1/****************************************************************************
2**
3** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4** Copyright (C) 2016 The Qt Company Ltd.
5** Contact: https://www.qt.io/licensing/
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7** This file is part of the QtOpenGL module of the Qt Toolkit.
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37** $QT_END_LICENSE$
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40** This file was generated by glgen version 0.1
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49
50#ifndef QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
51#define QOPENGLVERSIONFUNCTIONS_4_0_CORE_H
52
53#include <QtOpenGL/qtopenglglobal.h>
54
55#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
56
57#include <QtOpenGL/QOpenGLVersionProfile>
58#include <QtOpenGL/QOpenGLVersionFunctions>
59#include <QtGui/qopenglcontext.h>
60
61QT_BEGIN_NAMESPACE
62
63class Q_OPENGL_EXPORT QOpenGLFunctions_4_0_Core : public QAbstractOpenGLFunctions
64{
65public:
66 QOpenGLFunctions_4_0_Core();
67 ~QOpenGLFunctions_4_0_Core();
68
69 bool initializeOpenGLFunctions() override;
70
71 // OpenGL 1.0 core functions
72 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
73 void glDepthRange(GLdouble nearVal, GLdouble farVal);
74 GLboolean glIsEnabled(GLenum cap);
75 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
76 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
77 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
78 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
79 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
80 const GLubyte * glGetString(GLenum name);
81 void glGetIntegerv(GLenum pname, GLint *params);
82 void glGetFloatv(GLenum pname, GLfloat *params);
83 GLenum glGetError();
84 void glGetDoublev(GLenum pname, GLdouble *params);
85 void glGetBooleanv(GLenum pname, GLboolean *params);
86 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
87 void glReadBuffer(GLenum mode);
88 void glPixelStorei(GLenum pname, GLint param);
89 void glPixelStoref(GLenum pname, GLfloat param);
90 void glDepthFunc(GLenum func);
91 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
92 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
93 void glLogicOp(GLenum opcode);
94 void glBlendFunc(GLenum sfactor, GLenum dfactor);
95 void glFlush();
96 void glFinish();
97 void glEnable(GLenum cap);
98 void glDisable(GLenum cap);
99 void glDepthMask(GLboolean flag);
100 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
101 void glStencilMask(GLuint mask);
102 void glClearDepth(GLdouble depth);
103 void glClearStencil(GLint s);
104 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
105 void glClear(GLbitfield mask);
106 void glDrawBuffer(GLenum mode);
107 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
110 void glTexParameteri(GLenum target, GLenum pname, GLint param);
111 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
112 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
113 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
114 void glPolygonMode(GLenum face, GLenum mode);
115 void glPointSize(GLfloat size);
116 void glLineWidth(GLfloat width);
117 void glHint(GLenum target, GLenum mode);
118 void glFrontFace(GLenum mode);
119 void glCullFace(GLenum mode);
120
121 // OpenGL 1.1 core functions
122 GLboolean glIsTexture(GLuint texture);
123 void glGenTextures(GLsizei n, GLuint *textures);
124 void glDeleteTextures(GLsizei n, const GLuint *textures);
125 void glBindTexture(GLenum target, GLuint texture);
126 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
127 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
128 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
129 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
130 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
131 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
132 void glPolygonOffset(GLfloat factor, GLfloat units);
133 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
134 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
135
136 // OpenGL 1.2 core functions
137 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
138 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
139 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
140 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
141 void glBlendEquation(GLenum mode);
142 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
143
144 // OpenGL 1.3 core functions
145 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
146 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
147 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
148 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glSampleCoverage(GLfloat value, GLboolean invert);
153 void glActiveTexture(GLenum texture);
154
155 // OpenGL 1.4 core functions
156 void glPointParameteriv(GLenum pname, const GLint *params);
157 void glPointParameteri(GLenum pname, GLint param);
158 void glPointParameterfv(GLenum pname, const GLfloat *params);
159 void glPointParameterf(GLenum pname, GLfloat param);
160 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
161 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
162 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
163
164 // OpenGL 1.5 core functions
165 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
166 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
167 GLboolean glUnmapBuffer(GLenum target);
168 GLvoid* glMapBuffer(GLenum target, GLenum access);
169 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
170 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
171 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
172 GLboolean glIsBuffer(GLuint buffer);
173 void glGenBuffers(GLsizei n, GLuint *buffers);
174 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
175 void glBindBuffer(GLenum target, GLuint buffer);
176 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
177 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
178 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
179 void glEndQuery(GLenum target);
180 void glBeginQuery(GLenum target, GLuint id);
181 GLboolean glIsQuery(GLuint id);
182 void glDeleteQueries(GLsizei n, const GLuint *ids);
183 void glGenQueries(GLsizei n, GLuint *ids);
184
185 // OpenGL 2.0 core functions
186 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
187 void glValidateProgram(GLuint program);
188 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
189 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
190 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
192 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
193 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
196 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
197 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
200 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
201 void glUniform2i(GLint location, GLint v0, GLint v1);
202 void glUniform1i(GLint location, GLint v0);
203 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
204 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
205 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
206 void glUniform1f(GLint location, GLfloat v0);
207 void glUseProgram(GLuint program);
208 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
209 void glLinkProgram(GLuint program);
210 GLboolean glIsShader(GLuint shader);
211 GLboolean glIsProgram(GLuint program);
212 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
213 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
214 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
215 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
216 void glGetUniformiv(GLuint program, GLint location, GLint *params);
217 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
218 GLint glGetUniformLocation(GLuint program, const GLchar *name);
219 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
220 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
221 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
222 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
224 GLint glGetAttribLocation(GLuint program, const GLchar *name);
225 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
226 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
227 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
228 void glEnableVertexAttribArray(GLuint index);
229 void glDisableVertexAttribArray(GLuint index);
230 void glDetachShader(GLuint program, GLuint shader);
231 void glDeleteShader(GLuint shader);
232 void glDeleteProgram(GLuint program);
233 GLuint glCreateShader(GLenum type);
234 GLuint glCreateProgram();
235 void glCompileShader(GLuint shader);
236 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
237 void glAttachShader(GLuint program, GLuint shader);
238 void glStencilMaskSeparate(GLenum face, GLuint mask);
239 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
240 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
241 void glDrawBuffers(GLsizei n, const GLenum *bufs);
242 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
243
244 // OpenGL 2.1 core functions
245 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
246 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
247 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251
252 // OpenGL 3.0 core functions
253 GLboolean glIsVertexArray(GLuint array);
254 void glGenVertexArrays(GLsizei n, GLuint *arrays);
255 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
256 void glBindVertexArray(GLuint array);
257 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
258 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
259 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
260 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
261 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
262 void glGenerateMipmap(GLenum target);
263 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
264 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
265 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
266 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
267 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
268 GLenum glCheckFramebufferStatus(GLenum target);
269 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
270 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
271 void glBindFramebuffer(GLenum target, GLuint framebuffer);
272 GLboolean glIsFramebuffer(GLuint framebuffer);
273 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
274 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
275 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
276 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
277 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
278 GLboolean glIsRenderbuffer(GLuint renderbuffer);
279 const GLubyte * glGetStringi(GLenum name, GLuint index);
280 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
281 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
282 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
283 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
284 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
285 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
286 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
287 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
288 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
289 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
290 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
293 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
294 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
295 void glUniform1ui(GLint location, GLuint v0);
296 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
297 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
298 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
299 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
300 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
301 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
302 void glEndConditionalRender();
303 void glBeginConditionalRender(GLuint id, GLenum mode);
304 void glClampColor(GLenum target, GLenum clamp);
305 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
306 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
307 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
308 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
309 void glEndTransformFeedback();
310 void glBeginTransformFeedback(GLenum primitiveMode);
311 GLboolean glIsEnabledi(GLenum target, GLuint index);
312 void glDisablei(GLenum target, GLuint index);
313 void glEnablei(GLenum target, GLuint index);
314 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
315 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
316 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
317
318 // OpenGL 3.1 core functions
319 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
320 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
321 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
322 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
323 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
324 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
325 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
326 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
327 void glPrimitiveRestartIndex(GLuint index);
328 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
329 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
330 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
331
332 // OpenGL 3.2 core functions
333 void glSampleMaski(GLuint index, GLbitfield mask);
334 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
335 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
336 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
337 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
338 void glGetInteger64v(GLenum pname, GLint64 *params);
339 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
340 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
341 void glDeleteSync(GLsync sync);
342 GLboolean glIsSync(GLsync sync);
343 GLsync glFenceSync(GLenum condition, GLbitfield flags);
344 void glProvokingVertex(GLenum mode);
345 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
346 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
347 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
348 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
349 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
350 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
351 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
352
353 // OpenGL 3.3 core functions
354 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
355 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
356 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
363 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
364 void glQueryCounter(GLuint id, GLenum target);
365 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
366 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
367 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
368 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
369 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
370 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
371 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
372 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
373 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
374 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
375 void glBindSampler(GLuint unit, GLuint sampler);
376 GLboolean glIsSampler(GLuint sampler);
377 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
378 void glGenSamplers(GLsizei count, GLuint *samplers);
379 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
380 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
381 void glVertexAttribDivisor(GLuint index, GLuint divisor);
382
383 // OpenGL 4.0 core functions
384 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
385 void glEndQueryIndexed(GLenum target, GLuint index);
386 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
387 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
388 void glDrawTransformFeedback(GLenum mode, GLuint id);
389 void glResumeTransformFeedback();
390 void glPauseTransformFeedback();
391 GLboolean glIsTransformFeedback(GLuint id);
392 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
393 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
394 void glBindTransformFeedback(GLenum target, GLuint id);
395 void glPatchParameterfv(GLenum pname, const GLfloat *values);
396 void glPatchParameteri(GLenum pname, GLint value);
397 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
398 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
399 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
400 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
401 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
402 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
403 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
404 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
405 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
406 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
407 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
408 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
409 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
410 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
411 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
412 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
413 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
414 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
415 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
416 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
417 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
418 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
419 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
420 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
421 void glUniform2d(GLint location, GLdouble x, GLdouble y);
422 void glUniform1d(GLint location, GLdouble x);
423 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
424 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
425 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
426 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
427 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
428 void glBlendEquationi(GLuint buf, GLenum mode);
429 void glMinSampleShading(GLfloat value);
430
431private:
432 friend class QOpenGLVersionFunctionsFactory;
433
434 static bool isContextCompatible(QOpenGLContext *context);
435 static QOpenGLVersionProfile versionProfile();
436
437 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
438 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
439 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
440 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
441 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
442 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
443 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
444 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
445 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
446 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
447 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
448 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
449 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
450};
451
452// OpenGL 1.0 core functions
453inline void QOpenGLFunctions_4_0_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
454{
455 d_1_0_Core->f.Viewport(x, y, width, height);
456}
457
458inline void QOpenGLFunctions_4_0_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
459{
460 d_1_0_Core->f.DepthRange(nearVal, farVal);
461}
462
463inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabled(GLenum cap)
464{
465 return d_1_0_Core->f.IsEnabled(cap);
466}
467
468inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
469{
470 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
471}
472
473inline void QOpenGLFunctions_4_0_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
474{
475 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
476}
477
478inline void QOpenGLFunctions_4_0_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
479{
480 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
481}
482
483inline void QOpenGLFunctions_4_0_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
484{
485 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
486}
487
488inline void QOpenGLFunctions_4_0_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
489{
490 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
491}
492
493inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetString(GLenum name)
494{
495 return d_1_0_Core->f.GetString(name);
496}
497
498inline void QOpenGLFunctions_4_0_Core::glGetIntegerv(GLenum pname, GLint *params)
499{
500 d_1_0_Core->f.GetIntegerv(pname, params);
501}
502
503inline void QOpenGLFunctions_4_0_Core::glGetFloatv(GLenum pname, GLfloat *params)
504{
505 d_1_0_Core->f.GetFloatv(pname, params);
506}
507
508inline GLenum QOpenGLFunctions_4_0_Core::glGetError()
509{
510 return d_1_0_Core->f.GetError();
511}
512
513inline void QOpenGLFunctions_4_0_Core::glGetDoublev(GLenum pname, GLdouble *params)
514{
515 d_1_0_Core->f.GetDoublev(pname, params);
516}
517
518inline void QOpenGLFunctions_4_0_Core::glGetBooleanv(GLenum pname, GLboolean *params)
519{
520 d_1_0_Core->f.GetBooleanv(pname, params);
521}
522
523inline void QOpenGLFunctions_4_0_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
524{
525 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
526}
527
528inline void QOpenGLFunctions_4_0_Core::glReadBuffer(GLenum mode)
529{
530 d_1_0_Core->f.ReadBuffer(mode);
531}
532
533inline void QOpenGLFunctions_4_0_Core::glPixelStorei(GLenum pname, GLint param)
534{
535 d_1_0_Core->f.PixelStorei(pname, param);
536}
537
538inline void QOpenGLFunctions_4_0_Core::glPixelStoref(GLenum pname, GLfloat param)
539{
540 d_1_0_Core->f.PixelStoref(pname, param);
541}
542
543inline void QOpenGLFunctions_4_0_Core::glDepthFunc(GLenum func)
544{
545 d_1_0_Core->f.DepthFunc(func);
546}
547
548inline void QOpenGLFunctions_4_0_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
549{
550 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
551}
552
553inline void QOpenGLFunctions_4_0_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
554{
555 d_1_0_Core->f.StencilFunc(func, ref, mask);
556}
557
558inline void QOpenGLFunctions_4_0_Core::glLogicOp(GLenum opcode)
559{
560 d_1_0_Core->f.LogicOp(opcode);
561}
562
563inline void QOpenGLFunctions_4_0_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
564{
565 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
566}
567
568inline void QOpenGLFunctions_4_0_Core::glFlush()
569{
570 d_1_0_Core->f.Flush();
571}
572
573inline void QOpenGLFunctions_4_0_Core::glFinish()
574{
575 d_1_0_Core->f.Finish();
576}
577
578inline void QOpenGLFunctions_4_0_Core::glEnable(GLenum cap)
579{
580 d_1_0_Core->f.Enable(cap);
581}
582
583inline void QOpenGLFunctions_4_0_Core::glDisable(GLenum cap)
584{
585 d_1_0_Core->f.Disable(cap);
586}
587
588inline void QOpenGLFunctions_4_0_Core::glDepthMask(GLboolean flag)
589{
590 d_1_0_Core->f.DepthMask(flag);
591}
592
593inline void QOpenGLFunctions_4_0_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
594{
595 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
596}
597
598inline void QOpenGLFunctions_4_0_Core::glStencilMask(GLuint mask)
599{
600 d_1_0_Core->f.StencilMask(mask);
601}
602
603inline void QOpenGLFunctions_4_0_Core::glClearDepth(GLdouble depth)
604{
605 d_1_0_Core->f.ClearDepth(depth);
606}
607
608inline void QOpenGLFunctions_4_0_Core::glClearStencil(GLint s)
609{
610 d_1_0_Core->f.ClearStencil(s);
611}
612
613inline void QOpenGLFunctions_4_0_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
614{
615 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
616}
617
618inline void QOpenGLFunctions_4_0_Core::glClear(GLbitfield mask)
619{
620 d_1_0_Core->f.Clear(mask);
621}
622
623inline void QOpenGLFunctions_4_0_Core::glDrawBuffer(GLenum mode)
624{
625 d_1_0_Core->f.DrawBuffer(mode);
626}
627
628inline void QOpenGLFunctions_4_0_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
629{
630 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
631}
632
633inline void QOpenGLFunctions_4_0_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
634{
635 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
636}
637
638inline void QOpenGLFunctions_4_0_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
639{
640 d_1_0_Core->f.TexParameteriv(target, pname, params);
641}
642
643inline void QOpenGLFunctions_4_0_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
644{
645 d_1_0_Core->f.TexParameteri(target, pname, param);
646}
647
648inline void QOpenGLFunctions_4_0_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
649{
650 d_1_0_Core->f.TexParameterfv(target, pname, params);
651}
652
653inline void QOpenGLFunctions_4_0_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
654{
655 d_1_0_Core->f.TexParameterf(target, pname, param);
656}
657
658inline void QOpenGLFunctions_4_0_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
659{
660 d_1_0_Core->f.Scissor(x, y, width, height);
661}
662
663inline void QOpenGLFunctions_4_0_Core::glPolygonMode(GLenum face, GLenum mode)
664{
665 d_1_0_Core->f.PolygonMode(face, mode);
666}
667
668inline void QOpenGLFunctions_4_0_Core::glPointSize(GLfloat size)
669{
670 d_1_0_Core->f.PointSize(size);
671}
672
673inline void QOpenGLFunctions_4_0_Core::glLineWidth(GLfloat width)
674{
675 d_1_0_Core->f.LineWidth(width);
676}
677
678inline void QOpenGLFunctions_4_0_Core::glHint(GLenum target, GLenum mode)
679{
680 d_1_0_Core->f.Hint(target, mode);
681}
682
683inline void QOpenGLFunctions_4_0_Core::glFrontFace(GLenum mode)
684{
685 d_1_0_Core->f.FrontFace(mode);
686}
687
688inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)
689{
690 d_1_0_Core->f.CullFace(mode);
691}
692
693
694// OpenGL 1.1 core functions
695inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)
696{
697 return d_1_1_Core->f.IsTexture(texture);
698}
699
700inline void QOpenGLFunctions_4_0_Core::glGenTextures(GLsizei n, GLuint *textures)
701{
702 d_1_1_Core->f.GenTextures(n, textures);
703}
704
705inline void QOpenGLFunctions_4_0_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
706{
707 d_1_1_Core->f.DeleteTextures(n, textures);
708}
709
710inline void QOpenGLFunctions_4_0_Core::glBindTexture(GLenum target, GLuint texture)
711{
712 d_1_1_Core->f.BindTexture(target, texture);
713}
714
715inline void QOpenGLFunctions_4_0_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
716{
717 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
718}
719
720inline void QOpenGLFunctions_4_0_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
721{
722 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
723}
724
725inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
726{
727 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
728}
729
730inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
731{
732 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
733}
734
735inline void QOpenGLFunctions_4_0_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
736{
737 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
738}
739
740inline void QOpenGLFunctions_4_0_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
741{
742 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
743}
744
745inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat units)
746{
747 d_1_1_Core->f.PolygonOffset(factor, units);
748}
749
750inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
751{
752 d_1_1_Core->f.DrawElements(mode, count, type, indices);
753}
754
755inline void QOpenGLFunctions_4_0_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
756{
757 d_1_1_Core->f.DrawArrays(mode, first, count);
758}
759
760
761// OpenGL 1.2 core functions
762inline void QOpenGLFunctions_4_0_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
763{
764 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
765}
766
767inline void QOpenGLFunctions_4_0_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
768{
769 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
770}
771
772inline void QOpenGLFunctions_4_0_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
773{
774 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
775}
776
777inline void QOpenGLFunctions_4_0_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
778{
779 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
780}
781
782inline void QOpenGLFunctions_4_0_Core::glBlendEquation(GLenum mode)
783{
784 d_1_2_Core->f.BlendEquation(mode);
785}
786
787inline void QOpenGLFunctions_4_0_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
788{
789 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
790}
791
792
793// OpenGL 1.3 core functions
794inline void QOpenGLFunctions_4_0_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
795{
796 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
797}
798
799inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
800{
801 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
802}
803
804inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
805{
806 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
807}
808
809inline void QOpenGLFunctions_4_0_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
810{
811 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
812}
813
814inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
815{
816 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
817}
818
819inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
820{
821 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
822}
823
824inline void QOpenGLFunctions_4_0_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
825{
826 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
827}
828
829inline void QOpenGLFunctions_4_0_Core::glSampleCoverage(GLfloat value, GLboolean invert)
830{
831 d_1_3_Core->f.SampleCoverage(value, invert);
832}
833
834inline void QOpenGLFunctions_4_0_Core::glActiveTexture(GLenum texture)
835{
836 d_1_3_Core->f.ActiveTexture(texture);
837}
838
839
840// OpenGL 1.4 core functions
841inline void QOpenGLFunctions_4_0_Core::glPointParameteriv(GLenum pname, const GLint *params)
842{
843 d_1_4_Core->f.PointParameteriv(pname, params);
844}
845
846inline void QOpenGLFunctions_4_0_Core::glPointParameteri(GLenum pname, GLint param)
847{
848 d_1_4_Core->f.PointParameteri(pname, param);
849}
850
851inline void QOpenGLFunctions_4_0_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
852{
853 d_1_4_Core->f.PointParameterfv(pname, params);
854}
855
856inline void QOpenGLFunctions_4_0_Core::glPointParameterf(GLenum pname, GLfloat param)
857{
858 d_1_4_Core->f.PointParameterf(pname, param);
859}
860
861inline void QOpenGLFunctions_4_0_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
862{
863 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
864}
865
866inline void QOpenGLFunctions_4_0_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
867{
868 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
869}
870
871inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
872{
873 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
874}
875
876
877// OpenGL 1.5 core functions
878inline void QOpenGLFunctions_4_0_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
879{
880 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
881}
882
883inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
884{
885 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
886}
887
888inline GLboolean QOpenGLFunctions_4_0_Core::glUnmapBuffer(GLenum target)
889{
890 return d_1_5_Core->f.UnmapBuffer(target);
891}
892
893inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBuffer(GLenum target, GLenum access)
894{
895 return d_1_5_Core->f.MapBuffer(target, access);
896}
897
898inline void QOpenGLFunctions_4_0_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
899{
900 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
901}
902
903inline void QOpenGLFunctions_4_0_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
904{
905 d_1_5_Core->f.BufferSubData(target, offset, size, data);
906}
907
908inline void QOpenGLFunctions_4_0_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
909{
910 d_1_5_Core->f.BufferData(target, size, data, usage);
911}
912
913inline GLboolean QOpenGLFunctions_4_0_Core::glIsBuffer(GLuint buffer)
914{
915 return d_1_5_Core->f.IsBuffer(buffer);
916}
917
918inline void QOpenGLFunctions_4_0_Core::glGenBuffers(GLsizei n, GLuint *buffers)
919{
920 d_1_5_Core->f.GenBuffers(n, buffers);
921}
922
923inline void QOpenGLFunctions_4_0_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
924{
925 d_1_5_Core->f.DeleteBuffers(n, buffers);
926}
927
928inline void QOpenGLFunctions_4_0_Core::glBindBuffer(GLenum target, GLuint buffer)
929{
930 d_1_5_Core->f.BindBuffer(target, buffer);
931}
932
933inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
934{
935 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
936}
937
938inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
939{
940 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
941}
942
943inline void QOpenGLFunctions_4_0_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
944{
945 d_1_5_Core->f.GetQueryiv(target, pname, params);
946}
947
948inline void QOpenGLFunctions_4_0_Core::glEndQuery(GLenum target)
949{
950 d_1_5_Core->f.EndQuery(target);
951}
952
953inline void QOpenGLFunctions_4_0_Core::glBeginQuery(GLenum target, GLuint id)
954{
955 d_1_5_Core->f.BeginQuery(target, id);
956}
957
958inline GLboolean QOpenGLFunctions_4_0_Core::glIsQuery(GLuint id)
959{
960 return d_1_5_Core->f.IsQuery(id);
961}
962
963inline void QOpenGLFunctions_4_0_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
964{
965 d_1_5_Core->f.DeleteQueries(n, ids);
966}
967
968inline void QOpenGLFunctions_4_0_Core::glGenQueries(GLsizei n, GLuint *ids)
969{
970 d_1_5_Core->f.GenQueries(n, ids);
971}
972
973
974// OpenGL 2.0 core functions
975inline void QOpenGLFunctions_4_0_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
976{
977 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
978}
979
980inline void QOpenGLFunctions_4_0_Core::glValidateProgram(GLuint program)
981{
982 d_2_0_Core->f.ValidateProgram(program);
983}
984
985inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
986{
987 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
988}
989
990inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
991{
992 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
993}
994
995inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
996{
997 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
998}
999
1000inline void QOpenGLFunctions_4_0_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1001{
1002 d_2_0_Core->f.Uniform4iv(location, count, value);
1003}
1004
1005inline void QOpenGLFunctions_4_0_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1006{
1007 d_2_0_Core->f.Uniform3iv(location, count, value);
1008}
1009
1010inline void QOpenGLFunctions_4_0_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1011{
1012 d_2_0_Core->f.Uniform2iv(location, count, value);
1013}
1014
1015inline void QOpenGLFunctions_4_0_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1016{
1017 d_2_0_Core->f.Uniform1iv(location, count, value);
1018}
1019
1020inline void QOpenGLFunctions_4_0_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1021{
1022 d_2_0_Core->f.Uniform4fv(location, count, value);
1023}
1024
1025inline void QOpenGLFunctions_4_0_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1026{
1027 d_2_0_Core->f.Uniform3fv(location, count, value);
1028}
1029
1030inline void QOpenGLFunctions_4_0_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1031{
1032 d_2_0_Core->f.Uniform2fv(location, count, value);
1033}
1034
1035inline void QOpenGLFunctions_4_0_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1036{
1037 d_2_0_Core->f.Uniform1fv(location, count, value);
1038}
1039
1040inline void QOpenGLFunctions_4_0_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1041{
1042 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1043}
1044
1045inline void QOpenGLFunctions_4_0_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1046{
1047 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1048}
1049
1050inline void QOpenGLFunctions_4_0_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1051{
1052 d_2_0_Core->f.Uniform2i(location, v0, v1);
1053}
1054
1055inline void QOpenGLFunctions_4_0_Core::glUniform1i(GLint location, GLint v0)
1056{
1057 d_2_0_Core->f.Uniform1i(location, v0);
1058}
1059
1060inline void QOpenGLFunctions_4_0_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1061{
1062 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1063}
1064
1065inline void QOpenGLFunctions_4_0_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1066{
1067 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1068}
1069
1070inline void QOpenGLFunctions_4_0_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1071{
1072 d_2_0_Core->f.Uniform2f(location, v0, v1);
1073}
1074
1075inline void QOpenGLFunctions_4_0_Core::glUniform1f(GLint location, GLfloat v0)
1076{
1077 d_2_0_Core->f.Uniform1f(location, v0);
1078}
1079
1080inline void QOpenGLFunctions_4_0_Core::glUseProgram(GLuint program)
1081{
1082 d_2_0_Core->f.UseProgram(program);
1083}
1084
1085inline void QOpenGLFunctions_4_0_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1086{
1087 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1088}
1089
1090inline void QOpenGLFunctions_4_0_Core::glLinkProgram(GLuint program)
1091{
1092 d_2_0_Core->f.LinkProgram(program);
1093}
1094
1095inline GLboolean QOpenGLFunctions_4_0_Core::glIsShader(GLuint shader)
1096{
1097 return d_2_0_Core->f.IsShader(shader);
1098}
1099
1100inline GLboolean QOpenGLFunctions_4_0_Core::glIsProgram(GLuint program)
1101{
1102 return d_2_0_Core->f.IsProgram(program);
1103}
1104
1105inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1106{
1107 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1108}
1109
1110inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1111{
1112 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1113}
1114
1115inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1116{
1117 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1118}
1119
1120inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1121{
1122 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1123}
1124
1125inline void QOpenGLFunctions_4_0_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1126{
1127 d_2_0_Core->f.GetUniformiv(program, location, params);
1128}
1129
1130inline void QOpenGLFunctions_4_0_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1131{
1132 d_2_0_Core->f.GetUniformfv(program, location, params);
1133}
1134
1135inline GLint QOpenGLFunctions_4_0_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1136{
1137 return d_2_0_Core->f.GetUniformLocation(program, name);
1138}
1139
1140inline void QOpenGLFunctions_4_0_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1141{
1142 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1143}
1144
1145inline void QOpenGLFunctions_4_0_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1146{
1147 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1148}
1149
1150inline void QOpenGLFunctions_4_0_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1151{
1152 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1153}
1154
1155inline void QOpenGLFunctions_4_0_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1156{
1157 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1158}
1159
1160inline void QOpenGLFunctions_4_0_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1161{
1162 d_2_0_Core->f.GetProgramiv(program, pname, params);
1163}
1164
1165inline GLint QOpenGLFunctions_4_0_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1166{
1167 return d_2_0_Core->f.GetAttribLocation(program, name);
1168}
1169
1170inline void QOpenGLFunctions_4_0_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1171{
1172 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1173}
1174
1175inline void QOpenGLFunctions_4_0_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1176{
1177 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1178}
1179
1180inline void QOpenGLFunctions_4_0_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1181{
1182 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1183}
1184
1185inline void QOpenGLFunctions_4_0_Core::glEnableVertexAttribArray(GLuint index)
1186{
1187 d_2_0_Core->f.EnableVertexAttribArray(index);
1188}
1189
1190inline void QOpenGLFunctions_4_0_Core::glDisableVertexAttribArray(GLuint index)
1191{
1192 d_2_0_Core->f.DisableVertexAttribArray(index);
1193}
1194
1195inline void QOpenGLFunctions_4_0_Core::glDetachShader(GLuint program, GLuint shader)
1196{
1197 d_2_0_Core->f.DetachShader(program, shader);
1198}
1199
1200inline void QOpenGLFunctions_4_0_Core::glDeleteShader(GLuint shader)
1201{
1202 d_2_0_Core->f.DeleteShader(shader);
1203}
1204
1205inline void QOpenGLFunctions_4_0_Core::glDeleteProgram(GLuint program)
1206{
1207 d_2_0_Core->f.DeleteProgram(program);
1208}
1209
1210inline GLuint QOpenGLFunctions_4_0_Core::glCreateShader(GLenum type)
1211{
1212 return d_2_0_Core->f.CreateShader(type);
1213}
1214
1215inline GLuint QOpenGLFunctions_4_0_Core::glCreateProgram()
1216{
1217 return d_2_0_Core->f.CreateProgram();
1218}
1219
1220inline void QOpenGLFunctions_4_0_Core::glCompileShader(GLuint shader)
1221{
1222 d_2_0_Core->f.CompileShader(shader);
1223}
1224
1225inline void QOpenGLFunctions_4_0_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1226{
1227 d_2_0_Core->f.BindAttribLocation(program, index, name);
1228}
1229
1230inline void QOpenGLFunctions_4_0_Core::glAttachShader(GLuint program, GLuint shader)
1231{
1232 d_2_0_Core->f.AttachShader(program, shader);
1233}
1234
1235inline void QOpenGLFunctions_4_0_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1236{
1237 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1238}
1239
1240inline void QOpenGLFunctions_4_0_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1241{
1242 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1243}
1244
1245inline void QOpenGLFunctions_4_0_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1246{
1247 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1248}
1249
1250inline void QOpenGLFunctions_4_0_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1251{
1252 d_2_0_Core->f.DrawBuffers(n, bufs);
1253}
1254
1255inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1256{
1257 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1258}
1259
1260
1261// OpenGL 2.1 core functions
1262inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1263{
1264 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1265}
1266
1267inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1268{
1269 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1270}
1271
1272inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1273{
1274 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1275}
1276
1277inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1278{
1279 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1280}
1281
1282inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1283{
1284 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1285}
1286
1287inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1288{
1289 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1290}
1291
1292
1293// OpenGL 3.0 core functions
1294inline GLboolean QOpenGLFunctions_4_0_Core::glIsVertexArray(GLuint array)
1295{
1296 return d_3_0_Core->f.IsVertexArray(array);
1297}
1298
1299inline void QOpenGLFunctions_4_0_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1300{
1301 d_3_0_Core->f.GenVertexArrays(n, arrays);
1302}
1303
1304inline void QOpenGLFunctions_4_0_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1305{
1306 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1307}
1308
1309inline void QOpenGLFunctions_4_0_Core::glBindVertexArray(GLuint array)
1310{
1311 d_3_0_Core->f.BindVertexArray(array);
1312}
1313
1314inline void QOpenGLFunctions_4_0_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1315{
1316 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1317}
1318
1319inline GLvoid* QOpenGLFunctions_4_0_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1320{
1321 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1322}
1323
1324inline void QOpenGLFunctions_4_0_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1325{
1326 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1327}
1328
1329inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1330{
1331 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1332}
1333
1334inline void QOpenGLFunctions_4_0_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1335{
1336 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1337}
1338
1339inline void QOpenGLFunctions_4_0_Core::glGenerateMipmap(GLenum target)
1340{
1341 d_3_0_Core->f.GenerateMipmap(target);
1342}
1343
1344inline void QOpenGLFunctions_4_0_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1345{
1346 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1347}
1348
1349inline void QOpenGLFunctions_4_0_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1350{
1351 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1352}
1353
1354inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1355{
1356 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1357}
1358
1359inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1360{
1361 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1362}
1363
1364inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1365{
1366 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1367}
1368
1369inline GLenum QOpenGLFunctions_4_0_Core::glCheckFramebufferStatus(GLenum target)
1370{
1371 return d_3_0_Core->f.CheckFramebufferStatus(target);
1372}
1373
1374inline void QOpenGLFunctions_4_0_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1375{
1376 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1377}
1378
1379inline void QOpenGLFunctions_4_0_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1380{
1381 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1382}
1383
1384inline void QOpenGLFunctions_4_0_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1385{
1386 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1387}
1388
1389inline GLboolean QOpenGLFunctions_4_0_Core::glIsFramebuffer(GLuint framebuffer)
1390{
1391 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1392}
1393
1394inline void QOpenGLFunctions_4_0_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1395{
1396 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1397}
1398
1399inline void QOpenGLFunctions_4_0_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1400{
1401 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1402}
1403
1404inline void QOpenGLFunctions_4_0_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1405{
1406 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1407}
1408
1409inline void QOpenGLFunctions_4_0_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1410{
1411 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1412}
1413
1414inline void QOpenGLFunctions_4_0_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1415{
1416 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1417}
1418
1419inline GLboolean QOpenGLFunctions_4_0_Core::glIsRenderbuffer(GLuint renderbuffer)
1420{
1421 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1422}
1423
1424inline const GLubyte * QOpenGLFunctions_4_0_Core::glGetStringi(GLenum name, GLuint index)
1425{
1426 return d_3_0_Core->f.GetStringi(name, index);
1427}
1428
1429inline void QOpenGLFunctions_4_0_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1430{
1431 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1432}
1433
1434inline void QOpenGLFunctions_4_0_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1435{
1436 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1437}
1438
1439inline void QOpenGLFunctions_4_0_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1440{
1441 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1442}
1443
1444inline void QOpenGLFunctions_4_0_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1445{
1446 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1447}
1448
1449inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1450{
1451 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1452}
1453
1454inline void QOpenGLFunctions_4_0_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1455{
1456 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1457}
1458
1459inline void QOpenGLFunctions_4_0_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1460{
1461 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1462}
1463
1464inline void QOpenGLFunctions_4_0_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1465{
1466 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1467}
1468
1469inline void QOpenGLFunctions_4_0_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1470{
1471 d_3_0_Core->f.Uniform4uiv(location, count, value);
1472}
1473
1474inline void QOpenGLFunctions_4_0_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1475{
1476 d_3_0_Core->f.Uniform3uiv(location, count, value);
1477}
1478
1479inline void QOpenGLFunctions_4_0_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1480{
1481 d_3_0_Core->f.Uniform2uiv(location, count, value);
1482}
1483
1484inline void QOpenGLFunctions_4_0_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1485{
1486 d_3_0_Core->f.Uniform1uiv(location, count, value);
1487}
1488
1489inline void QOpenGLFunctions_4_0_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1490{
1491 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1492}
1493
1494inline void QOpenGLFunctions_4_0_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1495{
1496 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1497}
1498
1499inline void QOpenGLFunctions_4_0_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1500{
1501 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1502}
1503
1504inline void QOpenGLFunctions_4_0_Core::glUniform1ui(GLint location, GLuint v0)
1505{
1506 d_3_0_Core->f.Uniform1ui(location, v0);
1507}
1508
1509inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1510{
1511 return d_3_0_Core->f.GetFragDataLocation(program, name);
1512}
1513
1514inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1515{
1516 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1517}
1518
1519inline void QOpenGLFunctions_4_0_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1520{
1521 d_3_0_Core->f.GetUniformuiv(program, location, params);
1522}
1523
1524inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1525{
1526 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1527}
1528
1529inline void QOpenGLFunctions_4_0_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1530{
1531 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1532}
1533
1534inline void QOpenGLFunctions_4_0_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1535{
1536 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1537}
1538
1539inline void QOpenGLFunctions_4_0_Core::glEndConditionalRender()
1540{
1541 d_3_0_Core->f.EndConditionalRender();
1542}
1543
1544inline void QOpenGLFunctions_4_0_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1545{
1546 d_3_0_Core->f.BeginConditionalRender(id, mode);
1547}
1548
1549inline void QOpenGLFunctions_4_0_Core::glClampColor(GLenum target, GLenum clamp)
1550{
1551 d_3_0_Core->f.ClampColor(target, clamp);
1552}
1553
1554inline void QOpenGLFunctions_4_0_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1555{
1556 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1557}
1558
1559inline void QOpenGLFunctions_4_0_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1560{
1561 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1562}
1563
1564inline void QOpenGLFunctions_4_0_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1565{
1566 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1567}
1568
1569inline void QOpenGLFunctions_4_0_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1570{
1571 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1572}
1573
1574inline void QOpenGLFunctions_4_0_Core::glEndTransformFeedback()
1575{
1576 d_3_0_Core->f.EndTransformFeedback();
1577}
1578
1579inline void QOpenGLFunctions_4_0_Core::glBeginTransformFeedback(GLenum primitiveMode)
1580{
1581 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1582}
1583
1584inline GLboolean QOpenGLFunctions_4_0_Core::glIsEnabledi(GLenum target, GLuint index)
1585{
1586 return d_3_0_Core->f.IsEnabledi(target, index);
1587}
1588
1589inline void QOpenGLFunctions_4_0_Core::glDisablei(GLenum target, GLuint index)
1590{
1591 d_3_0_Core->f.Disablei(target, index);
1592}
1593
1594inline void QOpenGLFunctions_4_0_Core::glEnablei(GLenum target, GLuint index)
1595{
1596 d_3_0_Core->f.Enablei(target, index);
1597}
1598
1599inline void QOpenGLFunctions_4_0_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1600{
1601 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1602}
1603
1604inline void QOpenGLFunctions_4_0_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1605{
1606 d_3_0_Core->f.GetBooleani_v(target, index, data);
1607}
1608
1609inline void QOpenGLFunctions_4_0_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1610{
1611 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1612}
1613
1614
1615// OpenGL 3.1 core functions
1616inline void QOpenGLFunctions_4_0_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1617{
1618 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1619}
1620
1621inline void QOpenGLFunctions_4_0_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1622{
1623 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1624}
1625
1626inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1627{
1628 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1629}
1630
1631inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1632{
1633 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1634}
1635
1636inline GLuint QOpenGLFunctions_4_0_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1637{
1638 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1639}
1640
1641inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1642{
1643 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1644}
1645
1646inline void QOpenGLFunctions_4_0_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1647{
1648 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1649}
1650
1651inline void QOpenGLFunctions_4_0_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1652{
1653 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1654}
1655
1656inline void QOpenGLFunctions_4_0_Core::glPrimitiveRestartIndex(GLuint index)
1657{
1658 d_3_1_Core->f.PrimitiveRestartIndex(index);
1659}
1660
1661inline void QOpenGLFunctions_4_0_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1662{
1663 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1664}
1665
1666inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1667{
1668 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1669}
1670
1671inline void QOpenGLFunctions_4_0_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1672{
1673 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1674}
1675
1676
1677// OpenGL 3.2 core functions
1678inline void QOpenGLFunctions_4_0_Core::glSampleMaski(GLuint index, GLbitfield mask)
1679{
1680 d_3_2_Core->f.SampleMaski(index, mask);
1681}
1682
1683inline void QOpenGLFunctions_4_0_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1684{
1685 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1686}
1687
1688inline void QOpenGLFunctions_4_0_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1689{
1690 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1691}
1692
1693inline void QOpenGLFunctions_4_0_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1694{
1695 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1696}
1697
1698inline void QOpenGLFunctions_4_0_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1699{
1700 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1701}
1702
1703inline void QOpenGLFunctions_4_0_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1704{
1705 d_3_2_Core->f.GetInteger64v(pname, params);
1706}
1707
1708inline void QOpenGLFunctions_4_0_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1709{
1710 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1711}
1712
1713inline GLenum QOpenGLFunctions_4_0_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1714{
1715 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1716}
1717
1718inline void QOpenGLFunctions_4_0_Core::glDeleteSync(GLsync sync)
1719{
1720 d_3_2_Core->f.DeleteSync(sync);
1721}
1722
1723inline GLboolean QOpenGLFunctions_4_0_Core::glIsSync(GLsync sync)
1724{
1725 return d_3_2_Core->f.IsSync(sync);
1726}
1727
1728inline GLsync QOpenGLFunctions_4_0_Core::glFenceSync(GLenum condition, GLbitfield flags)
1729{
1730 return d_3_2_Core->f.FenceSync(condition, flags);
1731}
1732
1733inline void QOpenGLFunctions_4_0_Core::glProvokingVertex(GLenum mode)
1734{
1735 d_3_2_Core->f.ProvokingVertex(mode);
1736}
1737
1738inline void QOpenGLFunctions_4_0_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1739{
1740 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1741}
1742
1743inline void QOpenGLFunctions_4_0_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1744{
1745 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1746}
1747
1748inline void QOpenGLFunctions_4_0_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1749{
1750 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1751}
1752
1753inline void QOpenGLFunctions_4_0_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1754{
1755 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1756}
1757
1758inline void QOpenGLFunctions_4_0_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1759{
1760 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1761}
1762
1763inline void QOpenGLFunctions_4_0_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1764{
1765 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1766}
1767
1768inline void QOpenGLFunctions_4_0_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1769{
1770 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1771}
1772
1773
1774// OpenGL 3.3 core functions
1775inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1776{
1777 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1778}
1779
1780inline void QOpenGLFunctions_4_0_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1781{
1782 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1783}
1784
1785inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1786{
1787 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1788}
1789
1790inline void QOpenGLFunctions_4_0_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1791{
1792 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1793}
1794
1795inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1796{
1797 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1798}
1799
1800inline void QOpenGLFunctions_4_0_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1801{
1802 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1803}
1804
1805inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1806{
1807 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1808}
1809
1810inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1811{
1812 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1813}
1814
1815inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
1816{
1817 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
1818}
1819
1820inline void QOpenGLFunctions_4_0_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
1821{
1822 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
1823}
1824
1825inline void QOpenGLFunctions_4_0_Core::glQueryCounter(GLuint id, GLenum target)
1826{
1827 d_3_3_Core->f.QueryCounter(id, target);
1828}
1829
1830inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
1831{
1832 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
1833}
1834
1835inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
1836{
1837 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
1838}
1839
1840inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
1841{
1842 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
1843}
1844
1845inline void QOpenGLFunctions_4_0_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
1846{
1847 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
1848}
1849
1850inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
1851{
1852 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
1853}
1854
1855inline void QOpenGLFunctions_4_0_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
1856{
1857 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
1858}
1859
1860inline void QOpenGLFunctions_4_0_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
1861{
1862 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
1863}
1864
1865inline void QOpenGLFunctions_4_0_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
1866{
1867 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
1868}
1869
1870inline void QOpenGLFunctions_4_0_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
1871{
1872 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
1873}
1874
1875inline void QOpenGLFunctions_4_0_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
1876{
1877 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
1878}
1879
1880inline void QOpenGLFunctions_4_0_Core::glBindSampler(GLuint unit, GLuint sampler)
1881{
1882 d_3_3_Core->f.BindSampler(unit, sampler);
1883}
1884
1885inline GLboolean QOpenGLFunctions_4_0_Core::glIsSampler(GLuint sampler)
1886{
1887 return d_3_3_Core->f.IsSampler(sampler);
1888}
1889
1890inline void QOpenGLFunctions_4_0_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
1891{
1892 d_3_3_Core->f.DeleteSamplers(count, samplers);
1893}
1894
1895inline void QOpenGLFunctions_4_0_Core::glGenSamplers(GLsizei count, GLuint *samplers)
1896{
1897 d_3_3_Core->f.GenSamplers(count, samplers);
1898}
1899
1900inline GLint QOpenGLFunctions_4_0_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
1901{
1902 return d_3_3_Core->f.GetFragDataIndex(program, name);
1903}
1904
1905inline void QOpenGLFunctions_4_0_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
1906{
1907 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
1908}
1909
1910inline void QOpenGLFunctions_4_0_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
1911{
1912 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
1913}
1914
1915
1916// OpenGL 4.0 core functions
1917inline void QOpenGLFunctions_4_0_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
1918{
1919 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
1920}
1921
1922inline void QOpenGLFunctions_4_0_Core::glEndQueryIndexed(GLenum target, GLuint index)
1923{
1924 d_4_0_Core->f.EndQueryIndexed(target, index);
1925}
1926
1927inline void QOpenGLFunctions_4_0_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
1928{
1929 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
1930}
1931
1932inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
1933{
1934 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
1935}
1936
1937inline void QOpenGLFunctions_4_0_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
1938{
1939 d_4_0_Core->f.DrawTransformFeedback(mode, id);
1940}
1941
1942inline void QOpenGLFunctions_4_0_Core::glResumeTransformFeedback()
1943{
1944 d_4_0_Core->f.ResumeTransformFeedback();
1945}
1946
1947inline void QOpenGLFunctions_4_0_Core::glPauseTransformFeedback()
1948{
1949 d_4_0_Core->f.PauseTransformFeedback();
1950}
1951
1952inline GLboolean QOpenGLFunctions_4_0_Core::glIsTransformFeedback(GLuint id)
1953{
1954 return d_4_0_Core->f.IsTransformFeedback(id);
1955}
1956
1957inline void QOpenGLFunctions_4_0_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
1958{
1959 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
1960}
1961
1962inline void QOpenGLFunctions_4_0_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
1963{
1964 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
1965}
1966
1967inline void QOpenGLFunctions_4_0_Core::glBindTransformFeedback(GLenum target, GLuint id)
1968{
1969 d_4_0_Core->f.BindTransformFeedback(target, id);
1970}
1971
1972inline void QOpenGLFunctions_4_0_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
1973{
1974 d_4_0_Core->f.PatchParameterfv(pname, values);
1975}
1976
1977inline void QOpenGLFunctions_4_0_Core::glPatchParameteri(GLenum pname, GLint value)
1978{
1979 d_4_0_Core->f.PatchParameteri(pname, value);
1980}
1981
1982inline void QOpenGLFunctions_4_0_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
1983{
1984 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
1985}
1986
1987inline void QOpenGLFunctions_4_0_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
1988{
1989 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
1990}
1991
1992inline void QOpenGLFunctions_4_0_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
1993{
1994 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
1995}
1996
1997inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
1998{
1999 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2000}
2001
2002inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2003{
2004 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2005}
2006
2007inline void QOpenGLFunctions_4_0_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2008{
2009 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2010}
2011
2012inline GLuint QOpenGLFunctions_4_0_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2013{
2014 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2015}
2016
2017inline GLint QOpenGLFunctions_4_0_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2018{
2019 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2020}
2021
2022inline void QOpenGLFunctions_4_0_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2023{
2024 d_4_0_Core->f.GetUniformdv(program, location, params);
2025}
2026
2027inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2028{
2029 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2030}
2031
2032inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2033{
2034 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2035}
2036
2037inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2038{
2039 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2040}
2041
2042inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2043{
2044 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2045}
2046
2047inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2048{
2049 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2050}
2051
2052inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2053{
2054 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2055}
2056
2057inline void QOpenGLFunctions_4_0_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2058{
2059 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2060}
2061
2062inline void QOpenGLFunctions_4_0_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2063{
2064 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2065}
2066
2067inline void QOpenGLFunctions_4_0_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2068{
2069 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2070}
2071
2072inline void QOpenGLFunctions_4_0_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2073{
2074 d_4_0_Core->f.Uniform4dv(location, count, value);
2075}
2076
2077inline void QOpenGLFunctions_4_0_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2078{
2079 d_4_0_Core->f.Uniform3dv(location, count, value);
2080}
2081
2082inline void QOpenGLFunctions_4_0_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2083{
2084 d_4_0_Core->f.Uniform2dv(location, count, value);
2085}
2086
2087inline void QOpenGLFunctions_4_0_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2088{
2089 d_4_0_Core->f.Uniform1dv(location, count, value);
2090}
2091
2092inline void QOpenGLFunctions_4_0_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2093{
2094 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2095}
2096
2097inline void QOpenGLFunctions_4_0_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2098{
2099 d_4_0_Core->f.Uniform3d(location, x, y, z);
2100}
2101
2102inline void QOpenGLFunctions_4_0_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2103{
2104 d_4_0_Core->f.Uniform2d(location, x, y);
2105}
2106
2107inline void QOpenGLFunctions_4_0_Core::glUniform1d(GLint location, GLdouble x)
2108{
2109 d_4_0_Core->f.Uniform1d(location, x);
2110}
2111
2112inline void QOpenGLFunctions_4_0_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2113{
2114 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2115}
2116
2117inline void QOpenGLFunctions_4_0_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2118{
2119 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2120}
2121
2122inline void QOpenGLFunctions_4_0_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2123{
2124 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2125}
2126
2127inline void QOpenGLFunctions_4_0_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2128{
2129 d_4_0_Core->f.BlendFunci(buf, src, dst);
2130}
2131
2132inline void QOpenGLFunctions_4_0_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2133{
2134 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2135}
2136
2137inline void QOpenGLFunctions_4_0_Core::glBlendEquationi(GLuint buf, GLenum mode)
2138{
2139 d_4_0_Core->f.BlendEquationi(buf, mode);
2140}
2141
2142inline void QOpenGLFunctions_4_0_Core::glMinSampleShading(GLfloat value)
2143{
2144 d_4_0_Core->f.MinSampleShading(value);
2145}
2146
2147
2148
2149QT_END_NAMESPACE
2150
2151#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
2152
2153#endif
2154