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39 | |
40 | #include "qopenglwidget.h" |
41 | #include <QtGui/QOpenGLContext> |
42 | #include <QtGui/QOffscreenSurface> |
43 | #include <QtGui/QOpenGLFunctions> |
44 | #include <QtGui/QWindow> |
45 | #include <QtGui/QGuiApplication> |
46 | #include <QtGui/QScreen> |
47 | #include <QtGui/qpa/qplatformwindow.h> |
48 | #include <QtGui/qpa/qplatformintegration.h> |
49 | #include <QtOpenGL/QOpenGLFramebufferObject> |
50 | #include <QtOpenGL/QOpenGLPaintDevice> |
51 | |
52 | #include <QtGui/private/qguiapplication_p.h> |
53 | #include <QtGui/private/qopenglextensions_p.h> |
54 | #include <QtGui/private/qfont_p.h> |
55 | #include <QtGui/private/qopenglcontext_p.h> |
56 | #include <QtOpenGL/private/qopenglframebufferobject_p.h> |
57 | #include <QtOpenGL/private/qopenglpaintdevice_p.h> |
58 | #include <QtOpenGL/qpa/qplatformbackingstoreopenglsupport.h> |
59 | |
60 | #include <QtWidgets/private/qwidget_p.h> |
61 | |
62 | QT_BEGIN_NAMESPACE |
63 | |
64 | /*! |
65 | \class QOpenGLWidget |
66 | \inmodule QtOpenGLWidgets |
67 | \since 5.4 |
68 | |
69 | \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics. |
70 | |
71 | QOpenGLWidget provides functionality for displaying OpenGL graphics |
72 | integrated into a Qt application. It is very simple to use: Make |
73 | your class inherit from it and use the subclass like any other |
74 | QWidget, except that you have the choice between using QPainter and |
75 | standard OpenGL rendering commands. |
76 | |
77 | QOpenGLWidget provides three convenient virtual functions that you |
78 | can reimplement in your subclass to perform the typical OpenGL |
79 | tasks: |
80 | |
81 | \list |
82 | \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget |
83 | needs to be updated. |
84 | \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets |
85 | called whenever the widget has been resized (and also when it |
86 | is shown for the first time because all newly created widgets get a |
87 | resize event automatically). |
88 | \li initializeGL() - Sets up the OpenGL resources and state. Gets called |
89 | once before the first time resizeGL() or paintGL() is called. |
90 | \endlist |
91 | |
92 | If you need to trigger a repaint from places other than paintGL() (a |
93 | typical example is when using \l{QTimer}{timers} to animate scenes), |
94 | you should call the widget's update() function to schedule an update. |
95 | |
96 | Your widget's OpenGL rendering context is made current when |
97 | paintGL(), resizeGL(), or initializeGL() is called. If you need to |
98 | call the standard OpenGL API functions from other places (e.g. in |
99 | your widget's constructor or in your own paint functions), you |
100 | must call makeCurrent() first. |
101 | |
102 | All rendering happens into an OpenGL framebuffer |
103 | object. makeCurrent() ensure that it is bound in the context. Keep |
104 | this in mind when creating and binding additional framebuffer |
105 | objects in the rendering code in paintGL(). Never re-bind the |
106 | framebuffer with ID 0. Instead, call defaultFramebufferObject() to |
107 | get the ID that should be bound. |
108 | |
109 | QOpenGLWidget allows using different OpenGL versions and profiles |
110 | when the platform supports it. Just set the requested format via |
111 | setFormat(). Keep in mind however that having multiple QOpenGLWidget |
112 | instances in the same window requires that they all use the same |
113 | format, or at least formats that do not make the contexts |
114 | non-sharable. To overcome this issue, prefer using |
115 | QSurfaceFormat::setDefaultFormat() instead of setFormat(). |
116 | |
117 | \note Calling QSurfaceFormat::setDefaultFormat() before constructing |
118 | the QApplication instance is mandatory on some platforms (for example, |
119 | \macos) when an OpenGL core profile context is requested. This is to |
120 | ensure that resource sharing between contexts stays functional as all |
121 | internal contexts are created using the correct version and profile. |
122 | |
123 | \section1 Painting Techniques |
124 | |
125 | As described above, subclass QOpenGLWidget to render pure 3D content in the |
126 | following way: |
127 | |
128 | \list |
129 | |
130 | \li Reimplement the initializeGL() and resizeGL() functions to |
131 | set up the OpenGL state and provide a perspective transformation. |
132 | |
133 | \li Reimplement paintGL() to paint the 3D scene, calling only |
134 | OpenGL functions. |
135 | |
136 | \endlist |
137 | |
138 | It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter: |
139 | |
140 | \list |
141 | |
142 | \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter |
143 | object for use on the widget. |
144 | |
145 | \li Draw primitives using QPainter's member functions. |
146 | |
147 | \li Direct OpenGL commands can still be issued. However, you must make sure |
148 | these are enclosed by a call to the painter's beginNativePainting() and |
149 | endNativePainting(). |
150 | |
151 | \endlist |
152 | |
153 | When performing drawing using QPainter only, it is also possible to perform |
154 | the painting like it is done for ordinary widgets: by reimplementing paintEvent(). |
155 | |
156 | \list |
157 | |
158 | \li Reimplement the paintEvent() function. |
159 | |
160 | \li Construct a QPainter object targeting the widget. Either pass the widget to the |
161 | constructor or the QPainter::begin() function. |
162 | |
163 | \li Draw primitives using QPainter's member functions. |
164 | |
165 | \li Painting finishes then the QPainter instance is destroyed. Alternatively, |
166 | call QPainter::end() explicitly. |
167 | |
168 | \endlist |
169 | |
170 | \section1 OpenGL Function Calls, Headers and QOpenGLFunctions |
171 | |
172 | When making OpenGL function calls, it is strongly recommended to avoid calling |
173 | the functions directly. Instead, prefer using QOpenGLFunctions (when making |
174 | portable applications) or the versioned variants (for example, |
175 | QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only |
176 | OpenGL). This way the application will work correctly in all Qt build |
177 | configurations, including the ones that perform dynamic OpenGL implementation |
178 | loading which means applications are not directly linking to an GL |
179 | implementation and thus direct function calls are not feasible. |
180 | |
181 | In paintGL() the current context is always accessible by caling |
182 | QOpenGLContext::currentContext(). From this context an already initialized, |
183 | ready-to-be-used QOpenGLFunctions instance is retrievable by calling |
184 | QOpenGLContext::functions(). An alternative to prefixing every GL call is to |
185 | inherit from QOpenGLFunctions and call |
186 | QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL(). |
187 | |
188 | As for the OpenGL headers, note that in most cases there will be no need to |
189 | directly include any headers like GL.h. The OpenGL-related Qt headers will |
190 | include qopengl.h which will in turn include an appropriate header for the |
191 | system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that |
192 | is available, or a system-provided gl.h. In addition, a copy of the extension |
193 | headers (called glext.h on some systems) is provided as part of Qt both for |
194 | OpenGL and OpenGL ES. These will get included automatically on platforms where |
195 | feasible. This means that constants and function pointer typedefs from ARB, |
196 | EXT, OES extensions are automatically available. |
197 | |
198 | \section1 Code Examples |
199 | |
200 | To get started, the simplest QOpenGLWidget subclass could like like the following: |
201 | |
202 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 0 |
203 | |
204 | Alternatively, the prefixing of each and every OpenGL call can be avoided by deriving |
205 | from QOpenGLFunctions instead: |
206 | |
207 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 1 |
208 | |
209 | To get a context compatible with a given OpenGL version or profile, or to |
210 | request depth and stencil buffers, call setFormat(): |
211 | |
212 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 2 |
213 | |
214 | With OpenGL 3.0+ contexts, when portability is not important, the versioned |
215 | QOpenGLFunctions variants give easy access to all the modern OpenGL functions |
216 | available in a given version: |
217 | |
218 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 3 |
219 | |
220 | As described above, it is simpler and more robust to set the requested format |
221 | globally so that it applies to all windows and contexts during the lifetime of |
222 | the application. Below is an example of this: |
223 | |
224 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 6 |
225 | |
226 | \section1 Multisampling |
227 | |
228 | To enable multisampling, set the number of requested samples on the |
229 | QSurfaceFormat that is passed to setFormat(). On systems that do not support |
230 | it the request may get ignored. |
231 | |
232 | Multisampling support requires support for multisampled renderbuffers and |
233 | framebuffer blits. On OpenGL ES 2.0 implementations it is likely that these |
234 | will not be present. This means that multisampling will not be available. With |
235 | modern OpenGL versions and OpenGL ES 3.0 and up this is usually not a problem |
236 | anymore. |
237 | |
238 | \section1 Threading |
239 | |
240 | Performing offscreen rendering on worker threads, for example to generate |
241 | textures that are then used in the GUI/main thread in paintGL(), are supported |
242 | by exposing the widget's QOpenGLContext so that additional contexts sharing |
243 | with it can be created on each thread. |
244 | |
245 | Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main |
246 | thread is possible by reimplementing paintEvent() to do nothing. The context's |
247 | thread affinity has to be changed via QObject::moveToThread(). After that, |
248 | makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to |
249 | move the context back to the GUI/main thread afterwards. |
250 | |
251 | Triggering a buffer swap just for the QOpenGLWidget is not possible since there |
252 | is no real, onscreen native surface for it. It is up to the widget stack to |
253 | manage composition and buffer swaps on the gui thread. When a thread is done |
254 | updating the framebuffer, call update() \b{on the GUI/main thread} to |
255 | schedule composition. |
256 | |
257 | Extra care has to be taken to avoid using the framebuffer when the GUI/main |
258 | thread is performing compositing. The signals aboutToCompose() and |
259 | frameSwapped() will be emitted when the composition is starting and |
260 | ending. They are emitted on the GUI/main thread. This means that by using a |
261 | direct connection aboutToCompose() can block the GUI/main thread until the |
262 | worker thread has finished its rendering. After that, the worker thread must |
263 | perform no further rendering until the frameSwapped() signal is emitted. If |
264 | this is not acceptable, the worker thread has to implement a double buffering |
265 | mechanism. This involves drawing using an alternative render target, that is |
266 | fully controlled by the thread, e.g. an additional framebuffer object, and |
267 | blitting to the QOpenGLWidget's framebuffer at a suitable time. |
268 | |
269 | \section1 Context Sharing |
270 | |
271 | When multiple QOpenGLWidgets are added as children to the same top-level |
272 | widget, their contexts will share with each other. This does not apply for |
273 | QOpenGLWidget instances that belong to different windows. |
274 | |
275 | This means that all QOpenGLWidgets in the same window can access each other's |
276 | sharable resources, like textures, and there is no need for an extra "global |
277 | share" context. |
278 | |
279 | To set up sharing between QOpenGLWidget instances belonging to different |
280 | windows, set the Qt::AA_ShareOpenGLContexts application attribute before |
281 | instantiating QApplication. This will trigger sharing between all |
282 | QOpenGLWidget instances without any further steps. |
283 | |
284 | Creating extra QOpenGLContext instances that share resources like textures |
285 | with the QOpenGLWidget's context is also possible. Simply pass the pointer |
286 | returned from context() to QOpenGLContext::setShareContext() before calling |
287 | QOpenGLContext::create(). The resulting context can also be used on a |
288 | different thread, allowing threaded generation of textures and asynchronous |
289 | texture uploads. |
290 | |
291 | Note that QOpenGLWidget expects a standard conformant implementation of |
292 | resource sharing when it comes to the underlying graphics drivers. For |
293 | example, some drivers, in particular for mobile and embedded hardware, have |
294 | issues with setting up sharing between an existing context and others that are |
295 | created later. Some other drivers may behave in unexpected ways when trying to |
296 | utilize shared resources between different threads. |
297 | |
298 | \section1 Resource Initialization and Cleanup |
299 | |
300 | The QOpenGLWidget's associated OpenGL context is guaranteed to be current |
301 | whenever initializeGL() and paintGL() are invoked. Do not attempt to create |
302 | OpenGL resources before initializeGL() is called. For example, attempting to |
303 | compile shaders, initialize vertex buffer objects or upload texture data will |
304 | fail when done in a subclass's constructor. These operations must be deferred |
305 | to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or |
306 | QOpenGLVertexArrayObject, have a matching deferred behavior: they can be |
307 | instantiated without a context, but all initialization is deferred until a |
308 | create(), or similar, call. This means that they can be used as normal |
309 | (non-pointer) member variables in a QOpenGLWidget subclass, but the create() |
310 | or similar function can only be called from initializeGL(). Be aware however |
311 | that not all classes are designed like this. When in doubt, make the member |
312 | variable a pointer and create and destroy the instance dynamically in |
313 | initializeGL() and the destructor, respectively. |
314 | |
315 | Releasing the resources also needs the context to be current. Therefore |
316 | destructors that perform such cleanup are expected to call makeCurrent() |
317 | before moving on to destroy any OpenGL resources or wrappers. Avoid deferred |
318 | deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting |
319 | mechanism of QObject. There is no guarantee the correct context will be |
320 | current at the time the instance in question is really destroyed. |
321 | |
322 | A typical subclass will therefore often look like the following when it comes |
323 | to resource initialization and destruction: |
324 | |
325 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 4 |
326 | |
327 | This is naturally not the only possible solution. One alternative is to use |
328 | the \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of |
329 | QOpenGLContext. By connecting a slot, using direct connection, to this signal, |
330 | it is possible to perform cleanup whenever the underlying native context |
331 | handle, or the entire QOpenGLContext instance, is going to be released. The |
332 | following snippet is in principle equivalent to the previous one: |
333 | |
334 | \snippet code/doc_gui_widgets_qopenglwidget.cpp 5 |
335 | |
336 | \note For widgets that change their associated top-level window multiple times |
337 | during their lifetime, a combined approach is essential. Whenever the widget |
338 | or a parent of it gets reparented so that the top-level window becomes |
339 | different, the widget's associated context is destroyed and a new one is |
340 | created. This is then followed by a call to initializeGL() where all OpenGL |
341 | resources must get reinitialized. Due to this the only option to perform |
342 | proper cleanup is to connect to the context's aboutToBeDestroyed() |
343 | signal. Note that the context in question may not be the current one when the |
344 | signal gets emitted. Therefore it is good practice to call makeCurrent() in |
345 | the connected slot. Additionally, the same cleanup steps must be performed |
346 | from the derived class' destructor, since the slot connected to the signal |
347 | will not get invoked when the widget is being destroyed. |
348 | |
349 | \note When Qt::AA_ShareOpenGLContexts is set, the widget's context never |
350 | changes, not even when reparenting because the widget's associated texture is |
351 | guaranteed to be accessible also from the new top-level's context. |
352 | |
353 | Proper cleanup is especially important due to context sharing. Even though |
354 | each QOpenGLWidget's associated context is destroyed together with the |
355 | QOpenGLWidget, the sharable resources in that context, like textures, will |
356 | stay valid until the top-level window, in which the QOpenGLWidget lived, is |
357 | destroyed. Additionally, settings like Qt::AA_ShareOpenGLContexts and some Qt |
358 | modules may trigger an even wider scope for sharing contexts, potentially |
359 | leading to keeping the resources in question alive for the entire lifetime of |
360 | the application. Therefore the safest and most robust is always to perform |
361 | explicit cleanup for all resources and resource wrappers used in the |
362 | QOpenGLWidget. |
363 | |
364 | \section1 Limitations |
365 | |
366 | Putting other widgets underneath and making the QOpenGLWidget transparent will |
367 | not lead to the expected results: The widgets underneath will not be |
368 | visible. This is because in practice the QOpenGLWidget is drawn before all |
369 | other regular, non-OpenGL widgets, and so see-through type of solutions are |
370 | not feasible. Other type of layouts, like having widgets on top of the |
371 | QOpenGLWidget, will function as expected. |
372 | |
373 | When absolutely necessary, this limitation can be overcome by setting the |
374 | Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that |
375 | this breaks stacking order, for example it will not be possible to have other |
376 | widgets on top of the QOpenGLWidget, so it should only be used in situations |
377 | where a semi-transparent QOpenGLWidget with other widgets visible underneath |
378 | is required. |
379 | |
380 | Note that this does not apply when there are no other widgets underneath and |
381 | the intention is to have a semi-transparent window. In that case the |
382 | traditional approach of setting Qt::WA_TranslucentBackground |
383 | on the top-level window is sufficient. Note that if the transparent areas are |
384 | only desired in the QOpenGLWidget, then Qt::WA_NoSystemBackground will need |
385 | to be turned back to \c false after enabling Qt::WA_TranslucentBackground. |
386 | Additionally, requesting an alpha channel for the QOpenGLWidget's context via |
387 | setFormat() may be necessary too, depending on the system. |
388 | |
389 | QOpenGLWidget supports multiple update behaviors, just like QOpenGLWindow. In |
390 | preserved mode the rendered content from the previous paintGL() call is |
391 | available in the next one, allowing incremental rendering. In non-preserved |
392 | mode the content is lost and paintGL() implementations are expected to redraw |
393 | everything in the view. |
394 | |
395 | Before Qt 5.5 the default behavior of QOpenGLWidget was to preserve the |
396 | rendered contents between paintGL() calls. Since Qt 5.5 the default behavior |
397 | is non-preserved because this provides better performance and the majority of |
398 | applications have no need for the previous content. This also resembles the |
399 | semantics of an OpenGL-based QWindow and matches the default behavior of |
400 | QOpenGLWindow in that the color and ancillary buffers are invalidated for |
401 | each frame. To restore the preserved behavior, call setUpdateBehavior() with |
402 | \c PartialUpdate. |
403 | |
404 | \section1 Alternatives |
405 | |
406 | Adding a QOpenGLWidget into a window turns on OpenGL-based |
407 | compositing for the entire window. In some special cases this may |
408 | not be ideal, and the old QGLWidget-style behavior with a separate, |
409 | native child window is desired. Desktop applications that understand |
410 | the limitations of this approach (for example when it comes to |
411 | overlaps, transparency, scroll views and MDI areas), can use |
412 | QOpenGLWindow with QWidget::createWindowContainer(). This is a |
413 | modern alternative to QGLWidget and is faster than QOpenGLWidget due |
414 | to the lack of the additional composition step. It is strongly |
415 | recommended to limit the usage of this approach to cases where there |
416 | is no other choice. Note that this option is not suitable for most |
417 | embedded and mobile platforms, and it is known to have issues on |
418 | certain desktop platforms (e.g. \macos) too. The stable, |
419 | cross-platform solution is always QOpenGLWidget. |
420 | |
421 | \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other |
422 | countries.} |
423 | |
424 | \sa QOpenGLFunctions, QOpenGLWindow, Qt::AA_ShareOpenGLContexts, UpdateBehavior |
425 | */ |
426 | |
427 | /*! |
428 | \fn void QOpenGLWidget::aboutToCompose() |
429 | |
430 | This signal is emitted when the widget's top-level window is about to begin |
431 | composing the textures of its QOpenGLWidget children and the other widgets. |
432 | */ |
433 | |
434 | /*! |
435 | \fn void QOpenGLWidget::frameSwapped() |
436 | |
437 | This signal is emitted after the widget's top-level window has finished |
438 | composition and returned from its potentially blocking |
439 | QOpenGLContext::swapBuffers() call. |
440 | */ |
441 | |
442 | /*! |
443 | \fn void QOpenGLWidget::aboutToResize() |
444 | |
445 | This signal is emitted when the widget's size is changed and therefore the |
446 | framebuffer object is going to be recreated. |
447 | */ |
448 | |
449 | /*! |
450 | \fn void QOpenGLWidget::resized() |
451 | |
452 | This signal is emitted right after the framebuffer object has been recreated |
453 | due to resizing the widget. |
454 | */ |
455 | |
456 | /*! |
457 | \enum QOpenGLWidget::UpdateBehavior |
458 | \since 5.5 |
459 | |
460 | This enum describes the update semantics of QOpenGLWidget. |
461 | |
462 | \value NoPartialUpdate QOpenGLWidget will discard the |
463 | contents of the color buffer and the ancillary buffers after the |
464 | QOpenGLWidget is rendered to screen. This is the same behavior that can be |
465 | expected by calling QOpenGLContext::swapBuffers with a default opengl |
466 | enabled QWindow as the argument. NoPartialUpdate can have some performance |
467 | benefits on certain hardware architectures common in the mobile and |
468 | embedded space when a framebuffer object is used as the rendering target. |
469 | The framebuffer object is invalidated between frames with |
470 | glDiscardFramebufferEXT if supported or a glClear. Please see the |
471 | documentation of EXT_discard_framebuffer for more information: |
472 | https://www.khronos.org/registry/gles/extensions/EXT/EXT_discard_framebuffer.txt |
473 | |
474 | \value PartialUpdate The framebuffer objects color buffer and ancillary |
475 | buffers are not invalidated between frames. |
476 | |
477 | \sa updateBehavior(), setUpdateBehavior() |
478 | */ |
479 | |
480 | class QOpenGLWidgetPaintDevicePrivate : public QOpenGLPaintDevicePrivate |
481 | { |
482 | public: |
483 | QOpenGLWidgetPaintDevicePrivate(QOpenGLWidget *widget) |
484 | : QOpenGLPaintDevicePrivate(QSize()), |
485 | w(widget) { } |
486 | |
487 | void beginPaint() override; |
488 | void endPaint() override; |
489 | |
490 | QOpenGLWidget *w; |
491 | }; |
492 | |
493 | class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice |
494 | { |
495 | public: |
496 | QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) |
497 | : QOpenGLPaintDevice(*new QOpenGLWidgetPaintDevicePrivate(widget)) { } |
498 | void ensureActiveTarget() override; |
499 | }; |
500 | |
501 | class QOpenGLWidgetPrivate : public QWidgetPrivate |
502 | { |
503 | Q_DECLARE_PUBLIC(QOpenGLWidget) |
504 | public: |
505 | QOpenGLWidgetPrivate() |
506 | : context(nullptr), |
507 | fbo(nullptr), |
508 | resolvedFbo(nullptr), |
509 | surface(nullptr), |
510 | initialized(false), |
511 | fakeHidden(false), |
512 | inBackingStorePaint(false), |
513 | hasBeenComposed(false), |
514 | flushPending(false), |
515 | paintDevice(nullptr), |
516 | updateBehavior(QOpenGLWidget::NoPartialUpdate), |
517 | requestedSamples(0), |
518 | inPaintGL(false), |
519 | textureFormat(0) |
520 | { |
521 | requestedFormat = QSurfaceFormat::defaultFormat(); |
522 | } |
523 | |
524 | void reset(); |
525 | void recreateFbo(); |
526 | |
527 | GLuint textureId() const override; |
528 | QPlatformTextureList::Flags textureListFlags() override; |
529 | |
530 | void initialize(); |
531 | void invokeUserPaint(); |
532 | void render(); |
533 | |
534 | void invalidateFbo(); |
535 | |
536 | QImage grabFramebuffer() override; |
537 | void beginBackingStorePainting() override { inBackingStorePaint = true; } |
538 | void endBackingStorePainting() override { inBackingStorePaint = false; } |
539 | void beginCompose() override; |
540 | void endCompose() override; |
541 | void initializeViewportFramebuffer() override; |
542 | void resizeViewportFramebuffer() override; |
543 | void resolveSamples() override; |
544 | |
545 | QOpenGLContext *context; |
546 | QOpenGLFramebufferObject *fbo; |
547 | QOpenGLFramebufferObject *resolvedFbo; |
548 | QOffscreenSurface *surface; |
549 | bool initialized; |
550 | bool fakeHidden; |
551 | bool inBackingStorePaint; |
552 | bool hasBeenComposed; |
553 | bool flushPending; |
554 | QOpenGLPaintDevice *paintDevice; |
555 | QSurfaceFormat requestedFormat; |
556 | QOpenGLWidget::UpdateBehavior updateBehavior; |
557 | int requestedSamples; |
558 | bool inPaintGL; |
559 | GLenum textureFormat; |
560 | }; |
561 | |
562 | void QOpenGLWidgetPaintDevicePrivate::beginPaint() |
563 | { |
564 | // NB! autoFillBackground is and must be false by default. Otherwise we would clear on |
565 | // every QPainter begin() which is not desirable. This is only for legacy use cases, |
566 | // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing |
567 | // with the palette's background color. |
568 | if (w->autoFillBackground()) { |
569 | QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); |
570 | if (w->format().hasAlpha()) { |
571 | f->glClearColor(0, 0, 0, 0); |
572 | } else { |
573 | QColor c = w->palette().brush(w->backgroundRole()).color(); |
574 | float alpha = c.alphaF(); |
575 | f->glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); |
576 | } |
577 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
578 | } |
579 | } |
580 | |
581 | void QOpenGLWidgetPaintDevicePrivate::endPaint() |
582 | { |
583 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w)); |
584 | if (!wd->initialized) |
585 | return; |
586 | |
587 | if (!wd->inPaintGL) |
588 | QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = 0; |
589 | } |
590 | |
591 | void QOpenGLWidgetPaintDevice::ensureActiveTarget() |
592 | { |
593 | QOpenGLWidgetPaintDevicePrivate *d = static_cast<QOpenGLWidgetPaintDevicePrivate *>(d_ptr.data()); |
594 | QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(d->w)); |
595 | if (!wd->initialized) |
596 | return; |
597 | |
598 | if (QOpenGLContext::currentContext() != wd->context) |
599 | d->w->makeCurrent(); |
600 | else |
601 | wd->fbo->bind(); |
602 | |
603 | if (!wd->inPaintGL) |
604 | QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = wd->fbo->handle(); |
605 | |
606 | // When used as a viewport, drawing is done via opening a QPainter on the widget |
607 | // without going through paintEvent(). We will have to make sure a glFlush() is done |
608 | // before the texture is accessed also in this case. |
609 | wd->flushPending = true; |
610 | } |
611 | |
612 | GLuint QOpenGLWidgetPrivate::textureId() const |
613 | { |
614 | return resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0); |
615 | } |
616 | |
617 | #ifndef GL_SRGB |
618 | #define GL_SRGB 0x8C40 |
619 | #endif |
620 | #ifndef GL_SRGB8 |
621 | #define GL_SRGB8 0x8C41 |
622 | #endif |
623 | #ifndef GL_SRGB_ALPHA |
624 | #define GL_SRGB_ALPHA 0x8C42 |
625 | #endif |
626 | #ifndef GL_SRGB8_ALPHA8 |
627 | #define GL_SRGB8_ALPHA8 0x8C43 |
628 | #endif |
629 | |
630 | QPlatformTextureList::Flags QOpenGLWidgetPrivate::textureListFlags() |
631 | { |
632 | QPlatformTextureList::Flags flags = QWidgetPrivate::textureListFlags(); |
633 | switch (textureFormat) { |
634 | case GL_SRGB: |
635 | case GL_SRGB8: |
636 | case GL_SRGB_ALPHA: |
637 | case GL_SRGB8_ALPHA8: |
638 | flags |= QPlatformTextureList::TextureIsSrgb; |
639 | break; |
640 | default: |
641 | break; |
642 | } |
643 | return flags; |
644 | } |
645 | |
646 | void QOpenGLWidgetPrivate::reset() |
647 | { |
648 | Q_Q(QOpenGLWidget); |
649 | |
650 | // Destroy the OpenGL resources first. These need the context to be current. |
651 | if (initialized) |
652 | q->makeCurrent(); |
653 | |
654 | delete paintDevice; |
655 | paintDevice = nullptr; |
656 | delete fbo; |
657 | fbo = nullptr; |
658 | delete resolvedFbo; |
659 | resolvedFbo = nullptr; |
660 | |
661 | if (initialized) |
662 | q->doneCurrent(); |
663 | |
664 | // Delete the context first, then the surface. Slots connected to |
665 | // the context's aboutToBeDestroyed() may still call makeCurrent() |
666 | // to perform some cleanup. |
667 | delete context; |
668 | context = nullptr; |
669 | delete surface; |
670 | surface = nullptr; |
671 | initialized = fakeHidden = inBackingStorePaint = false; |
672 | } |
673 | |
674 | void QOpenGLWidgetPrivate::recreateFbo() |
675 | { |
676 | Q_Q(QOpenGLWidget); |
677 | |
678 | emit q->aboutToResize(); |
679 | |
680 | context->makeCurrent(surface); |
681 | |
682 | delete fbo; |
683 | fbo = nullptr; |
684 | delete resolvedFbo; |
685 | resolvedFbo = nullptr; |
686 | |
687 | int samples = requestedSamples; |
688 | QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions()); |
689 | if (!extfuncs->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) |
690 | samples = 0; |
691 | |
692 | QOpenGLFramebufferObjectFormat format; |
693 | format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); |
694 | format.setSamples(samples); |
695 | if (textureFormat) |
696 | format.setInternalTextureFormat(textureFormat); |
697 | |
698 | const QSize deviceSize = q->size() * q->devicePixelRatio(); |
699 | fbo = new QOpenGLFramebufferObject(deviceSize, format); |
700 | if (samples > 0) |
701 | resolvedFbo = new QOpenGLFramebufferObject(deviceSize); |
702 | |
703 | textureFormat = fbo->format().internalTextureFormat(); |
704 | |
705 | fbo->bind(); |
706 | context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
707 | flushPending = true; // Make sure the FBO is initialized before use |
708 | |
709 | paintDevice->setSize(deviceSize); |
710 | paintDevice->setDevicePixelRatio(q->devicePixelRatio()); |
711 | |
712 | emit q->resized(); |
713 | } |
714 | |
715 | void QOpenGLWidgetPrivate::beginCompose() |
716 | { |
717 | Q_Q(QOpenGLWidget); |
718 | if (flushPending) { |
719 | flushPending = false; |
720 | q->makeCurrent(); |
721 | static_cast<QOpenGLExtensions *>(context->functions())->flushShared(); |
722 | } |
723 | hasBeenComposed = true; |
724 | emit q->aboutToCompose(); |
725 | } |
726 | |
727 | void QOpenGLWidgetPrivate::endCompose() |
728 | { |
729 | Q_Q(QOpenGLWidget); |
730 | emit q->frameSwapped(); |
731 | } |
732 | |
733 | void QOpenGLWidgetPrivate::initialize() |
734 | { |
735 | Q_Q(QOpenGLWidget); |
736 | if (initialized) |
737 | return; |
738 | |
739 | // If no global shared context get our toplevel's context with which we |
740 | // will share in order to make the texture usable by the underlying window's backingstore. |
741 | QWidget *tlw = q->window(); |
742 | QOpenGLContext *shareContext = qt_gl_global_share_context(); |
743 | if (!shareContext) |
744 | shareContext = get(tlw)->shareContext(); |
745 | // If shareContext is null, showing content on-screen will not work. |
746 | // However, offscreen rendering and grabFramebuffer() will stay fully functional. |
747 | |
748 | // Do not include the sample count. Requesting a multisampled context is not necessary |
749 | // since we render into an FBO, never to an actual surface. What's more, attempting to |
750 | // create a pbuffer with a multisampled config crashes certain implementations. Just |
751 | // avoid the entire hassle, the result is the same. |
752 | requestedSamples = requestedFormat.samples(); |
753 | requestedFormat.setSamples(0); |
754 | |
755 | QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext); |
756 | ctx->setFormat(requestedFormat); |
757 | if (shareContext) { |
758 | ctx->setShareContext(shareContext); |
759 | ctx->setScreen(shareContext->screen()); |
760 | } |
761 | if (Q_UNLIKELY(!ctx->create())) { |
762 | qWarning("QOpenGLWidget: Failed to create context" ); |
763 | return; |
764 | } |
765 | |
766 | // Propagate settings that make sense only for the tlw. Note that this only |
767 | // makes sense for properties that get picked up even after the native |
768 | // window is created. |
769 | if (tlw->windowHandle()) { |
770 | QSurfaceFormat tlwFormat = tlw->windowHandle()->format(); |
771 | if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) { |
772 | // Most platforms will pick up the changed swap interval on the next |
773 | // makeCurrent or swapBuffers. |
774 | tlwFormat.setSwapInterval(requestedFormat.swapInterval()); |
775 | tlw->windowHandle()->setFormat(tlwFormat); |
776 | } |
777 | if (requestedFormat.swapBehavior() != tlwFormat.swapBehavior()) { |
778 | tlwFormat.setSwapBehavior(requestedFormat.swapBehavior()); |
779 | tlw->windowHandle()->setFormat(tlwFormat); |
780 | } |
781 | } |
782 | |
783 | // The top-level window's surface is not good enough since it causes way too |
784 | // much trouble with regards to the QSurfaceFormat for example. So just like |
785 | // in QQuickWidget, use a dedicated QOffscreenSurface. |
786 | surface = new QOffscreenSurface; |
787 | surface->setFormat(ctx->format()); |
788 | surface->setScreen(ctx->screen()); |
789 | surface->create(); |
790 | |
791 | if (Q_UNLIKELY(!ctx->makeCurrent(surface))) { |
792 | qWarning("QOpenGLWidget: Failed to make context current" ); |
793 | return; |
794 | } |
795 | |
796 | paintDevice = new QOpenGLWidgetPaintDevice(q); |
797 | paintDevice->setSize(q->size() * q->devicePixelRatio()); |
798 | paintDevice->setDevicePixelRatio(q->devicePixelRatio()); |
799 | |
800 | context = ctx.take(); |
801 | initialized = true; |
802 | |
803 | q->initializeGL(); |
804 | } |
805 | |
806 | void QOpenGLWidgetPrivate::resolveSamples() |
807 | { |
808 | Q_Q(QOpenGLWidget); |
809 | if (resolvedFbo) { |
810 | q->makeCurrent(); |
811 | QRect rect(QPoint(0, 0), fbo->size()); |
812 | QOpenGLFramebufferObject::blitFramebuffer(resolvedFbo, rect, fbo, rect); |
813 | flushPending = true; |
814 | } |
815 | } |
816 | |
817 | void QOpenGLWidgetPrivate::invokeUserPaint() |
818 | { |
819 | Q_Q(QOpenGLWidget); |
820 | |
821 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
822 | Q_ASSERT(ctx && fbo); |
823 | |
824 | QOpenGLFunctions *f = ctx->functions(); |
825 | QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbo->handle(); |
826 | |
827 | f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio()); |
828 | inPaintGL = true; |
829 | q->paintGL(); |
830 | inPaintGL = false; |
831 | flushPending = true; |
832 | |
833 | QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = 0; |
834 | } |
835 | |
836 | void QOpenGLWidgetPrivate::render() |
837 | { |
838 | Q_Q(QOpenGLWidget); |
839 | |
840 | if (fakeHidden || !initialized) |
841 | return; |
842 | |
843 | q->makeCurrent(); |
844 | |
845 | if (updateBehavior == QOpenGLWidget::NoPartialUpdate && hasBeenComposed) { |
846 | invalidateFbo(); |
847 | hasBeenComposed = false; |
848 | } |
849 | |
850 | invokeUserPaint(); |
851 | } |
852 | |
853 | void QOpenGLWidgetPrivate::invalidateFbo() |
854 | { |
855 | QOpenGLExtensions *f = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()); |
856 | if (f->hasOpenGLExtension(QOpenGLExtensions::DiscardFramebuffer)) { |
857 | const int gl_color_attachment0 = 0x8CE0; // GL_COLOR_ATTACHMENT0 |
858 | const int gl_depth_attachment = 0x8D00; // GL_DEPTH_ATTACHMENT |
859 | const int gl_stencil_attachment = 0x8D20; // GL_STENCIL_ATTACHMENT |
860 | #ifdef Q_OS_WASM |
861 | // webgl does not allow separate depth and stencil attachments |
862 | // QTBUG-69913 |
863 | const int gl_depth_stencil_attachment = 0x821A; // GL_DEPTH_STENCIL_ATTACHMENT |
864 | |
865 | const GLenum attachments[] = { |
866 | gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment, gl_depth_stencil_attachment |
867 | }; |
868 | #else |
869 | const GLenum attachments[] = { |
870 | gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment |
871 | }; |
872 | #endif |
873 | f->glDiscardFramebufferEXT(GL_FRAMEBUFFER, sizeof attachments / sizeof *attachments, attachments); |
874 | } else { |
875 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
876 | } |
877 | } |
878 | |
879 | QImage QOpenGLWidgetPrivate::grabFramebuffer() |
880 | { |
881 | Q_Q(QOpenGLWidget); |
882 | |
883 | initialize(); |
884 | if (!initialized) |
885 | return QImage(); |
886 | |
887 | if (!fbo) // could be completely offscreen, without ever getting a resize event |
888 | recreateFbo(); |
889 | |
890 | if (!inPaintGL) |
891 | render(); |
892 | |
893 | if (resolvedFbo) { |
894 | resolveSamples(); |
895 | resolvedFbo->bind(); |
896 | } else { |
897 | q->makeCurrent(); |
898 | } |
899 | |
900 | const bool hasAlpha = q->format().hasAlpha(); |
901 | QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatio(), hasAlpha, hasAlpha); |
902 | res.setDevicePixelRatio(q->devicePixelRatio()); |
903 | |
904 | // While we give no guarantees of what is going to be left bound, prefer the |
905 | // multisample fbo instead of the resolved one. Clients may continue to |
906 | // render straight after calling this function. |
907 | if (resolvedFbo) |
908 | q->makeCurrent(); |
909 | |
910 | return res; |
911 | } |
912 | |
913 | void QOpenGLWidgetPrivate::initializeViewportFramebuffer() |
914 | { |
915 | Q_Q(QOpenGLWidget); |
916 | // Legacy behavior for compatibility with QGLWidget when used as a graphics view |
917 | // viewport: enable clearing on each painter begin. |
918 | q->setAutoFillBackground(true); |
919 | } |
920 | |
921 | void QOpenGLWidgetPrivate::resizeViewportFramebuffer() |
922 | { |
923 | Q_Q(QOpenGLWidget); |
924 | if (!initialized) |
925 | return; |
926 | |
927 | if (!fbo || q->size() * q->devicePixelRatio() != fbo->size()) { |
928 | recreateFbo(); |
929 | q->update(); |
930 | } |
931 | } |
932 | |
933 | /*! |
934 | Constructs a widget which is a child of \a parent, with widget flags set to \a f. |
935 | */ |
936 | QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f) |
937 | : QWidget(*(new QOpenGLWidgetPrivate), parent, f) |
938 | { |
939 | Q_D(QOpenGLWidget); |
940 | if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RasterGLSurface))) |
941 | qWarning("QOpenGLWidget is not supported on this platform." ); |
942 | else |
943 | d->setRenderToTexture(); |
944 | } |
945 | |
946 | /*! |
947 | Destroys the QOpenGLWidget instance, freeing its resources. |
948 | |
949 | The QOpenGLWidget's context is made current in the destructor, allowing for |
950 | safe destruction of any child object that may need to release OpenGL |
951 | resources belonging to the context provided by this widget. |
952 | |
953 | \warning if you have objects wrapping OpenGL resources (such as |
954 | QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a OpenGLWidget |
955 | subclass, you may need to add a call to makeCurrent() in that subclass' |
956 | destructor as well. Due to the rules of C++ object destruction, those objects |
957 | will be destroyed \e{before} calling this function (but after that the |
958 | destructor of the subclass has run), therefore making the OpenGL context |
959 | current in this function happens too late for their safe disposal. |
960 | |
961 | \sa makeCurrent |
962 | */ |
963 | QOpenGLWidget::~QOpenGLWidget() |
964 | { |
965 | Q_D(QOpenGLWidget); |
966 | d->reset(); |
967 | } |
968 | |
969 | /*! |
970 | Sets this widget's update behavior to \a updateBehavior. |
971 | \since 5.5 |
972 | */ |
973 | void QOpenGLWidget::setUpdateBehavior(UpdateBehavior updateBehavior) |
974 | { |
975 | Q_D(QOpenGLWidget); |
976 | d->updateBehavior = updateBehavior; |
977 | } |
978 | |
979 | /*! |
980 | \return the update behavior of the widget. |
981 | \since 5.5 |
982 | */ |
983 | QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const |
984 | { |
985 | Q_D(const QOpenGLWidget); |
986 | return d->updateBehavior; |
987 | } |
988 | |
989 | /*! |
990 | Sets the requested surface \a format. |
991 | |
992 | When the format is not explicitly set via this function, the format returned by |
993 | QSurfaceFormat::defaultFormat() will be used. This means that when having multiple |
994 | OpenGL widgets, individual calls to this function can be replaced by one single call to |
995 | QSurfaceFormat::setDefaultFormat() before creating the first widget. |
996 | |
997 | \note Requesting an alpha buffer via this function will not lead to the |
998 | desired results when the intention is to make other widgets beneath visible. |
999 | Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent QOpenGLWidget |
1000 | instances with other widgets visible underneath. Keep in mind however that |
1001 | this breaks the stacking order, so it will no longer be possible to have |
1002 | other widgets on top of the QOpenGLWidget. |
1003 | |
1004 | \sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat() |
1005 | */ |
1006 | void QOpenGLWidget::setFormat(const QSurfaceFormat &format) |
1007 | { |
1008 | Q_D(QOpenGLWidget); |
1009 | if (Q_UNLIKELY(d->initialized)) { |
1010 | qWarning("QOpenGLWidget: Already initialized, setting the format has no effect" ); |
1011 | return; |
1012 | } |
1013 | |
1014 | d->requestedFormat = format; |
1015 | } |
1016 | |
1017 | /*! |
1018 | Returns the context and surface format used by this widget and its toplevel |
1019 | window. |
1020 | |
1021 | After the widget and its toplevel have both been created, resized and shown, |
1022 | this function will return the actual format of the context. This may differ |
1023 | from the requested format if the request could not be fulfilled by the |
1024 | platform. It is also possible to get larger color buffer sizes than |
1025 | requested. |
1026 | |
1027 | When the widget's window and the related OpenGL resources are not yet |
1028 | initialized, the return value is the format that has been set via |
1029 | setFormat(). |
1030 | |
1031 | \sa setFormat(), context() |
1032 | */ |
1033 | QSurfaceFormat QOpenGLWidget::format() const |
1034 | { |
1035 | Q_D(const QOpenGLWidget); |
1036 | return d->initialized ? d->context->format() : d->requestedFormat; |
1037 | } |
1038 | |
1039 | /*! |
1040 | Sets a custom internal texture format of \a texFormat. |
1041 | |
1042 | When working with sRGB framebuffers, it will be necessary to specify a |
1043 | format like \c{GL_SRGB8_ALPHA8}. This can be achieved by calling this |
1044 | function. |
1045 | |
1046 | \note This function has no effect if called after the widget has already |
1047 | been shown and thus it performed initialization. |
1048 | |
1049 | \note This function will typically have to be used in combination with a |
1050 | QSurfaceFormat::setDefaultFormat() call that sets the color space to |
1051 | QSurfaceFormat::sRGBColorSpace. |
1052 | |
1053 | \since 5.10 |
1054 | */ |
1055 | void QOpenGLWidget::setTextureFormat(GLenum texFormat) |
1056 | { |
1057 | Q_D(QOpenGLWidget); |
1058 | if (Q_UNLIKELY(d->initialized)) { |
1059 | qWarning("QOpenGLWidget: Already initialized, setting the internal texture format has no effect" ); |
1060 | return; |
1061 | } |
1062 | |
1063 | d->textureFormat = texFormat; |
1064 | } |
1065 | |
1066 | /*! |
1067 | \return the active internal texture format if the widget has already |
1068 | initialized, the requested format if one was set but the widget has not yet |
1069 | been made visible, or \nullptr if setTextureFormat() was not called and the |
1070 | widget has not yet been made visible. |
1071 | |
1072 | \since 5.10 |
1073 | */ |
1074 | GLenum QOpenGLWidget::textureFormat() const |
1075 | { |
1076 | Q_D(const QOpenGLWidget); |
1077 | return d->textureFormat; |
1078 | } |
1079 | |
1080 | /*! |
1081 | \return \e true if the widget and OpenGL resources, like the context, have |
1082 | been successfully initialized. Note that the return value is always false |
1083 | until the widget is shown. |
1084 | */ |
1085 | bool QOpenGLWidget::isValid() const |
1086 | { |
1087 | Q_D(const QOpenGLWidget); |
1088 | return d->initialized && d->context->isValid(); |
1089 | } |
1090 | |
1091 | /*! |
1092 | Prepares for rendering OpenGL content for this widget by making the |
1093 | corresponding context current and binding the framebuffer object in that |
1094 | context. |
1095 | |
1096 | It is not necessary to call this function in most cases, because it |
1097 | is called automatically before invoking paintGL(). |
1098 | |
1099 | \sa context(), paintGL(), doneCurrent() |
1100 | */ |
1101 | void QOpenGLWidget::makeCurrent() |
1102 | { |
1103 | Q_D(QOpenGLWidget); |
1104 | if (!d->initialized) |
1105 | return; |
1106 | |
1107 | d->context->makeCurrent(d->surface); |
1108 | |
1109 | if (d->fbo) // there may not be one if we are in reset() |
1110 | d->fbo->bind(); |
1111 | } |
1112 | |
1113 | /*! |
1114 | Releases the context. |
1115 | |
1116 | It is not necessary to call this function in most cases, since the |
1117 | widget will make sure the context is bound and released properly |
1118 | when invoking paintGL(). |
1119 | */ |
1120 | void QOpenGLWidget::doneCurrent() |
1121 | { |
1122 | Q_D(QOpenGLWidget); |
1123 | if (!d->initialized) |
1124 | return; |
1125 | |
1126 | d->context->doneCurrent(); |
1127 | } |
1128 | |
1129 | /*! |
1130 | \return The QOpenGLContext used by this widget or \c 0 if not yet initialized. |
1131 | |
1132 | \note The context and the framebuffer object used by the widget changes when |
1133 | reparenting the widget via setParent(). |
1134 | |
1135 | \sa QOpenGLContext::setShareContext(), defaultFramebufferObject() |
1136 | */ |
1137 | QOpenGLContext *QOpenGLWidget::context() const |
1138 | { |
1139 | Q_D(const QOpenGLWidget); |
1140 | return d->context; |
1141 | } |
1142 | |
1143 | /*! |
1144 | \return The framebuffer object handle or \c 0 if not yet initialized. |
1145 | |
1146 | \note The framebuffer object belongs to the context returned by context() |
1147 | and may not be accessible from other contexts. |
1148 | |
1149 | \note The context and the framebuffer object used by the widget changes when |
1150 | reparenting the widget via setParent(). In addition, the framebuffer object |
1151 | changes on each resize. |
1152 | |
1153 | \sa context() |
1154 | */ |
1155 | GLuint QOpenGLWidget::defaultFramebufferObject() const |
1156 | { |
1157 | Q_D(const QOpenGLWidget); |
1158 | return d->fbo ? d->fbo->handle() : 0; |
1159 | } |
1160 | |
1161 | /*! |
1162 | This virtual function is called once before the first call to |
1163 | paintGL() or resizeGL(). Reimplement it in a subclass. |
1164 | |
1165 | This function should set up any required OpenGL resources and state. |
1166 | |
1167 | There is no need to call makeCurrent() because this has already been |
1168 | done when this function is called. Note however that the framebuffer |
1169 | is not yet available at this stage, so avoid issuing draw calls from |
1170 | here. Defer such calls to paintGL() instead. |
1171 | |
1172 | \sa paintGL(), resizeGL() |
1173 | */ |
1174 | void QOpenGLWidget::initializeGL() |
1175 | { |
1176 | } |
1177 | |
1178 | /*! |
1179 | This virtual function is called whenever the widget has been |
1180 | resized. Reimplement it in a subclass. The new size is passed in |
1181 | \a w and \a h. |
1182 | |
1183 | There is no need to call makeCurrent() because this has already been |
1184 | done when this function is called. Additionally, the framebuffer is |
1185 | also bound. |
1186 | |
1187 | \sa initializeGL(), paintGL() |
1188 | */ |
1189 | void QOpenGLWidget::resizeGL(int w, int h) |
1190 | { |
1191 | Q_UNUSED(w); |
1192 | Q_UNUSED(h); |
1193 | } |
1194 | |
1195 | /*! |
1196 | This virtual function is called whenever the widget needs to be |
1197 | painted. Reimplement it in a subclass. |
1198 | |
1199 | There is no need to call makeCurrent() because this has already |
1200 | been done when this function is called. |
1201 | |
1202 | Before invoking this function, the context and the framebuffer are |
1203 | bound, and the viewport is set up by a call to glViewport(). No |
1204 | other state is set and no clearing or drawing is performed by the |
1205 | framework. |
1206 | |
1207 | \sa initializeGL(), resizeGL() |
1208 | */ |
1209 | void QOpenGLWidget::paintGL() |
1210 | { |
1211 | } |
1212 | |
1213 | /*! |
1214 | Handles resize events that are passed in the \a e event parameter. |
1215 | Calls the virtual function resizeGL(). |
1216 | |
1217 | \note Avoid overriding this function in derived classes. If that is not |
1218 | feasible, make sure that QOpenGLWidget's implementation is invoked |
1219 | too. Otherwise the underlying framebuffer object and related resources will |
1220 | not get resized properly and will lead to incorrect rendering. |
1221 | */ |
1222 | void QOpenGLWidget::resizeEvent(QResizeEvent *e) |
1223 | { |
1224 | Q_D(QOpenGLWidget); |
1225 | |
1226 | if (e->size().isEmpty()) { |
1227 | d->fakeHidden = true; |
1228 | return; |
1229 | } |
1230 | d->fakeHidden = false; |
1231 | |
1232 | d->initialize(); |
1233 | if (!d->initialized) |
1234 | return; |
1235 | |
1236 | d->recreateFbo(); |
1237 | resizeGL(width(), height()); |
1238 | d->sendPaintEvent(QRect(QPoint(0, 0), size())); |
1239 | } |
1240 | |
1241 | /*! |
1242 | Handles paint events. |
1243 | |
1244 | Calling QWidget::update() will lead to sending a paint event \a e, |
1245 | and thus invoking this function. (NB this is asynchronous and will |
1246 | happen at some point after returning from update()). This function |
1247 | will then, after some preparation, call the virtual paintGL() to |
1248 | update the contents of the QOpenGLWidget's framebuffer. The widget's |
1249 | top-level window will then composite the framebuffer's texture with |
1250 | the rest of the window. |
1251 | */ |
1252 | void QOpenGLWidget::paintEvent(QPaintEvent *e) |
1253 | { |
1254 | Q_UNUSED(e); |
1255 | Q_D(QOpenGLWidget); |
1256 | if (!d->initialized) |
1257 | return; |
1258 | |
1259 | if (updatesEnabled()) |
1260 | d->render(); |
1261 | } |
1262 | |
1263 | /*! |
1264 | Renders and returns a 32-bit RGB image of the framebuffer. |
1265 | |
1266 | \note This is a potentially expensive operation because it relies on glReadPixels() |
1267 | to read back the pixels. This may be slow and can stall the GPU pipeline. |
1268 | */ |
1269 | QImage QOpenGLWidget::grabFramebuffer() |
1270 | { |
1271 | Q_D(QOpenGLWidget); |
1272 | return d->grabFramebuffer(); |
1273 | } |
1274 | |
1275 | /*! |
1276 | \reimp |
1277 | */ |
1278 | int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const |
1279 | { |
1280 | Q_D(const QOpenGLWidget); |
1281 | if (d->inBackingStorePaint) |
1282 | return QWidget::metric(metric); |
1283 | |
1284 | auto window = d->windowHandle(QWidgetPrivate::WindowHandleMode::TopLevel); |
1285 | QScreen *screen = window ? window->screen() : QGuiApplication::primaryScreen(); |
1286 | |
1287 | const float dpmx = qt_defaultDpiX() * 100. / 2.54; |
1288 | const float dpmy = qt_defaultDpiY() * 100. / 2.54; |
1289 | |
1290 | switch (metric) { |
1291 | case PdmWidth: |
1292 | return width(); |
1293 | case PdmHeight: |
1294 | return height(); |
1295 | case PdmDepth: |
1296 | return 32; |
1297 | case PdmWidthMM: |
1298 | if (screen) |
1299 | return width() * screen->physicalSize().width() / screen->geometry().width(); |
1300 | else |
1301 | return width() * 1000 / dpmx; |
1302 | case PdmHeightMM: |
1303 | if (screen) |
1304 | return height() * screen->physicalSize().height() / screen->geometry().height(); |
1305 | else |
1306 | return height() * 1000 / dpmy; |
1307 | case PdmNumColors: |
1308 | return 0; |
1309 | case PdmDpiX: |
1310 | if (screen) |
1311 | return qRound(screen->logicalDotsPerInchX()); |
1312 | else |
1313 | return qRound(dpmx * 0.0254); |
1314 | case PdmDpiY: |
1315 | if (screen) |
1316 | return qRound(screen->logicalDotsPerInchY()); |
1317 | else |
1318 | return qRound(dpmy * 0.0254); |
1319 | case PdmPhysicalDpiX: |
1320 | if (screen) |
1321 | return qRound(screen->physicalDotsPerInchX()); |
1322 | else |
1323 | return qRound(dpmx * 0.0254); |
1324 | case PdmPhysicalDpiY: |
1325 | if (screen) |
1326 | return qRound(screen->physicalDotsPerInchY()); |
1327 | else |
1328 | return qRound(dpmy * 0.0254); |
1329 | case PdmDevicePixelRatio: |
1330 | if (window) |
1331 | return int(window->devicePixelRatio()); |
1332 | else |
1333 | return 1.0; |
1334 | case PdmDevicePixelRatioScaled: |
1335 | if (window) |
1336 | return int(window->devicePixelRatio() * devicePixelRatioFScale()); |
1337 | else |
1338 | return int(devicePixelRatioFScale()); |
1339 | default: |
1340 | qWarning("QOpenGLWidget::metric(): unknown metric %d" , metric); |
1341 | return 0; |
1342 | } |
1343 | } |
1344 | |
1345 | /*! |
1346 | \reimp |
1347 | */ |
1348 | QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const |
1349 | { |
1350 | Q_D(const QOpenGLWidget); |
1351 | if (d->inBackingStorePaint) |
1352 | return QWidget::redirected(p); |
1353 | |
1354 | return d->paintDevice; |
1355 | } |
1356 | |
1357 | /*! |
1358 | \reimp |
1359 | */ |
1360 | QPaintEngine *QOpenGLWidget::paintEngine() const |
1361 | { |
1362 | Q_D(const QOpenGLWidget); |
1363 | // QWidget needs to "punch a hole" into the backingstore. This needs the |
1364 | // normal paint engine and device, not the GL one. So in this mode, behave |
1365 | // like a normal widget. |
1366 | if (d->inBackingStorePaint) |
1367 | return QWidget::paintEngine(); |
1368 | |
1369 | if (!d->initialized) |
1370 | return nullptr; |
1371 | |
1372 | return d->paintDevice->paintEngine(); |
1373 | } |
1374 | |
1375 | /*! |
1376 | \reimp |
1377 | */ |
1378 | bool QOpenGLWidget::event(QEvent *e) |
1379 | { |
1380 | Q_D(QOpenGLWidget); |
1381 | switch (e->type()) { |
1382 | case QEvent::WindowChangeInternal: |
1383 | if (QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts)) |
1384 | break; |
1385 | if (d->initialized) |
1386 | d->reset(); |
1387 | if (isHidden()) |
1388 | break; |
1389 | Q_FALLTHROUGH(); |
1390 | case QEvent::Show: // reparenting may not lead to a resize so reinitalize on Show too |
1391 | if (d->initialized && window()->windowHandle() |
1392 | && d->context->shareContext() != QWidgetPrivate::get(window())->shareContext()) |
1393 | { |
1394 | // Special case: did grabFramebuffer() for a hidden widget that then became visible. |
1395 | // Recreate all resources since the context now needs to share with the TLW's. |
1396 | if (!QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts)) |
1397 | d->reset(); |
1398 | } |
1399 | if (!d->initialized && !size().isEmpty() && window()->windowHandle()) { |
1400 | d->initialize(); |
1401 | if (d->initialized) |
1402 | d->recreateFbo(); |
1403 | } |
1404 | break; |
1405 | case QEvent::ScreenChangeInternal: |
1406 | if (d->initialized && d->paintDevice->devicePixelRatio() != devicePixelRatio()) |
1407 | d->recreateFbo(); |
1408 | break; |
1409 | default: |
1410 | break; |
1411 | } |
1412 | return QWidget::event(e); |
1413 | } |
1414 | |
1415 | Q_CONSTRUCTOR_FUNCTION(qt_registerDefaultPlatformBackingStoreOpenGLSupport); |
1416 | |
1417 | QT_END_NAMESPACE |
1418 | |
1419 | #include "moc_qopenglwidget.cpp" |
1420 | |