1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | |
40 | #ifndef QOPENGLSHADERPROGRAM_H |
41 | #define QOPENGLSHADERPROGRAM_H |
42 | |
43 | #include <QtOpenGL/qtopenglglobal.h> |
44 | |
45 | #include <QtGui/qopengl.h> |
46 | #include <QtGui/qvector2d.h> |
47 | #include <QtGui/qvector3d.h> |
48 | #include <QtGui/qvector4d.h> |
49 | #include <QtGui/qmatrix4x4.h> |
50 | |
51 | QT_BEGIN_NAMESPACE |
52 | |
53 | |
54 | class QOpenGLContext; |
55 | class QOpenGLShaderProgram; |
56 | class QOpenGLShaderPrivate; |
57 | |
58 | class Q_OPENGL_EXPORT QOpenGLShader : public QObject |
59 | { |
60 | Q_OBJECT |
61 | public: |
62 | enum ShaderTypeBit |
63 | { |
64 | Vertex = 0x0001, |
65 | Fragment = 0x0002, |
66 | Geometry = 0x0004, |
67 | TessellationControl = 0x0008, |
68 | TessellationEvaluation = 0x0010, |
69 | Compute = 0x0020 |
70 | }; |
71 | Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) |
72 | |
73 | explicit QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = nullptr); |
74 | ~QOpenGLShader(); |
75 | |
76 | QOpenGLShader::ShaderType shaderType() const; |
77 | |
78 | bool compileSourceCode(const char *source); |
79 | bool compileSourceCode(const QByteArray& source); |
80 | bool compileSourceCode(const QString& source); |
81 | bool compileSourceFile(const QString& fileName); |
82 | |
83 | QByteArray sourceCode() const; |
84 | |
85 | bool isCompiled() const; |
86 | QString log() const; |
87 | |
88 | GLuint shaderId() const; |
89 | |
90 | static bool hasOpenGLShaders(ShaderType type, QOpenGLContext *context = nullptr); |
91 | |
92 | private: |
93 | friend class QOpenGLShaderProgram; |
94 | |
95 | Q_DISABLE_COPY(QOpenGLShader) |
96 | Q_DECLARE_PRIVATE(QOpenGLShader) |
97 | }; |
98 | |
99 | Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLShader::ShaderType) |
100 | |
101 | |
102 | class QOpenGLShaderProgramPrivate; |
103 | |
104 | class Q_OPENGL_EXPORT QOpenGLShaderProgram : public QObject |
105 | { |
106 | Q_OBJECT |
107 | public: |
108 | explicit QOpenGLShaderProgram(QObject *parent = nullptr); |
109 | ~QOpenGLShaderProgram(); |
110 | |
111 | bool addShader(QOpenGLShader *shader); |
112 | void removeShader(QOpenGLShader *shader); |
113 | QList<QOpenGLShader *> shaders() const; |
114 | |
115 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
116 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source); |
117 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source); |
118 | bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName); |
119 | |
120 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
121 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray &source); |
122 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString &source); |
123 | bool addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString &fileName); |
124 | |
125 | void removeAllShaders(); |
126 | |
127 | virtual bool link(); |
128 | bool isLinked() const; |
129 | QString log() const; |
130 | |
131 | bool bind(); |
132 | void release(); |
133 | |
134 | bool create(); |
135 | |
136 | GLuint programId() const; |
137 | |
138 | int maxGeometryOutputVertices() const; |
139 | |
140 | void setPatchVertexCount(int count); |
141 | int patchVertexCount() const; |
142 | |
143 | void setDefaultOuterTessellationLevels(const QList<float> &levels); |
144 | QList<float> defaultOuterTessellationLevels() const; |
145 | |
146 | void setDefaultInnerTessellationLevels(const QList<float> &levels); |
147 | QList<float> defaultInnerTessellationLevels() const; |
148 | |
149 | void bindAttributeLocation(const char *name, int location); |
150 | void bindAttributeLocation(const QByteArray& name, int location); |
151 | void bindAttributeLocation(const QString& name, int location); |
152 | |
153 | int attributeLocation(const char *name) const; |
154 | int attributeLocation(const QByteArray& name) const; |
155 | int attributeLocation(const QString& name) const; |
156 | |
157 | void setAttributeValue(int location, GLfloat value); |
158 | void setAttributeValue(int location, GLfloat x, GLfloat y); |
159 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); |
160 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
161 | void setAttributeValue(int location, const QVector2D& value); |
162 | void setAttributeValue(int location, const QVector3D& value); |
163 | void setAttributeValue(int location, const QVector4D& value); |
164 | void setAttributeValue(int location, const QColor& value); |
165 | void setAttributeValue(int location, const GLfloat *values, int columns, int rows); |
166 | |
167 | void setAttributeValue(const char *name, GLfloat value); |
168 | void setAttributeValue(const char *name, GLfloat x, GLfloat y); |
169 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
170 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
171 | void setAttributeValue(const char *name, const QVector2D& value); |
172 | void setAttributeValue(const char *name, const QVector3D& value); |
173 | void setAttributeValue(const char *name, const QVector4D& value); |
174 | void setAttributeValue(const char *name, const QColor& value); |
175 | void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); |
176 | |
177 | void setAttributeArray |
178 | (int location, const GLfloat *values, int tupleSize, int stride = 0); |
179 | void setAttributeArray |
180 | (int location, const QVector2D *values, int stride = 0); |
181 | void setAttributeArray |
182 | (int location, const QVector3D *values, int stride = 0); |
183 | void setAttributeArray |
184 | (int location, const QVector4D *values, int stride = 0); |
185 | void setAttributeArray |
186 | (int location, GLenum type, const void *values, int tupleSize, int stride = 0); |
187 | void setAttributeArray |
188 | (const char *name, const GLfloat *values, int tupleSize, int stride = 0); |
189 | void setAttributeArray |
190 | (const char *name, const QVector2D *values, int stride = 0); |
191 | void setAttributeArray |
192 | (const char *name, const QVector3D *values, int stride = 0); |
193 | void setAttributeArray |
194 | (const char *name, const QVector4D *values, int stride = 0); |
195 | void setAttributeArray |
196 | (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0); |
197 | |
198 | void setAttributeBuffer |
199 | (int location, GLenum type, int offset, int tupleSize, int stride = 0); |
200 | void setAttributeBuffer |
201 | (const char *name, GLenum type, int offset, int tupleSize, int stride = 0); |
202 | |
203 | void enableAttributeArray(int location); |
204 | void enableAttributeArray(const char *name); |
205 | void disableAttributeArray(int location); |
206 | void disableAttributeArray(const char *name); |
207 | |
208 | int uniformLocation(const char *name) const; |
209 | int uniformLocation(const QByteArray& name) const; |
210 | int uniformLocation(const QString& name) const; |
211 | |
212 | void setUniformValue(int location, GLfloat value); |
213 | void setUniformValue(int location, GLint value); |
214 | void setUniformValue(int location, GLuint value); |
215 | void setUniformValue(int location, GLfloat x, GLfloat y); |
216 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); |
217 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
218 | void setUniformValue(int location, const QVector2D& value); |
219 | void setUniformValue(int location, const QVector3D& value); |
220 | void setUniformValue(int location, const QVector4D& value); |
221 | void setUniformValue(int location, const QColor& color); |
222 | void setUniformValue(int location, const QPoint& point); |
223 | void setUniformValue(int location, const QPointF& point); |
224 | void setUniformValue(int location, const QSize& size); |
225 | void setUniformValue(int location, const QSizeF& size); |
226 | void setUniformValue(int location, const QMatrix2x2& value); |
227 | void setUniformValue(int location, const QMatrix2x3& value); |
228 | void setUniformValue(int location, const QMatrix2x4& value); |
229 | void setUniformValue(int location, const QMatrix3x2& value); |
230 | void setUniformValue(int location, const QMatrix3x3& value); |
231 | void setUniformValue(int location, const QMatrix3x4& value); |
232 | void setUniformValue(int location, const QMatrix4x2& value); |
233 | void setUniformValue(int location, const QMatrix4x3& value); |
234 | void setUniformValue(int location, const QMatrix4x4& value); |
235 | void setUniformValue(int location, const GLfloat value[2][2]); |
236 | void setUniformValue(int location, const GLfloat value[3][3]); |
237 | void setUniformValue(int location, const GLfloat value[4][4]); |
238 | void setUniformValue(int location, const QTransform& value); |
239 | |
240 | void setUniformValue(const char *name, GLfloat value); |
241 | void setUniformValue(const char *name, GLint value); |
242 | void setUniformValue(const char *name, GLuint value); |
243 | void setUniformValue(const char *name, GLfloat x, GLfloat y); |
244 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
245 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
246 | void setUniformValue(const char *name, const QVector2D& value); |
247 | void setUniformValue(const char *name, const QVector3D& value); |
248 | void setUniformValue(const char *name, const QVector4D& value); |
249 | void setUniformValue(const char *name, const QColor& color); |
250 | void setUniformValue(const char *name, const QPoint& point); |
251 | void setUniformValue(const char *name, const QPointF& point); |
252 | void setUniformValue(const char *name, const QSize& size); |
253 | void setUniformValue(const char *name, const QSizeF& size); |
254 | void setUniformValue(const char *name, const QMatrix2x2& value); |
255 | void setUniformValue(const char *name, const QMatrix2x3& value); |
256 | void setUniformValue(const char *name, const QMatrix2x4& value); |
257 | void setUniformValue(const char *name, const QMatrix3x2& value); |
258 | void setUniformValue(const char *name, const QMatrix3x3& value); |
259 | void setUniformValue(const char *name, const QMatrix3x4& value); |
260 | void setUniformValue(const char *name, const QMatrix4x2& value); |
261 | void setUniformValue(const char *name, const QMatrix4x3& value); |
262 | void setUniformValue(const char *name, const QMatrix4x4& value); |
263 | void setUniformValue(const char *name, const GLfloat value[2][2]); |
264 | void setUniformValue(const char *name, const GLfloat value[3][3]); |
265 | void setUniformValue(const char *name, const GLfloat value[4][4]); |
266 | void setUniformValue(const char *name, const QTransform& value); |
267 | |
268 | void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); |
269 | void setUniformValueArray(int location, const GLint *values, int count); |
270 | void setUniformValueArray(int location, const GLuint *values, int count); |
271 | void setUniformValueArray(int location, const QVector2D *values, int count); |
272 | void setUniformValueArray(int location, const QVector3D *values, int count); |
273 | void setUniformValueArray(int location, const QVector4D *values, int count); |
274 | void setUniformValueArray(int location, const QMatrix2x2 *values, int count); |
275 | void setUniformValueArray(int location, const QMatrix2x3 *values, int count); |
276 | void setUniformValueArray(int location, const QMatrix2x4 *values, int count); |
277 | void setUniformValueArray(int location, const QMatrix3x2 *values, int count); |
278 | void setUniformValueArray(int location, const QMatrix3x3 *values, int count); |
279 | void setUniformValueArray(int location, const QMatrix3x4 *values, int count); |
280 | void setUniformValueArray(int location, const QMatrix4x2 *values, int count); |
281 | void setUniformValueArray(int location, const QMatrix4x3 *values, int count); |
282 | void setUniformValueArray(int location, const QMatrix4x4 *values, int count); |
283 | |
284 | void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); |
285 | void setUniformValueArray(const char *name, const GLint *values, int count); |
286 | void setUniformValueArray(const char *name, const GLuint *values, int count); |
287 | void setUniformValueArray(const char *name, const QVector2D *values, int count); |
288 | void setUniformValueArray(const char *name, const QVector3D *values, int count); |
289 | void setUniformValueArray(const char *name, const QVector4D *values, int count); |
290 | void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); |
291 | void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); |
292 | void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); |
293 | void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); |
294 | void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); |
295 | void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); |
296 | void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); |
297 | void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); |
298 | void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); |
299 | |
300 | static bool hasOpenGLShaderPrograms(QOpenGLContext *context = nullptr); |
301 | |
302 | private Q_SLOTS: |
303 | void shaderDestroyed(); |
304 | |
305 | private: |
306 | Q_DISABLE_COPY(QOpenGLShaderProgram) |
307 | Q_DECLARE_PRIVATE(QOpenGLShaderProgram) |
308 | |
309 | bool init(); |
310 | }; |
311 | |
312 | QT_END_NAMESPACE |
313 | |
314 | #endif |
315 | |