| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGLWidgets module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qopenglwidget.h" |
| 41 | #include <QtGui/QOpenGLContext> |
| 42 | #include <QtGui/QOffscreenSurface> |
| 43 | #include <QtGui/QOpenGLFunctions> |
| 44 | #include <QtGui/QWindow> |
| 45 | #include <QtGui/QGuiApplication> |
| 46 | #include <QtGui/QScreen> |
| 47 | #include <QtGui/qpa/qplatformwindow.h> |
| 48 | #include <QtGui/qpa/qplatformintegration.h> |
| 49 | #include <QtOpenGL/QOpenGLFramebufferObject> |
| 50 | #include <QtOpenGL/QOpenGLPaintDevice> |
| 51 | |
| 52 | #include <QtGui/private/qguiapplication_p.h> |
| 53 | #include <QtGui/private/qopenglextensions_p.h> |
| 54 | #include <QtGui/private/qfont_p.h> |
| 55 | #include <QtGui/private/qopenglcontext_p.h> |
| 56 | #include <QtOpenGL/private/qopenglframebufferobject_p.h> |
| 57 | #include <QtOpenGL/private/qopenglpaintdevice_p.h> |
| 58 | #include <QtOpenGL/qpa/qplatformbackingstoreopenglsupport.h> |
| 59 | |
| 60 | #include <QtWidgets/private/qwidget_p.h> |
| 61 | |
| 62 | QT_BEGIN_NAMESPACE |
| 63 | |
| 64 | /*! |
| 65 | \class QOpenGLWidget |
| 66 | \inmodule QtOpenGLWidgets |
| 67 | \since 5.4 |
| 68 | |
| 69 | \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics. |
| 70 | |
| 71 | QOpenGLWidget provides functionality for displaying OpenGL graphics |
| 72 | integrated into a Qt application. It is very simple to use: Make |
| 73 | your class inherit from it and use the subclass like any other |
| 74 | QWidget, except that you have the choice between using QPainter and |
| 75 | standard OpenGL rendering commands. |
| 76 | |
| 77 | QOpenGLWidget provides three convenient virtual functions that you |
| 78 | can reimplement in your subclass to perform the typical OpenGL |
| 79 | tasks: |
| 80 | |
| 81 | \list |
| 82 | \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget |
| 83 | needs to be updated. |
| 84 | \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets |
| 85 | called whenever the widget has been resized (and also when it |
| 86 | is shown for the first time because all newly created widgets get a |
| 87 | resize event automatically). |
| 88 | \li initializeGL() - Sets up the OpenGL resources and state. Gets called |
| 89 | once before the first time resizeGL() or paintGL() is called. |
| 90 | \endlist |
| 91 | |
| 92 | If you need to trigger a repaint from places other than paintGL() (a |
| 93 | typical example is when using \l{QTimer}{timers} to animate scenes), |
| 94 | you should call the widget's update() function to schedule an update. |
| 95 | |
| 96 | Your widget's OpenGL rendering context is made current when |
| 97 | paintGL(), resizeGL(), or initializeGL() is called. If you need to |
| 98 | call the standard OpenGL API functions from other places (e.g. in |
| 99 | your widget's constructor or in your own paint functions), you |
| 100 | must call makeCurrent() first. |
| 101 | |
| 102 | All rendering happens into an OpenGL framebuffer |
| 103 | object. makeCurrent() ensure that it is bound in the context. Keep |
| 104 | this in mind when creating and binding additional framebuffer |
| 105 | objects in the rendering code in paintGL(). Never re-bind the |
| 106 | framebuffer with ID 0. Instead, call defaultFramebufferObject() to |
| 107 | get the ID that should be bound. |
| 108 | |
| 109 | QOpenGLWidget allows using different OpenGL versions and profiles |
| 110 | when the platform supports it. Just set the requested format via |
| 111 | setFormat(). Keep in mind however that having multiple QOpenGLWidget |
| 112 | instances in the same window requires that they all use the same |
| 113 | format, or at least formats that do not make the contexts |
| 114 | non-sharable. To overcome this issue, prefer using |
| 115 | QSurfaceFormat::setDefaultFormat() instead of setFormat(). |
| 116 | |
| 117 | \note Calling QSurfaceFormat::setDefaultFormat() before constructing |
| 118 | the QApplication instance is mandatory on some platforms (for example, |
| 119 | \macos) when an OpenGL core profile context is requested. This is to |
| 120 | ensure that resource sharing between contexts stays functional as all |
| 121 | internal contexts are created using the correct version and profile. |
| 122 | |
| 123 | \section1 Painting Techniques |
| 124 | |
| 125 | As described above, subclass QOpenGLWidget to render pure 3D content in the |
| 126 | following way: |
| 127 | |
| 128 | \list |
| 129 | |
| 130 | \li Reimplement the initializeGL() and resizeGL() functions to |
| 131 | set up the OpenGL state and provide a perspective transformation. |
| 132 | |
| 133 | \li Reimplement paintGL() to paint the 3D scene, calling only |
| 134 | OpenGL functions. |
| 135 | |
| 136 | \endlist |
| 137 | |
| 138 | It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter: |
| 139 | |
| 140 | \list |
| 141 | |
| 142 | \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter |
| 143 | object for use on the widget. |
| 144 | |
| 145 | \li Draw primitives using QPainter's member functions. |
| 146 | |
| 147 | \li Direct OpenGL commands can still be issued. However, you must make sure |
| 148 | these are enclosed by a call to the painter's beginNativePainting() and |
| 149 | endNativePainting(). |
| 150 | |
| 151 | \endlist |
| 152 | |
| 153 | When performing drawing using QPainter only, it is also possible to perform |
| 154 | the painting like it is done for ordinary widgets: by reimplementing paintEvent(). |
| 155 | |
| 156 | \list |
| 157 | |
| 158 | \li Reimplement the paintEvent() function. |
| 159 | |
| 160 | \li Construct a QPainter object targeting the widget. Either pass the widget to the |
| 161 | constructor or the QPainter::begin() function. |
| 162 | |
| 163 | \li Draw primitives using QPainter's member functions. |
| 164 | |
| 165 | \li Painting finishes then the QPainter instance is destroyed. Alternatively, |
| 166 | call QPainter::end() explicitly. |
| 167 | |
| 168 | \endlist |
| 169 | |
| 170 | \section1 OpenGL Function Calls, Headers and QOpenGLFunctions |
| 171 | |
| 172 | When making OpenGL function calls, it is strongly recommended to avoid calling |
| 173 | the functions directly. Instead, prefer using QOpenGLFunctions (when making |
| 174 | portable applications) or the versioned variants (for example, |
| 175 | QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only |
| 176 | OpenGL). This way the application will work correctly in all Qt build |
| 177 | configurations, including the ones that perform dynamic OpenGL implementation |
| 178 | loading which means applications are not directly linking to an GL |
| 179 | implementation and thus direct function calls are not feasible. |
| 180 | |
| 181 | In paintGL() the current context is always accessible by caling |
| 182 | QOpenGLContext::currentContext(). From this context an already initialized, |
| 183 | ready-to-be-used QOpenGLFunctions instance is retrievable by calling |
| 184 | QOpenGLContext::functions(). An alternative to prefixing every GL call is to |
| 185 | inherit from QOpenGLFunctions and call |
| 186 | QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL(). |
| 187 | |
| 188 | As for the OpenGL headers, note that in most cases there will be no need to |
| 189 | directly include any headers like GL.h. The OpenGL-related Qt headers will |
| 190 | include qopengl.h which will in turn include an appropriate header for the |
| 191 | system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that |
| 192 | is available, or a system-provided gl.h. In addition, a copy of the extension |
| 193 | headers (called glext.h on some systems) is provided as part of Qt both for |
| 194 | OpenGL and OpenGL ES. These will get included automatically on platforms where |
| 195 | feasible. This means that constants and function pointer typedefs from ARB, |
| 196 | EXT, OES extensions are automatically available. |
| 197 | |
| 198 | \section1 Code Examples |
| 199 | |
| 200 | To get started, the simplest QOpenGLWidget subclass could like like the following: |
| 201 | |
| 202 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 0 |
| 203 | |
| 204 | Alternatively, the prefixing of each and every OpenGL call can be avoided by deriving |
| 205 | from QOpenGLFunctions instead: |
| 206 | |
| 207 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 1 |
| 208 | |
| 209 | To get a context compatible with a given OpenGL version or profile, or to |
| 210 | request depth and stencil buffers, call setFormat(): |
| 211 | |
| 212 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 2 |
| 213 | |
| 214 | With OpenGL 3.0+ contexts, when portability is not important, the versioned |
| 215 | QOpenGLFunctions variants give easy access to all the modern OpenGL functions |
| 216 | available in a given version: |
| 217 | |
| 218 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 3 |
| 219 | |
| 220 | As described above, it is simpler and more robust to set the requested format |
| 221 | globally so that it applies to all windows and contexts during the lifetime of |
| 222 | the application. Below is an example of this: |
| 223 | |
| 224 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 6 |
| 225 | |
| 226 | \section1 Multisampling |
| 227 | |
| 228 | To enable multisampling, set the number of requested samples on the |
| 229 | QSurfaceFormat that is passed to setFormat(). On systems that do not support |
| 230 | it the request may get ignored. |
| 231 | |
| 232 | Multisampling support requires support for multisampled renderbuffers and |
| 233 | framebuffer blits. On OpenGL ES 2.0 implementations it is likely that these |
| 234 | will not be present. This means that multisampling will not be available. With |
| 235 | modern OpenGL versions and OpenGL ES 3.0 and up this is usually not a problem |
| 236 | anymore. |
| 237 | |
| 238 | \section1 Threading |
| 239 | |
| 240 | Performing offscreen rendering on worker threads, for example to generate |
| 241 | textures that are then used in the GUI/main thread in paintGL(), are supported |
| 242 | by exposing the widget's QOpenGLContext so that additional contexts sharing |
| 243 | with it can be created on each thread. |
| 244 | |
| 245 | Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main |
| 246 | thread is possible by reimplementing paintEvent() to do nothing. The context's |
| 247 | thread affinity has to be changed via QObject::moveToThread(). After that, |
| 248 | makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to |
| 249 | move the context back to the GUI/main thread afterwards. |
| 250 | |
| 251 | Triggering a buffer swap just for the QOpenGLWidget is not possible since there |
| 252 | is no real, onscreen native surface for it. It is up to the widget stack to |
| 253 | manage composition and buffer swaps on the gui thread. When a thread is done |
| 254 | updating the framebuffer, call update() \b{on the GUI/main thread} to |
| 255 | schedule composition. |
| 256 | |
| 257 | Extra care has to be taken to avoid using the framebuffer when the GUI/main |
| 258 | thread is performing compositing. The signals aboutToCompose() and |
| 259 | frameSwapped() will be emitted when the composition is starting and |
| 260 | ending. They are emitted on the GUI/main thread. This means that by using a |
| 261 | direct connection aboutToCompose() can block the GUI/main thread until the |
| 262 | worker thread has finished its rendering. After that, the worker thread must |
| 263 | perform no further rendering until the frameSwapped() signal is emitted. If |
| 264 | this is not acceptable, the worker thread has to implement a double buffering |
| 265 | mechanism. This involves drawing using an alternative render target, that is |
| 266 | fully controlled by the thread, e.g. an additional framebuffer object, and |
| 267 | blitting to the QOpenGLWidget's framebuffer at a suitable time. |
| 268 | |
| 269 | \section1 Context Sharing |
| 270 | |
| 271 | When multiple QOpenGLWidgets are added as children to the same top-level |
| 272 | widget, their contexts will share with each other. This does not apply for |
| 273 | QOpenGLWidget instances that belong to different windows. |
| 274 | |
| 275 | This means that all QOpenGLWidgets in the same window can access each other's |
| 276 | sharable resources, like textures, and there is no need for an extra "global |
| 277 | share" context. |
| 278 | |
| 279 | To set up sharing between QOpenGLWidget instances belonging to different |
| 280 | windows, set the Qt::AA_ShareOpenGLContexts application attribute before |
| 281 | instantiating QApplication. This will trigger sharing between all |
| 282 | QOpenGLWidget instances without any further steps. |
| 283 | |
| 284 | Creating extra QOpenGLContext instances that share resources like textures |
| 285 | with the QOpenGLWidget's context is also possible. Simply pass the pointer |
| 286 | returned from context() to QOpenGLContext::setShareContext() before calling |
| 287 | QOpenGLContext::create(). The resulting context can also be used on a |
| 288 | different thread, allowing threaded generation of textures and asynchronous |
| 289 | texture uploads. |
| 290 | |
| 291 | Note that QOpenGLWidget expects a standard conformant implementation of |
| 292 | resource sharing when it comes to the underlying graphics drivers. For |
| 293 | example, some drivers, in particular for mobile and embedded hardware, have |
| 294 | issues with setting up sharing between an existing context and others that are |
| 295 | created later. Some other drivers may behave in unexpected ways when trying to |
| 296 | utilize shared resources between different threads. |
| 297 | |
| 298 | \section1 Resource Initialization and Cleanup |
| 299 | |
| 300 | The QOpenGLWidget's associated OpenGL context is guaranteed to be current |
| 301 | whenever initializeGL() and paintGL() are invoked. Do not attempt to create |
| 302 | OpenGL resources before initializeGL() is called. For example, attempting to |
| 303 | compile shaders, initialize vertex buffer objects or upload texture data will |
| 304 | fail when done in a subclass's constructor. These operations must be deferred |
| 305 | to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or |
| 306 | QOpenGLVertexArrayObject, have a matching deferred behavior: they can be |
| 307 | instantiated without a context, but all initialization is deferred until a |
| 308 | create(), or similar, call. This means that they can be used as normal |
| 309 | (non-pointer) member variables in a QOpenGLWidget subclass, but the create() |
| 310 | or similar function can only be called from initializeGL(). Be aware however |
| 311 | that not all classes are designed like this. When in doubt, make the member |
| 312 | variable a pointer and create and destroy the instance dynamically in |
| 313 | initializeGL() and the destructor, respectively. |
| 314 | |
| 315 | Releasing the resources also needs the context to be current. Therefore |
| 316 | destructors that perform such cleanup are expected to call makeCurrent() |
| 317 | before moving on to destroy any OpenGL resources or wrappers. Avoid deferred |
| 318 | deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting |
| 319 | mechanism of QObject. There is no guarantee the correct context will be |
| 320 | current at the time the instance in question is really destroyed. |
| 321 | |
| 322 | A typical subclass will therefore often look like the following when it comes |
| 323 | to resource initialization and destruction: |
| 324 | |
| 325 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 4 |
| 326 | |
| 327 | This is naturally not the only possible solution. One alternative is to use |
| 328 | the \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of |
| 329 | QOpenGLContext. By connecting a slot, using direct connection, to this signal, |
| 330 | it is possible to perform cleanup whenever the underlying native context |
| 331 | handle, or the entire QOpenGLContext instance, is going to be released. The |
| 332 | following snippet is in principle equivalent to the previous one: |
| 333 | |
| 334 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 5 |
| 335 | |
| 336 | \note For widgets that change their associated top-level window multiple times |
| 337 | during their lifetime, a combined approach is essential. Whenever the widget |
| 338 | or a parent of it gets reparented so that the top-level window becomes |
| 339 | different, the widget's associated context is destroyed and a new one is |
| 340 | created. This is then followed by a call to initializeGL() where all OpenGL |
| 341 | resources must get reinitialized. Due to this the only option to perform |
| 342 | proper cleanup is to connect to the context's aboutToBeDestroyed() |
| 343 | signal. Note that the context in question may not be the current one when the |
| 344 | signal gets emitted. Therefore it is good practice to call makeCurrent() in |
| 345 | the connected slot. Additionally, the same cleanup steps must be performed |
| 346 | from the derived class' destructor, since the slot connected to the signal |
| 347 | will not get invoked when the widget is being destroyed. |
| 348 | |
| 349 | \note When Qt::AA_ShareOpenGLContexts is set, the widget's context never |
| 350 | changes, not even when reparenting because the widget's associated texture is |
| 351 | guaranteed to be accessible also from the new top-level's context. |
| 352 | |
| 353 | Proper cleanup is especially important due to context sharing. Even though |
| 354 | each QOpenGLWidget's associated context is destroyed together with the |
| 355 | QOpenGLWidget, the sharable resources in that context, like textures, will |
| 356 | stay valid until the top-level window, in which the QOpenGLWidget lived, is |
| 357 | destroyed. Additionally, settings like Qt::AA_ShareOpenGLContexts and some Qt |
| 358 | modules may trigger an even wider scope for sharing contexts, potentially |
| 359 | leading to keeping the resources in question alive for the entire lifetime of |
| 360 | the application. Therefore the safest and most robust is always to perform |
| 361 | explicit cleanup for all resources and resource wrappers used in the |
| 362 | QOpenGLWidget. |
| 363 | |
| 364 | \section1 Limitations |
| 365 | |
| 366 | Putting other widgets underneath and making the QOpenGLWidget transparent will |
| 367 | not lead to the expected results: The widgets underneath will not be |
| 368 | visible. This is because in practice the QOpenGLWidget is drawn before all |
| 369 | other regular, non-OpenGL widgets, and so see-through type of solutions are |
| 370 | not feasible. Other type of layouts, like having widgets on top of the |
| 371 | QOpenGLWidget, will function as expected. |
| 372 | |
| 373 | When absolutely necessary, this limitation can be overcome by setting the |
| 374 | Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that |
| 375 | this breaks stacking order, for example it will not be possible to have other |
| 376 | widgets on top of the QOpenGLWidget, so it should only be used in situations |
| 377 | where a semi-transparent QOpenGLWidget with other widgets visible underneath |
| 378 | is required. |
| 379 | |
| 380 | Note that this does not apply when there are no other widgets underneath and |
| 381 | the intention is to have a semi-transparent window. In that case the |
| 382 | traditional approach of setting Qt::WA_TranslucentBackground |
| 383 | on the top-level window is sufficient. Note that if the transparent areas are |
| 384 | only desired in the QOpenGLWidget, then Qt::WA_NoSystemBackground will need |
| 385 | to be turned back to \c false after enabling Qt::WA_TranslucentBackground. |
| 386 | Additionally, requesting an alpha channel for the QOpenGLWidget's context via |
| 387 | setFormat() may be necessary too, depending on the system. |
| 388 | |
| 389 | QOpenGLWidget supports multiple update behaviors, just like QOpenGLWindow. In |
| 390 | preserved mode the rendered content from the previous paintGL() call is |
| 391 | available in the next one, allowing incremental rendering. In non-preserved |
| 392 | mode the content is lost and paintGL() implementations are expected to redraw |
| 393 | everything in the view. |
| 394 | |
| 395 | Before Qt 5.5 the default behavior of QOpenGLWidget was to preserve the |
| 396 | rendered contents between paintGL() calls. Since Qt 5.5 the default behavior |
| 397 | is non-preserved because this provides better performance and the majority of |
| 398 | applications have no need for the previous content. This also resembles the |
| 399 | semantics of an OpenGL-based QWindow and matches the default behavior of |
| 400 | QOpenGLWindow in that the color and ancillary buffers are invalidated for |
| 401 | each frame. To restore the preserved behavior, call setUpdateBehavior() with |
| 402 | \c PartialUpdate. |
| 403 | |
| 404 | \section1 Alternatives |
| 405 | |
| 406 | Adding a QOpenGLWidget into a window turns on OpenGL-based |
| 407 | compositing for the entire window. In some special cases this may |
| 408 | not be ideal, and the old QGLWidget-style behavior with a separate, |
| 409 | native child window is desired. Desktop applications that understand |
| 410 | the limitations of this approach (for example when it comes to |
| 411 | overlaps, transparency, scroll views and MDI areas), can use |
| 412 | QOpenGLWindow with QWidget::createWindowContainer(). This is a |
| 413 | modern alternative to QGLWidget and is faster than QOpenGLWidget due |
| 414 | to the lack of the additional composition step. It is strongly |
| 415 | recommended to limit the usage of this approach to cases where there |
| 416 | is no other choice. Note that this option is not suitable for most |
| 417 | embedded and mobile platforms, and it is known to have issues on |
| 418 | certain desktop platforms (e.g. \macos) too. The stable, |
| 419 | cross-platform solution is always QOpenGLWidget. |
| 420 | |
| 421 | \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other |
| 422 | countries.} |
| 423 | |
| 424 | \sa QOpenGLFunctions, QOpenGLWindow, Qt::AA_ShareOpenGLContexts, UpdateBehavior |
| 425 | */ |
| 426 | |
| 427 | /*! |
| 428 | \fn void QOpenGLWidget::aboutToCompose() |
| 429 | |
| 430 | This signal is emitted when the widget's top-level window is about to begin |
| 431 | composing the textures of its QOpenGLWidget children and the other widgets. |
| 432 | */ |
| 433 | |
| 434 | /*! |
| 435 | \fn void QOpenGLWidget::frameSwapped() |
| 436 | |
| 437 | This signal is emitted after the widget's top-level window has finished |
| 438 | composition and returned from its potentially blocking |
| 439 | QOpenGLContext::swapBuffers() call. |
| 440 | */ |
| 441 | |
| 442 | /*! |
| 443 | \fn void QOpenGLWidget::aboutToResize() |
| 444 | |
| 445 | This signal is emitted when the widget's size is changed and therefore the |
| 446 | framebuffer object is going to be recreated. |
| 447 | */ |
| 448 | |
| 449 | /*! |
| 450 | \fn void QOpenGLWidget::resized() |
| 451 | |
| 452 | This signal is emitted right after the framebuffer object has been recreated |
| 453 | due to resizing the widget. |
| 454 | */ |
| 455 | |
| 456 | /*! |
| 457 | \enum QOpenGLWidget::UpdateBehavior |
| 458 | \since 5.5 |
| 459 | |
| 460 | This enum describes the update semantics of QOpenGLWidget. |
| 461 | |
| 462 | \value NoPartialUpdate QOpenGLWidget will discard the |
| 463 | contents of the color buffer and the ancillary buffers after the |
| 464 | QOpenGLWidget is rendered to screen. This is the same behavior that can be |
| 465 | expected by calling QOpenGLContext::swapBuffers with a default opengl |
| 466 | enabled QWindow as the argument. NoPartialUpdate can have some performance |
| 467 | benefits on certain hardware architectures common in the mobile and |
| 468 | embedded space when a framebuffer object is used as the rendering target. |
| 469 | The framebuffer object is invalidated between frames with |
| 470 | glDiscardFramebufferEXT if supported or a glClear. Please see the |
| 471 | documentation of EXT_discard_framebuffer for more information: |
| 472 | https://www.khronos.org/registry/gles/extensions/EXT/EXT_discard_framebuffer.txt |
| 473 | |
| 474 | \value PartialUpdate The framebuffer objects color buffer and ancillary |
| 475 | buffers are not invalidated between frames. |
| 476 | |
| 477 | \sa updateBehavior(), setUpdateBehavior() |
| 478 | */ |
| 479 | |
| 480 | class QOpenGLWidgetPaintDevicePrivate : public QOpenGLPaintDevicePrivate |
| 481 | { |
| 482 | public: |
| 483 | QOpenGLWidgetPaintDevicePrivate(QOpenGLWidget *widget) |
| 484 | : QOpenGLPaintDevicePrivate(QSize()), |
| 485 | w(widget) { } |
| 486 | |
| 487 | void beginPaint() override; |
| 488 | void endPaint() override; |
| 489 | |
| 490 | QOpenGLWidget *w; |
| 491 | }; |
| 492 | |
| 493 | class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice |
| 494 | { |
| 495 | public: |
| 496 | QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) |
| 497 | : QOpenGLPaintDevice(*new QOpenGLWidgetPaintDevicePrivate(widget)) { } |
| 498 | void ensureActiveTarget() override; |
| 499 | }; |
| 500 | |
| 501 | class QOpenGLWidgetPrivate : public QWidgetPrivate |
| 502 | { |
| 503 | Q_DECLARE_PUBLIC(QOpenGLWidget) |
| 504 | public: |
| 505 | QOpenGLWidgetPrivate() |
| 506 | : context(nullptr), |
| 507 | fbo(nullptr), |
| 508 | resolvedFbo(nullptr), |
| 509 | surface(nullptr), |
| 510 | initialized(false), |
| 511 | fakeHidden(false), |
| 512 | inBackingStorePaint(false), |
| 513 | hasBeenComposed(false), |
| 514 | flushPending(false), |
| 515 | paintDevice(nullptr), |
| 516 | updateBehavior(QOpenGLWidget::NoPartialUpdate), |
| 517 | requestedSamples(0), |
| 518 | inPaintGL(false), |
| 519 | textureFormat(0) |
| 520 | { |
| 521 | requestedFormat = QSurfaceFormat::defaultFormat(); |
| 522 | } |
| 523 | |
| 524 | void reset(); |
| 525 | void recreateFbo(); |
| 526 | |
| 527 | GLuint textureId() const override; |
| 528 | QPlatformTextureList::Flags textureListFlags() override; |
| 529 | |
| 530 | void initialize(); |
| 531 | void invokeUserPaint(); |
| 532 | void render(); |
| 533 | |
| 534 | void invalidateFbo(); |
| 535 | |
| 536 | QImage grabFramebuffer() override; |
| 537 | void beginBackingStorePainting() override { inBackingStorePaint = true; } |
| 538 | void endBackingStorePainting() override { inBackingStorePaint = false; } |
| 539 | void beginCompose() override; |
| 540 | void endCompose() override; |
| 541 | void initializeViewportFramebuffer() override; |
| 542 | void resizeViewportFramebuffer() override; |
| 543 | void resolveSamples() override; |
| 544 | |
| 545 | QOpenGLContext *context; |
| 546 | QOpenGLFramebufferObject *fbo; |
| 547 | QOpenGLFramebufferObject *resolvedFbo; |
| 548 | QOffscreenSurface *surface; |
| 549 | bool initialized; |
| 550 | bool fakeHidden; |
| 551 | bool inBackingStorePaint; |
| 552 | bool hasBeenComposed; |
| 553 | bool flushPending; |
| 554 | QOpenGLPaintDevice *paintDevice; |
| 555 | QSurfaceFormat requestedFormat; |
| 556 | QOpenGLWidget::UpdateBehavior updateBehavior; |
| 557 | int requestedSamples; |
| 558 | bool inPaintGL; |
| 559 | GLenum textureFormat; |
| 560 | }; |
| 561 | |
| 562 | void QOpenGLWidgetPaintDevicePrivate::beginPaint() |
| 563 | { |
| 564 | // NB! autoFillBackground is and must be false by default. Otherwise we would clear on |
| 565 | // every QPainter begin() which is not desirable. This is only for legacy use cases, |
| 566 | // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing |
| 567 | // with the palette's background color. |
| 568 | if (w->autoFillBackground()) { |
| 569 | QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); |
| 570 | if (w->format().hasAlpha()) { |
| 571 | f->glClearColor(0, 0, 0, 0); |
| 572 | } else { |
| 573 | QColor c = w->palette().brush(w->backgroundRole()).color(); |
| 574 | float alpha = c.alphaF(); |
| 575 | f->glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); |
| 576 | } |
| 577 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 578 | } |
| 579 | } |
| 580 | |
| 581 | void QOpenGLWidgetPaintDevicePrivate::endPaint() |
| 582 | { |
| 583 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w)); |
| 584 | if (!wd->initialized) |
| 585 | return; |
| 586 | |
| 587 | if (!wd->inPaintGL) |
| 588 | QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = 0; |
| 589 | } |
| 590 | |
| 591 | void QOpenGLWidgetPaintDevice::ensureActiveTarget() |
| 592 | { |
| 593 | QOpenGLWidgetPaintDevicePrivate *d = static_cast<QOpenGLWidgetPaintDevicePrivate *>(d_ptr.data()); |
| 594 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(d->w)); |
| 595 | if (!wd->initialized) |
| 596 | return; |
| 597 | |
| 598 | if (QOpenGLContext::currentContext() != wd->context) |
| 599 | d->w->makeCurrent(); |
| 600 | else |
| 601 | wd->fbo->bind(); |
| 602 | |
| 603 | if (!wd->inPaintGL) |
| 604 | QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = wd->fbo->handle(); |
| 605 | |
| 606 | // When used as a viewport, drawing is done via opening a QPainter on the widget |
| 607 | // without going through paintEvent(). We will have to make sure a glFlush() is done |
| 608 | // before the texture is accessed also in this case. |
| 609 | wd->flushPending = true; |
| 610 | } |
| 611 | |
| 612 | GLuint QOpenGLWidgetPrivate::textureId() const |
| 613 | { |
| 614 | return resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0); |
| 615 | } |
| 616 | |
| 617 | #ifndef GL_SRGB |
| 618 | #define GL_SRGB 0x8C40 |
| 619 | #endif |
| 620 | #ifndef GL_SRGB8 |
| 621 | #define GL_SRGB8 0x8C41 |
| 622 | #endif |
| 623 | #ifndef GL_SRGB_ALPHA |
| 624 | #define GL_SRGB_ALPHA 0x8C42 |
| 625 | #endif |
| 626 | #ifndef GL_SRGB8_ALPHA8 |
| 627 | #define GL_SRGB8_ALPHA8 0x8C43 |
| 628 | #endif |
| 629 | |
| 630 | QPlatformTextureList::Flags QOpenGLWidgetPrivate::textureListFlags() |
| 631 | { |
| 632 | QPlatformTextureList::Flags flags = QWidgetPrivate::textureListFlags(); |
| 633 | switch (textureFormat) { |
| 634 | case GL_SRGB: |
| 635 | case GL_SRGB8: |
| 636 | case GL_SRGB_ALPHA: |
| 637 | case GL_SRGB8_ALPHA8: |
| 638 | flags |= QPlatformTextureList::TextureIsSrgb; |
| 639 | break; |
| 640 | default: |
| 641 | break; |
| 642 | } |
| 643 | return flags; |
| 644 | } |
| 645 | |
| 646 | void QOpenGLWidgetPrivate::reset() |
| 647 | { |
| 648 | Q_Q(QOpenGLWidget); |
| 649 | |
| 650 | // Destroy the OpenGL resources first. These need the context to be current. |
| 651 | if (initialized) |
| 652 | q->makeCurrent(); |
| 653 | |
| 654 | delete paintDevice; |
| 655 | paintDevice = nullptr; |
| 656 | delete fbo; |
| 657 | fbo = nullptr; |
| 658 | delete resolvedFbo; |
| 659 | resolvedFbo = nullptr; |
| 660 | |
| 661 | if (initialized) |
| 662 | q->doneCurrent(); |
| 663 | |
| 664 | // Delete the context first, then the surface. Slots connected to |
| 665 | // the context's aboutToBeDestroyed() may still call makeCurrent() |
| 666 | // to perform some cleanup. |
| 667 | delete context; |
| 668 | context = nullptr; |
| 669 | delete surface; |
| 670 | surface = nullptr; |
| 671 | initialized = fakeHidden = inBackingStorePaint = false; |
| 672 | } |
| 673 | |
| 674 | void QOpenGLWidgetPrivate::recreateFbo() |
| 675 | { |
| 676 | Q_Q(QOpenGLWidget); |
| 677 | |
| 678 | emit q->aboutToResize(); |
| 679 | |
| 680 | context->makeCurrent(surface); |
| 681 | |
| 682 | delete fbo; |
| 683 | fbo = nullptr; |
| 684 | delete resolvedFbo; |
| 685 | resolvedFbo = nullptr; |
| 686 | |
| 687 | int samples = requestedSamples; |
| 688 | QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions()); |
| 689 | if (!extfuncs->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) |
| 690 | samples = 0; |
| 691 | |
| 692 | QOpenGLFramebufferObjectFormat format; |
| 693 | format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); |
| 694 | format.setSamples(samples); |
| 695 | if (textureFormat) |
| 696 | format.setInternalTextureFormat(textureFormat); |
| 697 | |
| 698 | const QSize deviceSize = q->size() * q->devicePixelRatio(); |
| 699 | fbo = new QOpenGLFramebufferObject(deviceSize, format); |
| 700 | if (samples > 0) |
| 701 | resolvedFbo = new QOpenGLFramebufferObject(deviceSize); |
| 702 | |
| 703 | textureFormat = fbo->format().internalTextureFormat(); |
| 704 | |
| 705 | fbo->bind(); |
| 706 | context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 707 | flushPending = true; // Make sure the FBO is initialized before use |
| 708 | |
| 709 | paintDevice->setSize(deviceSize); |
| 710 | paintDevice->setDevicePixelRatio(q->devicePixelRatio()); |
| 711 | |
| 712 | emit q->resized(); |
| 713 | } |
| 714 | |
| 715 | void QOpenGLWidgetPrivate::beginCompose() |
| 716 | { |
| 717 | Q_Q(QOpenGLWidget); |
| 718 | if (flushPending) { |
| 719 | flushPending = false; |
| 720 | q->makeCurrent(); |
| 721 | static_cast<QOpenGLExtensions *>(context->functions())->flushShared(); |
| 722 | } |
| 723 | hasBeenComposed = true; |
| 724 | emit q->aboutToCompose(); |
| 725 | } |
| 726 | |
| 727 | void QOpenGLWidgetPrivate::endCompose() |
| 728 | { |
| 729 | Q_Q(QOpenGLWidget); |
| 730 | emit q->frameSwapped(); |
| 731 | } |
| 732 | |
| 733 | void QOpenGLWidgetPrivate::initialize() |
| 734 | { |
| 735 | Q_Q(QOpenGLWidget); |
| 736 | if (initialized) |
| 737 | return; |
| 738 | |
| 739 | // If no global shared context get our toplevel's context with which we |
| 740 | // will share in order to make the texture usable by the underlying window's backingstore. |
| 741 | QWidget *tlw = q->window(); |
| 742 | QOpenGLContext *shareContext = qt_gl_global_share_context(); |
| 743 | if (!shareContext) |
| 744 | shareContext = get(tlw)->shareContext(); |
| 745 | // If shareContext is null, showing content on-screen will not work. |
| 746 | // However, offscreen rendering and grabFramebuffer() will stay fully functional. |
| 747 | |
| 748 | // Do not include the sample count. Requesting a multisampled context is not necessary |
| 749 | // since we render into an FBO, never to an actual surface. What's more, attempting to |
| 750 | // create a pbuffer with a multisampled config crashes certain implementations. Just |
| 751 | // avoid the entire hassle, the result is the same. |
| 752 | requestedSamples = requestedFormat.samples(); |
| 753 | requestedFormat.setSamples(0); |
| 754 | |
| 755 | QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext); |
| 756 | ctx->setFormat(requestedFormat); |
| 757 | if (shareContext) { |
| 758 | ctx->setShareContext(shareContext); |
| 759 | ctx->setScreen(shareContext->screen()); |
| 760 | } |
| 761 | if (Q_UNLIKELY(!ctx->create())) { |
| 762 | qWarning("QOpenGLWidget: Failed to create context" ); |
| 763 | return; |
| 764 | } |
| 765 | |
| 766 | // Propagate settings that make sense only for the tlw. Note that this only |
| 767 | // makes sense for properties that get picked up even after the native |
| 768 | // window is created. |
| 769 | if (tlw->windowHandle()) { |
| 770 | QSurfaceFormat tlwFormat = tlw->windowHandle()->format(); |
| 771 | if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) { |
| 772 | // Most platforms will pick up the changed swap interval on the next |
| 773 | // makeCurrent or swapBuffers. |
| 774 | tlwFormat.setSwapInterval(requestedFormat.swapInterval()); |
| 775 | tlw->windowHandle()->setFormat(tlwFormat); |
| 776 | } |
| 777 | if (requestedFormat.swapBehavior() != tlwFormat.swapBehavior()) { |
| 778 | tlwFormat.setSwapBehavior(requestedFormat.swapBehavior()); |
| 779 | tlw->windowHandle()->setFormat(tlwFormat); |
| 780 | } |
| 781 | } |
| 782 | |
| 783 | // The top-level window's surface is not good enough since it causes way too |
| 784 | // much trouble with regards to the QSurfaceFormat for example. So just like |
| 785 | // in QQuickWidget, use a dedicated QOffscreenSurface. |
| 786 | surface = new QOffscreenSurface; |
| 787 | surface->setFormat(ctx->format()); |
| 788 | surface->setScreen(ctx->screen()); |
| 789 | surface->create(); |
| 790 | |
| 791 | if (Q_UNLIKELY(!ctx->makeCurrent(surface))) { |
| 792 | qWarning("QOpenGLWidget: Failed to make context current" ); |
| 793 | return; |
| 794 | } |
| 795 | |
| 796 | paintDevice = new QOpenGLWidgetPaintDevice(q); |
| 797 | paintDevice->setSize(q->size() * q->devicePixelRatio()); |
| 798 | paintDevice->setDevicePixelRatio(q->devicePixelRatio()); |
| 799 | |
| 800 | context = ctx.take(); |
| 801 | initialized = true; |
| 802 | |
| 803 | q->initializeGL(); |
| 804 | } |
| 805 | |
| 806 | void QOpenGLWidgetPrivate::resolveSamples() |
| 807 | { |
| 808 | Q_Q(QOpenGLWidget); |
| 809 | if (resolvedFbo) { |
| 810 | q->makeCurrent(); |
| 811 | QRect rect(QPoint(0, 0), fbo->size()); |
| 812 | QOpenGLFramebufferObject::blitFramebuffer(resolvedFbo, rect, fbo, rect); |
| 813 | flushPending = true; |
| 814 | } |
| 815 | } |
| 816 | |
| 817 | void QOpenGLWidgetPrivate::invokeUserPaint() |
| 818 | { |
| 819 | Q_Q(QOpenGLWidget); |
| 820 | |
| 821 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 822 | Q_ASSERT(ctx && fbo); |
| 823 | |
| 824 | QOpenGLFunctions *f = ctx->functions(); |
| 825 | QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbo->handle(); |
| 826 | |
| 827 | f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio()); |
| 828 | inPaintGL = true; |
| 829 | q->paintGL(); |
| 830 | inPaintGL = false; |
| 831 | flushPending = true; |
| 832 | |
| 833 | QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = 0; |
| 834 | } |
| 835 | |
| 836 | void QOpenGLWidgetPrivate::render() |
| 837 | { |
| 838 | Q_Q(QOpenGLWidget); |
| 839 | |
| 840 | if (fakeHidden || !initialized) |
| 841 | return; |
| 842 | |
| 843 | q->makeCurrent(); |
| 844 | |
| 845 | if (updateBehavior == QOpenGLWidget::NoPartialUpdate && hasBeenComposed) { |
| 846 | invalidateFbo(); |
| 847 | hasBeenComposed = false; |
| 848 | } |
| 849 | |
| 850 | invokeUserPaint(); |
| 851 | } |
| 852 | |
| 853 | void QOpenGLWidgetPrivate::invalidateFbo() |
| 854 | { |
| 855 | QOpenGLExtensions *f = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()); |
| 856 | if (f->hasOpenGLExtension(QOpenGLExtensions::DiscardFramebuffer)) { |
| 857 | const int gl_color_attachment0 = 0x8CE0; // GL_COLOR_ATTACHMENT0 |
| 858 | const int gl_depth_attachment = 0x8D00; // GL_DEPTH_ATTACHMENT |
| 859 | const int gl_stencil_attachment = 0x8D20; // GL_STENCIL_ATTACHMENT |
| 860 | #ifdef Q_OS_WASM |
| 861 | // webgl does not allow separate depth and stencil attachments |
| 862 | // QTBUG-69913 |
| 863 | const int gl_depth_stencil_attachment = 0x821A; // GL_DEPTH_STENCIL_ATTACHMENT |
| 864 | |
| 865 | const GLenum attachments[] = { |
| 866 | gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment, gl_depth_stencil_attachment |
| 867 | }; |
| 868 | #else |
| 869 | const GLenum attachments[] = { |
| 870 | gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment |
| 871 | }; |
| 872 | #endif |
| 873 | f->glDiscardFramebufferEXT(GL_FRAMEBUFFER, sizeof attachments / sizeof *attachments, attachments); |
| 874 | } else { |
| 875 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 876 | } |
| 877 | } |
| 878 | |
| 879 | QImage QOpenGLWidgetPrivate::grabFramebuffer() |
| 880 | { |
| 881 | Q_Q(QOpenGLWidget); |
| 882 | |
| 883 | initialize(); |
| 884 | if (!initialized) |
| 885 | return QImage(); |
| 886 | |
| 887 | if (!fbo) // could be completely offscreen, without ever getting a resize event |
| 888 | recreateFbo(); |
| 889 | |
| 890 | if (!inPaintGL) |
| 891 | render(); |
| 892 | |
| 893 | if (resolvedFbo) { |
| 894 | resolveSamples(); |
| 895 | resolvedFbo->bind(); |
| 896 | } else { |
| 897 | q->makeCurrent(); |
| 898 | } |
| 899 | |
| 900 | const bool hasAlpha = q->format().hasAlpha(); |
| 901 | QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatio(), hasAlpha, hasAlpha); |
| 902 | res.setDevicePixelRatio(q->devicePixelRatio()); |
| 903 | |
| 904 | // While we give no guarantees of what is going to be left bound, prefer the |
| 905 | // multisample fbo instead of the resolved one. Clients may continue to |
| 906 | // render straight after calling this function. |
| 907 | if (resolvedFbo) |
| 908 | q->makeCurrent(); |
| 909 | |
| 910 | return res; |
| 911 | } |
| 912 | |
| 913 | void QOpenGLWidgetPrivate::initializeViewportFramebuffer() |
| 914 | { |
| 915 | Q_Q(QOpenGLWidget); |
| 916 | // Legacy behavior for compatibility with QGLWidget when used as a graphics view |
| 917 | // viewport: enable clearing on each painter begin. |
| 918 | q->setAutoFillBackground(true); |
| 919 | } |
| 920 | |
| 921 | void QOpenGLWidgetPrivate::resizeViewportFramebuffer() |
| 922 | { |
| 923 | Q_Q(QOpenGLWidget); |
| 924 | if (!initialized) |
| 925 | return; |
| 926 | |
| 927 | if (!fbo || q->size() * q->devicePixelRatio() != fbo->size()) { |
| 928 | recreateFbo(); |
| 929 | q->update(); |
| 930 | } |
| 931 | } |
| 932 | |
| 933 | /*! |
| 934 | Constructs a widget which is a child of \a parent, with widget flags set to \a f. |
| 935 | */ |
| 936 | QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f) |
| 937 | : QWidget(*(new QOpenGLWidgetPrivate), parent, f) |
| 938 | { |
| 939 | Q_D(QOpenGLWidget); |
| 940 | if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RasterGLSurface))) |
| 941 | qWarning("QOpenGLWidget is not supported on this platform." ); |
| 942 | else |
| 943 | d->setRenderToTexture(); |
| 944 | } |
| 945 | |
| 946 | /*! |
| 947 | Destroys the QOpenGLWidget instance, freeing its resources. |
| 948 | |
| 949 | The QOpenGLWidget's context is made current in the destructor, allowing for |
| 950 | safe destruction of any child object that may need to release OpenGL |
| 951 | resources belonging to the context provided by this widget. |
| 952 | |
| 953 | \warning if you have objects wrapping OpenGL resources (such as |
| 954 | QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a OpenGLWidget |
| 955 | subclass, you may need to add a call to makeCurrent() in that subclass' |
| 956 | destructor as well. Due to the rules of C++ object destruction, those objects |
| 957 | will be destroyed \e{before} calling this function (but after that the |
| 958 | destructor of the subclass has run), therefore making the OpenGL context |
| 959 | current in this function happens too late for their safe disposal. |
| 960 | |
| 961 | \sa makeCurrent |
| 962 | */ |
| 963 | QOpenGLWidget::~QOpenGLWidget() |
| 964 | { |
| 965 | Q_D(QOpenGLWidget); |
| 966 | d->reset(); |
| 967 | } |
| 968 | |
| 969 | /*! |
| 970 | Sets this widget's update behavior to \a updateBehavior. |
| 971 | \since 5.5 |
| 972 | */ |
| 973 | void QOpenGLWidget::setUpdateBehavior(UpdateBehavior updateBehavior) |
| 974 | { |
| 975 | Q_D(QOpenGLWidget); |
| 976 | d->updateBehavior = updateBehavior; |
| 977 | } |
| 978 | |
| 979 | /*! |
| 980 | \return the update behavior of the widget. |
| 981 | \since 5.5 |
| 982 | */ |
| 983 | QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const |
| 984 | { |
| 985 | Q_D(const QOpenGLWidget); |
| 986 | return d->updateBehavior; |
| 987 | } |
| 988 | |
| 989 | /*! |
| 990 | Sets the requested surface \a format. |
| 991 | |
| 992 | When the format is not explicitly set via this function, the format returned by |
| 993 | QSurfaceFormat::defaultFormat() will be used. This means that when having multiple |
| 994 | OpenGL widgets, individual calls to this function can be replaced by one single call to |
| 995 | QSurfaceFormat::setDefaultFormat() before creating the first widget. |
| 996 | |
| 997 | \note Requesting an alpha buffer via this function will not lead to the |
| 998 | desired results when the intention is to make other widgets beneath visible. |
| 999 | Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent QOpenGLWidget |
| 1000 | instances with other widgets visible underneath. Keep in mind however that |
| 1001 | this breaks the stacking order, so it will no longer be possible to have |
| 1002 | other widgets on top of the QOpenGLWidget. |
| 1003 | |
| 1004 | \sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat() |
| 1005 | */ |
| 1006 | void QOpenGLWidget::setFormat(const QSurfaceFormat &format) |
| 1007 | { |
| 1008 | Q_D(QOpenGLWidget); |
| 1009 | if (Q_UNLIKELY(d->initialized)) { |
| 1010 | qWarning("QOpenGLWidget: Already initialized, setting the format has no effect" ); |
| 1011 | return; |
| 1012 | } |
| 1013 | |
| 1014 | d->requestedFormat = format; |
| 1015 | } |
| 1016 | |
| 1017 | /*! |
| 1018 | Returns the context and surface format used by this widget and its toplevel |
| 1019 | window. |
| 1020 | |
| 1021 | After the widget and its toplevel have both been created, resized and shown, |
| 1022 | this function will return the actual format of the context. This may differ |
| 1023 | from the requested format if the request could not be fulfilled by the |
| 1024 | platform. It is also possible to get larger color buffer sizes than |
| 1025 | requested. |
| 1026 | |
| 1027 | When the widget's window and the related OpenGL resources are not yet |
| 1028 | initialized, the return value is the format that has been set via |
| 1029 | setFormat(). |
| 1030 | |
| 1031 | \sa setFormat(), context() |
| 1032 | */ |
| 1033 | QSurfaceFormat QOpenGLWidget::format() const |
| 1034 | { |
| 1035 | Q_D(const QOpenGLWidget); |
| 1036 | return d->initialized ? d->context->format() : d->requestedFormat; |
| 1037 | } |
| 1038 | |
| 1039 | /*! |
| 1040 | Sets a custom internal texture format of \a texFormat. |
| 1041 | |
| 1042 | When working with sRGB framebuffers, it will be necessary to specify a |
| 1043 | format like \c{GL_SRGB8_ALPHA8}. This can be achieved by calling this |
| 1044 | function. |
| 1045 | |
| 1046 | \note This function has no effect if called after the widget has already |
| 1047 | been shown and thus it performed initialization. |
| 1048 | |
| 1049 | \note This function will typically have to be used in combination with a |
| 1050 | QSurfaceFormat::setDefaultFormat() call that sets the color space to |
| 1051 | QSurfaceFormat::sRGBColorSpace. |
| 1052 | |
| 1053 | \since 5.10 |
| 1054 | */ |
| 1055 | void QOpenGLWidget::setTextureFormat(GLenum texFormat) |
| 1056 | { |
| 1057 | Q_D(QOpenGLWidget); |
| 1058 | if (Q_UNLIKELY(d->initialized)) { |
| 1059 | qWarning("QOpenGLWidget: Already initialized, setting the internal texture format has no effect" ); |
| 1060 | return; |
| 1061 | } |
| 1062 | |
| 1063 | d->textureFormat = texFormat; |
| 1064 | } |
| 1065 | |
| 1066 | /*! |
| 1067 | \return the active internal texture format if the widget has already |
| 1068 | initialized, the requested format if one was set but the widget has not yet |
| 1069 | been made visible, or \nullptr if setTextureFormat() was not called and the |
| 1070 | widget has not yet been made visible. |
| 1071 | |
| 1072 | \since 5.10 |
| 1073 | */ |
| 1074 | GLenum QOpenGLWidget::textureFormat() const |
| 1075 | { |
| 1076 | Q_D(const QOpenGLWidget); |
| 1077 | return d->textureFormat; |
| 1078 | } |
| 1079 | |
| 1080 | /*! |
| 1081 | \return \e true if the widget and OpenGL resources, like the context, have |
| 1082 | been successfully initialized. Note that the return value is always false |
| 1083 | until the widget is shown. |
| 1084 | */ |
| 1085 | bool QOpenGLWidget::isValid() const |
| 1086 | { |
| 1087 | Q_D(const QOpenGLWidget); |
| 1088 | return d->initialized && d->context->isValid(); |
| 1089 | } |
| 1090 | |
| 1091 | /*! |
| 1092 | Prepares for rendering OpenGL content for this widget by making the |
| 1093 | corresponding context current and binding the framebuffer object in that |
| 1094 | context. |
| 1095 | |
| 1096 | It is not necessary to call this function in most cases, because it |
| 1097 | is called automatically before invoking paintGL(). |
| 1098 | |
| 1099 | \sa context(), paintGL(), doneCurrent() |
| 1100 | */ |
| 1101 | void QOpenGLWidget::makeCurrent() |
| 1102 | { |
| 1103 | Q_D(QOpenGLWidget); |
| 1104 | if (!d->initialized) |
| 1105 | return; |
| 1106 | |
| 1107 | d->context->makeCurrent(d->surface); |
| 1108 | |
| 1109 | if (d->fbo) // there may not be one if we are in reset() |
| 1110 | d->fbo->bind(); |
| 1111 | } |
| 1112 | |
| 1113 | /*! |
| 1114 | Releases the context. |
| 1115 | |
| 1116 | It is not necessary to call this function in most cases, since the |
| 1117 | widget will make sure the context is bound and released properly |
| 1118 | when invoking paintGL(). |
| 1119 | */ |
| 1120 | void QOpenGLWidget::doneCurrent() |
| 1121 | { |
| 1122 | Q_D(QOpenGLWidget); |
| 1123 | if (!d->initialized) |
| 1124 | return; |
| 1125 | |
| 1126 | d->context->doneCurrent(); |
| 1127 | } |
| 1128 | |
| 1129 | /*! |
| 1130 | \return The QOpenGLContext used by this widget or \c 0 if not yet initialized. |
| 1131 | |
| 1132 | \note The context and the framebuffer object used by the widget changes when |
| 1133 | reparenting the widget via setParent(). |
| 1134 | |
| 1135 | \sa QOpenGLContext::setShareContext(), defaultFramebufferObject() |
| 1136 | */ |
| 1137 | QOpenGLContext *QOpenGLWidget::context() const |
| 1138 | { |
| 1139 | Q_D(const QOpenGLWidget); |
| 1140 | return d->context; |
| 1141 | } |
| 1142 | |
| 1143 | /*! |
| 1144 | \return The framebuffer object handle or \c 0 if not yet initialized. |
| 1145 | |
| 1146 | \note The framebuffer object belongs to the context returned by context() |
| 1147 | and may not be accessible from other contexts. |
| 1148 | |
| 1149 | \note The context and the framebuffer object used by the widget changes when |
| 1150 | reparenting the widget via setParent(). In addition, the framebuffer object |
| 1151 | changes on each resize. |
| 1152 | |
| 1153 | \sa context() |
| 1154 | */ |
| 1155 | GLuint QOpenGLWidget::defaultFramebufferObject() const |
| 1156 | { |
| 1157 | Q_D(const QOpenGLWidget); |
| 1158 | return d->fbo ? d->fbo->handle() : 0; |
| 1159 | } |
| 1160 | |
| 1161 | /*! |
| 1162 | This virtual function is called once before the first call to |
| 1163 | paintGL() or resizeGL(). Reimplement it in a subclass. |
| 1164 | |
| 1165 | This function should set up any required OpenGL resources and state. |
| 1166 | |
| 1167 | There is no need to call makeCurrent() because this has already been |
| 1168 | done when this function is called. Note however that the framebuffer |
| 1169 | is not yet available at this stage, so avoid issuing draw calls from |
| 1170 | here. Defer such calls to paintGL() instead. |
| 1171 | |
| 1172 | \sa paintGL(), resizeGL() |
| 1173 | */ |
| 1174 | void QOpenGLWidget::initializeGL() |
| 1175 | { |
| 1176 | } |
| 1177 | |
| 1178 | /*! |
| 1179 | This virtual function is called whenever the widget has been |
| 1180 | resized. Reimplement it in a subclass. The new size is passed in |
| 1181 | \a w and \a h. |
| 1182 | |
| 1183 | There is no need to call makeCurrent() because this has already been |
| 1184 | done when this function is called. Additionally, the framebuffer is |
| 1185 | also bound. |
| 1186 | |
| 1187 | \sa initializeGL(), paintGL() |
| 1188 | */ |
| 1189 | void QOpenGLWidget::resizeGL(int w, int h) |
| 1190 | { |
| 1191 | Q_UNUSED(w); |
| 1192 | Q_UNUSED(h); |
| 1193 | } |
| 1194 | |
| 1195 | /*! |
| 1196 | This virtual function is called whenever the widget needs to be |
| 1197 | painted. Reimplement it in a subclass. |
| 1198 | |
| 1199 | There is no need to call makeCurrent() because this has already |
| 1200 | been done when this function is called. |
| 1201 | |
| 1202 | Before invoking this function, the context and the framebuffer are |
| 1203 | bound, and the viewport is set up by a call to glViewport(). No |
| 1204 | other state is set and no clearing or drawing is performed by the |
| 1205 | framework. |
| 1206 | |
| 1207 | \sa initializeGL(), resizeGL() |
| 1208 | */ |
| 1209 | void QOpenGLWidget::paintGL() |
| 1210 | { |
| 1211 | } |
| 1212 | |
| 1213 | /*! |
| 1214 | Handles resize events that are passed in the \a e event parameter. |
| 1215 | Calls the virtual function resizeGL(). |
| 1216 | |
| 1217 | \note Avoid overriding this function in derived classes. If that is not |
| 1218 | feasible, make sure that QOpenGLWidget's implementation is invoked |
| 1219 | too. Otherwise the underlying framebuffer object and related resources will |
| 1220 | not get resized properly and will lead to incorrect rendering. |
| 1221 | */ |
| 1222 | void QOpenGLWidget::resizeEvent(QResizeEvent *e) |
| 1223 | { |
| 1224 | Q_D(QOpenGLWidget); |
| 1225 | |
| 1226 | if (e->size().isEmpty()) { |
| 1227 | d->fakeHidden = true; |
| 1228 | return; |
| 1229 | } |
| 1230 | d->fakeHidden = false; |
| 1231 | |
| 1232 | d->initialize(); |
| 1233 | if (!d->initialized) |
| 1234 | return; |
| 1235 | |
| 1236 | d->recreateFbo(); |
| 1237 | resizeGL(width(), height()); |
| 1238 | d->sendPaintEvent(QRect(QPoint(0, 0), size())); |
| 1239 | } |
| 1240 | |
| 1241 | /*! |
| 1242 | Handles paint events. |
| 1243 | |
| 1244 | Calling QWidget::update() will lead to sending a paint event \a e, |
| 1245 | and thus invoking this function. (NB this is asynchronous and will |
| 1246 | happen at some point after returning from update()). This function |
| 1247 | will then, after some preparation, call the virtual paintGL() to |
| 1248 | update the contents of the QOpenGLWidget's framebuffer. The widget's |
| 1249 | top-level window will then composite the framebuffer's texture with |
| 1250 | the rest of the window. |
| 1251 | */ |
| 1252 | void QOpenGLWidget::paintEvent(QPaintEvent *e) |
| 1253 | { |
| 1254 | Q_UNUSED(e); |
| 1255 | Q_D(QOpenGLWidget); |
| 1256 | if (!d->initialized) |
| 1257 | return; |
| 1258 | |
| 1259 | if (updatesEnabled()) |
| 1260 | d->render(); |
| 1261 | } |
| 1262 | |
| 1263 | /*! |
| 1264 | Renders and returns a 32-bit RGB image of the framebuffer. |
| 1265 | |
| 1266 | \note This is a potentially expensive operation because it relies on glReadPixels() |
| 1267 | to read back the pixels. This may be slow and can stall the GPU pipeline. |
| 1268 | */ |
| 1269 | QImage QOpenGLWidget::grabFramebuffer() |
| 1270 | { |
| 1271 | Q_D(QOpenGLWidget); |
| 1272 | return d->grabFramebuffer(); |
| 1273 | } |
| 1274 | |
| 1275 | /*! |
| 1276 | \reimp |
| 1277 | */ |
| 1278 | int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const |
| 1279 | { |
| 1280 | Q_D(const QOpenGLWidget); |
| 1281 | if (d->inBackingStorePaint) |
| 1282 | return QWidget::metric(metric); |
| 1283 | |
| 1284 | auto window = d->windowHandle(QWidgetPrivate::WindowHandleMode::TopLevel); |
| 1285 | QScreen *screen = window ? window->screen() : QGuiApplication::primaryScreen(); |
| 1286 | |
| 1287 | const float dpmx = qt_defaultDpiX() * 100. / 2.54; |
| 1288 | const float dpmy = qt_defaultDpiY() * 100. / 2.54; |
| 1289 | |
| 1290 | switch (metric) { |
| 1291 | case PdmWidth: |
| 1292 | return width(); |
| 1293 | case PdmHeight: |
| 1294 | return height(); |
| 1295 | case PdmDepth: |
| 1296 | return 32; |
| 1297 | case PdmWidthMM: |
| 1298 | if (screen) |
| 1299 | return width() * screen->physicalSize().width() / screen->geometry().width(); |
| 1300 | else |
| 1301 | return width() * 1000 / dpmx; |
| 1302 | case PdmHeightMM: |
| 1303 | if (screen) |
| 1304 | return height() * screen->physicalSize().height() / screen->geometry().height(); |
| 1305 | else |
| 1306 | return height() * 1000 / dpmy; |
| 1307 | case PdmNumColors: |
| 1308 | return 0; |
| 1309 | case PdmDpiX: |
| 1310 | if (screen) |
| 1311 | return qRound(screen->logicalDotsPerInchX()); |
| 1312 | else |
| 1313 | return qRound(dpmx * 0.0254); |
| 1314 | case PdmDpiY: |
| 1315 | if (screen) |
| 1316 | return qRound(screen->logicalDotsPerInchY()); |
| 1317 | else |
| 1318 | return qRound(dpmy * 0.0254); |
| 1319 | case PdmPhysicalDpiX: |
| 1320 | if (screen) |
| 1321 | return qRound(screen->physicalDotsPerInchX()); |
| 1322 | else |
| 1323 | return qRound(dpmx * 0.0254); |
| 1324 | case PdmPhysicalDpiY: |
| 1325 | if (screen) |
| 1326 | return qRound(screen->physicalDotsPerInchY()); |
| 1327 | else |
| 1328 | return qRound(dpmy * 0.0254); |
| 1329 | case PdmDevicePixelRatio: |
| 1330 | if (window) |
| 1331 | return int(window->devicePixelRatio()); |
| 1332 | else |
| 1333 | return 1.0; |
| 1334 | case PdmDevicePixelRatioScaled: |
| 1335 | if (window) |
| 1336 | return int(window->devicePixelRatio() * devicePixelRatioFScale()); |
| 1337 | else |
| 1338 | return int(devicePixelRatioFScale()); |
| 1339 | default: |
| 1340 | qWarning("QOpenGLWidget::metric(): unknown metric %d" , metric); |
| 1341 | return 0; |
| 1342 | } |
| 1343 | } |
| 1344 | |
| 1345 | /*! |
| 1346 | \reimp |
| 1347 | */ |
| 1348 | QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const |
| 1349 | { |
| 1350 | Q_D(const QOpenGLWidget); |
| 1351 | if (d->inBackingStorePaint) |
| 1352 | return QWidget::redirected(p); |
| 1353 | |
| 1354 | return d->paintDevice; |
| 1355 | } |
| 1356 | |
| 1357 | /*! |
| 1358 | \reimp |
| 1359 | */ |
| 1360 | QPaintEngine *QOpenGLWidget::paintEngine() const |
| 1361 | { |
| 1362 | Q_D(const QOpenGLWidget); |
| 1363 | // QWidget needs to "punch a hole" into the backingstore. This needs the |
| 1364 | // normal paint engine and device, not the GL one. So in this mode, behave |
| 1365 | // like a normal widget. |
| 1366 | if (d->inBackingStorePaint) |
| 1367 | return QWidget::paintEngine(); |
| 1368 | |
| 1369 | if (!d->initialized) |
| 1370 | return nullptr; |
| 1371 | |
| 1372 | return d->paintDevice->paintEngine(); |
| 1373 | } |
| 1374 | |
| 1375 | /*! |
| 1376 | \reimp |
| 1377 | */ |
| 1378 | bool QOpenGLWidget::event(QEvent *e) |
| 1379 | { |
| 1380 | Q_D(QOpenGLWidget); |
| 1381 | switch (e->type()) { |
| 1382 | case QEvent::WindowChangeInternal: |
| 1383 | if (QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts)) |
| 1384 | break; |
| 1385 | if (d->initialized) |
| 1386 | d->reset(); |
| 1387 | if (isHidden()) |
| 1388 | break; |
| 1389 | Q_FALLTHROUGH(); |
| 1390 | case QEvent::Show: // reparenting may not lead to a resize so reinitalize on Show too |
| 1391 | if (d->initialized && window()->windowHandle() |
| 1392 | && d->context->shareContext() != QWidgetPrivate::get(window())->shareContext()) |
| 1393 | { |
| 1394 | // Special case: did grabFramebuffer() for a hidden widget that then became visible. |
| 1395 | // Recreate all resources since the context now needs to share with the TLW's. |
| 1396 | if (!QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts)) |
| 1397 | d->reset(); |
| 1398 | } |
| 1399 | if (!d->initialized && !size().isEmpty() && window()->windowHandle()) { |
| 1400 | d->initialize(); |
| 1401 | if (d->initialized) |
| 1402 | d->recreateFbo(); |
| 1403 | } |
| 1404 | break; |
| 1405 | case QEvent::ScreenChangeInternal: |
| 1406 | if (d->initialized && d->paintDevice->devicePixelRatio() != devicePixelRatio()) |
| 1407 | d->recreateFbo(); |
| 1408 | break; |
| 1409 | default: |
| 1410 | break; |
| 1411 | } |
| 1412 | return QWidget::event(e); |
| 1413 | } |
| 1414 | |
| 1415 | Q_CONSTRUCTOR_FUNCTION(qt_registerDefaultPlatformBackingStoreOpenGLSupport); |
| 1416 | |
| 1417 | QT_END_NAMESPACE |
| 1418 | |
| 1419 | #include "moc_qopenglwidget.cpp" |
| 1420 | |