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39 | |
40 | #ifndef QT_NO_OPENGL |
41 | |
42 | #include "qplatformbackingstoreopenglsupport.h" |
43 | |
44 | #include <QtGui/private/qwindow_p.h> |
45 | |
46 | #include <qpa/qplatformgraphicsbuffer.h> |
47 | #include <qpa/qplatformgraphicsbufferhelper.h> |
48 | |
49 | #include <QtOpenGL/QOpenGLTextureBlitter> |
50 | #include <QtGui/qopengl.h> |
51 | #include <QtGui/QOpenGLFunctions> |
52 | #include <QtGui/QOpenGLContext> |
53 | #include <QtGui/QOffscreenSurface> |
54 | |
55 | #ifndef GL_TEXTURE_BASE_LEVEL |
56 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
57 | #endif |
58 | #ifndef GL_TEXTURE_MAX_LEVEL |
59 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
60 | #endif |
61 | #ifndef GL_UNPACK_ROW_LENGTH |
62 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
63 | #endif |
64 | #ifndef GL_RGB10_A2 |
65 | #define GL_RGB10_A2 0x8059 |
66 | #endif |
67 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
68 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
69 | #endif |
70 | |
71 | #ifndef GL_FRAMEBUFFER_SRGB |
72 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
73 | #endif |
74 | #ifndef GL_FRAMEBUFFER_SRGB_CAPABLE |
75 | #define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA |
76 | #endif |
77 | |
78 | QT_BEGIN_NAMESPACE |
79 | |
80 | static inline QRect deviceRect(const QRect &rect, QWindow *window) |
81 | { |
82 | QRect deviceRect(rect.topLeft() * window->devicePixelRatio(), |
83 | rect.size() * window->devicePixelRatio()); |
84 | return deviceRect; |
85 | } |
86 | |
87 | static inline QPoint deviceOffset(const QPoint &pt, QWindow *window) |
88 | { |
89 | return pt * window->devicePixelRatio(); |
90 | } |
91 | |
92 | static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset) |
93 | { |
94 | if (offset.isNull() && window->devicePixelRatio() <= 1) |
95 | return region; |
96 | |
97 | QVarLengthArray<QRect, 4> rects; |
98 | rects.reserve(region.rectCount()); |
99 | for (const QRect &rect : region) |
100 | rects.append(deviceRect(rect.translated(offset), window)); |
101 | |
102 | QRegion deviceRegion; |
103 | deviceRegion.setRects(rects.constData(), rects.count()); |
104 | return deviceRegion; |
105 | } |
106 | |
107 | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
108 | { |
109 | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
110 | topLeftRect.width(), topLeftRect.height()); |
111 | } |
112 | |
113 | static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect, |
114 | QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb) |
115 | { |
116 | const QRect clipRect = textures->clipRect(idx); |
117 | if (clipRect.isEmpty()) |
118 | return; |
119 | |
120 | QRect rectInWindow = textures->geometry(idx); |
121 | // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust |
122 | rectInWindow.translate(-offset); |
123 | |
124 | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft()); |
125 | const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height()); |
126 | |
127 | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window), |
128 | deviceWindowRect); |
129 | |
130 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window), |
131 | deviceRect(rectInWindow, window).size(), |
132 | QOpenGLTextureBlitter::OriginBottomLeft); |
133 | |
134 | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
135 | const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb); |
136 | if (srgb && canUseSrgb) |
137 | funcs->glEnable(GL_FRAMEBUFFER_SRGB); |
138 | |
139 | blitter->blit(textures->textureId(idx), target, source); |
140 | |
141 | if (srgb && canUseSrgb) |
142 | funcs->glDisable(GL_FRAMEBUFFER_SRGB); |
143 | } |
144 | |
145 | QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() { |
146 | if (context) { |
147 | QOffscreenSurface offscreenSurface; |
148 | offscreenSurface.setFormat(context->format()); |
149 | offscreenSurface.create(); |
150 | context->makeCurrent(&offscreenSurface); |
151 | if (textureId) |
152 | context->functions()->glDeleteTextures(1, &textureId); |
153 | if (blitter) |
154 | blitter->destroy(); |
155 | } |
156 | delete blitter; |
157 | } |
158 | |
159 | void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground) |
160 | { |
161 | if (!qt_window_private(window)->receivedExpose) |
162 | return; |
163 | |
164 | if (!context) { |
165 | context.reset(new QOpenGLContext); |
166 | context->setFormat(window->requestedFormat()); |
167 | context->setScreen(window->screen()); |
168 | context->setShareContext(qt_window_private(window)->shareContext()); |
169 | if (!context->create()) { |
170 | qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed" ); |
171 | return; |
172 | } |
173 | } |
174 | |
175 | bool current = context->makeCurrent(window); |
176 | |
177 | if (!current && context->isValid()) { |
178 | delete blitter; |
179 | blitter = nullptr; |
180 | textureId = 0; |
181 | current = context->create() && context->makeCurrent(window); |
182 | } |
183 | |
184 | if (!current) { |
185 | qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed" ); |
186 | return; |
187 | } |
188 | |
189 | qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window |
190 | << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures; |
191 | |
192 | QWindowPrivate::get(window)->lastComposeTime.start(); |
193 | |
194 | QOpenGLFunctions *funcs = context->functions(); |
195 | funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio())); |
196 | funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1); |
197 | funcs->glClear(GL_COLOR_BUFFER_BIT); |
198 | |
199 | if (!blitter) { |
200 | blitter = new QOpenGLTextureBlitter; |
201 | blitter->create(); |
202 | } |
203 | |
204 | blitter->bind(); |
205 | |
206 | const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window); |
207 | const QPoint deviceWindowOffset = deviceOffset(offset, window); |
208 | |
209 | bool canUseSrgb = false; |
210 | // If there are any sRGB textures in the list, check if the destination |
211 | // framebuffer is sRGB capable. |
212 | for (int i = 0; i < textures->count(); ++i) { |
213 | if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) { |
214 | GLint cap = 0; |
215 | funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap); |
216 | if (cap) |
217 | canUseSrgb = true; |
218 | break; |
219 | } |
220 | } |
221 | |
222 | // Textures for renderToTexture widgets. |
223 | for (int i = 0; i < textures->count(); ++i) { |
224 | if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) |
225 | blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb); |
226 | } |
227 | |
228 | // Backingstore texture with the normal widgets. |
229 | GLuint textureId = 0; |
230 | QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft; |
231 | if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) { |
232 | if (graphicsBuffer->size() != textureSize) { |
233 | if (this->textureId) |
234 | funcs->glDeleteTextures(1, &this->textureId); |
235 | funcs->glGenTextures(1, &this->textureId); |
236 | funcs->glBindTexture(GL_TEXTURE_2D, this->textureId); |
237 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
238 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
239 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
240 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
241 | } |
242 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
243 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
244 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
245 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
246 | |
247 | if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) { |
248 | textureSize = graphicsBuffer->size(); |
249 | } else { |
250 | textureSize = QSize(0,0); |
251 | } |
252 | |
253 | graphicsBuffer->unlock(); |
254 | } else if (!region.isEmpty()){ |
255 | funcs->glBindTexture(GL_TEXTURE_2D, this->textureId); |
256 | QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied); |
257 | graphicsBuffer->unlock(); |
258 | } |
259 | |
260 | if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft) |
261 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
262 | textureId = this->textureId; |
263 | } else { |
264 | QPlatformBackingStore::TextureFlags flags; |
265 | textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags); |
266 | needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0; |
267 | premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0; |
268 | if (flags & QPlatformBackingStore::TextureFlip) |
269 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
270 | } |
271 | |
272 | funcs->glEnable(GL_BLEND); |
273 | if (premultiplied) |
274 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
275 | else |
276 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
277 | |
278 | if (textureId) { |
279 | if (needsSwizzle) |
280 | blitter->setRedBlueSwizzle(true); |
281 | // The backingstore is for the entire tlw. |
282 | // In case of native children offset tells the position relative to the tlw. |
283 | const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height()); |
284 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, |
285 | textureSize, |
286 | origin); |
287 | blitter->blit(textureId, QMatrix4x4(), source); |
288 | if (needsSwizzle) |
289 | blitter->setRedBlueSwizzle(false); |
290 | } |
291 | |
292 | // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. |
293 | bool blendIsPremultiplied = premultiplied; |
294 | for (int i = 0; i < textures->count(); ++i) { |
295 | const QPlatformTextureList::Flags flags = textures->flags(i); |
296 | if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) { |
297 | if (!blendIsPremultiplied) { |
298 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
299 | blendIsPremultiplied = true; |
300 | } |
301 | } else { |
302 | if (blendIsPremultiplied) { |
303 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
304 | blendIsPremultiplied = false; |
305 | } |
306 | } |
307 | if (flags.testFlag(QPlatformTextureList::StacksOnTop)) |
308 | blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb); |
309 | } |
310 | |
311 | funcs->glDisable(GL_BLEND); |
312 | blitter->release(); |
313 | |
314 | context->swapBuffers(window); |
315 | } |
316 | |
317 | GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const |
318 | { |
319 | Q_ASSERT(textureSize); |
320 | Q_ASSERT(flags); |
321 | |
322 | QImage image = backingStore->toImage(); |
323 | QSize imageSize = image.size(); |
324 | |
325 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
326 | GLenum internalFormat = GL_RGBA; |
327 | GLuint pixelType = GL_UNSIGNED_BYTE; |
328 | |
329 | bool needsConversion = false; |
330 | *flags = { }; |
331 | switch (image.format()) { |
332 | case QImage::Format_ARGB32_Premultiplied: |
333 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
334 | Q_FALLTHROUGH(); |
335 | case QImage::Format_RGB32: |
336 | case QImage::Format_ARGB32: |
337 | *flags |= QPlatformBackingStore::TextureSwizzle; |
338 | break; |
339 | case QImage::Format_RGBA8888_Premultiplied: |
340 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
341 | Q_FALLTHROUGH(); |
342 | case QImage::Format_RGBX8888: |
343 | case QImage::Format_RGBA8888: |
344 | break; |
345 | case QImage::Format_BGR30: |
346 | case QImage::Format_A2BGR30_Premultiplied: |
347 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
348 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
349 | internalFormat = GL_RGB10_A2; |
350 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
351 | } else { |
352 | needsConversion = true; |
353 | } |
354 | break; |
355 | case QImage::Format_RGB30: |
356 | case QImage::Format_A2RGB30_Premultiplied: |
357 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
358 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
359 | internalFormat = GL_RGB10_A2; |
360 | *flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied; |
361 | } else { |
362 | needsConversion = true; |
363 | } |
364 | break; |
365 | default: |
366 | needsConversion = true; |
367 | break; |
368 | } |
369 | if (imageSize.isEmpty()) { |
370 | *textureSize = imageSize; |
371 | return 0; |
372 | } |
373 | |
374 | // Must rely on the input only, not d_ptr. |
375 | // With the default composeAndFlush() textureSize is &d_ptr->textureSize. |
376 | bool resized = *textureSize != imageSize; |
377 | if (dirtyRegion.isEmpty() && !resized) |
378 | return textureId; |
379 | |
380 | *textureSize = imageSize; |
381 | |
382 | if (needsConversion) |
383 | image = image.convertToFormat(QImage::Format_RGBA8888); |
384 | |
385 | // The image provided by the backingstore may have a stride larger than width * 4, for |
386 | // instance on platforms that manually implement client-side decorations. |
387 | static const int bytesPerPixel = 4; |
388 | const qsizetype strideInPixels = image.bytesPerLine() / bytesPerPixel; |
389 | const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3; |
390 | |
391 | QOpenGLFunctions *funcs = ctx->functions(); |
392 | |
393 | if (hasUnpackRowLength) { |
394 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels); |
395 | } else if (strideInPixels != image.width()) { |
396 | // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically |
397 | // hit with QtWayland which is rarely used in combination with a ES2.0-only GL |
398 | // implementation. Therefore, accept the performance hit and do a copy. |
399 | image = image.copy(); |
400 | } |
401 | |
402 | if (resized) { |
403 | if (textureId) |
404 | funcs->glDeleteTextures(1, &textureId); |
405 | funcs->glGenTextures(1, &textureId); |
406 | funcs->glBindTexture(GL_TEXTURE_2D, textureId); |
407 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
408 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
409 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
410 | } |
411 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
412 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
413 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
414 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
415 | |
416 | funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType, |
417 | const_cast<uchar*>(image.constBits())); |
418 | } else { |
419 | funcs->glBindTexture(GL_TEXTURE_2D, textureId); |
420 | QRect imageRect = image.rect(); |
421 | QRect rect = dirtyRegion.boundingRect() & imageRect; |
422 | |
423 | if (hasUnpackRowLength) { |
424 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
425 | image.constScanLine(rect.y()) + rect.x() * bytesPerPixel); |
426 | } else { |
427 | // if the rect is wide enough it's cheaper to just |
428 | // extend it instead of doing an image copy |
429 | if (rect.width() >= imageRect.width() / 2) { |
430 | rect.setX(0); |
431 | rect.setWidth(imageRect.width()); |
432 | } |
433 | |
434 | // if the sub-rect is full-width we can pass the image data directly to |
435 | // OpenGL instead of copying, since there's no gap between scanlines |
436 | |
437 | if (rect.width() == imageRect.width()) { |
438 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
439 | image.constScanLine(rect.y())); |
440 | } else { |
441 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
442 | image.copy(rect).constBits()); |
443 | } |
444 | } |
445 | } |
446 | |
447 | if (hasUnpackRowLength) |
448 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
449 | |
450 | return textureId; |
451 | } |
452 | |
453 | void qt_registerDefaultPlatformBackingStoreOpenGLSupport() |
454 | { |
455 | if (!QPlatformBackingStoreOpenGLSupportBase::factoryFunction()) { |
456 | QPlatformBackingStoreOpenGLSupportBase::setFactoryFunction([]() -> QPlatformBackingStoreOpenGLSupportBase* { |
457 | return new QPlatformBackingStoreOpenGLSupport; |
458 | }); |
459 | } |
460 | } |
461 | |
462 | #endif // QT_NO_OPENGL |
463 | |
464 | QT_END_NAMESPACE |
465 | |