| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) | 
| 4 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 5 | ** Contact: https://www.qt.io/licensing/ | 
| 6 | ** | 
| 7 | ** This file is part of the QtOpenGL module of the Qt Toolkit. | 
| 8 | ** | 
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 10 | ** Commercial License Usage | 
| 11 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 12 | ** accordance with the commercial license agreement provided with the | 
| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
| 14 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 16 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 17 | ** | 
| 18 | ** GNU Lesser General Public License Usage | 
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 20 | ** General Public License version 3 as published by the Free Software | 
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 22 | ** packaging of this file. Please review the following information to | 
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 25 | ** | 
| 26 | ** GNU General Public License Usage | 
| 27 | ** Alternatively, this file may be used under the terms of the GNU | 
| 28 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 29 | ** Public license version 3 or any later version approved by the KDE Free | 
| 30 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 32 | ** included in the packaging of this file. Please review the following | 
| 33 | ** information to ensure the GNU General Public License requirements will | 
| 34 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 36 | ** | 
| 37 | ** $QT_END_LICENSE$ | 
| 38 | ** | 
| 39 | ** | 
| 40 | ** This file was generated by glgen version 0.1 | 
| 41 | ** Command line was: glgen | 
| 42 | ** | 
| 43 | ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB) | 
| 44 | ** | 
| 45 | ** This is an auto-generated file. | 
| 46 | ** Do not edit! All changes made to it will be lost. | 
| 47 | ** | 
| 48 | ****************************************************************************/ | 
| 49 |  | 
| 50 | #ifndef QOPENGLVERSIONFUNCTIONS_3_3_CORE_H | 
| 51 | #define QOPENGLVERSIONFUNCTIONS_3_3_CORE_H | 
| 52 |  | 
| 53 | #include <QtOpenGL/qtopenglglobal.h> | 
| 54 |  | 
| 55 | #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2) | 
| 56 |  | 
| 57 | #include <QtOpenGL/QOpenGLVersionProfile> | 
| 58 | #include <QtOpenGL/QOpenGLVersionFunctions> | 
| 59 | #include <QtGui/qopenglcontext.h> | 
| 60 |  | 
| 61 | QT_BEGIN_NAMESPACE | 
| 62 |  | 
| 63 | class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Core : public QAbstractOpenGLFunctions | 
| 64 | { | 
| 65 | public: | 
| 66 |     QOpenGLFunctions_3_3_Core(); | 
| 67 |     ~QOpenGLFunctions_3_3_Core(); | 
| 68 |  | 
| 69 |     bool initializeOpenGLFunctions() override; | 
| 70 |  | 
| 71 |     // OpenGL 1.0 core functions | 
| 72 |     void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); | 
| 73 |     void glDepthRange(GLdouble nearVal, GLdouble farVal); | 
| 74 |     GLboolean glIsEnabled(GLenum cap); | 
| 75 |     void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params); | 
| 76 |     void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params); | 
| 77 |     void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 78 |     void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); | 
| 79 |     void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); | 
| 80 |     const GLubyte * glGetString(GLenum name); | 
| 81 |     void glGetIntegerv(GLenum pname, GLint *params); | 
| 82 |     void glGetFloatv(GLenum pname, GLfloat *params); | 
| 83 |     GLenum glGetError(); | 
| 84 |     void glGetDoublev(GLenum pname, GLdouble *params); | 
| 85 |     void glGetBooleanv(GLenum pname, GLboolean *params); | 
| 86 |     void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); | 
| 87 |     void glReadBuffer(GLenum mode); | 
| 88 |     void glPixelStorei(GLenum pname, GLint param); | 
| 89 |     void glPixelStoref(GLenum pname, GLfloat param); | 
| 90 |     void glDepthFunc(GLenum func); | 
| 91 |     void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); | 
| 92 |     void glStencilFunc(GLenum func, GLint ref, GLuint mask); | 
| 93 |     void glLogicOp(GLenum opcode); | 
| 94 |     void glBlendFunc(GLenum sfactor, GLenum dfactor); | 
| 95 |     void glFlush(); | 
| 96 |     void glFinish(); | 
| 97 |     void glEnable(GLenum cap); | 
| 98 |     void glDisable(GLenum cap); | 
| 99 |     void glDepthMask(GLboolean flag); | 
| 100 |     void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
| 101 |     void glStencilMask(GLuint mask); | 
| 102 |     void glClearDepth(GLdouble depth); | 
| 103 |     void glClearStencil(GLint s); | 
| 104 |     void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 105 |     void glClear(GLbitfield mask); | 
| 106 |     void glDrawBuffer(GLenum mode); | 
| 107 |     void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 108 |     void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 109 |     void glTexParameteriv(GLenum target, GLenum pname, const GLint *params); | 
| 110 |     void glTexParameteri(GLenum target, GLenum pname, GLint param); | 
| 111 |     void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); | 
| 112 |     void glTexParameterf(GLenum target, GLenum pname, GLfloat param); | 
| 113 |     void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); | 
| 114 |     void glPolygonMode(GLenum face, GLenum mode); | 
| 115 |     void glPointSize(GLfloat size); | 
| 116 |     void glLineWidth(GLfloat width); | 
| 117 |     void glHint(GLenum target, GLenum mode); | 
| 118 |     void glFrontFace(GLenum mode); | 
| 119 |     void glCullFace(GLenum mode); | 
| 120 |  | 
| 121 |     // OpenGL 1.1 core functions | 
| 122 |     GLboolean glIsTexture(GLuint texture); | 
| 123 |     void glGenTextures(GLsizei n, GLuint *textures); | 
| 124 |     void glDeleteTextures(GLsizei n, const GLuint *textures); | 
| 125 |     void glBindTexture(GLenum target, GLuint texture); | 
| 126 |     void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | 
| 127 |     void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); | 
| 128 |     void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
| 129 |     void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); | 
| 130 |     void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
| 131 |     void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); | 
| 132 |     void glPolygonOffset(GLfloat factor, GLfloat units); | 
| 133 |     void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); | 
| 134 |     void glDrawArrays(GLenum mode, GLint first, GLsizei count); | 
| 135 |  | 
| 136 |     // OpenGL 1.2 core functions | 
| 137 |     void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
| 138 |     void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); | 
| 139 |     void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
| 140 |     void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); | 
| 141 |     void glBlendEquation(GLenum mode); | 
| 142 |     void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
| 143 |  | 
| 144 |     // OpenGL 1.3 core functions | 
| 145 |     void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img); | 
| 146 |     void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 147 |     void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 148 |     void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); | 
| 149 |     void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 150 |     void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 151 |     void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); | 
| 152 |     void glSampleCoverage(GLfloat value, GLboolean invert); | 
| 153 |     void glActiveTexture(GLenum texture); | 
| 154 |  | 
| 155 |     // OpenGL 1.4 core functions | 
| 156 |     void glPointParameteriv(GLenum pname, const GLint *params); | 
| 157 |     void glPointParameteri(GLenum pname, GLint param); | 
| 158 |     void glPointParameterfv(GLenum pname, const GLfloat *params); | 
| 159 |     void glPointParameterf(GLenum pname, GLfloat param); | 
| 160 |     void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount); | 
| 161 |     void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); | 
| 162 |     void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 
| 163 |  | 
| 164 |     // OpenGL 1.5 core functions | 
| 165 |     void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params); | 
| 166 |     void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 167 |     GLboolean glUnmapBuffer(GLenum target); | 
| 168 |     GLvoid* glMapBuffer(GLenum target, GLenum access); | 
| 169 |     void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); | 
| 170 |     void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); | 
| 171 |     void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); | 
| 172 |     GLboolean glIsBuffer(GLuint buffer); | 
| 173 |     void glGenBuffers(GLsizei n, GLuint *buffers); | 
| 174 |     void glDeleteBuffers(GLsizei n, const GLuint *buffers); | 
| 175 |     void glBindBuffer(GLenum target, GLuint buffer); | 
| 176 |     void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); | 
| 177 |     void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); | 
| 178 |     void glGetQueryiv(GLenum target, GLenum pname, GLint *params); | 
| 179 |     void glEndQuery(GLenum target); | 
| 180 |     void glBeginQuery(GLenum target, GLuint id); | 
| 181 |     GLboolean glIsQuery(GLuint id); | 
| 182 |     void glDeleteQueries(GLsizei n, const GLuint *ids); | 
| 183 |     void glGenQueries(GLsizei n, GLuint *ids); | 
| 184 |  | 
| 185 |     // OpenGL 2.0 core functions | 
| 186 |     void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); | 
| 187 |     void glValidateProgram(GLuint program); | 
| 188 |     void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 189 |     void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 190 |     void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 191 |     void glUniform4iv(GLint location, GLsizei count, const GLint *value); | 
| 192 |     void glUniform3iv(GLint location, GLsizei count, const GLint *value); | 
| 193 |     void glUniform2iv(GLint location, GLsizei count, const GLint *value); | 
| 194 |     void glUniform1iv(GLint location, GLsizei count, const GLint *value); | 
| 195 |     void glUniform4fv(GLint location, GLsizei count, const GLfloat *value); | 
| 196 |     void glUniform3fv(GLint location, GLsizei count, const GLfloat *value); | 
| 197 |     void glUniform2fv(GLint location, GLsizei count, const GLfloat *value); | 
| 198 |     void glUniform1fv(GLint location, GLsizei count, const GLfloat *value); | 
| 199 |     void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
| 200 |     void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); | 
| 201 |     void glUniform2i(GLint location, GLint v0, GLint v1); | 
| 202 |     void glUniform1i(GLint location, GLint v0); | 
| 203 |     void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
| 204 |     void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
| 205 |     void glUniform2f(GLint location, GLfloat v0, GLfloat v1); | 
| 206 |     void glUniform1f(GLint location, GLfloat v0); | 
| 207 |     void glUseProgram(GLuint program); | 
| 208 |     void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length); | 
| 209 |     void glLinkProgram(GLuint program); | 
| 210 |     GLboolean glIsShader(GLuint shader); | 
| 211 |     GLboolean glIsProgram(GLuint program); | 
| 212 |     void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer); | 
| 213 |     void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params); | 
| 214 |     void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params); | 
| 215 |     void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); | 
| 216 |     void glGetUniformiv(GLuint program, GLint location, GLint *params); | 
| 217 |     void glGetUniformfv(GLuint program, GLint location, GLfloat *params); | 
| 218 |     GLint glGetUniformLocation(GLuint program, const GLchar *name); | 
| 219 |     void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
| 220 |     void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
| 221 |     void glGetShaderiv(GLuint shader, GLenum pname, GLint *params); | 
| 222 |     void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
| 223 |     void glGetProgramiv(GLuint program, GLenum pname, GLint *params); | 
| 224 |     GLint glGetAttribLocation(GLuint program, const GLchar *name); | 
| 225 |     void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); | 
| 226 |     void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
| 227 |     void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
| 228 |     void glEnableVertexAttribArray(GLuint index); | 
| 229 |     void glDisableVertexAttribArray(GLuint index); | 
| 230 |     void glDetachShader(GLuint program, GLuint shader); | 
| 231 |     void glDeleteShader(GLuint shader); | 
| 232 |     void glDeleteProgram(GLuint program); | 
| 233 |     GLuint glCreateShader(GLenum type); | 
| 234 |     GLuint glCreateProgram(); | 
| 235 |     void glCompileShader(GLuint shader); | 
| 236 |     void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name); | 
| 237 |     void glAttachShader(GLuint program, GLuint shader); | 
| 238 |     void glStencilMaskSeparate(GLenum face, GLuint mask); | 
| 239 |     void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); | 
| 240 |     void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
| 241 |     void glDrawBuffers(GLsizei n, const GLenum *bufs); | 
| 242 |     void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | 
| 243 |  | 
| 244 |     // OpenGL 2.1 core functions | 
| 245 |     void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 246 |     void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 247 |     void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 248 |     void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 249 |     void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 250 |     void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
| 251 |  | 
| 252 |     // OpenGL 3.0 core functions | 
| 253 |     GLboolean glIsVertexArray(GLuint array); | 
| 254 |     void glGenVertexArrays(GLsizei n, GLuint *arrays); | 
| 255 |     void glDeleteVertexArrays(GLsizei n, const GLuint *arrays); | 
| 256 |     void glBindVertexArray(GLuint array); | 
| 257 |     void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length); | 
| 258 |     GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
| 259 |     void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
| 260 |     void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
| 261 |     void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
| 262 |     void glGenerateMipmap(GLenum target); | 
| 263 |     void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); | 
| 264 |     void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
| 265 |     void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); | 
| 266 |     void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
| 267 |     void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
| 268 |     GLenum glCheckFramebufferStatus(GLenum target); | 
| 269 |     void glGenFramebuffers(GLsizei n, GLuint *framebuffers); | 
| 270 |     void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); | 
| 271 |     void glBindFramebuffer(GLenum target, GLuint framebuffer); | 
| 272 |     GLboolean glIsFramebuffer(GLuint framebuffer); | 
| 273 |     void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); | 
| 274 |     void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
| 275 |     void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers); | 
| 276 |     void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); | 
| 277 |     void glBindRenderbuffer(GLenum target, GLuint renderbuffer); | 
| 278 |     GLboolean glIsRenderbuffer(GLuint renderbuffer); | 
| 279 |     const GLubyte * glGetStringi(GLenum name, GLuint index); | 
| 280 |     void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
| 281 |     void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value); | 
| 282 |     void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value); | 
| 283 |     void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value); | 
| 284 |     void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params); | 
| 285 |     void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params); | 
| 286 |     void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params); | 
| 287 |     void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params); | 
| 288 |     void glUniform4uiv(GLint location, GLsizei count, const GLuint *value); | 
| 289 |     void glUniform3uiv(GLint location, GLsizei count, const GLuint *value); | 
| 290 |     void glUniform2uiv(GLint location, GLsizei count, const GLuint *value); | 
| 291 |     void glUniform1uiv(GLint location, GLsizei count, const GLuint *value); | 
| 292 |     void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
| 293 |     void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); | 
| 294 |     void glUniform2ui(GLint location, GLuint v0, GLuint v1); | 
| 295 |     void glUniform1ui(GLint location, GLuint v0); | 
| 296 |     GLint glGetFragDataLocation(GLuint program, const GLchar *name); | 
| 297 |     void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name); | 
| 298 |     void glGetUniformuiv(GLuint program, GLint location, GLuint *params); | 
| 299 |     void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params); | 
| 300 |     void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params); | 
| 301 |     void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
| 302 |     void glEndConditionalRender(); | 
| 303 |     void glBeginConditionalRender(GLuint id, GLenum mode); | 
| 304 |     void glClampColor(GLenum target, GLenum clamp); | 
| 305 |     void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); | 
| 306 |     void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode); | 
| 307 |     void glBindBufferBase(GLenum target, GLuint index, GLuint buffer); | 
| 308 |     void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
| 309 |     void glEndTransformFeedback(); | 
| 310 |     void glBeginTransformFeedback(GLenum primitiveMode); | 
| 311 |     GLboolean glIsEnabledi(GLenum target, GLuint index); | 
| 312 |     void glDisablei(GLenum target, GLuint index); | 
| 313 |     void glEnablei(GLenum target, GLuint index); | 
| 314 |     void glGetIntegeri_v(GLenum target, GLuint index, GLint *data); | 
| 315 |     void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data); | 
| 316 |     void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); | 
| 317 |  | 
| 318 |     // OpenGL 3.1 core functions | 
| 319 |     void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
| 320 |     void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
| 321 |     void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); | 
| 322 |     void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); | 
| 323 |     GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName); | 
| 324 |     void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); | 
| 325 |     void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); | 
| 326 |     void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices); | 
| 327 |     void glPrimitiveRestartIndex(GLuint index); | 
| 328 |     void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer); | 
| 329 |     void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount); | 
| 330 |     void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | 
| 331 |  | 
| 332 |     // OpenGL 3.2 core functions | 
| 333 |     void glSampleMaski(GLuint index, GLbitfield mask); | 
| 334 |     void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); | 
| 335 |     void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); | 
| 336 |     void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); | 
| 337 |     void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | 
| 338 |     void glGetInteger64v(GLenum pname, GLint64 *params); | 
| 339 |     void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
| 340 |     GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); | 
| 341 |     void glDeleteSync(GLsync sync); | 
| 342 |     GLboolean glIsSync(GLsync sync); | 
| 343 |     GLsync glFenceSync(GLenum condition, GLbitfield flags); | 
| 344 |     void glProvokingVertex(GLenum mode); | 
| 345 |     void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex); | 
| 346 |     void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex); | 
| 347 |     void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); | 
| 348 |     void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); | 
| 349 |     void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); | 
| 350 |     void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params); | 
| 351 |     void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data); | 
| 352 |  | 
| 353 |     // OpenGL 3.3 core functions | 
| 354 |     void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 355 |     void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 356 |     void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 357 |     void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 358 |     void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 359 |     void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 360 |     void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); | 
| 361 |     void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value); | 
| 362 |     void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params); | 
| 363 |     void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params); | 
| 364 |     void glQueryCounter(GLuint id, GLenum target); | 
| 365 |     void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params); | 
| 366 |     void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params); | 
| 367 |     void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params); | 
| 368 |     void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params); | 
| 369 |     void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param); | 
| 370 |     void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param); | 
| 371 |     void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param); | 
| 372 |     void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param); | 
| 373 |     void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param); | 
| 374 |     void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param); | 
| 375 |     void glBindSampler(GLuint unit, GLuint sampler); | 
| 376 |     GLboolean glIsSampler(GLuint sampler); | 
| 377 |     void glDeleteSamplers(GLsizei count, const GLuint *samplers); | 
| 378 |     void glGenSamplers(GLsizei count, GLuint *samplers); | 
| 379 |     GLint glGetFragDataIndex(GLuint program, const GLchar *name); | 
| 380 |     void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); | 
| 381 |     void glVertexAttribDivisor(GLuint index, GLuint divisor); | 
| 382 |  | 
| 383 | private: | 
| 384 |     friend class QOpenGLVersionFunctionsFactory; | 
| 385 |  | 
| 386 |     static bool isContextCompatible(QOpenGLContext *context); | 
| 387 |     static QOpenGLVersionProfile versionProfile(); | 
| 388 |  | 
| 389 |     QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core; | 
| 390 |     QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core; | 
| 391 |     QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core; | 
| 392 |     QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core; | 
| 393 |     QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core; | 
| 394 |     QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core; | 
| 395 |     QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core; | 
| 396 |     QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core; | 
| 397 |     QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core; | 
| 398 |     QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core; | 
| 399 |     QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core; | 
| 400 |     QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core; | 
| 401 | }; | 
| 402 |  | 
| 403 | // OpenGL 1.0 core functions | 
| 404 | inline void QOpenGLFunctions_3_3_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | 
| 405 | { | 
| 406 |     d_1_0_Core->f.Viewport(x, y, width, height); | 
| 407 | } | 
| 408 |  | 
| 409 | inline void QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble nearVal, GLdouble farVal) | 
| 410 | { | 
| 411 |     d_1_0_Core->f.DepthRange(nearVal, farVal); | 
| 412 | } | 
| 413 |  | 
| 414 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum cap) | 
| 415 | { | 
| 416 |     return d_1_0_Core->f.IsEnabled(cap); | 
| 417 | } | 
| 418 |  | 
| 419 | inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) | 
| 420 | { | 
| 421 |     d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params); | 
| 422 | } | 
| 423 |  | 
| 424 | inline void QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) | 
| 425 | { | 
| 426 |     d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params); | 
| 427 | } | 
| 428 |  | 
| 429 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 430 | { | 
| 431 |     d_1_0_Core->f.GetTexParameteriv(target, pname, params); | 
| 432 | } | 
| 433 |  | 
| 434 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) | 
| 435 | { | 
| 436 |     d_1_0_Core->f.GetTexParameterfv(target, pname, params); | 
| 437 | } | 
| 438 |  | 
| 439 | inline void QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) | 
| 440 | { | 
| 441 |     d_1_0_Core->f.GetTexImage(target, level, format, type, pixels); | 
| 442 | } | 
| 443 |  | 
| 444 | inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetString(GLenum name) | 
| 445 | { | 
| 446 |     return d_1_0_Core->f.GetString(name); | 
| 447 | } | 
| 448 |  | 
| 449 | inline void QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum pname, GLint *params) | 
| 450 | { | 
| 451 |     d_1_0_Core->f.GetIntegerv(pname, params); | 
| 452 | } | 
| 453 |  | 
| 454 | inline void QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum pname, GLfloat *params) | 
| 455 | { | 
| 456 |     d_1_0_Core->f.GetFloatv(pname, params); | 
| 457 | } | 
| 458 |  | 
| 459 | inline GLenum QOpenGLFunctions_3_3_Core::glGetError() | 
| 460 | { | 
| 461 |     return d_1_0_Core->f.GetError(); | 
| 462 | } | 
| 463 |  | 
| 464 | inline void QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum pname, GLdouble *params) | 
| 465 | { | 
| 466 |     d_1_0_Core->f.GetDoublev(pname, params); | 
| 467 | } | 
| 468 |  | 
| 469 | inline void QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum pname, GLboolean *params) | 
| 470 | { | 
| 471 |     d_1_0_Core->f.GetBooleanv(pname, params); | 
| 472 | } | 
| 473 |  | 
| 474 | inline void QOpenGLFunctions_3_3_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) | 
| 475 | { | 
| 476 |     d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels); | 
| 477 | } | 
| 478 |  | 
| 479 | inline void QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum mode) | 
| 480 | { | 
| 481 |     d_1_0_Core->f.ReadBuffer(mode); | 
| 482 | } | 
| 483 |  | 
| 484 | inline void QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum pname, GLint param) | 
| 485 | { | 
| 486 |     d_1_0_Core->f.PixelStorei(pname, param); | 
| 487 | } | 
| 488 |  | 
| 489 | inline void QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum pname, GLfloat param) | 
| 490 | { | 
| 491 |     d_1_0_Core->f.PixelStoref(pname, param); | 
| 492 | } | 
| 493 |  | 
| 494 | inline void QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum func) | 
| 495 | { | 
| 496 |     d_1_0_Core->f.DepthFunc(func); | 
| 497 | } | 
| 498 |  | 
| 499 | inline void QOpenGLFunctions_3_3_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | 
| 500 | { | 
| 501 |     d_1_0_Core->f.StencilOp(fail, zfail, zpass); | 
| 502 | } | 
| 503 |  | 
| 504 | inline void QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask) | 
| 505 | { | 
| 506 |     d_1_0_Core->f.StencilFunc(func, ref, mask); | 
| 507 | } | 
| 508 |  | 
| 509 | inline void QOpenGLFunctions_3_3_Core::glLogicOp(GLenum opcode) | 
| 510 | { | 
| 511 |     d_1_0_Core->f.LogicOp(opcode); | 
| 512 | } | 
| 513 |  | 
| 514 | inline void QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum sfactor, GLenum dfactor) | 
| 515 | { | 
| 516 |     d_1_0_Core->f.BlendFunc(sfactor, dfactor); | 
| 517 | } | 
| 518 |  | 
| 519 | inline void QOpenGLFunctions_3_3_Core::glFlush() | 
| 520 | { | 
| 521 |     d_1_0_Core->f.Flush(); | 
| 522 | } | 
| 523 |  | 
| 524 | inline void QOpenGLFunctions_3_3_Core::glFinish() | 
| 525 | { | 
| 526 |     d_1_0_Core->f.Finish(); | 
| 527 | } | 
| 528 |  | 
| 529 | inline void QOpenGLFunctions_3_3_Core::glEnable(GLenum cap) | 
| 530 | { | 
| 531 |     d_1_0_Core->f.Enable(cap); | 
| 532 | } | 
| 533 |  | 
| 534 | inline void QOpenGLFunctions_3_3_Core::glDisable(GLenum cap) | 
| 535 | { | 
| 536 |     d_1_0_Core->f.Disable(cap); | 
| 537 | } | 
| 538 |  | 
| 539 | inline void QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean flag) | 
| 540 | { | 
| 541 |     d_1_0_Core->f.DepthMask(flag); | 
| 542 | } | 
| 543 |  | 
| 544 | inline void QOpenGLFunctions_3_3_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | 
| 545 | { | 
| 546 |     d_1_0_Core->f.ColorMask(red, green, blue, alpha); | 
| 547 | } | 
| 548 |  | 
| 549 | inline void QOpenGLFunctions_3_3_Core::glStencilMask(GLuint mask) | 
| 550 | { | 
| 551 |     d_1_0_Core->f.StencilMask(mask); | 
| 552 | } | 
| 553 |  | 
| 554 | inline void QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble depth) | 
| 555 | { | 
| 556 |     d_1_0_Core->f.ClearDepth(depth); | 
| 557 | } | 
| 558 |  | 
| 559 | inline void QOpenGLFunctions_3_3_Core::glClearStencil(GLint s) | 
| 560 | { | 
| 561 |     d_1_0_Core->f.ClearStencil(s); | 
| 562 | } | 
| 563 |  | 
| 564 | inline void QOpenGLFunctions_3_3_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 565 | { | 
| 566 |     d_1_0_Core->f.ClearColor(red, green, blue, alpha); | 
| 567 | } | 
| 568 |  | 
| 569 | inline void QOpenGLFunctions_3_3_Core::glClear(GLbitfield mask) | 
| 570 | { | 
| 571 |     d_1_0_Core->f.Clear(mask); | 
| 572 | } | 
| 573 |  | 
| 574 | inline void QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum mode) | 
| 575 | { | 
| 576 |     d_1_0_Core->f.DrawBuffer(mode); | 
| 577 | } | 
| 578 |  | 
| 579 | inline void QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 580 | { | 
| 581 |     d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); | 
| 582 | } | 
| 583 |  | 
| 584 | inline void QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 585 | { | 
| 586 |     d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels); | 
| 587 | } | 
| 588 |  | 
| 589 | inline void QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params) | 
| 590 | { | 
| 591 |     d_1_0_Core->f.TexParameteriv(target, pname, params); | 
| 592 | } | 
| 593 |  | 
| 594 | inline void QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum target, GLenum pname, GLint param) | 
| 595 | { | 
| 596 |     d_1_0_Core->f.TexParameteri(target, pname, param); | 
| 597 | } | 
| 598 |  | 
| 599 | inline void QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) | 
| 600 | { | 
| 601 |     d_1_0_Core->f.TexParameterfv(target, pname, params); | 
| 602 | } | 
| 603 |  | 
| 604 | inline void QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param) | 
| 605 | { | 
| 606 |     d_1_0_Core->f.TexParameterf(target, pname, param); | 
| 607 | } | 
| 608 |  | 
| 609 | inline void QOpenGLFunctions_3_3_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | 
| 610 | { | 
| 611 |     d_1_0_Core->f.Scissor(x, y, width, height); | 
| 612 | } | 
| 613 |  | 
| 614 | inline void QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum face, GLenum mode) | 
| 615 | { | 
| 616 |     d_1_0_Core->f.PolygonMode(face, mode); | 
| 617 | } | 
| 618 |  | 
| 619 | inline void QOpenGLFunctions_3_3_Core::glPointSize(GLfloat size) | 
| 620 | { | 
| 621 |     d_1_0_Core->f.PointSize(size); | 
| 622 | } | 
| 623 |  | 
| 624 | inline void QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat width) | 
| 625 | { | 
| 626 |     d_1_0_Core->f.LineWidth(width); | 
| 627 | } | 
| 628 |  | 
| 629 | inline void QOpenGLFunctions_3_3_Core::glHint(GLenum target, GLenum mode) | 
| 630 | { | 
| 631 |     d_1_0_Core->f.Hint(target, mode); | 
| 632 | } | 
| 633 |  | 
| 634 | inline void QOpenGLFunctions_3_3_Core::glFrontFace(GLenum mode) | 
| 635 | { | 
| 636 |     d_1_0_Core->f.FrontFace(mode); | 
| 637 | } | 
| 638 |  | 
| 639 | inline void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode) | 
| 640 | { | 
| 641 |     d_1_0_Core->f.CullFace(mode); | 
| 642 | } | 
| 643 |  | 
| 644 |  | 
| 645 | // OpenGL 1.1 core functions | 
| 646 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture) | 
| 647 | { | 
| 648 |     return d_1_1_Core->f.IsTexture(texture); | 
| 649 | } | 
| 650 |  | 
| 651 | inline void QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei n, GLuint *textures) | 
| 652 | { | 
| 653 |     d_1_1_Core->f.GenTextures(n, textures); | 
| 654 | } | 
| 655 |  | 
| 656 | inline void QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei n, const GLuint *textures) | 
| 657 | { | 
| 658 |     d_1_1_Core->f.DeleteTextures(n, textures); | 
| 659 | } | 
| 660 |  | 
| 661 | inline void QOpenGLFunctions_3_3_Core::glBindTexture(GLenum target, GLuint texture) | 
| 662 | { | 
| 663 |     d_1_1_Core->f.BindTexture(target, texture); | 
| 664 | } | 
| 665 |  | 
| 666 | inline void QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) | 
| 667 | { | 
| 668 |     d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); | 
| 669 | } | 
| 670 |  | 
| 671 | inline void QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) | 
| 672 | { | 
| 673 |     d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels); | 
| 674 | } | 
| 675 |  | 
| 676 | inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| 677 | { | 
| 678 |     d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); | 
| 679 | } | 
| 680 |  | 
| 681 | inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) | 
| 682 | { | 
| 683 |     d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width); | 
| 684 | } | 
| 685 |  | 
| 686 | inline void QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | 
| 687 | { | 
| 688 |     d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border); | 
| 689 | } | 
| 690 |  | 
| 691 | inline void QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) | 
| 692 | { | 
| 693 |     d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border); | 
| 694 | } | 
| 695 |  | 
| 696 | inline void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat units) | 
| 697 | { | 
| 698 |     d_1_1_Core->f.PolygonOffset(factor, units); | 
| 699 | } | 
| 700 |  | 
| 701 | inline void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | 
| 702 | { | 
| 703 |     d_1_1_Core->f.DrawElements(mode, count, type, indices); | 
| 704 | } | 
| 705 |  | 
| 706 | inline void QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count) | 
| 707 | { | 
| 708 |     d_1_1_Core->f.DrawArrays(mode, first, count); | 
| 709 | } | 
| 710 |  | 
| 711 |  | 
| 712 | // OpenGL 1.2 core functions | 
| 713 | inline void QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) | 
| 714 | { | 
| 715 |     d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); | 
| 716 | } | 
| 717 |  | 
| 718 | inline void QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) | 
| 719 | { | 
| 720 |     d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); | 
| 721 | } | 
| 722 |  | 
| 723 | inline void QOpenGLFunctions_3_3_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | 
| 724 | { | 
| 725 |     d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); | 
| 726 | } | 
| 727 |  | 
| 728 | inline void QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) | 
| 729 | { | 
| 730 |     d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices); | 
| 731 | } | 
| 732 |  | 
| 733 | inline void QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum mode) | 
| 734 | { | 
| 735 |     d_1_2_Core->f.BlendEquation(mode); | 
| 736 | } | 
| 737 |  | 
| 738 | inline void QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | 
| 739 | { | 
| 740 |     d_1_2_Core->f.BlendColor(red, green, blue, alpha); | 
| 741 | } | 
| 742 |  | 
| 743 |  | 
| 744 | // OpenGL 1.3 core functions | 
| 745 | inline void QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img) | 
| 746 | { | 
| 747 |     d_1_3_Core->f.GetCompressedTexImage(target, level, img); | 
| 748 | } | 
| 749 |  | 
| 750 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 751 | { | 
| 752 |     d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data); | 
| 753 | } | 
| 754 |  | 
| 755 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 756 | { | 
| 757 |     d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); | 
| 758 | } | 
| 759 |  | 
| 760 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data) | 
| 761 | { | 
| 762 |     d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); | 
| 763 | } | 
| 764 |  | 
| 765 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 766 | { | 
| 767 |     d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data); | 
| 768 | } | 
| 769 |  | 
| 770 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 771 | { | 
| 772 |     d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); | 
| 773 | } | 
| 774 |  | 
| 775 | inline void QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data) | 
| 776 | { | 
| 777 |     d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); | 
| 778 | } | 
| 779 |  | 
| 780 | inline void QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat value, GLboolean invert) | 
| 781 | { | 
| 782 |     d_1_3_Core->f.SampleCoverage(value, invert); | 
| 783 | } | 
| 784 |  | 
| 785 | inline void QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum texture) | 
| 786 | { | 
| 787 |     d_1_3_Core->f.ActiveTexture(texture); | 
| 788 | } | 
| 789 |  | 
| 790 |  | 
| 791 | // OpenGL 1.4 core functions | 
| 792 | inline void QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum pname, const GLint *params) | 
| 793 | { | 
| 794 |     d_1_4_Core->f.PointParameteriv(pname, params); | 
| 795 | } | 
| 796 |  | 
| 797 | inline void QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum pname, GLint param) | 
| 798 | { | 
| 799 |     d_1_4_Core->f.PointParameteri(pname, param); | 
| 800 | } | 
| 801 |  | 
| 802 | inline void QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum pname, const GLfloat *params) | 
| 803 | { | 
| 804 |     d_1_4_Core->f.PointParameterfv(pname, params); | 
| 805 | } | 
| 806 |  | 
| 807 | inline void QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum pname, GLfloat param) | 
| 808 | { | 
| 809 |     d_1_4_Core->f.PointParameterf(pname, param); | 
| 810 | } | 
| 811 |  | 
| 812 | inline void QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) | 
| 813 | { | 
| 814 |     d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount); | 
| 815 | } | 
| 816 |  | 
| 817 | inline void QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) | 
| 818 | { | 
| 819 |     d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount); | 
| 820 | } | 
| 821 |  | 
| 822 | inline void QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | 
| 823 | { | 
| 824 |     d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); | 
| 825 | } | 
| 826 |  | 
| 827 |  | 
| 828 | // OpenGL 1.5 core functions | 
| 829 | inline void QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params) | 
| 830 | { | 
| 831 |     d_1_5_Core->f.GetBufferPointerv(target, pname, params); | 
| 832 | } | 
| 833 |  | 
| 834 | inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 835 | { | 
| 836 |     d_1_5_Core->f.GetBufferParameteriv(target, pname, params); | 
| 837 | } | 
| 838 |  | 
| 839 | inline GLboolean QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum target) | 
| 840 | { | 
| 841 |     return d_1_5_Core->f.UnmapBuffer(target); | 
| 842 | } | 
| 843 |  | 
| 844 | inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum target, GLenum access) | 
| 845 | { | 
| 846 |     return d_1_5_Core->f.MapBuffer(target, access); | 
| 847 | } | 
| 848 |  | 
| 849 | inline void QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) | 
| 850 | { | 
| 851 |     d_1_5_Core->f.GetBufferSubData(target, offset, size, data); | 
| 852 | } | 
| 853 |  | 
| 854 | inline void QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) | 
| 855 | { | 
| 856 |     d_1_5_Core->f.BufferSubData(target, offset, size, data); | 
| 857 | } | 
| 858 |  | 
| 859 | inline void QOpenGLFunctions_3_3_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) | 
| 860 | { | 
| 861 |     d_1_5_Core->f.BufferData(target, size, data, usage); | 
| 862 | } | 
| 863 |  | 
| 864 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint buffer) | 
| 865 | { | 
| 866 |     return d_1_5_Core->f.IsBuffer(buffer); | 
| 867 | } | 
| 868 |  | 
| 869 | inline void QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei n, GLuint *buffers) | 
| 870 | { | 
| 871 |     d_1_5_Core->f.GenBuffers(n, buffers); | 
| 872 | } | 
| 873 |  | 
| 874 | inline void QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers) | 
| 875 | { | 
| 876 |     d_1_5_Core->f.DeleteBuffers(n, buffers); | 
| 877 | } | 
| 878 |  | 
| 879 | inline void QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum target, GLuint buffer) | 
| 880 | { | 
| 881 |     d_1_5_Core->f.BindBuffer(target, buffer); | 
| 882 | } | 
| 883 |  | 
| 884 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) | 
| 885 | { | 
| 886 |     d_1_5_Core->f.GetQueryObjectuiv(id, pname, params); | 
| 887 | } | 
| 888 |  | 
| 889 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) | 
| 890 | { | 
| 891 |     d_1_5_Core->f.GetQueryObjectiv(id, pname, params); | 
| 892 | } | 
| 893 |  | 
| 894 | inline void QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params) | 
| 895 | { | 
| 896 |     d_1_5_Core->f.GetQueryiv(target, pname, params); | 
| 897 | } | 
| 898 |  | 
| 899 | inline void QOpenGLFunctions_3_3_Core::glEndQuery(GLenum target) | 
| 900 | { | 
| 901 |     d_1_5_Core->f.EndQuery(target); | 
| 902 | } | 
| 903 |  | 
| 904 | inline void QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum target, GLuint id) | 
| 905 | { | 
| 906 |     d_1_5_Core->f.BeginQuery(target, id); | 
| 907 | } | 
| 908 |  | 
| 909 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsQuery(GLuint id) | 
| 910 | { | 
| 911 |     return d_1_5_Core->f.IsQuery(id); | 
| 912 | } | 
| 913 |  | 
| 914 | inline void QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei n, const GLuint *ids) | 
| 915 | { | 
| 916 |     d_1_5_Core->f.DeleteQueries(n, ids); | 
| 917 | } | 
| 918 |  | 
| 919 | inline void QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei n, GLuint *ids) | 
| 920 | { | 
| 921 |     d_1_5_Core->f.GenQueries(n, ids); | 
| 922 | } | 
| 923 |  | 
| 924 |  | 
| 925 | // OpenGL 2.0 core functions | 
| 926 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) | 
| 927 | { | 
| 928 |     d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer); | 
| 929 | } | 
| 930 |  | 
| 931 | inline void QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint program) | 
| 932 | { | 
| 933 |     d_2_0_Core->f.ValidateProgram(program); | 
| 934 | } | 
| 935 |  | 
| 936 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 937 | { | 
| 938 |     d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value); | 
| 939 | } | 
| 940 |  | 
| 941 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 942 | { | 
| 943 |     d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value); | 
| 944 | } | 
| 945 |  | 
| 946 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 947 | { | 
| 948 |     d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value); | 
| 949 | } | 
| 950 |  | 
| 951 | inline void QOpenGLFunctions_3_3_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value) | 
| 952 | { | 
| 953 |     d_2_0_Core->f.Uniform4iv(location, count, value); | 
| 954 | } | 
| 955 |  | 
| 956 | inline void QOpenGLFunctions_3_3_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value) | 
| 957 | { | 
| 958 |     d_2_0_Core->f.Uniform3iv(location, count, value); | 
| 959 | } | 
| 960 |  | 
| 961 | inline void QOpenGLFunctions_3_3_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value) | 
| 962 | { | 
| 963 |     d_2_0_Core->f.Uniform2iv(location, count, value); | 
| 964 | } | 
| 965 |  | 
| 966 | inline void QOpenGLFunctions_3_3_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value) | 
| 967 | { | 
| 968 |     d_2_0_Core->f.Uniform1iv(location, count, value); | 
| 969 | } | 
| 970 |  | 
| 971 | inline void QOpenGLFunctions_3_3_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value) | 
| 972 | { | 
| 973 |     d_2_0_Core->f.Uniform4fv(location, count, value); | 
| 974 | } | 
| 975 |  | 
| 976 | inline void QOpenGLFunctions_3_3_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value) | 
| 977 | { | 
| 978 |     d_2_0_Core->f.Uniform3fv(location, count, value); | 
| 979 | } | 
| 980 |  | 
| 981 | inline void QOpenGLFunctions_3_3_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value) | 
| 982 | { | 
| 983 |     d_2_0_Core->f.Uniform2fv(location, count, value); | 
| 984 | } | 
| 985 |  | 
| 986 | inline void QOpenGLFunctions_3_3_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value) | 
| 987 | { | 
| 988 |     d_2_0_Core->f.Uniform1fv(location, count, value); | 
| 989 | } | 
| 990 |  | 
| 991 | inline void QOpenGLFunctions_3_3_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | 
| 992 | { | 
| 993 |     d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3); | 
| 994 | } | 
| 995 |  | 
| 996 | inline void QOpenGLFunctions_3_3_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | 
| 997 | { | 
| 998 |     d_2_0_Core->f.Uniform3i(location, v0, v1, v2); | 
| 999 | } | 
| 1000 |  | 
| 1001 | inline void QOpenGLFunctions_3_3_Core::glUniform2i(GLint location, GLint v0, GLint v1) | 
| 1002 | { | 
| 1003 |     d_2_0_Core->f.Uniform2i(location, v0, v1); | 
| 1004 | } | 
| 1005 |  | 
| 1006 | inline void QOpenGLFunctions_3_3_Core::glUniform1i(GLint location, GLint v0) | 
| 1007 | { | 
| 1008 |     d_2_0_Core->f.Uniform1i(location, v0); | 
| 1009 | } | 
| 1010 |  | 
| 1011 | inline void QOpenGLFunctions_3_3_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | 
| 1012 | { | 
| 1013 |     d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3); | 
| 1014 | } | 
| 1015 |  | 
| 1016 | inline void QOpenGLFunctions_3_3_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | 
| 1017 | { | 
| 1018 |     d_2_0_Core->f.Uniform3f(location, v0, v1, v2); | 
| 1019 | } | 
| 1020 |  | 
| 1021 | inline void QOpenGLFunctions_3_3_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1) | 
| 1022 | { | 
| 1023 |     d_2_0_Core->f.Uniform2f(location, v0, v1); | 
| 1024 | } | 
| 1025 |  | 
| 1026 | inline void QOpenGLFunctions_3_3_Core::glUniform1f(GLint location, GLfloat v0) | 
| 1027 | { | 
| 1028 |     d_2_0_Core->f.Uniform1f(location, v0); | 
| 1029 | } | 
| 1030 |  | 
| 1031 | inline void QOpenGLFunctions_3_3_Core::glUseProgram(GLuint program) | 
| 1032 | { | 
| 1033 |     d_2_0_Core->f.UseProgram(program); | 
| 1034 | } | 
| 1035 |  | 
| 1036 | inline void QOpenGLFunctions_3_3_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) | 
| 1037 | { | 
| 1038 |     d_2_0_Core->f.ShaderSource(shader, count, string, length); | 
| 1039 | } | 
| 1040 |  | 
| 1041 | inline void QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint program) | 
| 1042 | { | 
| 1043 |     d_2_0_Core->f.LinkProgram(program); | 
| 1044 | } | 
| 1045 |  | 
| 1046 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsShader(GLuint shader) | 
| 1047 | { | 
| 1048 |     return d_2_0_Core->f.IsShader(shader); | 
| 1049 | } | 
| 1050 |  | 
| 1051 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsProgram(GLuint program) | 
| 1052 | { | 
| 1053 |     return d_2_0_Core->f.IsProgram(program); | 
| 1054 | } | 
| 1055 |  | 
| 1056 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer) | 
| 1057 | { | 
| 1058 |     d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer); | 
| 1059 | } | 
| 1060 |  | 
| 1061 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) | 
| 1062 | { | 
| 1063 |     d_2_0_Core->f.GetVertexAttribiv(index, pname, params); | 
| 1064 | } | 
| 1065 |  | 
| 1066 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) | 
| 1067 | { | 
| 1068 |     d_2_0_Core->f.GetVertexAttribfv(index, pname, params); | 
| 1069 | } | 
| 1070 |  | 
| 1071 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) | 
| 1072 | { | 
| 1073 |     d_2_0_Core->f.GetVertexAttribdv(index, pname, params); | 
| 1074 | } | 
| 1075 |  | 
| 1076 | inline void QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint program, GLint location, GLint *params) | 
| 1077 | { | 
| 1078 |     d_2_0_Core->f.GetUniformiv(program, location, params); | 
| 1079 | } | 
| 1080 |  | 
| 1081 | inline void QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params) | 
| 1082 | { | 
| 1083 |     d_2_0_Core->f.GetUniformfv(program, location, params); | 
| 1084 | } | 
| 1085 |  | 
| 1086 | inline GLint QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint program, const GLchar *name) | 
| 1087 | { | 
| 1088 |     return d_2_0_Core->f.GetUniformLocation(program, name); | 
| 1089 | } | 
| 1090 |  | 
| 1091 | inline void QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) | 
| 1092 | { | 
| 1093 |     d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source); | 
| 1094 | } | 
| 1095 |  | 
| 1096 | inline void QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| 1097 | { | 
| 1098 |     d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog); | 
| 1099 | } | 
| 1100 |  | 
| 1101 | inline void QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params) | 
| 1102 | { | 
| 1103 |     d_2_0_Core->f.GetShaderiv(shader, pname, params); | 
| 1104 | } | 
| 1105 |  | 
| 1106 | inline void QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) | 
| 1107 | { | 
| 1108 |     d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog); | 
| 1109 | } | 
| 1110 |  | 
| 1111 | inline void QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params) | 
| 1112 | { | 
| 1113 |     d_2_0_Core->f.GetProgramiv(program, pname, params); | 
| 1114 | } | 
| 1115 |  | 
| 1116 | inline GLint QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint program, const GLchar *name) | 
| 1117 | { | 
| 1118 |     return d_2_0_Core->f.GetAttribLocation(program, name); | 
| 1119 | } | 
| 1120 |  | 
| 1121 | inline void QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) | 
| 1122 | { | 
| 1123 |     d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj); | 
| 1124 | } | 
| 1125 |  | 
| 1126 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| 1127 | { | 
| 1128 |     d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name); | 
| 1129 | } | 
| 1130 |  | 
| 1131 | inline void QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) | 
| 1132 | { | 
| 1133 |     d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name); | 
| 1134 | } | 
| 1135 |  | 
| 1136 | inline void QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint index) | 
| 1137 | { | 
| 1138 |     d_2_0_Core->f.EnableVertexAttribArray(index); | 
| 1139 | } | 
| 1140 |  | 
| 1141 | inline void QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint index) | 
| 1142 | { | 
| 1143 |     d_2_0_Core->f.DisableVertexAttribArray(index); | 
| 1144 | } | 
| 1145 |  | 
| 1146 | inline void QOpenGLFunctions_3_3_Core::glDetachShader(GLuint program, GLuint shader) | 
| 1147 | { | 
| 1148 |     d_2_0_Core->f.DetachShader(program, shader); | 
| 1149 | } | 
| 1150 |  | 
| 1151 | inline void QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint shader) | 
| 1152 | { | 
| 1153 |     d_2_0_Core->f.DeleteShader(shader); | 
| 1154 | } | 
| 1155 |  | 
| 1156 | inline void QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint program) | 
| 1157 | { | 
| 1158 |     d_2_0_Core->f.DeleteProgram(program); | 
| 1159 | } | 
| 1160 |  | 
| 1161 | inline GLuint QOpenGLFunctions_3_3_Core::glCreateShader(GLenum type) | 
| 1162 | { | 
| 1163 |     return d_2_0_Core->f.CreateShader(type); | 
| 1164 | } | 
| 1165 |  | 
| 1166 | inline GLuint QOpenGLFunctions_3_3_Core::glCreateProgram() | 
| 1167 | { | 
| 1168 |     return d_2_0_Core->f.CreateProgram(); | 
| 1169 | } | 
| 1170 |  | 
| 1171 | inline void QOpenGLFunctions_3_3_Core::glCompileShader(GLuint shader) | 
| 1172 | { | 
| 1173 |     d_2_0_Core->f.CompileShader(shader); | 
| 1174 | } | 
| 1175 |  | 
| 1176 | inline void QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) | 
| 1177 | { | 
| 1178 |     d_2_0_Core->f.BindAttribLocation(program, index, name); | 
| 1179 | } | 
| 1180 |  | 
| 1181 | inline void QOpenGLFunctions_3_3_Core::glAttachShader(GLuint program, GLuint shader) | 
| 1182 | { | 
| 1183 |     d_2_0_Core->f.AttachShader(program, shader); | 
| 1184 | } | 
| 1185 |  | 
| 1186 | inline void QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum face, GLuint mask) | 
| 1187 | { | 
| 1188 |     d_2_0_Core->f.StencilMaskSeparate(face, mask); | 
| 1189 | } | 
| 1190 |  | 
| 1191 | inline void QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | 
| 1192 | { | 
| 1193 |     d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask); | 
| 1194 | } | 
| 1195 |  | 
| 1196 | inline void QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | 
| 1197 | { | 
| 1198 |     d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass); | 
| 1199 | } | 
| 1200 |  | 
| 1201 | inline void QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei n, const GLenum *bufs) | 
| 1202 | { | 
| 1203 |     d_2_0_Core->f.DrawBuffers(n, bufs); | 
| 1204 | } | 
| 1205 |  | 
| 1206 | inline void QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | 
| 1207 | { | 
| 1208 |     d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha); | 
| 1209 | } | 
| 1210 |  | 
| 1211 |  | 
| 1212 | // OpenGL 2.1 core functions | 
| 1213 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1214 | { | 
| 1215 |     d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value); | 
| 1216 | } | 
| 1217 |  | 
| 1218 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1219 | { | 
| 1220 |     d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value); | 
| 1221 | } | 
| 1222 |  | 
| 1223 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1224 | { | 
| 1225 |     d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value); | 
| 1226 | } | 
| 1227 |  | 
| 1228 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1229 | { | 
| 1230 |     d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value); | 
| 1231 | } | 
| 1232 |  | 
| 1233 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1234 | { | 
| 1235 |     d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value); | 
| 1236 | } | 
| 1237 |  | 
| 1238 | inline void QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) | 
| 1239 | { | 
| 1240 |     d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value); | 
| 1241 | } | 
| 1242 |  | 
| 1243 |  | 
| 1244 | // OpenGL 3.0 core functions | 
| 1245 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint array) | 
| 1246 | { | 
| 1247 |     return d_3_0_Core->f.IsVertexArray(array); | 
| 1248 | } | 
| 1249 |  | 
| 1250 | inline void QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei n, GLuint *arrays) | 
| 1251 | { | 
| 1252 |     d_3_0_Core->f.GenVertexArrays(n, arrays); | 
| 1253 | } | 
| 1254 |  | 
| 1255 | inline void QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays) | 
| 1256 | { | 
| 1257 |     d_3_0_Core->f.DeleteVertexArrays(n, arrays); | 
| 1258 | } | 
| 1259 |  | 
| 1260 | inline void QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint array) | 
| 1261 | { | 
| 1262 |     d_3_0_Core->f.BindVertexArray(array); | 
| 1263 | } | 
| 1264 |  | 
| 1265 | inline void QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) | 
| 1266 | { | 
| 1267 |     d_3_0_Core->f.FlushMappedBufferRange(target, offset, length); | 
| 1268 | } | 
| 1269 |  | 
| 1270 | inline GLvoid* QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) | 
| 1271 | { | 
| 1272 |     return d_3_0_Core->f.MapBufferRange(target, offset, length, access); | 
| 1273 | } | 
| 1274 |  | 
| 1275 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) | 
| 1276 | { | 
| 1277 |     d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer); | 
| 1278 | } | 
| 1279 |  | 
| 1280 | inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | 
| 1281 | { | 
| 1282 |     d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height); | 
| 1283 | } | 
| 1284 |  | 
| 1285 | inline void QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | 
| 1286 | { | 
| 1287 |     d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); | 
| 1288 | } | 
| 1289 |  | 
| 1290 | inline void QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum target) | 
| 1291 | { | 
| 1292 |     d_3_0_Core->f.GenerateMipmap(target); | 
| 1293 | } | 
| 1294 |  | 
| 1295 | inline void QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) | 
| 1296 | { | 
| 1297 |     d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params); | 
| 1298 | } | 
| 1299 |  | 
| 1300 | inline void QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | 
| 1301 | { | 
| 1302 |     d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); | 
| 1303 | } | 
| 1304 |  | 
| 1305 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) | 
| 1306 | { | 
| 1307 |     d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset); | 
| 1308 | } | 
| 1309 |  | 
| 1310 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| 1311 | { | 
| 1312 |     d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level); | 
| 1313 | } | 
| 1314 |  | 
| 1315 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | 
| 1316 | { | 
| 1317 |     d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level); | 
| 1318 | } | 
| 1319 |  | 
| 1320 | inline GLenum QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum target) | 
| 1321 | { | 
| 1322 |     return d_3_0_Core->f.CheckFramebufferStatus(target); | 
| 1323 | } | 
| 1324 |  | 
| 1325 | inline void QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers) | 
| 1326 | { | 
| 1327 |     d_3_0_Core->f.GenFramebuffers(n, framebuffers); | 
| 1328 | } | 
| 1329 |  | 
| 1330 | inline void QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) | 
| 1331 | { | 
| 1332 |     d_3_0_Core->f.DeleteFramebuffers(n, framebuffers); | 
| 1333 | } | 
| 1334 |  | 
| 1335 | inline void QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum target, GLuint framebuffer) | 
| 1336 | { | 
| 1337 |     d_3_0_Core->f.BindFramebuffer(target, framebuffer); | 
| 1338 | } | 
| 1339 |  | 
| 1340 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint framebuffer) | 
| 1341 | { | 
| 1342 |     return d_3_0_Core->f.IsFramebuffer(framebuffer); | 
| 1343 | } | 
| 1344 |  | 
| 1345 | inline void QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) | 
| 1346 | { | 
| 1347 |     d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params); | 
| 1348 | } | 
| 1349 |  | 
| 1350 | inline void QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | 
| 1351 | { | 
| 1352 |     d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height); | 
| 1353 | } | 
| 1354 |  | 
| 1355 | inline void QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) | 
| 1356 | { | 
| 1357 |     d_3_0_Core->f.GenRenderbuffers(n, renderbuffers); | 
| 1358 | } | 
| 1359 |  | 
| 1360 | inline void QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) | 
| 1361 | { | 
| 1362 |     d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers); | 
| 1363 | } | 
| 1364 |  | 
| 1365 | inline void QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer) | 
| 1366 | { | 
| 1367 |     d_3_0_Core->f.BindRenderbuffer(target, renderbuffer); | 
| 1368 | } | 
| 1369 |  | 
| 1370 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint renderbuffer) | 
| 1371 | { | 
| 1372 |     return d_3_0_Core->f.IsRenderbuffer(renderbuffer); | 
| 1373 | } | 
| 1374 |  | 
| 1375 | inline const GLubyte * QOpenGLFunctions_3_3_Core::glGetStringi(GLenum name, GLuint index) | 
| 1376 | { | 
| 1377 |     return d_3_0_Core->f.GetStringi(name, index); | 
| 1378 | } | 
| 1379 |  | 
| 1380 | inline void QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) | 
| 1381 | { | 
| 1382 |     d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil); | 
| 1383 | } | 
| 1384 |  | 
| 1385 | inline void QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) | 
| 1386 | { | 
| 1387 |     d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value); | 
| 1388 | } | 
| 1389 |  | 
| 1390 | inline void QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) | 
| 1391 | { | 
| 1392 |     d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value); | 
| 1393 | } | 
| 1394 |  | 
| 1395 | inline void QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) | 
| 1396 | { | 
| 1397 |     d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value); | 
| 1398 | } | 
| 1399 |  | 
| 1400 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) | 
| 1401 | { | 
| 1402 |     d_3_0_Core->f.GetTexParameterIuiv(target, pname, params); | 
| 1403 | } | 
| 1404 |  | 
| 1405 | inline void QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) | 
| 1406 | { | 
| 1407 |     d_3_0_Core->f.GetTexParameterIiv(target, pname, params); | 
| 1408 | } | 
| 1409 |  | 
| 1410 | inline void QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) | 
| 1411 | { | 
| 1412 |     d_3_0_Core->f.TexParameterIuiv(target, pname, params); | 
| 1413 | } | 
| 1414 |  | 
| 1415 | inline void QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) | 
| 1416 | { | 
| 1417 |     d_3_0_Core->f.TexParameterIiv(target, pname, params); | 
| 1418 | } | 
| 1419 |  | 
| 1420 | inline void QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1421 | { | 
| 1422 |     d_3_0_Core->f.Uniform4uiv(location, count, value); | 
| 1423 | } | 
| 1424 |  | 
| 1425 | inline void QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1426 | { | 
| 1427 |     d_3_0_Core->f.Uniform3uiv(location, count, value); | 
| 1428 | } | 
| 1429 |  | 
| 1430 | inline void QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1431 | { | 
| 1432 |     d_3_0_Core->f.Uniform2uiv(location, count, value); | 
| 1433 | } | 
| 1434 |  | 
| 1435 | inline void QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value) | 
| 1436 | { | 
| 1437 |     d_3_0_Core->f.Uniform1uiv(location, count, value); | 
| 1438 | } | 
| 1439 |  | 
| 1440 | inline void QOpenGLFunctions_3_3_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) | 
| 1441 | { | 
| 1442 |     d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3); | 
| 1443 | } | 
| 1444 |  | 
| 1445 | inline void QOpenGLFunctions_3_3_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) | 
| 1446 | { | 
| 1447 |     d_3_0_Core->f.Uniform3ui(location, v0, v1, v2); | 
| 1448 | } | 
| 1449 |  | 
| 1450 | inline void QOpenGLFunctions_3_3_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1) | 
| 1451 | { | 
| 1452 |     d_3_0_Core->f.Uniform2ui(location, v0, v1); | 
| 1453 | } | 
| 1454 |  | 
| 1455 | inline void QOpenGLFunctions_3_3_Core::glUniform1ui(GLint location, GLuint v0) | 
| 1456 | { | 
| 1457 |     d_3_0_Core->f.Uniform1ui(location, v0); | 
| 1458 | } | 
| 1459 |  | 
| 1460 | inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint program, const GLchar *name) | 
| 1461 | { | 
| 1462 |     return d_3_0_Core->f.GetFragDataLocation(program, name); | 
| 1463 | } | 
| 1464 |  | 
| 1465 | inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) | 
| 1466 | { | 
| 1467 |     d_3_0_Core->f.BindFragDataLocation(program, color, name); | 
| 1468 | } | 
| 1469 |  | 
| 1470 | inline void QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params) | 
| 1471 | { | 
| 1472 |     d_3_0_Core->f.GetUniformuiv(program, location, params); | 
| 1473 | } | 
| 1474 |  | 
| 1475 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) | 
| 1476 | { | 
| 1477 |     d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params); | 
| 1478 | } | 
| 1479 |  | 
| 1480 | inline void QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) | 
| 1481 | { | 
| 1482 |     d_3_0_Core->f.GetVertexAttribIiv(index, pname, params); | 
| 1483 | } | 
| 1484 |  | 
| 1485 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
| 1486 | { | 
| 1487 |     d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer); | 
| 1488 | } | 
| 1489 |  | 
| 1490 | inline void QOpenGLFunctions_3_3_Core::glEndConditionalRender() | 
| 1491 | { | 
| 1492 |     d_3_0_Core->f.EndConditionalRender(); | 
| 1493 | } | 
| 1494 |  | 
| 1495 | inline void QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint id, GLenum mode) | 
| 1496 | { | 
| 1497 |     d_3_0_Core->f.BeginConditionalRender(id, mode); | 
| 1498 | } | 
| 1499 |  | 
| 1500 | inline void QOpenGLFunctions_3_3_Core::glClampColor(GLenum target, GLenum clamp) | 
| 1501 | { | 
| 1502 |     d_3_0_Core->f.ClampColor(target, clamp); | 
| 1503 | } | 
| 1504 |  | 
| 1505 | inline void QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) | 
| 1506 | { | 
| 1507 |     d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); | 
| 1508 | } | 
| 1509 |  | 
| 1510 | inline void QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode) | 
| 1511 | { | 
| 1512 |     d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode); | 
| 1513 | } | 
| 1514 |  | 
| 1515 | inline void QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer) | 
| 1516 | { | 
| 1517 |     d_3_0_Core->f.BindBufferBase(target, index, buffer); | 
| 1518 | } | 
| 1519 |  | 
| 1520 | inline void QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) | 
| 1521 | { | 
| 1522 |     d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size); | 
| 1523 | } | 
| 1524 |  | 
| 1525 | inline void QOpenGLFunctions_3_3_Core::glEndTransformFeedback() | 
| 1526 | { | 
| 1527 |     d_3_0_Core->f.EndTransformFeedback(); | 
| 1528 | } | 
| 1529 |  | 
| 1530 | inline void QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum primitiveMode) | 
| 1531 | { | 
| 1532 |     d_3_0_Core->f.BeginTransformFeedback(primitiveMode); | 
| 1533 | } | 
| 1534 |  | 
| 1535 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum target, GLuint index) | 
| 1536 | { | 
| 1537 |     return d_3_0_Core->f.IsEnabledi(target, index); | 
| 1538 | } | 
| 1539 |  | 
| 1540 | inline void QOpenGLFunctions_3_3_Core::glDisablei(GLenum target, GLuint index) | 
| 1541 | { | 
| 1542 |     d_3_0_Core->f.Disablei(target, index); | 
| 1543 | } | 
| 1544 |  | 
| 1545 | inline void QOpenGLFunctions_3_3_Core::glEnablei(GLenum target, GLuint index) | 
| 1546 | { | 
| 1547 |     d_3_0_Core->f.Enablei(target, index); | 
| 1548 | } | 
| 1549 |  | 
| 1550 | inline void QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data) | 
| 1551 | { | 
| 1552 |     d_3_0_Core->f.GetIntegeri_v(target, index, data); | 
| 1553 | } | 
| 1554 |  | 
| 1555 | inline void QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) | 
| 1556 | { | 
| 1557 |     d_3_0_Core->f.GetBooleani_v(target, index, data); | 
| 1558 | } | 
| 1559 |  | 
| 1560 | inline void QOpenGLFunctions_3_3_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) | 
| 1561 | { | 
| 1562 |     d_3_0_Core->f.ColorMaski(index, r, g, b, a); | 
| 1563 | } | 
| 1564 |  | 
| 1565 |  | 
| 1566 | // OpenGL 3.1 core functions | 
| 1567 | inline void QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) | 
| 1568 | { | 
| 1569 |     d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); | 
| 1570 | } | 
| 1571 |  | 
| 1572 | inline void QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) | 
| 1573 | { | 
| 1574 |     d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); | 
| 1575 | } | 
| 1576 |  | 
| 1577 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) | 
| 1578 | { | 
| 1579 |     d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); | 
| 1580 | } | 
| 1581 |  | 
| 1582 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) | 
| 1583 | { | 
| 1584 |     d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); | 
| 1585 | } | 
| 1586 |  | 
| 1587 | inline GLuint QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) | 
| 1588 | { | 
| 1589 |     return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName); | 
| 1590 | } | 
| 1591 |  | 
| 1592 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) | 
| 1593 | { | 
| 1594 |     d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName); | 
| 1595 | } | 
| 1596 |  | 
| 1597 | inline void QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) | 
| 1598 | { | 
| 1599 |     d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); | 
| 1600 | } | 
| 1601 |  | 
| 1602 | inline void QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices) | 
| 1603 | { | 
| 1604 |     d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); | 
| 1605 | } | 
| 1606 |  | 
| 1607 | inline void QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint index) | 
| 1608 | { | 
| 1609 |     d_3_1_Core->f.PrimitiveRestartIndex(index); | 
| 1610 | } | 
| 1611 |  | 
| 1612 | inline void QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) | 
| 1613 | { | 
| 1614 |     d_3_1_Core->f.TexBuffer(target, internalformat, buffer); | 
| 1615 | } | 
| 1616 |  | 
| 1617 | inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount) | 
| 1618 | { | 
| 1619 |     d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount); | 
| 1620 | } | 
| 1621 |  | 
| 1622 | inline void QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) | 
| 1623 | { | 
| 1624 |     d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount); | 
| 1625 | } | 
| 1626 |  | 
| 1627 |  | 
| 1628 | // OpenGL 3.2 core functions | 
| 1629 | inline void QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint index, GLbitfield mask) | 
| 1630 | { | 
| 1631 |     d_3_2_Core->f.SampleMaski(index, mask); | 
| 1632 | } | 
| 1633 |  | 
| 1634 | inline void QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) | 
| 1635 | { | 
| 1636 |     d_3_2_Core->f.GetMultisamplefv(pname, index, val); | 
| 1637 | } | 
| 1638 |  | 
| 1639 | inline void QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) | 
| 1640 | { | 
| 1641 |     d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); | 
| 1642 | } | 
| 1643 |  | 
| 1644 | inline void QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) | 
| 1645 | { | 
| 1646 |     d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); | 
| 1647 | } | 
| 1648 |  | 
| 1649 | inline void QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) | 
| 1650 | { | 
| 1651 |     d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values); | 
| 1652 | } | 
| 1653 |  | 
| 1654 | inline void QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum pname, GLint64 *params) | 
| 1655 | { | 
| 1656 |     d_3_2_Core->f.GetInteger64v(pname, params); | 
| 1657 | } | 
| 1658 |  | 
| 1659 | inline void QOpenGLFunctions_3_3_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
| 1660 | { | 
| 1661 |     d_3_2_Core->f.WaitSync(sync, flags, timeout); | 
| 1662 | } | 
| 1663 |  | 
| 1664 | inline GLenum QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) | 
| 1665 | { | 
| 1666 |     return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout); | 
| 1667 | } | 
| 1668 |  | 
| 1669 | inline void QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync sync) | 
| 1670 | { | 
| 1671 |     d_3_2_Core->f.DeleteSync(sync); | 
| 1672 | } | 
| 1673 |  | 
| 1674 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsSync(GLsync sync) | 
| 1675 | { | 
| 1676 |     return d_3_2_Core->f.IsSync(sync); | 
| 1677 | } | 
| 1678 |  | 
| 1679 | inline GLsync QOpenGLFunctions_3_3_Core::glFenceSync(GLenum condition, GLbitfield flags) | 
| 1680 | { | 
| 1681 |     return d_3_2_Core->f.FenceSync(condition, flags); | 
| 1682 | } | 
| 1683 |  | 
| 1684 | inline void QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum mode) | 
| 1685 | { | 
| 1686 |     d_3_2_Core->f.ProvokingVertex(mode); | 
| 1687 | } | 
| 1688 |  | 
| 1689 | inline void QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex) | 
| 1690 | { | 
| 1691 |     d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex); | 
| 1692 | } | 
| 1693 |  | 
| 1694 | inline void QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex) | 
| 1695 | { | 
| 1696 |     d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex); | 
| 1697 | } | 
| 1698 |  | 
| 1699 | inline void QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| 1700 | { | 
| 1701 |     d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex); | 
| 1702 | } | 
| 1703 |  | 
| 1704 | inline void QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) | 
| 1705 | { | 
| 1706 |     d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex); | 
| 1707 | } | 
| 1708 |  | 
| 1709 | inline void QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) | 
| 1710 | { | 
| 1711 |     d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level); | 
| 1712 | } | 
| 1713 |  | 
| 1714 | inline void QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) | 
| 1715 | { | 
| 1716 |     d_3_2_Core->f.GetBufferParameteri64v(target, pname, params); | 
| 1717 | } | 
| 1718 |  | 
| 1719 | inline void QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) | 
| 1720 | { | 
| 1721 |     d_3_2_Core->f.GetInteger64i_v(target, index, data); | 
| 1722 | } | 
| 1723 |  | 
| 1724 |  | 
| 1725 | // OpenGL 3.3 core functions | 
| 1726 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1727 | { | 
| 1728 |     d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value); | 
| 1729 | } | 
| 1730 |  | 
| 1731 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1732 | { | 
| 1733 |     d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value); | 
| 1734 | } | 
| 1735 |  | 
| 1736 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1737 | { | 
| 1738 |     d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value); | 
| 1739 | } | 
| 1740 |  | 
| 1741 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1742 | { | 
| 1743 |     d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value); | 
| 1744 | } | 
| 1745 |  | 
| 1746 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1747 | { | 
| 1748 |     d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value); | 
| 1749 | } | 
| 1750 |  | 
| 1751 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1752 | { | 
| 1753 |     d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value); | 
| 1754 | } | 
| 1755 |  | 
| 1756 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) | 
| 1757 | { | 
| 1758 |     d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value); | 
| 1759 | } | 
| 1760 |  | 
| 1761 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) | 
| 1762 | { | 
| 1763 |     d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value); | 
| 1764 | } | 
| 1765 |  | 
| 1766 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) | 
| 1767 | { | 
| 1768 |     d_3_3_Core->f.GetQueryObjectui64v(id, pname, params); | 
| 1769 | } | 
| 1770 |  | 
| 1771 | inline void QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) | 
| 1772 | { | 
| 1773 |     d_3_3_Core->f.GetQueryObjecti64v(id, pname, params); | 
| 1774 | } | 
| 1775 |  | 
| 1776 | inline void QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint id, GLenum target) | 
| 1777 | { | 
| 1778 |     d_3_3_Core->f.QueryCounter(id, target); | 
| 1779 | } | 
| 1780 |  | 
| 1781 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) | 
| 1782 | { | 
| 1783 |     d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params); | 
| 1784 | } | 
| 1785 |  | 
| 1786 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) | 
| 1787 | { | 
| 1788 |     d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params); | 
| 1789 | } | 
| 1790 |  | 
| 1791 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) | 
| 1792 | { | 
| 1793 |     d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params); | 
| 1794 | } | 
| 1795 |  | 
| 1796 | inline void QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) | 
| 1797 | { | 
| 1798 |     d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params); | 
| 1799 | } | 
| 1800 |  | 
| 1801 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) | 
| 1802 | { | 
| 1803 |     d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param); | 
| 1804 | } | 
| 1805 |  | 
| 1806 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) | 
| 1807 | { | 
| 1808 |     d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param); | 
| 1809 | } | 
| 1810 |  | 
| 1811 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) | 
| 1812 | { | 
| 1813 |     d_3_3_Core->f.SamplerParameterfv(sampler, pname, param); | 
| 1814 | } | 
| 1815 |  | 
| 1816 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) | 
| 1817 | { | 
| 1818 |     d_3_3_Core->f.SamplerParameterf(sampler, pname, param); | 
| 1819 | } | 
| 1820 |  | 
| 1821 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) | 
| 1822 | { | 
| 1823 |     d_3_3_Core->f.SamplerParameteriv(sampler, pname, param); | 
| 1824 | } | 
| 1825 |  | 
| 1826 | inline void QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) | 
| 1827 | { | 
| 1828 |     d_3_3_Core->f.SamplerParameteri(sampler, pname, param); | 
| 1829 | } | 
| 1830 |  | 
| 1831 | inline void QOpenGLFunctions_3_3_Core::glBindSampler(GLuint unit, GLuint sampler) | 
| 1832 | { | 
| 1833 |     d_3_3_Core->f.BindSampler(unit, sampler); | 
| 1834 | } | 
| 1835 |  | 
| 1836 | inline GLboolean QOpenGLFunctions_3_3_Core::glIsSampler(GLuint sampler) | 
| 1837 | { | 
| 1838 |     return d_3_3_Core->f.IsSampler(sampler); | 
| 1839 | } | 
| 1840 |  | 
| 1841 | inline void QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers) | 
| 1842 | { | 
| 1843 |     d_3_3_Core->f.DeleteSamplers(count, samplers); | 
| 1844 | } | 
| 1845 |  | 
| 1846 | inline void QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei count, GLuint *samplers) | 
| 1847 | { | 
| 1848 |     d_3_3_Core->f.GenSamplers(count, samplers); | 
| 1849 | } | 
| 1850 |  | 
| 1851 | inline GLint QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint program, const GLchar *name) | 
| 1852 | { | 
| 1853 |     return d_3_3_Core->f.GetFragDataIndex(program, name); | 
| 1854 | } | 
| 1855 |  | 
| 1856 | inline void QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) | 
| 1857 | { | 
| 1858 |     d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name); | 
| 1859 | } | 
| 1860 |  | 
| 1861 | inline void QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint index, GLuint divisor) | 
| 1862 | { | 
| 1863 |     d_3_3_Core->f.VertexAttribDivisor(index, divisor); | 
| 1864 | } | 
| 1865 |  | 
| 1866 |  | 
| 1867 |  | 
| 1868 | QT_END_NAMESPACE | 
| 1869 |  | 
| 1870 | #endif // QT_NO_OPENGL && !QT_CONFIG(opengles2) | 
| 1871 |  | 
| 1872 | #endif | 
| 1873 |  |