| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QOPENGLSHADERPROGRAM_H |
| 41 | #define QOPENGLSHADERPROGRAM_H |
| 42 | |
| 43 | #include <QtOpenGL/qtopenglglobal.h> |
| 44 | |
| 45 | #include <QtGui/qopengl.h> |
| 46 | #include <QtGui/qvector2d.h> |
| 47 | #include <QtGui/qvector3d.h> |
| 48 | #include <QtGui/qvector4d.h> |
| 49 | #include <QtGui/qmatrix4x4.h> |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | |
| 54 | class QOpenGLContext; |
| 55 | class QOpenGLShaderProgram; |
| 56 | class QOpenGLShaderPrivate; |
| 57 | |
| 58 | class Q_OPENGL_EXPORT QOpenGLShader : public QObject |
| 59 | { |
| 60 | Q_OBJECT |
| 61 | public: |
| 62 | enum ShaderTypeBit |
| 63 | { |
| 64 | Vertex = 0x0001, |
| 65 | Fragment = 0x0002, |
| 66 | Geometry = 0x0004, |
| 67 | TessellationControl = 0x0008, |
| 68 | TessellationEvaluation = 0x0010, |
| 69 | Compute = 0x0020 |
| 70 | }; |
| 71 | Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) |
| 72 | |
| 73 | explicit QOpenGLShader(QOpenGLShader::ShaderType type, QObject *parent = nullptr); |
| 74 | ~QOpenGLShader(); |
| 75 | |
| 76 | QOpenGLShader::ShaderType shaderType() const; |
| 77 | |
| 78 | bool compileSourceCode(const char *source); |
| 79 | bool compileSourceCode(const QByteArray& source); |
| 80 | bool compileSourceCode(const QString& source); |
| 81 | bool compileSourceFile(const QString& fileName); |
| 82 | |
| 83 | QByteArray sourceCode() const; |
| 84 | |
| 85 | bool isCompiled() const; |
| 86 | QString log() const; |
| 87 | |
| 88 | GLuint shaderId() const; |
| 89 | |
| 90 | static bool hasOpenGLShaders(ShaderType type, QOpenGLContext *context = nullptr); |
| 91 | |
| 92 | private: |
| 93 | friend class QOpenGLShaderProgram; |
| 94 | |
| 95 | Q_DISABLE_COPY(QOpenGLShader) |
| 96 | Q_DECLARE_PRIVATE(QOpenGLShader) |
| 97 | }; |
| 98 | |
| 99 | Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLShader::ShaderType) |
| 100 | |
| 101 | |
| 102 | class QOpenGLShaderProgramPrivate; |
| 103 | |
| 104 | class Q_OPENGL_EXPORT QOpenGLShaderProgram : public QObject |
| 105 | { |
| 106 | Q_OBJECT |
| 107 | public: |
| 108 | explicit QOpenGLShaderProgram(QObject *parent = nullptr); |
| 109 | ~QOpenGLShaderProgram(); |
| 110 | |
| 111 | bool addShader(QOpenGLShader *shader); |
| 112 | void removeShader(QOpenGLShader *shader); |
| 113 | QList<QOpenGLShader *> shaders() const; |
| 114 | |
| 115 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
| 116 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray& source); |
| 117 | bool addShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString& source); |
| 118 | bool addShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString& fileName); |
| 119 | |
| 120 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const char *source); |
| 121 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QByteArray &source); |
| 122 | bool addCacheableShaderFromSourceCode(QOpenGLShader::ShaderType type, const QString &source); |
| 123 | bool addCacheableShaderFromSourceFile(QOpenGLShader::ShaderType type, const QString &fileName); |
| 124 | |
| 125 | void removeAllShaders(); |
| 126 | |
| 127 | virtual bool link(); |
| 128 | bool isLinked() const; |
| 129 | QString log() const; |
| 130 | |
| 131 | bool bind(); |
| 132 | void release(); |
| 133 | |
| 134 | bool create(); |
| 135 | |
| 136 | GLuint programId() const; |
| 137 | |
| 138 | int maxGeometryOutputVertices() const; |
| 139 | |
| 140 | void setPatchVertexCount(int count); |
| 141 | int patchVertexCount() const; |
| 142 | |
| 143 | void setDefaultOuterTessellationLevels(const QList<float> &levels); |
| 144 | QList<float> defaultOuterTessellationLevels() const; |
| 145 | |
| 146 | void setDefaultInnerTessellationLevels(const QList<float> &levels); |
| 147 | QList<float> defaultInnerTessellationLevels() const; |
| 148 | |
| 149 | void bindAttributeLocation(const char *name, int location); |
| 150 | void bindAttributeLocation(const QByteArray& name, int location); |
| 151 | void bindAttributeLocation(const QString& name, int location); |
| 152 | |
| 153 | int attributeLocation(const char *name) const; |
| 154 | int attributeLocation(const QByteArray& name) const; |
| 155 | int attributeLocation(const QString& name) const; |
| 156 | |
| 157 | void setAttributeValue(int location, GLfloat value); |
| 158 | void setAttributeValue(int location, GLfloat x, GLfloat y); |
| 159 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z); |
| 160 | void setAttributeValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 161 | void setAttributeValue(int location, const QVector2D& value); |
| 162 | void setAttributeValue(int location, const QVector3D& value); |
| 163 | void setAttributeValue(int location, const QVector4D& value); |
| 164 | void setAttributeValue(int location, const QColor& value); |
| 165 | void setAttributeValue(int location, const GLfloat *values, int columns, int rows); |
| 166 | |
| 167 | void setAttributeValue(const char *name, GLfloat value); |
| 168 | void setAttributeValue(const char *name, GLfloat x, GLfloat y); |
| 169 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
| 170 | void setAttributeValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 171 | void setAttributeValue(const char *name, const QVector2D& value); |
| 172 | void setAttributeValue(const char *name, const QVector3D& value); |
| 173 | void setAttributeValue(const char *name, const QVector4D& value); |
| 174 | void setAttributeValue(const char *name, const QColor& value); |
| 175 | void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); |
| 176 | |
| 177 | void setAttributeArray |
| 178 | (int location, const GLfloat *values, int tupleSize, int stride = 0); |
| 179 | void setAttributeArray |
| 180 | (int location, const QVector2D *values, int stride = 0); |
| 181 | void setAttributeArray |
| 182 | (int location, const QVector3D *values, int stride = 0); |
| 183 | void setAttributeArray |
| 184 | (int location, const QVector4D *values, int stride = 0); |
| 185 | void setAttributeArray |
| 186 | (int location, GLenum type, const void *values, int tupleSize, int stride = 0); |
| 187 | void setAttributeArray |
| 188 | (const char *name, const GLfloat *values, int tupleSize, int stride = 0); |
| 189 | void setAttributeArray |
| 190 | (const char *name, const QVector2D *values, int stride = 0); |
| 191 | void setAttributeArray |
| 192 | (const char *name, const QVector3D *values, int stride = 0); |
| 193 | void setAttributeArray |
| 194 | (const char *name, const QVector4D *values, int stride = 0); |
| 195 | void setAttributeArray |
| 196 | (const char *name, GLenum type, const void *values, int tupleSize, int stride = 0); |
| 197 | |
| 198 | void setAttributeBuffer |
| 199 | (int location, GLenum type, int offset, int tupleSize, int stride = 0); |
| 200 | void setAttributeBuffer |
| 201 | (const char *name, GLenum type, int offset, int tupleSize, int stride = 0); |
| 202 | |
| 203 | void enableAttributeArray(int location); |
| 204 | void enableAttributeArray(const char *name); |
| 205 | void disableAttributeArray(int location); |
| 206 | void disableAttributeArray(const char *name); |
| 207 | |
| 208 | int uniformLocation(const char *name) const; |
| 209 | int uniformLocation(const QByteArray& name) const; |
| 210 | int uniformLocation(const QString& name) const; |
| 211 | |
| 212 | void setUniformValue(int location, GLfloat value); |
| 213 | void setUniformValue(int location, GLint value); |
| 214 | void setUniformValue(int location, GLuint value); |
| 215 | void setUniformValue(int location, GLfloat x, GLfloat y); |
| 216 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z); |
| 217 | void setUniformValue(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 218 | void setUniformValue(int location, const QVector2D& value); |
| 219 | void setUniformValue(int location, const QVector3D& value); |
| 220 | void setUniformValue(int location, const QVector4D& value); |
| 221 | void setUniformValue(int location, const QColor& color); |
| 222 | void setUniformValue(int location, const QPoint& point); |
| 223 | void setUniformValue(int location, const QPointF& point); |
| 224 | void setUniformValue(int location, const QSize& size); |
| 225 | void setUniformValue(int location, const QSizeF& size); |
| 226 | void setUniformValue(int location, const QMatrix2x2& value); |
| 227 | void setUniformValue(int location, const QMatrix2x3& value); |
| 228 | void setUniformValue(int location, const QMatrix2x4& value); |
| 229 | void setUniformValue(int location, const QMatrix3x2& value); |
| 230 | void setUniformValue(int location, const QMatrix3x3& value); |
| 231 | void setUniformValue(int location, const QMatrix3x4& value); |
| 232 | void setUniformValue(int location, const QMatrix4x2& value); |
| 233 | void setUniformValue(int location, const QMatrix4x3& value); |
| 234 | void setUniformValue(int location, const QMatrix4x4& value); |
| 235 | void setUniformValue(int location, const GLfloat value[2][2]); |
| 236 | void setUniformValue(int location, const GLfloat value[3][3]); |
| 237 | void setUniformValue(int location, const GLfloat value[4][4]); |
| 238 | void setUniformValue(int location, const QTransform& value); |
| 239 | |
| 240 | void setUniformValue(const char *name, GLfloat value); |
| 241 | void setUniformValue(const char *name, GLint value); |
| 242 | void setUniformValue(const char *name, GLuint value); |
| 243 | void setUniformValue(const char *name, GLfloat x, GLfloat y); |
| 244 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z); |
| 245 | void setUniformValue(const char *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| 246 | void setUniformValue(const char *name, const QVector2D& value); |
| 247 | void setUniformValue(const char *name, const QVector3D& value); |
| 248 | void setUniformValue(const char *name, const QVector4D& value); |
| 249 | void setUniformValue(const char *name, const QColor& color); |
| 250 | void setUniformValue(const char *name, const QPoint& point); |
| 251 | void setUniformValue(const char *name, const QPointF& point); |
| 252 | void setUniformValue(const char *name, const QSize& size); |
| 253 | void setUniformValue(const char *name, const QSizeF& size); |
| 254 | void setUniformValue(const char *name, const QMatrix2x2& value); |
| 255 | void setUniformValue(const char *name, const QMatrix2x3& value); |
| 256 | void setUniformValue(const char *name, const QMatrix2x4& value); |
| 257 | void setUniformValue(const char *name, const QMatrix3x2& value); |
| 258 | void setUniformValue(const char *name, const QMatrix3x3& value); |
| 259 | void setUniformValue(const char *name, const QMatrix3x4& value); |
| 260 | void setUniformValue(const char *name, const QMatrix4x2& value); |
| 261 | void setUniformValue(const char *name, const QMatrix4x3& value); |
| 262 | void setUniformValue(const char *name, const QMatrix4x4& value); |
| 263 | void setUniformValue(const char *name, const GLfloat value[2][2]); |
| 264 | void setUniformValue(const char *name, const GLfloat value[3][3]); |
| 265 | void setUniformValue(const char *name, const GLfloat value[4][4]); |
| 266 | void setUniformValue(const char *name, const QTransform& value); |
| 267 | |
| 268 | void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); |
| 269 | void setUniformValueArray(int location, const GLint *values, int count); |
| 270 | void setUniformValueArray(int location, const GLuint *values, int count); |
| 271 | void setUniformValueArray(int location, const QVector2D *values, int count); |
| 272 | void setUniformValueArray(int location, const QVector3D *values, int count); |
| 273 | void setUniformValueArray(int location, const QVector4D *values, int count); |
| 274 | void setUniformValueArray(int location, const QMatrix2x2 *values, int count); |
| 275 | void setUniformValueArray(int location, const QMatrix2x3 *values, int count); |
| 276 | void setUniformValueArray(int location, const QMatrix2x4 *values, int count); |
| 277 | void setUniformValueArray(int location, const QMatrix3x2 *values, int count); |
| 278 | void setUniformValueArray(int location, const QMatrix3x3 *values, int count); |
| 279 | void setUniformValueArray(int location, const QMatrix3x4 *values, int count); |
| 280 | void setUniformValueArray(int location, const QMatrix4x2 *values, int count); |
| 281 | void setUniformValueArray(int location, const QMatrix4x3 *values, int count); |
| 282 | void setUniformValueArray(int location, const QMatrix4x4 *values, int count); |
| 283 | |
| 284 | void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); |
| 285 | void setUniformValueArray(const char *name, const GLint *values, int count); |
| 286 | void setUniformValueArray(const char *name, const GLuint *values, int count); |
| 287 | void setUniformValueArray(const char *name, const QVector2D *values, int count); |
| 288 | void setUniformValueArray(const char *name, const QVector3D *values, int count); |
| 289 | void setUniformValueArray(const char *name, const QVector4D *values, int count); |
| 290 | void setUniformValueArray(const char *name, const QMatrix2x2 *values, int count); |
| 291 | void setUniformValueArray(const char *name, const QMatrix2x3 *values, int count); |
| 292 | void setUniformValueArray(const char *name, const QMatrix2x4 *values, int count); |
| 293 | void setUniformValueArray(const char *name, const QMatrix3x2 *values, int count); |
| 294 | void setUniformValueArray(const char *name, const QMatrix3x3 *values, int count); |
| 295 | void setUniformValueArray(const char *name, const QMatrix3x4 *values, int count); |
| 296 | void setUniformValueArray(const char *name, const QMatrix4x2 *values, int count); |
| 297 | void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); |
| 298 | void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); |
| 299 | |
| 300 | static bool hasOpenGLShaderPrograms(QOpenGLContext *context = nullptr); |
| 301 | |
| 302 | private Q_SLOTS: |
| 303 | void shaderDestroyed(); |
| 304 | |
| 305 | private: |
| 306 | Q_DISABLE_COPY(QOpenGLShaderProgram) |
| 307 | Q_DECLARE_PRIVATE(QOpenGLShaderProgram) |
| 308 | |
| 309 | bool init(); |
| 310 | }; |
| 311 | |
| 312 | QT_END_NAMESPACE |
| 313 | |
| 314 | #endif |
| 315 | |