1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
4 | ** Copyright (C) 2016 The Qt Company Ltd. |
5 | ** Contact: https://www.qt.io/licensing/ |
6 | ** |
7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
8 | ** |
9 | ** $QT_BEGIN_LICENSE:LGPL$ |
10 | ** Commercial License Usage |
11 | ** Licensees holding valid commercial Qt licenses may use this file in |
12 | ** accordance with the commercial license agreement provided with the |
13 | ** Software or, alternatively, in accordance with the terms contained in |
14 | ** a written agreement between you and The Qt Company. For licensing terms |
15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
16 | ** information use the contact form at https://www.qt.io/contact-us. |
17 | ** |
18 | ** GNU Lesser General Public License Usage |
19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
20 | ** General Public License version 3 as published by the Free Software |
21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
22 | ** packaging of this file. Please review the following information to |
23 | ** ensure the GNU Lesser General Public License version 3 requirements |
24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
25 | ** |
26 | ** GNU General Public License Usage |
27 | ** Alternatively, this file may be used under the terms of the GNU |
28 | ** General Public License version 2.0 or (at your option) the GNU General |
29 | ** Public license version 3 or any later version approved by the KDE Free |
30 | ** Qt Foundation. The licenses are as published by the Free Software |
31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
32 | ** included in the packaging of this file. Please review the following |
33 | ** information to ensure the GNU General Public License requirements will |
34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
36 | ** |
37 | ** $QT_END_LICENSE$ |
38 | ** |
39 | ** |
40 | ** This file was generated by glgen version 0.1 |
41 | ** Command line was: glgen |
42 | ** |
43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) |
44 | ** |
45 | ** This is an auto-generated file. |
46 | ** Do not edit! All changes made to it will be lost. |
47 | ** |
48 | ****************************************************************************/ |
49 | |
50 | #ifndef QOPENGLVERSIONFUNCTIONS_2_0_H |
51 | #define QOPENGLVERSIONFUNCTIONS_2_0_H |
52 | |
53 | #include <QtOpenGL/qtopenglglobal.h> |
54 | |
55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) |
56 | |
57 | #include <QtOpenGL/QOpenGLVersionProfile> |
58 | #include <QtOpenGL/QOpenGLVersionFunctions> |
59 | #include <QtGui/qopenglcontext.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | class Q_OPENGL_EXPORT QOpenGLFunctions_2_0 : public QAbstractOpenGLFunctions |
64 | { |
65 | public: |
66 | QOpenGLFunctions_2_0(); |
67 | ~QOpenGLFunctions_2_0(); |
68 | |
69 | bool initializeOpenGLFunctions() override; |
70 | |
71 | // OpenGL 1.0 core functions |
72 | void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
73 | void glDepthRange(GLdouble nearVal, GLdouble farVal); |
74 | GLboolean glIsEnabled(GLenum cap); |
75 | void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); |
76 | void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); |
77 | void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); |
78 | void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); |
79 | void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
80 | const GLubyte * glGetString(GLenum name); |
81 | void glGetIntegerv(GLenum pname, GLint *params); |
82 | void glGetFloatv(GLenum pname, GLfloat *params); |
83 | GLenum glGetError(); |
84 | void glGetDoublev(GLenum pname, GLdouble *params); |
85 | void glGetBooleanv(GLenum pname, GLboolean *params); |
86 | void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
87 | void glReadBuffer(GLenum mode); |
88 | void glPixelStorei(GLenum pname, GLint param); |
89 | void glPixelStoref(GLenum pname, GLfloat param); |
90 | void glDepthFunc(GLenum func); |
91 | void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
92 | void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
93 | void glLogicOp(GLenum opcode); |
94 | void glBlendFunc(GLenum sfactor, GLenum dfactor); |
95 | void glFlush(); |
96 | void glFinish(); |
97 | void glEnable(GLenum cap); |
98 | void glDisable(GLenum cap); |
99 | void glDepthMask(GLboolean flag); |
100 | void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
101 | void glStencilMask(GLuint mask); |
102 | void glClearDepth(GLdouble depth); |
103 | void glClearStencil(GLint s); |
104 | void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
105 | void glClear(GLbitfield mask); |
106 | void glDrawBuffer(GLenum mode); |
107 | void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
108 | void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
109 | void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); |
110 | void glTexParameteri(GLenum target, GLenum pname, GLint param); |
111 | void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
112 | void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
113 | void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
114 | void glPolygonMode(GLenum face, GLenum mode); |
115 | void glPointSize(GLfloat size); |
116 | void glLineWidth(GLfloat width); |
117 | void glHint(GLenum target, GLenum mode); |
118 | void glFrontFace(GLenum mode); |
119 | void glCullFace(GLenum mode); |
120 | |
121 | // OpenGL 1.1 core functions |
122 | void glIndexubv(const GLubyte *c); |
123 | void glIndexub(GLubyte c); |
124 | GLboolean glIsTexture(GLuint texture); |
125 | void glGenTextures(GLsizei n, GLuint *textures); |
126 | void glDeleteTextures(GLsizei n, const GLuint *textures); |
127 | void glBindTexture(GLenum target, GLuint texture); |
128 | void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
129 | void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
130 | void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
131 | void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
132 | void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
133 | void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
134 | void glPolygonOffset(GLfloat factor, GLfloat units); |
135 | void glGetPointerv(GLenum pname, GLvoid* *params); |
136 | void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
137 | void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
138 | |
139 | // OpenGL 1.2 core functions |
140 | void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
141 | void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); |
142 | void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
143 | void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
144 | void glBlendEquation(GLenum mode); |
145 | void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
146 | |
147 | // OpenGL 1.3 core functions |
148 | void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); |
149 | void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); |
150 | void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); |
151 | void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); |
152 | void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); |
153 | void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); |
154 | void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); |
155 | void glSampleCoverage(GLfloat value, GLboolean invert); |
156 | void glActiveTexture(GLenum texture); |
157 | |
158 | // OpenGL 1.4 core functions |
159 | void glPointParameteriv(GLenum pname, const GLint *params); |
160 | void glPointParameteri(GLenum pname, GLint param); |
161 | void glPointParameterfv(GLenum pname, const GLfloat *params); |
162 | void glPointParameterf(GLenum pname, GLfloat param); |
163 | void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); |
164 | void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); |
165 | void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
166 | |
167 | // OpenGL 1.5 core functions |
168 | void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); |
169 | void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); |
170 | GLboolean glUnmapBuffer(GLenum target); |
171 | GLvoid* glMapBuffer(GLenum target, GLenum access); |
172 | void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); |
173 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); |
174 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); |
175 | GLboolean glIsBuffer(GLuint buffer); |
176 | void glGenBuffers(GLsizei n, GLuint *buffers); |
177 | void glDeleteBuffers(GLsizei n, const GLuint *buffers); |
178 | void glBindBuffer(GLenum target, GLuint buffer); |
179 | void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); |
180 | void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); |
181 | void glGetQueryiv(GLenum target, GLenum pname, GLint *params); |
182 | void glEndQuery(GLenum target); |
183 | void glBeginQuery(GLenum target, GLuint id); |
184 | GLboolean glIsQuery(GLuint id); |
185 | void glDeleteQueries(GLsizei n, const GLuint *ids); |
186 | void glGenQueries(GLsizei n, GLuint *ids); |
187 | |
188 | // OpenGL 2.0 core functions |
189 | void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); |
190 | void glValidateProgram(GLuint program); |
191 | void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
192 | void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
193 | void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); |
194 | void glUniform4iv(GLint location, GLsizei count, const GLint *value); |
195 | void glUniform3iv(GLint location, GLsizei count, const GLint *value); |
196 | void glUniform2iv(GLint location, GLsizei count, const GLint *value); |
197 | void glUniform1iv(GLint location, GLsizei count, const GLint *value); |
198 | void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); |
199 | void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); |
200 | void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); |
201 | void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); |
202 | void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
203 | void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
204 | void glUniform2i(GLint location, GLint v0, GLint v1); |
205 | void glUniform1i(GLint location, GLint v0); |
206 | void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
207 | void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
208 | void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
209 | void glUniform1f(GLint location, GLfloat v0); |
210 | void glUseProgram(GLuint program); |
211 | void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); |
212 | void glLinkProgram(GLuint program); |
213 | GLboolean glIsShader(GLuint shader); |
214 | GLboolean glIsProgram(GLuint program); |
215 | void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); |
216 | void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); |
217 | void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); |
218 | void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); |
219 | void glGetUniformiv(GLuint program, GLint location, GLint *params); |
220 | void glGetUniformfv(GLuint program, GLint location, GLfloat *params); |
221 | GLint glGetUniformLocation(GLuint program, const GLchar *name); |
222 | void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); |
223 | void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
224 | void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); |
225 | void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); |
226 | void glGetProgramiv(GLuint program, GLenum pname, GLint *params); |
227 | GLint glGetAttribLocation(GLuint program, const GLchar *name); |
228 | void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); |
229 | void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
230 | void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); |
231 | void glEnableVertexAttribArray(GLuint index); |
232 | void glDisableVertexAttribArray(GLuint index); |
233 | void glDetachShader(GLuint program, GLuint shader); |
234 | void glDeleteShader(GLuint shader); |
235 | void glDeleteProgram(GLuint program); |
236 | GLuint glCreateShader(GLenum type); |
237 | GLuint glCreateProgram(); |
238 | void glCompileShader(GLuint shader); |
239 | void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); |
240 | void glAttachShader(GLuint program, GLuint shader); |
241 | void glStencilMaskSeparate(GLenum face, GLuint mask); |
242 | void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
243 | void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); |
244 | void glDrawBuffers(GLsizei n, const GLenum *bufs); |
245 | void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
246 | |
247 | // OpenGL 1.0 deprecated functions |
248 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
249 | void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
250 | void glScalef(GLfloat x, GLfloat y, GLfloat z); |
251 | void glScaled(GLdouble x, GLdouble y, GLdouble z); |
252 | void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
253 | void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
254 | void glPushMatrix(); |
255 | void glPopMatrix(); |
256 | void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
257 | void glMultMatrixd(const GLdouble *m); |
258 | void glMultMatrixf(const GLfloat *m); |
259 | void glMatrixMode(GLenum mode); |
260 | void glLoadMatrixd(const GLdouble *m); |
261 | void glLoadMatrixf(const GLfloat *m); |
262 | void glLoadIdentity(); |
263 | void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
264 | GLboolean glIsList(GLuint list); |
265 | void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params); |
266 | void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); |
267 | void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params); |
268 | void glGetTexEnviv(GLenum target, GLenum pname, GLint *params); |
269 | void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); |
270 | void glGetPolygonStipple(GLubyte *mask); |
271 | void glGetPixelMapusv(GLenum map, GLushort *values); |
272 | void glGetPixelMapuiv(GLenum map, GLuint *values); |
273 | void glGetPixelMapfv(GLenum map, GLfloat *values); |
274 | void glGetMaterialiv(GLenum face, GLenum pname, GLint *params); |
275 | void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); |
276 | void glGetMapiv(GLenum target, GLenum query, GLint *v); |
277 | void glGetMapfv(GLenum target, GLenum query, GLfloat *v); |
278 | void glGetMapdv(GLenum target, GLenum query, GLdouble *v); |
279 | void glGetLightiv(GLenum light, GLenum pname, GLint *params); |
280 | void glGetLightfv(GLenum light, GLenum pname, GLfloat *params); |
281 | void glGetClipPlane(GLenum plane, GLdouble *equation); |
282 | void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
283 | void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
284 | void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values); |
285 | void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values); |
286 | void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values); |
287 | void glPixelTransferi(GLenum pname, GLint param); |
288 | void glPixelTransferf(GLenum pname, GLfloat param); |
289 | void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
290 | void glAlphaFunc(GLenum func, GLfloat ref); |
291 | void glEvalPoint2(GLint i, GLint j); |
292 | void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
293 | void glEvalPoint1(GLint i); |
294 | void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
295 | void glEvalCoord2fv(const GLfloat *u); |
296 | void glEvalCoord2f(GLfloat u, GLfloat v); |
297 | void glEvalCoord2dv(const GLdouble *u); |
298 | void glEvalCoord2d(GLdouble u, GLdouble v); |
299 | void glEvalCoord1fv(const GLfloat *u); |
300 | void glEvalCoord1f(GLfloat u); |
301 | void glEvalCoord1dv(const GLdouble *u); |
302 | void glEvalCoord1d(GLdouble u); |
303 | void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
304 | void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
305 | void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
306 | void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
307 | void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
308 | void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
309 | void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
310 | void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
311 | void glPushAttrib(GLbitfield mask); |
312 | void glPopAttrib(); |
313 | void glAccum(GLenum op, GLfloat value); |
314 | void glIndexMask(GLuint mask); |
315 | void glClearIndex(GLfloat c); |
316 | void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
317 | void glPushName(GLuint name); |
318 | void glPopName(); |
319 | void glPassThrough(GLfloat token); |
320 | void glLoadName(GLuint name); |
321 | void glInitNames(); |
322 | GLint glRenderMode(GLenum mode); |
323 | void glSelectBuffer(GLsizei size, GLuint *buffer); |
324 | void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); |
325 | void glTexGeniv(GLenum coord, GLenum pname, const GLint *params); |
326 | void glTexGeni(GLenum coord, GLenum pname, GLint param); |
327 | void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params); |
328 | void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
329 | void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params); |
330 | void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
331 | void glTexEnviv(GLenum target, GLenum pname, const GLint *params); |
332 | void glTexEnvi(GLenum target, GLenum pname, GLint param); |
333 | void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); |
334 | void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
335 | void glShadeModel(GLenum mode); |
336 | void glPolygonStipple(const GLubyte *mask); |
337 | void glMaterialiv(GLenum face, GLenum pname, const GLint *params); |
338 | void glMateriali(GLenum face, GLenum pname, GLint param); |
339 | void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); |
340 | void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
341 | void glLineStipple(GLint factor, GLushort pattern); |
342 | void glLightModeliv(GLenum pname, const GLint *params); |
343 | void glLightModeli(GLenum pname, GLint param); |
344 | void glLightModelfv(GLenum pname, const GLfloat *params); |
345 | void glLightModelf(GLenum pname, GLfloat param); |
346 | void glLightiv(GLenum light, GLenum pname, const GLint *params); |
347 | void glLighti(GLenum light, GLenum pname, GLint param); |
348 | void glLightfv(GLenum light, GLenum pname, const GLfloat *params); |
349 | void glLightf(GLenum light, GLenum pname, GLfloat param); |
350 | void glFogiv(GLenum pname, const GLint *params); |
351 | void glFogi(GLenum pname, GLint param); |
352 | void glFogfv(GLenum pname, const GLfloat *params); |
353 | void glFogf(GLenum pname, GLfloat param); |
354 | void glColorMaterial(GLenum face, GLenum mode); |
355 | void glClipPlane(GLenum plane, const GLdouble *equation); |
356 | void glVertex4sv(const GLshort *v); |
357 | void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
358 | void glVertex4iv(const GLint *v); |
359 | void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
360 | void glVertex4fv(const GLfloat *v); |
361 | void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
362 | void glVertex4dv(const GLdouble *v); |
363 | void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
364 | void glVertex3sv(const GLshort *v); |
365 | void glVertex3s(GLshort x, GLshort y, GLshort z); |
366 | void glVertex3iv(const GLint *v); |
367 | void glVertex3i(GLint x, GLint y, GLint z); |
368 | void glVertex3fv(const GLfloat *v); |
369 | void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
370 | void glVertex3dv(const GLdouble *v); |
371 | void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
372 | void glVertex2sv(const GLshort *v); |
373 | void glVertex2s(GLshort x, GLshort y); |
374 | void glVertex2iv(const GLint *v); |
375 | void glVertex2i(GLint x, GLint y); |
376 | void glVertex2fv(const GLfloat *v); |
377 | void glVertex2f(GLfloat x, GLfloat y); |
378 | void glVertex2dv(const GLdouble *v); |
379 | void glVertex2d(GLdouble x, GLdouble y); |
380 | void glTexCoord4sv(const GLshort *v); |
381 | void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
382 | void glTexCoord4iv(const GLint *v); |
383 | void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
384 | void glTexCoord4fv(const GLfloat *v); |
385 | void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
386 | void glTexCoord4dv(const GLdouble *v); |
387 | void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
388 | void glTexCoord3sv(const GLshort *v); |
389 | void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
390 | void glTexCoord3iv(const GLint *v); |
391 | void glTexCoord3i(GLint s, GLint t, GLint r); |
392 | void glTexCoord3fv(const GLfloat *v); |
393 | void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
394 | void glTexCoord3dv(const GLdouble *v); |
395 | void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
396 | void glTexCoord2sv(const GLshort *v); |
397 | void glTexCoord2s(GLshort s, GLshort t); |
398 | void glTexCoord2iv(const GLint *v); |
399 | void glTexCoord2i(GLint s, GLint t); |
400 | void glTexCoord2fv(const GLfloat *v); |
401 | void glTexCoord2f(GLfloat s, GLfloat t); |
402 | void glTexCoord2dv(const GLdouble *v); |
403 | void glTexCoord2d(GLdouble s, GLdouble t); |
404 | void glTexCoord1sv(const GLshort *v); |
405 | void glTexCoord1s(GLshort s); |
406 | void glTexCoord1iv(const GLint *v); |
407 | void glTexCoord1i(GLint s); |
408 | void glTexCoord1fv(const GLfloat *v); |
409 | void glTexCoord1f(GLfloat s); |
410 | void glTexCoord1dv(const GLdouble *v); |
411 | void glTexCoord1d(GLdouble s); |
412 | void glRectsv(const GLshort *v1, const GLshort *v2); |
413 | void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
414 | void glRectiv(const GLint *v1, const GLint *v2); |
415 | void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
416 | void glRectfv(const GLfloat *v1, const GLfloat *v2); |
417 | void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
418 | void glRectdv(const GLdouble *v1, const GLdouble *v2); |
419 | void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
420 | void glRasterPos4sv(const GLshort *v); |
421 | void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
422 | void glRasterPos4iv(const GLint *v); |
423 | void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
424 | void glRasterPos4fv(const GLfloat *v); |
425 | void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
426 | void glRasterPos4dv(const GLdouble *v); |
427 | void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
428 | void glRasterPos3sv(const GLshort *v); |
429 | void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
430 | void glRasterPos3iv(const GLint *v); |
431 | void glRasterPos3i(GLint x, GLint y, GLint z); |
432 | void glRasterPos3fv(const GLfloat *v); |
433 | void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
434 | void glRasterPos3dv(const GLdouble *v); |
435 | void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
436 | void glRasterPos2sv(const GLshort *v); |
437 | void glRasterPos2s(GLshort x, GLshort y); |
438 | void glRasterPos2iv(const GLint *v); |
439 | void glRasterPos2i(GLint x, GLint y); |
440 | void glRasterPos2fv(const GLfloat *v); |
441 | void glRasterPos2f(GLfloat x, GLfloat y); |
442 | void glRasterPos2dv(const GLdouble *v); |
443 | void glRasterPos2d(GLdouble x, GLdouble y); |
444 | void glNormal3sv(const GLshort *v); |
445 | void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
446 | void glNormal3iv(const GLint *v); |
447 | void glNormal3i(GLint nx, GLint ny, GLint nz); |
448 | void glNormal3fv(const GLfloat *v); |
449 | void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
450 | void glNormal3dv(const GLdouble *v); |
451 | void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
452 | void glNormal3bv(const GLbyte *v); |
453 | void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
454 | void glIndexsv(const GLshort *c); |
455 | void glIndexs(GLshort c); |
456 | void glIndexiv(const GLint *c); |
457 | void glIndexi(GLint c); |
458 | void glIndexfv(const GLfloat *c); |
459 | void glIndexf(GLfloat c); |
460 | void glIndexdv(const GLdouble *c); |
461 | void glIndexd(GLdouble c); |
462 | void glEnd(); |
463 | void glEdgeFlagv(const GLboolean *flag); |
464 | void glEdgeFlag(GLboolean flag); |
465 | void glColor4usv(const GLushort *v); |
466 | void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
467 | void glColor4uiv(const GLuint *v); |
468 | void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
469 | void glColor4ubv(const GLubyte *v); |
470 | void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
471 | void glColor4sv(const GLshort *v); |
472 | void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
473 | void glColor4iv(const GLint *v); |
474 | void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
475 | void glColor4fv(const GLfloat *v); |
476 | void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
477 | void glColor4dv(const GLdouble *v); |
478 | void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
479 | void glColor4bv(const GLbyte *v); |
480 | void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
481 | void glColor3usv(const GLushort *v); |
482 | void glColor3us(GLushort red, GLushort green, GLushort blue); |
483 | void glColor3uiv(const GLuint *v); |
484 | void glColor3ui(GLuint red, GLuint green, GLuint blue); |
485 | void glColor3ubv(const GLubyte *v); |
486 | void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
487 | void glColor3sv(const GLshort *v); |
488 | void glColor3s(GLshort red, GLshort green, GLshort blue); |
489 | void glColor3iv(const GLint *v); |
490 | void glColor3i(GLint red, GLint green, GLint blue); |
491 | void glColor3fv(const GLfloat *v); |
492 | void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
493 | void glColor3dv(const GLdouble *v); |
494 | void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
495 | void glColor3bv(const GLbyte *v); |
496 | void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
497 | void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
498 | void glBegin(GLenum mode); |
499 | void glListBase(GLuint base); |
500 | GLuint glGenLists(GLsizei range); |
501 | void glDeleteLists(GLuint list, GLsizei range); |
502 | void glCallLists(GLsizei n, GLenum type, const GLvoid *lists); |
503 | void glCallList(GLuint list); |
504 | void glEndList(); |
505 | void glNewList(GLuint list, GLenum mode); |
506 | |
507 | // OpenGL 1.1 deprecated functions |
508 | void glPushClientAttrib(GLbitfield mask); |
509 | void glPopClientAttrib(); |
510 | void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); |
511 | GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); |
512 | void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
513 | void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
514 | void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
515 | void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer); |
516 | void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
517 | void glEnableClientState(GLenum array); |
518 | void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer); |
519 | void glDisableClientState(GLenum array); |
520 | void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
521 | void glArrayElement(GLint i); |
522 | |
523 | // OpenGL 1.2 deprecated functions |
524 | void glResetMinmax(GLenum target); |
525 | void glResetHistogram(GLenum target); |
526 | void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
527 | void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
528 | void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params); |
529 | void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params); |
530 | void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
531 | void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params); |
532 | void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params); |
533 | void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); |
534 | void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); |
535 | void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); |
536 | void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params); |
537 | void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params); |
538 | void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image); |
539 | void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
540 | void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
541 | void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params); |
542 | void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
543 | void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
544 | void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
545 | void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); |
546 | void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); |
547 | void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
548 | void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); |
549 | void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params); |
550 | void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params); |
551 | void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table); |
552 | void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
553 | void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); |
554 | void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); |
555 | void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); |
556 | |
557 | // OpenGL 1.3 deprecated functions |
558 | void glMultTransposeMatrixd(const GLdouble *m); |
559 | void glMultTransposeMatrixf(const GLfloat *m); |
560 | void glLoadTransposeMatrixd(const GLdouble *m); |
561 | void glLoadTransposeMatrixf(const GLfloat *m); |
562 | void glMultiTexCoord4sv(GLenum target, const GLshort *v); |
563 | void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
564 | void glMultiTexCoord4iv(GLenum target, const GLint *v); |
565 | void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); |
566 | void glMultiTexCoord4fv(GLenum target, const GLfloat *v); |
567 | void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
568 | void glMultiTexCoord4dv(GLenum target, const GLdouble *v); |
569 | void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
570 | void glMultiTexCoord3sv(GLenum target, const GLshort *v); |
571 | void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
572 | void glMultiTexCoord3iv(GLenum target, const GLint *v); |
573 | void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
574 | void glMultiTexCoord3fv(GLenum target, const GLfloat *v); |
575 | void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
576 | void glMultiTexCoord3dv(GLenum target, const GLdouble *v); |
577 | void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
578 | void glMultiTexCoord2sv(GLenum target, const GLshort *v); |
579 | void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
580 | void glMultiTexCoord2iv(GLenum target, const GLint *v); |
581 | void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
582 | void glMultiTexCoord2fv(GLenum target, const GLfloat *v); |
583 | void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
584 | void glMultiTexCoord2dv(GLenum target, const GLdouble *v); |
585 | void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
586 | void glMultiTexCoord1sv(GLenum target, const GLshort *v); |
587 | void glMultiTexCoord1s(GLenum target, GLshort s); |
588 | void glMultiTexCoord1iv(GLenum target, const GLint *v); |
589 | void glMultiTexCoord1i(GLenum target, GLint s); |
590 | void glMultiTexCoord1fv(GLenum target, const GLfloat *v); |
591 | void glMultiTexCoord1f(GLenum target, GLfloat s); |
592 | void glMultiTexCoord1dv(GLenum target, const GLdouble *v); |
593 | void glMultiTexCoord1d(GLenum target, GLdouble s); |
594 | void glClientActiveTexture(GLenum texture); |
595 | |
596 | // OpenGL 1.4 deprecated functions |
597 | void glWindowPos3sv(const GLshort *v); |
598 | void glWindowPos3s(GLshort x, GLshort y, GLshort z); |
599 | void glWindowPos3iv(const GLint *v); |
600 | void glWindowPos3i(GLint x, GLint y, GLint z); |
601 | void glWindowPos3fv(const GLfloat *v); |
602 | void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z); |
603 | void glWindowPos3dv(const GLdouble *v); |
604 | void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z); |
605 | void glWindowPos2sv(const GLshort *v); |
606 | void glWindowPos2s(GLshort x, GLshort y); |
607 | void glWindowPos2iv(const GLint *v); |
608 | void glWindowPos2i(GLint x, GLint y); |
609 | void glWindowPos2fv(const GLfloat *v); |
610 | void glWindowPos2f(GLfloat x, GLfloat y); |
611 | void glWindowPos2dv(const GLdouble *v); |
612 | void glWindowPos2d(GLdouble x, GLdouble y); |
613 | void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
614 | void glSecondaryColor3usv(const GLushort *v); |
615 | void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
616 | void glSecondaryColor3uiv(const GLuint *v); |
617 | void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
618 | void glSecondaryColor3ubv(const GLubyte *v); |
619 | void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
620 | void glSecondaryColor3sv(const GLshort *v); |
621 | void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
622 | void glSecondaryColor3iv(const GLint *v); |
623 | void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
624 | void glSecondaryColor3fv(const GLfloat *v); |
625 | void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
626 | void glSecondaryColor3dv(const GLdouble *v); |
627 | void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
628 | void glSecondaryColor3bv(const GLbyte *v); |
629 | void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
630 | void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer); |
631 | void glFogCoorddv(const GLdouble *coord); |
632 | void glFogCoordd(GLdouble coord); |
633 | void glFogCoordfv(const GLfloat *coord); |
634 | void glFogCoordf(GLfloat coord); |
635 | |
636 | // OpenGL 1.5 deprecated functions |
637 | |
638 | // OpenGL 2.0 deprecated functions |
639 | void glVertexAttrib4usv(GLuint index, const GLushort *v); |
640 | void glVertexAttrib4uiv(GLuint index, const GLuint *v); |
641 | void glVertexAttrib4ubv(GLuint index, const GLubyte *v); |
642 | void glVertexAttrib4sv(GLuint index, const GLshort *v); |
643 | void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); |
644 | void glVertexAttrib4iv(GLuint index, const GLint *v); |
645 | void glVertexAttrib4fv(GLuint index, const GLfloat *v); |
646 | void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
647 | void glVertexAttrib4dv(GLuint index, const GLdouble *v); |
648 | void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
649 | void glVertexAttrib4bv(GLuint index, const GLbyte *v); |
650 | void glVertexAttrib4Nusv(GLuint index, const GLushort *v); |
651 | void glVertexAttrib4Nuiv(GLuint index, const GLuint *v); |
652 | void glVertexAttrib4Nubv(GLuint index, const GLubyte *v); |
653 | void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
654 | void glVertexAttrib4Nsv(GLuint index, const GLshort *v); |
655 | void glVertexAttrib4Niv(GLuint index, const GLint *v); |
656 | void glVertexAttrib4Nbv(GLuint index, const GLbyte *v); |
657 | void glVertexAttrib3sv(GLuint index, const GLshort *v); |
658 | void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); |
659 | void glVertexAttrib3fv(GLuint index, const GLfloat *v); |
660 | void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
661 | void glVertexAttrib3dv(GLuint index, const GLdouble *v); |
662 | void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); |
663 | void glVertexAttrib2sv(GLuint index, const GLshort *v); |
664 | void glVertexAttrib2s(GLuint index, GLshort x, GLshort y); |
665 | void glVertexAttrib2fv(GLuint index, const GLfloat *v); |
666 | void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
667 | void glVertexAttrib2dv(GLuint index, const GLdouble *v); |
668 | void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y); |
669 | void glVertexAttrib1sv(GLuint index, const GLshort *v); |
670 | void glVertexAttrib1s(GLuint index, GLshort x); |
671 | void glVertexAttrib1fv(GLuint index, const GLfloat *v); |
672 | void glVertexAttrib1f(GLuint index, GLfloat x); |
673 | void glVertexAttrib1dv(GLuint index, const GLdouble *v); |
674 | void glVertexAttrib1d(GLuint index, GLdouble x); |
675 | |
676 | private: |
677 | friend class QOpenGLVersionFunctionsFactory; |
678 | |
679 | static bool isContextCompatible(QOpenGLContext *context); |
680 | static QOpenGLVersionProfile versionProfile(); |
681 | |
682 | QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; |
683 | QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; |
684 | QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; |
685 | QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; |
686 | QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; |
687 | QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; |
688 | QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; |
689 | QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated; |
690 | QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated; |
691 | QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated; |
692 | QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated; |
693 | QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated; |
694 | void *m_reserved_2_0_Deprecated; // To maintain BC |
695 | }; |
696 | |
697 | // OpenGL 1.0 core functions |
698 | inline void QOpenGLFunctions_2_0::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
699 | { |
700 | d_1_0_Core->f.Viewport(x, y, width, height); |
701 | } |
702 | |
703 | inline void QOpenGLFunctions_2_0::glDepthRange(GLdouble nearVal, GLdouble farVal) |
704 | { |
705 | d_1_0_Core->f.DepthRange(nearVal, farVal); |
706 | } |
707 | |
708 | inline GLboolean QOpenGLFunctions_2_0::glIsEnabled(GLenum cap) |
709 | { |
710 | return d_1_0_Core->f.IsEnabled(cap); |
711 | } |
712 | |
713 | inline void QOpenGLFunctions_2_0::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
714 | { |
715 | d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); |
716 | } |
717 | |
718 | inline void QOpenGLFunctions_2_0::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
719 | { |
720 | d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); |
721 | } |
722 | |
723 | inline void QOpenGLFunctions_2_0::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) |
724 | { |
725 | d_1_0_Core->f.GetTexParameteriv(target, pname, params); |
726 | } |
727 | |
728 | inline void QOpenGLFunctions_2_0::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) |
729 | { |
730 | d_1_0_Core->f.GetTexParameterfv(target, pname, params); |
731 | } |
732 | |
733 | inline void QOpenGLFunctions_2_0::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
734 | { |
735 | d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); |
736 | } |
737 | |
738 | inline const GLubyte * QOpenGLFunctions_2_0::glGetString(GLenum name) |
739 | { |
740 | return d_1_0_Core->f.GetString(name); |
741 | } |
742 | |
743 | inline void QOpenGLFunctions_2_0::glGetIntegerv(GLenum pname, GLint *params) |
744 | { |
745 | d_1_0_Core->f.GetIntegerv(pname, params); |
746 | } |
747 | |
748 | inline void QOpenGLFunctions_2_0::glGetFloatv(GLenum pname, GLfloat *params) |
749 | { |
750 | d_1_0_Core->f.GetFloatv(pname, params); |
751 | } |
752 | |
753 | inline GLenum QOpenGLFunctions_2_0::glGetError() |
754 | { |
755 | return d_1_0_Core->f.GetError(); |
756 | } |
757 | |
758 | inline void QOpenGLFunctions_2_0::glGetDoublev(GLenum pname, GLdouble *params) |
759 | { |
760 | d_1_0_Core->f.GetDoublev(pname, params); |
761 | } |
762 | |
763 | inline void QOpenGLFunctions_2_0::glGetBooleanv(GLenum pname, GLboolean *params) |
764 | { |
765 | d_1_0_Core->f.GetBooleanv(pname, params); |
766 | } |
767 | |
768 | inline void QOpenGLFunctions_2_0::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
769 | { |
770 | d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); |
771 | } |
772 | |
773 | inline void QOpenGLFunctions_2_0::glReadBuffer(GLenum mode) |
774 | { |
775 | d_1_0_Core->f.ReadBuffer(mode); |
776 | } |
777 | |
778 | inline void QOpenGLFunctions_2_0::glPixelStorei(GLenum pname, GLint param) |
779 | { |
780 | d_1_0_Core->f.PixelStorei(pname, param); |
781 | } |
782 | |
783 | inline void QOpenGLFunctions_2_0::glPixelStoref(GLenum pname, GLfloat param) |
784 | { |
785 | d_1_0_Core->f.PixelStoref(pname, param); |
786 | } |
787 | |
788 | inline void QOpenGLFunctions_2_0::glDepthFunc(GLenum func) |
789 | { |
790 | d_1_0_Core->f.DepthFunc(func); |
791 | } |
792 | |
793 | inline void QOpenGLFunctions_2_0::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
794 | { |
795 | d_1_0_Core->f.StencilOp(fail, zfail, zpass); |
796 | } |
797 | |
798 | inline void QOpenGLFunctions_2_0::glStencilFunc(GLenum func, GLint ref, GLuint mask) |
799 | { |
800 | d_1_0_Core->f.StencilFunc(func, ref, mask); |
801 | } |
802 | |
803 | inline void QOpenGLFunctions_2_0::glLogicOp(GLenum opcode) |
804 | { |
805 | d_1_0_Core->f.LogicOp(opcode); |
806 | } |
807 | |
808 | inline void QOpenGLFunctions_2_0::glBlendFunc(GLenum sfactor, GLenum dfactor) |
809 | { |
810 | d_1_0_Core->f.BlendFunc(sfactor, dfactor); |
811 | } |
812 | |
813 | inline void QOpenGLFunctions_2_0::glFlush() |
814 | { |
815 | d_1_0_Core->f.Flush(); |
816 | } |
817 | |
818 | inline void QOpenGLFunctions_2_0::glFinish() |
819 | { |
820 | d_1_0_Core->f.Finish(); |
821 | } |
822 | |
823 | inline void QOpenGLFunctions_2_0::glEnable(GLenum cap) |
824 | { |
825 | d_1_0_Core->f.Enable(cap); |
826 | } |
827 | |
828 | inline void QOpenGLFunctions_2_0::glDisable(GLenum cap) |
829 | { |
830 | d_1_0_Core->f.Disable(cap); |
831 | } |
832 | |
833 | inline void QOpenGLFunctions_2_0::glDepthMask(GLboolean flag) |
834 | { |
835 | d_1_0_Core->f.DepthMask(flag); |
836 | } |
837 | |
838 | inline void QOpenGLFunctions_2_0::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
839 | { |
840 | d_1_0_Core->f.ColorMask(red, green, blue, alpha); |
841 | } |
842 | |
843 | inline void QOpenGLFunctions_2_0::glStencilMask(GLuint mask) |
844 | { |
845 | d_1_0_Core->f.StencilMask(mask); |
846 | } |
847 | |
848 | inline void QOpenGLFunctions_2_0::glClearDepth(GLdouble depth) |
849 | { |
850 | d_1_0_Core->f.ClearDepth(depth); |
851 | } |
852 | |
853 | inline void QOpenGLFunctions_2_0::glClearStencil(GLint s) |
854 | { |
855 | d_1_0_Core->f.ClearStencil(s); |
856 | } |
857 | |
858 | inline void QOpenGLFunctions_2_0::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
859 | { |
860 | d_1_0_Core->f.ClearColor(red, green, blue, alpha); |
861 | } |
862 | |
863 | inline void QOpenGLFunctions_2_0::glClear(GLbitfield mask) |
864 | { |
865 | d_1_0_Core->f.Clear(mask); |
866 | } |
867 | |
868 | inline void QOpenGLFunctions_2_0::glDrawBuffer(GLenum mode) |
869 | { |
870 | d_1_0_Core->f.DrawBuffer(mode); |
871 | } |
872 | |
873 | inline void QOpenGLFunctions_2_0::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
874 | { |
875 | d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
876 | } |
877 | |
878 | inline void QOpenGLFunctions_2_0::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
879 | { |
880 | d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); |
881 | } |
882 | |
883 | inline void QOpenGLFunctions_2_0::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) |
884 | { |
885 | d_1_0_Core->f.TexParameteriv(target, pname, params); |
886 | } |
887 | |
888 | inline void QOpenGLFunctions_2_0::glTexParameteri(GLenum target, GLenum pname, GLint param) |
889 | { |
890 | d_1_0_Core->f.TexParameteri(target, pname, param); |
891 | } |
892 | |
893 | inline void QOpenGLFunctions_2_0::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
894 | { |
895 | d_1_0_Core->f.TexParameterfv(target, pname, params); |
896 | } |
897 | |
898 | inline void QOpenGLFunctions_2_0::glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
899 | { |
900 | d_1_0_Core->f.TexParameterf(target, pname, param); |
901 | } |
902 | |
903 | inline void QOpenGLFunctions_2_0::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
904 | { |
905 | d_1_0_Core->f.Scissor(x, y, width, height); |
906 | } |
907 | |
908 | inline void QOpenGLFunctions_2_0::glPolygonMode(GLenum face, GLenum mode) |
909 | { |
910 | d_1_0_Core->f.PolygonMode(face, mode); |
911 | } |
912 | |
913 | inline void QOpenGLFunctions_2_0::glPointSize(GLfloat size) |
914 | { |
915 | d_1_0_Core->f.PointSize(size); |
916 | } |
917 | |
918 | inline void QOpenGLFunctions_2_0::glLineWidth(GLfloat width) |
919 | { |
920 | d_1_0_Core->f.LineWidth(width); |
921 | } |
922 | |
923 | inline void QOpenGLFunctions_2_0::glHint(GLenum target, GLenum mode) |
924 | { |
925 | d_1_0_Core->f.Hint(target, mode); |
926 | } |
927 | |
928 | inline void QOpenGLFunctions_2_0::glFrontFace(GLenum mode) |
929 | { |
930 | d_1_0_Core->f.FrontFace(mode); |
931 | } |
932 | |
933 | inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode) |
934 | { |
935 | d_1_0_Core->f.CullFace(mode); |
936 | } |
937 | |
938 | |
939 | // OpenGL 1.1 core functions |
940 | inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c) |
941 | { |
942 | d_1_1_Deprecated->f.Indexubv(c); |
943 | } |
944 | |
945 | inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c) |
946 | { |
947 | d_1_1_Deprecated->f.Indexub(c); |
948 | } |
949 | |
950 | inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture) |
951 | { |
952 | return d_1_1_Core->f.IsTexture(texture); |
953 | } |
954 | |
955 | inline void QOpenGLFunctions_2_0::glGenTextures(GLsizei n, GLuint *textures) |
956 | { |
957 | d_1_1_Core->f.GenTextures(n, textures); |
958 | } |
959 | |
960 | inline void QOpenGLFunctions_2_0::glDeleteTextures(GLsizei n, const GLuint *textures) |
961 | { |
962 | d_1_1_Core->f.DeleteTextures(n, textures); |
963 | } |
964 | |
965 | inline void QOpenGLFunctions_2_0::glBindTexture(GLenum target, GLuint texture) |
966 | { |
967 | d_1_1_Core->f.BindTexture(target, texture); |
968 | } |
969 | |
970 | inline void QOpenGLFunctions_2_0::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
971 | { |
972 | d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
973 | } |
974 | |
975 | inline void QOpenGLFunctions_2_0::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) |
976 | { |
977 | d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); |
978 | } |
979 | |
980 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
981 | { |
982 | d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
983 | } |
984 | |
985 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
986 | { |
987 | d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); |
988 | } |
989 | |
990 | inline void QOpenGLFunctions_2_0::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
991 | { |
992 | d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
993 | } |
994 | |
995 | inline void QOpenGLFunctions_2_0::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
996 | { |
997 | d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); |
998 | } |
999 | |
1000 | inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units) |
1001 | { |
1002 | d_1_1_Core->f.PolygonOffset(factor, units); |
1003 | } |
1004 | |
1005 | inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params) |
1006 | { |
1007 | d_1_1_Deprecated->f.GetPointerv(pname, params); |
1008 | } |
1009 | |
1010 | inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
1011 | { |
1012 | d_1_1_Core->f.DrawElements(mode, count, type, indices); |
1013 | } |
1014 | |
1015 | inline void QOpenGLFunctions_2_0::glDrawArrays(GLenum mode, GLint first, GLsizei count) |
1016 | { |
1017 | d_1_1_Core->f.DrawArrays(mode, first, count); |
1018 | } |
1019 | |
1020 | |
1021 | // OpenGL 1.2 core functions |
1022 | inline void QOpenGLFunctions_2_0::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
1023 | { |
1024 | d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
1025 | } |
1026 | |
1027 | inline void QOpenGLFunctions_2_0::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) |
1028 | { |
1029 | d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
1030 | } |
1031 | |
1032 | inline void QOpenGLFunctions_2_0::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
1033 | { |
1034 | d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); |
1035 | } |
1036 | |
1037 | inline void QOpenGLFunctions_2_0::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) |
1038 | { |
1039 | d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); |
1040 | } |
1041 | |
1042 | inline void QOpenGLFunctions_2_0::glBlendEquation(GLenum mode) |
1043 | { |
1044 | d_1_2_Core->f.BlendEquation(mode); |
1045 | } |
1046 | |
1047 | inline void QOpenGLFunctions_2_0::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1048 | { |
1049 | d_1_2_Core->f.BlendColor(red, green, blue, alpha); |
1050 | } |
1051 | |
1052 | |
1053 | // OpenGL 1.3 core functions |
1054 | inline void QOpenGLFunctions_2_0::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) |
1055 | { |
1056 | d_1_3_Core->f.GetCompressedTexImage(target, level, img); |
1057 | } |
1058 | |
1059 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) |
1060 | { |
1061 | d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); |
1062 | } |
1063 | |
1064 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
1065 | { |
1066 | d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
1067 | } |
1068 | |
1069 | inline void QOpenGLFunctions_2_0::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) |
1070 | { |
1071 | d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
1072 | } |
1073 | |
1074 | inline void QOpenGLFunctions_2_0::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) |
1075 | { |
1076 | d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); |
1077 | } |
1078 | |
1079 | inline void QOpenGLFunctions_2_0::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
1080 | { |
1081 | d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
1082 | } |
1083 | |
1084 | inline void QOpenGLFunctions_2_0::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) |
1085 | { |
1086 | d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
1087 | } |
1088 | |
1089 | inline void QOpenGLFunctions_2_0::glSampleCoverage(GLfloat value, GLboolean invert) |
1090 | { |
1091 | d_1_3_Core->f.SampleCoverage(value, invert); |
1092 | } |
1093 | |
1094 | inline void QOpenGLFunctions_2_0::glActiveTexture(GLenum texture) |
1095 | { |
1096 | d_1_3_Core->f.ActiveTexture(texture); |
1097 | } |
1098 | |
1099 | |
1100 | // OpenGL 1.4 core functions |
1101 | inline void QOpenGLFunctions_2_0::glPointParameteriv(GLenum pname, const GLint *params) |
1102 | { |
1103 | d_1_4_Core->f.PointParameteriv(pname, params); |
1104 | } |
1105 | |
1106 | inline void QOpenGLFunctions_2_0::glPointParameteri(GLenum pname, GLint param) |
1107 | { |
1108 | d_1_4_Core->f.PointParameteri(pname, param); |
1109 | } |
1110 | |
1111 | inline void QOpenGLFunctions_2_0::glPointParameterfv(GLenum pname, const GLfloat *params) |
1112 | { |
1113 | d_1_4_Core->f.PointParameterfv(pname, params); |
1114 | } |
1115 | |
1116 | inline void QOpenGLFunctions_2_0::glPointParameterf(GLenum pname, GLfloat param) |
1117 | { |
1118 | d_1_4_Core->f.PointParameterf(pname, param); |
1119 | } |
1120 | |
1121 | inline void QOpenGLFunctions_2_0::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) |
1122 | { |
1123 | d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); |
1124 | } |
1125 | |
1126 | inline void QOpenGLFunctions_2_0::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) |
1127 | { |
1128 | d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); |
1129 | } |
1130 | |
1131 | inline void QOpenGLFunctions_2_0::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
1132 | { |
1133 | d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
1134 | } |
1135 | |
1136 | |
1137 | // OpenGL 1.5 core functions |
1138 | inline void QOpenGLFunctions_2_0::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) |
1139 | { |
1140 | d_1_5_Core->f.GetBufferPointerv(target, pname, params); |
1141 | } |
1142 | |
1143 | inline void QOpenGLFunctions_2_0::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) |
1144 | { |
1145 | d_1_5_Core->f.GetBufferParameteriv(target, pname, params); |
1146 | } |
1147 | |
1148 | inline GLboolean QOpenGLFunctions_2_0::glUnmapBuffer(GLenum target) |
1149 | { |
1150 | return d_1_5_Core->f.UnmapBuffer(target); |
1151 | } |
1152 | |
1153 | inline GLvoid* QOpenGLFunctions_2_0::glMapBuffer(GLenum target, GLenum access) |
1154 | { |
1155 | return d_1_5_Core->f.MapBuffer(target, access); |
1156 | } |
1157 | |
1158 | inline void QOpenGLFunctions_2_0::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) |
1159 | { |
1160 | d_1_5_Core->f.GetBufferSubData(target, offset, size, data); |
1161 | } |
1162 | |
1163 | inline void QOpenGLFunctions_2_0::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) |
1164 | { |
1165 | d_1_5_Core->f.BufferSubData(target, offset, size, data); |
1166 | } |
1167 | |
1168 | inline void QOpenGLFunctions_2_0::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) |
1169 | { |
1170 | d_1_5_Core->f.BufferData(target, size, data, usage); |
1171 | } |
1172 | |
1173 | inline GLboolean QOpenGLFunctions_2_0::glIsBuffer(GLuint buffer) |
1174 | { |
1175 | return d_1_5_Core->f.IsBuffer(buffer); |
1176 | } |
1177 | |
1178 | inline void QOpenGLFunctions_2_0::glGenBuffers(GLsizei n, GLuint *buffers) |
1179 | { |
1180 | d_1_5_Core->f.GenBuffers(n, buffers); |
1181 | } |
1182 | |
1183 | inline void QOpenGLFunctions_2_0::glDeleteBuffers(GLsizei n, const GLuint *buffers) |
1184 | { |
1185 | d_1_5_Core->f.DeleteBuffers(n, buffers); |
1186 | } |
1187 | |
1188 | inline void QOpenGLFunctions_2_0::glBindBuffer(GLenum target, GLuint buffer) |
1189 | { |
1190 | d_1_5_Core->f.BindBuffer(target, buffer); |
1191 | } |
1192 | |
1193 | inline void QOpenGLFunctions_2_0::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
1194 | { |
1195 | d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); |
1196 | } |
1197 | |
1198 | inline void QOpenGLFunctions_2_0::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) |
1199 | { |
1200 | d_1_5_Core->f.GetQueryObjectiv(id, pname, params); |
1201 | } |
1202 | |
1203 | inline void QOpenGLFunctions_2_0::glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
1204 | { |
1205 | d_1_5_Core->f.GetQueryiv(target, pname, params); |
1206 | } |
1207 | |
1208 | inline void QOpenGLFunctions_2_0::glEndQuery(GLenum target) |
1209 | { |
1210 | d_1_5_Core->f.EndQuery(target); |
1211 | } |
1212 | |
1213 | inline void QOpenGLFunctions_2_0::glBeginQuery(GLenum target, GLuint id) |
1214 | { |
1215 | d_1_5_Core->f.BeginQuery(target, id); |
1216 | } |
1217 | |
1218 | inline GLboolean QOpenGLFunctions_2_0::glIsQuery(GLuint id) |
1219 | { |
1220 | return d_1_5_Core->f.IsQuery(id); |
1221 | } |
1222 | |
1223 | inline void QOpenGLFunctions_2_0::glDeleteQueries(GLsizei n, const GLuint *ids) |
1224 | { |
1225 | d_1_5_Core->f.DeleteQueries(n, ids); |
1226 | } |
1227 | |
1228 | inline void QOpenGLFunctions_2_0::glGenQueries(GLsizei n, GLuint *ids) |
1229 | { |
1230 | d_1_5_Core->f.GenQueries(n, ids); |
1231 | } |
1232 | |
1233 | |
1234 | // OpenGL 2.0 core functions |
1235 | inline void QOpenGLFunctions_2_0::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
1236 | { |
1237 | d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); |
1238 | } |
1239 | |
1240 | inline void QOpenGLFunctions_2_0::glValidateProgram(GLuint program) |
1241 | { |
1242 | d_2_0_Core->f.ValidateProgram(program); |
1243 | } |
1244 | |
1245 | inline void QOpenGLFunctions_2_0::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1246 | { |
1247 | d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); |
1248 | } |
1249 | |
1250 | inline void QOpenGLFunctions_2_0::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1251 | { |
1252 | d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); |
1253 | } |
1254 | |
1255 | inline void QOpenGLFunctions_2_0::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
1256 | { |
1257 | d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); |
1258 | } |
1259 | |
1260 | inline void QOpenGLFunctions_2_0::glUniform4iv(GLint location, GLsizei count, const GLint *value) |
1261 | { |
1262 | d_2_0_Core->f.Uniform4iv(location, count, value); |
1263 | } |
1264 | |
1265 | inline void QOpenGLFunctions_2_0::glUniform3iv(GLint location, GLsizei count, const GLint *value) |
1266 | { |
1267 | d_2_0_Core->f.Uniform3iv(location, count, value); |
1268 | } |
1269 | |
1270 | inline void QOpenGLFunctions_2_0::glUniform2iv(GLint location, GLsizei count, const GLint *value) |
1271 | { |
1272 | d_2_0_Core->f.Uniform2iv(location, count, value); |
1273 | } |
1274 | |
1275 | inline void QOpenGLFunctions_2_0::glUniform1iv(GLint location, GLsizei count, const GLint *value) |
1276 | { |
1277 | d_2_0_Core->f.Uniform1iv(location, count, value); |
1278 | } |
1279 | |
1280 | inline void QOpenGLFunctions_2_0::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) |
1281 | { |
1282 | d_2_0_Core->f.Uniform4fv(location, count, value); |
1283 | } |
1284 | |
1285 | inline void QOpenGLFunctions_2_0::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) |
1286 | { |
1287 | d_2_0_Core->f.Uniform3fv(location, count, value); |
1288 | } |
1289 | |
1290 | inline void QOpenGLFunctions_2_0::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) |
1291 | { |
1292 | d_2_0_Core->f.Uniform2fv(location, count, value); |
1293 | } |
1294 | |
1295 | inline void QOpenGLFunctions_2_0::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) |
1296 | { |
1297 | d_2_0_Core->f.Uniform1fv(location, count, value); |
1298 | } |
1299 | |
1300 | inline void QOpenGLFunctions_2_0::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
1301 | { |
1302 | d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); |
1303 | } |
1304 | |
1305 | inline void QOpenGLFunctions_2_0::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) |
1306 | { |
1307 | d_2_0_Core->f.Uniform3i(location, v0, v1, v2); |
1308 | } |
1309 | |
1310 | inline void QOpenGLFunctions_2_0::glUniform2i(GLint location, GLint v0, GLint v1) |
1311 | { |
1312 | d_2_0_Core->f.Uniform2i(location, v0, v1); |
1313 | } |
1314 | |
1315 | inline void QOpenGLFunctions_2_0::glUniform1i(GLint location, GLint v0) |
1316 | { |
1317 | d_2_0_Core->f.Uniform1i(location, v0); |
1318 | } |
1319 | |
1320 | inline void QOpenGLFunctions_2_0::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
1321 | { |
1322 | d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); |
1323 | } |
1324 | |
1325 | inline void QOpenGLFunctions_2_0::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
1326 | { |
1327 | d_2_0_Core->f.Uniform3f(location, v0, v1, v2); |
1328 | } |
1329 | |
1330 | inline void QOpenGLFunctions_2_0::glUniform2f(GLint location, GLfloat v0, GLfloat v1) |
1331 | { |
1332 | d_2_0_Core->f.Uniform2f(location, v0, v1); |
1333 | } |
1334 | |
1335 | inline void QOpenGLFunctions_2_0::glUniform1f(GLint location, GLfloat v0) |
1336 | { |
1337 | d_2_0_Core->f.Uniform1f(location, v0); |
1338 | } |
1339 | |
1340 | inline void QOpenGLFunctions_2_0::glUseProgram(GLuint program) |
1341 | { |
1342 | d_2_0_Core->f.UseProgram(program); |
1343 | } |
1344 | |
1345 | inline void QOpenGLFunctions_2_0::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) |
1346 | { |
1347 | d_2_0_Core->f.ShaderSource(shader, count, string, length); |
1348 | } |
1349 | |
1350 | inline void QOpenGLFunctions_2_0::glLinkProgram(GLuint program) |
1351 | { |
1352 | d_2_0_Core->f.LinkProgram(program); |
1353 | } |
1354 | |
1355 | inline GLboolean QOpenGLFunctions_2_0::glIsShader(GLuint shader) |
1356 | { |
1357 | return d_2_0_Core->f.IsShader(shader); |
1358 | } |
1359 | |
1360 | inline GLboolean QOpenGLFunctions_2_0::glIsProgram(GLuint program) |
1361 | { |
1362 | return d_2_0_Core->f.IsProgram(program); |
1363 | } |
1364 | |
1365 | inline void QOpenGLFunctions_2_0::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) |
1366 | { |
1367 | d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); |
1368 | } |
1369 | |
1370 | inline void QOpenGLFunctions_2_0::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) |
1371 | { |
1372 | d_2_0_Core->f.GetVertexAttribiv(index, pname, params); |
1373 | } |
1374 | |
1375 | inline void QOpenGLFunctions_2_0::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) |
1376 | { |
1377 | d_2_0_Core->f.GetVertexAttribfv(index, pname, params); |
1378 | } |
1379 | |
1380 | inline void QOpenGLFunctions_2_0::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) |
1381 | { |
1382 | d_2_0_Core->f.GetVertexAttribdv(index, pname, params); |
1383 | } |
1384 | |
1385 | inline void QOpenGLFunctions_2_0::glGetUniformiv(GLuint program, GLint location, GLint *params) |
1386 | { |
1387 | d_2_0_Core->f.GetUniformiv(program, location, params); |
1388 | } |
1389 | |
1390 | inline void QOpenGLFunctions_2_0::glGetUniformfv(GLuint program, GLint location, GLfloat *params) |
1391 | { |
1392 | d_2_0_Core->f.GetUniformfv(program, location, params); |
1393 | } |
1394 | |
1395 | inline GLint QOpenGLFunctions_2_0::glGetUniformLocation(GLuint program, const GLchar *name) |
1396 | { |
1397 | return d_2_0_Core->f.GetUniformLocation(program, name); |
1398 | } |
1399 | |
1400 | inline void QOpenGLFunctions_2_0::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
1401 | { |
1402 | d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); |
1403 | } |
1404 | |
1405 | inline void QOpenGLFunctions_2_0::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1406 | { |
1407 | d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); |
1408 | } |
1409 | |
1410 | inline void QOpenGLFunctions_2_0::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) |
1411 | { |
1412 | d_2_0_Core->f.GetShaderiv(shader, pname, params); |
1413 | } |
1414 | |
1415 | inline void QOpenGLFunctions_2_0::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
1416 | { |
1417 | d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); |
1418 | } |
1419 | |
1420 | inline void QOpenGLFunctions_2_0::glGetProgramiv(GLuint program, GLenum pname, GLint *params) |
1421 | { |
1422 | d_2_0_Core->f.GetProgramiv(program, pname, params); |
1423 | } |
1424 | |
1425 | inline GLint QOpenGLFunctions_2_0::glGetAttribLocation(GLuint program, const GLchar *name) |
1426 | { |
1427 | return d_2_0_Core->f.GetAttribLocation(program, name); |
1428 | } |
1429 | |
1430 | inline void QOpenGLFunctions_2_0::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) |
1431 | { |
1432 | d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); |
1433 | } |
1434 | |
1435 | inline void QOpenGLFunctions_2_0::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1436 | { |
1437 | d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); |
1438 | } |
1439 | |
1440 | inline void QOpenGLFunctions_2_0::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
1441 | { |
1442 | d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); |
1443 | } |
1444 | |
1445 | inline void QOpenGLFunctions_2_0::glEnableVertexAttribArray(GLuint index) |
1446 | { |
1447 | d_2_0_Core->f.EnableVertexAttribArray(index); |
1448 | } |
1449 | |
1450 | inline void QOpenGLFunctions_2_0::glDisableVertexAttribArray(GLuint index) |
1451 | { |
1452 | d_2_0_Core->f.DisableVertexAttribArray(index); |
1453 | } |
1454 | |
1455 | inline void QOpenGLFunctions_2_0::glDetachShader(GLuint program, GLuint shader) |
1456 | { |
1457 | d_2_0_Core->f.DetachShader(program, shader); |
1458 | } |
1459 | |
1460 | inline void QOpenGLFunctions_2_0::glDeleteShader(GLuint shader) |
1461 | { |
1462 | d_2_0_Core->f.DeleteShader(shader); |
1463 | } |
1464 | |
1465 | inline void QOpenGLFunctions_2_0::glDeleteProgram(GLuint program) |
1466 | { |
1467 | d_2_0_Core->f.DeleteProgram(program); |
1468 | } |
1469 | |
1470 | inline GLuint QOpenGLFunctions_2_0::glCreateShader(GLenum type) |
1471 | { |
1472 | return d_2_0_Core->f.CreateShader(type); |
1473 | } |
1474 | |
1475 | inline GLuint QOpenGLFunctions_2_0::glCreateProgram() |
1476 | { |
1477 | return d_2_0_Core->f.CreateProgram(); |
1478 | } |
1479 | |
1480 | inline void QOpenGLFunctions_2_0::glCompileShader(GLuint shader) |
1481 | { |
1482 | d_2_0_Core->f.CompileShader(shader); |
1483 | } |
1484 | |
1485 | inline void QOpenGLFunctions_2_0::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) |
1486 | { |
1487 | d_2_0_Core->f.BindAttribLocation(program, index, name); |
1488 | } |
1489 | |
1490 | inline void QOpenGLFunctions_2_0::glAttachShader(GLuint program, GLuint shader) |
1491 | { |
1492 | d_2_0_Core->f.AttachShader(program, shader); |
1493 | } |
1494 | |
1495 | inline void QOpenGLFunctions_2_0::glStencilMaskSeparate(GLenum face, GLuint mask) |
1496 | { |
1497 | d_2_0_Core->f.StencilMaskSeparate(face, mask); |
1498 | } |
1499 | |
1500 | inline void QOpenGLFunctions_2_0::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
1501 | { |
1502 | d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); |
1503 | } |
1504 | |
1505 | inline void QOpenGLFunctions_2_0::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
1506 | { |
1507 | d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); |
1508 | } |
1509 | |
1510 | inline void QOpenGLFunctions_2_0::glDrawBuffers(GLsizei n, const GLenum *bufs) |
1511 | { |
1512 | d_2_0_Core->f.DrawBuffers(n, bufs); |
1513 | } |
1514 | |
1515 | inline void QOpenGLFunctions_2_0::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
1516 | { |
1517 | d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); |
1518 | } |
1519 | |
1520 | |
1521 | // OpenGL 1.0 deprecated functions |
1522 | inline void QOpenGLFunctions_2_0::glTranslatef(GLfloat x, GLfloat y, GLfloat z) |
1523 | { |
1524 | d_1_0_Deprecated->f.Translatef(x, y, z); |
1525 | } |
1526 | |
1527 | inline void QOpenGLFunctions_2_0::glTranslated(GLdouble x, GLdouble y, GLdouble z) |
1528 | { |
1529 | d_1_0_Deprecated->f.Translated(x, y, z); |
1530 | } |
1531 | |
1532 | inline void QOpenGLFunctions_2_0::glScalef(GLfloat x, GLfloat y, GLfloat z) |
1533 | { |
1534 | d_1_0_Deprecated->f.Scalef(x, y, z); |
1535 | } |
1536 | |
1537 | inline void QOpenGLFunctions_2_0::glScaled(GLdouble x, GLdouble y, GLdouble z) |
1538 | { |
1539 | d_1_0_Deprecated->f.Scaled(x, y, z); |
1540 | } |
1541 | |
1542 | inline void QOpenGLFunctions_2_0::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
1543 | { |
1544 | d_1_0_Deprecated->f.Rotatef(angle, x, y, z); |
1545 | } |
1546 | |
1547 | inline void QOpenGLFunctions_2_0::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
1548 | { |
1549 | d_1_0_Deprecated->f.Rotated(angle, x, y, z); |
1550 | } |
1551 | |
1552 | inline void QOpenGLFunctions_2_0::glPushMatrix() |
1553 | { |
1554 | d_1_0_Deprecated->f.PushMatrix(); |
1555 | } |
1556 | |
1557 | inline void QOpenGLFunctions_2_0::glPopMatrix() |
1558 | { |
1559 | d_1_0_Deprecated->f.PopMatrix(); |
1560 | } |
1561 | |
1562 | inline void QOpenGLFunctions_2_0::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1563 | { |
1564 | d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar); |
1565 | } |
1566 | |
1567 | inline void QOpenGLFunctions_2_0::glMultMatrixd(const GLdouble *m) |
1568 | { |
1569 | d_1_0_Deprecated->f.MultMatrixd(m); |
1570 | } |
1571 | |
1572 | inline void QOpenGLFunctions_2_0::glMultMatrixf(const GLfloat *m) |
1573 | { |
1574 | d_1_0_Deprecated->f.MultMatrixf(m); |
1575 | } |
1576 | |
1577 | inline void QOpenGLFunctions_2_0::glMatrixMode(GLenum mode) |
1578 | { |
1579 | d_1_0_Deprecated->f.MatrixMode(mode); |
1580 | } |
1581 | |
1582 | inline void QOpenGLFunctions_2_0::glLoadMatrixd(const GLdouble *m) |
1583 | { |
1584 | d_1_0_Deprecated->f.LoadMatrixd(m); |
1585 | } |
1586 | |
1587 | inline void QOpenGLFunctions_2_0::glLoadMatrixf(const GLfloat *m) |
1588 | { |
1589 | d_1_0_Deprecated->f.LoadMatrixf(m); |
1590 | } |
1591 | |
1592 | inline void QOpenGLFunctions_2_0::glLoadIdentity() |
1593 | { |
1594 | d_1_0_Deprecated->f.LoadIdentity(); |
1595 | } |
1596 | |
1597 | inline void QOpenGLFunctions_2_0::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
1598 | { |
1599 | d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar); |
1600 | } |
1601 | |
1602 | inline GLboolean QOpenGLFunctions_2_0::glIsList(GLuint list) |
1603 | { |
1604 | return d_1_0_Deprecated->f.IsList(list); |
1605 | } |
1606 | |
1607 | inline void QOpenGLFunctions_2_0::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params) |
1608 | { |
1609 | d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params); |
1610 | } |
1611 | |
1612 | inline void QOpenGLFunctions_2_0::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params) |
1613 | { |
1614 | d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params); |
1615 | } |
1616 | |
1617 | inline void QOpenGLFunctions_2_0::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params) |
1618 | { |
1619 | d_1_0_Deprecated->f.GetTexGendv(coord, pname, params); |
1620 | } |
1621 | |
1622 | inline void QOpenGLFunctions_2_0::glGetTexEnviv(GLenum target, GLenum pname, GLint *params) |
1623 | { |
1624 | d_1_0_Deprecated->f.GetTexEnviv(target, pname, params); |
1625 | } |
1626 | |
1627 | inline void QOpenGLFunctions_2_0::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) |
1628 | { |
1629 | d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params); |
1630 | } |
1631 | |
1632 | inline void QOpenGLFunctions_2_0::glGetPolygonStipple(GLubyte *mask) |
1633 | { |
1634 | d_1_0_Deprecated->f.GetPolygonStipple(mask); |
1635 | } |
1636 | |
1637 | inline void QOpenGLFunctions_2_0::glGetPixelMapusv(GLenum map, GLushort *values) |
1638 | { |
1639 | d_1_0_Deprecated->f.GetPixelMapusv(map, values); |
1640 | } |
1641 | |
1642 | inline void QOpenGLFunctions_2_0::glGetPixelMapuiv(GLenum map, GLuint *values) |
1643 | { |
1644 | d_1_0_Deprecated->f.GetPixelMapuiv(map, values); |
1645 | } |
1646 | |
1647 | inline void QOpenGLFunctions_2_0::glGetPixelMapfv(GLenum map, GLfloat *values) |
1648 | { |
1649 | d_1_0_Deprecated->f.GetPixelMapfv(map, values); |
1650 | } |
1651 | |
1652 | inline void QOpenGLFunctions_2_0::glGetMaterialiv(GLenum face, GLenum pname, GLint *params) |
1653 | { |
1654 | d_1_0_Deprecated->f.GetMaterialiv(face, pname, params); |
1655 | } |
1656 | |
1657 | inline void QOpenGLFunctions_2_0::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) |
1658 | { |
1659 | d_1_0_Deprecated->f.GetMaterialfv(face, pname, params); |
1660 | } |
1661 | |
1662 | inline void QOpenGLFunctions_2_0::glGetMapiv(GLenum target, GLenum query, GLint *v) |
1663 | { |
1664 | d_1_0_Deprecated->f.GetMapiv(target, query, v); |
1665 | } |
1666 | |
1667 | inline void QOpenGLFunctions_2_0::glGetMapfv(GLenum target, GLenum query, GLfloat *v) |
1668 | { |
1669 | d_1_0_Deprecated->f.GetMapfv(target, query, v); |
1670 | } |
1671 | |
1672 | inline void QOpenGLFunctions_2_0::glGetMapdv(GLenum target, GLenum query, GLdouble *v) |
1673 | { |
1674 | d_1_0_Deprecated->f.GetMapdv(target, query, v); |
1675 | } |
1676 | |
1677 | inline void QOpenGLFunctions_2_0::glGetLightiv(GLenum light, GLenum pname, GLint *params) |
1678 | { |
1679 | d_1_0_Deprecated->f.GetLightiv(light, pname, params); |
1680 | } |
1681 | |
1682 | inline void QOpenGLFunctions_2_0::glGetLightfv(GLenum light, GLenum pname, GLfloat *params) |
1683 | { |
1684 | d_1_0_Deprecated->f.GetLightfv(light, pname, params); |
1685 | } |
1686 | |
1687 | inline void QOpenGLFunctions_2_0::glGetClipPlane(GLenum plane, GLdouble *equation) |
1688 | { |
1689 | d_1_0_Deprecated->f.GetClipPlane(plane, equation); |
1690 | } |
1691 | |
1692 | inline void QOpenGLFunctions_2_0::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) |
1693 | { |
1694 | d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels); |
1695 | } |
1696 | |
1697 | inline void QOpenGLFunctions_2_0::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
1698 | { |
1699 | d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type); |
1700 | } |
1701 | |
1702 | inline void QOpenGLFunctions_2_0::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values) |
1703 | { |
1704 | d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values); |
1705 | } |
1706 | |
1707 | inline void QOpenGLFunctions_2_0::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values) |
1708 | { |
1709 | d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values); |
1710 | } |
1711 | |
1712 | inline void QOpenGLFunctions_2_0::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values) |
1713 | { |
1714 | d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values); |
1715 | } |
1716 | |
1717 | inline void QOpenGLFunctions_2_0::glPixelTransferi(GLenum pname, GLint param) |
1718 | { |
1719 | d_1_0_Deprecated->f.PixelTransferi(pname, param); |
1720 | } |
1721 | |
1722 | inline void QOpenGLFunctions_2_0::glPixelTransferf(GLenum pname, GLfloat param) |
1723 | { |
1724 | d_1_0_Deprecated->f.PixelTransferf(pname, param); |
1725 | } |
1726 | |
1727 | inline void QOpenGLFunctions_2_0::glPixelZoom(GLfloat xfactor, GLfloat yfactor) |
1728 | { |
1729 | d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor); |
1730 | } |
1731 | |
1732 | inline void QOpenGLFunctions_2_0::glAlphaFunc(GLenum func, GLfloat ref) |
1733 | { |
1734 | d_1_0_Deprecated->f.AlphaFunc(func, ref); |
1735 | } |
1736 | |
1737 | inline void QOpenGLFunctions_2_0::glEvalPoint2(GLint i, GLint j) |
1738 | { |
1739 | d_1_0_Deprecated->f.EvalPoint2(i, j); |
1740 | } |
1741 | |
1742 | inline void QOpenGLFunctions_2_0::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
1743 | { |
1744 | d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2); |
1745 | } |
1746 | |
1747 | inline void QOpenGLFunctions_2_0::glEvalPoint1(GLint i) |
1748 | { |
1749 | d_1_0_Deprecated->f.EvalPoint1(i); |
1750 | } |
1751 | |
1752 | inline void QOpenGLFunctions_2_0::glEvalMesh1(GLenum mode, GLint i1, GLint i2) |
1753 | { |
1754 | d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2); |
1755 | } |
1756 | |
1757 | inline void QOpenGLFunctions_2_0::glEvalCoord2fv(const GLfloat *u) |
1758 | { |
1759 | d_1_0_Deprecated->f.EvalCoord2fv(u); |
1760 | } |
1761 | |
1762 | inline void QOpenGLFunctions_2_0::glEvalCoord2f(GLfloat u, GLfloat v) |
1763 | { |
1764 | d_1_0_Deprecated->f.EvalCoord2f(u, v); |
1765 | } |
1766 | |
1767 | inline void QOpenGLFunctions_2_0::glEvalCoord2dv(const GLdouble *u) |
1768 | { |
1769 | d_1_0_Deprecated->f.EvalCoord2dv(u); |
1770 | } |
1771 | |
1772 | inline void QOpenGLFunctions_2_0::glEvalCoord2d(GLdouble u, GLdouble v) |
1773 | { |
1774 | d_1_0_Deprecated->f.EvalCoord2d(u, v); |
1775 | } |
1776 | |
1777 | inline void QOpenGLFunctions_2_0::glEvalCoord1fv(const GLfloat *u) |
1778 | { |
1779 | d_1_0_Deprecated->f.EvalCoord1fv(u); |
1780 | } |
1781 | |
1782 | inline void QOpenGLFunctions_2_0::glEvalCoord1f(GLfloat u) |
1783 | { |
1784 | d_1_0_Deprecated->f.EvalCoord1f(u); |
1785 | } |
1786 | |
1787 | inline void QOpenGLFunctions_2_0::glEvalCoord1dv(const GLdouble *u) |
1788 | { |
1789 | d_1_0_Deprecated->f.EvalCoord1dv(u); |
1790 | } |
1791 | |
1792 | inline void QOpenGLFunctions_2_0::glEvalCoord1d(GLdouble u) |
1793 | { |
1794 | d_1_0_Deprecated->f.EvalCoord1d(u); |
1795 | } |
1796 | |
1797 | inline void QOpenGLFunctions_2_0::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
1798 | { |
1799 | d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2); |
1800 | } |
1801 | |
1802 | inline void QOpenGLFunctions_2_0::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
1803 | { |
1804 | d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2); |
1805 | } |
1806 | |
1807 | inline void QOpenGLFunctions_2_0::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) |
1808 | { |
1809 | d_1_0_Deprecated->f.MapGrid1f(un, u1, u2); |
1810 | } |
1811 | |
1812 | inline void QOpenGLFunctions_2_0::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) |
1813 | { |
1814 | d_1_0_Deprecated->f.MapGrid1d(un, u1, u2); |
1815 | } |
1816 | |
1817 | inline void QOpenGLFunctions_2_0::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) |
1818 | { |
1819 | d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1820 | } |
1821 | |
1822 | inline void QOpenGLFunctions_2_0::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) |
1823 | { |
1824 | d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); |
1825 | } |
1826 | |
1827 | inline void QOpenGLFunctions_2_0::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) |
1828 | { |
1829 | d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points); |
1830 | } |
1831 | |
1832 | inline void QOpenGLFunctions_2_0::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) |
1833 | { |
1834 | d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points); |
1835 | } |
1836 | |
1837 | inline void QOpenGLFunctions_2_0::glPushAttrib(GLbitfield mask) |
1838 | { |
1839 | d_1_0_Deprecated->f.PushAttrib(mask); |
1840 | } |
1841 | |
1842 | inline void QOpenGLFunctions_2_0::glPopAttrib() |
1843 | { |
1844 | d_1_0_Deprecated->f.PopAttrib(); |
1845 | } |
1846 | |
1847 | inline void QOpenGLFunctions_2_0::glAccum(GLenum op, GLfloat value) |
1848 | { |
1849 | d_1_0_Deprecated->f.Accum(op, value); |
1850 | } |
1851 | |
1852 | inline void QOpenGLFunctions_2_0::glIndexMask(GLuint mask) |
1853 | { |
1854 | d_1_0_Deprecated->f.IndexMask(mask); |
1855 | } |
1856 | |
1857 | inline void QOpenGLFunctions_2_0::glClearIndex(GLfloat c) |
1858 | { |
1859 | d_1_0_Deprecated->f.ClearIndex(c); |
1860 | } |
1861 | |
1862 | inline void QOpenGLFunctions_2_0::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
1863 | { |
1864 | d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha); |
1865 | } |
1866 | |
1867 | inline void QOpenGLFunctions_2_0::glPushName(GLuint name) |
1868 | { |
1869 | d_1_0_Deprecated->f.PushName(name); |
1870 | } |
1871 | |
1872 | inline void QOpenGLFunctions_2_0::glPopName() |
1873 | { |
1874 | d_1_0_Deprecated->f.PopName(); |
1875 | } |
1876 | |
1877 | inline void QOpenGLFunctions_2_0::glPassThrough(GLfloat token) |
1878 | { |
1879 | d_1_0_Deprecated->f.PassThrough(token); |
1880 | } |
1881 | |
1882 | inline void QOpenGLFunctions_2_0::glLoadName(GLuint name) |
1883 | { |
1884 | d_1_0_Deprecated->f.LoadName(name); |
1885 | } |
1886 | |
1887 | inline void QOpenGLFunctions_2_0::glInitNames() |
1888 | { |
1889 | d_1_0_Deprecated->f.InitNames(); |
1890 | } |
1891 | |
1892 | inline GLint QOpenGLFunctions_2_0::glRenderMode(GLenum mode) |
1893 | { |
1894 | return d_1_0_Deprecated->f.RenderMode(mode); |
1895 | } |
1896 | |
1897 | inline void QOpenGLFunctions_2_0::glSelectBuffer(GLsizei size, GLuint *buffer) |
1898 | { |
1899 | d_1_0_Deprecated->f.SelectBuffer(size, buffer); |
1900 | } |
1901 | |
1902 | inline void QOpenGLFunctions_2_0::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer) |
1903 | { |
1904 | d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer); |
1905 | } |
1906 | |
1907 | inline void QOpenGLFunctions_2_0::glTexGeniv(GLenum coord, GLenum pname, const GLint *params) |
1908 | { |
1909 | d_1_0_Deprecated->f.TexGeniv(coord, pname, params); |
1910 | } |
1911 | |
1912 | inline void QOpenGLFunctions_2_0::glTexGeni(GLenum coord, GLenum pname, GLint param) |
1913 | { |
1914 | d_1_0_Deprecated->f.TexGeni(coord, pname, param); |
1915 | } |
1916 | |
1917 | inline void QOpenGLFunctions_2_0::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) |
1918 | { |
1919 | d_1_0_Deprecated->f.TexGenfv(coord, pname, params); |
1920 | } |
1921 | |
1922 | inline void QOpenGLFunctions_2_0::glTexGenf(GLenum coord, GLenum pname, GLfloat param) |
1923 | { |
1924 | d_1_0_Deprecated->f.TexGenf(coord, pname, param); |
1925 | } |
1926 | |
1927 | inline void QOpenGLFunctions_2_0::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params) |
1928 | { |
1929 | d_1_0_Deprecated->f.TexGendv(coord, pname, params); |
1930 | } |
1931 | |
1932 | inline void QOpenGLFunctions_2_0::glTexGend(GLenum coord, GLenum pname, GLdouble param) |
1933 | { |
1934 | d_1_0_Deprecated->f.TexGend(coord, pname, param); |
1935 | } |
1936 | |
1937 | inline void QOpenGLFunctions_2_0::glTexEnviv(GLenum target, GLenum pname, const GLint *params) |
1938 | { |
1939 | d_1_0_Deprecated->f.TexEnviv(target, pname, params); |
1940 | } |
1941 | |
1942 | inline void QOpenGLFunctions_2_0::glTexEnvi(GLenum target, GLenum pname, GLint param) |
1943 | { |
1944 | d_1_0_Deprecated->f.TexEnvi(target, pname, param); |
1945 | } |
1946 | |
1947 | inline void QOpenGLFunctions_2_0::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) |
1948 | { |
1949 | d_1_0_Deprecated->f.TexEnvfv(target, pname, params); |
1950 | } |
1951 | |
1952 | inline void QOpenGLFunctions_2_0::glTexEnvf(GLenum target, GLenum pname, GLfloat param) |
1953 | { |
1954 | d_1_0_Deprecated->f.TexEnvf(target, pname, param); |
1955 | } |
1956 | |
1957 | inline void QOpenGLFunctions_2_0::glShadeModel(GLenum mode) |
1958 | { |
1959 | d_1_0_Deprecated->f.ShadeModel(mode); |
1960 | } |
1961 | |
1962 | inline void QOpenGLFunctions_2_0::glPolygonStipple(const GLubyte *mask) |
1963 | { |
1964 | d_1_0_Deprecated->f.PolygonStipple(mask); |
1965 | } |
1966 | |
1967 | inline void QOpenGLFunctions_2_0::glMaterialiv(GLenum face, GLenum pname, const GLint *params) |
1968 | { |
1969 | d_1_0_Deprecated->f.Materialiv(face, pname, params); |
1970 | } |
1971 | |
1972 | inline void QOpenGLFunctions_2_0::glMateriali(GLenum face, GLenum pname, GLint param) |
1973 | { |
1974 | d_1_0_Deprecated->f.Materiali(face, pname, param); |
1975 | } |
1976 | |
1977 | inline void QOpenGLFunctions_2_0::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) |
1978 | { |
1979 | d_1_0_Deprecated->f.Materialfv(face, pname, params); |
1980 | } |
1981 | |
1982 | inline void QOpenGLFunctions_2_0::glMaterialf(GLenum face, GLenum pname, GLfloat param) |
1983 | { |
1984 | d_1_0_Deprecated->f.Materialf(face, pname, param); |
1985 | } |
1986 | |
1987 | inline void QOpenGLFunctions_2_0::glLineStipple(GLint factor, GLushort pattern) |
1988 | { |
1989 | d_1_0_Deprecated->f.LineStipple(factor, pattern); |
1990 | } |
1991 | |
1992 | inline void QOpenGLFunctions_2_0::glLightModeliv(GLenum pname, const GLint *params) |
1993 | { |
1994 | d_1_0_Deprecated->f.LightModeliv(pname, params); |
1995 | } |
1996 | |
1997 | inline void QOpenGLFunctions_2_0::glLightModeli(GLenum pname, GLint param) |
1998 | { |
1999 | d_1_0_Deprecated->f.LightModeli(pname, param); |
2000 | } |
2001 | |
2002 | inline void QOpenGLFunctions_2_0::glLightModelfv(GLenum pname, const GLfloat *params) |
2003 | { |
2004 | d_1_0_Deprecated->f.LightModelfv(pname, params); |
2005 | } |
2006 | |
2007 | inline void QOpenGLFunctions_2_0::glLightModelf(GLenum pname, GLfloat param) |
2008 | { |
2009 | d_1_0_Deprecated->f.LightModelf(pname, param); |
2010 | } |
2011 | |
2012 | inline void QOpenGLFunctions_2_0::glLightiv(GLenum light, GLenum pname, const GLint *params) |
2013 | { |
2014 | d_1_0_Deprecated->f.Lightiv(light, pname, params); |
2015 | } |
2016 | |
2017 | inline void QOpenGLFunctions_2_0::glLighti(GLenum light, GLenum pname, GLint param) |
2018 | { |
2019 | d_1_0_Deprecated->f.Lighti(light, pname, param); |
2020 | } |
2021 | |
2022 | inline void QOpenGLFunctions_2_0::glLightfv(GLenum light, GLenum pname, const GLfloat *params) |
2023 | { |
2024 | d_1_0_Deprecated->f.Lightfv(light, pname, params); |
2025 | } |
2026 | |
2027 | inline void QOpenGLFunctions_2_0::glLightf(GLenum light, GLenum pname, GLfloat param) |
2028 | { |
2029 | d_1_0_Deprecated->f.Lightf(light, pname, param); |
2030 | } |
2031 | |
2032 | inline void QOpenGLFunctions_2_0::glFogiv(GLenum pname, const GLint *params) |
2033 | { |
2034 | d_1_0_Deprecated->f.Fogiv(pname, params); |
2035 | } |
2036 | |
2037 | inline void QOpenGLFunctions_2_0::glFogi(GLenum pname, GLint param) |
2038 | { |
2039 | d_1_0_Deprecated->f.Fogi(pname, param); |
2040 | } |
2041 | |
2042 | inline void QOpenGLFunctions_2_0::glFogfv(GLenum pname, const GLfloat *params) |
2043 | { |
2044 | d_1_0_Deprecated->f.Fogfv(pname, params); |
2045 | } |
2046 | |
2047 | inline void QOpenGLFunctions_2_0::glFogf(GLenum pname, GLfloat param) |
2048 | { |
2049 | d_1_0_Deprecated->f.Fogf(pname, param); |
2050 | } |
2051 | |
2052 | inline void QOpenGLFunctions_2_0::glColorMaterial(GLenum face, GLenum mode) |
2053 | { |
2054 | d_1_0_Deprecated->f.ColorMaterial(face, mode); |
2055 | } |
2056 | |
2057 | inline void QOpenGLFunctions_2_0::glClipPlane(GLenum plane, const GLdouble *equation) |
2058 | { |
2059 | d_1_0_Deprecated->f.ClipPlane(plane, equation); |
2060 | } |
2061 | |
2062 | inline void QOpenGLFunctions_2_0::glVertex4sv(const GLshort *v) |
2063 | { |
2064 | d_1_0_Deprecated->f.Vertex4sv(v); |
2065 | } |
2066 | |
2067 | inline void QOpenGLFunctions_2_0::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2068 | { |
2069 | d_1_0_Deprecated->f.Vertex4s(x, y, z, w); |
2070 | } |
2071 | |
2072 | inline void QOpenGLFunctions_2_0::glVertex4iv(const GLint *v) |
2073 | { |
2074 | d_1_0_Deprecated->f.Vertex4iv(v); |
2075 | } |
2076 | |
2077 | inline void QOpenGLFunctions_2_0::glVertex4i(GLint x, GLint y, GLint z, GLint w) |
2078 | { |
2079 | d_1_0_Deprecated->f.Vertex4i(x, y, z, w); |
2080 | } |
2081 | |
2082 | inline void QOpenGLFunctions_2_0::glVertex4fv(const GLfloat *v) |
2083 | { |
2084 | d_1_0_Deprecated->f.Vertex4fv(v); |
2085 | } |
2086 | |
2087 | inline void QOpenGLFunctions_2_0::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2088 | { |
2089 | d_1_0_Deprecated->f.Vertex4f(x, y, z, w); |
2090 | } |
2091 | |
2092 | inline void QOpenGLFunctions_2_0::glVertex4dv(const GLdouble *v) |
2093 | { |
2094 | d_1_0_Deprecated->f.Vertex4dv(v); |
2095 | } |
2096 | |
2097 | inline void QOpenGLFunctions_2_0::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2098 | { |
2099 | d_1_0_Deprecated->f.Vertex4d(x, y, z, w); |
2100 | } |
2101 | |
2102 | inline void QOpenGLFunctions_2_0::glVertex3sv(const GLshort *v) |
2103 | { |
2104 | d_1_0_Deprecated->f.Vertex3sv(v); |
2105 | } |
2106 | |
2107 | inline void QOpenGLFunctions_2_0::glVertex3s(GLshort x, GLshort y, GLshort z) |
2108 | { |
2109 | d_1_0_Deprecated->f.Vertex3s(x, y, z); |
2110 | } |
2111 | |
2112 | inline void QOpenGLFunctions_2_0::glVertex3iv(const GLint *v) |
2113 | { |
2114 | d_1_0_Deprecated->f.Vertex3iv(v); |
2115 | } |
2116 | |
2117 | inline void QOpenGLFunctions_2_0::glVertex3i(GLint x, GLint y, GLint z) |
2118 | { |
2119 | d_1_0_Deprecated->f.Vertex3i(x, y, z); |
2120 | } |
2121 | |
2122 | inline void QOpenGLFunctions_2_0::glVertex3fv(const GLfloat *v) |
2123 | { |
2124 | d_1_0_Deprecated->f.Vertex3fv(v); |
2125 | } |
2126 | |
2127 | inline void QOpenGLFunctions_2_0::glVertex3f(GLfloat x, GLfloat y, GLfloat z) |
2128 | { |
2129 | d_1_0_Deprecated->f.Vertex3f(x, y, z); |
2130 | } |
2131 | |
2132 | inline void QOpenGLFunctions_2_0::glVertex3dv(const GLdouble *v) |
2133 | { |
2134 | d_1_0_Deprecated->f.Vertex3dv(v); |
2135 | } |
2136 | |
2137 | inline void QOpenGLFunctions_2_0::glVertex3d(GLdouble x, GLdouble y, GLdouble z) |
2138 | { |
2139 | d_1_0_Deprecated->f.Vertex3d(x, y, z); |
2140 | } |
2141 | |
2142 | inline void QOpenGLFunctions_2_0::glVertex2sv(const GLshort *v) |
2143 | { |
2144 | d_1_0_Deprecated->f.Vertex2sv(v); |
2145 | } |
2146 | |
2147 | inline void QOpenGLFunctions_2_0::glVertex2s(GLshort x, GLshort y) |
2148 | { |
2149 | d_1_0_Deprecated->f.Vertex2s(x, y); |
2150 | } |
2151 | |
2152 | inline void QOpenGLFunctions_2_0::glVertex2iv(const GLint *v) |
2153 | { |
2154 | d_1_0_Deprecated->f.Vertex2iv(v); |
2155 | } |
2156 | |
2157 | inline void QOpenGLFunctions_2_0::glVertex2i(GLint x, GLint y) |
2158 | { |
2159 | d_1_0_Deprecated->f.Vertex2i(x, y); |
2160 | } |
2161 | |
2162 | inline void QOpenGLFunctions_2_0::glVertex2fv(const GLfloat *v) |
2163 | { |
2164 | d_1_0_Deprecated->f.Vertex2fv(v); |
2165 | } |
2166 | |
2167 | inline void QOpenGLFunctions_2_0::glVertex2f(GLfloat x, GLfloat y) |
2168 | { |
2169 | d_1_0_Deprecated->f.Vertex2f(x, y); |
2170 | } |
2171 | |
2172 | inline void QOpenGLFunctions_2_0::glVertex2dv(const GLdouble *v) |
2173 | { |
2174 | d_1_0_Deprecated->f.Vertex2dv(v); |
2175 | } |
2176 | |
2177 | inline void QOpenGLFunctions_2_0::glVertex2d(GLdouble x, GLdouble y) |
2178 | { |
2179 | d_1_0_Deprecated->f.Vertex2d(x, y); |
2180 | } |
2181 | |
2182 | inline void QOpenGLFunctions_2_0::glTexCoord4sv(const GLshort *v) |
2183 | { |
2184 | d_1_0_Deprecated->f.TexCoord4sv(v); |
2185 | } |
2186 | |
2187 | inline void QOpenGLFunctions_2_0::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) |
2188 | { |
2189 | d_1_0_Deprecated->f.TexCoord4s(s, t, r, q); |
2190 | } |
2191 | |
2192 | inline void QOpenGLFunctions_2_0::glTexCoord4iv(const GLint *v) |
2193 | { |
2194 | d_1_0_Deprecated->f.TexCoord4iv(v); |
2195 | } |
2196 | |
2197 | inline void QOpenGLFunctions_2_0::glTexCoord4i(GLint s, GLint t, GLint r, GLint q) |
2198 | { |
2199 | d_1_0_Deprecated->f.TexCoord4i(s, t, r, q); |
2200 | } |
2201 | |
2202 | inline void QOpenGLFunctions_2_0::glTexCoord4fv(const GLfloat *v) |
2203 | { |
2204 | d_1_0_Deprecated->f.TexCoord4fv(v); |
2205 | } |
2206 | |
2207 | inline void QOpenGLFunctions_2_0::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
2208 | { |
2209 | d_1_0_Deprecated->f.TexCoord4f(s, t, r, q); |
2210 | } |
2211 | |
2212 | inline void QOpenGLFunctions_2_0::glTexCoord4dv(const GLdouble *v) |
2213 | { |
2214 | d_1_0_Deprecated->f.TexCoord4dv(v); |
2215 | } |
2216 | |
2217 | inline void QOpenGLFunctions_2_0::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
2218 | { |
2219 | d_1_0_Deprecated->f.TexCoord4d(s, t, r, q); |
2220 | } |
2221 | |
2222 | inline void QOpenGLFunctions_2_0::glTexCoord3sv(const GLshort *v) |
2223 | { |
2224 | d_1_0_Deprecated->f.TexCoord3sv(v); |
2225 | } |
2226 | |
2227 | inline void QOpenGLFunctions_2_0::glTexCoord3s(GLshort s, GLshort t, GLshort r) |
2228 | { |
2229 | d_1_0_Deprecated->f.TexCoord3s(s, t, r); |
2230 | } |
2231 | |
2232 | inline void QOpenGLFunctions_2_0::glTexCoord3iv(const GLint *v) |
2233 | { |
2234 | d_1_0_Deprecated->f.TexCoord3iv(v); |
2235 | } |
2236 | |
2237 | inline void QOpenGLFunctions_2_0::glTexCoord3i(GLint s, GLint t, GLint r) |
2238 | { |
2239 | d_1_0_Deprecated->f.TexCoord3i(s, t, r); |
2240 | } |
2241 | |
2242 | inline void QOpenGLFunctions_2_0::glTexCoord3fv(const GLfloat *v) |
2243 | { |
2244 | d_1_0_Deprecated->f.TexCoord3fv(v); |
2245 | } |
2246 | |
2247 | inline void QOpenGLFunctions_2_0::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) |
2248 | { |
2249 | d_1_0_Deprecated->f.TexCoord3f(s, t, r); |
2250 | } |
2251 | |
2252 | inline void QOpenGLFunctions_2_0::glTexCoord3dv(const GLdouble *v) |
2253 | { |
2254 | d_1_0_Deprecated->f.TexCoord3dv(v); |
2255 | } |
2256 | |
2257 | inline void QOpenGLFunctions_2_0::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) |
2258 | { |
2259 | d_1_0_Deprecated->f.TexCoord3d(s, t, r); |
2260 | } |
2261 | |
2262 | inline void QOpenGLFunctions_2_0::glTexCoord2sv(const GLshort *v) |
2263 | { |
2264 | d_1_0_Deprecated->f.TexCoord2sv(v); |
2265 | } |
2266 | |
2267 | inline void QOpenGLFunctions_2_0::glTexCoord2s(GLshort s, GLshort t) |
2268 | { |
2269 | d_1_0_Deprecated->f.TexCoord2s(s, t); |
2270 | } |
2271 | |
2272 | inline void QOpenGLFunctions_2_0::glTexCoord2iv(const GLint *v) |
2273 | { |
2274 | d_1_0_Deprecated->f.TexCoord2iv(v); |
2275 | } |
2276 | |
2277 | inline void QOpenGLFunctions_2_0::glTexCoord2i(GLint s, GLint t) |
2278 | { |
2279 | d_1_0_Deprecated->f.TexCoord2i(s, t); |
2280 | } |
2281 | |
2282 | inline void QOpenGLFunctions_2_0::glTexCoord2fv(const GLfloat *v) |
2283 | { |
2284 | d_1_0_Deprecated->f.TexCoord2fv(v); |
2285 | } |
2286 | |
2287 | inline void QOpenGLFunctions_2_0::glTexCoord2f(GLfloat s, GLfloat t) |
2288 | { |
2289 | d_1_0_Deprecated->f.TexCoord2f(s, t); |
2290 | } |
2291 | |
2292 | inline void QOpenGLFunctions_2_0::glTexCoord2dv(const GLdouble *v) |
2293 | { |
2294 | d_1_0_Deprecated->f.TexCoord2dv(v); |
2295 | } |
2296 | |
2297 | inline void QOpenGLFunctions_2_0::glTexCoord2d(GLdouble s, GLdouble t) |
2298 | { |
2299 | d_1_0_Deprecated->f.TexCoord2d(s, t); |
2300 | } |
2301 | |
2302 | inline void QOpenGLFunctions_2_0::glTexCoord1sv(const GLshort *v) |
2303 | { |
2304 | d_1_0_Deprecated->f.TexCoord1sv(v); |
2305 | } |
2306 | |
2307 | inline void QOpenGLFunctions_2_0::glTexCoord1s(GLshort s) |
2308 | { |
2309 | d_1_0_Deprecated->f.TexCoord1s(s); |
2310 | } |
2311 | |
2312 | inline void QOpenGLFunctions_2_0::glTexCoord1iv(const GLint *v) |
2313 | { |
2314 | d_1_0_Deprecated->f.TexCoord1iv(v); |
2315 | } |
2316 | |
2317 | inline void QOpenGLFunctions_2_0::glTexCoord1i(GLint s) |
2318 | { |
2319 | d_1_0_Deprecated->f.TexCoord1i(s); |
2320 | } |
2321 | |
2322 | inline void QOpenGLFunctions_2_0::glTexCoord1fv(const GLfloat *v) |
2323 | { |
2324 | d_1_0_Deprecated->f.TexCoord1fv(v); |
2325 | } |
2326 | |
2327 | inline void QOpenGLFunctions_2_0::glTexCoord1f(GLfloat s) |
2328 | { |
2329 | d_1_0_Deprecated->f.TexCoord1f(s); |
2330 | } |
2331 | |
2332 | inline void QOpenGLFunctions_2_0::glTexCoord1dv(const GLdouble *v) |
2333 | { |
2334 | d_1_0_Deprecated->f.TexCoord1dv(v); |
2335 | } |
2336 | |
2337 | inline void QOpenGLFunctions_2_0::glTexCoord1d(GLdouble s) |
2338 | { |
2339 | d_1_0_Deprecated->f.TexCoord1d(s); |
2340 | } |
2341 | |
2342 | inline void QOpenGLFunctions_2_0::glRectsv(const GLshort *v1, const GLshort *v2) |
2343 | { |
2344 | d_1_0_Deprecated->f.Rectsv(v1, v2); |
2345 | } |
2346 | |
2347 | inline void QOpenGLFunctions_2_0::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
2348 | { |
2349 | d_1_0_Deprecated->f.Rects(x1, y1, x2, y2); |
2350 | } |
2351 | |
2352 | inline void QOpenGLFunctions_2_0::glRectiv(const GLint *v1, const GLint *v2) |
2353 | { |
2354 | d_1_0_Deprecated->f.Rectiv(v1, v2); |
2355 | } |
2356 | |
2357 | inline void QOpenGLFunctions_2_0::glRecti(GLint x1, GLint y1, GLint x2, GLint y2) |
2358 | { |
2359 | d_1_0_Deprecated->f.Recti(x1, y1, x2, y2); |
2360 | } |
2361 | |
2362 | inline void QOpenGLFunctions_2_0::glRectfv(const GLfloat *v1, const GLfloat *v2) |
2363 | { |
2364 | d_1_0_Deprecated->f.Rectfv(v1, v2); |
2365 | } |
2366 | |
2367 | inline void QOpenGLFunctions_2_0::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
2368 | { |
2369 | d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2); |
2370 | } |
2371 | |
2372 | inline void QOpenGLFunctions_2_0::glRectdv(const GLdouble *v1, const GLdouble *v2) |
2373 | { |
2374 | d_1_0_Deprecated->f.Rectdv(v1, v2); |
2375 | } |
2376 | |
2377 | inline void QOpenGLFunctions_2_0::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
2378 | { |
2379 | d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2); |
2380 | } |
2381 | |
2382 | inline void QOpenGLFunctions_2_0::glRasterPos4sv(const GLshort *v) |
2383 | { |
2384 | d_1_0_Deprecated->f.RasterPos4sv(v); |
2385 | } |
2386 | |
2387 | inline void QOpenGLFunctions_2_0::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) |
2388 | { |
2389 | d_1_0_Deprecated->f.RasterPos4s(x, y, z, w); |
2390 | } |
2391 | |
2392 | inline void QOpenGLFunctions_2_0::glRasterPos4iv(const GLint *v) |
2393 | { |
2394 | d_1_0_Deprecated->f.RasterPos4iv(v); |
2395 | } |
2396 | |
2397 | inline void QOpenGLFunctions_2_0::glRasterPos4i(GLint x, GLint y, GLint z, GLint w) |
2398 | { |
2399 | d_1_0_Deprecated->f.RasterPos4i(x, y, z, w); |
2400 | } |
2401 | |
2402 | inline void QOpenGLFunctions_2_0::glRasterPos4fv(const GLfloat *v) |
2403 | { |
2404 | d_1_0_Deprecated->f.RasterPos4fv(v); |
2405 | } |
2406 | |
2407 | inline void QOpenGLFunctions_2_0::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
2408 | { |
2409 | d_1_0_Deprecated->f.RasterPos4f(x, y, z, w); |
2410 | } |
2411 | |
2412 | inline void QOpenGLFunctions_2_0::glRasterPos4dv(const GLdouble *v) |
2413 | { |
2414 | d_1_0_Deprecated->f.RasterPos4dv(v); |
2415 | } |
2416 | |
2417 | inline void QOpenGLFunctions_2_0::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
2418 | { |
2419 | d_1_0_Deprecated->f.RasterPos4d(x, y, z, w); |
2420 | } |
2421 | |
2422 | inline void QOpenGLFunctions_2_0::glRasterPos3sv(const GLshort *v) |
2423 | { |
2424 | d_1_0_Deprecated->f.RasterPos3sv(v); |
2425 | } |
2426 | |
2427 | inline void QOpenGLFunctions_2_0::glRasterPos3s(GLshort x, GLshort y, GLshort z) |
2428 | { |
2429 | d_1_0_Deprecated->f.RasterPos3s(x, y, z); |
2430 | } |
2431 | |
2432 | inline void QOpenGLFunctions_2_0::glRasterPos3iv(const GLint *v) |
2433 | { |
2434 | d_1_0_Deprecated->f.RasterPos3iv(v); |
2435 | } |
2436 | |
2437 | inline void QOpenGLFunctions_2_0::glRasterPos3i(GLint x, GLint y, GLint z) |
2438 | { |
2439 | d_1_0_Deprecated->f.RasterPos3i(x, y, z); |
2440 | } |
2441 | |
2442 | inline void QOpenGLFunctions_2_0::glRasterPos3fv(const GLfloat *v) |
2443 | { |
2444 | d_1_0_Deprecated->f.RasterPos3fv(v); |
2445 | } |
2446 | |
2447 | inline void QOpenGLFunctions_2_0::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) |
2448 | { |
2449 | d_1_0_Deprecated->f.RasterPos3f(x, y, z); |
2450 | } |
2451 | |
2452 | inline void QOpenGLFunctions_2_0::glRasterPos3dv(const GLdouble *v) |
2453 | { |
2454 | d_1_0_Deprecated->f.RasterPos3dv(v); |
2455 | } |
2456 | |
2457 | inline void QOpenGLFunctions_2_0::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) |
2458 | { |
2459 | d_1_0_Deprecated->f.RasterPos3d(x, y, z); |
2460 | } |
2461 | |
2462 | inline void QOpenGLFunctions_2_0::glRasterPos2sv(const GLshort *v) |
2463 | { |
2464 | d_1_0_Deprecated->f.RasterPos2sv(v); |
2465 | } |
2466 | |
2467 | inline void QOpenGLFunctions_2_0::glRasterPos2s(GLshort x, GLshort y) |
2468 | { |
2469 | d_1_0_Deprecated->f.RasterPos2s(x, y); |
2470 | } |
2471 | |
2472 | inline void QOpenGLFunctions_2_0::glRasterPos2iv(const GLint *v) |
2473 | { |
2474 | d_1_0_Deprecated->f.RasterPos2iv(v); |
2475 | } |
2476 | |
2477 | inline void QOpenGLFunctions_2_0::glRasterPos2i(GLint x, GLint y) |
2478 | { |
2479 | d_1_0_Deprecated->f.RasterPos2i(x, y); |
2480 | } |
2481 | |
2482 | inline void QOpenGLFunctions_2_0::glRasterPos2fv(const GLfloat *v) |
2483 | { |
2484 | d_1_0_Deprecated->f.RasterPos2fv(v); |
2485 | } |
2486 | |
2487 | inline void QOpenGLFunctions_2_0::glRasterPos2f(GLfloat x, GLfloat y) |
2488 | { |
2489 | d_1_0_Deprecated->f.RasterPos2f(x, y); |
2490 | } |
2491 | |
2492 | inline void QOpenGLFunctions_2_0::glRasterPos2dv(const GLdouble *v) |
2493 | { |
2494 | d_1_0_Deprecated->f.RasterPos2dv(v); |
2495 | } |
2496 | |
2497 | inline void QOpenGLFunctions_2_0::glRasterPos2d(GLdouble x, GLdouble y) |
2498 | { |
2499 | d_1_0_Deprecated->f.RasterPos2d(x, y); |
2500 | } |
2501 | |
2502 | inline void QOpenGLFunctions_2_0::glNormal3sv(const GLshort *v) |
2503 | { |
2504 | d_1_0_Deprecated->f.Normal3sv(v); |
2505 | } |
2506 | |
2507 | inline void QOpenGLFunctions_2_0::glNormal3s(GLshort nx, GLshort ny, GLshort nz) |
2508 | { |
2509 | d_1_0_Deprecated->f.Normal3s(nx, ny, nz); |
2510 | } |
2511 | |
2512 | inline void QOpenGLFunctions_2_0::glNormal3iv(const GLint *v) |
2513 | { |
2514 | d_1_0_Deprecated->f.Normal3iv(v); |
2515 | } |
2516 | |
2517 | inline void QOpenGLFunctions_2_0::glNormal3i(GLint nx, GLint ny, GLint nz) |
2518 | { |
2519 | d_1_0_Deprecated->f.Normal3i(nx, ny, nz); |
2520 | } |
2521 | |
2522 | inline void QOpenGLFunctions_2_0::glNormal3fv(const GLfloat *v) |
2523 | { |
2524 | d_1_0_Deprecated->f.Normal3fv(v); |
2525 | } |
2526 | |
2527 | inline void QOpenGLFunctions_2_0::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) |
2528 | { |
2529 | d_1_0_Deprecated->f.Normal3f(nx, ny, nz); |
2530 | } |
2531 | |
2532 | inline void QOpenGLFunctions_2_0::glNormal3dv(const GLdouble *v) |
2533 | { |
2534 | d_1_0_Deprecated->f.Normal3dv(v); |
2535 | } |
2536 | |
2537 | inline void QOpenGLFunctions_2_0::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) |
2538 | { |
2539 | d_1_0_Deprecated->f.Normal3d(nx, ny, nz); |
2540 | } |
2541 | |
2542 | inline void QOpenGLFunctions_2_0::glNormal3bv(const GLbyte *v) |
2543 | { |
2544 | d_1_0_Deprecated->f.Normal3bv(v); |
2545 | } |
2546 | |
2547 | inline void QOpenGLFunctions_2_0::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) |
2548 | { |
2549 | d_1_0_Deprecated->f.Normal3b(nx, ny, nz); |
2550 | } |
2551 | |
2552 | inline void QOpenGLFunctions_2_0::glIndexsv(const GLshort *c) |
2553 | { |
2554 | d_1_0_Deprecated->f.Indexsv(c); |
2555 | } |
2556 | |
2557 | inline void QOpenGLFunctions_2_0::glIndexs(GLshort c) |
2558 | { |
2559 | d_1_0_Deprecated->f.Indexs(c); |
2560 | } |
2561 | |
2562 | inline void QOpenGLFunctions_2_0::glIndexiv(const GLint *c) |
2563 | { |
2564 | d_1_0_Deprecated->f.Indexiv(c); |
2565 | } |
2566 | |
2567 | inline void QOpenGLFunctions_2_0::glIndexi(GLint c) |
2568 | { |
2569 | d_1_0_Deprecated->f.Indexi(c); |
2570 | } |
2571 | |
2572 | inline void QOpenGLFunctions_2_0::glIndexfv(const GLfloat *c) |
2573 | { |
2574 | d_1_0_Deprecated->f.Indexfv(c); |
2575 | } |
2576 | |
2577 | inline void QOpenGLFunctions_2_0::glIndexf(GLfloat c) |
2578 | { |
2579 | d_1_0_Deprecated->f.Indexf(c); |
2580 | } |
2581 | |
2582 | inline void QOpenGLFunctions_2_0::glIndexdv(const GLdouble *c) |
2583 | { |
2584 | d_1_0_Deprecated->f.Indexdv(c); |
2585 | } |
2586 | |
2587 | inline void QOpenGLFunctions_2_0::glIndexd(GLdouble c) |
2588 | { |
2589 | d_1_0_Deprecated->f.Indexd(c); |
2590 | } |
2591 | |
2592 | inline void QOpenGLFunctions_2_0::glEnd() |
2593 | { |
2594 | d_1_0_Deprecated->f.End(); |
2595 | } |
2596 | |
2597 | inline void QOpenGLFunctions_2_0::glEdgeFlagv(const GLboolean *flag) |
2598 | { |
2599 | d_1_0_Deprecated->f.EdgeFlagv(flag); |
2600 | } |
2601 | |
2602 | inline void QOpenGLFunctions_2_0::glEdgeFlag(GLboolean flag) |
2603 | { |
2604 | d_1_0_Deprecated->f.EdgeFlag(flag); |
2605 | } |
2606 | |
2607 | inline void QOpenGLFunctions_2_0::glColor4usv(const GLushort *v) |
2608 | { |
2609 | d_1_0_Deprecated->f.Color4usv(v); |
2610 | } |
2611 | |
2612 | inline void QOpenGLFunctions_2_0::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
2613 | { |
2614 | d_1_0_Deprecated->f.Color4us(red, green, blue, alpha); |
2615 | } |
2616 | |
2617 | inline void QOpenGLFunctions_2_0::glColor4uiv(const GLuint *v) |
2618 | { |
2619 | d_1_0_Deprecated->f.Color4uiv(v); |
2620 | } |
2621 | |
2622 | inline void QOpenGLFunctions_2_0::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
2623 | { |
2624 | d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha); |
2625 | } |
2626 | |
2627 | inline void QOpenGLFunctions_2_0::glColor4ubv(const GLubyte *v) |
2628 | { |
2629 | d_1_0_Deprecated->f.Color4ubv(v); |
2630 | } |
2631 | |
2632 | inline void QOpenGLFunctions_2_0::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
2633 | { |
2634 | d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha); |
2635 | } |
2636 | |
2637 | inline void QOpenGLFunctions_2_0::glColor4sv(const GLshort *v) |
2638 | { |
2639 | d_1_0_Deprecated->f.Color4sv(v); |
2640 | } |
2641 | |
2642 | inline void QOpenGLFunctions_2_0::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
2643 | { |
2644 | d_1_0_Deprecated->f.Color4s(red, green, blue, alpha); |
2645 | } |
2646 | |
2647 | inline void QOpenGLFunctions_2_0::glColor4iv(const GLint *v) |
2648 | { |
2649 | d_1_0_Deprecated->f.Color4iv(v); |
2650 | } |
2651 | |
2652 | inline void QOpenGLFunctions_2_0::glColor4i(GLint red, GLint green, GLint blue, GLint alpha) |
2653 | { |
2654 | d_1_0_Deprecated->f.Color4i(red, green, blue, alpha); |
2655 | } |
2656 | |
2657 | inline void QOpenGLFunctions_2_0::glColor4fv(const GLfloat *v) |
2658 | { |
2659 | d_1_0_Deprecated->f.Color4fv(v); |
2660 | } |
2661 | |
2662 | inline void QOpenGLFunctions_2_0::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
2663 | { |
2664 | d_1_0_Deprecated->f.Color4f(red, green, blue, alpha); |
2665 | } |
2666 | |
2667 | inline void QOpenGLFunctions_2_0::glColor4dv(const GLdouble *v) |
2668 | { |
2669 | d_1_0_Deprecated->f.Color4dv(v); |
2670 | } |
2671 | |
2672 | inline void QOpenGLFunctions_2_0::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
2673 | { |
2674 | d_1_0_Deprecated->f.Color4d(red, green, blue, alpha); |
2675 | } |
2676 | |
2677 | inline void QOpenGLFunctions_2_0::glColor4bv(const GLbyte *v) |
2678 | { |
2679 | d_1_0_Deprecated->f.Color4bv(v); |
2680 | } |
2681 | |
2682 | inline void QOpenGLFunctions_2_0::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
2683 | { |
2684 | d_1_0_Deprecated->f.Color4b(red, green, blue, alpha); |
2685 | } |
2686 | |
2687 | inline void QOpenGLFunctions_2_0::glColor3usv(const GLushort *v) |
2688 | { |
2689 | d_1_0_Deprecated->f.Color3usv(v); |
2690 | } |
2691 | |
2692 | inline void QOpenGLFunctions_2_0::glColor3us(GLushort red, GLushort green, GLushort blue) |
2693 | { |
2694 | d_1_0_Deprecated->f.Color3us(red, green, blue); |
2695 | } |
2696 | |
2697 | inline void QOpenGLFunctions_2_0::glColor3uiv(const GLuint *v) |
2698 | { |
2699 | d_1_0_Deprecated->f.Color3uiv(v); |
2700 | } |
2701 | |
2702 | inline void QOpenGLFunctions_2_0::glColor3ui(GLuint red, GLuint green, GLuint blue) |
2703 | { |
2704 | d_1_0_Deprecated->f.Color3ui(red, green, blue); |
2705 | } |
2706 | |
2707 | inline void QOpenGLFunctions_2_0::glColor3ubv(const GLubyte *v) |
2708 | { |
2709 | d_1_0_Deprecated->f.Color3ubv(v); |
2710 | } |
2711 | |
2712 | inline void QOpenGLFunctions_2_0::glColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
2713 | { |
2714 | d_1_0_Deprecated->f.Color3ub(red, green, blue); |
2715 | } |
2716 | |
2717 | inline void QOpenGLFunctions_2_0::glColor3sv(const GLshort *v) |
2718 | { |
2719 | d_1_0_Deprecated->f.Color3sv(v); |
2720 | } |
2721 | |
2722 | inline void QOpenGLFunctions_2_0::glColor3s(GLshort red, GLshort green, GLshort blue) |
2723 | { |
2724 | d_1_0_Deprecated->f.Color3s(red, green, blue); |
2725 | } |
2726 | |
2727 | inline void QOpenGLFunctions_2_0::glColor3iv(const GLint *v) |
2728 | { |
2729 | d_1_0_Deprecated->f.Color3iv(v); |
2730 | } |
2731 | |
2732 | inline void QOpenGLFunctions_2_0::glColor3i(GLint red, GLint green, GLint blue) |
2733 | { |
2734 | d_1_0_Deprecated->f.Color3i(red, green, blue); |
2735 | } |
2736 | |
2737 | inline void QOpenGLFunctions_2_0::glColor3fv(const GLfloat *v) |
2738 | { |
2739 | d_1_0_Deprecated->f.Color3fv(v); |
2740 | } |
2741 | |
2742 | inline void QOpenGLFunctions_2_0::glColor3f(GLfloat red, GLfloat green, GLfloat blue) |
2743 | { |
2744 | d_1_0_Deprecated->f.Color3f(red, green, blue); |
2745 | } |
2746 | |
2747 | inline void QOpenGLFunctions_2_0::glColor3dv(const GLdouble *v) |
2748 | { |
2749 | d_1_0_Deprecated->f.Color3dv(v); |
2750 | } |
2751 | |
2752 | inline void QOpenGLFunctions_2_0::glColor3d(GLdouble red, GLdouble green, GLdouble blue) |
2753 | { |
2754 | d_1_0_Deprecated->f.Color3d(red, green, blue); |
2755 | } |
2756 | |
2757 | inline void QOpenGLFunctions_2_0::glColor3bv(const GLbyte *v) |
2758 | { |
2759 | d_1_0_Deprecated->f.Color3bv(v); |
2760 | } |
2761 | |
2762 | inline void QOpenGLFunctions_2_0::glColor3b(GLbyte red, GLbyte green, GLbyte blue) |
2763 | { |
2764 | d_1_0_Deprecated->f.Color3b(red, green, blue); |
2765 | } |
2766 | |
2767 | inline void QOpenGLFunctions_2_0::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) |
2768 | { |
2769 | d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap); |
2770 | } |
2771 | |
2772 | inline void QOpenGLFunctions_2_0::glBegin(GLenum mode) |
2773 | { |
2774 | d_1_0_Deprecated->f.Begin(mode); |
2775 | } |
2776 | |
2777 | inline void QOpenGLFunctions_2_0::glListBase(GLuint base) |
2778 | { |
2779 | d_1_0_Deprecated->f.ListBase(base); |
2780 | } |
2781 | |
2782 | inline GLuint QOpenGLFunctions_2_0::glGenLists(GLsizei range) |
2783 | { |
2784 | return d_1_0_Deprecated->f.GenLists(range); |
2785 | } |
2786 | |
2787 | inline void QOpenGLFunctions_2_0::glDeleteLists(GLuint list, GLsizei range) |
2788 | { |
2789 | d_1_0_Deprecated->f.DeleteLists(list, range); |
2790 | } |
2791 | |
2792 | inline void QOpenGLFunctions_2_0::glCallLists(GLsizei n, GLenum type, const GLvoid *lists) |
2793 | { |
2794 | d_1_0_Deprecated->f.CallLists(n, type, lists); |
2795 | } |
2796 | |
2797 | inline void QOpenGLFunctions_2_0::glCallList(GLuint list) |
2798 | { |
2799 | d_1_0_Deprecated->f.CallList(list); |
2800 | } |
2801 | |
2802 | inline void QOpenGLFunctions_2_0::glEndList() |
2803 | { |
2804 | d_1_0_Deprecated->f.EndList(); |
2805 | } |
2806 | |
2807 | inline void QOpenGLFunctions_2_0::glNewList(GLuint list, GLenum mode) |
2808 | { |
2809 | d_1_0_Deprecated->f.NewList(list, mode); |
2810 | } |
2811 | |
2812 | |
2813 | // OpenGL 1.1 deprecated functions |
2814 | inline void QOpenGLFunctions_2_0::glPushClientAttrib(GLbitfield mask) |
2815 | { |
2816 | d_1_1_Deprecated->f.PushClientAttrib(mask); |
2817 | } |
2818 | |
2819 | inline void QOpenGLFunctions_2_0::glPopClientAttrib() |
2820 | { |
2821 | d_1_1_Deprecated->f.PopClientAttrib(); |
2822 | } |
2823 | |
2824 | inline void QOpenGLFunctions_2_0::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities) |
2825 | { |
2826 | d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities); |
2827 | } |
2828 | |
2829 | inline GLboolean QOpenGLFunctions_2_0::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences) |
2830 | { |
2831 | return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences); |
2832 | } |
2833 | |
2834 | inline void QOpenGLFunctions_2_0::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2835 | { |
2836 | d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer); |
2837 | } |
2838 | |
2839 | inline void QOpenGLFunctions_2_0::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2840 | { |
2841 | d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer); |
2842 | } |
2843 | |
2844 | inline void QOpenGLFunctions_2_0::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2845 | { |
2846 | d_1_1_Deprecated->f.NormalPointer(type, stride, pointer); |
2847 | } |
2848 | |
2849 | inline void QOpenGLFunctions_2_0::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) |
2850 | { |
2851 | d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer); |
2852 | } |
2853 | |
2854 | inline void QOpenGLFunctions_2_0::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
2855 | { |
2856 | d_1_1_Deprecated->f.IndexPointer(type, stride, pointer); |
2857 | } |
2858 | |
2859 | inline void QOpenGLFunctions_2_0::glEnableClientState(GLenum array) |
2860 | { |
2861 | d_1_1_Deprecated->f.EnableClientState(array); |
2862 | } |
2863 | |
2864 | inline void QOpenGLFunctions_2_0::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer) |
2865 | { |
2866 | d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer); |
2867 | } |
2868 | |
2869 | inline void QOpenGLFunctions_2_0::glDisableClientState(GLenum array) |
2870 | { |
2871 | d_1_1_Deprecated->f.DisableClientState(array); |
2872 | } |
2873 | |
2874 | inline void QOpenGLFunctions_2_0::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
2875 | { |
2876 | d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer); |
2877 | } |
2878 | |
2879 | inline void QOpenGLFunctions_2_0::glArrayElement(GLint i) |
2880 | { |
2881 | d_1_1_Deprecated->f.ArrayElement(i); |
2882 | } |
2883 | |
2884 | |
2885 | // OpenGL 1.2 deprecated functions |
2886 | inline void QOpenGLFunctions_2_0::glResetMinmax(GLenum target) |
2887 | { |
2888 | d_1_2_Deprecated->f.ResetMinmax(target); |
2889 | } |
2890 | |
2891 | inline void QOpenGLFunctions_2_0::glResetHistogram(GLenum target) |
2892 | { |
2893 | d_1_2_Deprecated->f.ResetHistogram(target); |
2894 | } |
2895 | |
2896 | inline void QOpenGLFunctions_2_0::glMinmax(GLenum target, GLenum internalformat, GLboolean sink) |
2897 | { |
2898 | d_1_2_Deprecated->f.Minmax(target, internalformat, sink); |
2899 | } |
2900 | |
2901 | inline void QOpenGLFunctions_2_0::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
2902 | { |
2903 | d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink); |
2904 | } |
2905 | |
2906 | inline void QOpenGLFunctions_2_0::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params) |
2907 | { |
2908 | d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params); |
2909 | } |
2910 | |
2911 | inline void QOpenGLFunctions_2_0::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2912 | { |
2913 | d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params); |
2914 | } |
2915 | |
2916 | inline void QOpenGLFunctions_2_0::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2917 | { |
2918 | d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values); |
2919 | } |
2920 | |
2921 | inline void QOpenGLFunctions_2_0::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params) |
2922 | { |
2923 | d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params); |
2924 | } |
2925 | |
2926 | inline void QOpenGLFunctions_2_0::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2927 | { |
2928 | d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params); |
2929 | } |
2930 | |
2931 | inline void QOpenGLFunctions_2_0::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values) |
2932 | { |
2933 | d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values); |
2934 | } |
2935 | |
2936 | inline void QOpenGLFunctions_2_0::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column) |
2937 | { |
2938 | d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column); |
2939 | } |
2940 | |
2941 | inline void QOpenGLFunctions_2_0::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span) |
2942 | { |
2943 | d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span); |
2944 | } |
2945 | |
2946 | inline void QOpenGLFunctions_2_0::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params) |
2947 | { |
2948 | d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params); |
2949 | } |
2950 | |
2951 | inline void QOpenGLFunctions_2_0::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params) |
2952 | { |
2953 | d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params); |
2954 | } |
2955 | |
2956 | inline void QOpenGLFunctions_2_0::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image) |
2957 | { |
2958 | d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image); |
2959 | } |
2960 | |
2961 | inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
2962 | { |
2963 | d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height); |
2964 | } |
2965 | |
2966 | inline void QOpenGLFunctions_2_0::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
2967 | { |
2968 | d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width); |
2969 | } |
2970 | |
2971 | inline void QOpenGLFunctions_2_0::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params) |
2972 | { |
2973 | d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params); |
2974 | } |
2975 | |
2976 | inline void QOpenGLFunctions_2_0::glConvolutionParameteri(GLenum target, GLenum pname, GLint params) |
2977 | { |
2978 | d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params); |
2979 | } |
2980 | |
2981 | inline void QOpenGLFunctions_2_0::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
2982 | { |
2983 | d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params); |
2984 | } |
2985 | |
2986 | inline void QOpenGLFunctions_2_0::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) |
2987 | { |
2988 | d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params); |
2989 | } |
2990 | |
2991 | inline void QOpenGLFunctions_2_0::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image) |
2992 | { |
2993 | d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image); |
2994 | } |
2995 | |
2996 | inline void QOpenGLFunctions_2_0::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image) |
2997 | { |
2998 | d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image); |
2999 | } |
3000 | |
3001 | inline void QOpenGLFunctions_2_0::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
3002 | { |
3003 | d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width); |
3004 | } |
3005 | |
3006 | inline void QOpenGLFunctions_2_0::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data) |
3007 | { |
3008 | d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data); |
3009 | } |
3010 | |
3011 | inline void QOpenGLFunctions_2_0::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params) |
3012 | { |
3013 | d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params); |
3014 | } |
3015 | |
3016 | inline void QOpenGLFunctions_2_0::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params) |
3017 | { |
3018 | d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params); |
3019 | } |
3020 | |
3021 | inline void QOpenGLFunctions_2_0::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table) |
3022 | { |
3023 | d_1_2_Deprecated->f.GetColorTable(target, format, type, table); |
3024 | } |
3025 | |
3026 | inline void QOpenGLFunctions_2_0::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
3027 | { |
3028 | d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width); |
3029 | } |
3030 | |
3031 | inline void QOpenGLFunctions_2_0::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params) |
3032 | { |
3033 | d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params); |
3034 | } |
3035 | |
3036 | inline void QOpenGLFunctions_2_0::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) |
3037 | { |
3038 | d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params); |
3039 | } |
3040 | |
3041 | inline void QOpenGLFunctions_2_0::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table) |
3042 | { |
3043 | d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table); |
3044 | } |
3045 | |
3046 | |
3047 | // OpenGL 1.3 deprecated functions |
3048 | inline void QOpenGLFunctions_2_0::glMultTransposeMatrixd(const GLdouble *m) |
3049 | { |
3050 | d_1_3_Deprecated->f.MultTransposeMatrixd(m); |
3051 | } |
3052 | |
3053 | inline void QOpenGLFunctions_2_0::glMultTransposeMatrixf(const GLfloat *m) |
3054 | { |
3055 | d_1_3_Deprecated->f.MultTransposeMatrixf(m); |
3056 | } |
3057 | |
3058 | inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixd(const GLdouble *m) |
3059 | { |
3060 | d_1_3_Deprecated->f.LoadTransposeMatrixd(m); |
3061 | } |
3062 | |
3063 | inline void QOpenGLFunctions_2_0::glLoadTransposeMatrixf(const GLfloat *m) |
3064 | { |
3065 | d_1_3_Deprecated->f.LoadTransposeMatrixf(m); |
3066 | } |
3067 | |
3068 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4sv(GLenum target, const GLshort *v) |
3069 | { |
3070 | d_1_3_Deprecated->f.MultiTexCoord4sv(target, v); |
3071 | } |
3072 | |
3073 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
3074 | { |
3075 | d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q); |
3076 | } |
3077 | |
3078 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4iv(GLenum target, const GLint *v) |
3079 | { |
3080 | d_1_3_Deprecated->f.MultiTexCoord4iv(target, v); |
3081 | } |
3082 | |
3083 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) |
3084 | { |
3085 | d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q); |
3086 | } |
3087 | |
3088 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4fv(GLenum target, const GLfloat *v) |
3089 | { |
3090 | d_1_3_Deprecated->f.MultiTexCoord4fv(target, v); |
3091 | } |
3092 | |
3093 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
3094 | { |
3095 | d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q); |
3096 | } |
3097 | |
3098 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4dv(GLenum target, const GLdouble *v) |
3099 | { |
3100 | d_1_3_Deprecated->f.MultiTexCoord4dv(target, v); |
3101 | } |
3102 | |
3103 | inline void QOpenGLFunctions_2_0::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
3104 | { |
3105 | d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q); |
3106 | } |
3107 | |
3108 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3sv(GLenum target, const GLshort *v) |
3109 | { |
3110 | d_1_3_Deprecated->f.MultiTexCoord3sv(target, v); |
3111 | } |
3112 | |
3113 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) |
3114 | { |
3115 | d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r); |
3116 | } |
3117 | |
3118 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3iv(GLenum target, const GLint *v) |
3119 | { |
3120 | d_1_3_Deprecated->f.MultiTexCoord3iv(target, v); |
3121 | } |
3122 | |
3123 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) |
3124 | { |
3125 | d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r); |
3126 | } |
3127 | |
3128 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3fv(GLenum target, const GLfloat *v) |
3129 | { |
3130 | d_1_3_Deprecated->f.MultiTexCoord3fv(target, v); |
3131 | } |
3132 | |
3133 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
3134 | { |
3135 | d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r); |
3136 | } |
3137 | |
3138 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3dv(GLenum target, const GLdouble *v) |
3139 | { |
3140 | d_1_3_Deprecated->f.MultiTexCoord3dv(target, v); |
3141 | } |
3142 | |
3143 | inline void QOpenGLFunctions_2_0::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
3144 | { |
3145 | d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r); |
3146 | } |
3147 | |
3148 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2sv(GLenum target, const GLshort *v) |
3149 | { |
3150 | d_1_3_Deprecated->f.MultiTexCoord2sv(target, v); |
3151 | } |
3152 | |
3153 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) |
3154 | { |
3155 | d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t); |
3156 | } |
3157 | |
3158 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2iv(GLenum target, const GLint *v) |
3159 | { |
3160 | d_1_3_Deprecated->f.MultiTexCoord2iv(target, v); |
3161 | } |
3162 | |
3163 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2i(GLenum target, GLint s, GLint t) |
3164 | { |
3165 | d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t); |
3166 | } |
3167 | |
3168 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2fv(GLenum target, const GLfloat *v) |
3169 | { |
3170 | d_1_3_Deprecated->f.MultiTexCoord2fv(target, v); |
3171 | } |
3172 | |
3173 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) |
3174 | { |
3175 | d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t); |
3176 | } |
3177 | |
3178 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2dv(GLenum target, const GLdouble *v) |
3179 | { |
3180 | d_1_3_Deprecated->f.MultiTexCoord2dv(target, v); |
3181 | } |
3182 | |
3183 | inline void QOpenGLFunctions_2_0::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) |
3184 | { |
3185 | d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t); |
3186 | } |
3187 | |
3188 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1sv(GLenum target, const GLshort *v) |
3189 | { |
3190 | d_1_3_Deprecated->f.MultiTexCoord1sv(target, v); |
3191 | } |
3192 | |
3193 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1s(GLenum target, GLshort s) |
3194 | { |
3195 | d_1_3_Deprecated->f.MultiTexCoord1s(target, s); |
3196 | } |
3197 | |
3198 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1iv(GLenum target, const GLint *v) |
3199 | { |
3200 | d_1_3_Deprecated->f.MultiTexCoord1iv(target, v); |
3201 | } |
3202 | |
3203 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1i(GLenum target, GLint s) |
3204 | { |
3205 | d_1_3_Deprecated->f.MultiTexCoord1i(target, s); |
3206 | } |
3207 | |
3208 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1fv(GLenum target, const GLfloat *v) |
3209 | { |
3210 | d_1_3_Deprecated->f.MultiTexCoord1fv(target, v); |
3211 | } |
3212 | |
3213 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1f(GLenum target, GLfloat s) |
3214 | { |
3215 | d_1_3_Deprecated->f.MultiTexCoord1f(target, s); |
3216 | } |
3217 | |
3218 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1dv(GLenum target, const GLdouble *v) |
3219 | { |
3220 | d_1_3_Deprecated->f.MultiTexCoord1dv(target, v); |
3221 | } |
3222 | |
3223 | inline void QOpenGLFunctions_2_0::glMultiTexCoord1d(GLenum target, GLdouble s) |
3224 | { |
3225 | d_1_3_Deprecated->f.MultiTexCoord1d(target, s); |
3226 | } |
3227 | |
3228 | inline void QOpenGLFunctions_2_0::glClientActiveTexture(GLenum texture) |
3229 | { |
3230 | d_1_3_Deprecated->f.ClientActiveTexture(texture); |
3231 | } |
3232 | |
3233 | |
3234 | // OpenGL 1.4 deprecated functions |
3235 | inline void QOpenGLFunctions_2_0::glWindowPos3sv(const GLshort *v) |
3236 | { |
3237 | d_1_4_Deprecated->f.WindowPos3sv(v); |
3238 | } |
3239 | |
3240 | inline void QOpenGLFunctions_2_0::glWindowPos3s(GLshort x, GLshort y, GLshort z) |
3241 | { |
3242 | d_1_4_Deprecated->f.WindowPos3s(x, y, z); |
3243 | } |
3244 | |
3245 | inline void QOpenGLFunctions_2_0::glWindowPos3iv(const GLint *v) |
3246 | { |
3247 | d_1_4_Deprecated->f.WindowPos3iv(v); |
3248 | } |
3249 | |
3250 | inline void QOpenGLFunctions_2_0::glWindowPos3i(GLint x, GLint y, GLint z) |
3251 | { |
3252 | d_1_4_Deprecated->f.WindowPos3i(x, y, z); |
3253 | } |
3254 | |
3255 | inline void QOpenGLFunctions_2_0::glWindowPos3fv(const GLfloat *v) |
3256 | { |
3257 | d_1_4_Deprecated->f.WindowPos3fv(v); |
3258 | } |
3259 | |
3260 | inline void QOpenGLFunctions_2_0::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) |
3261 | { |
3262 | d_1_4_Deprecated->f.WindowPos3f(x, y, z); |
3263 | } |
3264 | |
3265 | inline void QOpenGLFunctions_2_0::glWindowPos3dv(const GLdouble *v) |
3266 | { |
3267 | d_1_4_Deprecated->f.WindowPos3dv(v); |
3268 | } |
3269 | |
3270 | inline void QOpenGLFunctions_2_0::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) |
3271 | { |
3272 | d_1_4_Deprecated->f.WindowPos3d(x, y, z); |
3273 | } |
3274 | |
3275 | inline void QOpenGLFunctions_2_0::glWindowPos2sv(const GLshort *v) |
3276 | { |
3277 | d_1_4_Deprecated->f.WindowPos2sv(v); |
3278 | } |
3279 | |
3280 | inline void QOpenGLFunctions_2_0::glWindowPos2s(GLshort x, GLshort y) |
3281 | { |
3282 | d_1_4_Deprecated->f.WindowPos2s(x, y); |
3283 | } |
3284 | |
3285 | inline void QOpenGLFunctions_2_0::glWindowPos2iv(const GLint *v) |
3286 | { |
3287 | d_1_4_Deprecated->f.WindowPos2iv(v); |
3288 | } |
3289 | |
3290 | inline void QOpenGLFunctions_2_0::glWindowPos2i(GLint x, GLint y) |
3291 | { |
3292 | d_1_4_Deprecated->f.WindowPos2i(x, y); |
3293 | } |
3294 | |
3295 | inline void QOpenGLFunctions_2_0::glWindowPos2fv(const GLfloat *v) |
3296 | { |
3297 | d_1_4_Deprecated->f.WindowPos2fv(v); |
3298 | } |
3299 | |
3300 | inline void QOpenGLFunctions_2_0::glWindowPos2f(GLfloat x, GLfloat y) |
3301 | { |
3302 | d_1_4_Deprecated->f.WindowPos2f(x, y); |
3303 | } |
3304 | |
3305 | inline void QOpenGLFunctions_2_0::glWindowPos2dv(const GLdouble *v) |
3306 | { |
3307 | d_1_4_Deprecated->f.WindowPos2dv(v); |
3308 | } |
3309 | |
3310 | inline void QOpenGLFunctions_2_0::glWindowPos2d(GLdouble x, GLdouble y) |
3311 | { |
3312 | d_1_4_Deprecated->f.WindowPos2d(x, y); |
3313 | } |
3314 | |
3315 | inline void QOpenGLFunctions_2_0::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
3316 | { |
3317 | d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer); |
3318 | } |
3319 | |
3320 | inline void QOpenGLFunctions_2_0::glSecondaryColor3usv(const GLushort *v) |
3321 | { |
3322 | d_1_4_Deprecated->f.SecondaryColor3usv(v); |
3323 | } |
3324 | |
3325 | inline void QOpenGLFunctions_2_0::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) |
3326 | { |
3327 | d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue); |
3328 | } |
3329 | |
3330 | inline void QOpenGLFunctions_2_0::glSecondaryColor3uiv(const GLuint *v) |
3331 | { |
3332 | d_1_4_Deprecated->f.SecondaryColor3uiv(v); |
3333 | } |
3334 | |
3335 | inline void QOpenGLFunctions_2_0::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) |
3336 | { |
3337 | d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue); |
3338 | } |
3339 | |
3340 | inline void QOpenGLFunctions_2_0::glSecondaryColor3ubv(const GLubyte *v) |
3341 | { |
3342 | d_1_4_Deprecated->f.SecondaryColor3ubv(v); |
3343 | } |
3344 | |
3345 | inline void QOpenGLFunctions_2_0::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) |
3346 | { |
3347 | d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue); |
3348 | } |
3349 | |
3350 | inline void QOpenGLFunctions_2_0::glSecondaryColor3sv(const GLshort *v) |
3351 | { |
3352 | d_1_4_Deprecated->f.SecondaryColor3sv(v); |
3353 | } |
3354 | |
3355 | inline void QOpenGLFunctions_2_0::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) |
3356 | { |
3357 | d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue); |
3358 | } |
3359 | |
3360 | inline void QOpenGLFunctions_2_0::glSecondaryColor3iv(const GLint *v) |
3361 | { |
3362 | d_1_4_Deprecated->f.SecondaryColor3iv(v); |
3363 | } |
3364 | |
3365 | inline void QOpenGLFunctions_2_0::glSecondaryColor3i(GLint red, GLint green, GLint blue) |
3366 | { |
3367 | d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue); |
3368 | } |
3369 | |
3370 | inline void QOpenGLFunctions_2_0::glSecondaryColor3fv(const GLfloat *v) |
3371 | { |
3372 | d_1_4_Deprecated->f.SecondaryColor3fv(v); |
3373 | } |
3374 | |
3375 | inline void QOpenGLFunctions_2_0::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) |
3376 | { |
3377 | d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue); |
3378 | } |
3379 | |
3380 | inline void QOpenGLFunctions_2_0::glSecondaryColor3dv(const GLdouble *v) |
3381 | { |
3382 | d_1_4_Deprecated->f.SecondaryColor3dv(v); |
3383 | } |
3384 | |
3385 | inline void QOpenGLFunctions_2_0::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) |
3386 | { |
3387 | d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue); |
3388 | } |
3389 | |
3390 | inline void QOpenGLFunctions_2_0::glSecondaryColor3bv(const GLbyte *v) |
3391 | { |
3392 | d_1_4_Deprecated->f.SecondaryColor3bv(v); |
3393 | } |
3394 | |
3395 | inline void QOpenGLFunctions_2_0::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) |
3396 | { |
3397 | d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue); |
3398 | } |
3399 | |
3400 | inline void QOpenGLFunctions_2_0::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer) |
3401 | { |
3402 | d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer); |
3403 | } |
3404 | |
3405 | inline void QOpenGLFunctions_2_0::glFogCoorddv(const GLdouble *coord) |
3406 | { |
3407 | d_1_4_Deprecated->f.FogCoorddv(coord); |
3408 | } |
3409 | |
3410 | inline void QOpenGLFunctions_2_0::glFogCoordd(GLdouble coord) |
3411 | { |
3412 | d_1_4_Deprecated->f.FogCoordd(coord); |
3413 | } |
3414 | |
3415 | inline void QOpenGLFunctions_2_0::glFogCoordfv(const GLfloat *coord) |
3416 | { |
3417 | d_1_4_Deprecated->f.FogCoordfv(coord); |
3418 | } |
3419 | |
3420 | inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord) |
3421 | { |
3422 | d_1_4_Deprecated->f.FogCoordf(coord); |
3423 | } |
3424 | |
3425 | |
3426 | // OpenGL 1.5 deprecated functions |
3427 | |
3428 | // OpenGL 2.0 deprecated functions |
3429 | inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v) |
3430 | { |
3431 | d_2_0_Core->f.VertexAttrib4usv(index, v); |
3432 | } |
3433 | |
3434 | inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v) |
3435 | { |
3436 | d_2_0_Core->f.VertexAttrib4uiv(index, v); |
3437 | } |
3438 | |
3439 | inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v) |
3440 | { |
3441 | d_2_0_Core->f.VertexAttrib4ubv(index, v); |
3442 | } |
3443 | |
3444 | inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v) |
3445 | { |
3446 | d_2_0_Core->f.VertexAttrib4sv(index, v); |
3447 | } |
3448 | |
3449 | inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
3450 | { |
3451 | d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w); |
3452 | } |
3453 | |
3454 | inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v) |
3455 | { |
3456 | d_2_0_Core->f.VertexAttrib4iv(index, v); |
3457 | } |
3458 | |
3459 | inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v) |
3460 | { |
3461 | d_2_0_Core->f.VertexAttrib4fv(index, v); |
3462 | } |
3463 | |
3464 | inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
3465 | { |
3466 | d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w); |
3467 | } |
3468 | |
3469 | inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v) |
3470 | { |
3471 | d_2_0_Core->f.VertexAttrib4dv(index, v); |
3472 | } |
3473 | |
3474 | inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
3475 | { |
3476 | d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w); |
3477 | } |
3478 | |
3479 | inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v) |
3480 | { |
3481 | d_2_0_Core->f.VertexAttrib4bv(index, v); |
3482 | } |
3483 | |
3484 | inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v) |
3485 | { |
3486 | d_2_0_Core->f.VertexAttrib4Nusv(index, v); |
3487 | } |
3488 | |
3489 | inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v) |
3490 | { |
3491 | d_2_0_Core->f.VertexAttrib4Nuiv(index, v); |
3492 | } |
3493 | |
3494 | inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v) |
3495 | { |
3496 | d_2_0_Core->f.VertexAttrib4Nubv(index, v); |
3497 | } |
3498 | |
3499 | inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
3500 | { |
3501 | d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w); |
3502 | } |
3503 | |
3504 | inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v) |
3505 | { |
3506 | d_2_0_Core->f.VertexAttrib4Nsv(index, v); |
3507 | } |
3508 | |
3509 | inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v) |
3510 | { |
3511 | d_2_0_Core->f.VertexAttrib4Niv(index, v); |
3512 | } |
3513 | |
3514 | inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v) |
3515 | { |
3516 | d_2_0_Core->f.VertexAttrib4Nbv(index, v); |
3517 | } |
3518 | |
3519 | inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v) |
3520 | { |
3521 | d_2_0_Core->f.VertexAttrib3sv(index, v); |
3522 | } |
3523 | |
3524 | inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) |
3525 | { |
3526 | d_2_0_Core->f.VertexAttrib3s(index, x, y, z); |
3527 | } |
3528 | |
3529 | inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v) |
3530 | { |
3531 | d_2_0_Core->f.VertexAttrib3fv(index, v); |
3532 | } |
3533 | |
3534 | inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
3535 | { |
3536 | d_2_0_Core->f.VertexAttrib3f(index, x, y, z); |
3537 | } |
3538 | |
3539 | inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v) |
3540 | { |
3541 | d_2_0_Core->f.VertexAttrib3dv(index, v); |
3542 | } |
3543 | |
3544 | inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
3545 | { |
3546 | d_2_0_Core->f.VertexAttrib3d(index, x, y, z); |
3547 | } |
3548 | |
3549 | inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v) |
3550 | { |
3551 | d_2_0_Core->f.VertexAttrib2sv(index, v); |
3552 | } |
3553 | |
3554 | inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y) |
3555 | { |
3556 | d_2_0_Core->f.VertexAttrib2s(index, x, y); |
3557 | } |
3558 | |
3559 | inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v) |
3560 | { |
3561 | d_2_0_Core->f.VertexAttrib2fv(index, v); |
3562 | } |
3563 | |
3564 | inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
3565 | { |
3566 | d_2_0_Core->f.VertexAttrib2f(index, x, y); |
3567 | } |
3568 | |
3569 | inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v) |
3570 | { |
3571 | d_2_0_Core->f.VertexAttrib2dv(index, v); |
3572 | } |
3573 | |
3574 | inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) |
3575 | { |
3576 | d_2_0_Core->f.VertexAttrib2d(index, x, y); |
3577 | } |
3578 | |
3579 | inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v) |
3580 | { |
3581 | d_2_0_Core->f.VertexAttrib1sv(index, v); |
3582 | } |
3583 | |
3584 | inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x) |
3585 | { |
3586 | d_2_0_Core->f.VertexAttrib1s(index, x); |
3587 | } |
3588 | |
3589 | inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v) |
3590 | { |
3591 | d_2_0_Core->f.VertexAttrib1fv(index, v); |
3592 | } |
3593 | |
3594 | inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x) |
3595 | { |
3596 | d_2_0_Core->f.VertexAttrib1f(index, x); |
3597 | } |
3598 | |
3599 | inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v) |
3600 | { |
3601 | d_2_0_Core->f.VertexAttrib1dv(index, v); |
3602 | } |
3603 | |
3604 | inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x) |
3605 | { |
3606 | d_2_0_Core->f.VertexAttrib1d(index, x); |
3607 | } |
3608 | |
3609 | |
3610 | |
3611 | QT_END_NAMESPACE |
3612 | |
3613 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) |
3614 | |
3615 | #endif |
3616 | |