1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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7** This file is part of the QtOpenGL module of the Qt Toolkit.
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9** $QT_BEGIN_LICENSE:LGPL$
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37** $QT_END_LICENSE$
38**
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40** This file was generated by glgen version 0.1
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43** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
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48****************************************************************************/
49
50#ifndef QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
51#define QOPENGLVERSIONFUNCTIONS_3_3_COMPATIBILITY_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61QT_BEGIN_NAMESPACE
62
63class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Compatibility : public QAbstractOpenGLFunctions
64{
65public:
66 QOpenGLFunctions_3_3_Compatibility();
67 ~QOpenGLFunctions_3_3_Compatibility();
68
69 bool initializeOpenGLFunctions() override;
70
71 // OpenGL 1.0 core functions
72 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
73 void glDepthRange(GLdouble nearVal, GLdouble farVal);
74 GLboolean glIsEnabled(GLenum cap);
75 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
76 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
77 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
78 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
79 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
80 const GLubyte * glGetString(GLenum name);
81 void glGetIntegerv(GLenum pname, GLint *params);
82 void glGetFloatv(GLenum pname, GLfloat *params);
83 GLenum glGetError();
84 void glGetDoublev(GLenum pname, GLdouble *params);
85 void glGetBooleanv(GLenum pname, GLboolean *params);
86 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
87 void glReadBuffer(GLenum mode);
88 void glPixelStorei(GLenum pname, GLint param);
89 void glPixelStoref(GLenum pname, GLfloat param);
90 void glDepthFunc(GLenum func);
91 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
92 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
93 void glLogicOp(GLenum opcode);
94 void glBlendFunc(GLenum sfactor, GLenum dfactor);
95 void glFlush();
96 void glFinish();
97 void glEnable(GLenum cap);
98 void glDisable(GLenum cap);
99 void glDepthMask(GLboolean flag);
100 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
101 void glStencilMask(GLuint mask);
102 void glClearDepth(GLdouble depth);
103 void glClearStencil(GLint s);
104 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
105 void glClear(GLbitfield mask);
106 void glDrawBuffer(GLenum mode);
107 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
110 void glTexParameteri(GLenum target, GLenum pname, GLint param);
111 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
112 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
113 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
114 void glPolygonMode(GLenum face, GLenum mode);
115 void glPointSize(GLfloat size);
116 void glLineWidth(GLfloat width);
117 void glHint(GLenum target, GLenum mode);
118 void glFrontFace(GLenum mode);
119 void glCullFace(GLenum mode);
120
121 // OpenGL 1.1 core functions
122 void glIndexubv(const GLubyte *c);
123 void glIndexub(GLubyte c);
124 GLboolean glIsTexture(GLuint texture);
125 void glGenTextures(GLsizei n, GLuint *textures);
126 void glDeleteTextures(GLsizei n, const GLuint *textures);
127 void glBindTexture(GLenum target, GLuint texture);
128 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
129 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
130 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
131 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
132 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
133 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
134 void glPolygonOffset(GLfloat factor, GLfloat units);
135 void glGetPointerv(GLenum pname, GLvoid* *params);
136 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
137 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
138
139 // OpenGL 1.2 core functions
140 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
141 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
142 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
143 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
144 void glBlendEquation(GLenum mode);
145 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
146
147 // OpenGL 1.3 core functions
148 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
149 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
155 void glSampleCoverage(GLfloat value, GLboolean invert);
156 void glActiveTexture(GLenum texture);
157
158 // OpenGL 1.4 core functions
159 void glPointParameteriv(GLenum pname, const GLint *params);
160 void glPointParameteri(GLenum pname, GLint param);
161 void glPointParameterfv(GLenum pname, const GLfloat *params);
162 void glPointParameterf(GLenum pname, GLfloat param);
163 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
164 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
165 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
166
167 // OpenGL 1.5 core functions
168 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
169 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
170 GLboolean glUnmapBuffer(GLenum target);
171 GLvoid* glMapBuffer(GLenum target, GLenum access);
172 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
173 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
174 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
175 GLboolean glIsBuffer(GLuint buffer);
176 void glGenBuffers(GLsizei n, GLuint *buffers);
177 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
178 void glBindBuffer(GLenum target, GLuint buffer);
179 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
180 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
181 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
182 void glEndQuery(GLenum target);
183 void glBeginQuery(GLenum target, GLuint id);
184 GLboolean glIsQuery(GLuint id);
185 void glDeleteQueries(GLsizei n, const GLuint *ids);
186 void glGenQueries(GLsizei n, GLuint *ids);
187
188 // OpenGL 2.0 core functions
189 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
190 void glValidateProgram(GLuint program);
191 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
194 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
198 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
202 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
203 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
204 void glUniform2i(GLint location, GLint v0, GLint v1);
205 void glUniform1i(GLint location, GLint v0);
206 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
207 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
208 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
209 void glUniform1f(GLint location, GLfloat v0);
210 void glUseProgram(GLuint program);
211 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
212 void glLinkProgram(GLuint program);
213 GLboolean glIsShader(GLuint shader);
214 GLboolean glIsProgram(GLuint program);
215 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
216 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
217 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
218 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
219 void glGetUniformiv(GLuint program, GLint location, GLint *params);
220 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
221 GLint glGetUniformLocation(GLuint program, const GLchar *name);
222 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
223 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
224 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
225 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
226 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
227 GLint glGetAttribLocation(GLuint program, const GLchar *name);
228 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
229 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
231 void glEnableVertexAttribArray(GLuint index);
232 void glDisableVertexAttribArray(GLuint index);
233 void glDetachShader(GLuint program, GLuint shader);
234 void glDeleteShader(GLuint shader);
235 void glDeleteProgram(GLuint program);
236 GLuint glCreateShader(GLenum type);
237 GLuint glCreateProgram();
238 void glCompileShader(GLuint shader);
239 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
240 void glAttachShader(GLuint program, GLuint shader);
241 void glStencilMaskSeparate(GLenum face, GLuint mask);
242 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
243 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
244 void glDrawBuffers(GLsizei n, const GLenum *bufs);
245 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
246
247 // OpenGL 2.1 core functions
248 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
254
255 // OpenGL 3.0 core functions
256 GLboolean glIsVertexArray(GLuint array);
257 void glGenVertexArrays(GLsizei n, GLuint *arrays);
258 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
259 void glBindVertexArray(GLuint array);
260 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
261 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
262 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
263 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
264 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
265 void glGenerateMipmap(GLenum target);
266 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
267 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
268 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
269 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
271 GLenum glCheckFramebufferStatus(GLenum target);
272 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
273 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
274 void glBindFramebuffer(GLenum target, GLuint framebuffer);
275 GLboolean glIsFramebuffer(GLuint framebuffer);
276 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
277 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
278 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
279 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
280 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
281 GLboolean glIsRenderbuffer(GLuint renderbuffer);
282 const GLubyte * glGetStringi(GLenum name, GLuint index);
283 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
284 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
285 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
286 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
287 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
288 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
289 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
290 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
291 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
295 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
296 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
297 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
298 void glUniform1ui(GLint location, GLuint v0);
299 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
300 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
301 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
302 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
303 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
304 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
305 void glEndConditionalRender();
306 void glBeginConditionalRender(GLuint id, GLenum mode);
307 void glClampColor(GLenum target, GLenum clamp);
308 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
309 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
310 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
311 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
312 void glEndTransformFeedback();
313 void glBeginTransformFeedback(GLenum primitiveMode);
314 GLboolean glIsEnabledi(GLenum target, GLuint index);
315 void glDisablei(GLenum target, GLuint index);
316 void glEnablei(GLenum target, GLuint index);
317 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
318 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
319 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
320
321 // OpenGL 3.1 core functions
322 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
323 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
324 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
325 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
326 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
327 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
328 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
329 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
330 void glPrimitiveRestartIndex(GLuint index);
331 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
332 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
333 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
334
335 // OpenGL 3.2 core functions
336 void glSampleMaski(GLuint index, GLbitfield mask);
337 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
338 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
339 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
340 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
341 void glGetInteger64v(GLenum pname, GLint64 *params);
342 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
344 void glDeleteSync(GLsync sync);
345 GLboolean glIsSync(GLsync sync);
346 GLsync glFenceSync(GLenum condition, GLbitfield flags);
347 void glProvokingVertex(GLenum mode);
348 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
349 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
350 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
352 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
353 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
354 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
355
356 // OpenGL 3.3 core functions
357 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
358 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
359 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
360 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
361 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
362 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
363 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
364 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
365 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
366 void glSecondaryColorP3ui(GLenum type, GLuint color);
367 void glColorP4uiv(GLenum type, const GLuint *color);
368 void glColorP4ui(GLenum type, GLuint color);
369 void glColorP3uiv(GLenum type, const GLuint *color);
370 void glColorP3ui(GLenum type, GLuint color);
371 void glNormalP3uiv(GLenum type, const GLuint *coords);
372 void glNormalP3ui(GLenum type, GLuint coords);
373 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
374 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
375 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
376 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
377 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
378 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
379 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
380 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
381 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
382 void glTexCoordP4ui(GLenum type, GLuint coords);
383 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
384 void glTexCoordP3ui(GLenum type, GLuint coords);
385 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
386 void glTexCoordP2ui(GLenum type, GLuint coords);
387 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
388 void glTexCoordP1ui(GLenum type, GLuint coords);
389 void glVertexP4uiv(GLenum type, const GLuint *value);
390 void glVertexP4ui(GLenum type, GLuint value);
391 void glVertexP3uiv(GLenum type, const GLuint *value);
392 void glVertexP3ui(GLenum type, GLuint value);
393 void glVertexP2uiv(GLenum type, const GLuint *value);
394 void glVertexP2ui(GLenum type, GLuint value);
395 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
396 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
397 void glQueryCounter(GLuint id, GLenum target);
398 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
399 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
400 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
401 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
402 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
403 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
404 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
405 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
406 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
407 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
408 void glBindSampler(GLuint unit, GLuint sampler);
409 GLboolean glIsSampler(GLuint sampler);
410 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
411 void glGenSamplers(GLsizei count, GLuint *samplers);
412 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
413 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
414 void glVertexAttribDivisor(GLuint index, GLuint divisor);
415
416 // OpenGL 1.0 deprecated functions
417 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
418 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
419 void glScalef(GLfloat x, GLfloat y, GLfloat z);
420 void glScaled(GLdouble x, GLdouble y, GLdouble z);
421 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
422 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
423 void glPushMatrix();
424 void glPopMatrix();
425 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
426 void glMultMatrixd(const GLdouble *m);
427 void glMultMatrixf(const GLfloat *m);
428 void glMatrixMode(GLenum mode);
429 void glLoadMatrixd(const GLdouble *m);
430 void glLoadMatrixf(const GLfloat *m);
431 void glLoadIdentity();
432 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
433 GLboolean glIsList(GLuint list);
434 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
435 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
436 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
437 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
438 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
439 void glGetPolygonStipple(GLubyte *mask);
440 void glGetPixelMapusv(GLenum map, GLushort *values);
441 void glGetPixelMapuiv(GLenum map, GLuint *values);
442 void glGetPixelMapfv(GLenum map, GLfloat *values);
443 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
444 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
445 void glGetMapiv(GLenum target, GLenum query, GLint *v);
446 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
447 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
448 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
449 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
450 void glGetClipPlane(GLenum plane, GLdouble *equation);
451 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
452 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
453 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
454 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
455 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
456 void glPixelTransferi(GLenum pname, GLint param);
457 void glPixelTransferf(GLenum pname, GLfloat param);
458 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
459 void glAlphaFunc(GLenum func, GLfloat ref);
460 void glEvalPoint2(GLint i, GLint j);
461 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
462 void glEvalPoint1(GLint i);
463 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
464 void glEvalCoord2fv(const GLfloat *u);
465 void glEvalCoord2f(GLfloat u, GLfloat v);
466 void glEvalCoord2dv(const GLdouble *u);
467 void glEvalCoord2d(GLdouble u, GLdouble v);
468 void glEvalCoord1fv(const GLfloat *u);
469 void glEvalCoord1f(GLfloat u);
470 void glEvalCoord1dv(const GLdouble *u);
471 void glEvalCoord1d(GLdouble u);
472 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
473 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
474 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
475 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
476 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
477 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
478 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
479 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
480 void glPushAttrib(GLbitfield mask);
481 void glPopAttrib();
482 void glAccum(GLenum op, GLfloat value);
483 void glIndexMask(GLuint mask);
484 void glClearIndex(GLfloat c);
485 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
486 void glPushName(GLuint name);
487 void glPopName();
488 void glPassThrough(GLfloat token);
489 void glLoadName(GLuint name);
490 void glInitNames();
491 GLint glRenderMode(GLenum mode);
492 void glSelectBuffer(GLsizei size, GLuint *buffer);
493 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
494 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
495 void glTexGeni(GLenum coord, GLenum pname, GLint param);
496 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
497 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
498 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
499 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
500 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
501 void glTexEnvi(GLenum target, GLenum pname, GLint param);
502 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
503 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
504 void glShadeModel(GLenum mode);
505 void glPolygonStipple(const GLubyte *mask);
506 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
507 void glMateriali(GLenum face, GLenum pname, GLint param);
508 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
509 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
510 void glLineStipple(GLint factor, GLushort pattern);
511 void glLightModeliv(GLenum pname, const GLint *params);
512 void glLightModeli(GLenum pname, GLint param);
513 void glLightModelfv(GLenum pname, const GLfloat *params);
514 void glLightModelf(GLenum pname, GLfloat param);
515 void glLightiv(GLenum light, GLenum pname, const GLint *params);
516 void glLighti(GLenum light, GLenum pname, GLint param);
517 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
518 void glLightf(GLenum light, GLenum pname, GLfloat param);
519 void glFogiv(GLenum pname, const GLint *params);
520 void glFogi(GLenum pname, GLint param);
521 void glFogfv(GLenum pname, const GLfloat *params);
522 void glFogf(GLenum pname, GLfloat param);
523 void glColorMaterial(GLenum face, GLenum mode);
524 void glClipPlane(GLenum plane, const GLdouble *equation);
525 void glVertex4sv(const GLshort *v);
526 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
527 void glVertex4iv(const GLint *v);
528 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
529 void glVertex4fv(const GLfloat *v);
530 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
531 void glVertex4dv(const GLdouble *v);
532 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
533 void glVertex3sv(const GLshort *v);
534 void glVertex3s(GLshort x, GLshort y, GLshort z);
535 void glVertex3iv(const GLint *v);
536 void glVertex3i(GLint x, GLint y, GLint z);
537 void glVertex3fv(const GLfloat *v);
538 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
539 void glVertex3dv(const GLdouble *v);
540 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
541 void glVertex2sv(const GLshort *v);
542 void glVertex2s(GLshort x, GLshort y);
543 void glVertex2iv(const GLint *v);
544 void glVertex2i(GLint x, GLint y);
545 void glVertex2fv(const GLfloat *v);
546 void glVertex2f(GLfloat x, GLfloat y);
547 void glVertex2dv(const GLdouble *v);
548 void glVertex2d(GLdouble x, GLdouble y);
549 void glTexCoord4sv(const GLshort *v);
550 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
551 void glTexCoord4iv(const GLint *v);
552 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
553 void glTexCoord4fv(const GLfloat *v);
554 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
555 void glTexCoord4dv(const GLdouble *v);
556 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
557 void glTexCoord3sv(const GLshort *v);
558 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
559 void glTexCoord3iv(const GLint *v);
560 void glTexCoord3i(GLint s, GLint t, GLint r);
561 void glTexCoord3fv(const GLfloat *v);
562 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
563 void glTexCoord3dv(const GLdouble *v);
564 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
565 void glTexCoord2sv(const GLshort *v);
566 void glTexCoord2s(GLshort s, GLshort t);
567 void glTexCoord2iv(const GLint *v);
568 void glTexCoord2i(GLint s, GLint t);
569 void glTexCoord2fv(const GLfloat *v);
570 void glTexCoord2f(GLfloat s, GLfloat t);
571 void glTexCoord2dv(const GLdouble *v);
572 void glTexCoord2d(GLdouble s, GLdouble t);
573 void glTexCoord1sv(const GLshort *v);
574 void glTexCoord1s(GLshort s);
575 void glTexCoord1iv(const GLint *v);
576 void glTexCoord1i(GLint s);
577 void glTexCoord1fv(const GLfloat *v);
578 void glTexCoord1f(GLfloat s);
579 void glTexCoord1dv(const GLdouble *v);
580 void glTexCoord1d(GLdouble s);
581 void glRectsv(const GLshort *v1, const GLshort *v2);
582 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
583 void glRectiv(const GLint *v1, const GLint *v2);
584 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
585 void glRectfv(const GLfloat *v1, const GLfloat *v2);
586 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
587 void glRectdv(const GLdouble *v1, const GLdouble *v2);
588 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
589 void glRasterPos4sv(const GLshort *v);
590 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
591 void glRasterPos4iv(const GLint *v);
592 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
593 void glRasterPos4fv(const GLfloat *v);
594 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
595 void glRasterPos4dv(const GLdouble *v);
596 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
597 void glRasterPos3sv(const GLshort *v);
598 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
599 void glRasterPos3iv(const GLint *v);
600 void glRasterPos3i(GLint x, GLint y, GLint z);
601 void glRasterPos3fv(const GLfloat *v);
602 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
603 void glRasterPos3dv(const GLdouble *v);
604 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
605 void glRasterPos2sv(const GLshort *v);
606 void glRasterPos2s(GLshort x, GLshort y);
607 void glRasterPos2iv(const GLint *v);
608 void glRasterPos2i(GLint x, GLint y);
609 void glRasterPos2fv(const GLfloat *v);
610 void glRasterPos2f(GLfloat x, GLfloat y);
611 void glRasterPos2dv(const GLdouble *v);
612 void glRasterPos2d(GLdouble x, GLdouble y);
613 void glNormal3sv(const GLshort *v);
614 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
615 void glNormal3iv(const GLint *v);
616 void glNormal3i(GLint nx, GLint ny, GLint nz);
617 void glNormal3fv(const GLfloat *v);
618 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
619 void glNormal3dv(const GLdouble *v);
620 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
621 void glNormal3bv(const GLbyte *v);
622 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
623 void glIndexsv(const GLshort *c);
624 void glIndexs(GLshort c);
625 void glIndexiv(const GLint *c);
626 void glIndexi(GLint c);
627 void glIndexfv(const GLfloat *c);
628 void glIndexf(GLfloat c);
629 void glIndexdv(const GLdouble *c);
630 void glIndexd(GLdouble c);
631 void glEnd();
632 void glEdgeFlagv(const GLboolean *flag);
633 void glEdgeFlag(GLboolean flag);
634 void glColor4usv(const GLushort *v);
635 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
636 void glColor4uiv(const GLuint *v);
637 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
638 void glColor4ubv(const GLubyte *v);
639 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
640 void glColor4sv(const GLshort *v);
641 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
642 void glColor4iv(const GLint *v);
643 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
644 void glColor4fv(const GLfloat *v);
645 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
646 void glColor4dv(const GLdouble *v);
647 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
648 void glColor4bv(const GLbyte *v);
649 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
650 void glColor3usv(const GLushort *v);
651 void glColor3us(GLushort red, GLushort green, GLushort blue);
652 void glColor3uiv(const GLuint *v);
653 void glColor3ui(GLuint red, GLuint green, GLuint blue);
654 void glColor3ubv(const GLubyte *v);
655 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
656 void glColor3sv(const GLshort *v);
657 void glColor3s(GLshort red, GLshort green, GLshort blue);
658 void glColor3iv(const GLint *v);
659 void glColor3i(GLint red, GLint green, GLint blue);
660 void glColor3fv(const GLfloat *v);
661 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
662 void glColor3dv(const GLdouble *v);
663 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
664 void glColor3bv(const GLbyte *v);
665 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
666 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
667 void glBegin(GLenum mode);
668 void glListBase(GLuint base);
669 GLuint glGenLists(GLsizei range);
670 void glDeleteLists(GLuint list, GLsizei range);
671 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
672 void glCallList(GLuint list);
673 void glEndList();
674 void glNewList(GLuint list, GLenum mode);
675
676 // OpenGL 1.1 deprecated functions
677 void glPushClientAttrib(GLbitfield mask);
678 void glPopClientAttrib();
679 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
680 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
681 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
682 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
683 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
684 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
685 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
686 void glEnableClientState(GLenum array);
687 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
688 void glDisableClientState(GLenum array);
689 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
690 void glArrayElement(GLint i);
691
692 // OpenGL 1.2 deprecated functions
693 void glResetMinmax(GLenum target);
694 void glResetHistogram(GLenum target);
695 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
696 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
697 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
698 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
699 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
700 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
701 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
702 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
703 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
704 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
705 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
706 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
707 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
708 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
709 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
710 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
711 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
712 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
713 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
714 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
715 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
716 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
717 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
718 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
719 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
720 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
721 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
722 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
723 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
724 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
725
726 // OpenGL 1.3 deprecated functions
727 void glMultTransposeMatrixd(const GLdouble *m);
728 void glMultTransposeMatrixf(const GLfloat *m);
729 void glLoadTransposeMatrixd(const GLdouble *m);
730 void glLoadTransposeMatrixf(const GLfloat *m);
731 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
732 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
733 void glMultiTexCoord4iv(GLenum target, const GLint *v);
734 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
735 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
736 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
737 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
738 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
739 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
740 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
741 void glMultiTexCoord3iv(GLenum target, const GLint *v);
742 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
743 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
744 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
745 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
746 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
747 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
748 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
749 void glMultiTexCoord2iv(GLenum target, const GLint *v);
750 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
751 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
752 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
753 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
754 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
755 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
756 void glMultiTexCoord1s(GLenum target, GLshort s);
757 void glMultiTexCoord1iv(GLenum target, const GLint *v);
758 void glMultiTexCoord1i(GLenum target, GLint s);
759 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
760 void glMultiTexCoord1f(GLenum target, GLfloat s);
761 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
762 void glMultiTexCoord1d(GLenum target, GLdouble s);
763 void glClientActiveTexture(GLenum texture);
764
765 // OpenGL 1.4 deprecated functions
766 void glWindowPos3sv(const GLshort *v);
767 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
768 void glWindowPos3iv(const GLint *v);
769 void glWindowPos3i(GLint x, GLint y, GLint z);
770 void glWindowPos3fv(const GLfloat *v);
771 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
772 void glWindowPos3dv(const GLdouble *v);
773 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
774 void glWindowPos2sv(const GLshort *v);
775 void glWindowPos2s(GLshort x, GLshort y);
776 void glWindowPos2iv(const GLint *v);
777 void glWindowPos2i(GLint x, GLint y);
778 void glWindowPos2fv(const GLfloat *v);
779 void glWindowPos2f(GLfloat x, GLfloat y);
780 void glWindowPos2dv(const GLdouble *v);
781 void glWindowPos2d(GLdouble x, GLdouble y);
782 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
783 void glSecondaryColor3usv(const GLushort *v);
784 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
785 void glSecondaryColor3uiv(const GLuint *v);
786 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
787 void glSecondaryColor3ubv(const GLubyte *v);
788 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
789 void glSecondaryColor3sv(const GLshort *v);
790 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
791 void glSecondaryColor3iv(const GLint *v);
792 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
793 void glSecondaryColor3fv(const GLfloat *v);
794 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
795 void glSecondaryColor3dv(const GLdouble *v);
796 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
797 void glSecondaryColor3bv(const GLbyte *v);
798 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
799 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
800 void glFogCoorddv(const GLdouble *coord);
801 void glFogCoordd(GLdouble coord);
802 void glFogCoordfv(const GLfloat *coord);
803 void glFogCoordf(GLfloat coord);
804
805 // OpenGL 1.5 deprecated functions
806
807 // OpenGL 2.0 deprecated functions
808 void glVertexAttrib4usv(GLuint index, const GLushort *v);
809 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
810 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
811 void glVertexAttrib4sv(GLuint index, const GLshort *v);
812 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
813 void glVertexAttrib4iv(GLuint index, const GLint *v);
814 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
815 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
816 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
817 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
818 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
819 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
820 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
821 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
822 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
823 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
824 void glVertexAttrib4Niv(GLuint index, const GLint *v);
825 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
826 void glVertexAttrib3sv(GLuint index, const GLshort *v);
827 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
828 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
829 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
830 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
831 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
832 void glVertexAttrib2sv(GLuint index, const GLshort *v);
833 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
834 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
835 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
836 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
837 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
838 void glVertexAttrib1sv(GLuint index, const GLshort *v);
839 void glVertexAttrib1s(GLuint index, GLshort x);
840 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
841 void glVertexAttrib1f(GLuint index, GLfloat x);
842 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
843 void glVertexAttrib1d(GLuint index, GLdouble x);
844
845 // OpenGL 2.1 deprecated functions
846
847 // OpenGL 3.0 deprecated functions
848 void glVertexAttribI4usv(GLuint index, const GLushort *v);
849 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
850 void glVertexAttribI4sv(GLuint index, const GLshort *v);
851 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
852 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
853 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
854 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
855 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
856 void glVertexAttribI4iv(GLuint index, const GLint *v);
857 void glVertexAttribI3iv(GLuint index, const GLint *v);
858 void glVertexAttribI2iv(GLuint index, const GLint *v);
859 void glVertexAttribI1iv(GLuint index, const GLint *v);
860 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
861 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
862 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
863 void glVertexAttribI1ui(GLuint index, GLuint x);
864 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
865 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
866 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
867 void glVertexAttribI1i(GLuint index, GLint x);
868
869 // OpenGL 3.1 deprecated functions
870
871 // OpenGL 3.2 deprecated functions
872
873 // OpenGL 3.3 deprecated functions
874
875private:
876 friend class QOpenGLVersionFunctionsFactory;
877
878 static bool isContextCompatible(QOpenGLContext *context);
879 static QOpenGLVersionProfile versionProfile();
880
881 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
882 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
883 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
884 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
885 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
886 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
887 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
888 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
889 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
890 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
891 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
892 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
893 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
894 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
895 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
896 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
897 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
898 void *m_reserved_2_0_Deprecated; // To maintain BC
899 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
900};
901
902// OpenGL 1.0 core functions
903inline void QOpenGLFunctions_3_3_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
904{
905 d_1_0_Core->f.Viewport(x, y, width, height);
906}
907
908inline void QOpenGLFunctions_3_3_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
909{
910 d_1_0_Core->f.DepthRange(nearVal, farVal);
911}
912
913inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabled(GLenum cap)
914{
915 return d_1_0_Core->f.IsEnabled(cap);
916}
917
918inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
919{
920 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
921}
922
923inline void QOpenGLFunctions_3_3_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
924{
925 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
926}
927
928inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
929{
930 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
931}
932
933inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
934{
935 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
936}
937
938inline void QOpenGLFunctions_3_3_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
939{
940 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
941}
942
943inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetString(GLenum name)
944{
945 return d_1_0_Core->f.GetString(name);
946}
947
948inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
949{
950 d_1_0_Core->f.GetIntegerv(pname, params);
951}
952
953inline void QOpenGLFunctions_3_3_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
954{
955 d_1_0_Core->f.GetFloatv(pname, params);
956}
957
958inline GLenum QOpenGLFunctions_3_3_Compatibility::glGetError()
959{
960 return d_1_0_Core->f.GetError();
961}
962
963inline void QOpenGLFunctions_3_3_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
964{
965 d_1_0_Core->f.GetDoublev(pname, params);
966}
967
968inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
969{
970 d_1_0_Core->f.GetBooleanv(pname, params);
971}
972
973inline void QOpenGLFunctions_3_3_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
974{
975 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
976}
977
978inline void QOpenGLFunctions_3_3_Compatibility::glReadBuffer(GLenum mode)
979{
980 d_1_0_Core->f.ReadBuffer(mode);
981}
982
983inline void QOpenGLFunctions_3_3_Compatibility::glPixelStorei(GLenum pname, GLint param)
984{
985 d_1_0_Core->f.PixelStorei(pname, param);
986}
987
988inline void QOpenGLFunctions_3_3_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
989{
990 d_1_0_Core->f.PixelStoref(pname, param);
991}
992
993inline void QOpenGLFunctions_3_3_Compatibility::glDepthFunc(GLenum func)
994{
995 d_1_0_Core->f.DepthFunc(func);
996}
997
998inline void QOpenGLFunctions_3_3_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
999{
1000 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1001}
1002
1003inline void QOpenGLFunctions_3_3_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1004{
1005 d_1_0_Core->f.StencilFunc(func, ref, mask);
1006}
1007
1008inline void QOpenGLFunctions_3_3_Compatibility::glLogicOp(GLenum opcode)
1009{
1010 d_1_0_Core->f.LogicOp(opcode);
1011}
1012
1013inline void QOpenGLFunctions_3_3_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1014{
1015 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1016}
1017
1018inline void QOpenGLFunctions_3_3_Compatibility::glFlush()
1019{
1020 d_1_0_Core->f.Flush();
1021}
1022
1023inline void QOpenGLFunctions_3_3_Compatibility::glFinish()
1024{
1025 d_1_0_Core->f.Finish();
1026}
1027
1028inline void QOpenGLFunctions_3_3_Compatibility::glEnable(GLenum cap)
1029{
1030 d_1_0_Core->f.Enable(cap);
1031}
1032
1033inline void QOpenGLFunctions_3_3_Compatibility::glDisable(GLenum cap)
1034{
1035 d_1_0_Core->f.Disable(cap);
1036}
1037
1038inline void QOpenGLFunctions_3_3_Compatibility::glDepthMask(GLboolean flag)
1039{
1040 d_1_0_Core->f.DepthMask(flag);
1041}
1042
1043inline void QOpenGLFunctions_3_3_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1044{
1045 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1046}
1047
1048inline void QOpenGLFunctions_3_3_Compatibility::glStencilMask(GLuint mask)
1049{
1050 d_1_0_Core->f.StencilMask(mask);
1051}
1052
1053inline void QOpenGLFunctions_3_3_Compatibility::glClearDepth(GLdouble depth)
1054{
1055 d_1_0_Core->f.ClearDepth(depth);
1056}
1057
1058inline void QOpenGLFunctions_3_3_Compatibility::glClearStencil(GLint s)
1059{
1060 d_1_0_Core->f.ClearStencil(s);
1061}
1062
1063inline void QOpenGLFunctions_3_3_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1064{
1065 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1066}
1067
1068inline void QOpenGLFunctions_3_3_Compatibility::glClear(GLbitfield mask)
1069{
1070 d_1_0_Core->f.Clear(mask);
1071}
1072
1073inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffer(GLenum mode)
1074{
1075 d_1_0_Core->f.DrawBuffer(mode);
1076}
1077
1078inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1079{
1080 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1081}
1082
1083inline void QOpenGLFunctions_3_3_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1084{
1085 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1086}
1087
1088inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1089{
1090 d_1_0_Core->f.TexParameteriv(target, pname, params);
1091}
1092
1093inline void QOpenGLFunctions_3_3_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1094{
1095 d_1_0_Core->f.TexParameteri(target, pname, param);
1096}
1097
1098inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1099{
1100 d_1_0_Core->f.TexParameterfv(target, pname, params);
1101}
1102
1103inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1104{
1105 d_1_0_Core->f.TexParameterf(target, pname, param);
1106}
1107
1108inline void QOpenGLFunctions_3_3_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1109{
1110 d_1_0_Core->f.Scissor(x, y, width, height);
1111}
1112
1113inline void QOpenGLFunctions_3_3_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1114{
1115 d_1_0_Core->f.PolygonMode(face, mode);
1116}
1117
1118inline void QOpenGLFunctions_3_3_Compatibility::glPointSize(GLfloat size)
1119{
1120 d_1_0_Core->f.PointSize(size);
1121}
1122
1123inline void QOpenGLFunctions_3_3_Compatibility::glLineWidth(GLfloat width)
1124{
1125 d_1_0_Core->f.LineWidth(width);
1126}
1127
1128inline void QOpenGLFunctions_3_3_Compatibility::glHint(GLenum target, GLenum mode)
1129{
1130 d_1_0_Core->f.Hint(target, mode);
1131}
1132
1133inline void QOpenGLFunctions_3_3_Compatibility::glFrontFace(GLenum mode)
1134{
1135 d_1_0_Core->f.FrontFace(mode);
1136}
1137
1138inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode)
1139{
1140 d_1_0_Core->f.CullFace(mode);
1141}
1142
1143
1144// OpenGL 1.1 core functions
1145inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c)
1146{
1147 d_1_1_Deprecated->f.Indexubv(c);
1148}
1149
1150inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c)
1151{
1152 d_1_1_Deprecated->f.Indexub(c);
1153}
1154
1155inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture)
1156{
1157 return d_1_1_Core->f.IsTexture(texture);
1158}
1159
1160inline void QOpenGLFunctions_3_3_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1161{
1162 d_1_1_Core->f.GenTextures(n, textures);
1163}
1164
1165inline void QOpenGLFunctions_3_3_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1166{
1167 d_1_1_Core->f.DeleteTextures(n, textures);
1168}
1169
1170inline void QOpenGLFunctions_3_3_Compatibility::glBindTexture(GLenum target, GLuint texture)
1171{
1172 d_1_1_Core->f.BindTexture(target, texture);
1173}
1174
1175inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1176{
1177 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1178}
1179
1180inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1181{
1182 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1183}
1184
1185inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1186{
1187 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1188}
1189
1190inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1191{
1192 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1193}
1194
1195inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1196{
1197 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1198}
1199
1200inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1201{
1202 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1203}
1204
1205inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1206{
1207 d_1_1_Core->f.PolygonOffset(factor, units);
1208}
1209
1210inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1211{
1212 d_1_1_Deprecated->f.GetPointerv(pname, params);
1213}
1214
1215inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1216{
1217 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1218}
1219
1220inline void QOpenGLFunctions_3_3_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1221{
1222 d_1_1_Core->f.DrawArrays(mode, first, count);
1223}
1224
1225
1226// OpenGL 1.2 core functions
1227inline void QOpenGLFunctions_3_3_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1228{
1229 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1230}
1231
1232inline void QOpenGLFunctions_3_3_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1233{
1234 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1235}
1236
1237inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1238{
1239 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1240}
1241
1242inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1243{
1244 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1245}
1246
1247inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquation(GLenum mode)
1248{
1249 d_1_2_Core->f.BlendEquation(mode);
1250}
1251
1252inline void QOpenGLFunctions_3_3_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1253{
1254 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1255}
1256
1257
1258// OpenGL 1.3 core functions
1259inline void QOpenGLFunctions_3_3_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1260{
1261 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1262}
1263
1264inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1265{
1266 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1267}
1268
1269inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1270{
1271 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1272}
1273
1274inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1275{
1276 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1277}
1278
1279inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1280{
1281 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1282}
1283
1284inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1285{
1286 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1287}
1288
1289inline void QOpenGLFunctions_3_3_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1290{
1291 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1292}
1293
1294inline void QOpenGLFunctions_3_3_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1295{
1296 d_1_3_Core->f.SampleCoverage(value, invert);
1297}
1298
1299inline void QOpenGLFunctions_3_3_Compatibility::glActiveTexture(GLenum texture)
1300{
1301 d_1_3_Core->f.ActiveTexture(texture);
1302}
1303
1304
1305// OpenGL 1.4 core functions
1306inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1307{
1308 d_1_4_Core->f.PointParameteriv(pname, params);
1309}
1310
1311inline void QOpenGLFunctions_3_3_Compatibility::glPointParameteri(GLenum pname, GLint param)
1312{
1313 d_1_4_Core->f.PointParameteri(pname, param);
1314}
1315
1316inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1317{
1318 d_1_4_Core->f.PointParameterfv(pname, params);
1319}
1320
1321inline void QOpenGLFunctions_3_3_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1322{
1323 d_1_4_Core->f.PointParameterf(pname, param);
1324}
1325
1326inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1327{
1328 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1329}
1330
1331inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1332{
1333 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1334}
1335
1336inline void QOpenGLFunctions_3_3_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1337{
1338 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1339}
1340
1341
1342// OpenGL 1.5 core functions
1343inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1344{
1345 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1346}
1347
1348inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1349{
1350 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1351}
1352
1353inline GLboolean QOpenGLFunctions_3_3_Compatibility::glUnmapBuffer(GLenum target)
1354{
1355 return d_1_5_Core->f.UnmapBuffer(target);
1356}
1357
1358inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBuffer(GLenum target, GLenum access)
1359{
1360 return d_1_5_Core->f.MapBuffer(target, access);
1361}
1362
1363inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1364{
1365 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1366}
1367
1368inline void QOpenGLFunctions_3_3_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1369{
1370 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1371}
1372
1373inline void QOpenGLFunctions_3_3_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1374{
1375 d_1_5_Core->f.BufferData(target, size, data, usage);
1376}
1377
1378inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsBuffer(GLuint buffer)
1379{
1380 return d_1_5_Core->f.IsBuffer(buffer);
1381}
1382
1383inline void QOpenGLFunctions_3_3_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1384{
1385 d_1_5_Core->f.GenBuffers(n, buffers);
1386}
1387
1388inline void QOpenGLFunctions_3_3_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1389{
1390 d_1_5_Core->f.DeleteBuffers(n, buffers);
1391}
1392
1393inline void QOpenGLFunctions_3_3_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1394{
1395 d_1_5_Core->f.BindBuffer(target, buffer);
1396}
1397
1398inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1399{
1400 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1401}
1402
1403inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1404{
1405 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1406}
1407
1408inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1409{
1410 d_1_5_Core->f.GetQueryiv(target, pname, params);
1411}
1412
1413inline void QOpenGLFunctions_3_3_Compatibility::glEndQuery(GLenum target)
1414{
1415 d_1_5_Core->f.EndQuery(target);
1416}
1417
1418inline void QOpenGLFunctions_3_3_Compatibility::glBeginQuery(GLenum target, GLuint id)
1419{
1420 d_1_5_Core->f.BeginQuery(target, id);
1421}
1422
1423inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsQuery(GLuint id)
1424{
1425 return d_1_5_Core->f.IsQuery(id);
1426}
1427
1428inline void QOpenGLFunctions_3_3_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1429{
1430 d_1_5_Core->f.DeleteQueries(n, ids);
1431}
1432
1433inline void QOpenGLFunctions_3_3_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1434{
1435 d_1_5_Core->f.GenQueries(n, ids);
1436}
1437
1438
1439// OpenGL 2.0 core functions
1440inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1441{
1442 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1443}
1444
1445inline void QOpenGLFunctions_3_3_Compatibility::glValidateProgram(GLuint program)
1446{
1447 d_2_0_Core->f.ValidateProgram(program);
1448}
1449
1450inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1451{
1452 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1453}
1454
1455inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1456{
1457 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1458}
1459
1460inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1461{
1462 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1463}
1464
1465inline void QOpenGLFunctions_3_3_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1466{
1467 d_2_0_Core->f.Uniform4iv(location, count, value);
1468}
1469
1470inline void QOpenGLFunctions_3_3_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1471{
1472 d_2_0_Core->f.Uniform3iv(location, count, value);
1473}
1474
1475inline void QOpenGLFunctions_3_3_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1476{
1477 d_2_0_Core->f.Uniform2iv(location, count, value);
1478}
1479
1480inline void QOpenGLFunctions_3_3_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1481{
1482 d_2_0_Core->f.Uniform1iv(location, count, value);
1483}
1484
1485inline void QOpenGLFunctions_3_3_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1486{
1487 d_2_0_Core->f.Uniform4fv(location, count, value);
1488}
1489
1490inline void QOpenGLFunctions_3_3_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1491{
1492 d_2_0_Core->f.Uniform3fv(location, count, value);
1493}
1494
1495inline void QOpenGLFunctions_3_3_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1496{
1497 d_2_0_Core->f.Uniform2fv(location, count, value);
1498}
1499
1500inline void QOpenGLFunctions_3_3_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1501{
1502 d_2_0_Core->f.Uniform1fv(location, count, value);
1503}
1504
1505inline void QOpenGLFunctions_3_3_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1506{
1507 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1508}
1509
1510inline void QOpenGLFunctions_3_3_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1511{
1512 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1513}
1514
1515inline void QOpenGLFunctions_3_3_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1516{
1517 d_2_0_Core->f.Uniform2i(location, v0, v1);
1518}
1519
1520inline void QOpenGLFunctions_3_3_Compatibility::glUniform1i(GLint location, GLint v0)
1521{
1522 d_2_0_Core->f.Uniform1i(location, v0);
1523}
1524
1525inline void QOpenGLFunctions_3_3_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1526{
1527 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1528}
1529
1530inline void QOpenGLFunctions_3_3_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1531{
1532 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1533}
1534
1535inline void QOpenGLFunctions_3_3_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1536{
1537 d_2_0_Core->f.Uniform2f(location, v0, v1);
1538}
1539
1540inline void QOpenGLFunctions_3_3_Compatibility::glUniform1f(GLint location, GLfloat v0)
1541{
1542 d_2_0_Core->f.Uniform1f(location, v0);
1543}
1544
1545inline void QOpenGLFunctions_3_3_Compatibility::glUseProgram(GLuint program)
1546{
1547 d_2_0_Core->f.UseProgram(program);
1548}
1549
1550inline void QOpenGLFunctions_3_3_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1551{
1552 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1553}
1554
1555inline void QOpenGLFunctions_3_3_Compatibility::glLinkProgram(GLuint program)
1556{
1557 d_2_0_Core->f.LinkProgram(program);
1558}
1559
1560inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsShader(GLuint shader)
1561{
1562 return d_2_0_Core->f.IsShader(shader);
1563}
1564
1565inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsProgram(GLuint program)
1566{
1567 return d_2_0_Core->f.IsProgram(program);
1568}
1569
1570inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1571{
1572 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1573}
1574
1575inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1576{
1577 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1578}
1579
1580inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1581{
1582 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1583}
1584
1585inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1586{
1587 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1588}
1589
1590inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1591{
1592 d_2_0_Core->f.GetUniformiv(program, location, params);
1593}
1594
1595inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1596{
1597 d_2_0_Core->f.GetUniformfv(program, location, params);
1598}
1599
1600inline GLint QOpenGLFunctions_3_3_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1601{
1602 return d_2_0_Core->f.GetUniformLocation(program, name);
1603}
1604
1605inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1606{
1607 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1608}
1609
1610inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1611{
1612 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1613}
1614
1615inline void QOpenGLFunctions_3_3_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1616{
1617 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1618}
1619
1620inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1621{
1622 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1623}
1624
1625inline void QOpenGLFunctions_3_3_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1626{
1627 d_2_0_Core->f.GetProgramiv(program, pname, params);
1628}
1629
1630inline GLint QOpenGLFunctions_3_3_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1631{
1632 return d_2_0_Core->f.GetAttribLocation(program, name);
1633}
1634
1635inline void QOpenGLFunctions_3_3_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1636{
1637 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1638}
1639
1640inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1641{
1642 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1643}
1644
1645inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1646{
1647 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1648}
1649
1650inline void QOpenGLFunctions_3_3_Compatibility::glEnableVertexAttribArray(GLuint index)
1651{
1652 d_2_0_Core->f.EnableVertexAttribArray(index);
1653}
1654
1655inline void QOpenGLFunctions_3_3_Compatibility::glDisableVertexAttribArray(GLuint index)
1656{
1657 d_2_0_Core->f.DisableVertexAttribArray(index);
1658}
1659
1660inline void QOpenGLFunctions_3_3_Compatibility::glDetachShader(GLuint program, GLuint shader)
1661{
1662 d_2_0_Core->f.DetachShader(program, shader);
1663}
1664
1665inline void QOpenGLFunctions_3_3_Compatibility::glDeleteShader(GLuint shader)
1666{
1667 d_2_0_Core->f.DeleteShader(shader);
1668}
1669
1670inline void QOpenGLFunctions_3_3_Compatibility::glDeleteProgram(GLuint program)
1671{
1672 d_2_0_Core->f.DeleteProgram(program);
1673}
1674
1675inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateShader(GLenum type)
1676{
1677 return d_2_0_Core->f.CreateShader(type);
1678}
1679
1680inline GLuint QOpenGLFunctions_3_3_Compatibility::glCreateProgram()
1681{
1682 return d_2_0_Core->f.CreateProgram();
1683}
1684
1685inline void QOpenGLFunctions_3_3_Compatibility::glCompileShader(GLuint shader)
1686{
1687 d_2_0_Core->f.CompileShader(shader);
1688}
1689
1690inline void QOpenGLFunctions_3_3_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1691{
1692 d_2_0_Core->f.BindAttribLocation(program, index, name);
1693}
1694
1695inline void QOpenGLFunctions_3_3_Compatibility::glAttachShader(GLuint program, GLuint shader)
1696{
1697 d_2_0_Core->f.AttachShader(program, shader);
1698}
1699
1700inline void QOpenGLFunctions_3_3_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1701{
1702 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1703}
1704
1705inline void QOpenGLFunctions_3_3_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1706{
1707 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1708}
1709
1710inline void QOpenGLFunctions_3_3_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1711{
1712 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1713}
1714
1715inline void QOpenGLFunctions_3_3_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1716{
1717 d_2_0_Core->f.DrawBuffers(n, bufs);
1718}
1719
1720inline void QOpenGLFunctions_3_3_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1721{
1722 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1723}
1724
1725
1726// OpenGL 2.1 core functions
1727inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1728{
1729 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1730}
1731
1732inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1733{
1734 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1735}
1736
1737inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1738{
1739 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1740}
1741
1742inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1743{
1744 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1745}
1746
1747inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1748{
1749 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1750}
1751
1752inline void QOpenGLFunctions_3_3_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1753{
1754 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1755}
1756
1757
1758// OpenGL 3.0 core functions
1759inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsVertexArray(GLuint array)
1760{
1761 return d_3_0_Core->f.IsVertexArray(array);
1762}
1763
1764inline void QOpenGLFunctions_3_3_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1765{
1766 d_3_0_Core->f.GenVertexArrays(n, arrays);
1767}
1768
1769inline void QOpenGLFunctions_3_3_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1770{
1771 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1772}
1773
1774inline void QOpenGLFunctions_3_3_Compatibility::glBindVertexArray(GLuint array)
1775{
1776 d_3_0_Core->f.BindVertexArray(array);
1777}
1778
1779inline void QOpenGLFunctions_3_3_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1780{
1781 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1782}
1783
1784inline GLvoid* QOpenGLFunctions_3_3_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1785{
1786 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1787}
1788
1789inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1790{
1791 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1792}
1793
1794inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1795{
1796 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1797}
1798
1799inline void QOpenGLFunctions_3_3_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1800{
1801 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1802}
1803
1804inline void QOpenGLFunctions_3_3_Compatibility::glGenerateMipmap(GLenum target)
1805{
1806 d_3_0_Core->f.GenerateMipmap(target);
1807}
1808
1809inline void QOpenGLFunctions_3_3_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1810{
1811 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1812}
1813
1814inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1815{
1816 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1817}
1818
1819inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1820{
1821 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1822}
1823
1824inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1825{
1826 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1827}
1828
1829inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1830{
1831 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1832}
1833
1834inline GLenum QOpenGLFunctions_3_3_Compatibility::glCheckFramebufferStatus(GLenum target)
1835{
1836 return d_3_0_Core->f.CheckFramebufferStatus(target);
1837}
1838
1839inline void QOpenGLFunctions_3_3_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1840{
1841 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1842}
1843
1844inline void QOpenGLFunctions_3_3_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1845{
1846 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1847}
1848
1849inline void QOpenGLFunctions_3_3_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1850{
1851 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1852}
1853
1854inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsFramebuffer(GLuint framebuffer)
1855{
1856 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1857}
1858
1859inline void QOpenGLFunctions_3_3_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1860{
1861 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1862}
1863
1864inline void QOpenGLFunctions_3_3_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1865{
1866 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1867}
1868
1869inline void QOpenGLFunctions_3_3_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1870{
1871 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1872}
1873
1874inline void QOpenGLFunctions_3_3_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1875{
1876 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1877}
1878
1879inline void QOpenGLFunctions_3_3_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1880{
1881 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1882}
1883
1884inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1885{
1886 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1887}
1888
1889inline const GLubyte * QOpenGLFunctions_3_3_Compatibility::glGetStringi(GLenum name, GLuint index)
1890{
1891 return d_3_0_Core->f.GetStringi(name, index);
1892}
1893
1894inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1895{
1896 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1897}
1898
1899inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1900{
1901 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1902}
1903
1904inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1905{
1906 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1907}
1908
1909inline void QOpenGLFunctions_3_3_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1910{
1911 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1912}
1913
1914inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1915{
1916 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1917}
1918
1919inline void QOpenGLFunctions_3_3_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1920{
1921 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1922}
1923
1924inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1925{
1926 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1927}
1928
1929inline void QOpenGLFunctions_3_3_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1930{
1931 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1932}
1933
1934inline void QOpenGLFunctions_3_3_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1935{
1936 d_3_0_Core->f.Uniform4uiv(location, count, value);
1937}
1938
1939inline void QOpenGLFunctions_3_3_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1940{
1941 d_3_0_Core->f.Uniform3uiv(location, count, value);
1942}
1943
1944inline void QOpenGLFunctions_3_3_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1945{
1946 d_3_0_Core->f.Uniform2uiv(location, count, value);
1947}
1948
1949inline void QOpenGLFunctions_3_3_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1950{
1951 d_3_0_Core->f.Uniform1uiv(location, count, value);
1952}
1953
1954inline void QOpenGLFunctions_3_3_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1955{
1956 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1957}
1958
1959inline void QOpenGLFunctions_3_3_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1960{
1961 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1962}
1963
1964inline void QOpenGLFunctions_3_3_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1965{
1966 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1967}
1968
1969inline void QOpenGLFunctions_3_3_Compatibility::glUniform1ui(GLint location, GLuint v0)
1970{
1971 d_3_0_Core->f.Uniform1ui(location, v0);
1972}
1973
1974inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1975{
1976 return d_3_0_Core->f.GetFragDataLocation(program, name);
1977}
1978
1979inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1980{
1981 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1982}
1983
1984inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1985{
1986 d_3_0_Core->f.GetUniformuiv(program, location, params);
1987}
1988
1989inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1990{
1991 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1992}
1993
1994inline void QOpenGLFunctions_3_3_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1995{
1996 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1997}
1998
1999inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2000{
2001 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2002}
2003
2004inline void QOpenGLFunctions_3_3_Compatibility::glEndConditionalRender()
2005{
2006 d_3_0_Core->f.EndConditionalRender();
2007}
2008
2009inline void QOpenGLFunctions_3_3_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2010{
2011 d_3_0_Core->f.BeginConditionalRender(id, mode);
2012}
2013
2014inline void QOpenGLFunctions_3_3_Compatibility::glClampColor(GLenum target, GLenum clamp)
2015{
2016 d_3_0_Core->f.ClampColor(target, clamp);
2017}
2018
2019inline void QOpenGLFunctions_3_3_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2020{
2021 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2022}
2023
2024inline void QOpenGLFunctions_3_3_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2025{
2026 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2027}
2028
2029inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2030{
2031 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2032}
2033
2034inline void QOpenGLFunctions_3_3_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2035{
2036 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2037}
2038
2039inline void QOpenGLFunctions_3_3_Compatibility::glEndTransformFeedback()
2040{
2041 d_3_0_Core->f.EndTransformFeedback();
2042}
2043
2044inline void QOpenGLFunctions_3_3_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2045{
2046 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2047}
2048
2049inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2050{
2051 return d_3_0_Core->f.IsEnabledi(target, index);
2052}
2053
2054inline void QOpenGLFunctions_3_3_Compatibility::glDisablei(GLenum target, GLuint index)
2055{
2056 d_3_0_Core->f.Disablei(target, index);
2057}
2058
2059inline void QOpenGLFunctions_3_3_Compatibility::glEnablei(GLenum target, GLuint index)
2060{
2061 d_3_0_Core->f.Enablei(target, index);
2062}
2063
2064inline void QOpenGLFunctions_3_3_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2065{
2066 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2067}
2068
2069inline void QOpenGLFunctions_3_3_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2070{
2071 d_3_0_Core->f.GetBooleani_v(target, index, data);
2072}
2073
2074inline void QOpenGLFunctions_3_3_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2075{
2076 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2077}
2078
2079
2080// OpenGL 3.1 core functions
2081inline void QOpenGLFunctions_3_3_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2082{
2083 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2084}
2085
2086inline void QOpenGLFunctions_3_3_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2087{
2088 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2089}
2090
2091inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2092{
2093 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2094}
2095
2096inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2097{
2098 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2099}
2100
2101inline GLuint QOpenGLFunctions_3_3_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2102{
2103 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2104}
2105
2106inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2107{
2108 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2109}
2110
2111inline void QOpenGLFunctions_3_3_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2112{
2113 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2114}
2115
2116inline void QOpenGLFunctions_3_3_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2117{
2118 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2119}
2120
2121inline void QOpenGLFunctions_3_3_Compatibility::glPrimitiveRestartIndex(GLuint index)
2122{
2123 d_3_1_Core->f.PrimitiveRestartIndex(index);
2124}
2125
2126inline void QOpenGLFunctions_3_3_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2127{
2128 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2129}
2130
2131inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2132{
2133 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2134}
2135
2136inline void QOpenGLFunctions_3_3_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2137{
2138 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2139}
2140
2141
2142// OpenGL 3.2 core functions
2143inline void QOpenGLFunctions_3_3_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2144{
2145 d_3_2_Core->f.SampleMaski(index, mask);
2146}
2147
2148inline void QOpenGLFunctions_3_3_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2149{
2150 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2151}
2152
2153inline void QOpenGLFunctions_3_3_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2154{
2155 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2156}
2157
2158inline void QOpenGLFunctions_3_3_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2159{
2160 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2161}
2162
2163inline void QOpenGLFunctions_3_3_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2164{
2165 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2166}
2167
2168inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2169{
2170 d_3_2_Core->f.GetInteger64v(pname, params);
2171}
2172
2173inline void QOpenGLFunctions_3_3_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2174{
2175 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2176}
2177
2178inline GLenum QOpenGLFunctions_3_3_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2179{
2180 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2181}
2182
2183inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSync(GLsync sync)
2184{
2185 d_3_2_Core->f.DeleteSync(sync);
2186}
2187
2188inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSync(GLsync sync)
2189{
2190 return d_3_2_Core->f.IsSync(sync);
2191}
2192
2193inline GLsync QOpenGLFunctions_3_3_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2194{
2195 return d_3_2_Core->f.FenceSync(condition, flags);
2196}
2197
2198inline void QOpenGLFunctions_3_3_Compatibility::glProvokingVertex(GLenum mode)
2199{
2200 d_3_2_Core->f.ProvokingVertex(mode);
2201}
2202
2203inline void QOpenGLFunctions_3_3_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2204{
2205 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2206}
2207
2208inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2209{
2210 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2211}
2212
2213inline void QOpenGLFunctions_3_3_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2214{
2215 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2216}
2217
2218inline void QOpenGLFunctions_3_3_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2219{
2220 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2221}
2222
2223inline void QOpenGLFunctions_3_3_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2224{
2225 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2226}
2227
2228inline void QOpenGLFunctions_3_3_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2229{
2230 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2231}
2232
2233inline void QOpenGLFunctions_3_3_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2234{
2235 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2236}
2237
2238
2239// OpenGL 3.3 core functions
2240inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2241{
2242 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2243}
2244
2245inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2246{
2247 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2248}
2249
2250inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2251{
2252 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2253}
2254
2255inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2256{
2257 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2258}
2259
2260inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2261{
2262 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2263}
2264
2265inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2266{
2267 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2268}
2269
2270inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2271{
2272 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2273}
2274
2275inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2276{
2277 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2278}
2279
2280inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2281{
2282 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2283}
2284
2285inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2286{
2287 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2288}
2289
2290inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2291{
2292 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2293}
2294
2295inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
2296{
2297 d_3_3_Deprecated->f.ColorP4ui(type, color);
2298}
2299
2300inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2301{
2302 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2303}
2304
2305inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
2306{
2307 d_3_3_Deprecated->f.ColorP3ui(type, color);
2308}
2309
2310inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2311{
2312 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2313}
2314
2315inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2316{
2317 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2318}
2319
2320inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2321{
2322 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2323}
2324
2325inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2326{
2327 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2328}
2329
2330inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2331{
2332 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2333}
2334
2335inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2336{
2337 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2338}
2339
2340inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2341{
2342 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2343}
2344
2345inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2346{
2347 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2348}
2349
2350inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2351{
2352 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2353}
2354
2355inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2356{
2357 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2358}
2359
2360inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2361{
2362 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2363}
2364
2365inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2366{
2367 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2368}
2369
2370inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2371{
2372 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2373}
2374
2375inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2376{
2377 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2378}
2379
2380inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2381{
2382 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2383}
2384
2385inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2386{
2387 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2388}
2389
2390inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2391{
2392 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2393}
2394
2395inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2396{
2397 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2398}
2399
2400inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2401{
2402 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2403}
2404
2405inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2406{
2407 d_3_3_Deprecated->f.VertexP4ui(type, value);
2408}
2409
2410inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2411{
2412 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2413}
2414
2415inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2416{
2417 d_3_3_Deprecated->f.VertexP3ui(type, value);
2418}
2419
2420inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2421{
2422 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2423}
2424
2425inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2426{
2427 d_3_3_Deprecated->f.VertexP2ui(type, value);
2428}
2429
2430inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2431{
2432 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2433}
2434
2435inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2436{
2437 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2438}
2439
2440inline void QOpenGLFunctions_3_3_Compatibility::glQueryCounter(GLuint id, GLenum target)
2441{
2442 d_3_3_Core->f.QueryCounter(id, target);
2443}
2444
2445inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2446{
2447 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2448}
2449
2450inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2451{
2452 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2453}
2454
2455inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2456{
2457 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2458}
2459
2460inline void QOpenGLFunctions_3_3_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2461{
2462 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2463}
2464
2465inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2466{
2467 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2468}
2469
2470inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2471{
2472 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2473}
2474
2475inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2476{
2477 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2478}
2479
2480inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2481{
2482 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2483}
2484
2485inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2486{
2487 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2488}
2489
2490inline void QOpenGLFunctions_3_3_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2491{
2492 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2493}
2494
2495inline void QOpenGLFunctions_3_3_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2496{
2497 d_3_3_Core->f.BindSampler(unit, sampler);
2498}
2499
2500inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsSampler(GLuint sampler)
2501{
2502 return d_3_3_Core->f.IsSampler(sampler);
2503}
2504
2505inline void QOpenGLFunctions_3_3_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2506{
2507 d_3_3_Core->f.DeleteSamplers(count, samplers);
2508}
2509
2510inline void QOpenGLFunctions_3_3_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2511{
2512 d_3_3_Core->f.GenSamplers(count, samplers);
2513}
2514
2515inline GLint QOpenGLFunctions_3_3_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2516{
2517 return d_3_3_Core->f.GetFragDataIndex(program, name);
2518}
2519
2520inline void QOpenGLFunctions_3_3_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2521{
2522 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2523}
2524
2525inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2526{
2527 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2528}
2529
2530
2531// OpenGL 1.0 deprecated functions
2532inline void QOpenGLFunctions_3_3_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2533{
2534 d_1_0_Deprecated->f.Translatef(x, y, z);
2535}
2536
2537inline void QOpenGLFunctions_3_3_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2538{
2539 d_1_0_Deprecated->f.Translated(x, y, z);
2540}
2541
2542inline void QOpenGLFunctions_3_3_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2543{
2544 d_1_0_Deprecated->f.Scalef(x, y, z);
2545}
2546
2547inline void QOpenGLFunctions_3_3_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2548{
2549 d_1_0_Deprecated->f.Scaled(x, y, z);
2550}
2551
2552inline void QOpenGLFunctions_3_3_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2553{
2554 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2555}
2556
2557inline void QOpenGLFunctions_3_3_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2558{
2559 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2560}
2561
2562inline void QOpenGLFunctions_3_3_Compatibility::glPushMatrix()
2563{
2564 d_1_0_Deprecated->f.PushMatrix();
2565}
2566
2567inline void QOpenGLFunctions_3_3_Compatibility::glPopMatrix()
2568{
2569 d_1_0_Deprecated->f.PopMatrix();
2570}
2571
2572inline void QOpenGLFunctions_3_3_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2573{
2574 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2575}
2576
2577inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixd(const GLdouble *m)
2578{
2579 d_1_0_Deprecated->f.MultMatrixd(m);
2580}
2581
2582inline void QOpenGLFunctions_3_3_Compatibility::glMultMatrixf(const GLfloat *m)
2583{
2584 d_1_0_Deprecated->f.MultMatrixf(m);
2585}
2586
2587inline void QOpenGLFunctions_3_3_Compatibility::glMatrixMode(GLenum mode)
2588{
2589 d_1_0_Deprecated->f.MatrixMode(mode);
2590}
2591
2592inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixd(const GLdouble *m)
2593{
2594 d_1_0_Deprecated->f.LoadMatrixd(m);
2595}
2596
2597inline void QOpenGLFunctions_3_3_Compatibility::glLoadMatrixf(const GLfloat *m)
2598{
2599 d_1_0_Deprecated->f.LoadMatrixf(m);
2600}
2601
2602inline void QOpenGLFunctions_3_3_Compatibility::glLoadIdentity()
2603{
2604 d_1_0_Deprecated->f.LoadIdentity();
2605}
2606
2607inline void QOpenGLFunctions_3_3_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2608{
2609 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2610}
2611
2612inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsList(GLuint list)
2613{
2614 return d_1_0_Deprecated->f.IsList(list);
2615}
2616
2617inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2618{
2619 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2620}
2621
2622inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2623{
2624 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2625}
2626
2627inline void QOpenGLFunctions_3_3_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2628{
2629 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2630}
2631
2632inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2633{
2634 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2635}
2636
2637inline void QOpenGLFunctions_3_3_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2638{
2639 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2640}
2641
2642inline void QOpenGLFunctions_3_3_Compatibility::glGetPolygonStipple(GLubyte *mask)
2643{
2644 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2645}
2646
2647inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2648{
2649 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2650}
2651
2652inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2653{
2654 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2655}
2656
2657inline void QOpenGLFunctions_3_3_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2658{
2659 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2660}
2661
2662inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2663{
2664 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2665}
2666
2667inline void QOpenGLFunctions_3_3_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2668{
2669 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2670}
2671
2672inline void QOpenGLFunctions_3_3_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2673{
2674 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2675}
2676
2677inline void QOpenGLFunctions_3_3_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2678{
2679 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2680}
2681
2682inline void QOpenGLFunctions_3_3_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2683{
2684 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2685}
2686
2687inline void QOpenGLFunctions_3_3_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2688{
2689 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2690}
2691
2692inline void QOpenGLFunctions_3_3_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2693{
2694 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2695}
2696
2697inline void QOpenGLFunctions_3_3_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2698{
2699 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2700}
2701
2702inline void QOpenGLFunctions_3_3_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2703{
2704 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2705}
2706
2707inline void QOpenGLFunctions_3_3_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2708{
2709 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2710}
2711
2712inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2713{
2714 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2715}
2716
2717inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2718{
2719 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2720}
2721
2722inline void QOpenGLFunctions_3_3_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2723{
2724 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2725}
2726
2727inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2728{
2729 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2730}
2731
2732inline void QOpenGLFunctions_3_3_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2733{
2734 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2735}
2736
2737inline void QOpenGLFunctions_3_3_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2738{
2739 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2740}
2741
2742inline void QOpenGLFunctions_3_3_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2743{
2744 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2745}
2746
2747inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint2(GLint i, GLint j)
2748{
2749 d_1_0_Deprecated->f.EvalPoint2(i, j);
2750}
2751
2752inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
2753{
2754 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
2755}
2756
2757inline void QOpenGLFunctions_3_3_Compatibility::glEvalPoint1(GLint i)
2758{
2759 d_1_0_Deprecated->f.EvalPoint1(i);
2760}
2761
2762inline void QOpenGLFunctions_3_3_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
2763{
2764 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
2765}
2766
2767inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2fv(const GLfloat *u)
2768{
2769 d_1_0_Deprecated->f.EvalCoord2fv(u);
2770}
2771
2772inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
2773{
2774 d_1_0_Deprecated->f.EvalCoord2f(u, v);
2775}
2776
2777inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2dv(const GLdouble *u)
2778{
2779 d_1_0_Deprecated->f.EvalCoord2dv(u);
2780}
2781
2782inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
2783{
2784 d_1_0_Deprecated->f.EvalCoord2d(u, v);
2785}
2786
2787inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1fv(const GLfloat *u)
2788{
2789 d_1_0_Deprecated->f.EvalCoord1fv(u);
2790}
2791
2792inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1f(GLfloat u)
2793{
2794 d_1_0_Deprecated->f.EvalCoord1f(u);
2795}
2796
2797inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1dv(const GLdouble *u)
2798{
2799 d_1_0_Deprecated->f.EvalCoord1dv(u);
2800}
2801
2802inline void QOpenGLFunctions_3_3_Compatibility::glEvalCoord1d(GLdouble u)
2803{
2804 d_1_0_Deprecated->f.EvalCoord1d(u);
2805}
2806
2807inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
2808{
2809 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
2810}
2811
2812inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
2813{
2814 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
2815}
2816
2817inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
2818{
2819 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
2820}
2821
2822inline void QOpenGLFunctions_3_3_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
2823{
2824 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
2825}
2826
2827inline void QOpenGLFunctions_3_3_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
2828{
2829 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2830}
2831
2832inline void QOpenGLFunctions_3_3_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
2833{
2834 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
2835}
2836
2837inline void QOpenGLFunctions_3_3_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
2838{
2839 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
2840}
2841
2842inline void QOpenGLFunctions_3_3_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
2843{
2844 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
2845}
2846
2847inline void QOpenGLFunctions_3_3_Compatibility::glPushAttrib(GLbitfield mask)
2848{
2849 d_1_0_Deprecated->f.PushAttrib(mask);
2850}
2851
2852inline void QOpenGLFunctions_3_3_Compatibility::glPopAttrib()
2853{
2854 d_1_0_Deprecated->f.PopAttrib();
2855}
2856
2857inline void QOpenGLFunctions_3_3_Compatibility::glAccum(GLenum op, GLfloat value)
2858{
2859 d_1_0_Deprecated->f.Accum(op, value);
2860}
2861
2862inline void QOpenGLFunctions_3_3_Compatibility::glIndexMask(GLuint mask)
2863{
2864 d_1_0_Deprecated->f.IndexMask(mask);
2865}
2866
2867inline void QOpenGLFunctions_3_3_Compatibility::glClearIndex(GLfloat c)
2868{
2869 d_1_0_Deprecated->f.ClearIndex(c);
2870}
2871
2872inline void QOpenGLFunctions_3_3_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
2873{
2874 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
2875}
2876
2877inline void QOpenGLFunctions_3_3_Compatibility::glPushName(GLuint name)
2878{
2879 d_1_0_Deprecated->f.PushName(name);
2880}
2881
2882inline void QOpenGLFunctions_3_3_Compatibility::glPopName()
2883{
2884 d_1_0_Deprecated->f.PopName();
2885}
2886
2887inline void QOpenGLFunctions_3_3_Compatibility::glPassThrough(GLfloat token)
2888{
2889 d_1_0_Deprecated->f.PassThrough(token);
2890}
2891
2892inline void QOpenGLFunctions_3_3_Compatibility::glLoadName(GLuint name)
2893{
2894 d_1_0_Deprecated->f.LoadName(name);
2895}
2896
2897inline void QOpenGLFunctions_3_3_Compatibility::glInitNames()
2898{
2899 d_1_0_Deprecated->f.InitNames();
2900}
2901
2902inline GLint QOpenGLFunctions_3_3_Compatibility::glRenderMode(GLenum mode)
2903{
2904 return d_1_0_Deprecated->f.RenderMode(mode);
2905}
2906
2907inline void QOpenGLFunctions_3_3_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
2908{
2909 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
2910}
2911
2912inline void QOpenGLFunctions_3_3_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
2913{
2914 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
2915}
2916
2917inline void QOpenGLFunctions_3_3_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
2918{
2919 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
2920}
2921
2922inline void QOpenGLFunctions_3_3_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
2923{
2924 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
2925}
2926
2927inline void QOpenGLFunctions_3_3_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
2928{
2929 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
2930}
2931
2932inline void QOpenGLFunctions_3_3_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
2933{
2934 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
2935}
2936
2937inline void QOpenGLFunctions_3_3_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
2938{
2939 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
2940}
2941
2942inline void QOpenGLFunctions_3_3_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
2943{
2944 d_1_0_Deprecated->f.TexGend(coord, pname, param);
2945}
2946
2947inline void QOpenGLFunctions_3_3_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
2948{
2949 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
2950}
2951
2952inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
2953{
2954 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
2955}
2956
2957inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
2958{
2959 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
2960}
2961
2962inline void QOpenGLFunctions_3_3_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
2963{
2964 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
2965}
2966
2967inline void QOpenGLFunctions_3_3_Compatibility::glShadeModel(GLenum mode)
2968{
2969 d_1_0_Deprecated->f.ShadeModel(mode);
2970}
2971
2972inline void QOpenGLFunctions_3_3_Compatibility::glPolygonStipple(const GLubyte *mask)
2973{
2974 d_1_0_Deprecated->f.PolygonStipple(mask);
2975}
2976
2977inline void QOpenGLFunctions_3_3_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
2978{
2979 d_1_0_Deprecated->f.Materialiv(face, pname, params);
2980}
2981
2982inline void QOpenGLFunctions_3_3_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
2983{
2984 d_1_0_Deprecated->f.Materiali(face, pname, param);
2985}
2986
2987inline void QOpenGLFunctions_3_3_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
2988{
2989 d_1_0_Deprecated->f.Materialfv(face, pname, params);
2990}
2991
2992inline void QOpenGLFunctions_3_3_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
2993{
2994 d_1_0_Deprecated->f.Materialf(face, pname, param);
2995}
2996
2997inline void QOpenGLFunctions_3_3_Compatibility::glLineStipple(GLint factor, GLushort pattern)
2998{
2999 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3000}
3001
3002inline void QOpenGLFunctions_3_3_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3003{
3004 d_1_0_Deprecated->f.LightModeliv(pname, params);
3005}
3006
3007inline void QOpenGLFunctions_3_3_Compatibility::glLightModeli(GLenum pname, GLint param)
3008{
3009 d_1_0_Deprecated->f.LightModeli(pname, param);
3010}
3011
3012inline void QOpenGLFunctions_3_3_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3013{
3014 d_1_0_Deprecated->f.LightModelfv(pname, params);
3015}
3016
3017inline void QOpenGLFunctions_3_3_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3018{
3019 d_1_0_Deprecated->f.LightModelf(pname, param);
3020}
3021
3022inline void QOpenGLFunctions_3_3_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3023{
3024 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3025}
3026
3027inline void QOpenGLFunctions_3_3_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3028{
3029 d_1_0_Deprecated->f.Lighti(light, pname, param);
3030}
3031
3032inline void QOpenGLFunctions_3_3_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3033{
3034 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3035}
3036
3037inline void QOpenGLFunctions_3_3_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3038{
3039 d_1_0_Deprecated->f.Lightf(light, pname, param);
3040}
3041
3042inline void QOpenGLFunctions_3_3_Compatibility::glFogiv(GLenum pname, const GLint *params)
3043{
3044 d_1_0_Deprecated->f.Fogiv(pname, params);
3045}
3046
3047inline void QOpenGLFunctions_3_3_Compatibility::glFogi(GLenum pname, GLint param)
3048{
3049 d_1_0_Deprecated->f.Fogi(pname, param);
3050}
3051
3052inline void QOpenGLFunctions_3_3_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3053{
3054 d_1_0_Deprecated->f.Fogfv(pname, params);
3055}
3056
3057inline void QOpenGLFunctions_3_3_Compatibility::glFogf(GLenum pname, GLfloat param)
3058{
3059 d_1_0_Deprecated->f.Fogf(pname, param);
3060}
3061
3062inline void QOpenGLFunctions_3_3_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3063{
3064 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3065}
3066
3067inline void QOpenGLFunctions_3_3_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3068{
3069 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3070}
3071
3072inline void QOpenGLFunctions_3_3_Compatibility::glVertex4sv(const GLshort *v)
3073{
3074 d_1_0_Deprecated->f.Vertex4sv(v);
3075}
3076
3077inline void QOpenGLFunctions_3_3_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3078{
3079 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3080}
3081
3082inline void QOpenGLFunctions_3_3_Compatibility::glVertex4iv(const GLint *v)
3083{
3084 d_1_0_Deprecated->f.Vertex4iv(v);
3085}
3086
3087inline void QOpenGLFunctions_3_3_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3088{
3089 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3090}
3091
3092inline void QOpenGLFunctions_3_3_Compatibility::glVertex4fv(const GLfloat *v)
3093{
3094 d_1_0_Deprecated->f.Vertex4fv(v);
3095}
3096
3097inline void QOpenGLFunctions_3_3_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3098{
3099 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3100}
3101
3102inline void QOpenGLFunctions_3_3_Compatibility::glVertex4dv(const GLdouble *v)
3103{
3104 d_1_0_Deprecated->f.Vertex4dv(v);
3105}
3106
3107inline void QOpenGLFunctions_3_3_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3108{
3109 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3110}
3111
3112inline void QOpenGLFunctions_3_3_Compatibility::glVertex3sv(const GLshort *v)
3113{
3114 d_1_0_Deprecated->f.Vertex3sv(v);
3115}
3116
3117inline void QOpenGLFunctions_3_3_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3118{
3119 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3120}
3121
3122inline void QOpenGLFunctions_3_3_Compatibility::glVertex3iv(const GLint *v)
3123{
3124 d_1_0_Deprecated->f.Vertex3iv(v);
3125}
3126
3127inline void QOpenGLFunctions_3_3_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3128{
3129 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3130}
3131
3132inline void QOpenGLFunctions_3_3_Compatibility::glVertex3fv(const GLfloat *v)
3133{
3134 d_1_0_Deprecated->f.Vertex3fv(v);
3135}
3136
3137inline void QOpenGLFunctions_3_3_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3138{
3139 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3140}
3141
3142inline void QOpenGLFunctions_3_3_Compatibility::glVertex3dv(const GLdouble *v)
3143{
3144 d_1_0_Deprecated->f.Vertex3dv(v);
3145}
3146
3147inline void QOpenGLFunctions_3_3_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3148{
3149 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3150}
3151
3152inline void QOpenGLFunctions_3_3_Compatibility::glVertex2sv(const GLshort *v)
3153{
3154 d_1_0_Deprecated->f.Vertex2sv(v);
3155}
3156
3157inline void QOpenGLFunctions_3_3_Compatibility::glVertex2s(GLshort x, GLshort y)
3158{
3159 d_1_0_Deprecated->f.Vertex2s(x, y);
3160}
3161
3162inline void QOpenGLFunctions_3_3_Compatibility::glVertex2iv(const GLint *v)
3163{
3164 d_1_0_Deprecated->f.Vertex2iv(v);
3165}
3166
3167inline void QOpenGLFunctions_3_3_Compatibility::glVertex2i(GLint x, GLint y)
3168{
3169 d_1_0_Deprecated->f.Vertex2i(x, y);
3170}
3171
3172inline void QOpenGLFunctions_3_3_Compatibility::glVertex2fv(const GLfloat *v)
3173{
3174 d_1_0_Deprecated->f.Vertex2fv(v);
3175}
3176
3177inline void QOpenGLFunctions_3_3_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3178{
3179 d_1_0_Deprecated->f.Vertex2f(x, y);
3180}
3181
3182inline void QOpenGLFunctions_3_3_Compatibility::glVertex2dv(const GLdouble *v)
3183{
3184 d_1_0_Deprecated->f.Vertex2dv(v);
3185}
3186
3187inline void QOpenGLFunctions_3_3_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3188{
3189 d_1_0_Deprecated->f.Vertex2d(x, y);
3190}
3191
3192inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4sv(const GLshort *v)
3193{
3194 d_1_0_Deprecated->f.TexCoord4sv(v);
3195}
3196
3197inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3198{
3199 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3200}
3201
3202inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4iv(const GLint *v)
3203{
3204 d_1_0_Deprecated->f.TexCoord4iv(v);
3205}
3206
3207inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3208{
3209 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3210}
3211
3212inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4fv(const GLfloat *v)
3213{
3214 d_1_0_Deprecated->f.TexCoord4fv(v);
3215}
3216
3217inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3218{
3219 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
3220}
3221
3222inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4dv(const GLdouble *v)
3223{
3224 d_1_0_Deprecated->f.TexCoord4dv(v);
3225}
3226
3227inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3228{
3229 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
3230}
3231
3232inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3sv(const GLshort *v)
3233{
3234 d_1_0_Deprecated->f.TexCoord3sv(v);
3235}
3236
3237inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
3238{
3239 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
3240}
3241
3242inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3iv(const GLint *v)
3243{
3244 d_1_0_Deprecated->f.TexCoord3iv(v);
3245}
3246
3247inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
3248{
3249 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
3250}
3251
3252inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3fv(const GLfloat *v)
3253{
3254 d_1_0_Deprecated->f.TexCoord3fv(v);
3255}
3256
3257inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
3258{
3259 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
3260}
3261
3262inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3dv(const GLdouble *v)
3263{
3264 d_1_0_Deprecated->f.TexCoord3dv(v);
3265}
3266
3267inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
3268{
3269 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
3270}
3271
3272inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2sv(const GLshort *v)
3273{
3274 d_1_0_Deprecated->f.TexCoord2sv(v);
3275}
3276
3277inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2s(GLshort s, GLshort t)
3278{
3279 d_1_0_Deprecated->f.TexCoord2s(s, t);
3280}
3281
3282inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2iv(const GLint *v)
3283{
3284 d_1_0_Deprecated->f.TexCoord2iv(v);
3285}
3286
3287inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2i(GLint s, GLint t)
3288{
3289 d_1_0_Deprecated->f.TexCoord2i(s, t);
3290}
3291
3292inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2fv(const GLfloat *v)
3293{
3294 d_1_0_Deprecated->f.TexCoord2fv(v);
3295}
3296
3297inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
3298{
3299 d_1_0_Deprecated->f.TexCoord2f(s, t);
3300}
3301
3302inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2dv(const GLdouble *v)
3303{
3304 d_1_0_Deprecated->f.TexCoord2dv(v);
3305}
3306
3307inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
3308{
3309 d_1_0_Deprecated->f.TexCoord2d(s, t);
3310}
3311
3312inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1sv(const GLshort *v)
3313{
3314 d_1_0_Deprecated->f.TexCoord1sv(v);
3315}
3316
3317inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1s(GLshort s)
3318{
3319 d_1_0_Deprecated->f.TexCoord1s(s);
3320}
3321
3322inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1iv(const GLint *v)
3323{
3324 d_1_0_Deprecated->f.TexCoord1iv(v);
3325}
3326
3327inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1i(GLint s)
3328{
3329 d_1_0_Deprecated->f.TexCoord1i(s);
3330}
3331
3332inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1fv(const GLfloat *v)
3333{
3334 d_1_0_Deprecated->f.TexCoord1fv(v);
3335}
3336
3337inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1f(GLfloat s)
3338{
3339 d_1_0_Deprecated->f.TexCoord1f(s);
3340}
3341
3342inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1dv(const GLdouble *v)
3343{
3344 d_1_0_Deprecated->f.TexCoord1dv(v);
3345}
3346
3347inline void QOpenGLFunctions_3_3_Compatibility::glTexCoord1d(GLdouble s)
3348{
3349 d_1_0_Deprecated->f.TexCoord1d(s);
3350}
3351
3352inline void QOpenGLFunctions_3_3_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
3353{
3354 d_1_0_Deprecated->f.Rectsv(v1, v2);
3355}
3356
3357inline void QOpenGLFunctions_3_3_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3358{
3359 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3360}
3361
3362inline void QOpenGLFunctions_3_3_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3363{
3364 d_1_0_Deprecated->f.Rectiv(v1, v2);
3365}
3366
3367inline void QOpenGLFunctions_3_3_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3368{
3369 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3370}
3371
3372inline void QOpenGLFunctions_3_3_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3373{
3374 d_1_0_Deprecated->f.Rectfv(v1, v2);
3375}
3376
3377inline void QOpenGLFunctions_3_3_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3378{
3379 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3380}
3381
3382inline void QOpenGLFunctions_3_3_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3383{
3384 d_1_0_Deprecated->f.Rectdv(v1, v2);
3385}
3386
3387inline void QOpenGLFunctions_3_3_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3388{
3389 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3390}
3391
3392inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4sv(const GLshort *v)
3393{
3394 d_1_0_Deprecated->f.RasterPos4sv(v);
3395}
3396
3397inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3398{
3399 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3400}
3401
3402inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4iv(const GLint *v)
3403{
3404 d_1_0_Deprecated->f.RasterPos4iv(v);
3405}
3406
3407inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3408{
3409 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3410}
3411
3412inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4fv(const GLfloat *v)
3413{
3414 d_1_0_Deprecated->f.RasterPos4fv(v);
3415}
3416
3417inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3418{
3419 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3420}
3421
3422inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4dv(const GLdouble *v)
3423{
3424 d_1_0_Deprecated->f.RasterPos4dv(v);
3425}
3426
3427inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3428{
3429 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3430}
3431
3432inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3sv(const GLshort *v)
3433{
3434 d_1_0_Deprecated->f.RasterPos3sv(v);
3435}
3436
3437inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3438{
3439 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3440}
3441
3442inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3iv(const GLint *v)
3443{
3444 d_1_0_Deprecated->f.RasterPos3iv(v);
3445}
3446
3447inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3448{
3449 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3450}
3451
3452inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3fv(const GLfloat *v)
3453{
3454 d_1_0_Deprecated->f.RasterPos3fv(v);
3455}
3456
3457inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3458{
3459 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3460}
3461
3462inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3dv(const GLdouble *v)
3463{
3464 d_1_0_Deprecated->f.RasterPos3dv(v);
3465}
3466
3467inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3468{
3469 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3470}
3471
3472inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2sv(const GLshort *v)
3473{
3474 d_1_0_Deprecated->f.RasterPos2sv(v);
3475}
3476
3477inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3478{
3479 d_1_0_Deprecated->f.RasterPos2s(x, y);
3480}
3481
3482inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2iv(const GLint *v)
3483{
3484 d_1_0_Deprecated->f.RasterPos2iv(v);
3485}
3486
3487inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2i(GLint x, GLint y)
3488{
3489 d_1_0_Deprecated->f.RasterPos2i(x, y);
3490}
3491
3492inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2fv(const GLfloat *v)
3493{
3494 d_1_0_Deprecated->f.RasterPos2fv(v);
3495}
3496
3497inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3498{
3499 d_1_0_Deprecated->f.RasterPos2f(x, y);
3500}
3501
3502inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2dv(const GLdouble *v)
3503{
3504 d_1_0_Deprecated->f.RasterPos2dv(v);
3505}
3506
3507inline void QOpenGLFunctions_3_3_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3508{
3509 d_1_0_Deprecated->f.RasterPos2d(x, y);
3510}
3511
3512inline void QOpenGLFunctions_3_3_Compatibility::glNormal3sv(const GLshort *v)
3513{
3514 d_1_0_Deprecated->f.Normal3sv(v);
3515}
3516
3517inline void QOpenGLFunctions_3_3_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3518{
3519 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3520}
3521
3522inline void QOpenGLFunctions_3_3_Compatibility::glNormal3iv(const GLint *v)
3523{
3524 d_1_0_Deprecated->f.Normal3iv(v);
3525}
3526
3527inline void QOpenGLFunctions_3_3_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3528{
3529 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3530}
3531
3532inline void QOpenGLFunctions_3_3_Compatibility::glNormal3fv(const GLfloat *v)
3533{
3534 d_1_0_Deprecated->f.Normal3fv(v);
3535}
3536
3537inline void QOpenGLFunctions_3_3_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3538{
3539 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3540}
3541
3542inline void QOpenGLFunctions_3_3_Compatibility::glNormal3dv(const GLdouble *v)
3543{
3544 d_1_0_Deprecated->f.Normal3dv(v);
3545}
3546
3547inline void QOpenGLFunctions_3_3_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3548{
3549 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3550}
3551
3552inline void QOpenGLFunctions_3_3_Compatibility::glNormal3bv(const GLbyte *v)
3553{
3554 d_1_0_Deprecated->f.Normal3bv(v);
3555}
3556
3557inline void QOpenGLFunctions_3_3_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3558{
3559 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3560}
3561
3562inline void QOpenGLFunctions_3_3_Compatibility::glIndexsv(const GLshort *c)
3563{
3564 d_1_0_Deprecated->f.Indexsv(c);
3565}
3566
3567inline void QOpenGLFunctions_3_3_Compatibility::glIndexs(GLshort c)
3568{
3569 d_1_0_Deprecated->f.Indexs(c);
3570}
3571
3572inline void QOpenGLFunctions_3_3_Compatibility::glIndexiv(const GLint *c)
3573{
3574 d_1_0_Deprecated->f.Indexiv(c);
3575}
3576
3577inline void QOpenGLFunctions_3_3_Compatibility::glIndexi(GLint c)
3578{
3579 d_1_0_Deprecated->f.Indexi(c);
3580}
3581
3582inline void QOpenGLFunctions_3_3_Compatibility::glIndexfv(const GLfloat *c)
3583{
3584 d_1_0_Deprecated->f.Indexfv(c);
3585}
3586
3587inline void QOpenGLFunctions_3_3_Compatibility::glIndexf(GLfloat c)
3588{
3589 d_1_0_Deprecated->f.Indexf(c);
3590}
3591
3592inline void QOpenGLFunctions_3_3_Compatibility::glIndexdv(const GLdouble *c)
3593{
3594 d_1_0_Deprecated->f.Indexdv(c);
3595}
3596
3597inline void QOpenGLFunctions_3_3_Compatibility::glIndexd(GLdouble c)
3598{
3599 d_1_0_Deprecated->f.Indexd(c);
3600}
3601
3602inline void QOpenGLFunctions_3_3_Compatibility::glEnd()
3603{
3604 d_1_0_Deprecated->f.End();
3605}
3606
3607inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagv(const GLboolean *flag)
3608{
3609 d_1_0_Deprecated->f.EdgeFlagv(flag);
3610}
3611
3612inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlag(GLboolean flag)
3613{
3614 d_1_0_Deprecated->f.EdgeFlag(flag);
3615}
3616
3617inline void QOpenGLFunctions_3_3_Compatibility::glColor4usv(const GLushort *v)
3618{
3619 d_1_0_Deprecated->f.Color4usv(v);
3620}
3621
3622inline void QOpenGLFunctions_3_3_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3623{
3624 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3625}
3626
3627inline void QOpenGLFunctions_3_3_Compatibility::glColor4uiv(const GLuint *v)
3628{
3629 d_1_0_Deprecated->f.Color4uiv(v);
3630}
3631
3632inline void QOpenGLFunctions_3_3_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3633{
3634 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3635}
3636
3637inline void QOpenGLFunctions_3_3_Compatibility::glColor4ubv(const GLubyte *v)
3638{
3639 d_1_0_Deprecated->f.Color4ubv(v);
3640}
3641
3642inline void QOpenGLFunctions_3_3_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3643{
3644 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3645}
3646
3647inline void QOpenGLFunctions_3_3_Compatibility::glColor4sv(const GLshort *v)
3648{
3649 d_1_0_Deprecated->f.Color4sv(v);
3650}
3651
3652inline void QOpenGLFunctions_3_3_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3653{
3654 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3655}
3656
3657inline void QOpenGLFunctions_3_3_Compatibility::glColor4iv(const GLint *v)
3658{
3659 d_1_0_Deprecated->f.Color4iv(v);
3660}
3661
3662inline void QOpenGLFunctions_3_3_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3663{
3664 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3665}
3666
3667inline void QOpenGLFunctions_3_3_Compatibility::glColor4fv(const GLfloat *v)
3668{
3669 d_1_0_Deprecated->f.Color4fv(v);
3670}
3671
3672inline void QOpenGLFunctions_3_3_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3673{
3674 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3675}
3676
3677inline void QOpenGLFunctions_3_3_Compatibility::glColor4dv(const GLdouble *v)
3678{
3679 d_1_0_Deprecated->f.Color4dv(v);
3680}
3681
3682inline void QOpenGLFunctions_3_3_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3683{
3684 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3685}
3686
3687inline void QOpenGLFunctions_3_3_Compatibility::glColor4bv(const GLbyte *v)
3688{
3689 d_1_0_Deprecated->f.Color4bv(v);
3690}
3691
3692inline void QOpenGLFunctions_3_3_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3693{
3694 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3695}
3696
3697inline void QOpenGLFunctions_3_3_Compatibility::glColor3usv(const GLushort *v)
3698{
3699 d_1_0_Deprecated->f.Color3usv(v);
3700}
3701
3702inline void QOpenGLFunctions_3_3_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3703{
3704 d_1_0_Deprecated->f.Color3us(red, green, blue);
3705}
3706
3707inline void QOpenGLFunctions_3_3_Compatibility::glColor3uiv(const GLuint *v)
3708{
3709 d_1_0_Deprecated->f.Color3uiv(v);
3710}
3711
3712inline void QOpenGLFunctions_3_3_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3713{
3714 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3715}
3716
3717inline void QOpenGLFunctions_3_3_Compatibility::glColor3ubv(const GLubyte *v)
3718{
3719 d_1_0_Deprecated->f.Color3ubv(v);
3720}
3721
3722inline void QOpenGLFunctions_3_3_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3723{
3724 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3725}
3726
3727inline void QOpenGLFunctions_3_3_Compatibility::glColor3sv(const GLshort *v)
3728{
3729 d_1_0_Deprecated->f.Color3sv(v);
3730}
3731
3732inline void QOpenGLFunctions_3_3_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3733{
3734 d_1_0_Deprecated->f.Color3s(red, green, blue);
3735}
3736
3737inline void QOpenGLFunctions_3_3_Compatibility::glColor3iv(const GLint *v)
3738{
3739 d_1_0_Deprecated->f.Color3iv(v);
3740}
3741
3742inline void QOpenGLFunctions_3_3_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3743{
3744 d_1_0_Deprecated->f.Color3i(red, green, blue);
3745}
3746
3747inline void QOpenGLFunctions_3_3_Compatibility::glColor3fv(const GLfloat *v)
3748{
3749 d_1_0_Deprecated->f.Color3fv(v);
3750}
3751
3752inline void QOpenGLFunctions_3_3_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
3753{
3754 d_1_0_Deprecated->f.Color3f(red, green, blue);
3755}
3756
3757inline void QOpenGLFunctions_3_3_Compatibility::glColor3dv(const GLdouble *v)
3758{
3759 d_1_0_Deprecated->f.Color3dv(v);
3760}
3761
3762inline void QOpenGLFunctions_3_3_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
3763{
3764 d_1_0_Deprecated->f.Color3d(red, green, blue);
3765}
3766
3767inline void QOpenGLFunctions_3_3_Compatibility::glColor3bv(const GLbyte *v)
3768{
3769 d_1_0_Deprecated->f.Color3bv(v);
3770}
3771
3772inline void QOpenGLFunctions_3_3_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
3773{
3774 d_1_0_Deprecated->f.Color3b(red, green, blue);
3775}
3776
3777inline void QOpenGLFunctions_3_3_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
3778{
3779 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
3780}
3781
3782inline void QOpenGLFunctions_3_3_Compatibility::glBegin(GLenum mode)
3783{
3784 d_1_0_Deprecated->f.Begin(mode);
3785}
3786
3787inline void QOpenGLFunctions_3_3_Compatibility::glListBase(GLuint base)
3788{
3789 d_1_0_Deprecated->f.ListBase(base);
3790}
3791
3792inline GLuint QOpenGLFunctions_3_3_Compatibility::glGenLists(GLsizei range)
3793{
3794 return d_1_0_Deprecated->f.GenLists(range);
3795}
3796
3797inline void QOpenGLFunctions_3_3_Compatibility::glDeleteLists(GLuint list, GLsizei range)
3798{
3799 d_1_0_Deprecated->f.DeleteLists(list, range);
3800}
3801
3802inline void QOpenGLFunctions_3_3_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
3803{
3804 d_1_0_Deprecated->f.CallLists(n, type, lists);
3805}
3806
3807inline void QOpenGLFunctions_3_3_Compatibility::glCallList(GLuint list)
3808{
3809 d_1_0_Deprecated->f.CallList(list);
3810}
3811
3812inline void QOpenGLFunctions_3_3_Compatibility::glEndList()
3813{
3814 d_1_0_Deprecated->f.EndList();
3815}
3816
3817inline void QOpenGLFunctions_3_3_Compatibility::glNewList(GLuint list, GLenum mode)
3818{
3819 d_1_0_Deprecated->f.NewList(list, mode);
3820}
3821
3822
3823// OpenGL 1.1 deprecated functions
3824inline void QOpenGLFunctions_3_3_Compatibility::glPushClientAttrib(GLbitfield mask)
3825{
3826 d_1_1_Deprecated->f.PushClientAttrib(mask);
3827}
3828
3829inline void QOpenGLFunctions_3_3_Compatibility::glPopClientAttrib()
3830{
3831 d_1_1_Deprecated->f.PopClientAttrib();
3832}
3833
3834inline void QOpenGLFunctions_3_3_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
3835{
3836 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
3837}
3838
3839inline GLboolean QOpenGLFunctions_3_3_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
3840{
3841 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
3842}
3843
3844inline void QOpenGLFunctions_3_3_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3845{
3846 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
3847}
3848
3849inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3850{
3851 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
3852}
3853
3854inline void QOpenGLFunctions_3_3_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3855{
3856 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
3857}
3858
3859inline void QOpenGLFunctions_3_3_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
3860{
3861 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
3862}
3863
3864inline void QOpenGLFunctions_3_3_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
3865{
3866 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
3867}
3868
3869inline void QOpenGLFunctions_3_3_Compatibility::glEnableClientState(GLenum array)
3870{
3871 d_1_1_Deprecated->f.EnableClientState(array);
3872}
3873
3874inline void QOpenGLFunctions_3_3_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
3875{
3876 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
3877}
3878
3879inline void QOpenGLFunctions_3_3_Compatibility::glDisableClientState(GLenum array)
3880{
3881 d_1_1_Deprecated->f.DisableClientState(array);
3882}
3883
3884inline void QOpenGLFunctions_3_3_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
3885{
3886 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
3887}
3888
3889inline void QOpenGLFunctions_3_3_Compatibility::glArrayElement(GLint i)
3890{
3891 d_1_1_Deprecated->f.ArrayElement(i);
3892}
3893
3894
3895// OpenGL 1.2 deprecated functions
3896inline void QOpenGLFunctions_3_3_Compatibility::glResetMinmax(GLenum target)
3897{
3898 d_1_2_Deprecated->f.ResetMinmax(target);
3899}
3900
3901inline void QOpenGLFunctions_3_3_Compatibility::glResetHistogram(GLenum target)
3902{
3903 d_1_2_Deprecated->f.ResetHistogram(target);
3904}
3905
3906inline void QOpenGLFunctions_3_3_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
3907{
3908 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
3909}
3910
3911inline void QOpenGLFunctions_3_3_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
3912{
3913 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
3914}
3915
3916inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
3917{
3918 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
3919}
3920
3921inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
3922{
3923 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
3924}
3925
3926inline void QOpenGLFunctions_3_3_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3927{
3928 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
3929}
3930
3931inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
3932{
3933 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
3934}
3935
3936inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
3937{
3938 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
3939}
3940
3941inline void QOpenGLFunctions_3_3_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
3942{
3943 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
3944}
3945
3946inline void QOpenGLFunctions_3_3_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
3947{
3948 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
3949}
3950
3951inline void QOpenGLFunctions_3_3_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
3952{
3953 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
3954}
3955
3956inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
3957{
3958 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
3959}
3960
3961inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
3962{
3963 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
3964}
3965
3966inline void QOpenGLFunctions_3_3_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
3967{
3968 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
3969}
3970
3971inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
3972{
3973 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
3974}
3975
3976inline void QOpenGLFunctions_3_3_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
3977{
3978 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
3979}
3980
3981inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
3982{
3983 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
3984}
3985
3986inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
3987{
3988 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
3989}
3990
3991inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
3992{
3993 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
3994}
3995
3996inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
3997{
3998 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
3999}
4000
4001inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4002{
4003 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4004}
4005
4006inline void QOpenGLFunctions_3_3_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4007{
4008 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4009}
4010
4011inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4012{
4013 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4014}
4015
4016inline void QOpenGLFunctions_3_3_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4017{
4018 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4019}
4020
4021inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4022{
4023 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4024}
4025
4026inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4027{
4028 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4029}
4030
4031inline void QOpenGLFunctions_3_3_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4032{
4033 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4034}
4035
4036inline void QOpenGLFunctions_3_3_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4037{
4038 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4039}
4040
4041inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4042{
4043 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4044}
4045
4046inline void QOpenGLFunctions_3_3_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4047{
4048 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4049}
4050
4051inline void QOpenGLFunctions_3_3_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4052{
4053 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4054}
4055
4056
4057// OpenGL 1.3 deprecated functions
4058inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4059{
4060 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4061}
4062
4063inline void QOpenGLFunctions_3_3_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4064{
4065 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4066}
4067
4068inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4069{
4070 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4071}
4072
4073inline void QOpenGLFunctions_3_3_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4074{
4075 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4076}
4077
4078inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4079{
4080 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4081}
4082
4083inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4084{
4085 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4086}
4087
4088inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4089{
4090 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4091}
4092
4093inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4094{
4095 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4096}
4097
4098inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4099{
4100 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4101}
4102
4103inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4104{
4105 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4106}
4107
4108inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4109{
4110 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4111}
4112
4113inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4114{
4115 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4116}
4117
4118inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4119{
4120 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4121}
4122
4123inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4124{
4125 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4126}
4127
4128inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4129{
4130 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4131}
4132
4133inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4134{
4135 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4136}
4137
4138inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4139{
4140 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4141}
4142
4143inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4144{
4145 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4146}
4147
4148inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4149{
4150 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4151}
4152
4153inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4154{
4155 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4156}
4157
4158inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4159{
4160 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4161}
4162
4163inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4164{
4165 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4166}
4167
4168inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4169{
4170 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4171}
4172
4173inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4174{
4175 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4176}
4177
4178inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4179{
4180 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4181}
4182
4183inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4184{
4185 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4186}
4187
4188inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4189{
4190 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4191}
4192
4193inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4194{
4195 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4196}
4197
4198inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4199{
4200 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4201}
4202
4203inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4204{
4205 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4206}
4207
4208inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4209{
4210 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4211}
4212
4213inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4214{
4215 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4216}
4217
4218inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
4219{
4220 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
4221}
4222
4223inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
4224{
4225 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
4226}
4227
4228inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
4229{
4230 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
4231}
4232
4233inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
4234{
4235 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
4236}
4237
4238inline void QOpenGLFunctions_3_3_Compatibility::glClientActiveTexture(GLenum texture)
4239{
4240 d_1_3_Deprecated->f.ClientActiveTexture(texture);
4241}
4242
4243
4244// OpenGL 1.4 deprecated functions
4245inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3sv(const GLshort *v)
4246{
4247 d_1_4_Deprecated->f.WindowPos3sv(v);
4248}
4249
4250inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
4251{
4252 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
4253}
4254
4255inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3iv(const GLint *v)
4256{
4257 d_1_4_Deprecated->f.WindowPos3iv(v);
4258}
4259
4260inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
4261{
4262 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
4263}
4264
4265inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3fv(const GLfloat *v)
4266{
4267 d_1_4_Deprecated->f.WindowPos3fv(v);
4268}
4269
4270inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
4271{
4272 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
4273}
4274
4275inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3dv(const GLdouble *v)
4276{
4277 d_1_4_Deprecated->f.WindowPos3dv(v);
4278}
4279
4280inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
4281{
4282 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
4283}
4284
4285inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2sv(const GLshort *v)
4286{
4287 d_1_4_Deprecated->f.WindowPos2sv(v);
4288}
4289
4290inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2s(GLshort x, GLshort y)
4291{
4292 d_1_4_Deprecated->f.WindowPos2s(x, y);
4293}
4294
4295inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2iv(const GLint *v)
4296{
4297 d_1_4_Deprecated->f.WindowPos2iv(v);
4298}
4299
4300inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2i(GLint x, GLint y)
4301{
4302 d_1_4_Deprecated->f.WindowPos2i(x, y);
4303}
4304
4305inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2fv(const GLfloat *v)
4306{
4307 d_1_4_Deprecated->f.WindowPos2fv(v);
4308}
4309
4310inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
4311{
4312 d_1_4_Deprecated->f.WindowPos2f(x, y);
4313}
4314
4315inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2dv(const GLdouble *v)
4316{
4317 d_1_4_Deprecated->f.WindowPos2dv(v);
4318}
4319
4320inline void QOpenGLFunctions_3_3_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
4321{
4322 d_1_4_Deprecated->f.WindowPos2d(x, y);
4323}
4324
4325inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4326{
4327 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
4328}
4329
4330inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3usv(const GLushort *v)
4331{
4332 d_1_4_Deprecated->f.SecondaryColor3usv(v);
4333}
4334
4335inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
4336{
4337 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
4338}
4339
4340inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3uiv(const GLuint *v)
4341{
4342 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
4343}
4344
4345inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
4346{
4347 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
4348}
4349
4350inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
4351{
4352 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
4353}
4354
4355inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4356{
4357 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4358}
4359
4360inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3sv(const GLshort *v)
4361{
4362 d_1_4_Deprecated->f.SecondaryColor3sv(v);
4363}
4364
4365inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4366{
4367 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4368}
4369
4370inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3iv(const GLint *v)
4371{
4372 d_1_4_Deprecated->f.SecondaryColor3iv(v);
4373}
4374
4375inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4376{
4377 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4378}
4379
4380inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4381{
4382 d_1_4_Deprecated->f.SecondaryColor3fv(v);
4383}
4384
4385inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4386{
4387 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4388}
4389
4390inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4391{
4392 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4393}
4394
4395inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4396{
4397 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4398}
4399
4400inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4401{
4402 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4403}
4404
4405inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4406{
4407 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4408}
4409
4410inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4411{
4412 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4413}
4414
4415inline void QOpenGLFunctions_3_3_Compatibility::glFogCoorddv(const GLdouble *coord)
4416{
4417 d_1_4_Deprecated->f.FogCoorddv(coord);
4418}
4419
4420inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordd(GLdouble coord)
4421{
4422 d_1_4_Deprecated->f.FogCoordd(coord);
4423}
4424
4425inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordfv(const GLfloat *coord)
4426{
4427 d_1_4_Deprecated->f.FogCoordfv(coord);
4428}
4429
4430inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
4431{
4432 d_1_4_Deprecated->f.FogCoordf(coord);
4433}
4434
4435
4436// OpenGL 1.5 deprecated functions
4437
4438// OpenGL 2.0 deprecated functions
4439inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4440{
4441 d_2_0_Core->f.VertexAttrib4usv(index, v);
4442}
4443
4444inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4445{
4446 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4447}
4448
4449inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4450{
4451 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4452}
4453
4454inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4455{
4456 d_2_0_Core->f.VertexAttrib4sv(index, v);
4457}
4458
4459inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4460{
4461 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4462}
4463
4464inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4465{
4466 d_2_0_Core->f.VertexAttrib4iv(index, v);
4467}
4468
4469inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4470{
4471 d_2_0_Core->f.VertexAttrib4fv(index, v);
4472}
4473
4474inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4475{
4476 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4477}
4478
4479inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4480{
4481 d_2_0_Core->f.VertexAttrib4dv(index, v);
4482}
4483
4484inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4485{
4486 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4487}
4488
4489inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4490{
4491 d_2_0_Core->f.VertexAttrib4bv(index, v);
4492}
4493
4494inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4495{
4496 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4497}
4498
4499inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4500{
4501 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4502}
4503
4504inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4505{
4506 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4507}
4508
4509inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4510{
4511 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4512}
4513
4514inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4515{
4516 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4517}
4518
4519inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4520{
4521 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4522}
4523
4524inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4525{
4526 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4527}
4528
4529inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4530{
4531 d_2_0_Core->f.VertexAttrib3sv(index, v);
4532}
4533
4534inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4535{
4536 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4537}
4538
4539inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4540{
4541 d_2_0_Core->f.VertexAttrib3fv(index, v);
4542}
4543
4544inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4545{
4546 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4547}
4548
4549inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4550{
4551 d_2_0_Core->f.VertexAttrib3dv(index, v);
4552}
4553
4554inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4555{
4556 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4557}
4558
4559inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4560{
4561 d_2_0_Core->f.VertexAttrib2sv(index, v);
4562}
4563
4564inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4565{
4566 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4567}
4568
4569inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4570{
4571 d_2_0_Core->f.VertexAttrib2fv(index, v);
4572}
4573
4574inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4575{
4576 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4577}
4578
4579inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4580{
4581 d_2_0_Core->f.VertexAttrib2dv(index, v);
4582}
4583
4584inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4585{
4586 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4587}
4588
4589inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4590{
4591 d_2_0_Core->f.VertexAttrib1sv(index, v);
4592}
4593
4594inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4595{
4596 d_2_0_Core->f.VertexAttrib1s(index, x);
4597}
4598
4599inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4600{
4601 d_2_0_Core->f.VertexAttrib1fv(index, v);
4602}
4603
4604inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4605{
4606 d_2_0_Core->f.VertexAttrib1f(index, x);
4607}
4608
4609inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4610{
4611 d_2_0_Core->f.VertexAttrib1dv(index, v);
4612}
4613
4614inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4615{
4616 d_2_0_Core->f.VertexAttrib1d(index, x);
4617}
4618
4619
4620// OpenGL 2.1 deprecated functions
4621
4622// OpenGL 3.0 deprecated functions
4623inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4624{
4625 d_3_0_Core->f.VertexAttribI4usv(index, v);
4626}
4627
4628inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4629{
4630 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4631}
4632
4633inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4634{
4635 d_3_0_Core->f.VertexAttribI4sv(index, v);
4636}
4637
4638inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4639{
4640 d_3_0_Core->f.VertexAttribI4bv(index, v);
4641}
4642
4643inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4644{
4645 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4646}
4647
4648inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4649{
4650 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4651}
4652
4653inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4654{
4655 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4656}
4657
4658inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4659{
4660 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4661}
4662
4663inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4664{
4665 d_3_0_Core->f.VertexAttribI4iv(index, v);
4666}
4667
4668inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4669{
4670 d_3_0_Core->f.VertexAttribI3iv(index, v);
4671}
4672
4673inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4674{
4675 d_3_0_Core->f.VertexAttribI2iv(index, v);
4676}
4677
4678inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4679{
4680 d_3_0_Core->f.VertexAttribI1iv(index, v);
4681}
4682
4683inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4684{
4685 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4686}
4687
4688inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4689{
4690 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4691}
4692
4693inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4694{
4695 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4696}
4697
4698inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4699{
4700 d_3_0_Core->f.VertexAttribI1ui(index, x);
4701}
4702
4703inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4704{
4705 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4706}
4707
4708inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4709{
4710 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4711}
4712
4713inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4714{
4715 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4716}
4717
4718inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4719{
4720 d_3_0_Core->f.VertexAttribI1i(index, x);
4721}
4722
4723
4724// OpenGL 3.1 deprecated functions
4725
4726// OpenGL 3.2 deprecated functions
4727
4728// OpenGL 3.3 deprecated functions
4729
4730
4731QT_END_NAMESPACE
4732
4733#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4734
4735#endif
4736