387{
1388 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1389}
1390
1391inline void QOpenGLFunctions_1_5::glEvalCoord1fv(const GLfloat *u)
1392{
1393 d_1_0_Deprecated->f.EvalCoord1fv(u);
1394}
1395
1396inline void QOpenGLFunctions_1_5::glEvalCoord1f(GLfloat u)
1397{
1398 d_1_0_Deprecated->f.EvalCoord1f(u);
1399}
1400
1401inline void QOpenGLFunctions_1_5::glEvalCoord1dv(const GLdouble *u)
1402{
1403 d_1_0_Deprecated->f.EvalCoord1dv(u);
1404}
1405
1406inline void QOpenGLFunctions_1_5::glEvalCoord1d(GLdouble u)
1407{
1408 d_1_0_Deprecated->f.EvalCoord1d(u);
1409}
1410
1411inline void QOpenGLFunctions_1_5::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1412{
1413 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1414}
1415
1416inline void QOpenGLFunctions_1_5::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1417{
1418 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1419}
1420
1421inline void QOpenGLFunctions_1_5::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1422{
1423 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1424}
1425
1426inline void QOpenGLFunctions_1_5::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1427{
1428 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1429}
1430
1431inline void QOpenGLFunctions_1_5::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1432{
1433 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1434}
1435
1436inline void QOpenGLFunctions_1_5::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1437{
1438 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1439}
1440
1441inline void QOpenGLFunctions_1_5::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1442{
1443 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1444}
1445
1446inline void QOpenGLFunctions_1_5::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1447{
1448 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1449}
1450
1451inline void QOpenGLFunctions_1_5::glPushAttrib(GLbitfield mask)
1452{
1453 d_1_0_Deprecated->f.PushAttrib(mask);
1454}
1455
1456inline void QOpenGLFunctions_1_5::glPopAttrib()
1457{
1458 d_1_0_Deprecated->f.PopAttrib();
1459}
1460
1461inline void QOpenGLFunctions_1_5::glAccum(GLenum op, GLfloat value)
1462{
1463 d_1_0_Deprecated->f.Accum(op, value);
1464}
1465
1466inline void QOpenGLFunctions_1_5::glIndexMask(GLuint mask)
1467{
1468 d_1_0_Deprecated->f.IndexMask(mask);
1469}
1470
1471inline void QOpenGLFunctions_1_5::glClearIndex(GLfloat c)
1472{
1473 d_1_0_Deprecated->f.ClearIndex(c);
1474}
1475
1476inline void QOpenGLFunctions_1_5::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1477{
1478 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1479}
1480
1481inline void QOpenGLFunctions_1_5::glPushName(GLuint name)
1482{
1483 d_1_0_Deprecated->f.PushName(name);
1484}
1485
1486inline void QOpenGLFunctions_1_5::glPopName()
1487{
1488 d_1_0_Deprecated->f.PopName();
1489}
1490
1491inline void QOpenGLFunctions_1_5::glPassThrough(GLfloat token)
1492{
1493 d_1_0_Deprecated->f.PassThrough(token);
1494}
1495
1496inline void QOpenGLFunctions_1_5::glLoadName(GLuint name)
1497{
1498 d_1_0_Deprecated->f.LoadName(name);
1499}
1500
1501inline void QOpenGLFunctions_1_5::glInitNames()
1502{
1503 d_1_0_Deprecated->f.InitNames();
1504}
1505
1506inline GLint QOpenGLFunctions_1_5::glRenderMode(GLenum mode)
1507{
1508 return d_1_0_Deprecated->f.RenderMode(mode);
1509}
1510
1511inline void QOpenGLFunctions_1_5::glSelectBuffer(GLsizei size, GLuint *buffer)
1512{
1513 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1514}
1515
1516inline void QOpenGLFunctions_1_5::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1517{
1518 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1519}
1520
1521inline void QOpenGLFunctions_1_5::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1522{
1523 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1524}
1525
1526inline void QOpenGLFunctions_1_5::glTexGeni(GLenum coord, GLenum pname, GLint param)
1527{
1528 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1529}
1530
1531inline void QOpenGLFunctions_1_5::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1532{
1533 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1534}
1535
1536inline void QOpenGLFunctions_1_5::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1537{
1538 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1539}
1540
1541inline void QOpenGLFunctions_1_5::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1542{
1543 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1544}
1545
1546inline void QOpenGLFunctions_1_5::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1547{
1548 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1549}
1550
1551inline void QOpenGLFunctions_1_5::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1552{
1553 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1554}
1555
1556inline void QOpenGLFunctions_1_5::glTexEnvi(GLenum target, GLenum pname, GLint param)
1557{
1558 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1559}
1560
1561inline void QOpenGLFunctions_1_5::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1562{
1563 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1564}
1565
1566inline void QOpenGLFunctions_1_5::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1567{
1568 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1569}
1570
1571inline void QOpenGLFunctions_1_5::glShadeModel(GLenum mode)
1572{
1573 d_1_0_Deprecated->f.ShadeModel(mode);
1574}
1575
1576inline void QOpenGLFunctions_1_5::glPolygonStipple(const GLubyte *mask)
1577{
1578 d_1_0_Deprecated->f.PolygonStipple(mask);
1579}
1580
1581inline void QOpenGLFunctions_1_5::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1582{
1583 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1584}
1585
1586inline void QOpenGLFunctions_1_5::glMateriali(GLenum face, GLenum pname, GLint param)
1587{
1588 d_1_0_Deprecated->f.Materiali(face, pname, param);
1589}
1590
1591inline void QOpenGLFunctions_1_5::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1592{
1593 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1594}
1595
1596inline void QOpenGLFunctions_1_5::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1597{
1598 d_1_0_Deprecated->f.Materialf(face, pname, param);
1599}
1600
1601inline void QOpenGLFunctions_1_5::glLineStipple(GLint factor, GLushort pattern)
1602{
1603 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1604}
1605
1606inline void QOpenGLFunctions_1_5::glLightModeliv(GLenum pname, const GLint *params)
1607{
1608 d_1_0_Deprecated->f.LightModeliv(pname, params);
1609}
1610
1611inline void QOpenGLFunctions_1_5::glLightModeli(GLenum pname, GLint param)
1612{
1613 d_1_0_Deprecated->f.LightModeli(pname, param);
1614}
1615
1616inline void QOpenGLFunctions_1_5::glLightModelfv(GLenum pname, const GLfloat *params)
1617{
1618 d_1_0_Deprecated->f.LightModelfv(pname, params);
1619}
1620
1621inline void QOpenGLFunctions_1_5::glLightModelf(GLenum pname, GLfloat param)
1622{
1623 d_1_0_Deprecated->f.LightModelf(pname, param);
1624}
1625
1626inline void QOpenGLFunctions_1_5::glLightiv(GLenum light, GLenum pname, const GLint *params)
1627{
1628 d_1_0_Deprecated->f.Lightiv(light, pname, params);
1629}
1630
1631inline void QOpenGLFunctions_1_5::glLighti(GLenum light, GLenum pname, GLint param)
1632{
1633 d_1_0_Deprecated->f.Lighti(light, pname, param);
1634}
1635
1636inline void QOpenGLFunctions_1_5::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
1637{
1638 d_1_0_Deprecated->f.Lightfv(light, pname, params);
1639}
1640
1641inline void QOpenGLFunctions_1_5::glLightf(GLenum light, GLenum pname, GLfloat param)
1642{
1643 d_1_0_Deprecated->f.Lightf(light, pname, param);
1644}
1645
1646inline void QOpenGLFunctions_1_5::glFogiv(GLenum pname, const GLint *params)
1647{
1648 d_1_0_Deprecated->f.Fogiv(pname, params);
1649}
1650
1651inline void QOpenGLFunctions_1_5::glFogi(GLenum pname, GLint param)
1652{
1653 d_1_0_Deprecated->f.Fogi(pname, param);
1654}
1655
1656inline void QOpenGLFunctions_1_5::glFogfv(GLenum pname, const GLfloat *params)
1657{
1658 d_1_0_Deprecated->f.Fogfv(pname, params);
1659}
1660
1661inline void QOpenGLFunctions_1_5::glFogf(GLenum pname, GLfloat param)
1662{
1663 d_1_0_Deprecated->f.Fogf(pname, param);
1664}
1665
1666inline void QOpenGLFunctions_1_5::glColorMaterial(GLenum face, GLenum mode)
1667{
1668 d_1_0_Deprecated->f.ColorMaterial(face, mode);
1669}
1670
1671inline void QOpenGLFunctions_1_5::glClipPlane(GLenum plane, const GLdouble *equation)
1672{
1673 d_1_0_Deprecated->f.ClipPlane(plane, equation);
1674}
1675
1676inline void QOpenGLFunctions_1_5::glVertex4sv(const GLshort *v)
1677{
1678 d_1_0_Deprecated->f.Vertex4sv(v);
1679}
1680
1681inline void QOpenGLFunctions_1_5::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1682{
1683 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
1684}
1685
1686inline void QOpenGLFunctions_1_5::glVertex4iv(const GLint *v)
1687{
1688 d_1_0_Deprecated->f.Vertex4iv(v);
1689}
1690
1691inline void QOpenGLFunctions_1_5::glVertex4i(GLint x, GLint y, GLint z, GLint w)
1692{
1693 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
1694}
1695
1696inline void QOpenGLFunctions_1_5::glVertex4fv(const GLfloat *v)
1697{
1698 d_1_0_Deprecated->f.Vertex4fv(v);
1699}
1700
1701inline void QOpenGLFunctions_1_5::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1702{
1703 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
1704}
1705
1706inline void QOpenGLFunctions_1_5::glVertex4dv(const GLdouble *v)
1707{
1708 d_1_0_Deprecated->f.Vertex4dv(v);
1709}
1710
1711inline void QOpenGLFunctions_1_5::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1712{
1713 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
1714}
1715
1716inline void QOpenGLFunctions_1_5::glVertex3sv(const GLshort *v)
1717{
1718 d_1_0_Deprecated->f.Vertex3sv(v);
1719}
1720
1721inline void QOpenGLFunctions_1_5::glVertex3s(GLshort x, GLshort y, GLshort z)
1722{
1723 d_1_0_Deprecated->f.Vertex3s(x, y, z);
1724}
1725
1726inline void QOpenGLFunctions_1_5::glVertex3iv(const GLint *v)
1727{
1728 d_1_0_Deprecated->f.Vertex3iv(v);
1729}
1730
1731inline void QOpenGLFunctions_1_5::glVertex3i(GLint x, GLint y, GLint z)
1732{
1733 d_1_0_Deprecated->f.Vertex3i(x, y, z);
1734}
1735
1736inline void QOpenGLFunctions_1_5::glVertex3fv(const GLfloat *v)
1737{
1738 d_1_0_Deprecated->f.Vertex3fv(v);
1739}
1740
1741inline void QOpenGLFunctions_1_5::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
1742{
1743 d_1_0_Deprecated->f.Vertex3f(x, y, z);
1744}
1745
1746inline void QOpenGLFunctions_1_5::glVertex3dv(const GLdouble *v)
1747{
1748 d_1_0_Deprecated->f.Vertex3dv(v);
1749}
1750
1751inline void QOpenGLFunctions_1_5::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
1752{
1753 d_1_0_Deprecated->f.Vertex3d(x, y, z);
1754}
1755
1756inline void QOpenGLFunctions_1_5::glVertex2sv(const GLshort *v)
1757{
1758 d_1_0_Deprecated->f.Vertex2sv(v);
1759}
1760
1761inline void QOpenGLFunctions_1_5::glVertex2s(GLshort x, GLshort y)
1762{
1763 d_1_0_Deprecated->f.Vertex2s(x, y);
1764}
1765
1766inline void QOpenGLFunctions_1_5::glVertex2iv(const GLint *v)
1767{
1768 d_1_0_Deprecated->f.Vertex2iv(v);
1769}
1770
1771inline void QOpenGLFunctions_1_5::glVertex2i(GLint x, GLint y)
1772{
1773 d_1_0_Deprecated->f.Vertex2i(x, y);
1774}
1775
1776inline void QOpenGLFunctions_1_5::glVertex2fv(const GLfloat *v)
1777{
1778 d_1_0_Deprecated->f.Vertex2fv(v);
1779}
1780
1781inline void QOpenGLFunctions_1_5::glVertex2f(GLfloat x, GLfloat y)
1782{
1783 d_1_0_Deprecated->f.Vertex2f(x, y);
1784}
1785
1786inline void QOpenGLFunctions_1_5::glVertex2dv(const GLdouble *v)
1787{
1788 d_1_0_Deprecated->f.Vertex2dv(v);
1789}
1790
1791inline void QOpenGLFunctions_1_5::glVertex2d(GLdouble x, GLdouble y)
1792{
1793 d_1_0_Deprecated->f.Vertex2d(x, y);
1794}
1795
1796inline void QOpenGLFunctions_1_5::glTexCoord4sv(const GLshort *v)
1797{
1798 d_1_0_Deprecated->f.TexCoord4sv(v);
1799}
1800
1801inline void QOpenGLFunctions_1_5::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1802{
1803 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
1804}
1805
1806inline void QOpenGLFunctions_1_5::glTexCoord4iv(const GLint *v)
1807{
1808 d_1_0_Deprecated->f.TexCoord4iv(v);
1809}
1810
1811inline void QOpenGLFunctions_1_5::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
1812{
1813 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
1814}
1815
1816inline void QOpenGLFunctions_1_5::glTexCoord4fv(const GLfloat *v)
1817{
1818 d_1_0_Deprecated->f.TexCoord4fv(v);
1819}
1820
1821inline void QOpenGLFunctions_1_5::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1822{
1823 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
1824}
1825
1826inline void QOpenGLFunctions_1_5::glTexCoord4dv(const GLdouble *v)
1827{
1828 d_1_0_Deprecated->f.TexCoord4dv(v);
1829}
1830
1831inline void QOpenGLFunctions_1_5::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1832{
1833 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
1834}
1835
1836inline void QOpenGLFunctions_1_5::glTexCoord3sv(const GLshort *v)
1837{
1838 d_1_0_Deprecated->f.TexCoord3sv(v);
1839}
1840
1841inline void QOpenGLFunctions_1_5::glTexCoord3s(GLshort s, GLshort t, GLshort r)
1842{
1843 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
1844}
1845
1846inline void QOpenGLFunctions_1_5::glTexCoord3iv(const GLint *v)
1847{
1848 d_1_0_Deprecated->f.TexCoord3iv(v);
1849}
1850
1851inline void QOpenGLFunctions_1_5::glTexCoord3i(GLint s, GLint t, GLint r)
1852{
1853 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
1854}
1855
1856inline void QOpenGLFunctions_1_5::glTexCoord3fv(const GLfloat *v)
1857{
1858 d_1_0_Deprecated->f.TexCoord3fv(v);
1859}
1860
1861inline void QOpenGLFunctions_1_5::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
1862{
1863 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
1864}
1865
1866inline void QOpenGLFunctions_1_5::glTexCoord3dv(const GLdouble *v)
1867{
1868 d_1_0_Deprecated->f.TexCoord3dv(v);
1869}
1870
1871inline void QOpenGLFunctions_1_5::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
1872{
1873 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
1874}
1875
1876inline void QOpenGLFunctions_1_5::glTexCoord2sv(const GLshort *v)
1877{
1878 d_1_0_Deprecated->f.TexCoord2sv(v);
1879}
1880
1881inline void QOpenGLFunctions_1_5::glTexCoord2s(GLshort s, GLshort t)
1882{
1883 d_1_0_Deprecated->f.TexCoord2s(s, t);
1884}
1885
1886inline void QOpenGLFunctions_1_5::glTexCoord2iv(const GLint *v)
1887{
1888 d_1_0_Deprecated->f.TexCoord2iv(v);
1889}
1890
1891inline void QOpenGLFunctions_1_5::glTexCoord2i(GLint s, GLint t)
1892{
1893 d_1_0_Deprecated->f.TexCoord2i(s, t);
1894}
1895
1896inline void QOpenGLFunctions_1_5::glTexCoord2fv(const GLfloat *v)
1897{
1898 d_1_0_Deprecated->f.TexCoord2fv(v);
1899}
1900
1901inline void QOpenGLFunctions_1_5::glTexCoord2f(GLfloat s, GLfloat t)
1902{
1903 d_1_0_Deprecated->f.TexCoord2f(s, t);
1904}
1905
1906inline void QOpenGLFunctions_1_5::glTexCoord2dv(const GLdouble *v)
1907{
1908 d_1_0_Deprecated->f.TexCoord2dv(v);
1909}
1910
1911inline void QOpenGLFunctions_1_5::glTexCoord2d(GLdouble s, GLdouble t)
1912{
1913 d_1_0_Deprecated->f.TexCoord2d(s, t);
1914}
1915
1916inline void QOpenGLFunctions_1_5::glTexCoord1sv(const GLshort *v)
1917{
1918 d_1_0_Deprecated->f.TexCoord1sv(v);
1919}
1920
1921inline void QOpenGLFunctions_1_5::glTexCoord1s(GLshort s)
1922{
1923 d_1_0_Deprecated->f.TexCoord1s(s);
1924}
1925
1926inline void QOpenGLFunctions_1_5::glTexCoord1iv(const GLint *v)
1927{
1928 d_1_0_Deprecated->f.TexCoord1iv(v);
1929}
1930
1931inline void QOpenGLFunctions_1_5::glTexCoord1i(GLint s)
1932{
1933 d_1_0_Deprecated->f.TexCoord1i(s);
1934}
1935
1936inline void QOpenGLFunctions_1_5::glTexCoord1fv(const GLfloat *v)
1937{
1938 d_1_0_Deprecated->f.TexCoord1fv(v);
1939}
1940
1941inline void QOpenGLFunctions_1_5::glTexCoord1f(GLfloat s)
1942{
1943 d_1_0_Deprecated->f.TexCoord1f(s);
1944}
1945
1946inline void QOpenGLFunctions_1_5::glTexCoord1dv(const GLdouble *v)
1947{
1948 d_1_0_Deprecated->f.TexCoord1dv(v);
1949}
1950
1951inline void QOpenGLFunctions_1_5::glTexCoord1d(GLdouble s)
1952{
1953 d_1_0_Deprecated->f.TexCoord1d(s);
1954}
1955
1956inline void QOpenGLFunctions_1_5::glRectsv(const GLshort *v1, const GLshort *v2)
1957{
1958 d_1_0_Deprecated->f.Rectsv(v1, v2);
1959}
1960
1961inline void QOpenGLFunctions_1_5::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1962{
1963 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
1964}
1965
1966inline void QOpenGLFunctions_1_5::glRectiv(const GLint *v1, const GLint *v2)
1967{
1968 d_1_0_Deprecated->f.Rectiv(v1, v2);
1969}
1970
1971inline void QOpenGLFunctions_1_5::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
1972{
1973 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
1974}
1975
1976inline void QOpenGLFunctions_1_5::glRectfv(const GLfloat *v1, const GLfloat *v2)
1977{
1978 d_1_0_Deprecated->f.Rectfv(v1, v2);
1979}
1980
1981inline void QOpenGLFunctions_1_5::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1982{
1983 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
1984}
1985
1986inline void QOpenGLFunctions_1_5::glRectdv(const GLdouble *v1, const GLdouble *v2)
1987{
1988 d_1_0_Deprecated->f.Rectdv(v1, v2);
1989}
1990
1991inline void QOpenGLFunctions_1_5::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1992{
1993 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
1994}
1995
1996inline void QOpenGLFunctions_1_5::glRasterPos4sv(const GLshort *v)
1997{
1998 d_1_0_Deprecated->f.RasterPos4sv(v);
1999}
2000
2001inline void QOpenGLFunctions_1_5::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2002{
2003 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2004}
2005
2006inline void QOpenGLFunctions_1_5::glRasterPos4iv(const GLint *v)
2007{
2008 d_1_0_Deprecated->f.RasterPos4iv(v);
2009}
2010
2011inline void QOpenGLFunctions_1_5::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2012{
2013 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2014}
2015
2016inline void QOpenGLFunctions_1_5::glRasterPos4fv(const GLfloat *v)
2017{
2018 d_1_0_Deprecated->f.RasterPos4fv(v);
2019}
2020
2021inline void QOpenGLFunctions_1_5::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2022{
2023 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2024}
2025
2026inline void QOpenGLFunctions_1_5::glRasterPos4dv(const GLdouble *v)
2027{
2028 d_1_0_Deprecated->f.RasterPos4dv(v);
2029}
2030
2031inline void QOpenGLFunctions_1_5::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2032{
2033 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2034}
2035
2036inline void QOpenGLFunctions_1_5::glRasterPos3sv(const GLshort *v)
2037{
2038 d_1_0_Deprecated->f.RasterPos3sv(v);
2039}
2040
2041inline void QOpenGLFunctions_1_5::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2042{
2043 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2044}
2045
2046inline void QOpenGLFunctions_1_5::glRasterPos3iv(const GLint *v)
2047{
2048 d_1_0_Deprecated->f.RasterPos3iv(v);
2049}
2050
2051inline void QOpenGLFunctions_1_5::glRasterPos3i(GLint x, GLint y, GLint z)
2052{
2053 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2054}
2055
2056inline void QOpenGLFunctions_1_5::glRasterPos3fv(const GLfloat *v)
2057{
2058 d_1_0_Deprecated->f.RasterPos3fv(v);
2059}
2060
2061inline void QOpenGLFunctions_1_5::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2062{
2063 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2064}
2065
2066inline void QOpenGLFunctions_1_5::glRasterPos3dv(const GLdouble *v)
2067{
2068 d_1_0_Deprecated->f.RasterPos3dv(v);
2069}
2070
2071inline void QOpenGLFunctions_1_5::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2072{
2073 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2074}
2075
2076inline void QOpenGLFunctions_1_5::glRasterPos2sv(const GLshort *v)
2077{
2078 d_1_0_Deprecated->f.RasterPos2sv(v);
2079}
2080
2081inline void QOpenGLFunctions_1_5::glRasterPos2s(GLshort x, GLshort y)
2082{
2083 d_1_0_Deprecated->f.RasterPos2s(x, y);
2084}
2085
2086inline void QOpenGLFunctions_1_5::glRasterPos2iv(const GLint *v)
2087{
2088 d_1_0_Deprecated->f.RasterPos2iv(v);
2089}
2090
2091inline void QOpenGLFunctions_1_5::glRasterPos2i(GLint x, GLint y)
2092{
2093 d_1_0_Deprecated->f.RasterPos2i(x, y);
2094}
2095
2096inline void QOpenGLFunctions_1_5::glRasterPos2fv(const GLfloat *v)
2097{
2098 d_1_0_Deprecated->f.RasterPos2fv(v);
2099}
2100
2101inline void QOpenGLFunctions_1_5::glRasterPos2f(GLfloat x, GLfloat y)
2102{
2103 d_1_0_Deprecated->f.RasterPos2f(x, y);
2104}
2105
2106inline void QOpenGLFunctions_1_5::glRasterPos2dv(const GLdouble *v)
2107{
2108 d_1_0_Deprecated->f.RasterPos2dv(v);
2109}
2110
2111inline void QOpenGLFunctions_1_5::glRasterPos2d(GLdouble x, GLdouble y)
2112{
2113 d_1_0_Deprecated->f.RasterPos2d(x, y);
2114}
2115
2116inline void QOpenGLFunctions_1_5::glNormal3sv(const GLshort *v)
2117{
2118 d_1_0_Deprecated->f.Normal3sv(v);
2119}
2120
2121inline void QOpenGLFunctions_1_5::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2122{
2123 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2124}
2125
2126inline void QOpenGLFunctions_1_5::glNormal3iv(const GLint *v)
2127{
2128 d_1_0_Deprecated->f.Normal3iv(v);
2129}
2130
2131inline void QOpenGLFunctions_1_5::glNormal3i(GLint nx, GLint ny, GLint nz)
2132{
2133 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2134}
2135
2136inline void QOpenGLFunctions_1_5::glNormal3fv(const GLfloat *v)
2137{
2138 d_1_0_Deprecated->f.Normal3fv(v);
2139}
2140
2141inline void QOpenGLFunctions_1_5::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2142{
2143 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2144}
2145
2146inline void QOpenGLFunctions_1_5::glNormal3dv(const GLdouble *v)
2147{
2148 d_1_0_Deprecated->f.Normal3dv(v);
2149}
2150
2151inline void QOpenGLFunctions_1_5::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2152{
2153 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2154}
2155
2156inline void QOpenGLFunctions_1_5::glNormal3bv(const GLbyte *v)
2157{
2158 d_1_0_Deprecated->f.Normal3bv(v);
2159}
2160
2161inline void QOpenGLFunctions_1_5::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2162{
2163 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2164}
2165
2166inline void QOpenGLFunctions_1_5::glIndexsv(const GLshort *c)
2167{
2168 d_1_0_Deprecated->f.Indexsv(c);
2169}
2170
2171inline void QOpenGLFunctions_1_5::glIndexs(GLshort c)
2172{
2173 d_1_0_Deprecated->f.Indexs(c);
2174}
2175
2176inline void QOpenGLFunctions_1_5::glIndexiv(const GLint *c)
2177{
2178 d_1_0_Deprecated->f.Indexiv(c);
2179}
2180
2181inline void QOpenGLFunctions_1_5::glIndexi(GLint c)
2182{
2183 d_1_0_Deprecated->f.Indexi(c);
2184}
2185
2186inline void QOpenGLFunctions_1_5::glIndexfv(const GLfloat *c)
2187{
2188 d_1_0_Deprecated->f.Indexfv(c);
2189}
2190
2191inline void QOpenGLFunctions_1_5::glIndexf(GLfloat c)
2192{
2193 d_1_0_Deprecated->f.Indexf(c);
2194}
2195
2196inline void QOpenGLFunctions_1_5::glIndexdv(const GLdouble *c)
2197{
2198 d_1_0_Deprecated->f.Indexdv(c);
2199}
2200
2201inline void QOpenGLFunctions_1_5::glIndexd(GLdouble c)
2202{
2203 d_1_0_Deprecated->f.Indexd(c);
2204}
2205
2206inline void QOpenGLFunctions_1_5::glEnd()
2207{
2208 d_1_0_Deprecated->f.End();
2209}
2210
2211inline void QOpenGLFunctions_1_5::glEdgeFlagv(const GLboolean *flag)
2212{
2213 d_1_0_Deprecated->f.EdgeFlagv(flag);
2214}
2215
2216inline void QOpenGLFunctions_1_5::glEdgeFlag(GLboolean flag)
2217{
2218 d_1_0_Deprecated->f.EdgeFlag(flag);
2219}
2220
2221inline void QOpenGLFunctions_1_5::glColor4usv(const GLushort *v)
2222{
2223 d_1_0_Deprecated->f.Color4usv(v);
2224}
2225
2226inline void QOpenGLFunctions_1_5::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2227{
2228 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2229}
2230
2231inline void QOpenGLFunctions_1_5::glColor4uiv(const GLuint *v)
2232{
2233 d_1_0_Deprecated->f.Color4uiv(v);
2234}
2235
2236inline void QOpenGLFunctions_1_5::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2237{
2238 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2239}
2240
2241inline void QOpenGLFunctions_1_5::glColor4ubv(const GLubyte *v)
2242{
2243 d_1_0_Deprecated->f.Color4ubv(v);
2244}
2245
2246inline void QOpenGLFunctions_1_5::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2247{
2248 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2249}
2250
2251inline void QOpenGLFunctions_1_5::glColor4sv(const GLshort *v)
2252{
2253 d_1_0_Deprecated->f.Color4sv(v);
2254}
2255
2256inline void QOpenGLFunctions_1_5::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2257{
2258 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2259}
2260
2261inline void QOpenGLFunctions_1_5::glColor4iv(const GLint *v)
2262{
2263 d_1_0_Deprecated->f.Color4iv(v);
2264}
2265
2266inline void QOpenGLFunctions_1_5::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2267{
2268 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2269}
2270
2271inline void QOpenGLFunctions_1_5::glColor4fv(const GLfloat *v)
2272{
2273 d_1_0_Deprecated->f.Color4fv(v);
2274}
2275
2276inline void QOpenGLFunctions_1_5::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2277{
2278 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2279}
2280
2281inline void QOpenGLFunctions_1_5::glColor4dv(const GLdouble *v)
2282{
2283 d_1_0_Deprecated->f.Color4dv(v);
2284}
2285
2286inline void QOpenGLFunctions_1_5::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2287{
2288 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2289}
2290
2291inline void QOpenGLFunctions_1_5::glColor4bv(const GLbyte *v)
2292{
2293 d_1_0_Deprecated->f.Color4bv(v);
2294}
2295
2296inline void QOpenGLFunctions_1_5::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2297{
2298 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2299}
2300
2301inline void QOpenGLFunctions_1_5::glColor3usv(const GLushort *v)
2302{
2303 d_1_0_Deprecated->f.Color3usv(v);
2304}
2305
2306inline void QOpenGLFunctions_1_5::glColor3us(GLushort red, GLushort green, GLushort blue)
2307{
2308 d_1_0_Deprecated->f.Color3us(red, green, blue);
2309}
2310
2311inline void QOpenGLFunctions_1_5::glColor3uiv(const GLuint *v)
2312{
2313 d_1_0_Deprecated->f.Color3uiv(v);
2314}
2315
2316inline void QOpenGLFunctions_1_5::glColor3ui(GLuint red, GLuint green, GLuint blue)
2317{
2318 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2319}
2320
2321inline void QOpenGLFunctions_1_5::glColor3ubv(const GLubyte *v)
2322{
2323 d_1_0_Deprecated->f.Color3ubv(v);
2324}
2325
2326inline void QOpenGLFunctions_1_5::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2327{
2328 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2329}
2330
2331inline void QOpenGLFunctions_1_5::glColor3sv(const GLshort *v)
2332{
2333 d_1_0_Deprecated->f.Color3sv(v);
2334}
2335
2336inline void QOpenGLFunctions_1_5::glColor3s(GLshort red, GLshort green, GLshort blue)
2337{
2338 d_1_0_Deprecated->f.Color3s(red, green, blue);
2339}
2340
2341inline void QOpenGLFunctions_1_5::glColor3iv(const GLint *v)
2342{
2343 d_1_0_Deprecated->f.Color3iv(v);
2344}
2345
2346inline void QOpenGLFunctions_1_5::glColor3i(GLint red, GLint green, GLint blue)
2347{
2348 d_1_0_Deprecated->f.Color3i(red, green, blue);
2349}
2350
2351inline void QOpenGLFunctions_1_5::glColor3fv(const GLfloat *v)
2352{
2353 d_1_0_Deprecated->f.Color3fv(v);
2354}
2355
2356inline void QOpenGLFunctions_1_5::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2357{
2358 d_1_0_Deprecated->f.Color3f(red, green, blue);
2359}
2360
2361inline void QOpenGLFunctions_1_5::glColor3dv(const GLdouble *v)
2362{
2363 d_1_0_Deprecated->f.Color3dv(v);
2364}
2365
2366inline void QOpenGLFunctions_1_5::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2367{
2368 d_1_0_Deprecated->f.Color3d(red, green, blue);
2369}
2370
2371inline void QOpenGLFunctions_1_5::glColor3bv(const GLbyte *v)
2372{
2373 d_1_0_Deprecated->f.Color3bv(v);
2374}
2375
2376inline void QOpenGLFunctions_1_5::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2377{
2378 d_1_0_Deprecated->f.Color3b(red, green, blue);
2379}
2380
2381inline void QOpenGLFunctions_1_5::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2382{
2383 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2384}
2385
2386inline void QOpenGLFunctions_1_5::glBegin(GLenum mode)
2387{
2388 d_1_0_Deprecated->f.Begin(mode);
2389}
2390
2391inline void QOpenGLFunctions_1_5::glListBase(GLuint base)
2392{
2393 d_1_0_Deprecated->f.ListBase(base);
2394}
2395
2396inline GLuint QOpenGLFunctions_1_5::glGenLists(GLsizei range)
2397{
2398 return d_1_0_Deprecated->f.GenLists(range);
2399}
2400
2401inline void QOpenGLFunctions_1_5::glDeleteLists(GLuint list, GLsizei range)
2402{
2403 d_1_0_Deprecated->f.DeleteLists(list, range);
2404}
2405
2406inline void QOpenGLFunctions_1_5::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2407{
2408 d_1_0_Deprecated->f.CallLists(n, type, lists);
2409}
2410
2411inline void QOpenGLFunctions_1_5::glCallList(GLuint list)
2412{
2413 d_1_0_Deprecated->f.CallList(list);
2414}
2415
2416inline void QOpenGLFunctions_1_5::glEndList()
2417{
2418 d_1_0_Deprecated->f.EndList();
2419}
2420
2421inline void QOpenGLFunctions_1_5::glNewList(GLuint list, GLenum mode)
2422{
2423 d_1_0_Deprecated->f.NewList(list, mode);
2424}
2425
2426
2427// OpenGL 1.1 deprecated functions
2428inline void QOpenGLFunctions_1_5::glPushClientAttrib(GLbitfield mask)
2429{
2430 d_1_1_Deprecated->f.PushClientAttrib(mask);
2431}
2432
2433inline void QOpenGLFunctions_1_5::glPopClientAttrib()
2434{
2435 d_1_1_Deprecated->f.PopClientAttrib();
2436}
2437
2438inline void QOpenGLFunctions_1_5::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2439{
2440 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2441}
2442
2443inline GLboolean QOpenGLFunctions_1_5::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2444{
2445 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2446}
2447
2448inline void QOpenGLFunctions_1_5::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2449{
2450 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2451}
2452
2453inline void QOpenGLFunctions_1_5::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2454{
2455 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2456}
2457
2458inline void QOpenGLFunctions_1_5::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2459{
2460 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2461}
2462
2463inline void QOpenGLFunctions_1_5::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2464{
2465 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2466}
2467
2468inline void QOpenGLFunctions_1_5::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2469{
2470 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2471}
2472
2473inline void QOpenGLFunctions_1_5::glEnableClientState(GLenum array)
2474{
2475 d_1_1_Deprecated->f.EnableClientState(array);
2476}
2477
2478inline void QOpenGLFunctions_1_5::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2479{
2480 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2481}
2482
2483inline void QOpenGLFunctions_1_5::glDisableClientState(GLenum array)
2484{
2485 d_1_1_Deprecated->f.DisableClientState(array);
2486}
2487
2488inline void QOpenGLFunctions_1_5::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2489{
2490 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2491}
2492
2493inline void QOpenGLFunctions_1_5::glArrayElement(GLint i)
2494{
2495 d_1_1_Deprecated->f.ArrayElement(i);
2496}
2497
2498
2499// OpenGL 1.2 deprecated functions
2500inline void QOpenGLFunctions_1_5::glResetMinmax(GLenum target)
2501{
2502 d_1_2_Deprecated->f.ResetMinmax(target);
2503}
2504
2505inline void QOpenGLFunctions_1_5::glResetHistogram(GLenum target)
2506{
2507 d_1_2_Deprecated->f.ResetHistogram(target);
2508}
2509
2510inline void QOpenGLFunctions_1_5::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2511{
2512 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2513}
2514
2515inline void QOpenGLFunctions_1_5::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2516{
2517 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2518}
2519
2520inline void QOpenGLFunctions_1_5::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2521{
2522 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2523}
2524
2525inline void QOpenGLFunctions_1_5::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2526{
2527 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2528}
2529
2530inline void QOpenGLFunctions_1_5::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2531{
2532 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2533}
2534
2535inline void QOpenGLFunctions_1_5::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2536{
2537 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2538}
2539
2540inline void QOpenGLFunctions_1_5::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2541{
2542 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2543}
2544
2545inline void QOpenGLFunctions_1_5::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2546{
2547 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2548}
2549
2550inline void QOpenGLFunctions_1_5::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2551{
2552 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2553}
2554
2555inline void QOpenGLFunctions_1_5::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2556{
2557 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2558}
2559
2560inline void QOpenGLFunctions_1_5::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2561{
2562 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2563}
2564
2565inline void QOpenGLFunctions_1_5::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2566{
2567 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2568}
2569
2570inline void QOpenGLFunctions_1_5::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2571{
2572 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2573}
2574
2575inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2576{
2577 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2578}
2579
2580inline void QOpenGLFunctions_1_5::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2581{
2582 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2583}
2584
2585inline void QOpenGLFunctions_1_5::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2586{
2587 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2588}
2589
2590inline void QOpenGLFunctions_1_5::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2591{
2592 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2593}
2594
2595inline void QOpenGLFunctions_1_5::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2596{
2597 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2598}
2599
2600inline void QOpenGLFunctions_1_5::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2601{
2602 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2603}
2604
2605inline void QOpenGLFunctions_1_5::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2606{
2607 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2608}
2609
2610inline void QOpenGLFunctions_1_5::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2611{
2612 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2613}
2614
2615inline void QOpenGLFunctions_1_5::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
2616{
2617 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
2618}
2619
2620inline void QOpenGLFunctions_1_5::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
2621{
2622 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
2623}
2624
2625inline void QOpenGLFunctions_1_5::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
2626{
2627 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
2628}
2629
2630inline void QOpenGLFunctions_1_5::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
2631{
2632 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
2633}
2634
2635inline void QOpenGLFunctions_1_5::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
2636{
2637 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
2638}
2639
2640inline void QOpenGLFunctions_1_5::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2641{
2642 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
2643}
2644
2645inline void QOpenGLFunctions_1_5::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
2646{
2647 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
2648}
2649
2650inline void QOpenGLFunctions_1_5::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2651{
2652 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
2653}
2654
2655inline void QOpenGLFunctions_1_5::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
2656{
2657 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
2658}
2659
2660
2661// OpenGL 1.3 deprecated functions
2662inline void QOpenGLFunctions_1_5::glMultTransposeMatrixd(const GLdouble *m)
2663{
2664 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
2665}
2666
2667inline void QOpenGLFunctions_1_5::glMultTransposeMatrixf(const GLfloat *m)
2668{
2669 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
2670}
2671
2672inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixd(const GLdouble *m)
2673{
2674 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
2675}
2676
2677inline void QOpenGLFunctions_1_5::glLoadTransposeMatrixf(const GLfloat *m)
2678{
2679 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
2680}
2681
2682inline void QOpenGLFunctions_1_5::glMultiTexCoord4sv(GLenum target, const GLshort *v)
2683{
2684 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
2685}
2686
2687inline void QOpenGLFunctions_1_5::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
2688{
2689 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
2690}
2691
2692inline void QOpenGLFunctions_1_5::glMultiTexCoord4iv(GLenum target, const GLint *v)
2693{
2694 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
2695}
2696
2697inline void QOpenGLFunctions_1_5::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
2698{
2699 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
2700}
2701
2702inline void QOpenGLFunctions_1_5::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
2703{
2704 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
2705}
2706
2707inline void QOpenGLFunctions_1_5::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2708{
2709 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
2710}
2711
2712inline void QOpenGLFunctions_1_5::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
2713{
2714 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
2715}
2716
2717inline void QOpenGLFunctions_1_5::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2718{
2719 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
2720}
2721
2722inline void QOpenGLFunctions_1_5::glMultiTexCoord3sv(GLenum target, const GLshort *v)
2723{
2724 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
2725}
2726
2727inline void QOpenGLFunctions_1_5::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
2728{
2729 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
2730}
2731
2732inline void QOpenGLFunctions_1_5::glMultiTexCoord3iv(GLenum target, const GLint *v)
2733{
2734 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
2735}
2736
2737inline void QOpenGLFunctions_1_5::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
2738{
2739 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
2740}
2741
2742inline void QOpenGLFunctions_1_5::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
2743{
2744 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
2745}
2746
2747inline void QOpenGLFunctions_1_5::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
2748{
2749 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
2750}
2751
2752inline void QOpenGLFunctions_1_5::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
2753{
2754 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
2755}
2756
2757inline void QOpenGLFunctions_1_5::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
2758{
2759 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
2760}
2761
2762inline void QOpenGLFunctions_1_5::glMultiTexCoord2sv(GLenum target, const GLshort *v)
2763{
2764 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
2765}
2766
2767inline void QOpenGLFunctions_1_5::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
2768{
2769 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
2770}
2771
2772inline void QOpenGLFunctions_1_5::glMultiTexCoord2iv(GLenum target, const GLint *v)
2773{
2774 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
2775}
2776
2777inline void QOpenGLFunctions_1_5::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
2778{
2779 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
2780}
2781
2782inline void QOpenGLFunctions_1_5::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
2783{
2784 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
2785}
2786
2787inline void QOpenGLFunctions_1_5::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
2788{
2789 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
2790}
2791
2792inline void QOpenGLFunctions_1_5::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
2793{
2794 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
2795}
2796
2797inline void QOpenGLFunctions_1_5::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
2798{
2799 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
2800}
2801
2802inline void QOpenGLFunctions_1_5::glMultiTexCoord1sv(GLenum target, const GLshort *v)
2803{
2804 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
2805}
2806
2807inline void QOpenGLFunctions_1_5::glMultiTexCoord1s(GLenum target, GLshort s)
2808{
2809 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
2810}
2811
2812inline void QOpenGLFunctions_1_5::glMultiTexCoord1iv(GLenum target, const GLint *v)
2813{
2814 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
2815}
2816
2817inline void QOpenGLFunctions_1_5::glMultiTexCoord1i(GLenum target, GLint s)
2818{
2819 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
2820}
2821
2822inline void QOpenGLFunctions_1_5::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
2823{
2824 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
2825}
2826
2827inline void QOpenGLFunctions_1_5::glMultiTexCoord1f(GLenum target, GLfloat s)
2828{
2829 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
2830}
2831
2832inline void QOpenGLFunctions_1_5::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
2833{
2834 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
2835}
2836
2837inline void QOpenGLFunctions_1_5::glMultiTexCoord1d(GLenum target, GLdouble s)
2838{
2839 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
2840}
2841
2842inline void QOpenGLFunctions_1_5::glClientActiveTexture(GLenum texture)
2843{
2844 d_1_3_Deprecated->f.ClientActiveTexture(texture);
2845}
2846
2847
2848// OpenGL 1.4 deprecated functions
2849inline void QOpenGLFunctions_1_5::glWindowPos3sv(const GLshort *v)
2850{
2851 d_1_4_Deprecated->f.WindowPos3sv(v);
2852}
2853
2854inline void QOpenGLFunctions_1_5::glWindowPos3s(GLshort x, GLshort y, GLshort z)
2855{
2856 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
2857}
2858
2859inline void QOpenGLFunctions_1_5::glWindowPos3iv(const GLint *v)
2860{
2861 d_1_4_Deprecated->f.WindowPos3iv(v);
2862}
2863
2864inline void QOpenGLFunctions_1_5::glWindowPos3i(GLint x, GLint y, GLint z)
2865{
2866 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
2867}
2868
2869inline void QOpenGLFunctions_1_5::glWindowPos3fv(const GLfloat *v)
2870{
2871 d_1_4_Deprecated->f.WindowPos3fv(v);
2872}
2873
2874inline void QOpenGLFunctions_1_5::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
2875{
2876 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
2877}
2878
2879inline void QOpenGLFunctions_1_5::glWindowPos3dv(const GLdouble *v)
2880{
2881 d_1_4_Deprecated->f.WindowPos3dv(v);
2882}
2883
2884inline void QOpenGLFunctions_1_5::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
2885{
2886 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
2887}
2888
2889inline void QOpenGLFunctions_1_5::glWindowPos2sv(const GLshort *v)
2890{
2891 d_1_4_Deprecated->f.WindowPos2sv(v);
2892}
2893
2894inline void QOpenGLFunctions_1_5::glWindowPos2s(GLshort x, GLshort y)
2895{
2896 d_1_4_Deprecated->f.WindowPos2s(x, y);
2897}
2898
2899inline void QOpenGLFunctions_1_5::glWindowPos2iv(const GLint *v)
2900{
2901 d_1_4_Deprecated->f.WindowPos2iv(v);
2902}
2903
2904inline void QOpenGLFunctions_1_5::glWindowPos2i(GLint x, GLint y)
2905{
2906 d_1_4_Deprecated->f.WindowPos2i(x, y);
2907}
2908
2909inline void QOpenGLFunctions_1_5::glWindowPos2fv(const GLfloat *v)
2910{
2911 d_1_4_Deprecated->f.WindowPos2fv(v);
2912}
2913
2914inline void QOpenGLFunctions_1_5::glWindowPos2f(GLfloat x, GLfloat y)
2915{
2916 d_1_4_Deprecated->f.WindowPos2f(x, y);
2917}
2918
2919inline void QOpenGLFunctions_1_5::glWindowPos2dv(const GLdouble *v)
2920{
2921 d_1_4_Deprecated->f.WindowPos2dv(v);
2922}
2923
2924inline void QOpenGLFunctions_1_5::glWindowPos2d(GLdouble x, GLdouble y)
2925{
2926 d_1_4_Deprecated->f.WindowPos2d(x, y);
2927}
2928
2929inline void QOpenGLFunctions_1_5::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2930{
2931 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
2932}
2933
2934inline void QOpenGLFunctions_1_5::glSecondaryColor3usv(const GLushort *v)
2935{
2936 d_1_4_Deprecated->f.SecondaryColor3usv(v);
2937}
2938
2939inline void QOpenGLFunctions_1_5::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
2940{
2941 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
2942}
2943
2944inline void QOpenGLFunctions_1_5::glSecondaryColor3uiv(const GLuint *v)
2945{
2946 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
2947}
2948
2949inline void QOpenGLFunctions_1_5::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
2950{
2951 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
2952}
2953
2954inline void QOpenGLFunctions_1_5::glSecondaryColor3ubv(const GLubyte *v)
2955{
2956 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
2957}
2958
2959inline void QOpenGLFunctions_1_5::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2960{
2961 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
2962}
2963
2964inline void QOpenGLFunctions_1_5::glSecondaryColor3sv(const GLshort *v)
2965{
2966 d_1_4_Deprecated->f.SecondaryColor3sv(v);
2967}
2968
2969inline void QOpenGLFunctions_1_5::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
2970{
2971 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
2972}
2973
2974inline void QOpenGLFunctions_1_5::glSecondaryColor3iv(const GLint *v)
2975{
2976 d_1_4_Deprecated->f.SecondaryColor3iv(v);
2977}
2978
2979inline void QOpenGLFunctions_1_5::glSecondaryColor3i(GLint red, GLint green, GLint blue)
2980{
2981 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
2982}
2983
2984inline void QOpenGLFunctions_1_5::glSecondaryColor3fv(const GLfloat *v)
2985{
2986 d_1_4_Deprecated->f.SecondaryColor3fv(v);
2987}
2988
2989inline void QOpenGLFunctions_1_5::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
2990{
2991 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
2992}
2993
2994inline void QOpenGLFunctions_1_5::glSecondaryColor3dv(const GLdouble *v)
2995{
2996 d_1_4_Deprecated->f.SecondaryColor3dv(v);
2997}
2998
2999inline void QOpenGLFunctions_1_5::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3000{
3001 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3002}
3003
3004inline void QOpenGLFunctions_1_5::glSecondaryColor3bv(const GLbyte *v)
3005{
3006 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3007}
3008
3009inline void QOpenGLFunctions_1_5::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3010{
3011 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3012}
3013
3014inline void QOpenGLFunctions_1_5::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3015{
3016 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3017}
3018
3019inline void QOpenGLFunctions_1_5::glFogCoorddv(const GLdouble *coord)
3020{
3021 d_1_4_Deprecated->f.FogCoorddv(coord);
3022}
3023
3024inline void QOpenGLFunctions_1_5::glFogCoordd(GLdouble coord)
3025{
3026 d_1_4_Deprecated->f.FogCoordd(coord);
3027}
3028
3029inline void QOpenGLFunctions_1_5::glFogCoordfv(const GLfloat *coord)
3030{
3031 d_1_4_Deprecated->f.FogCoordfv(coord);
3032}
3033
3034inline void QOpenGLFunctions_1_5::glFogCoordf(GLfloat coord)
3035{
3036 d_1_4_Deprecated->f.FogCoordf(coord);
3037}
3038
3039
3040// OpenGL 1.5 deprecated functions
3041
3042
3043QT_END_NAMESPACE
3044
3045#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
3046
3047#endif
3048