| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2020 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
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| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #ifndef QT_NO_OPENGL |
| 41 | |
| 42 | #include "qplatformbackingstoreopenglsupport.h" |
| 43 | |
| 44 | #include <QtGui/private/qwindow_p.h> |
| 45 | |
| 46 | #include <qpa/qplatformgraphicsbuffer.h> |
| 47 | #include <qpa/qplatformgraphicsbufferhelper.h> |
| 48 | |
| 49 | #include <QtOpenGL/QOpenGLTextureBlitter> |
| 50 | #include <QtGui/qopengl.h> |
| 51 | #include <QtGui/QOpenGLFunctions> |
| 52 | #include <QtGui/QOpenGLContext> |
| 53 | #include <QtGui/QOffscreenSurface> |
| 54 | |
| 55 | #ifndef GL_TEXTURE_BASE_LEVEL |
| 56 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
| 57 | #endif |
| 58 | #ifndef GL_TEXTURE_MAX_LEVEL |
| 59 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
| 60 | #endif |
| 61 | #ifndef GL_UNPACK_ROW_LENGTH |
| 62 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 |
| 63 | #endif |
| 64 | #ifndef GL_RGB10_A2 |
| 65 | #define GL_RGB10_A2 0x8059 |
| 66 | #endif |
| 67 | #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
| 68 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
| 69 | #endif |
| 70 | |
| 71 | #ifndef GL_FRAMEBUFFER_SRGB |
| 72 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
| 73 | #endif |
| 74 | #ifndef GL_FRAMEBUFFER_SRGB_CAPABLE |
| 75 | #define GL_FRAMEBUFFER_SRGB_CAPABLE 0x8DBA |
| 76 | #endif |
| 77 | |
| 78 | QT_BEGIN_NAMESPACE |
| 79 | |
| 80 | static inline QRect deviceRect(const QRect &rect, QWindow *window) |
| 81 | { |
| 82 | QRect deviceRect(rect.topLeft() * window->devicePixelRatio(), |
| 83 | rect.size() * window->devicePixelRatio()); |
| 84 | return deviceRect; |
| 85 | } |
| 86 | |
| 87 | static inline QPoint deviceOffset(const QPoint &pt, QWindow *window) |
| 88 | { |
| 89 | return pt * window->devicePixelRatio(); |
| 90 | } |
| 91 | |
| 92 | static QRegion deviceRegion(const QRegion ®ion, QWindow *window, const QPoint &offset) |
| 93 | { |
| 94 | if (offset.isNull() && window->devicePixelRatio() <= 1) |
| 95 | return region; |
| 96 | |
| 97 | QVarLengthArray<QRect, 4> rects; |
| 98 | rects.reserve(region.rectCount()); |
| 99 | for (const QRect &rect : region) |
| 100 | rects.append(deviceRect(rect.translated(offset), window)); |
| 101 | |
| 102 | QRegion deviceRegion; |
| 103 | deviceRegion.setRects(rects.constData(), rects.count()); |
| 104 | return deviceRegion; |
| 105 | } |
| 106 | |
| 107 | static inline QRect toBottomLeftRect(const QRect &topLeftRect, int windowHeight) |
| 108 | { |
| 109 | return QRect(topLeftRect.x(), windowHeight - topLeftRect.bottomRight().y() - 1, |
| 110 | topLeftRect.width(), topLeftRect.height()); |
| 111 | } |
| 112 | |
| 113 | static void blitTextureForWidget(const QPlatformTextureList *textures, int idx, QWindow *window, const QRect &deviceWindowRect, |
| 114 | QOpenGLTextureBlitter *blitter, const QPoint &offset, bool canUseSrgb) |
| 115 | { |
| 116 | const QRect clipRect = textures->clipRect(idx); |
| 117 | if (clipRect.isEmpty()) |
| 118 | return; |
| 119 | |
| 120 | QRect rectInWindow = textures->geometry(idx); |
| 121 | // relative to the TLW, not necessarily our window (if the flush is for a native child widget), have to adjust |
| 122 | rectInWindow.translate(-offset); |
| 123 | |
| 124 | const QRect clippedRectInWindow = rectInWindow & clipRect.translated(rectInWindow.topLeft()); |
| 125 | const QRect srcRect = toBottomLeftRect(clipRect, rectInWindow.height()); |
| 126 | |
| 127 | const QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(deviceRect(clippedRectInWindow, window), |
| 128 | deviceWindowRect); |
| 129 | |
| 130 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(deviceRect(srcRect, window), |
| 131 | deviceRect(rectInWindow, window).size(), |
| 132 | QOpenGLTextureBlitter::OriginBottomLeft); |
| 133 | |
| 134 | QOpenGLFunctions *funcs = QOpenGLContext::currentContext()->functions(); |
| 135 | const bool srgb = textures->flags(idx).testFlag(QPlatformTextureList::TextureIsSrgb); |
| 136 | if (srgb && canUseSrgb) |
| 137 | funcs->glEnable(GL_FRAMEBUFFER_SRGB); |
| 138 | |
| 139 | blitter->blit(textures->textureId(idx), target, source); |
| 140 | |
| 141 | if (srgb && canUseSrgb) |
| 142 | funcs->glDisable(GL_FRAMEBUFFER_SRGB); |
| 143 | } |
| 144 | |
| 145 | QPlatformBackingStoreOpenGLSupport::~QPlatformBackingStoreOpenGLSupport() { |
| 146 | if (context) { |
| 147 | QOffscreenSurface offscreenSurface; |
| 148 | offscreenSurface.setFormat(context->format()); |
| 149 | offscreenSurface.create(); |
| 150 | context->makeCurrent(&offscreenSurface); |
| 151 | if (textureId) |
| 152 | context->functions()->glDeleteTextures(1, &textureId); |
| 153 | if (blitter) |
| 154 | blitter->destroy(); |
| 155 | } |
| 156 | delete blitter; |
| 157 | } |
| 158 | |
| 159 | void QPlatformBackingStoreOpenGLSupport::composeAndFlush(QWindow *window, const QRegion ®ion, const QPoint &offset, QPlatformTextureList *textures, bool translucentBackground) |
| 160 | { |
| 161 | if (!qt_window_private(window)->receivedExpose) |
| 162 | return; |
| 163 | |
| 164 | if (!context) { |
| 165 | context.reset(new QOpenGLContext); |
| 166 | context->setFormat(window->requestedFormat()); |
| 167 | context->setScreen(window->screen()); |
| 168 | context->setShareContext(qt_window_private(window)->shareContext()); |
| 169 | if (!context->create()) { |
| 170 | qCWarning(lcQpaBackingStore, "composeAndFlush: QOpenGLContext creation failed" ); |
| 171 | return; |
| 172 | } |
| 173 | } |
| 174 | |
| 175 | bool current = context->makeCurrent(window); |
| 176 | |
| 177 | if (!current && context->isValid()) { |
| 178 | delete blitter; |
| 179 | blitter = nullptr; |
| 180 | textureId = 0; |
| 181 | current = context->create() && context->makeCurrent(window); |
| 182 | } |
| 183 | |
| 184 | if (!current) { |
| 185 | qCWarning(lcQpaBackingStore, "composeAndFlush: makeCurrent() failed" ); |
| 186 | return; |
| 187 | } |
| 188 | |
| 189 | qCDebug(lcQpaBackingStore) << "Composing and flushing" << region << "of" << window |
| 190 | << "at offset" << offset << "with" << textures->count() << "texture(s) in" << textures; |
| 191 | |
| 192 | QWindowPrivate::get(window)->lastComposeTime.start(); |
| 193 | |
| 194 | QOpenGLFunctions *funcs = context->functions(); |
| 195 | funcs->glViewport(0, 0, qRound(window->width() * window->devicePixelRatio()), qRound(window->height() * window->devicePixelRatio())); |
| 196 | funcs->glClearColor(0, 0, 0, translucentBackground ? 0 : 1); |
| 197 | funcs->glClear(GL_COLOR_BUFFER_BIT); |
| 198 | |
| 199 | if (!blitter) { |
| 200 | blitter = new QOpenGLTextureBlitter; |
| 201 | blitter->create(); |
| 202 | } |
| 203 | |
| 204 | blitter->bind(); |
| 205 | |
| 206 | const QRect deviceWindowRect = deviceRect(QRect(QPoint(), window->size()), window); |
| 207 | const QPoint deviceWindowOffset = deviceOffset(offset, window); |
| 208 | |
| 209 | bool canUseSrgb = false; |
| 210 | // If there are any sRGB textures in the list, check if the destination |
| 211 | // framebuffer is sRGB capable. |
| 212 | for (int i = 0; i < textures->count(); ++i) { |
| 213 | if (textures->flags(i).testFlag(QPlatformTextureList::TextureIsSrgb)) { |
| 214 | GLint cap = 0; |
| 215 | funcs->glGetIntegerv(GL_FRAMEBUFFER_SRGB_CAPABLE, &cap); |
| 216 | if (cap) |
| 217 | canUseSrgb = true; |
| 218 | break; |
| 219 | } |
| 220 | } |
| 221 | |
| 222 | // Textures for renderToTexture widgets. |
| 223 | for (int i = 0; i < textures->count(); ++i) { |
| 224 | if (!textures->flags(i).testFlag(QPlatformTextureList::StacksOnTop)) |
| 225 | blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb); |
| 226 | } |
| 227 | |
| 228 | // Backingstore texture with the normal widgets. |
| 229 | GLuint textureId = 0; |
| 230 | QOpenGLTextureBlitter::Origin origin = QOpenGLTextureBlitter::OriginTopLeft; |
| 231 | if (QPlatformGraphicsBuffer *graphicsBuffer = backingStore->graphicsBuffer()) { |
| 232 | if (graphicsBuffer->size() != textureSize) { |
| 233 | if (this->textureId) |
| 234 | funcs->glDeleteTextures(1, &this->textureId); |
| 235 | funcs->glGenTextures(1, &this->textureId); |
| 236 | funcs->glBindTexture(GL_TEXTURE_2D, this->textureId); |
| 237 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 238 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 239 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 240 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 241 | } |
| 242 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 243 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 244 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 245 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 246 | |
| 247 | if (QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied)) { |
| 248 | textureSize = graphicsBuffer->size(); |
| 249 | } else { |
| 250 | textureSize = QSize(0,0); |
| 251 | } |
| 252 | |
| 253 | graphicsBuffer->unlock(); |
| 254 | } else if (!region.isEmpty()){ |
| 255 | funcs->glBindTexture(GL_TEXTURE_2D, this->textureId); |
| 256 | QPlatformGraphicsBufferHelper::lockAndBindToTexture(graphicsBuffer, &needsSwizzle, &premultiplied); |
| 257 | graphicsBuffer->unlock(); |
| 258 | } |
| 259 | |
| 260 | if (graphicsBuffer->origin() == QPlatformGraphicsBuffer::OriginBottomLeft) |
| 261 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
| 262 | textureId = this->textureId; |
| 263 | } else { |
| 264 | QPlatformBackingStore::TextureFlags flags; |
| 265 | textureId = backingStore->toTexture(deviceRegion(region, window, offset), &textureSize, &flags); |
| 266 | needsSwizzle = (flags & QPlatformBackingStore::TextureSwizzle) != 0; |
| 267 | premultiplied = (flags & QPlatformBackingStore::TexturePremultiplied) != 0; |
| 268 | if (flags & QPlatformBackingStore::TextureFlip) |
| 269 | origin = QOpenGLTextureBlitter::OriginBottomLeft; |
| 270 | } |
| 271 | |
| 272 | funcs->glEnable(GL_BLEND); |
| 273 | if (premultiplied) |
| 274 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 275 | else |
| 276 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 277 | |
| 278 | if (textureId) { |
| 279 | if (needsSwizzle) |
| 280 | blitter->setRedBlueSwizzle(true); |
| 281 | // The backingstore is for the entire tlw. |
| 282 | // In case of native children offset tells the position relative to the tlw. |
| 283 | const QRect srcRect = toBottomLeftRect(deviceWindowRect.translated(deviceWindowOffset), textureSize.height()); |
| 284 | const QMatrix3x3 source = QOpenGLTextureBlitter::sourceTransform(srcRect, |
| 285 | textureSize, |
| 286 | origin); |
| 287 | blitter->blit(textureId, QMatrix4x4(), source); |
| 288 | if (needsSwizzle) |
| 289 | blitter->setRedBlueSwizzle(false); |
| 290 | } |
| 291 | |
| 292 | // Textures for renderToTexture widgets that have WA_AlwaysStackOnTop set. |
| 293 | bool blendIsPremultiplied = premultiplied; |
| 294 | for (int i = 0; i < textures->count(); ++i) { |
| 295 | const QPlatformTextureList::Flags flags = textures->flags(i); |
| 296 | if (flags.testFlag(QPlatformTextureList::NeedsPremultipliedAlphaBlending)) { |
| 297 | if (!blendIsPremultiplied) { |
| 298 | funcs->glBlendFuncSeparate(GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 299 | blendIsPremultiplied = true; |
| 300 | } |
| 301 | } else { |
| 302 | if (blendIsPremultiplied) { |
| 303 | funcs->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE); |
| 304 | blendIsPremultiplied = false; |
| 305 | } |
| 306 | } |
| 307 | if (flags.testFlag(QPlatformTextureList::StacksOnTop)) |
| 308 | blitTextureForWidget(textures, i, window, deviceWindowRect, blitter, offset, canUseSrgb); |
| 309 | } |
| 310 | |
| 311 | funcs->glDisable(GL_BLEND); |
| 312 | blitter->release(); |
| 313 | |
| 314 | context->swapBuffers(window); |
| 315 | } |
| 316 | |
| 317 | GLuint QPlatformBackingStoreOpenGLSupport::toTexture(const QRegion &dirtyRegion, QSize *textureSize, QPlatformBackingStore::TextureFlags *flags) const |
| 318 | { |
| 319 | Q_ASSERT(textureSize); |
| 320 | Q_ASSERT(flags); |
| 321 | |
| 322 | QImage image = backingStore->toImage(); |
| 323 | QSize imageSize = image.size(); |
| 324 | |
| 325 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 326 | GLenum internalFormat = GL_RGBA; |
| 327 | GLuint pixelType = GL_UNSIGNED_BYTE; |
| 328 | |
| 329 | bool needsConversion = false; |
| 330 | *flags = { }; |
| 331 | switch (image.format()) { |
| 332 | case QImage::Format_ARGB32_Premultiplied: |
| 333 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
| 334 | Q_FALLTHROUGH(); |
| 335 | case QImage::Format_RGB32: |
| 336 | case QImage::Format_ARGB32: |
| 337 | *flags |= QPlatformBackingStore::TextureSwizzle; |
| 338 | break; |
| 339 | case QImage::Format_RGBA8888_Premultiplied: |
| 340 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
| 341 | Q_FALLTHROUGH(); |
| 342 | case QImage::Format_RGBX8888: |
| 343 | case QImage::Format_RGBA8888: |
| 344 | break; |
| 345 | case QImage::Format_BGR30: |
| 346 | case QImage::Format_A2BGR30_Premultiplied: |
| 347 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 348 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 349 | internalFormat = GL_RGB10_A2; |
| 350 | *flags |= QPlatformBackingStore::TexturePremultiplied; |
| 351 | } else { |
| 352 | needsConversion = true; |
| 353 | } |
| 354 | break; |
| 355 | case QImage::Format_RGB30: |
| 356 | case QImage::Format_A2RGB30_Premultiplied: |
| 357 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 358 | pixelType = GL_UNSIGNED_INT_2_10_10_10_REV; |
| 359 | internalFormat = GL_RGB10_A2; |
| 360 | *flags |= QPlatformBackingStore::TextureSwizzle | QPlatformBackingStore::TexturePremultiplied; |
| 361 | } else { |
| 362 | needsConversion = true; |
| 363 | } |
| 364 | break; |
| 365 | default: |
| 366 | needsConversion = true; |
| 367 | break; |
| 368 | } |
| 369 | if (imageSize.isEmpty()) { |
| 370 | *textureSize = imageSize; |
| 371 | return 0; |
| 372 | } |
| 373 | |
| 374 | // Must rely on the input only, not d_ptr. |
| 375 | // With the default composeAndFlush() textureSize is &d_ptr->textureSize. |
| 376 | bool resized = *textureSize != imageSize; |
| 377 | if (dirtyRegion.isEmpty() && !resized) |
| 378 | return textureId; |
| 379 | |
| 380 | *textureSize = imageSize; |
| 381 | |
| 382 | if (needsConversion) |
| 383 | image = image.convertToFormat(QImage::Format_RGBA8888); |
| 384 | |
| 385 | // The image provided by the backingstore may have a stride larger than width * 4, for |
| 386 | // instance on platforms that manually implement client-side decorations. |
| 387 | static const int bytesPerPixel = 4; |
| 388 | const qsizetype strideInPixels = image.bytesPerLine() / bytesPerPixel; |
| 389 | const bool hasUnpackRowLength = !ctx->isOpenGLES() || ctx->format().majorVersion() >= 3; |
| 390 | |
| 391 | QOpenGLFunctions *funcs = ctx->functions(); |
| 392 | |
| 393 | if (hasUnpackRowLength) { |
| 394 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, strideInPixels); |
| 395 | } else if (strideInPixels != image.width()) { |
| 396 | // No UNPACK_ROW_LENGTH on ES 2.0 and yet we would need it. This case is typically |
| 397 | // hit with QtWayland which is rarely used in combination with a ES2.0-only GL |
| 398 | // implementation. Therefore, accept the performance hit and do a copy. |
| 399 | image = image.copy(); |
| 400 | } |
| 401 | |
| 402 | if (resized) { |
| 403 | if (textureId) |
| 404 | funcs->glDeleteTextures(1, &textureId); |
| 405 | funcs->glGenTextures(1, &textureId); |
| 406 | funcs->glBindTexture(GL_TEXTURE_2D, textureId); |
| 407 | if (!ctx->isOpenGLES() || ctx->format().majorVersion() >= 3) { |
| 408 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 409 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 410 | } |
| 411 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 412 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 413 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 414 | funcs->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 415 | |
| 416 | funcs->glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, imageSize.width(), imageSize.height(), 0, GL_RGBA, pixelType, |
| 417 | const_cast<uchar*>(image.constBits())); |
| 418 | } else { |
| 419 | funcs->glBindTexture(GL_TEXTURE_2D, textureId); |
| 420 | QRect imageRect = image.rect(); |
| 421 | QRect rect = dirtyRegion.boundingRect() & imageRect; |
| 422 | |
| 423 | if (hasUnpackRowLength) { |
| 424 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
| 425 | image.constScanLine(rect.y()) + rect.x() * bytesPerPixel); |
| 426 | } else { |
| 427 | // if the rect is wide enough it's cheaper to just |
| 428 | // extend it instead of doing an image copy |
| 429 | if (rect.width() >= imageRect.width() / 2) { |
| 430 | rect.setX(0); |
| 431 | rect.setWidth(imageRect.width()); |
| 432 | } |
| 433 | |
| 434 | // if the sub-rect is full-width we can pass the image data directly to |
| 435 | // OpenGL instead of copying, since there's no gap between scanlines |
| 436 | |
| 437 | if (rect.width() == imageRect.width()) { |
| 438 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, 0, rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
| 439 | image.constScanLine(rect.y())); |
| 440 | } else { |
| 441 | funcs->glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x(), rect.y(), rect.width(), rect.height(), GL_RGBA, pixelType, |
| 442 | image.copy(rect).constBits()); |
| 443 | } |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | if (hasUnpackRowLength) |
| 448 | funcs->glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
| 449 | |
| 450 | return textureId; |
| 451 | } |
| 452 | |
| 453 | void qt_registerDefaultPlatformBackingStoreOpenGLSupport() |
| 454 | { |
| 455 | if (!QPlatformBackingStoreOpenGLSupportBase::factoryFunction()) { |
| 456 | QPlatformBackingStoreOpenGLSupportBase::setFactoryFunction([]() -> QPlatformBackingStoreOpenGLSupportBase* { |
| 457 | return new QPlatformBackingStoreOpenGLSupport; |
| 458 | }); |
| 459 | } |
| 460 | } |
| 461 | |
| 462 | #endif // QT_NO_OPENGL |
| 463 | |
| 464 | QT_END_NAMESPACE |
| 465 | |