1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
6**
7** This file is part of the QtOpenGL module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial License Usage
11** Licensees holding valid commercial Qt licenses may use this file in
12** accordance with the commercial license agreement provided with the
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15** and conditions see https://www.qt.io/terms-conditions. For further
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17**
18** GNU Lesser General Public License Usage
19** Alternatively, this file may be used under the terms of the GNU Lesser
20** General Public License version 3 as published by the Free Software
21** Foundation and appearing in the file LICENSE.LGPL3 included in the
22** packaging of this file. Please review the following information to
23** ensure the GNU Lesser General Public License version 3 requirements
24** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
25**
26** GNU General Public License Usage
27** Alternatively, this file may be used under the terms of the GNU
28** General Public License version 2.0 or (at your option) the GNU General
29** Public license version 3 or any later version approved by the KDE Free
30** Qt Foundation. The licenses are as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32** included in the packaging of this file. Please review the following
33** information to ensure the GNU General Public License requirements will
34** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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36**
37** $QT_END_LICENSE$
38**
39**
40** This file was generated by glgen version 0.1
41** Command line was: glgen
42**
43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44**
45** This is an auto-generated file.
46** Do not edit! All changes made to it will be lost.
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_2_0_H
51#define QOPENGLVERSIONFUNCTIONS_2_0_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61QT_BEGIN_NAMESPACE
62
63class Q_OPENGL_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions
64{
65public:
66 QOpenGLFunctions_2_0();
67 ~QOpenGLFunctions_2_0();
68
69 bool initializeOpenGLFunctions() override;
70
71 // OpenGL 1.0 core functions
72 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
73 void glDepthRange(GLdouble nearVal, GLdouble farVal);
74 GLboolean glIsEnabled(GLenum cap);
75 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
76 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
77 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
78 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
79 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
80 const GLubyte * glGetString(GLenum name);
81 void glGetIntegerv(GLenum pname, GLint *params);
82 void glGetFloatv(GLenum pname, GLfloat *params);
83 GLenum glGetError();
84 void glGetDoublev(GLenum pname, GLdouble *params);
85 void glGetBooleanv(GLenum pname, GLboolean *params);
86 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
87 void glReadBuffer(GLenum mode);
88 void glPixelStorei(GLenum pname, GLint param);
89 void glPixelStoref(GLenum pname, GLfloat param);
90 void glDepthFunc(GLenum func);
91 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
92 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
93 void glLogicOp(GLenum opcode);
94 void glBlendFunc(GLenum sfactor, GLenum dfactor);
95 void glFlush();
96 void glFinish();
97 void glEnable(GLenum cap);
98 void glDisable(GLenum cap);
99 void glDepthMask(GLboolean flag);
100 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
101 void glStencilMask(GLuint mask);
102 void glClearDepth(GLdouble depth);
103 void glClearStencil(GLint s);
104 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
105 void glClear(GLbitfield mask);
106 void glDrawBuffer(GLenum mode);
107 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
110 void glTexParameteri(GLenum target, GLenum pname, GLint param);
111 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
112 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
113 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
114 void glPolygonMode(GLenum face, GLenum mode);
115 void glPointSize(GLfloat size);
116 void glLineWidth(GLfloat width);
117 void glHint(GLenum target, GLenum mode);
118 void glFrontFace(GLenum mode);
119 void glCullFace(GLenum mode);
120
121 // OpenGL 1.1 core functions
122 void glIndexubv(const GLubyte *c);
123 void glIndexub(GLubyte c);
124 GLboolean glIsTexture(GLuint texture);
125 void glGenTextures(GLsizei n, GLuint *textures);
126 void glDeleteTextures(GLsizei n, const GLuint *textures);
127 void glBindTexture(GLenum target, GLuint texture);
128 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
129 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
130 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
131 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
132 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
133 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
134 void glPolygonOffset(GLfloat factor, GLfloat units);
135 void glGetPointerv(GLenum pname, GLvoid* *params);
136 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
137 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
138
139 // OpenGL 1.2 core functions
140 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
141 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
142 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
143 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
144 void glBlendEquation(GLenum mode);
145 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
146
147 // OpenGL 1.3 core functions
148 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
149 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
155 void glSampleCoverage(GLfloat value, GLboolean invert);
156 void glActiveTexture(GLenum texture);
157
158 // OpenGL 1.4 core functions
159 void glPointParameteriv(GLenum pname, const GLint *params);
160 void glPointParameteri(GLenum pname, GLint param);
161 void glPointParameterfv(GLenum pname, const GLfloat *params);
162 void glPointParameterf(GLenum pname, GLfloat param);
163 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
164 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
165 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
166
167 // OpenGL 1.5 core functions
168 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
169 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
170 GLboolean glUnmapBuffer(GLenum target);
171 GLvoid* glMapBuffer(GLenum target, GLenum access);
172 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
173 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
174 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
175 GLboolean glIsBuffer(GLuint buffer);
176 void glGenBuffers(GLsizei n, GLuint *buffers);
177 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
178 void glBindBuffer(GLenum target, GLuint buffer);
179 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
180 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
181 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
182 void glEndQuery(GLenum target);
183 void glBeginQuery(GLenum target, GLuint id);
184 GLboolean glIsQuery(GLuint id);
185 void glDeleteQueries(GLsizei n, const GLuint *ids);
186 void glGenQueries(GLsizei n, GLuint *ids);
187
188 // OpenGL 2.0 core functions
189 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
190 void glValidateProgram(GLuint program);
191 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
194 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
198 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
202 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
203 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
204 void glUniform2i(GLint location, GLint v0, GLint v1);
205 void glUniform1i(GLint location, GLint v0);
206 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
207 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
208 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
209 void glUniform1f(GLint location, GLfloat v0);
210 void glUseProgram(GLuint program);
211 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
212 void glLinkProgram(GLuint program);
213 GLboolean glIsShader(GLuint shader);
214 GLboolean glIsProgram(GLuint program);
215 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
216 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
217 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
218 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
219 void glGetUniformiv(GLuint program, GLint location, GLint *params);
220 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
221 GLint glGetUniformLocation(GLuint program, const GLchar *name);
222 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
223 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
224 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
225 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
226 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
227 GLint glGetAttribLocation(GLuint program, const GLchar *name);
228 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
229 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
231 void glEnableVertexAttribArray(GLuint index);
232 void glDisableVertexAttribArray(GLuint index);
233 void glDetachShader(GLuint program, GLuint shader);
234 void glDeleteShader(GLuint shader);
235 void glDeleteProgram(GLuint program);
236 GLuint glCreateShader(GLenum type);
237 GLuint glCreateProgram();
238 void glCompileShader(GLuint shader);
239 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
240 void glAttachShader(GLuint program, GLuint shader);
241 void glStencilMaskSeparate(GLenum face, GLuint mask);
242 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
243 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
244 void glDrawBuffers(GLsizei n, const GLenum *bufs);
245 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
246
247 // OpenGL 1.0 deprecated functions
248 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
249 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
250 void glScalef(GLfloat x, GLfloat y, GLfloat z);
251 void glScaled(GLdouble x, GLdouble y, GLdouble z);
252 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
253 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
254 void glPushMatrix();
255 void glPopMatrix();
256 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
257 void glMultMatrixd(const GLdouble *m);
258 void glMultMatrixf(const GLfloat *m);
259 void glMatrixMode(GLenum mode);
260 void glLoadMatrixd(const GLdouble *m);
261 void glLoadMatrixf(const GLfloat *m);
262 void glLoadIdentity();
263 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
264 GLboolean glIsList(GLuint list);
265 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
266 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
267 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
268 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
269 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
270 void glGetPolygonStipple(GLubyte *mask);
271 void glGetPixelMapusv(GLenum map, GLushort *values);
272 void glGetPixelMapuiv(GLenum map, GLuint *values);
273 void glGetPixelMapfv(GLenum map, GLfloat *values);
274 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
275 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
276 void glGetMapiv(GLenum target, GLenum query, GLint *v);
277 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
278 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
279 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
280 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
281 void glGetClipPlane(GLenum plane, GLdouble *equation);
282 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
283 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
284 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
285 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
286 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
287 void glPixelTransferi(GLenum pname, GLint param);
288 void glPixelTransferf(GLenum pname, GLfloat param);
289 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
290 void glAlphaFunc(GLenum func, GLfloat ref);
291 void glEvalPoint2(GLint i, GLint j);
292 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
293 void glEvalPoint1(GLint i);
294 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
295 void glEvalCoord2fv(const GLfloat *u);
296 void glEvalCoord2f(GLfloat u, GLfloat v);
297 void glEvalCoord2dv(const GLdouble *u);
298 void glEvalCoord2d(GLdouble u, GLdouble v);
299 void glEvalCoord1fv(const GLfloat *u);
300 void glEvalCoord1f(GLfloat u);
301 void glEvalCoord1dv(const GLdouble *u);
302 void glEvalCoord1d(GLdouble u);
303 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
304 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
305 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
306 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
307 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
308 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
309 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
310 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
311 void glPushAttrib(GLbitfield mask);
312 void glPopAttrib();
313 void glAccum(GLenum op, GLfloat value);
314 void glIndexMask(GLuint mask);
315 void glClearIndex(GLfloat c);
316 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
317 void glPushName(GLuint name);
318 void glPopName();
319 void glPassThrough(GLfloat token);
320 void glLoadName(GLuint name);
321 void glInitNames();
322 GLint glRenderMode(GLenum mode);
323 void glSelectBuffer(GLsizei size, GLuint *buffer);
324 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
325 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
326 void glTexGeni(GLenum coord, GLenum pname, GLint param);
327 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
328 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
329 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
330 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
331 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
332 void glTexEnvi(GLenum target, GLenum pname, GLint param);
333 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
334 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
335 void glShadeModel(GLenum mode);
336 void glPolygonStipple(const GLubyte *mask);
337 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
338 void glMateriali(GLenum face, GLenum pname, GLint param);
339 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
340 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
341 void glLineStipple(GLint factor, GLushort pattern);
342 void glLightModeliv(GLenum pname, const GLint *params);
343 void glLightModeli(GLenum pname, GLint param);
344 void glLightModelfv(GLenum pname, const GLfloat *params);
345 void glLightModelf(GLenum pname, GLfloat param);
346 void glLightiv(GLenum light, GLenum pname, const GLint *params);
347 void glLighti(GLenum light, GLenum pname, GLint param);
348 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
349 void glLightf(GLenum light, GLenum pname, GLfloat param);
350 void glFogiv(GLenum pname, const GLint *params);
351 void glFogi(GLenum pname, GLint param);
352 void glFogfv(GLenum pname, const GLfloat *params);
353 void glFogf(GLenum pname, GLfloat param);
354 void glColorMaterial(GLenum face, GLenum mode);
355 void glClipPlane(GLenum plane, const GLdouble *equation);
356 void glVertex4sv(const GLshort *v);
357 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
358 void glVertex4iv(const GLint *v);
359 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
360 void glVertex4fv(const GLfloat *v);
361 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
362 void glVertex4dv(const GLdouble *v);
363 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
364 void glVertex3sv(const GLshort *v);
365 void glVertex3s(GLshort x, GLshort y, GLshort z);
366 void glVertex3iv(const GLint *v);
367 void glVertex3i(GLint x, GLint y, GLint z);
368 void glVertex3fv(const GLfloat *v);
369 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
370 void glVertex3dv(const GLdouble *v);
371 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
372 void glVertex2sv(const GLshort *v);
373 void glVertex2s(GLshort x, GLshort y);
374 void glVertex2iv(const GLint *v);
375 void glVertex2i(GLint x, GLint y);
376 void glVertex2fv(const GLfloat *v);
377 void glVertex2f(GLfloat x, GLfloat y);
378 void glVertex2dv(const GLdouble *v);
379 void glVertex2d(GLdouble x, GLdouble y);
380 void glTexCoord4sv(const GLshort *v);
381 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
382 void glTexCoord4iv(const GLint *v);
383 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
384 void glTexCoord4fv(const GLfloat *v);
385 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
386 void glTexCoord4dv(const GLdouble *v);
387 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
388 void glTexCoord3sv(const GLshort *v);
389 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
390 void glTexCoord3iv(const GLint *v);
391 void glTexCoord3i(GLint s, GLint t, GLint r);
392 void glTexCoord3fv(const GLfloat *v);
393 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
394 void glTexCoord3dv(const GLdouble *v);
395 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
396 void glTexCoord2sv(const GLshort *v);
397 void glTexCoord2s(GLshort s, GLshort t);
398 void glTexCoord2iv(const GLint *v);
399 void glTexCoord2i(GLint s, GLint t);
400 void glTexCoord2fv(const GLfloat *v);
401 void glTexCoord2f(GLfloat s, GLfloat t);
402 void glTexCoord2dv(const GLdouble *v);
403 void glTexCoord2d(GLdouble s, GLdouble t);
404 void glTexCoord1sv(const GLshort *v);
405 void glTexCoord1s(GLshort s);
406 void glTexCoord1iv(const GLint *v);
407 void glTexCoord1i(GLint s);
408 void glTexCoord1fv(const GLfloat *v);
409 void glTexCoord1f(GLfloat s);
410 void glTexCoord1dv(const GLdouble *v);
411 void glTexCoord1d(GLdouble s);
412 void glRectsv(const GLshort *v1, const GLshort *v2);
413 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
414 void glRectiv(const GLint *v1, const GLint *v2);
415 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
416 void glRectfv(const GLfloat *v1, const GLfloat *v2);
417 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
418 void glRectdv(const GLdouble *v1, const GLdouble *v2);
419 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
420 void glRasterPos4sv(const GLshort *v);
421 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
422 void glRasterPos4iv(const GLint *v);
423 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
424 void glRasterPos4fv(const GLfloat *v);
425 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
426 void glRasterPos4dv(const GLdouble *v);
427 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
428 void glRasterPos3sv(const GLshort *v);
429 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
430 void glRasterPos3iv(const GLint *v);
431 void glRasterPos3i(GLint x, GLint y, GLint z);
432 void glRasterPos3fv(const GLfloat *v);
433 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
434 void glRasterPos3dv(const GLdouble *v);
435 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
436 void glRasterPos2sv(const GLshort *v);
437 void glRasterPos2s(GLshort x, GLshort y);
438 void glRasterPos2iv(const GLint *v);
439 void glRasterPos2i(GLint x, GLint y);
440 void glRasterPos2fv(const GLfloat *v);
441 void glRasterPos2f(GLfloat x, GLfloat y);
442 void glRasterPos2dv(const GLdouble *v);
443 void glRasterPos2d(GLdouble x, GLdouble y);
444 void glNormal3sv(const GLshort *v);
445 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
446 void glNormal3iv(const GLint *v);
447 void glNormal3i(GLint nx, GLint ny, GLint nz);
448 void glNormal3fv(const GLfloat *v);
449 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
450 void glNormal3dv(const GLdouble *v);
451 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
452 void glNormal3bv(const GLbyte *v);
453 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
454 void glIndexsv(const GLshort *c);
455 void glIndexs(GLshort c);
456 void glIndexiv(const GLint *c);
457 void glIndexi(GLint c);
458 void glIndexfv(const GLfloat *c);
459 void glIndexf(GLfloat c);
460 void glIndexdv(const GLdouble *c);
461 void glIndexd(GLdouble c);
462 void glEnd();
463 void glEdgeFlagv(const GLboolean *flag);
464 void glEdgeFlag(GLboolean flag);
465 void glColor4usv(const GLushort *v);
466 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
467 void glColor4uiv(const GLuint *v);
468 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
469 void glColor4ubv(const GLubyte *v);
470 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
471 void glColor4sv(const GLshort *v);
472 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
473 void glColor4iv(const GLint *v);
474 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
475 void glColor4fv(const GLfloat *v);
476 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
477 void glColor4dv(const GLdouble *v);
478 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
479 void glColor4bv(const GLbyte *v);
480 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
481 void glColor3usv(const GLushort *v);
482 void glColor3us(GLushort red, GLushort green, GLushort blue);
483 void glColor3uiv(const GLuint *v);
484 void glColor3ui(GLuint red, GLuint green, GLuint blue);
485 void glColor3ubv(const GLubyte *v);
486 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
487 void glColor3sv(const GLshort *v);
488 void glColor3s(GLshort red, GLshort green, GLshort blue);
489 void glColor3iv(const GLint *v);
490 void glColor3i(GLint red, GLint green, GLint blue);
491 void glColor3fv(const GLfloat *v);
492 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
493 void glColor3dv(const GLdouble *v);
494 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
495 void glColor3bv(const GLbyte *v);
496 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
497 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
498 void glBegin(GLenum mode);
499 void glListBase(GLuint base);
500 GLuint glGenLists(GLsizei range);
501 void glDeleteLists(GLuint list, GLsizei range);
502 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
503 void glCallList(GLuint list);
504 void glEndList();
505 void glNewList(GLuint list, GLenum mode);
506
507 // OpenGL 1.1 deprecated functions
508 void glPushClientAttrib(GLbitfield mask);
509 void glPopClientAttrib();
510 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
511 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
512 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
513 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
514 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
515 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
516 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
517 void glEnableClientState(GLenum array);
518 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
519 void glDisableClientState(GLenum array);
520 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
521 void glArrayElement(GLint i);
522
523 // OpenGL 1.2 deprecated functions
524 void glResetMinmax(GLenum target);
525 void glResetHistogram(GLenum target);
526 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
527 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
528 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
529 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
530 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
531 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
532 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
533 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
534 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
535 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
536 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
537 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
538 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
539 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
540 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
541 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
542 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
543 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
544 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
545 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
546 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
547 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
548 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
549 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
550 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
551 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
552 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
553 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
554 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
555 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
556
557 // OpenGL 1.3 deprecated functions
558 void glMultTransposeMatrixd(const GLdouble *m);
559 void glMultTransposeMatrixf(const GLfloat *m);
560 void glLoadTransposeMatrixd(const GLdouble *m);
561 void glLoadTransposeMatrixf(const GLfloat *m);
562 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
563 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
564 void glMultiTexCoord4iv(GLenum target, const GLint *v);
565 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
566 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
567 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
568 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
569 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
570 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
571 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
572 void glMultiTexCoord3iv(GLenum target, const GLint *v);
573 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
574 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
575 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
576 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
577 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
578 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
579 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
580 void glMultiTexCoord2iv(GLenum target, const GLint *v);
581 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
582 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
583 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
584 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
585 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
586 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
587 void glMultiTexCoord1s(GLenum target, GLshort s);
588 void glMultiTexCoord1iv(GLenum target, const GLint *v);
589 void glMultiTexCoord1i(GLenum target, GLint s);
590 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
591 void glMultiTexCoord1f(GLenum target, GLfloat s);
592 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
593 void glMultiTexCoord1d(GLenum target, GLdouble s);
594 void glClientActiveTexture(GLenum texture);
595
596 // OpenGL 1.4 deprecated functions
597 void glWindowPos3sv(const GLshort *v);
598 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
599 void glWindowPos3iv(const GLint *v);
600 void glWindowPos3i(GLint x, GLint y, GLint z);
601 void glWindowPos3fv(const GLfloat *v);
602 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
603 void glWindowPos3dv(const GLdouble *v);
604 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
605 void glWindowPos2sv(const GLshort *v);
606 void glWindowPos2s(GLshort x, GLshort y);
607 void glWindowPos2iv(const GLint *v);
608 void glWindowPos2i(GLint x, GLint y);
609 void glWindowPos2fv(const GLfloat *v);
610 void glWindowPos2f(GLfloat x, GLfloat y);
611 void glWindowPos2dv(const GLdouble *v);
612 void glWindowPos2d(GLdouble x, GLdouble y);
613 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
614 void glSecondaryColor3usv(const GLushort *v);
615 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
616 void glSecondaryColor3uiv(const GLuint *v);
617 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
618 void glSecondaryColor3ubv(const GLubyte *v);
619 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
620 void glSecondaryColor3sv(const GLshort *v);
621 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
622 void glSecondaryColor3iv(const GLint *v);
623 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
624 void glSecondaryColor3fv(const GLfloat *v);
625 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
626 void glSecondaryColor3dv(const GLdouble *v);
627 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
628 void glSecondaryColor3bv(const GLbyte *v);
629 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
630 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
631 void glFogCoorddv(const GLdouble *coord);
632 void glFogCoordd(GLdouble coord);
633 void glFogCoordfv(const GLfloat *coord);
634 void glFogCoordf(GLfloat coord);
635
636 // OpenGL 1.5 deprecated functions
637
638 // OpenGL 2.0 deprecated functions
639 void glVertexAttrib4usv(GLuint index, const GLushort *v);
640 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
641 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
642 void glVertexAttrib4sv(GLuint index, const GLshort *v);
643 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
644 void glVertexAttrib4iv(GLuint index, const GLint *v);
645 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
646 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
647 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
648 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
649 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
650 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
651 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
652 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
653 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
654 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
655 void glVertexAttrib4Niv(GLuint index, const GLint *v);
656 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
657 void glVertexAttrib3sv(GLuint index, const GLshort *v);
658 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
659 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
660 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
661 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
662 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
663 void glVertexAttrib2sv(GLuint index, const GLshort *v);
664 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
665 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
666 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
667 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
668 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
669 void glVertexAttrib1sv(GLuint index, const GLshort *v);
670 void glVertexAttrib1s(GLuint index, GLshort x);
671 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
672 void glVertexAttrib1f(GLuint index, GLfloat x);
673 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
674 void glVertexAttrib1d(GLuint index, GLdouble x);
675
676private:
677 friend class QOpenGLVersionFunctionsFactory;
678
679 static bool isContextCompatible(QOpenGLContext *context);
680 static QOpenGLVersionProfile versionProfile();
681
682 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
683 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
684 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
685 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
686 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
687 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
688 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
689 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
690 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
691 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
692 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
693 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
694 void *m_reserved_2_0_Deprecated; // To maintain BC
695};
696
697// OpenGL 1.0 core functions
698inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
699{
700 d_1_0_Core->f.Viewport(x, y, width, height);
701}
702
703inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal)
704{
705 d_1_0_Core->f.DepthRange(nearVal, farVal);
706}
707
708inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap)
709{
710 return d_1_0_Core->f.IsEnabled(cap);
711}
712
713inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
714{
715 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
716}
717
718inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
719{
720 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
721}
722
723inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
724{
725 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
726}
727
728inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
729{
730 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
731}
732
733inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
734{
735 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
736}
737
738inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name)
739{
740 return d_1_0_Core->f.GetString(name);
741}
742
743inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params)
744{
745 d_1_0_Core->f.GetIntegerv(pname, params);
746}
747
748inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params)
749{
750 d_1_0_Core->f.GetFloatv(pname, params);
751}
752
753inline GLenum QOpenGLFunctions_2_0::glGetError()
754{
755 return d_1_0_Core->f.GetError();
756}
757
758inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params)
759{
760 d_1_0_Core->f.GetDoublev(pname, params);
761}
762
763inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params)
764{
765 d_1_0_Core->f.GetBooleanv(pname, params);
766}
767
768inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
769{
770 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
771}
772
773inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode)
774{
775 d_1_0_Core->f.ReadBuffer(mode);
776}
777
778inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param)
779{
780 d_1_0_Core->f.PixelStorei(pname, param);
781}
782
783inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param)
784{
785 d_1_0_Core->f.PixelStoref(pname, param);
786}
787
788inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func)
789{
790 d_1_0_Core->f.DepthFunc(func);
791}
792
793inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
794{
795 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
796}
797
798inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask)
799{
800 d_1_0_Core->f.StencilFunc(func, ref, mask);
801}
802
803inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode)
804{
805 d_1_0_Core->f.LogicOp(opcode);
806}
807
808inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor)
809{
810 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
811}
812
813inline void QOpenGLFunctions_2_0::glFlush()
814{
815 d_1_0_Core->f.Flush();
816}
817
818inline void QOpenGLFunctions_2_0::glFinish()
819{
820 d_1_0_Core->f.Finish();
821}
822
823inline void QOpenGLFunctions_2_0::glEnable(GLenum cap)
824{
825 d_1_0_Core->f.Enable(cap);
826}
827
828inline void QOpenGLFunctions_2_0::glDisable(GLenum cap)
829{
830 d_1_0_Core->f.Disable(cap);
831}
832
833inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag)
834{
835 d_1_0_Core->f.DepthMask(flag);
836}
837
838inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
839{
840 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
841}
842
843inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask)
844{
845 d_1_0_Core->f.StencilMask(mask);
846}
847
848inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth)
849{
850 d_1_0_Core->f.ClearDepth(depth);
851}
852
853inline void QOpenGLFunctions_2_0::glClearStencil(GLint s)
854{
855 d_1_0_Core->f.ClearStencil(s);
856}
857
858inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
859{
860 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
861}
862
863inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask)
864{
865 d_1_0_Core->f.Clear(mask);
866}
867
868inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode)
869{
870 d_1_0_Core->f.DrawBuffer(mode);
871}
872
873inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
874{
875 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
876}
877
878inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
879{
880 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
881}
882
883inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
884{
885 d_1_0_Core->f.TexParameteriv(target, pname, params);
886}
887
888inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param)
889{
890 d_1_0_Core->f.TexParameteri(target, pname, param);
891}
892
893inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
894{
895 d_1_0_Core->f.TexParameterfv(target, pname, params);
896}
897
898inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
899{
900 d_1_0_Core->f.TexParameterf(target, pname, param);
901}
902
903inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
904{
905 d_1_0_Core->f.Scissor(x, y, width, height);
906}
907
908inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode)
909{
910 d_1_0_Core->f.PolygonMode(face, mode);
911}
912
913inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size)
914{
915 d_1_0_Core->f.PointSize(size);
916}
917
918inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width)
919{
920 d_1_0_Core->f.LineWidth(width);
921}
922
923inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode)
924{
925 d_1_0_Core->f.Hint(target, mode);
926}
927
928inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode)
929{
930 d_1_0_Core->f.FrontFace(mode);
931}
932
933inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
934{
935 d_1_0_Core->f.CullFace(mode);
936}
937
938
939// OpenGL 1.1 core functions
940inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
941{
942 d_1_1_Deprecated->f.Indexubv(c);
943}
944
945inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
946{
947 d_1_1_Deprecated->f.Indexub(c);
948}
949
950inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
951{
952 return d_1_1_Core->f.IsTexture(texture);
953}
954
955inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures)
956{
957 d_1_1_Core->f.GenTextures(n, textures);
958}
959
960inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures)
961{
962 d_1_1_Core->f.DeleteTextures(n, textures);
963}
964
965inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture)
966{
967 d_1_1_Core->f.BindTexture(target, texture);
968}
969
970inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
971{
972 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
973}
974
975inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
976{
977 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
978}
979
980inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
981{
982 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
983}
984
985inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
986{
987 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
988}
989
990inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
991{
992 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
993}
994
995inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
996{
997 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
998}
999
1000inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
1001{
1002 d_1_1_Core->f.PolygonOffset(factor, units);
1003}
1004
1005inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
1006{
1007 d_1_1_Deprecated->f.GetPointerv(pname, params);
1008}
1009
1010inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1011{
1012 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1013}
1014
1015inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1016{
1017 d_1_1_Core->f.DrawArrays(mode, first, count);
1018}
1019
1020
1021// OpenGL 1.2 core functions
1022inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1023{
1024 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1025}
1026
1027inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1028{
1029 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1030}
1031
1032inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1033{
1034 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1035}
1036
1037inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1038{
1039 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1040}
1041
1042inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode)
1043{
1044 d_1_2_Core->f.BlendEquation(mode);
1045}
1046
1047inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1048{
1049 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1050}
1051
1052
1053// OpenGL 1.3 core functions
1054inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1055{
1056 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1057}
1058
1059inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1060{
1061 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1062}
1063
1064inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1065{
1066 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1067}
1068
1069inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1070{
1071 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1072}
1073
1074inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1075{
1076 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1077}
1078
1079inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1080{
1081 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1082}
1083
1084inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1085{
1086 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1087}
1088
1089inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert)
1090{
1091 d_1_3_Core->f.SampleCoverage(value, invert);
1092}
1093
1094inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture)
1095{
1096 d_1_3_Core->f.ActiveTexture(texture);
1097}
1098
1099
1100// OpenGL 1.4 core functions
1101inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params)
1102{
1103 d_1_4_Core->f.PointParameteriv(pname, params);
1104}
1105
1106inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param)
1107{
1108 d_1_4_Core->f.PointParameteri(pname, param);
1109}
1110
1111inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params)
1112{
1113 d_1_4_Core->f.PointParameterfv(pname, params);
1114}
1115
1116inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param)
1117{
1118 d_1_4_Core->f.PointParameterf(pname, param);
1119}
1120
1121inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1122{
1123 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1124}
1125
1126inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1127{
1128 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1129}
1130
1131inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1132{
1133 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1134}
1135
1136
1137// OpenGL 1.5 core functions
1138inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1139{
1140 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1141}
1142
1143inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1144{
1145 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1146}
1147
1148inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target)
1149{
1150 return d_1_5_Core->f.UnmapBuffer(target);
1151}
1152
1153inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access)
1154{
1155 return d_1_5_Core->f.MapBuffer(target, access);
1156}
1157
1158inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1159{
1160 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1161}
1162
1163inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1164{
1165 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1166}
1167
1168inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1169{
1170 d_1_5_Core->f.BufferData(target, size, data, usage);
1171}
1172
1173inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer)
1174{
1175 return d_1_5_Core->f.IsBuffer(buffer);
1176}
1177
1178inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers)
1179{
1180 d_1_5_Core->f.GenBuffers(n, buffers);
1181}
1182
1183inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1184{
1185 d_1_5_Core->f.DeleteBuffers(n, buffers);
1186}
1187
1188inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer)
1189{
1190 d_1_5_Core->f.BindBuffer(target, buffer);
1191}
1192
1193inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1194{
1195 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1196}
1197
1198inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1199{
1200 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1201}
1202
1203inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1204{
1205 d_1_5_Core->f.GetQueryiv(target, pname, params);
1206}
1207
1208inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target)
1209{
1210 d_1_5_Core->f.EndQuery(target);
1211}
1212
1213inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id)
1214{
1215 d_1_5_Core->f.BeginQuery(target, id);
1216}
1217
1218inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id)
1219{
1220 return d_1_5_Core->f.IsQuery(id);
1221}
1222
1223inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids)
1224{
1225 d_1_5_Core->f.DeleteQueries(n, ids);
1226}
1227
1228inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids)
1229{
1230 d_1_5_Core->f.GenQueries(n, ids);
1231}
1232
1233
1234// OpenGL 2.0 core functions
1235inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1236{
1237 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1238}
1239
1240inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program)
1241{
1242 d_2_0_Core->f.ValidateProgram(program);
1243}
1244
1245inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1246{
1247 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1248}
1249
1250inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1251{
1252 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1253}
1254
1255inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1256{
1257 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1258}
1259
1260inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1261{
1262 d_2_0_Core->f.Uniform4iv(location, count, value);
1263}
1264
1265inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1266{
1267 d_2_0_Core->f.Uniform3iv(location, count, value);
1268}
1269
1270inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1271{
1272 d_2_0_Core->f.Uniform2iv(location, count, value);
1273}
1274
1275inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1276{
1277 d_2_0_Core->f.Uniform1iv(location, count, value);
1278}
1279
1280inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1281{
1282 d_2_0_Core->f.Uniform4fv(location, count, value);
1283}
1284
1285inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1286{
1287 d_2_0_Core->f.Uniform3fv(location, count, value);
1288}
1289
1290inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1291{
1292 d_2_0_Core->f.Uniform2fv(location, count, value);
1293}
1294
1295inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1296{
1297 d_2_0_Core->f.Uniform1fv(location, count, value);
1298}
1299
1300inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1301{
1302 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1303}
1304
1305inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1306{
1307 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1308}
1309
1310inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1)
1311{
1312 d_2_0_Core->f.Uniform2i(location, v0, v1);
1313}
1314
1315inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0)
1316{
1317 d_2_0_Core->f.Uniform1i(location, v0);
1318}
1319
1320inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1321{
1322 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1323}
1324
1325inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1326{
1327 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1328}
1329
1330inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1331{
1332 d_2_0_Core->f.Uniform2f(location, v0, v1);
1333}
1334
1335inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0)
1336{
1337 d_2_0_Core->f.Uniform1f(location, v0);
1338}
1339
1340inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program)
1341{
1342 d_2_0_Core->f.UseProgram(program);
1343}
1344
1345inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1346{
1347 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1348}
1349
1350inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program)
1351{
1352 d_2_0_Core->f.LinkProgram(program);
1353}
1354
1355inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader)
1356{
1357 return d_2_0_Core->f.IsShader(shader);
1358}
1359
1360inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program)
1361{
1362 return d_2_0_Core->f.IsProgram(program);
1363}
1364
1365inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1366{
1367 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1368}
1369
1370inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1371{
1372 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1373}
1374
1375inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1376{
1377 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1378}
1379
1380inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1381{
1382 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1383}
1384
1385inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params)
1386{
1387 d_2_0_Core->f.GetUniformiv(program, location, params);
1388}
1389
1390inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1391{
1392 d_2_0_Core->f.GetUniformfv(program, location, params);
1393}
1394
1395inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name)
1396{
1397 return d_2_0_Core->f.GetUniformLocation(program, name);
1398}
1399
1400inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1401{
1402 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1403}
1404
1405inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1406{
1407 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1408}
1409
1410inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1411{
1412 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1413}
1414
1415inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1416{
1417 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1418}
1419
1420inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1421{
1422 d_2_0_Core->f.GetProgramiv(program, pname, params);
1423}
1424
1425inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name)
1426{
1427 return d_2_0_Core->f.GetAttribLocation(program, name);
1428}
1429
1430inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1431{
1432 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1433}
1434
1435inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1436{
1437 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1438}
1439
1440inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1441{
1442 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1443}
1444
1445inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index)
1446{
1447 d_2_0_Core->f.EnableVertexAttribArray(index);
1448}
1449
1450inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index)
1451{
1452 d_2_0_Core->f.DisableVertexAttribArray(index);
1453}
1454
1455inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader)
1456{
1457 d_2_0_Core->f.DetachShader(program, shader);
1458}
1459
1460inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader)
1461{
1462 d_2_0_Core->f.DeleteShader(shader);
1463}
1464
1465inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program)
1466{
1467 d_2_0_Core->f.DeleteProgram(program);
1468}
1469
1470inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type)
1471{
1472 return d_2_0_Core->f.CreateShader(type);
1473}
1474
1475inline GLuint QOpenGLFunctions_2_0::glCreateProgram()
1476{
1477 return d_2_0_Core->f.CreateProgram();
1478}
1479
1480inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader)
1481{
1482 d_2_0_Core->f.CompileShader(shader);
1483}
1484
1485inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1486{
1487 d_2_0_Core->f.BindAttribLocation(program, index, name);
1488}
1489
1490inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader)
1491{
1492 d_2_0_Core->f.AttachShader(program, shader);
1493}
1494
1495inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask)
1496{
1497 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1498}
1499
1500inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1501{
1502 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1503}
1504
1505inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1506{
1507 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1508}
1509
1510inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs)
1511{
1512 d_2_0_Core->f.DrawBuffers(n, bufs);
1513}
1514
1515inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1516{
1517 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1518}
1519
1520
1521// OpenGL 1.0 deprecated functions
1522inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
1523{
1524 d_1_0_Deprecated->f.Translatef(x, y, z);
1525}
1526
1527inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z)
1528{
1529 d_1_0_Deprecated->f.Translated(x, y, z);
1530}
1531
1532inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z)
1533{
1534 d_1_0_Deprecated->f.Scalef(x, y, z);
1535}
1536
1537inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z)
1538{
1539 d_1_0_Deprecated->f.Scaled(x, y, z);
1540}
1541
1542inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
1543{
1544 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
1545}
1546
1547inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1548{
1549 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
1550}
1551
1552inline void QOpenGLFunctions_2_0::glPushMatrix()
1553{
1554 d_1_0_Deprecated->f.PushMatrix();
1555}
1556
1557inline void QOpenGLFunctions_2_0::glPopMatrix()
1558{
1559 d_1_0_Deprecated->f.PopMatrix();
1560}
1561
1562inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1563{
1564 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
1565}
1566
1567inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m)
1568{
1569 d_1_0_Deprecated->f.MultMatrixd(m);
1570}
1571
1572inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m)
1573{
1574 d_1_0_Deprecated->f.MultMatrixf(m);
1575}
1576
1577inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode)
1578{
1579 d_1_0_Deprecated->f.MatrixMode(mode);
1580}
1581
1582inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m)
1583{
1584 d_1_0_Deprecated->f.LoadMatrixd(m);
1585}
1586
1587inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m)
1588{
1589 d_1_0_Deprecated->f.LoadMatrixf(m);
1590}
1591
1592inline void QOpenGLFunctions_2_0::glLoadIdentity()
1593{
1594 d_1_0_Deprecated->f.LoadIdentity();
1595}
1596
1597inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
1598{
1599 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
1600}
1601
1602inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list)
1603{
1604 return d_1_0_Deprecated->f.IsList(list);
1605}
1606
1607inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
1608{
1609 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
1610}
1611
1612inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
1613{
1614 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
1615}
1616
1617inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
1618{
1619 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
1620}
1621
1622inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
1623{
1624 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
1625}
1626
1627inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
1628{
1629 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
1630}
1631
1632inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask)
1633{
1634 d_1_0_Deprecated->f.GetPolygonStipple(mask);
1635}
1636
1637inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values)
1638{
1639 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
1640}
1641
1642inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values)
1643{
1644 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
1645}
1646
1647inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values)
1648{
1649 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
1650}
1651
1652inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
1653{
1654 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
1655}
1656
1657inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
1658{
1659 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
1660}
1661
1662inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v)
1663{
1664 d_1_0_Deprecated->f.GetMapiv(target, query, v);
1665}
1666
1667inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
1668{
1669 d_1_0_Deprecated->f.GetMapfv(target, query, v);
1670}
1671
1672inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
1673{
1674 d_1_0_Deprecated->f.GetMapdv(target, query, v);
1675}
1676
1677inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params)
1678{
1679 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
1680}
1681
1682inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
1683{
1684 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
1685}
1686
1687inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation)
1688{
1689 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
1690}
1691
1692inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1693{
1694 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
1695}
1696
1697inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
1698{
1699 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
1700}
1701
1702inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
1703{
1704 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
1705}
1706
1707inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
1708{
1709 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
1710}
1711
1712inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
1713{
1714 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
1715}
1716
1717inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param)
1718{
1719 d_1_0_Deprecated->f.PixelTransferi(pname, param);
1720}
1721
1722inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param)
1723{
1724 d_1_0_Deprecated->f.PixelTransferf(pname, param);
1725}
1726
1727inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
1728{
1729 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
1730}
1731
1732inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref)
1733{
1734 d_1_0_Deprecated->f.AlphaFunc(func, ref);
1735}
1736
1737inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j)
1738{
1739 d_1_0_Deprecated->f.EvalPoint2(i, j);
1740}
1741
1742inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
1743{
1744 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
1745}
1746
1747inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i)
1748{
1749 d_1_0_Deprecated->f.EvalPoint1(i);
1750}
1751
1752inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
1753{
1754 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
1755}
1756
1757inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u)
1758{
1759 d_1_0_Deprecated->f.EvalCoord2fv(u);
1760}
1761
1762inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v)
1763{
1764 d_1_0_Deprecated->f.EvalCoord2f(u, v);
1765}
1766
1767inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u)
1768{
1769 d_1_0_Deprecated->f.EvalCoord2dv(u);
1770}
1771
1772inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v)
1773{
1774 d_1_0_Deprecated->f.EvalCoord2d(u, v);
1775}
1776
1777inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u)
1778{
1779 d_1_0_Deprecated->f.EvalCoord1fv(u);
1780}
1781
1782inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u)
1783{
1784 d_1_0_Deprecated->f.EvalCoord1f(u);
1785}
1786
1787inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u)
1788{
1789 d_1_0_Deprecated->f.EvalCoord1dv(u);
1790}
1791
1792inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u)
1793{
1794 d_1_0_Deprecated->f.EvalCoord1d(u);
1795}
1796
1797inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1798{
1799 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
1800}
1801
1802inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1803{
1804 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
1805}
1806
1807inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1808{
1809 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
1810}
1811
1812inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1813{
1814 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
1815}
1816
1817inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
1818{
1819 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1820}
1821
1822inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
1823{
1824 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
1825}
1826
1827inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
1828{
1829 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
1830}
1831
1832inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
1833{
1834 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
1835}
1836
1837inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask)
1838{
1839 d_1_0_Deprecated->f.PushAttrib(mask);
1840}
1841
1842inline void QOpenGLFunctions_2_0::glPopAttrib()
1843{
1844 d_1_0_Deprecated->f.PopAttrib();
1845}
1846
1847inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value)
1848{
1849 d_1_0_Deprecated->f.Accum(op, value);
1850}
1851
1852inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask)
1853{
1854 d_1_0_Deprecated->f.IndexMask(mask);
1855}
1856
1857inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c)
1858{
1859 d_1_0_Deprecated->f.ClearIndex(c);
1860}
1861
1862inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1863{
1864 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
1865}
1866
1867inline void QOpenGLFunctions_2_0::glPushName(GLuint name)
1868{
1869 d_1_0_Deprecated->f.PushName(name);
1870}
1871
1872inline void QOpenGLFunctions_2_0::glPopName()
1873{
1874 d_1_0_Deprecated->f.PopName();
1875}
1876
1877inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token)
1878{
1879 d_1_0_Deprecated->f.PassThrough(token);
1880}
1881
1882inline void QOpenGLFunctions_2_0::glLoadName(GLuint name)
1883{
1884 d_1_0_Deprecated->f.LoadName(name);
1885}
1886
1887inline void QOpenGLFunctions_2_0::glInitNames()
1888{
1889 d_1_0_Deprecated->f.InitNames();
1890}
1891
1892inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode)
1893{
1894 return d_1_0_Deprecated->f.RenderMode(mode);
1895}
1896
1897inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer)
1898{
1899 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
1900}
1901
1902inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
1903{
1904 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
1905}
1906
1907inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
1908{
1909 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
1910}
1911
1912inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param)
1913{
1914 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
1915}
1916
1917inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
1918{
1919 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
1920}
1921
1922inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
1923{
1924 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
1925}
1926
1927inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
1928{
1929 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
1930}
1931
1932inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param)
1933{
1934 d_1_0_Deprecated->f.TexGend(coord, pname, param);
1935}
1936
1937inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
1938{
1939 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
1940}
1941
1942inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param)
1943{
1944 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
1945}
1946
1947inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
1948{
1949 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
1950}
1951
1952inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
1953{
1954 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
1955}
1956
1957inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode)
1958{
1959 d_1_0_Deprecated->f.ShadeModel(mode);
1960}
1961
1962inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask)
1963{
1964 d_1_0_Deprecated->f.PolygonStipple(mask);
1965}
1966
1967inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
1968{
1969 d_1_0_Deprecated->f.Materialiv(face, pname, params);
1970}
1971
1972inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param)
1973{
1974 d_1_0_Deprecated->f.Materiali(face, pname, param);
1975}
1976
1977inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
1978{
1979 d_1_0_Deprecated->f.Materialfv(face, pname, params);
1980}
1981
1982inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param)
1983{
1984 d_1_0_Deprecated->f.Materialf(face, pname, param);
1985}
1986
1987inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern)
1988{
1989 d_1_0_Deprecated->f.LineStipple(factor, pattern);
1990}
1991
1992inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params)
1993{
1994 d_1_0_Deprecated->f.LightModeliv(pname, params);
1995}
1996
1997inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param)
1998{
1999 d_1_0_Deprecated->f.LightModeli(pname, param);
2000}
2001
2002inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params)
2003{
2004 d_1_0_Deprecated->f.LightModelfv(pname, params);
2005}
2006
2007inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param)
2008{
2009 d_1_0_Deprecated->f.LightModelf(pname, param);
2010}
2011
2012inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params)
2013{
2014 d_1_0_Deprecated->f.Lightiv(light, pname, params);
2015}
2016
2017inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param)
2018{
2019 d_1_0_Deprecated->f.Lighti(light, pname, param);
2020}
2021
2022inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
2023{
2024 d_1_0_Deprecated->f.Lightfv(light, pname, params);
2025}
2026
2027inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param)
2028{
2029 d_1_0_Deprecated->f.Lightf(light, pname, param);
2030}
2031
2032inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params)
2033{
2034 d_1_0_Deprecated->f.Fogiv(pname, params);
2035}
2036
2037inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param)
2038{
2039 d_1_0_Deprecated->f.Fogi(pname, param);
2040}
2041
2042inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params)
2043{
2044 d_1_0_Deprecated->f.Fogfv(pname, params);
2045}
2046
2047inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param)
2048{
2049 d_1_0_Deprecated->f.Fogf(pname, param);
2050}
2051
2052inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode)
2053{
2054 d_1_0_Deprecated->f.ColorMaterial(face, mode);
2055}
2056
2057inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation)
2058{
2059 d_1_0_Deprecated->f.ClipPlane(plane, equation);
2060}
2061
2062inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v)
2063{
2064 d_1_0_Deprecated->f.Vertex4sv(v);
2065}
2066
2067inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
2068{
2069 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
2070}
2071
2072inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v)
2073{
2074 d_1_0_Deprecated->f.Vertex4iv(v);
2075}
2076
2077inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w)
2078{
2079 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
2080}
2081
2082inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v)
2083{
2084 d_1_0_Deprecated->f.Vertex4fv(v);
2085}
2086
2087inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2088{
2089 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
2090}
2091
2092inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v)
2093{
2094 d_1_0_Deprecated->f.Vertex4dv(v);
2095}
2096
2097inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2098{
2099 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
2100}
2101
2102inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v)
2103{
2104 d_1_0_Deprecated->f.Vertex3sv(v);
2105}
2106
2107inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z)
2108{
2109 d_1_0_Deprecated->f.Vertex3s(x, y, z);
2110}
2111
2112inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v)
2113{
2114 d_1_0_Deprecated->f.Vertex3iv(v);
2115}
2116
2117inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z)
2118{
2119 d_1_0_Deprecated->f.Vertex3i(x, y, z);
2120}
2121
2122inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v)
2123{
2124 d_1_0_Deprecated->f.Vertex3fv(v);
2125}
2126
2127inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
2128{
2129 d_1_0_Deprecated->f.Vertex3f(x, y, z);
2130}
2131
2132inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v)
2133{
2134 d_1_0_Deprecated->f.Vertex3dv(v);
2135}
2136
2137inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
2138{
2139 d_1_0_Deprecated->f.Vertex3d(x, y, z);
2140}
2141
2142inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v)
2143{
2144 d_1_0_Deprecated->f.Vertex2sv(v);
2145}
2146
2147inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y)
2148{
2149 d_1_0_Deprecated->f.Vertex2s(x, y);
2150}
2151
2152inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v)
2153{
2154 d_1_0_Deprecated->f.Vertex2iv(v);
2155}
2156
2157inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y)
2158{
2159 d_1_0_Deprecated->f.Vertex2i(x, y);
2160}
2161
2162inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v)
2163{
2164 d_1_0_Deprecated->f.Vertex2fv(v);
2165}
2166
2167inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y)
2168{
2169 d_1_0_Deprecated->f.Vertex2f(x, y);
2170}
2171
2172inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v)
2173{
2174 d_1_0_Deprecated->f.Vertex2dv(v);
2175}
2176
2177inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y)
2178{
2179 d_1_0_Deprecated->f.Vertex2d(x, y);
2180}
2181
2182inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v)
2183{
2184 d_1_0_Deprecated->f.TexCoord4sv(v);
2185}
2186
2187inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
2188{
2189 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
2190}
2191
2192inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v)
2193{
2194 d_1_0_Deprecated->f.TexCoord4iv(v);
2195}
2196
2197inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
2198{
2199 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
2200}
2201
2202inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v)
2203{
2204 d_1_0_Deprecated->f.TexCoord4fv(v);
2205}
2206
2207inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
2208{
2209 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
2210}
2211
2212inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v)
2213{
2214 d_1_0_Deprecated->f.TexCoord4dv(v);
2215}
2216
2217inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
2218{
2219 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
2220}
2221
2222inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v)
2223{
2224 d_1_0_Deprecated->f.TexCoord3sv(v);
2225}
2226
2227inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r)
2228{
2229 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
2230}
2231
2232inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v)
2233{
2234 d_1_0_Deprecated->f.TexCoord3iv(v);
2235}
2236
2237inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r)
2238{
2239 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
2240}
2241
2242inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v)
2243{
2244 d_1_0_Deprecated->f.TexCoord3fv(v);
2245}
2246
2247inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
2248{
2249 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
2250}
2251
2252inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v)
2253{
2254 d_1_0_Deprecated->f.TexCoord3dv(v);
2255}
2256
2257inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
2258{
2259 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
2260}
2261
2262inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v)
2263{
2264 d_1_0_Deprecated->f.TexCoord2sv(v);
2265}
2266
2267inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t)
2268{
2269 d_1_0_Deprecated->f.TexCoord2s(s, t);
2270}
2271
2272inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v)
2273{
2274 d_1_0_Deprecated->f.TexCoord2iv(v);
2275}
2276
2277inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t)
2278{
2279 d_1_0_Deprecated->f.TexCoord2i(s, t);
2280}
2281
2282inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v)
2283{
2284 d_1_0_Deprecated->f.TexCoord2fv(v);
2285}
2286
2287inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t)
2288{
2289 d_1_0_Deprecated->f.TexCoord2f(s, t);
2290}
2291
2292inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v)
2293{
2294 d_1_0_Deprecated->f.TexCoord2dv(v);
2295}
2296
2297inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t)
2298{
2299 d_1_0_Deprecated->f.TexCoord2d(s, t);
2300}
2301
2302inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v)
2303{
2304 d_1_0_Deprecated->f.TexCoord1sv(v);
2305}
2306
2307inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s)
2308{
2309 d_1_0_Deprecated->f.TexCoord1s(s);
2310}
2311
2312inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v)
2313{
2314 d_1_0_Deprecated->f.TexCoord1iv(v);
2315}
2316
2317inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s)
2318{
2319 d_1_0_Deprecated->f.TexCoord1i(s);
2320}
2321
2322inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v)
2323{
2324 d_1_0_Deprecated->f.TexCoord1fv(v);
2325}
2326
2327inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s)
2328{
2329 d_1_0_Deprecated->f.TexCoord1f(s);
2330}
2331
2332inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v)
2333{
2334 d_1_0_Deprecated->f.TexCoord1dv(v);
2335}
2336
2337inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s)
2338{
2339 d_1_0_Deprecated->f.TexCoord1d(s);
2340}
2341
2342inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2)
2343{
2344 d_1_0_Deprecated->f.Rectsv(v1, v2);
2345}
2346
2347inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
2348{
2349 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
2350}
2351
2352inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2)
2353{
2354 d_1_0_Deprecated->f.Rectiv(v1, v2);
2355}
2356
2357inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
2358{
2359 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
2360}
2361
2362inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2)
2363{
2364 d_1_0_Deprecated->f.Rectfv(v1, v2);
2365}
2366
2367inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
2368{
2369 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
2370}
2371
2372inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2)
2373{
2374 d_1_0_Deprecated->f.Rectdv(v1, v2);
2375}
2376
2377inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
2378{
2379 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
2380}
2381
2382inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v)
2383{
2384 d_1_0_Deprecated->f.RasterPos4sv(v);
2385}
2386
2387inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
2388{
2389 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
2390}
2391
2392inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v)
2393{
2394 d_1_0_Deprecated->f.RasterPos4iv(v);
2395}
2396
2397inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
2398{
2399 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
2400}
2401
2402inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v)
2403{
2404 d_1_0_Deprecated->f.RasterPos4fv(v);
2405}
2406
2407inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
2408{
2409 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
2410}
2411
2412inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v)
2413{
2414 d_1_0_Deprecated->f.RasterPos4dv(v);
2415}
2416
2417inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2418{
2419 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
2420}
2421
2422inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v)
2423{
2424 d_1_0_Deprecated->f.RasterPos3sv(v);
2425}
2426
2427inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z)
2428{
2429 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
2430}
2431
2432inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v)
2433{
2434 d_1_0_Deprecated->f.RasterPos3iv(v);
2435}
2436
2437inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z)
2438{
2439 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
2440}
2441
2442inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v)
2443{
2444 d_1_0_Deprecated->f.RasterPos3fv(v);
2445}
2446
2447inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
2448{
2449 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
2450}
2451
2452inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v)
2453{
2454 d_1_0_Deprecated->f.RasterPos3dv(v);
2455}
2456
2457inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
2458{
2459 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
2460}
2461
2462inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v)
2463{
2464 d_1_0_Deprecated->f.RasterPos2sv(v);
2465}
2466
2467inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y)
2468{
2469 d_1_0_Deprecated->f.RasterPos2s(x, y);
2470}
2471
2472inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v)
2473{
2474 d_1_0_Deprecated->f.RasterPos2iv(v);
2475}
2476
2477inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y)
2478{
2479 d_1_0_Deprecated->f.RasterPos2i(x, y);
2480}
2481
2482inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v)
2483{
2484 d_1_0_Deprecated->f.RasterPos2fv(v);
2485}
2486
2487inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y)
2488{
2489 d_1_0_Deprecated->f.RasterPos2f(x, y);
2490}
2491
2492inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v)
2493{
2494 d_1_0_Deprecated->f.RasterPos2dv(v);
2495}
2496
2497inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y)
2498{
2499 d_1_0_Deprecated->f.RasterPos2d(x, y);
2500}
2501
2502inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v)
2503{
2504 d_1_0_Deprecated->f.Normal3sv(v);
2505}
2506
2507inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
2508{
2509 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
2510}
2511
2512inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v)
2513{
2514 d_1_0_Deprecated->f.Normal3iv(v);
2515}
2516
2517inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz)
2518{
2519 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
2520}
2521
2522inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v)
2523{
2524 d_1_0_Deprecated->f.Normal3fv(v);
2525}
2526
2527inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
2528{
2529 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
2530}
2531
2532inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v)
2533{
2534 d_1_0_Deprecated->f.Normal3dv(v);
2535}
2536
2537inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
2538{
2539 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
2540}
2541
2542inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v)
2543{
2544 d_1_0_Deprecated->f.Normal3bv(v);
2545}
2546
2547inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
2548{
2549 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
2550}
2551
2552inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c)
2553{
2554 d_1_0_Deprecated->f.Indexsv(c);
2555}
2556
2557inline void QOpenGLFunctions_2_0::glIndexs(GLshort c)
2558{
2559 d_1_0_Deprecated->f.Indexs(c);
2560}
2561
2562inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c)
2563{
2564 d_1_0_Deprecated->f.Indexiv(c);
2565}
2566
2567inline void QOpenGLFunctions_2_0::glIndexi(GLint c)
2568{
2569 d_1_0_Deprecated->f.Indexi(c);
2570}
2571
2572inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c)
2573{
2574 d_1_0_Deprecated->f.Indexfv(c);
2575}
2576
2577inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c)
2578{
2579 d_1_0_Deprecated->f.Indexf(c);
2580}
2581
2582inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c)
2583{
2584 d_1_0_Deprecated->f.Indexdv(c);
2585}
2586
2587inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c)
2588{
2589 d_1_0_Deprecated->f.Indexd(c);
2590}
2591
2592inline void QOpenGLFunctions_2_0::glEnd()
2593{
2594 d_1_0_Deprecated->f.End();
2595}
2596
2597inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag)
2598{
2599 d_1_0_Deprecated->f.EdgeFlagv(flag);
2600}
2601
2602inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag)
2603{
2604 d_1_0_Deprecated->f.EdgeFlag(flag);
2605}
2606
2607inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v)
2608{
2609 d_1_0_Deprecated->f.Color4usv(v);
2610}
2611
2612inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
2613{
2614 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
2615}
2616
2617inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v)
2618{
2619 d_1_0_Deprecated->f.Color4uiv(v);
2620}
2621
2622inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
2623{
2624 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
2625}
2626
2627inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v)
2628{
2629 d_1_0_Deprecated->f.Color4ubv(v);
2630}
2631
2632inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
2633{
2634 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
2635}
2636
2637inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v)
2638{
2639 d_1_0_Deprecated->f.Color4sv(v);
2640}
2641
2642inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
2643{
2644 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
2645}
2646
2647inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v)
2648{
2649 d_1_0_Deprecated->f.Color4iv(v);
2650}
2651
2652inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
2653{
2654 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
2655}
2656
2657inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v)
2658{
2659 d_1_0_Deprecated->f.Color4fv(v);
2660}
2661
2662inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2663{
2664 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
2665}
2666
2667inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v)
2668{
2669 d_1_0_Deprecated->f.Color4dv(v);
2670}
2671
2672inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
2673{
2674 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
2675}
2676
2677inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v)
2678{
2679 d_1_0_Deprecated->f.Color4bv(v);
2680}
2681
2682inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
2683{
2684 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
2685}
2686
2687inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v)
2688{
2689 d_1_0_Deprecated->f.Color3usv(v);
2690}
2691
2692inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue)
2693{
2694 d_1_0_Deprecated->f.Color3us(red, green, blue);
2695}
2696
2697inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v)
2698{
2699 d_1_0_Deprecated->f.Color3uiv(v);
2700}
2701
2702inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue)
2703{
2704 d_1_0_Deprecated->f.Color3ui(red, green, blue);
2705}
2706
2707inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v)
2708{
2709 d_1_0_Deprecated->f.Color3ubv(v);
2710}
2711
2712inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
2713{
2714 d_1_0_Deprecated->f.Color3ub(red, green, blue);
2715}
2716
2717inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v)
2718{
2719 d_1_0_Deprecated->f.Color3sv(v);
2720}
2721
2722inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue)
2723{
2724 d_1_0_Deprecated->f.Color3s(red, green, blue);
2725}
2726
2727inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v)
2728{
2729 d_1_0_Deprecated->f.Color3iv(v);
2730}
2731
2732inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue)
2733{
2734 d_1_0_Deprecated->f.Color3i(red, green, blue);
2735}
2736
2737inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v)
2738{
2739 d_1_0_Deprecated->f.Color3fv(v);
2740}
2741
2742inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
2743{
2744 d_1_0_Deprecated->f.Color3f(red, green, blue);
2745}
2746
2747inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v)
2748{
2749 d_1_0_Deprecated->f.Color3dv(v);
2750}
2751
2752inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
2753{
2754 d_1_0_Deprecated->f.Color3d(red, green, blue);
2755}
2756
2757inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v)
2758{
2759 d_1_0_Deprecated->f.Color3bv(v);
2760}
2761
2762inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
2763{
2764 d_1_0_Deprecated->f.Color3b(red, green, blue);
2765}
2766
2767inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
2768{
2769 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
2770}
2771
2772inline void QOpenGLFunctions_2_0::glBegin(GLenum mode)
2773{
2774 d_1_0_Deprecated->f.Begin(mode);
2775}
2776
2777inline void QOpenGLFunctions_2_0::glListBase(GLuint base)
2778{
2779 d_1_0_Deprecated->f.ListBase(base);
2780}
2781
2782inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range)
2783{
2784 return d_1_0_Deprecated->f.GenLists(range);
2785}
2786
2787inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range)
2788{
2789 d_1_0_Deprecated->f.DeleteLists(list, range);
2790}
2791
2792inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
2793{
2794 d_1_0_Deprecated->f.CallLists(n, type, lists);
2795}
2796
2797inline void QOpenGLFunctions_2_0::glCallList(GLuint list)
2798{
2799 d_1_0_Deprecated->f.CallList(list);
2800}
2801
2802inline void QOpenGLFunctions_2_0::glEndList()
2803{
2804 d_1_0_Deprecated->f.EndList();
2805}
2806
2807inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode)
2808{
2809 d_1_0_Deprecated->f.NewList(list, mode);
2810}
2811
2812
2813// OpenGL 1.1 deprecated functions
2814inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask)
2815{
2816 d_1_1_Deprecated->f.PushClientAttrib(mask);
2817}
2818
2819inline void QOpenGLFunctions_2_0::glPopClientAttrib()
2820{
2821 d_1_1_Deprecated->f.PopClientAttrib();
2822}
2823
2824inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
2825{
2826 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
2827}
2828
2829inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
2830{
2831 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
2832}
2833
2834inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2835{
2836 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
2837}
2838
2839inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2840{
2841 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
2842}
2843
2844inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2845{
2846 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
2847}
2848
2849inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
2850{
2851 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
2852}
2853
2854inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
2855{
2856 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
2857}
2858
2859inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array)
2860{
2861 d_1_1_Deprecated->f.EnableClientState(array);
2862}
2863
2864inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
2865{
2866 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
2867}
2868
2869inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array)
2870{
2871 d_1_1_Deprecated->f.DisableClientState(array);
2872}
2873
2874inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2875{
2876 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
2877}
2878
2879inline void QOpenGLFunctions_2_0::glArrayElement(GLint i)
2880{
2881 d_1_1_Deprecated->f.ArrayElement(i);
2882}
2883
2884
2885// OpenGL 1.2 deprecated functions
2886inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target)
2887{
2888 d_1_2_Deprecated->f.ResetMinmax(target);
2889}
2890
2891inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target)
2892{
2893 d_1_2_Deprecated->f.ResetHistogram(target);
2894}
2895
2896inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
2897{
2898 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
2899}
2900
2901inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
2902{
2903 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
2904}
2905
2906inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
2907{
2908 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
2909}
2910
2911inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
2912{
2913 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
2914}
2915
2916inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2917{
2918 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
2919}
2920
2921inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
2922{
2923 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
2924}
2925
2926inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
2927{
2928 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
2929}
2930
2931inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
2932{
2933 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
2934}
2935
2936inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
2937{
2938 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
2939}
2940
2941inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
2942{
2943 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
2944}
2945
2946inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
2947{
2948 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
2949}
2950
2951inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
2952{
2953 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
2954}
2955
2956inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
2957{
2958 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
2959}
2960
2961inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
2962{
2963 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
2964}
2965
2966inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
2967{
2968 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
2969}
2970
2971inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
2972{
2973 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
2974}
2975
2976inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
2977{
2978 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
2979}
2980
2981inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
2982{
2983 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
2984}
2985
2986inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
2987{
2988 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
2989}
2990
2991inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
2992{
2993 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
2994}
2995
2996inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
2997{
2998 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
2999}
3000
3001inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
3002{
3003 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
3004}
3005
3006inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
3007{
3008 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
3009}
3010
3011inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
3012{
3013 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
3014}
3015
3016inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
3017{
3018 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
3019}
3020
3021inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
3022{
3023 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
3024}
3025
3026inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3027{
3028 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
3029}
3030
3031inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
3032{
3033 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
3034}
3035
3036inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3037{
3038 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
3039}
3040
3041inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
3042{
3043 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
3044}
3045
3046
3047// OpenGL 1.3 deprecated functions
3048inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m)
3049{
3050 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
3051}
3052
3053inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m)
3054{
3055 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
3056}
3057
3058inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m)
3059{
3060 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
3061}
3062
3063inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m)
3064{
3065 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
3066}
3067
3068inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v)
3069{
3070 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
3071}
3072
3073inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
3074{
3075 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
3076}
3077
3078inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v)
3079{
3080 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
3081}
3082
3083inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
3084{
3085 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
3086}
3087
3088inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
3089{
3090 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
3091}
3092
3093inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3094{
3095 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
3096}
3097
3098inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
3099{
3100 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
3101}
3102
3103inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3104{
3105 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
3106}
3107
3108inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v)
3109{
3110 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
3111}
3112
3113inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
3114{
3115 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
3116}
3117
3118inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v)
3119{
3120 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
3121}
3122
3123inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
3124{
3125 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
3126}
3127
3128inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
3129{
3130 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
3131}
3132
3133inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
3134{
3135 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
3136}
3137
3138inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
3139{
3140 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
3141}
3142
3143inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
3144{
3145 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
3146}
3147
3148inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v)
3149{
3150 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
3151}
3152
3153inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
3154{
3155 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
3156}
3157
3158inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v)
3159{
3160 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
3161}
3162
3163inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
3164{
3165 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
3166}
3167
3168inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
3169{
3170 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
3171}
3172
3173inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
3174{
3175 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
3176}
3177
3178inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
3179{
3180 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
3181}
3182
3183inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
3184{
3185 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
3186}
3187
3188inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v)
3189{
3190 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
3191}
3192
3193inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s)
3194{
3195 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
3196}
3197
3198inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v)
3199{
3200 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
3201}
3202
3203inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s)
3204{
3205 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
3206}
3207
3208inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
3209{
3210 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
3211}
3212
3213inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s)
3214{
3215 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
3216}
3217
3218inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
3219{
3220 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
3221}
3222
3223inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s)
3224{
3225 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
3226}
3227
3228inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture)
3229{
3230 d_1_3_Deprecated->f.ClientActiveTexture(texture);
3231}
3232
3233
3234// OpenGL 1.4 deprecated functions
3235inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v)
3236{
3237 d_1_4_Deprecated->f.WindowPos3sv(v);
3238}
3239
3240inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z)
3241{
3242 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
3243}
3244
3245inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v)
3246{
3247 d_1_4_Deprecated->f.WindowPos3iv(v);
3248}
3249
3250inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z)
3251{
3252 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
3253}
3254
3255inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v)
3256{
3257 d_1_4_Deprecated->f.WindowPos3fv(v);
3258}
3259
3260inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
3261{
3262 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
3263}
3264
3265inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v)
3266{
3267 d_1_4_Deprecated->f.WindowPos3dv(v);
3268}
3269
3270inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
3271{
3272 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
3273}
3274
3275inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v)
3276{
3277 d_1_4_Deprecated->f.WindowPos2sv(v);
3278}
3279
3280inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y)
3281{
3282 d_1_4_Deprecated->f.WindowPos2s(x, y);
3283}
3284
3285inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v)
3286{
3287 d_1_4_Deprecated->f.WindowPos2iv(v);
3288}
3289
3290inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y)
3291{
3292 d_1_4_Deprecated->f.WindowPos2i(x, y);
3293}
3294
3295inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v)
3296{
3297 d_1_4_Deprecated->f.WindowPos2fv(v);
3298}
3299
3300inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y)
3301{
3302 d_1_4_Deprecated->f.WindowPos2f(x, y);
3303}
3304
3305inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v)
3306{
3307 d_1_4_Deprecated->f.WindowPos2dv(v);
3308}
3309
3310inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y)
3311{
3312 d_1_4_Deprecated->f.WindowPos2d(x, y);
3313}
3314
3315inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3316{
3317 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
3318}
3319
3320inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v)
3321{
3322 d_1_4_Deprecated->f.SecondaryColor3usv(v);
3323}
3324
3325inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
3326{
3327 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
3328}
3329
3330inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v)
3331{
3332 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
3333}
3334
3335inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
3336{
3337 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
3338}
3339
3340inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v)
3341{
3342 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
3343}
3344
3345inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3346{
3347 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
3348}
3349
3350inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v)
3351{
3352 d_1_4_Deprecated->f.SecondaryColor3sv(v);
3353}
3354
3355inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
3356{
3357 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
3358}
3359
3360inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v)
3361{
3362 d_1_4_Deprecated->f.SecondaryColor3iv(v);
3363}
3364
3365inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue)
3366{
3367 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
3368}
3369
3370inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v)
3371{
3372 d_1_4_Deprecated->f.SecondaryColor3fv(v);
3373}
3374
3375inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
3376{
3377 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
3378}
3379
3380inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v)
3381{
3382 d_1_4_Deprecated->f.SecondaryColor3dv(v);
3383}
3384
3385inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
3386{
3387 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
3388}
3389
3390inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v)
3391{
3392 d_1_4_Deprecated->f.SecondaryColor3bv(v);
3393}
3394
3395inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
3396{
3397 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
3398}
3399
3400inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3401{
3402 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
3403}
3404
3405inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord)
3406{
3407 d_1_4_Deprecated->f.FogCoorddv(coord);
3408}
3409
3410inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord)
3411{
3412 d_1_4_Deprecated->f.FogCoordd(coord);
3413}
3414
3415inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord)
3416{
3417 d_1_4_Deprecated->f.FogCoordfv(coord);
3418}
3419
3420inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
3421{
3422 d_1_4_Deprecated->f.FogCoordf(coord);
3423}
3424
3425
3426// OpenGL 1.5 deprecated functions
3427
3428// OpenGL 2.0 deprecated functions
3429inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
3430{
3431 d_2_0_Core->f.VertexAttrib4usv(index, v);
3432}
3433
3434inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
3435{
3436 d_2_0_Core->f.VertexAttrib4uiv(index, v);
3437}
3438
3439inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
3440{
3441 d_2_0_Core->f.VertexAttrib4ubv(index, v);
3442}
3443
3444inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
3445{
3446 d_2_0_Core->f.VertexAttrib4sv(index, v);
3447}
3448
3449inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
3450{
3451 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
3452}
3453
3454inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
3455{
3456 d_2_0_Core->f.VertexAttrib4iv(index, v);
3457}
3458
3459inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
3460{
3461 d_2_0_Core->f.VertexAttrib4fv(index, v);
3462}
3463
3464inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3465{
3466 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
3467}
3468
3469inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
3470{
3471 d_2_0_Core->f.VertexAttrib4dv(index, v);
3472}
3473
3474inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3475{
3476 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
3477}
3478
3479inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
3480{
3481 d_2_0_Core->f.VertexAttrib4bv(index, v);
3482}
3483
3484inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
3485{
3486 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
3487}
3488
3489inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
3490{
3491 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
3492}
3493
3494inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
3495{
3496 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
3497}
3498
3499inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
3500{
3501 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
3502}
3503
3504inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
3505{
3506 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
3507}
3508
3509inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
3510{
3511 d_2_0_Core->f.VertexAttrib4Niv(index, v);
3512}
3513
3514inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
3515{
3516 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
3517}
3518
3519inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
3520{
3521 d_2_0_Core->f.VertexAttrib3sv(index, v);
3522}
3523
3524inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
3525{
3526 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
3527}
3528
3529inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
3530{
3531 d_2_0_Core->f.VertexAttrib3fv(index, v);
3532}
3533
3534inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
3535{
3536 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
3537}
3538
3539inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
3540{
3541 d_2_0_Core->f.VertexAttrib3dv(index, v);
3542}
3543
3544inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
3545{
3546 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
3547}
3548
3549inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
3550{
3551 d_2_0_Core->f.VertexAttrib2sv(index, v);
3552}
3553
3554inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
3555{
3556 d_2_0_Core->f.VertexAttrib2s(index, x, y);
3557}
3558
3559inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
3560{
3561 d_2_0_Core->f.VertexAttrib2fv(index, v);
3562}
3563
3564inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
3565{
3566 d_2_0_Core->f.VertexAttrib2f(index, x, y);
3567}
3568
3569inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
3570{
3571 d_2_0_Core->f.VertexAttrib2dv(index, v);
3572}
3573
3574inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
3575{
3576 d_2_0_Core->f.VertexAttrib2d(index, x, y);
3577}
3578
3579inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
3580{
3581 d_2_0_Core->f.VertexAttrib1sv(index, v);
3582}
3583
3584inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
3585{
3586 d_2_0_Core->f.VertexAttrib1s(index, x);
3587}
3588
3589inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
3590{
3591 d_2_0_Core->f.VertexAttrib1fv(index, v);
3592}
3593
3594inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
3595{
3596 d_2_0_Core->f.VertexAttrib1f(index, x);
3597}
3598
3599inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
3600{
3601 d_2_0_Core->f.VertexAttrib1dv(index, v);
3602}
3603
3604inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
3605{
3606 d_2_0_Core->f.VertexAttrib1d(index, x);
3607}
3608
3609
3610
3611QT_END_NAMESPACE
3612
3613#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
3614
3615#endif
3616